48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RocketScript : MonoBehaviour
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{
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private float _fired;
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private Rigidbody2D _rb;
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private bool _goingRight;
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// Start is called before the first frame update
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void Start()
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{
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_rb = GetComponent<Rigidbody2D>();
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}
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private void OnEnable()
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{
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_fired = Time.fixedTime;
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_goingRight = transform.localScale.x > 0;
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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if(!gameObject.activeSelf) return;
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if (Time.fixedTime - _fired > 3)
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{
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gameObject.SetActive(false);
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_rb.velocity = Vector2.zero;
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}
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_rb.AddForce(new Vector2(_goingRight ? 10 : -10, 0));
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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if (!other.gameObject.CompareTag("Enemy"))
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return;
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gameObject.SetActive(false);
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_rb.velocity = Vector2.zero;
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//other.gameObject.SetActive(false);
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var ec = other.gameObject.GetComponent<EnemyController>();
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if (ec.IsAlive())
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ec.Die();
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}
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}
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