Directly using VirtualBox from Java #5
1 changed files with 14 additions and 9 deletions
23
libpxc/pxc.c
23
libpxc/pxc.c
|
@ -13,21 +13,26 @@
|
|||
//---------------------------------------------------------------------
|
||||
|
||||
typedef long long int addr;
|
||||
typedef struct { //RGB
|
||||
int red : 8;
|
||||
int green : 8;
|
||||
int blue : 8;
|
||||
} Color; //Used for Bukkit's initializers (for simplicity)
|
||||
typedef struct { //BGRA
|
||||
int blue : 8;
|
||||
int green : 8;
|
||||
int red : 8;
|
||||
int alpha : 8;
|
||||
} Color;
|
||||
} NativeColor; //Used for the screen data
|
||||
|
||||
char matchColor(Color* p);
|
||||
char matchColor(NativeColor* p);
|
||||
|
||||
void* image=NULL;
|
||||
void* maps=NULL; //Per map data (1st map, second map etc.)
|
||||
|
||||
short width, height, mapcx, mapcy;
|
||||
char* mapp=NULL; //Pointer inside the map
|
||||
Color* imgp=NULL; //Pointer inside the image
|
||||
NativeColor* imgp=NULL; //Pointer inside the image
|
||||
|
||||
void setSource(addr address, short w, short h, short mcx, short mcy) {
|
||||
ct_assert(sizeof(char)==1); //Compile-time assert
|
||||
|
@ -45,21 +50,21 @@ void* updateAndGetMap(int x, int y, int w, int h) { //TODO: Support the paramete
|
|||
for(short i=0; i<MAPSIZE; i++) { //We need to jump
|
||||
for(short j=0; j<MAPSIZE; j++) {
|
||||
*mapp=matchColor(imgp);
|
||||
imgp++; //Increment by the size of color so 4
|
||||
imgp++; //Increment by the size of Nativecolor so 4
|
||||
mapp++;
|
||||
}
|
||||
imgp+=width-MAPSIZE; //Go back to the first column
|
||||
}
|
||||
imgp+=MAPSIZE; //Go to the next map, kind of - TODO: Use X and Y coords!
|
||||
if((void*)mapp - maps > MAPSIZE * MAPSIZE * mapcx * mapcy ||
|
||||
(void*)imgp - image > width * height * sizeof(Color)) {
|
||||
(void*)imgp - image > width * height * sizeof(NativeColor)) {
|
||||
mapp = maps; //Start over
|
||||
imgp = image; //Start over
|
||||
} //TODO: This is only one map, do it for all of them
|
||||
return retp;
|
||||
}
|
||||
|
||||
const Color colors[] = { //TODO: These should be in BGRA format, not RGB
|
||||
const Color colors[] = {
|
||||
{0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0},
|
||||
{89, 125, 39}, {109, 153, 48}, {127, 178, 56}, {67, 94, 29},
|
||||
{174, 164, 115}, {213, 201, 140}, {247, 233, 163}, {130, 123, 86},
|
||||
|
@ -128,9 +133,9 @@ double getDistance(Color c1, Color c2) {
|
|||
}
|
||||
|
||||
//Code from Bukkit's MapPalette class
|
||||
char matchColor(Color* const p) {
|
||||
Color color=*p;
|
||||
if (color.alpha < 128) return 0;
|
||||
char matchColor(NativeColor* const p) {
|
||||
if (p->alpha < 128) return 0;
|
||||
Color color={.red=p->red, .green=p->green, .blue=p->blue};
|
||||
|
||||
char index = 0;
|
||||
double best = -1;
|
||||
|
|
Loading…
Reference in a new issue