Updated Resources (markdown)

alisolarflare 2017-05-30 15:50:06 -04:00
parent b1f889d6fb
commit e3c8ad1c51

@ -11,14 +11,33 @@ The lifeblood of every civilization is its resources. Without them, they fall.
<br />
Topics
* Resources
* <a href="#resources">Resources</a>
* Player Donation
* Player Rewards
* Influence
* Famine
* <a href="#famine">Famine</a>
***
<h2>Famine</h2>
<h2 id="resources">Resources</h2>
<h3>Resource Tiers</h3>
There are hundreds and hundreds of items in Minecraft. But it'd take incredibly long to consider <em>all</em> of them, and give them unique, balanced properties in the Civiliation View. Having to juggle a hundred different items would be way to bulky and confusing for any user. Ideally, users should focus on 2-5 resources at a time, from a selection of 10-20 resources in total.
One way to simplify this is by using Resource Tiers.
<table>
<tr>
<th>Month</th>
<th>Savings</th>
</tr>
<tr>
<td>January</td>
<td>$100</td>
</tr>
</table>
<h2 id="famine">Famine</h2>
Abundance... is boring. If you have everything in the world, why bother working at all? Our current economy is <em>built</em> on the idea that resources are scarce. Trade fundamentally derives from a person wanting what someone else has, and vice versa.