Fixed lock type... Now it works! Kind of
YEAH
This commit is contained in:
parent
d94f4b699d
commit
cf137b2e0b
1 changed files with 17 additions and 10 deletions
|
@ -79,34 +79,41 @@ public class PluginMain extends JavaPlugin {
|
|||
sender.sendMessage("§eStarting computer...");
|
||||
if (machine == null)
|
||||
machine = vbox.getMachines().get(0);
|
||||
session.setName("minecraft");
|
||||
// machine.launchVMProcess(session, "headless", "").waitForCompletion(10000); - This creates a *process*, we don't want that anymore
|
||||
machine.lockMachine(session, LockType.Write); // We want the machine inside *our* process
|
||||
machine.lockMachine(session, LockType.VM); // We want the machine inside *our* process <-- Need the VM type to have console access
|
||||
screenupdatetask = Bukkit.getScheduler().runTaskTimerAsynchronously(this, () -> {
|
||||
if (session.getState() == SessionState.Spawning) // https://www.virtualbox.org/sdkref/_virtual_box_8idl.html#ac82c179a797c0d7c249d1b98a8e3aa8f
|
||||
if (session.getState() != SessionState.Locked) // https://www.virtualbox.org/sdkref/_virtual_box_8idl.html#ac82c179a797c0d7c249d1b98a8e3aa8f
|
||||
return; // "This state also occurs as a short transient state during an IMachine::lockMachine call."
|
||||
else {
|
||||
screenupdatetask.cancel();
|
||||
screenupdatetask = null;
|
||||
}
|
||||
machine = session.getMachine(); // This is the Machine object we can work with
|
||||
session.getConsole().powerUp().waitForCompletion(10000);
|
||||
session.getConsole().getDisplay().attachFramebuffer(0L,
|
||||
new IFramebuffer(new MCFrameBuffer(session.getConsole().getDisplay())));
|
||||
/*
|
||||
* if (session == null) System.out.println("Session is null"); final IConsole console = session.getConsole(); if (console == null) System.out.println("Console is null"); final
|
||||
* IProgress powerUp = console.powerUp(); if (powerUp == null) System.out.println("Progess is null"); powerUp.waitForCompletion(10000);
|
||||
* System.out.println("I DON'T FKIN KNOW WHAT'S NULL - Okay so Console's null as I guessed"); System.out.println("Okay, actually it's good news if this shows.");
|
||||
*/
|
||||
final IConsole console = session.getConsole();
|
||||
console.getDisplay().attachFramebuffer(0L, new IFramebuffer(new MCFrameBuffer(console.getDisplay())));
|
||||
if (screenupdatetask == null)
|
||||
screenupdatetask = Bukkit.getScheduler().runTaskTimerAsynchronously(this, () -> {
|
||||
if (session.getState().equals(SessionState.Locked) // Don't run until the machine is running
|
||||
&& session.getConsole().getState().equals(MachineState.Running))
|
||||
session.getConsole().getDisplay().invalidateAndUpdateScreen(0L);
|
||||
&& console.getState().equals(MachineState.Running))
|
||||
console.getDisplay().invalidateAndUpdateScreen(0L);
|
||||
if (session.getState().equals(SessionState.Unlocked) // Stop if the machine stopped fully
|
||||
|| session.getConsole().getState().equals(MachineState.PoweredOff)) {
|
||||
if (session.getState().equals(SessionState.Locked))
|
||||
|| console.getState().equals(MachineState.PoweredOff)) {
|
||||
if (session.getState().equals(SessionState.Locked)) {
|
||||
session.unlockMachine();
|
||||
sender.sendMessage("Computer powered off, released it.");
|
||||
}
|
||||
screenupdatetask.cancel();
|
||||
screenupdatetask = null;
|
||||
}
|
||||
}, 100, 100); // Do a full update every 5 seconds
|
||||
}, 5, 5);
|
||||
sender.sendMessage("§eComputer started.");
|
||||
}, 5, 5);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue