UnityProjekt/AstarPathfindingProject.csproj
2020-12-08 01:50:57 +01:00

730 lines
47 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<CscToolPath>/D/Unity/2019.4.13f1/Editor/Data/Tools/RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.sh</CscToolExe>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{5CCEE858-6C72-CBFD-AB4D-C14A74568B2C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>AstarPathfindingProject</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_13;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\AstarPathfindingProject\Behaviors\AIDestinationSetter.cs" />
<Compile Include="Assets\AstarPathfindingProject\Behaviors\Patrol.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AI\AIBase.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AI\AILerp.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AI\AIPath.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AI\IAstarAI.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AI\NavmeshController.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AI\Seeker.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AI\TurnBasedAI.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AstarData.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AstarMath.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\AstarPath.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\GraphUpdateScene.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\GraphUpdateShape.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\AnimationLink.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\ArrayPool.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\AstarDebugger.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\BinaryHeap.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\Draw.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\EditorResourceHelper.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\GraphEditorBase.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\GraphModifier.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\GraphUpdateProcessor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\GraphUtilities.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\HierarchicalGraph.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\Int3.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\ListPool.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\MovementUtilities.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\NodeLink.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\NodeLink2.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\NodeLink3.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\ObjectPool.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\PathInterpolator.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\PathPool.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\PathProcessor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\PathReturnQueue.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\StackPool.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\ThreadControlQueue.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\WindowsStoreCompatibility.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Misc\WorkItemProcessor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Nodes\GraphNode.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Path.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\PathHandler.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Serialization\JsonConverters.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Serialization\JsonSerializer.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Serialization\SimpleJsonReplacement.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Serialization\SimpleZipReplacement.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\Serialization\TinyJson.cs" />
<Compile Include="Assets\AstarPathfindingProject\Core\astarclasses.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\Example12_Procedural\ProceduralGridMover.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\Example12_Procedural\ProceduralWorld.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\ExampleScripts\AstarSmoothFollow2.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\ExampleScripts\DoorController.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\ExampleScripts\DynamicGridObstacle.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\ExampleScripts\MineBotAI.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\ExampleScripts\MineBotAnimation.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\ExampleScripts\ObjectPlacer.cs" />
<Compile Include="Assets\AstarPathfindingProject\ExampleScenes\ExampleScripts\TargetMover.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Base.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\GridGenerator.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\NavMeshGenerator.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\NavmeshBase.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\NodeClasses\GridNode.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\NodeClasses\GridNodeBase.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\NodeClasses\PointNode.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\NodeClasses\TriangleMeshNode.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\PointGenerator.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\QuadtreeGraph.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Utilities\BBTree.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Utilities\EuclideanEmbedding.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Utilities\GraphTransform.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Utilities\GridLookup.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Utilities\NavMeshRenderer.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Utilities\NavmeshTile.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Utilities\ObjImporter.cs" />
<Compile Include="Assets\AstarPathfindingProject\Generators\Utilities\PointKDTree.cs" />
<Compile Include="Assets\AstarPathfindingProject\Legacy\Editor\LegacyAIPathEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Legacy\Editor\LegacyEditorHelper.cs" />
<Compile Include="Assets\AstarPathfindingProject\Legacy\Editor\LegacyRVOControllerEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Legacy\Editor\LegacyRichAIEditor.cs" />
<Compile Include="Assets\AstarPathfindingProject\Legacy\LegacyAIPath.cs" />
<Compile Include="Assets\AstarPathfindingProject\Legacy\MiscLegacy.cs" />
<Compile Include="Assets\AstarPathfindingProject\Modifiers\AlternativePath.cs" />
<Compile Include="Assets\AstarPathfindingProject\Modifiers\FunnelModifier.cs" />
<Compile Include="Assets\AstarPathfindingProject\Modifiers\Modifiers.cs" />
<Compile Include="Assets\AstarPathfindingProject\Modifiers\RaycastModifier.cs" />
<Compile Include="Assets\AstarPathfindingProject\Modifiers\SimpleSmoothModifier.cs" />
<Compile Include="Assets\AstarPathfindingProject\Modifiers\StartEndModifier.cs" />
<Compile Include="Assets\AstarPathfindingProject\Navmesh\NavmeshUpdates.cs" />
<Compile Include="Assets\AstarPathfindingProject\Navmesh\RelevantGraphSurface.cs" />
<Compile Include="Assets\AstarPathfindingProject\PackageTools\EnumFlagAttribute.cs" />
<Compile Include="Assets\AstarPathfindingProject\PackageTools\UniqueComponentAttribute.cs" />
<Compile Include="Assets\AstarPathfindingProject\PackageTools\VersionedMonoBehaviour.cs" />
<Compile Include="Assets\AstarPathfindingProject\Pathfinders\ABPath.cs" />
<Compile Include="Assets\AstarPathfindingProject\TurnBased\BlockManager.cs" />
<Compile Include="Assets\AstarPathfindingProject\TurnBased\SingleNodeBlocker.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\AstarChecksum.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\AstarMemory.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\AstarParallel.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\AstarProfiler.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\DotNetReplacements.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\Funnel.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\GraphGizmoHelper.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\GraphUpdateUtilities.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\PathUtilities.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\ProfileHelper.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\RetainedGizmos.cs" />
<Compile Include="Assets\AstarPathfindingProject\Utilities\UnityReferenceHelper.cs" />
<None Include="Assets\AstarPathfindingProject\ExampleScenes\_Example Scenes.txt" />
<None Include="Assets\AstarPathfindingProject\Readme.txt" />
<None Include="Assets\AstarPathfindingProject\Plugins\DotNetZip\DotNetZipLicense.txt" />
<None Include="Assets\AstarPathfindingProject\Readme_upgrading.txt" />
<None Include="Assets\AstarPathfindingProject\ExampleScenes\Materials\Projector Light.shader" />
<None Include="Assets\AstarPathfindingProject\link.xml" />
<None Include="Assets\AstarPathfindingProject\ExampleScenes\Materials\DiffuseAlwaysVisible.shader" />
<None Include="Assets\AstarPathfindingProject\Plugins\dependencies.txt" />
<None Include="Assets\AstarPathfindingProject\AstarPathfindingProject.asmdef" />
<Reference Include="UnityEngine">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ProfilerModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.VR">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.LinuxStandalone.Extensions">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="Pathfinding.Ionic.Zip.Reduced">
<HintPath>/D/Unity/Projects/Projekt/Assets/AstarPathfindingProject/Plugins/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Win32.Primitives">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.AppContext">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Concurrent">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll</HintPath>
</Reference>
<Reference Include="System.Collections.NonGeneric">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Specialized">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll</HintPath>
</Reference>
<Reference Include="System.Collections">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.EventBasedAsync">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Primitives">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.TypeConverter">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll</HintPath>
</Reference>
<Reference Include="System.Console">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll</HintPath>
</Reference>
<Reference Include="System.Data.Common">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Contracts">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Debug">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.FileVersionInfo">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Process">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TextWriterTraceListener">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tools">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.TraceSource">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll</HintPath>
</Reference>
<Reference Include="System.Diagnostics.Tracing">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll</HintPath>
</Reference>
<Reference Include="System.Drawing.Primitives">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Dynamic.Runtime">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Calendars">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll</HintPath>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Globalization">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.ZipFile">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.DriveInfo">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Primitives">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem.Watcher">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll</HintPath>
</Reference>
<Reference Include="System.IO.FileSystem">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.IO.IsolatedStorage">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll</HintPath>
</Reference>
<Reference Include="System.IO.MemoryMappedFiles">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll</HintPath>
</Reference>
<Reference Include="System.IO.Pipes">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll</HintPath>
</Reference>
<Reference Include="System.IO.UnmanagedMemoryStream">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll</HintPath>
</Reference>
<Reference Include="System.IO">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Expressions">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Parallel">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Linq.Queryable">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll</HintPath>
</Reference>
<Reference Include="System.Linq">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll</HintPath>
</Reference>
<Reference Include="System.Net.NameResolution">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll</HintPath>
</Reference>
<Reference Include="System.Net.NetworkInformation">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll</HintPath>
</Reference>
<Reference Include="System.Net.Ping">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll</HintPath>
</Reference>
<Reference Include="System.Net.Primitives">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Net.Requests">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll</HintPath>
</Reference>
<Reference Include="System.Net.Security">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll</HintPath>
</Reference>
<Reference Include="System.Net.Sockets">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebHeaderCollection">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets.Client">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll</HintPath>
</Reference>
<Reference Include="System.Net.WebSockets">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll</HintPath>
</Reference>
<Reference Include="System.ObjectModel">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Extensions">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Reflection.Primitives">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Reflection">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Reader">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll</HintPath>
</Reference>
<Reference Include="System.Resources.ResourceManager">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="System.Resources.Writer">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.VisualC">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Extensions">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Handles">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Numerics">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Json">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Primitives">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Runtime">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Data">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
</Reference>
<Reference Include="System.Drawing">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
</Reference>
<Reference Include="System.Net">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
</Reference>
<Reference Include="System.Numerics">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Web">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
</Reference>
<Reference Include="System.Transactions">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
</Reference>
<Reference Include="System.Web">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
</Reference>
<Reference Include="System.Windows">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>/D/Unity/2019.4.13f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>/D/Unity/Projects/Projekt/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>