Aiming with the mouse now
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parent
93de3681f0
commit
e78ac39841
4 changed files with 46 additions and 7 deletions
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@ -59,6 +59,28 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 0
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m_CanTransitionToSelf: 0
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--- !u!1101 &-2480231214708551907
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 1
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.28571433
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-1640697823006375366
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AnimatorState:
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serializedVersion: 5
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@ -46,7 +46,8 @@ public class OwnCharacterController : CharacterControllerBase
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tr.localScale = scale;
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}
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if (Input.GetButton("Fire3"))
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bool sprinting = Input.GetButton("Fire3");
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if (sprinting)
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input *= sprintSpeed;
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if (Mathf.Abs(_rb.velocity.x) <= 3)
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@ -56,7 +57,7 @@ public class OwnCharacterController : CharacterControllerBase
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{
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//_rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
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_rb.velocity += new Vector2(0, jumpForce);
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if (Input.GetButton("Fire3")) //Csak akkor animálja az ugrást, ha fut közben
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if (sprinting) //Csak akkor animálja az ugrást, ha fut közben
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{
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_jumpStatus = JumpStatus.Up;
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_animator.SetInteger(Jump, (int) _jumpStatus);
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@ -7,8 +7,8 @@ public class RocketScript : MonoBehaviour
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{
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private float _fired;
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private Rigidbody2D _rb;
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private bool _goingRight;
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private byte _hitCount;
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private Vector2 _forward;
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public byte maxHits = 3;
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@ -21,8 +21,8 @@ public class RocketScript : MonoBehaviour
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private void OnEnable()
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{
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_fired = Time.fixedTime;
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_goingRight = transform.localScale.x > 0;
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_hitCount = 0;
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_forward = transform.right;
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}
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// Update is called once per frame
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@ -35,7 +35,8 @@ public class RocketScript : MonoBehaviour
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_rb.velocity = Vector2.zero;
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}
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_rb.AddForce(new Vector2(_goingRight ? 10 : -10, 0));
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//_rb.AddForce(new Vector2(_goingRight ? 10 : -10, 0));
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_rb.AddForce(10 * _forward);
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}
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private void OnCollisionEnter2D(Collision2D other)
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@ -23,10 +23,25 @@ public class WeaponFireController : MonoBehaviour
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var theRocket = _pool.GetObject();
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var rocketTransform = theRocket.transform;
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rocketTransform.position = firePoint.position;
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var scale = rocketTransform.localScale;
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/*var scale = rocketTransform.localScale;
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if (transform.localScale.x * scale.x < 0)
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scale.x *= -1;
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rocketTransform.localScale = scale;
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rocketTransform.localScale = scale;*/
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// vector from this object towards the target location
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var vectorToTarget = Camera.main.ScreenToWorldPoint(Input.mousePosition) - rocketTransform.position;
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// rotate that vector by 90 degrees around the Z axis
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Vector3 rotatedVectorToTarget = Quaternion.Euler(0, 0, 90) * vectorToTarget;
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// get the rotation that points the Z axis forward, and the Y axis 90 degrees away from the target
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// (resulting in the X axis facing the target)
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Quaternion targetRotation = Quaternion.LookRotation(Vector3.forward, rotatedVectorToTarget);
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rocketTransform.rotation = targetRotation;
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Debug.Log("Rotation: " + rocketTransform.rotation.eulerAngles);
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/*Debug.Log("Rocket position: " + rocketTransform.position);
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Debug.Log("Target position: " + Camera.main.ScreenToWorldPoint(Input.mousePosition));
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Debug.Log("Difference: " + direction);*/
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theRocket.SetActive(true);
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}
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}
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