Testing Windows impl.
DLL location and hardening issues
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parent
123bce5027
commit
f933d417b7
3 changed files with 125 additions and 6 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using VirtualBox;
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@ -9,12 +10,50 @@ namespace VirtualComputerWindows
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{
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public static class Exports
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{
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[DllExport]
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public static VirtualBoxClass Init()
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[DllImport(@"C:\Program Files\Oracle\VirtualBox\VBoxRT.dll", CallingConvention = CallingConvention.StdCall)]
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private static extern void RTR3InitExe(int argc, string argv, int zeroflags);
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/*[DllImport(@"C:\Program Files\Oracle\VirtualBox\VBoxVMM.dll", CallingConvention = CallingConvention.StdCall)]
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private static extern int VMMDoHmTest(IntPtr vmstruct);*/
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private static VirtualBoxClient vbc;
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public static async Task<IVirtualBox> Init() => await Task.Run(() =>
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{
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var vbox = new VirtualBoxClass();
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return vbox;
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var machine = vbox.Machines.GetValue(0) as IMachine;
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try
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{
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//Environment.SetEnvironmentVariable("VBOX_HOME", @"C:\Program Files\Oracle\VirtualBox\");
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//TODO: Only finds the VBoxVMM.dll when placed in the VirtualBox dir (regardless of working dir)
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//Even then there are hardening issues: VERR_SUPDRV_NOT_BUDDING_VM_PROCESS_1
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//https://www.virtualbox.org/svn/vbox/trunk/src/VBox/HostDrivers/Support/win/SUPDrv-win.cpp
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vbc = new VirtualBoxClientClass();
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var vbox = vbc.VirtualBox;
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RTR3InitExe(0, "", 0);
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var ses = vbc.Session;
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var machine = vbox.Machines.GetValue(0) as IMachine;
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ses.Name = "minecraft";
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machine.LockMachine(ses, LockType.LockType_VM);
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Console.WriteLine("Locking...");
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while (ses.State != SessionState.SessionState_Locked) ;
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Console.WriteLine("Locked");
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machine = ses.Machine;
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Console.WriteLine("Powering up...");
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ses.Console.PowerUp().WaitForCompletion(10000);
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Console.WriteLine("Framebuffer attach");
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ses.Console.Display.AttachFramebuffer(0, new VBFB(ses.Console.Display));
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return vbox;
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}
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catch(Exception e)
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{
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Console.WriteLine(e);
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Console.ReadLine();
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return null;
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}
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});
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public static void Main()
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{
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Init();
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Console.ReadLine();
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}
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}
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}
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75
VirtualComputerWindows/VirtualComputerWindows/VBFB.cs
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75
VirtualComputerWindows/VirtualComputerWindows/VBFB.cs
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@ -0,0 +1,75 @@
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using System;
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using VirtualBox;
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namespace VirtualComputerWindows
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{
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internal class VBFB : IFramebuffer
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{
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private IDisplay display;
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public VBFB(IDisplay display)
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{
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this.display = display;
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}
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public void NotifyUpdate(uint aX, uint aY, uint aWidth, uint aHeight)
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{
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Console.WriteLine("Update: " + aX + " " + aY + " " + aWidth + " " + aHeight);
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}
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public void NotifyUpdateImage(uint aX, uint aY, uint aWidth, uint aHeight, Array aImage)
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{
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Console.WriteLine("UpdateImage: " + aX + " " + aY + " " + aWidth + " " + aHeight);
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}
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public void NotifyChange(uint aScreenId, uint aXOrigin, uint aYOrigin, uint aWidth, uint aHeight)
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{
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Console.WriteLine("Change: " + aXOrigin + " " + aYOrigin + " " + aWidth + " " + aHeight);
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display.QuerySourceBitmap(0, out var isd);
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var addr = new IntPtr();
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isd.QueryBitmapInfo(addr, out var w, out var h, out var bpp, out var bpl, out var bf);
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Console.WriteLine("Bitmap info: " + addr + " " + w + " " + h + " " + bpp + " " + bpl + " " + bf);
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}
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public int VideoModeSupported(uint aWidth, uint aHeight, uint aBpp)
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{
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return 1;
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}
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public uint GetVisibleRegion(ref byte aRectangles, uint aCount)
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{
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return aCount;
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}
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public void SetVisibleRegion(ref byte aRectangles, uint aCount)
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{
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}
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public void ProcessVHWACommand(ref byte aCommand, int aEnmCmd, int aFromGuest)
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{
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}
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public void Notify3DEvent(uint aType, Array aData)
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{
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}
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public uint Width => 640;
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public uint Height => 480;
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public uint BitsPerPixel => 32;
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public uint BytesPerLine => 640 * 4;
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public BitmapFormat PixelFormat => BitmapFormat.BitmapFormat_BGRA;
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public uint HeightReduction => 0;
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public IFramebufferOverlay Overlay => null;
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public long WinId => 0;
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//public Array Capabilities => new[] { FramebufferCapabilities.FramebufferCapabilities_UpdateImage };
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public Array Capabilities => new FramebufferCapabilities[] { };
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}
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}
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@ -5,7 +5,7 @@
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{5E734F17-FF74-4187-A6E4-B7E1DAB272F8}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>VirtualComputerWindows</RootNamespace>
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<AssemblyName>VirtualComputerWindows</AssemblyName>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<OutputPath>bin\x64\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="DllExport, Version=1.5.2.30304, Culture=neutral, PublicKeyToken=8337224c9ad9e356, processorArchitecture=MSIL">
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<HintPath>..\packages\DllExport.1.5.2\lib\net20\DllExport.dll</HintPath>
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<ItemGroup>
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<Compile Include="Exports.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="VBFB.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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