Reworked DocComments for Better LineEnding parsing
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9 changed files with 35 additions and 35 deletions
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@ -17,7 +17,7 @@ import de.jaschastarke.modularize.ModuleEntry.ModuleState;
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*
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* (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
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*
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* This configuration-file is automatically written when changed via ingame-commands. So any manual added comments are
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* This configuration-file is automatically written when changed via ingame-commands. So any manual added comments are
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* removed.
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*/
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@ArchiveDocComments
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@ -59,8 +59,8 @@ public class Config extends PluginConfiguration {
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/**
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* Metrics
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*
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* This settings allows the Addon-Author to track the Servers using this plugin. It will not track any player
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* related data like names, ips, online time or such. Please do not disable the option! As more servers are using
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* This settings allows the Addon-Author to track the Servers using this plugin. It will not track any player
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* related data like names, ips, online time or such. Please do not disable the option! As more servers are using
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* the plugin and the author knows, as more he is willing to support the plugin! Its a win-win for both.
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*
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* default: true
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@ -37,7 +37,7 @@ public class Permissions extends SimplePermissionContainerNode {
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*/
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public static final IPermission CONFIG = new BasicPermission(CONTAINER, "config", PermissionDefault.OP);
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/**
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* Gives player access to the general /limitedcreative command. This permission doesn't affect the usability, but
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* Gives player access to the general /limitedcreative command. This permission doesn't affect the usability, but
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* allows to hide the command from /help for users.
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*/
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public static final IPermission COMMAND = new BasicPermission(CONTAINER, "command", PermissionDefault.OP);
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@ -63,7 +63,7 @@ public class BlockStateConfig extends Configuration implements IConfigurationSub
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/**
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* BlockStateEnabled
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*
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* This experimental Feature stores the GameMode a Block was created in, and prevents drops if a Block was created
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* This experimental Feature stores the GameMode a Block was created in, and prevents drops if a Block was created
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* in creative mode.
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*
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* Due to the Experimental state this Feature isn't enabled by default. It uses the Database-credentials from
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@ -79,7 +79,7 @@ public class BlockStateConfig extends Configuration implements IConfigurationSub
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/**
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* BlockStateTool
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*
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* The id or technical name (http://tinyurl.com/bukkit-material) of an item that displays information about the
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* The id or technical name (http://tinyurl.com/bukkit-material) of an item that displays information about the
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* right-clicked block.
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*
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* default: WOOD_PICKAXE
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@ -31,7 +31,7 @@ public class CmdBlockPermissions extends SimplePermissionContainerNode {
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* Allows to bypass specific blockings of commands as it tests against all partial permissions:
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*
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* Example:
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* A Command "/execute a fuzzy command -n 256" is entered by the player which is blocked by the configuration the
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* A Command "/execute a fuzzy command -n 256" is entered by the player which is blocked by the configuration the
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* following permissions are tested, and if one is present for the user, he is allowed to execute the command:
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* - limitedcreative.cmdblock.*
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* - limitedcreative.cmdblock.execute
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@ -74,8 +74,8 @@ public class CmdBlockerConfig extends Configuration implements IConfigurationSub
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/**
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* CmdBlockerList
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*
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* Defines the list of commands that are blocked while in creative mode. The leading / isn't included. By default
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* the list-item is treated as simple string as typed in by the user after the /. All commands starting with
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* Defines the list of commands that are blocked while in creative mode. The leading / isn't included. By default
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* the list-item is treated as simple string as typed in by the user after the /. All commands starting with
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* this string are blocked, even if more parameteres are entered by the user.
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* If the first character is ^ the entry is interpreted as a regular expression (including the ^ for begin of the string).
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* Only use regular expressions if you know them!
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@ -73,8 +73,8 @@ public class GMPermConfig extends Configuration implements IConfigurationSubGrou
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/**
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* GMPermCreativeGroup
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*
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* Defines the Permission-Group which the player gets added to on entering creative-mode. If this value is changed
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* the old group won't be automatically removed from players already in it. So be sure to delete the old group or
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* Defines the Permission-Group which the player gets added to on entering creative-mode. If this value is changed
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* the old group won't be automatically removed from players already in it. So be sure to delete the old group or
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* remove all player of it, that they don't get stuck with that permissions.
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*/
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@IsConfigurationNode(order = 200)
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@ -72,7 +72,7 @@ public class InventoryConfig extends Configuration implements IConfigurationSubG
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/**
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* InventoryEnabled
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*
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* Use this option to disable the separated inventories feature, for example if you use another Plugin handling
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* Use this option to disable the separated inventories feature, for example if you use another Plugin handling
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* the inventories, like Multiverse-Inventories.
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*
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* default: true
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@ -98,7 +98,7 @@ public class InventoryConfig extends Configuration implements IConfigurationSubG
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/**
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* InventorySeparateAdventure
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*
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* When true, your players get a separate inventory when switching to adventure gamemode (2). Otherwise
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* When true, your players get a separate inventory when switching to adventure gamemode (2). Otherwise
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* they have the default survival inventory while in adventure gamemode.
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*
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* default: false
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@ -92,7 +92,7 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
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* - dropping items from "inventory" to the ground
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* - doing PvP (wouldn't be fair, would it?)
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*
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* Also if this option is disabled all other Limit-Options below are disabled too. To just disable some of these
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* Also if this option is disabled all other Limit-Options below are disabled too. To just disable some of these
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* limitations, use the "nolimit"-permissions.
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*
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* default: true
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@ -105,7 +105,7 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
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/**
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* LimitDropsInsteadPrevent
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*
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* When enabled items that are dropped by creative players are removed (burning in the hellfire or so, they just
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* When enabled items that are dropped by creative players are removed (burning in the hellfire or so, they just
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* disappear). When disabled the items stay in the inventory of the player.
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*
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* default: false
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@ -129,7 +129,7 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
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/**
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* LimitDamageToMobs
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*
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* Prevents dealing damage to all creatures when the player is in creative (friendly sheeps as well as hostile
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* Prevents dealing damage to all creatures when the player is in creative (friendly sheeps as well as hostile
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* creepers).
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*
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* default: false
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@ -143,8 +143,8 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
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/**
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* LimitPickup
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*
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* Prevents the pickup of items while in creative mode. Either the items are just stay on ground and ignore that a
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* creative player walks over it ("prevent"), or the are "remove"d when a creative player walks over it. This is
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* Prevents the pickup of items while in creative mode. Either the items are just stay on ground and ignore that a
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* creative player walks over it ("prevent"), or the are "remove"d when a creative player walks over it. This is
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* helpful e.g. when the creative player destroys a long line of rails.
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*
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* valid options: remove / prevent / false
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@ -165,12 +165,12 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
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/**
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* LimitInteraction
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*
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* Prevents players of interacting with specific blocks as addition to chests in creative mode (and only in
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* Prevents players of interacting with specific blocks as addition to chests in creative mode (and only in
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* creative).
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*
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* You can use the technical name (http://tinyurl.com/bukkit-material) or
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* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
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* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
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* You can use the technical name (http://tinyurl.com/bukkit-material) or
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* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
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* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
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* values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked.
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*
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* default:
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@ -206,7 +206,7 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
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*
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* Prevents players of interacting with specific entities in creative mode (and only in creative).
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*
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* You can use the technical name (see http://tinyurl.com/bukkit-entity) or the id of the entity (better use the id,
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* You can use the technical name (see http://tinyurl.com/bukkit-entity) or the id of the entity (better use the id,
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* if you're not sure).
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*
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* default:
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@ -238,9 +238,9 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
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*
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* Prevents players of using or placing specific items/blocks in creative mode (and only in creative).
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*
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* You can use the technical name (see http://tinyurl.com/bukkit-material) or
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* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
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* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
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* You can use the technical name (see http://tinyurl.com/bukkit-material) or
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* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
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* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
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* values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked.
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*
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* default:
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@ -265,9 +265,9 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
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*
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* Prevents players of destroying specific blocks in creative mode (and only in creative).
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*
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* You can use the technical name (see http://tinyurl.com/bukkit-material) or
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* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
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* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
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* You can use the technical name (see http://tinyurl.com/bukkit-material) or
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* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
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* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
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* values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked.
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*
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* default:
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@ -66,7 +66,7 @@ public class RegionConfig extends Configuration implements IConfigurationSubGrou
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/**
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* RegionEnabled
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*
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* Enables the feature for "creative-regions". This Feature is automatically disabled, if the required plugin
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* Enables the feature for "creative-regions". This Feature is automatically disabled, if the required plugin
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* "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
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*
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* default: true
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@ -79,9 +79,9 @@ public class RegionConfig extends Configuration implements IConfigurationSubGrou
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/**
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* RegionRememberOptional
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*
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* Remembers if players disables the Region-GameMode (by switching in an optional region to World-Default-GameMode
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* Remembers if players disables the Region-GameMode (by switching in an optional region to World-Default-GameMode
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* with /lc creative|survival). So when the player re-enters the region, he keep his GameMode which he left it in.
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* Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your state (default). So better don't use
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* Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your state (default). So better don't use
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* with Multiverse.
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*
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* default: false
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@ -94,9 +94,9 @@ public class RegionConfig extends Configuration implements IConfigurationSubGrou
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/**
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* RegionSafeMode
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*
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* When a player leaves a region he always will get back to the World-GameMode, even if he entered the region already
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* When a player leaves a region he always will get back to the World-GameMode, even if he entered the region already
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* in the Region-GameMode. So its the opposite analog to RegionRememberOptional.
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* That means: If a GM in creative-mode walks/flies through a creative-region in a survival world, he will get back
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* That means: If a GM in creative-mode walks/flies through a creative-region in a survival world, he will get back
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* to survival on leaving the region.
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*
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* default: false
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/**
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* RegionMaximumFallingHeight
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*
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* When the player is more than this count of blocks above the ground, he is prevented from changing the region that
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* When the player is more than this count of blocks above the ground, he is prevented from changing the region that
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* sets him survival which would cause him falling and hurting.
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*
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* default: 3
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