AliPresents/src/alisolarflare/AliPresents.java
alisolarflare a81c0ceb76 Completely trashed UHC progress, re-organized
Using finite state machines is *so much harder* than simply creating
commands that a player or admin uses as the match goes on. I can always
make UHC automatic later
2016-11-06 18:23:27 -05:00

38 lines
1.2 KiB
Java

package alisolarflare;
import java.util.logging.Logger;
import org.bukkit.plugin.PluginDescriptionFile;
//import alisolarflare.links.AliLinkSubPlug;
import org.bukkit.plugin.java.JavaPlugin;
import alisolarflare.components.flairdoor.FlairDoorModule;
import alisolarflare.components.gpowers.GPowerModule;
import alisolarflare.components.links.AliLinkModule;
import alisolarflare.creativeboundaries.CreativeBoundariesModule;
import alisolarflare.easyuhc.EasyUHCModule;
import alisolarflare.magic.MagicModule;
import alisolarflare.minigames.MinigameModule;
public class AliPresents extends JavaPlugin{
public void onEnable(){
PluginDescriptionFile pdfFile = getDescription();
Logger logger = getLogger();
logger.info(pdfFile.getName() + " has been started (V." + pdfFile.getVersion()+ ").");
new FlairDoorModule().register(this);
new GPowerModule().register(this);
new AliLinkModule().register(this);
new EasyUHCModule().register(this);
new MagicModule().register(this);
new MinigameModule().register(this);
new CreativeBoundariesModule().register(this);
logger.info(pdfFile.getName() + " has fully registered (V." + pdfFile.getVersion()+ ").");
}
}