45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
public class WeaponFireController : MonoBehaviour
|
|
{
|
|
public Rigidbody2D prefab;
|
|
public Transform firePoint;
|
|
private List<Rigidbody2D> rockets = new List<Rigidbody2D>(10);
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
for (int i = 0; i < 10; i++)
|
|
rockets.Add(Instantiate(prefab));
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if(Input.GetButtonDown("Fire1"))
|
|
{
|
|
Rigidbody2D theRocket = null;
|
|
foreach (var rocket in rockets)
|
|
{
|
|
if (!rocket.gameObject.activeSelf)
|
|
{
|
|
theRocket = rocket;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (theRocket is null)
|
|
rockets.Add(theRocket = Instantiate(prefab));
|
|
var rocketTransform = theRocket.transform;
|
|
rocketTransform.position = firePoint.position;
|
|
var scale = rocketTransform.localScale;
|
|
if (transform.localScale.x * scale.x < 0)
|
|
scale.x *= -1;
|
|
rocketTransform.localScale = scale;
|
|
theRocket.gameObject.SetActive(true);
|
|
}
|
|
}
|
|
}
|