Cleaned MCFrameBuffer.cs

This commit is contained in:
Norbi Peti 2016-04-07 09:21:55 +02:00
parent f3a637621b
commit b854f10b18

View file

@ -23,7 +23,7 @@ namespace VirtualComputerSender //Copyright © NorbiPeti 2015-2016
{
Display = display;
LastFullUpdateTimer = new Timer();
LastFullUpdateTimer.Interval = 5000; //60s --> 5s: 2016.02.20.
LastFullUpdateTimer.Interval = 5000;
LastFullUpdateTimer.Elapsed += UpdateScreen;
Client = new UdpClient();
Client.Connect(new IPEndPoint(IPAddress.Loopback, 5896));
@ -144,27 +144,19 @@ namespace VirtualComputerSender //Copyright © NorbiPeti 2015-2016
public const int ScreenWidth = 640;
public const int ScreenHeight = 480;
//public byte[][][] Screen = CreateJaggedArray<byte[][][]>(640, 480, 3);
public volatile int[] Screen = new int[640 * 480]; //volatile: 2016.02.20.
public volatile int[] Screen = new int[640 * 480];
public void NotifyUpdateImage(uint aX, uint aY, uint aWidth, uint aHeight, Array aImage)
{
//var img = aImage.Cast<byte>().ToArray();
Task.Run(() => //<-- 2016.02.20.
Task.Run(() =>
{
var img = (byte[])aImage;
int x = 0;
/*if (aWidth > 600)
Console.WriteLine("Updating screen..."); //2016.02.15.*/
for (int j = (int)aY; j < aHeight && j < ScreenHeight; j++)
{
for (int i = (int)aX; i < aWidth && i < ScreenWidth; i++)
{
if (x + 4 > aImage.Length)
return;
//Screen[i][j] = Color.FromArgb(img[x + 2], img[x + 1], img[x]);
//Screen[i][j][0] = img[x + 2];
//Screen[i][j][1] = img[x + 1];
//Screen[i][j][2] = img[x];
Screen[640 * j + i] = Color.FromArgb(img[x + 2], img[x + 1], img[x]).ToArgb();
x += 4;
}
@ -173,8 +165,6 @@ namespace VirtualComputerSender //Copyright © NorbiPeti 2015-2016
if (add > 0)
x += add * 4;
}
/*if (aWidth > 600)
Console.WriteLine("Updated screen."); //2016.02.15.*/
});
}
@ -185,28 +175,5 @@ namespace VirtualComputerSender //Copyright © NorbiPeti 2015-2016
public void Notify3DEvent(uint aType, Array aData)
{
}
static T CreateJaggedArray<T>(params int[] lengths)
{
return (T)InitializeJaggedArray(typeof(T).GetElementType(), 0, lengths);
}
static object InitializeJaggedArray(Type type, int index, int[] lengths)
{
Array array = Array.CreateInstance(type, lengths[index]);
Type elementType = type.GetElementType();
if (elementType != null)
{
for (int i = 0; i < lengths[index]; i++)
{
array.SetValue(
InitializeJaggedArray(elementType, index + 1, lengths), i);
}
//Console.WriteLine("Screen array sizes: " + array.Length + " " + ((Array)array.GetValue(0)).Length);
}
return array;
}
}
}