Fixed lock type... Now it works! Kind of

YEAH
This commit is contained in:
Norbi Peti 2017-08-08 23:19:32 +02:00
parent d94f4b699d
commit cf137b2e0b

View file

@ -79,34 +79,41 @@ public class PluginMain extends JavaPlugin {
sender.sendMessage("§eStarting computer...");
if (machine == null)
machine = vbox.getMachines().get(0);
session.setName("minecraft");
// machine.launchVMProcess(session, "headless", "").waitForCompletion(10000); - This creates a *process*, we don't want that anymore
machine.lockMachine(session, LockType.Write); // We want the machine inside *our* process
machine.lockMachine(session, LockType.VM); // We want the machine inside *our* process <-- Need the VM type to have console access
screenupdatetask = Bukkit.getScheduler().runTaskTimerAsynchronously(this, () -> {
if (session.getState() == SessionState.Spawning) // https://www.virtualbox.org/sdkref/_virtual_box_8idl.html#ac82c179a797c0d7c249d1b98a8e3aa8f
if (session.getState() != SessionState.Locked) // https://www.virtualbox.org/sdkref/_virtual_box_8idl.html#ac82c179a797c0d7c249d1b98a8e3aa8f
return; // "This state also occurs as a short transient state during an IMachine::lockMachine call."
else {
screenupdatetask.cancel();
screenupdatetask = null;
}
machine = session.getMachine(); // This is the Machine object we can work with
session.getConsole().powerUp().waitForCompletion(10000);
session.getConsole().getDisplay().attachFramebuffer(0L,
new IFramebuffer(new MCFrameBuffer(session.getConsole().getDisplay())));
/*
* if (session == null) System.out.println("Session is null"); final IConsole console = session.getConsole(); if (console == null) System.out.println("Console is null"); final
* IProgress powerUp = console.powerUp(); if (powerUp == null) System.out.println("Progess is null"); powerUp.waitForCompletion(10000);
* System.out.println("I DON'T FKIN KNOW WHAT'S NULL - Okay so Console's null as I guessed"); System.out.println("Okay, actually it's good news if this shows.");
*/
final IConsole console = session.getConsole();
console.getDisplay().attachFramebuffer(0L, new IFramebuffer(new MCFrameBuffer(console.getDisplay())));
if (screenupdatetask == null)
screenupdatetask = Bukkit.getScheduler().runTaskTimerAsynchronously(this, () -> {
if (session.getState().equals(SessionState.Locked) // Don't run until the machine is running
&& session.getConsole().getState().equals(MachineState.Running))
session.getConsole().getDisplay().invalidateAndUpdateScreen(0L);
&& console.getState().equals(MachineState.Running))
console.getDisplay().invalidateAndUpdateScreen(0L);
if (session.getState().equals(SessionState.Unlocked) // Stop if the machine stopped fully
|| session.getConsole().getState().equals(MachineState.PoweredOff)) {
if (session.getState().equals(SessionState.Locked))
|| console.getState().equals(MachineState.PoweredOff)) {
if (session.getState().equals(SessionState.Locked)) {
session.unlockMachine();
sender.sendMessage("Computer powered off, released it.");
}
screenupdatetask.cancel();
screenupdatetask = null;
}
}, 100, 100); // Do a full update every 5 seconds
sender.sendMessage("§eComputer started.");
}, 5, 5);
sender.sendMessage("§eComputer started.");
});
}