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2 changed files with 29 additions and 24 deletions
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@ -1,5 +1,6 @@
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package sznp.virtualcomputer;
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package sznp.virtualcomputer;
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@SuppressWarnings("unused")
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public interface PXCLib {
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public interface PXCLib {
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/**
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/**
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* Testing only
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* Testing only
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@ -14,13 +15,14 @@ public interface PXCLib {
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* @param address Bitmap address from VirtualBox
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* @param address Bitmap address from VirtualBox
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* @param w Width of the screen
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* @param w Width of the screen
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* @param h Height of the screen
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* @param h Height of the screen
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* @param mc Total count of maps used for the screen
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* @param mcx Width of the screen in maps
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* @param mcy Height of the screen in maps
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*/
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*/
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void setSource(long address, int w, int h, int mcx, int mcy);
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void setSource(long address, int w, int h, int mcx, int mcy);
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/**
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/**
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* Updates map and returns it's content
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* Updates map and returns it's content, where affected
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* @return Full map data [mapc][data]
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* @return Partial map data [mapc][data]
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*/
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*/
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byte[][] updateAndGetMap(int x, int y, int width, int height); //TODO: Only update parts that actually updated and return them per-map (flagDirty)
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byte[][] updateAndGetMap(int x, int y, int width, int height); //TODO: Only update parts that actually updated and return them per-map (flagDirty)
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}
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}
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45
libpxc/pxc.c
45
libpxc/pxc.c
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@ -25,14 +25,12 @@ typedef struct { //BGRA
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int alpha : 8;
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int alpha : 8;
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} NativeColor; //Used for the screen data
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} NativeColor; //Used for the screen data
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char matchColor(NativeColor* p);
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char matchColor(NativeColor nc);
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void* image=NULL;
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void* image=NULL;
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void* maps=NULL; //Per map data (1st map, second map etc.)
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void* maps=NULL; //Per map data (1st map, second map etc.)
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short width, height, mapcx, mapcy;
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short width, height, mapcx, mapcy;
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char* mapp=NULL; //Pointer inside the map
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NativeColor* imgp=NULL; //Pointer inside the image
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void setSource(addr address, short w, short h, short mcx, short mcy) {
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void setSource(addr address, short w, short h, short mcx, short mcy) {
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ct_assert(sizeof(char)==1); //Compile-time assert
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ct_assert(sizeof(char)==1); //Compile-time assert
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@ -40,28 +38,33 @@ void setSource(addr address, short w, short h, short mcx, short mcy) {
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image=(void*)address;
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image=(void*)address;
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maps=malloc(MAPSIZE*MAPSIZE*mcx*mcy); //1 byte per pixel
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maps=malloc(MAPSIZE*MAPSIZE*mcx*mcy); //1 byte per pixel
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width=w, height=h, mapcx=mcx, mapcy=mcy;
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width=w, height=h, mapcx=mcx, mapcy=mcy;
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mapp=maps;
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}
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}
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//May return 0
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//May return 0
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void* updateAndGetMap(int x, int y, int w, int h) { //TODO: Support the parameters
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void* updateAndGetMap(int x, int y, int w, int h) { //TODO: Support the parameters
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if(image==NULL || maps==NULL) return 0;
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if(image==NULL || maps==NULL) return 0;
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void* const retp = mapp;
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char* mapp = maps;
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for(short i=0; i<MAPSIZE; i++) { //We need to jump
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NativeColor* imgp = image;
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for(short j=0; j<MAPSIZE; j++) {
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for(int k=0; k<mapcx; k++) {
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*mapp=matchColor(imgp);
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for(int l=0; l<mapcy; l++) {
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imgp++; //Increment by the size of Nativecolor so 4
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mapp = maps + MAPSIZE*k + MAPSIZE*mapcx*MAPSIZE*l; //Go to the start of the map
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mapp++;
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for(short i=0; i<MAPSIZE; i++) { //We need to jump
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for(short j=0; j<MAPSIZE; j++) {
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*mapp=matchColor(*imgp);
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imgp++; //Increment by the size of NativeColor so 4
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mapp++;
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}
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imgp+=width-MAPSIZE; //Go back to the first column
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}
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imgp+=MAPSIZE; //Go to the next map, kind of - TODO: Use X and Y coords!
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if((void*)mapp - maps > MAPSIZE * MAPSIZE * mapcx * mapcy ||
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(void*)imgp - image > width * height * sizeof(NativeColor)) {
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mapp = maps; //Start over
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imgp = image; //Start over
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}
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}
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}
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imgp+=width-MAPSIZE; //Go back to the first column
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}
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}
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imgp+=MAPSIZE; //Go to the next map, kind of - TODO: Use X and Y coords!
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return maps; //TODO: Return changed only
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if((void*)mapp - maps > MAPSIZE * MAPSIZE * mapcx * mapcy ||
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(void*)imgp - image > width * height * sizeof(NativeColor)) {
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mapp = maps; //Start over
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imgp = image; //Start over
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} //TODO: This is only one map, do it for all of them
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return retp;
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}
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}
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const Color colors[] = {
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const Color colors[] = {
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@ -133,9 +136,9 @@ double getDistance(Color c1, Color c2) {
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}
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}
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//Code from Bukkit's MapPalette class
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//Code from Bukkit's MapPalette class
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char matchColor(NativeColor* const p) {
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char matchColor(NativeColor nc) {
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if (p->alpha < 128) return 0;
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if (nc.alpha < 128) return 0;
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Color color={.red=p->red, .green=p->green, .blue=p->blue};
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Color color={.red=nc.red, .green=nc.green, .blue=nc.blue};
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char index = 0;
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char index = 0;
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double best = -1;
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double best = -1;
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