Bukkit Plugin - Seperated Inventories per GameMode
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Jascha Starke 7be648f552 Late loading/unloading of conflicting/depended plugins now disables the related modules
The opposite (if dependency are fixed again) is not implemented. A full server reload is required to re-enable the modules. (A reload with PluginManager works to, but is not recommended)
2013-03-29 11:14:10 +01:00
src/main Late loading/unloading of conflicting/depended plugins now disables the related modules 2013-03-29 11:14:10 +01:00
.gitignore Base impl. Feature Limits 2013-02-01 22:25:43 +01:00
pom.xml Experimental Feature: Per GameMode Permission (Vault, Perm-Groups) 2013-03-24 22:26:53 +01:00
README.md Experimental Feature: Per GameMode Permission (Vault, Perm-Groups) 2013-03-24 22:26:53 +01:00
TODO.txt Missing commit 2013-03-20 17:11:32 +01:00

Limited Creative

http://dev.bukkit.org/server-mods/limited-creative/

Required dependencies

Dependencies for optional integrations


To use Maven packaging

For required development snapshots, that aren't found by maven, you have to clone the project and do: $ mvn install in the directory of the project