Waiting on "spawning" after lock
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169285a111
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2 changed files with 26 additions and 18 deletions
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@ -3,7 +3,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>io.github.NorbiPeti</groupId>
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<groupId>io.github.NorbiPeti</groupId>
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<artifactId>VirtualComputer</artifactId>
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<artifactId>VirtualComputer</artifactId>
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<version>1.2-SNAPSHOT</version>
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<version>2.0-SNAPSHOT</version>
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<build>
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<build>
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<sourceDirectory>src</sourceDirectory>
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<sourceDirectory>src</sourceDirectory>
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<resources>
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<resources>
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@ -81,23 +81,31 @@ public class PluginMain extends JavaPlugin {
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machine = vbox.getMachines().get(0);
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machine = vbox.getMachines().get(0);
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// machine.launchVMProcess(session, "headless", "").waitForCompletion(10000); - This creates a *process*, we don't want that anymore
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// machine.launchVMProcess(session, "headless", "").waitForCompletion(10000); - This creates a *process*, we don't want that anymore
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machine.lockMachine(session, LockType.Write); // We want the machine inside *our* process
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machine.lockMachine(session, LockType.Write); // We want the machine inside *our* process
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machine = session.getMachine(); // This is the Machine object we can work with
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screenupdatetask = Bukkit.getScheduler().runTaskTimerAsynchronously(this, () -> {
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session.getConsole().powerUp().waitForCompletion(10000);
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if (session.getState() == SessionState.Spawning) // https://www.virtualbox.org/sdkref/_virtual_box_8idl.html#ac82c179a797c0d7c249d1b98a8e3aa8f
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session.getConsole().getDisplay().attachFramebuffer(0L,
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return; // "This state also occurs as a short transient state during an IMachine::lockMachine call."
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new IFramebuffer(new MCFrameBuffer(session.getConsole().getDisplay())));
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else {
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if (screenupdatetask == null)
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screenupdatetask.cancel();
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screenupdatetask = Bukkit.getScheduler().runTaskTimerAsynchronously(this, () -> {
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screenupdatetask = null;
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if (session.getState().equals(SessionState.Locked) // Don't run until the machine is running
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}
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&& session.getConsole().getState().equals(MachineState.Running))
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machine = session.getMachine(); // This is the Machine object we can work with
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session.getConsole().getDisplay().invalidateAndUpdateScreen(0L);
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session.getConsole().powerUp().waitForCompletion(10000);
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if (session.getState().equals(SessionState.Unlocked) // Stop if the machine stopped fully
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session.getConsole().getDisplay().attachFramebuffer(0L,
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|| session.getConsole().getState().equals(MachineState.PoweredOff)) {
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new IFramebuffer(new MCFrameBuffer(session.getConsole().getDisplay())));
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if (session.getState().equals(SessionState.Locked))
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if (screenupdatetask == null)
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session.unlockMachine();
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screenupdatetask = Bukkit.getScheduler().runTaskTimerAsynchronously(this, () -> {
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screenupdatetask.cancel();
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if (session.getState().equals(SessionState.Locked) // Don't run until the machine is running
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screenupdatetask = null;
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&& session.getConsole().getState().equals(MachineState.Running))
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}
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session.getConsole().getDisplay().invalidateAndUpdateScreen(0L);
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}, 100, 100); // Do a full update every 5 seconds
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if (session.getState().equals(SessionState.Unlocked) // Stop if the machine stopped fully
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|| session.getConsole().getState().equals(MachineState.PoweredOff)) {
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if (session.getState().equals(SessionState.Locked))
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session.unlockMachine();
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screenupdatetask.cancel();
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screenupdatetask = null;
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}
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}, 100, 100); // Do a full update every 5 seconds
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}, 5, 5);
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sender.sendMessage("§eComputer started.");
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sender.sendMessage("§eComputer started.");
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});
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});
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}
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}
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