Updated Resources (markdown)
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Resources.md
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Resources.md
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@ -11,14 +11,33 @@ The lifeblood of every civilization is its resources. Without them, they fall.
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<br />
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Topics
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* Resources
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* <a href="#resources">Resources</a>
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* Player Donation
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* Player Rewards
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* Influence
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* Famine
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* <a href="#famine">Famine</a>
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***
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<h2>Famine</h2>
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<h2 id="resources">Resources</h2>
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<h3>Resource Tiers</h3>
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There are hundreds and hundreds of items in Minecraft. But it'd take incredibly long to consider <em>all</em> of them, and give them unique, balanced properties in the Civiliation View. Having to juggle a hundred different items would be way to bulky and confusing for any user. Ideally, users should focus on 2-5 resources at a time, from a selection of 10-20 resources in total.
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One way to simplify this is by using Resource Tiers.
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<table>
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<tr>
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<th>Month</th>
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<th>Savings</th>
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</tr>
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<tr>
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<td>January</td>
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<td>$100</td>
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</tr>
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</table>
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<h2 id="famine">Famine</h2>
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Abundance... is boring. If you have everything in the world, why bother working at all? Our current economy is <em>built</em> on the idea that resources are scarce. Trade fundamentally derives from a person wanting what someone else has, and vice versa.
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