Commit graph

9 commits

Author SHA1 Message Date
eef0a307d0
Remove enemy on many hits, multiple rocket hits
Also added an object pool limit but buffing the rockets seemed to be better
2020-11-07 02:21:50 +01:00
d2750bd344
Enemy object pooling (class), enemy flight 2020-11-07 00:51:23 +01:00
78ed658fce
Enemy spawning 2020-11-06 23:00:49 +01:00
338ab550f0
Parallaxing, enemy 2020-11-06 22:30:54 +01:00
92f929fc2b
Rocket firing, sprinting 2020-11-06 21:21:21 +01:00
bbf6eb4ea5
Revert camera changes, sprites, organization 2020-11-06 20:02:59 +01:00
e571047781
Attempt to set camera after moving for a while 2020-11-06 02:31:08 +01:00
b7a5715e34
Ground check, separate camera pos for diff directions 2020-11-06 01:56:50 +01:00
ca6add1438
Initial commit, movement, tiling 2020-11-05 23:10:41 +01:00