2018-05-31 00:39:09 +00:00
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# Title configuration
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# Stores the titles people gain at certain levels.
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Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
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# Each title requires to have a name, short name (used when the player has more than 1 job)
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# the colour of the title and the level requirement to attain the title.
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# Colour can ether be a word like Brown, can be color character like &5 or hex color code like {#6600cc}
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2018-05-31 00:39:09 +00:00
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# It is recommended but not required to have a title at level 0.
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# Titles are completely optional.
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Start with clean configs for v6 and go from there
- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
2023-02-04 18:46:19 +00:00
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# Possible variable are {level} to add current jobs level.
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# Optionally you can set different titles based by job.
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2018-05-31 00:39:09 +00:00
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# JobName: Miner
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2019-08-19 00:12:51 +00:00
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2018-05-31 00:39:09 +00:00
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Titles:
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Novice:
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Name: N
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ShortName: N
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ChatColour: YELLOW
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levelReq: 0
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Apprentice:
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Name: A
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ShortName: A
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ChatColour: WHITE
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levelReq: 25
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Initiate:
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Name: I
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ShortName: I
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ChatColour: GOLD
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levelReq: 50
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Journeyman:
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Name: J
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ShortName: J
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ChatColour: DARK_GREEN
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levelReq: 75
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Adept:
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Name: Ad
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ShortName: Ad
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ChatColour: DARK_PURPLE
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levelReq: 100
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Master:
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Name: M
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ShortName: M
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ChatColour: GRAY
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levelReq: 125
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Grandmaster:
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Name: GM
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ShortName: GM
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ChatColour: DARK_GRAY
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levelReq: 150
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Legendary:
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Name: L
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ShortName: L
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ChatColour: BLACK
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levelReq: 200
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