34 lines
873 B
C#
34 lines
873 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class AchievementMenuManager : MonoBehaviour
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{
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public Text[] killTexts;
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public Text[] levelTexts;
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// Start is called before the first frame update
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void Start()
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{
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int kills = PlayerPrefs.GetInt("Kills");
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for (int i = 0; i < killTexts.Length; i++)
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{
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if (kills <= i)
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killTexts[i].color = new Color(0.75f, 0.75f, 0.75f);
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}
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int nextLevel = PlayerPrefs.GetInt("NextLevel");
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for (int i = 0; i < levelTexts.Length; i++)
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{
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if (nextLevel <= i)
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levelTexts[i].color = new Color(0.75f, 0.75f, 0.75f);
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}
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}
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public void BackToMenu()
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{
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SceneManager.LoadScene("Menu");
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}
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}
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