64 lines
No EOL
1.6 KiB
C#
64 lines
No EOL
1.6 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using Random = System.Random;
|
|
|
|
public class OwnCharacterController : MonoBehaviour
|
|
{
|
|
private Rigidbody2D _rb;
|
|
private Vector3 _spawnPos;
|
|
private float _health = 100f;
|
|
private Random _random = new Random();
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
_rb = GetComponent<Rigidbody2D>();
|
|
_spawnPos = transform.position;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (Mathf.Abs(_rb.velocity.x) > 3)
|
|
return;
|
|
float input = Input.GetAxis("Horizontal");
|
|
if (input < 0 && _rb.transform.localScale.x > 0
|
|
|| input > 0 && _rb.transform.localScale.x < 0)
|
|
{
|
|
var tr = transform;
|
|
var scale = tr.localScale;
|
|
scale.x *= -1;
|
|
tr.localScale = scale;
|
|
}
|
|
|
|
if (Input.GetButton("Fire3"))
|
|
input *= 10;
|
|
_rb.AddForce(new Vector2(input * 5, 0));
|
|
|
|
if (Input.GetButtonDown("Jump") && IsOnGround())
|
|
_rb.AddForce(new Vector2(0, 4), ForceMode2D.Impulse);
|
|
}
|
|
|
|
public void Hit()
|
|
{
|
|
_health -= (float) _random.NextDouble() % 20f + 20f;
|
|
if (_health <= 0f)
|
|
Respawn();
|
|
}
|
|
|
|
private void Respawn()
|
|
{
|
|
transform.position = _spawnPos;
|
|
_health = 100f;
|
|
}
|
|
|
|
private bool IsOnGround()
|
|
{
|
|
var res = new List<Collider2D>();
|
|
_rb.OverlapCollider(new ContactFilter2D(), res);
|
|
return res.Any(col => col.CompareTag("Ground"));
|
|
}
|
|
} |