Using VanillaCommandListener14 for 1.15 as well
Using a mock for the DiscordPlayerSender too, to reduce the amount of code
Made the mocks stub-only, which should lower memory usage
The problem was that for some reason I created a field that was already present in the parent class and it just happened to be pretty much never used before the PL update
Also updated EssentialsX dependency
Fixed join messages appearing in addition to custom ones (#119)
For real this time
Not saying the game role color is the default one (#118)
Fixed role listing (#80)
Processing custom emotes (#48)
Made role listing fancier (#80)
Trying to reload config before reset (#113)
Allowing /discord reset if the login fails, clarified how to get a token (#111)
Update D4J
Fixed join messages appearing when they shouldn't (#119)
Only showing players who can see the channel (#91)
Fixed vanished players appearing in the channel descriptions (#120)
The update fixes the numerous errors about a missing status constant
Remove test check (#114)
Improvements and checking for admin permission (#115)
It also checks for channel perms now
Some things may not be implemented yet
Also added a wrapper around the vanilla cmd listener so Mockito doesn't complain about the missing class
Msg reset fixed (#101)
But only for commands, because that's how it works now apparently
#16
Also might have made it 1.14 ready, though I switched the dependency back to 1.12
Oh it's 1.12.2...
Also removed debug messages
The Minecraft chat didn't run if the command channel was different
The debug command didn't run if the mod role didn't exist
Added mcchat login/logout messages
Only printing timings messages if debug is on
Fixed#93
F i x e d
Fixed command handled status
Fixed debug command
Fixed error reporting limit
Fixed Discord YEEHAW