24 lines
538 B
C#
24 lines
538 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyController : MonoBehaviour
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{
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public Transform target;
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public float speed;
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private Rigidbody2D _rb;
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// Start is called before the first frame update
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void Start()
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{
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_rb = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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var diff = target.position - transform.position;
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diff.Normalize();
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_rb.AddForce(diff * speed);
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}
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}
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