Documentation-Update

This commit is contained in:
Jascha Starke 2013-09-29 15:41:06 +02:00
parent b9e2da1b82
commit 5fb285d0db
3 changed files with 13 additions and 6 deletions

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@ -107,7 +107,7 @@ public class BlockStateConfig extends Configuration implements IConfigurationSub
/** /**
* BlockStateTool * BlockStateTool
* *
* The id or technical name (http://tinyurl.com/bukkit-material) of an item that displays information about the * The id or technical name (http://public.ja-s.de/bukkit/material) of an item that displays information about the
* right-clicked block. * right-clicked block.
* *
* default: WOOD_PICKAXE * default: WOOD_PICKAXE

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@ -175,7 +175,7 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
* Prevents players of interacting with specific blocks as addition to chests in creative mode (and only in * Prevents players of interacting with specific blocks as addition to chests in creative mode (and only in
* creative). * creative).
* *
* You can use the technical name (http://tinyurl.com/bukkit-material) or * You can use the technical name (http://public.ja-s.de/bukkit/material) or
* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon * the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data * e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
* values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked. * values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked.
@ -232,7 +232,7 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
* *
* Prevents players of using or placing specific items/blocks in creative mode (and only in creative). * Prevents players of using or placing specific items/blocks in creative mode (and only in creative).
* *
* You can use the technical name (see http://tinyurl.com/bukkit-material) or * You can use the technical name (see http://public.ja-s.de/bukkit/material) or
* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon * the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data * e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
* values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked. * values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked.
@ -259,7 +259,7 @@ public class LimitConfig extends Configuration implements IConfigurationSubGroup
* *
* Prevents players of destroying specific blocks in creative mode (and only in creative). * Prevents players of destroying specific blocks in creative mode (and only in creative).
* *
* You can use the technical name (see http://tinyurl.com/bukkit-material) or * You can use the technical name (see http://public.ja-s.de/bukkit/material) or
* the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon * the id of the block/item (better use the id, if you're not sure). You may add the data separated with a colon
* e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data * e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to not break yml-configuration! Named data
* values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked. * values aren't supported yet. If you don't add a data-value, all blocks of this material are blocked.

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@ -30,12 +30,19 @@ command.blockstate.requires_worldedit: Dieser Befehl ben
command.blockstate.worledit_selection_empty: Zuerst eine Region mit WorldEdit auswählen command.blockstate.worledit_selection_empty: Zuerst eine Region mit WorldEdit auswählen
command.blockstate.command_updated: Erfolgreich {0} Blöcke aktuallisiert command.blockstate.command_updated: Erfolgreich {0} Blöcke aktuallisiert
command.blockstate.command_failed: Fehler beim aktualisieren der Blöcke. Siehe server.log für Details command.blockstate.command_failed: Fehler beim aktualisieren der Blöcke. Siehe server.log für Details
command.blockstate.migrate_started: Datenbank-Migration von {0} nach {1} gestartet...
command.blockstate.migrate_connect_error: Verbindung zur Datenbank mit folgendem Fehler fehlgeschlafen: {0}
command.blockstate.migration_finished: Datenbank-Migration von {0} Datensätzen erfolgreich
command.blockstate.migration_finished_restart: Server-Neustart notwendig!
command.blockstate.migration_error: Migration mit folgendem Fehler fehlgeschlagen: {0}
command.blockstate.migrate_useronline_error: Es sind Spieler auf dem Server. Die Migration sollte nicht mit aktiven Spielern ausgeführt werden.
command.blockstate.migrate_confirm: Bist du sicher. dass du die Migration starten willst? Dies dauert vermutlich sehr lange und benötigt viel Prozessor-Leistung. Um die Ausführung zu bestätigen führe den Befehl erneut mit folgendem Parameter aus: {0}
cmdblock.blocked: Dieses Kommando ist im Kreativ-Modus blockiert cmdblock.blocked: Dieses Kommando ist im Kreativ-Modus blockiert
cmdblock.blocked.requires_worldedit: WorldEdit wird für diesen Befehl benötigt cmdblock.blocked.requires_worldedit: WorldEdit wird für diesen Befehl benötigt
cmdblock.blocked.not_console: Dieser Befehl kann nicht in der Konsole ausgeführt werden cmdblock.blocked.not_console: Dieser Befehl kann nicht in der Konsole ausgeführt werden
exception.config.material_not_found: (Konfiguration) Material mit dem Namen/der ID \"{0}\" wurde nicht gefunden exception.config.material_not_found: (Konfiguration) Material mit dem Namen/der ID "{0}" wurde nicht gefunden
exception.region.not_optional: Du kannst in diesem Bereich nicht in den {0}-Modus exception.region.not_optional: Du kannst in diesem Bereich nicht in den {0}-Modus
blocked.inventory: Inventar öffnen ist im Kreativ-Modus nicht gestattet blocked.inventory: Inventar öffnen ist im Kreativ-Modus nicht gestattet