Readme
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README.md
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README.md
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# The Computer
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# The Computer
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A working modern computer in Minecraft made using VirtualBox and Java. No clientside mods required.
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A working modern computer in Minecraft made using VirtualBox and Java. No clientside mods required.
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I started working on this project on 2015. december 5. However I did not write much code in that time as I had to figure out how things work.
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I plan on making a series where I show the whole process of creating this project.
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## Video
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## Video
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[![Original video](https://img.youtube.com/vi/VxSyDfxPd3s/0.jpg)](https://www.youtube.com/watch?v=VxSyDfxPd3s)
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[![Original video](https://img.youtube.com/vi/VxSyDfxPd3s/0.jpg)](https://www.youtube.com/watch?v=VxSyDfxPd3s)
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## Installation requirements
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## Installation requirements
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*Note: only the server host has to meet these requirements.*
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*Note: only the server host has to meet these requirements.*
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* A non-Windows OS
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* Root (sudo) privileges
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* Enough resources to run another OS
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### Tested versions:
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### Tested versions:
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*If you don't meet these requirements, you may need to compile the files for yourself. If you do please send the compiled version to me so more people can download it.*
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*If you don't meet these requirements, you may need to compile the files for yourself. If you do please send the compiled version to me so more people can download it.*
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* Spgiot/Bukkit 1.8/1.9/1.12
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* Spgiot/Bukkit 1.8/1.9/1.12
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* Java 8
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* Java 8
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### Untested:
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### Tested on:
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* Other Linux versions
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*The requirements vary greatly depending on what OS you want to run ingame but here are my specs that can run Overwatch in Minecraft.*
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* Other VirtualBox versions (code modifications are probably necessary)
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* Other Spigot/Bukkit versions
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* CPU: Intel 3.5 GHz
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* Other Java versions
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* RAM: 8 GB
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* GPU: NVidia GeForce GTX 650
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*Due to VirtualBox Java binding support limitations the plugin does not support Windows currently.*
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*Due to VirtualBox Java binding support limitations the plugin does not support Windows currently.*
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**Warning:** The first loaded world on the server (the one specified in server.properties) will temporarily **lose** the first 20 maps, although it will be back to normal if the server is loaded without the plugin.
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**Warning:** The first loaded world on the server (the one specified in server.properties) will temporarily **lose** the first 20 maps, although it will be back to normal if the server is loaded without the plugin.
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* Install VirtualBox
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* Install VirtualBox
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* Add a virtual PC if you don't have any (the first one will be started)
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* *Using sudo,* add a virtual PC if you don't have any (the first one will be started by default)
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* Install an OS and Guest Additions, if you haven't already
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* Install an OS and Guest Additions, if you haven't already
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* Put the jar file into <server>/plugins directory
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* Put the jar file into <server>/plugins directory
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* Start your server
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* *Using sudo,* start your server
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## Usage
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## Usage
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*Please give appropriate credit and link to this page if you use this machine in one of your videos/creations/etc.*
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*Please give appropriate credit and link to this page if you use this machine in one of your videos/creations/etc.*
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To set the locked mouse speed, use /computer input mspeed \<integer\>. The difference in look position will be multiplied with this number. Recommended values are between 1 and 10 (inclusive). Default: 1.
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To set the locked mouse speed, use /computer input mspeed \<integer\>. The difference in look position will be multiplied with this number. Recommended values are between 1 and 10 (inclusive). Default: 1.
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You can press a mouse button with /computer mouse <buttonname>. For example: /computer mouse leftbutton. You can find all the button names [here](https://github.com/NorbiPeti/VirtualComputer/blob/master/VirtualComputerSender/MouseBS.cs).
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You can press a mouse button with /computer mouse <buttonname>. For example: /computer mouse leftbutton. Usable key names:
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* LeftButton
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* RightButton
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* MiddleButton
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* WheelUp
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* WheelDown
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* XButton1
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* XButton2
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#### Sounds
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#### Sounds
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Due to the way it works, it automatically plays every sound from the virtual machine **on the host computer**. This is built into the VM, it seems. In order to make the sounds play for every connected player, we'd need a clientside mod.
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Due to the way it works, it automatically plays every sound from the virtual machine **on the host computer**. This is built into the VM, it seems. In order to make the sounds play for every connected player, we'd need a clientside mod.
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