Start with clean configs for v6 and go from there

- Applied some changes to the defaults
- Changes since v5:
-- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?)
-- Disabled daily restarts for now, not sure if we'll need it
-- Disabled member component (we don't have member permissions yet)
-- Disabled /spawn component
-- Disabled the GeneralEventBroadcasterModule to ensure compatibility
-- Homes aren't changed even though we don't have the groups for it yet
-- Default world changed to "world"
-- Towny taxes are now percentage-based by default
-- Changed minimum distances to 4 times the default
-- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work)
-- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others)
- Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings)
- Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
This commit is contained in:
Norbi Peti 2023-02-04 19:46:19 +01:00
parent ad74e7e18d
commit aafc93dafb
No known key found for this signature in database
GPG key ID: DBA4C4549A927E56
88 changed files with 3208 additions and 10057 deletions

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@ -1,18 +0,0 @@
components:
DictionaryComponent:
enabled: true
SpawnComponent:
enabled: true
MagicComponent:
enabled: true
ResearchComponent:
enabled: true
TownyFactionsComponent:
enabled: true
distance: 5
PortalLimitComponent:
enabled: true
worlds:
- v1
- v2
- v3

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@ -1 +0,0 @@
http-port: 8099

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@ -1,6 +1,8 @@
sit-config:
disabled-worlds: []
require-empty-hand: false
max-distance: 2.0
chair-entity-type: ARROW
stairs:
enabled: true
rotate: true

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@ -1,160 +1,172 @@
#Do you want to turn off the automatic updates of ChestShop?
TURN_OFF_UPDATES: false
#How large should the internal caches be?
CACHE_SIZE: 1000
#(In 1/1000th of a second) How often can a player use the shop sign?
SHOP_INTERACTION_INTERVAL: 250
#Do you want to allow using shops to people in creative mode?
IGNORE_CREATIVE_MODE: true
#If true, people will buy with left-click and sell with right-click.
REVERSE_BUTTONS: false
#If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
SHIFT_SELLS_IN_STACKS: false
#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
SHIFT_ALLOWS: "ALL"
#Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_SIGN_CHEST_OPEN: true
#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
ALLOW_LEFT_CLICK_DESTROYING: true
#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_SHOPS: false
#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
REMOVE_EMPTY_CHESTS: false
#A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
REMOVE_EMPTY_WORLDS:
- "world1"
- "world2"
#First line of your Admin Shop's sign should look like this:
ADMIN_SHOP_NAME: "Admin Shop"
#The economy account which Admin Shops should use and to which all taxes will go
SERVER_ECONOMY_ACCOUNT: ""
#Percent of the price that should go to the server's account. (100 = 100 percent)
TAX_AMOUNT: 0
#Percent of the price that should go to the server's account when buying from an Admin Shop.
SERVER_TAX_AMOUNT: 0
#Amount of money player must pay to create a shop
SHOP_CREATION_PRICE: 0.0
#How much money do you get back when destroying a sign?
SHOP_REFUND_PRICE: 0.0
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
#Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
ALLOW_PARTIAL_TRANSACTIONS: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
ALLOW_AUTO_ITEM_FILL: true
#Do you want to show "Out of stock" messages?
SHOW_MESSAGE_OUT_OF_STOCK: true
#Do you want to show "Full shop" messages?
SHOW_MESSAGE_FULL_SHOP: true
#Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
#Can players hide the "Full shop" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
#Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
#Do you want to show "Somebody bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
#If true, plugin will log transactions in its own file
LOG_TO_FILE: false
#Do you want ChestShop's messages to show up in console?
LOG_TO_CONSOLE: true
#Do you want to stack all items up to 64 item stacks?
STACK_TO_64: false
#Do you want to use built-in protection against chest destruction?
USE_BUILT_IN_PROTECTION: true
#Do you want to have shop signs "stick" to chests?
STICK_SIGNS_TO_CHESTS: false
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_SIGN_PROTECTION: false
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
TURN_OFF_HOPPER_PROTECTION: false
#Do you want to protect shop chests with LWC?
PROTECT_CHEST_WITH_LWC: false
#Do you want to protect shop signs with LWC?
PROTECT_SIGN_WITH_LWC: false
#Should the chest's LWC protection be removed once the shop sign is destroyed?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
#Do you want to only let people build inside regions?
WORLDGUARD_INTEGRATION: false
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_FLAG: false
#Do you want ChestShop to respect WorldGuard's chest protection?
WORLDGUARD_USE_PROTECTION: false
#Do you want to deny shop access to unlogged users?
AUTHME_HOOK: true
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
AUTHME_ALLOW_UNREGISTERED: false
#How much Heroes exp should people get for creating a ChestShop?
HEROES_EXP: 100.0
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
SHOWITEM_MESSAGE: true
#What containers are allowed to hold a shop? (Only blocks with inventories work!)
SHOP_CONTAINERS:
- "CHEST"
- "TRAPPED_CHEST"
#Do you want to allow using shops to people who have access to it due to their permissions? (owners are always ignored)
IGNORE_ACCESS_PERMS: true
#How many decimal places are allowed at a maximum for prices?
PRICE_PRECISION: 2
#Enable this if you use BungeeCord and want players to receive shop notifications on other servers
BUNGEECORD_MESSAGES: false
#How many seconds do you want to wait before showing notifications for the same shop to the owner again?
NOTIFICATION_MESSAGE_COOLDOWN: 10
#Should all shop removals be logged to the console?
LOG_ALL_SHOP_REMOVALS: true
#Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
#Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
#Do you want to only let people build inside GriefPrevention claims?
GRIEFPREVENTION_INTEGRATION: false
#Do you want to only let people build inside RedProtect regions?
REDPROTECT_INTEGRATION: false
# Should the plugin log some messages that are useful for debugging?
DEBUG: false
# Do you want to turn off the automatic updates of ChestShop?
TURN_OFF_UPDATES: true
# Do you want to turn off the automatic notifications for new development builds?
TURN_OFF_DEV_UPDATE_NOTIFIER: false
# Do you want to include some values of this config in the metrics? (This will not leak sensitive data but help in the development process)
INCLUDE_SETTINGS_IN_METRICS: true
# How large should the internal caches be?
CACHE_SIZE: 1000
# The default language when the client's language can't be found.
DEFAULT_LANGUAGE: "en"
# Should the plugin try to use a language file that matches the client's locale setting?
USE_CLIENT_LOCALE: true
# What containers are allowed to hold a shop? (Only blocks with inventories work!)
SHOP_CONTAINERS:
- "CHEST"
- "TRAPPED_CHEST"
# (In 1/1000th of a second) How often can a player use the shop sign?
SHOP_INTERACTION_INTERVAL: 250
# Do you want to block people in creative mode from using shops?
IGNORE_CREATIVE_MODE: true
# Do you want to block people who have access to a shop due to their permissions from using it? (owners are always ignored)
IGNORE_ACCESS_PERMS: true
# If true, people will buy with left-click and sell with right-click.
REVERSE_BUTTONS: false
# If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
SHIFT_SELLS_IN_STACKS: false
# If true, people will be able to sell/buy everything available of the same type.
SHIFT_SELLS_EVERYTHING: false
# What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
SHIFT_ALLOWS: "ALL"
# Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_SIGN_CHEST_OPEN: false
# If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
ALLOW_LEFT_CLICK_DESTROYING: true
# If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_SHOPS: false
# If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
REMOVE_EMPTY_CHESTS: false
# A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
REMOVE_EMPTY_WORLDS:
- "world1"
- "world2"
# First line of your Admin Shop's sign should look like this:
ADMIN_SHOP_NAME: "Admin Shop"
# Make all admin shops be unlimited even if they have a shop container at the sign
FORCE_UNLIMITED_ADMIN_SHOP: false
# The name of the economy account which Admin Shops should use and to which all taxes will go
SERVER_ECONOMY_ACCOUNT: ""
# The uuid of the economy account for the Admin Shop. Useful for fake accounts as normally only accounts of players work
SERVER_ECONOMY_ACCOUNT_UUID: 00000000-0000-0000-0000-000000000000
# Percent of the price that should go to the server's account. (100 = 100 percent)
TAX_AMOUNT: 0
# Percent of the price that should go to the server's account when buying from an Admin Shop.
SERVER_TAX_AMOUNT: 0
# Amount of money player must pay to create a shop
SHOP_CREATION_PRICE: 0
# How much money do you get back when destroying a sign?
SHOP_REFUND_PRICE: 0
# How many decimal places are allowed at a maximum for prices?
PRICE_PRECISION: 2
# This makes sure that the UUIDs of player shop accounts match the server's online-mode setting. Disabling this might lead to issues with offline players and is therefore unsupported!
ENSURE_CORRECT_PLAYERID: true
# This regexp validates the name of the player. If the name doesn't match, the player will neither be able to create a valid shop sign, nor buy/sell from a shop.
# Note for Bedrock support: If you have Floodgate on your server, you should set this regexp to ^\\*?\\w+$ and ENSURE_CORRECT_PLAYERID to false
# If your Floodgate prefix is not *, change the first * in the regexp (the one before the question mark) to whatever your prefix is.
VALID_PLAYERNAME_REGEXP: "^\\w+$"
# Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
# Maximum amount of items that can be bought/sold at a shop. Default 3456 is a double chest of 64 stacks.
MAX_SHOP_AMOUNT: 3456
# Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
# Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
ALLOW_PARTIAL_TRANSACTIONS: true
# Can '?' be put in place of item name in order for the sign to be auto-filled?
ALLOW_AUTO_ITEM_FILL: true
# Enable this if you use BungeeCord and want players to receive shop notifications on other servers
BUNGEECORD_MESSAGES: false
# Do you want to show "Out of stock" messages?
SHOW_MESSAGE_OUT_OF_STOCK: true
# Do you want to show "Full shop" messages?
SHOW_MESSAGE_FULL_SHOP: true
# How many seconds do you want to wait before showing notifications for the same shop to the owner again?
NOTIFICATION_MESSAGE_COOLDOWN: 10
# Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
# Can players hide the "Full shop" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
# Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
# Do you want to show "Somebody bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
# If true, plugin will log transactions in its own file
LOG_TO_FILE: false
# Do you want ChestShop's messages to show up in console?
LOG_TO_CONSOLE: true
# Should all shop removals be logged to the console?
LOG_ALL_SHOP_REMOVALS: true
# Do you want to stack all items up to 64 item stacks?
STACK_TO_64: false
# Do you want to use built-in protection against chest destruction?
USE_BUILT_IN_PROTECTION: true
# Do you want to have shop signs "stick" to chests?
STICK_SIGNS_TO_CHESTS: false
# EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
# Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_SIGN_PROTECTION: false
# Do you want to disable the hopper protection, which prevents Hopper-Minecarts from taking items out of shops?
TURN_OFF_HOPPER_PROTECTION: false
# Only allow users to buy/sell that have access to the sign's protection? (E.g. LWC protection)
CHECK_ACCESS_FOR_SHOP_USE: false
# Do you want to protect shop chests with LWC?
PROTECT_CHEST_WITH_LWC: false
# Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
# Do you want to protect shop signs with LWC?
PROTECT_SIGN_WITH_LWC: false
# Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
# Should the chest's LWC protection be removed once the shop sign is destroyed?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
# Should LWC limits block shop creations?
LWC_LIMITS_BLOCK_CREATION: true
# Do you want to only let people build inside WorldGuard regions?
WORLDGUARD_INTEGRATION: false
# Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_FLAG: false
# Do you want ChestShop to respect WorldGuard's chest protection?
WORLDGUARD_USE_PROTECTION: false
# Do you want to only let people build inside GriefPrevention claims?
GRIEFPREVENTION_INTEGRATION: false
# Do you want to only let people build inside RedProtect regions?
REDPROTECT_INTEGRATION: false
# Do you want to deny shop access to unlogged users?
AUTHME_HOOK: true
# Do you want to allow shop access to unregistered users? (Example: registration is optional)
AUTHME_ALLOW_UNREGISTERED: false
# How much Heroes exp should people get for creating a ChestShop?
HEROES_EXP: 100.0
# Add icons and make item names hoverable in transaction messages when ShowItem is installed?
SHOWITEM_MESSAGE: true
# Add stock counter to quantity line?
USE_STOCK_COUNTER: false
# If true and in 1.14+, the owner of a chest shop can click with a dye / ink sac to dye the sign.
SIGN_DYING: true

7
ChestShop/discounts.yml Normal file
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@ -0,0 +1,7 @@
# This file is for discount management. You are able to do that:
# group1: 75
# That means that the person with ChestShop.discount.group1 permission will pay only 75% of the price.
# For example, if the price is 100 dollars, the player pays only 75 dollars.
# (Only works in buy-only Admin Shops!)
{}

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@ -0,0 +1,5 @@
# This file specified optional aliases for certain item codes. (Use the full name from /iteminfo)
# Please note that these aliases should fit on a sign for it to work properly!
Item String#3d: My Cool Item
Other Material#Eg: Some other Item

14
ChestShop/priceLimits.yml Normal file
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@ -0,0 +1,14 @@
# In this file you can configure maximum and minimum prices for items (when creating a shop).
uses_materials: true
max:
buy_price:
item_type: 5.53
piston_head: 3.51
sell_price:
placed_banner: 3.52
min:
buy_price:
piston_head: 1.03
sell_price:
placed_banner: 0.51

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@ -1,5 +1,5 @@
# Chest Shop Notifier
# Config file for 1.2
# Config file for 1.3.3
logging:
admin-shop: true
@ -10,6 +10,7 @@ notifications:
history:
max-rows: 10
query-limit: 10000
debugging:
verbose: true
@ -21,8 +22,8 @@ database:
# MySQL specific settings
host: 'localhost'
port: 3306
username: 'chestshop'
password: 'NOPE'
username: 'dbadmin'
password: '123456'
ssl: false
clean-on-startup:
@ -42,6 +43,7 @@ messages:
history-footer-clear: "&f- &cTo remove all old entries, type /csn clear"
history-clear: "&cHistory cleared! New sales will continue to be recorded."
history-marked-read: "&cUnread entries marked read!"
history-others-not-allowed: "&cYou are not allowed to check the history of {username}"
# new translations
reload-cmd: "&dChestShop Notifier // &7Reloading, please wait..."
reload-success: "&aReloaded!"
@ -66,9 +68,9 @@ messages:
header: "&dChestShop Notifier // &7Commands"
help: "&7 /csn &dhelp &f- Plugin usage & commands"
history: "&7 /csn &dhistory [<page>]&f- View sales"
read: "&7 /csn &dread &f- Mark all sales as read"
clear: "&7 /csn &dclear &f- Remove read sales"
history-others: "&7 /csn &dhistory <username> [<page>]&f- View sales of another player"
history-others: "&7 /csn &dhistory <username> [<page>]&f- View sales of another account"
clear-others: "&7 /csn &dclear <username>&f- Remove read sales of another account"
cleandatabase: "&7 /csn &ccleandatabase &f- Remove database entries. Parameters:"
cleandatabase-older-than: "&c --older-than, -o <days> &f- Removes entries older than <days>"
cleandatabase-user: "&c --user, -user <username/uuid> &f- Removes entries from a single user only"

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@ -1,6 +1,4 @@
global:
notificationSound: ''
notificationPitch: 1.0
# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
storeChatHistory: true
@ -17,21 +15,10 @@ components:
# If enabled, players will have a nation-defined color in addition to town colors, white by default.
# They can change how much of each color they want with this as well.
useNationColors: true
# The amount of town colors allowed. If more than one is used (or nation colors are enabled), players can change how many letters to be in a specific color using /u ncolor.
colorCount: 1
towncolors:
tmp:
- Gold
liria:
- DarkPurple
nationcolors:
leagueofcrafters: Gold
# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
# This was the original goal of this plugin when it was made.
FlairComponent:
enabled: false
# The Reddit thread to check for account connections. Re-enable the component if this was empty.
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
# Displays the configured messages at the set interval when someone is online.
AnnouncerComponent:
enabled: true
@ -45,6 +32,10 @@ components:
# Random things I added over the years.
FunComponent:
enabled: true
# This is an inside joke on our server.
# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
unlol: true
# The strings that count as laughs, see unlol.
laughStrings:
- xd
@ -58,19 +49,10 @@ components:
# The "Press F to pay respects" meme in Minecraft. It will randomly appear on player death and keep track of how many "F"s are said in chat.
# You can hover over a player's name to see their respect.
respect: true
# This is an inside joke on our server.
# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
unlol: true
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
AppendTextComponent:
enabled: true
texts:
waitwhat:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
lenny:
helpText:
- §6---- Lenny ----
@ -83,6 +65,11 @@ components:
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
waitwhat:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
tableflip:
helpText:
- §6---- Tableflip ----
@ -100,26 +87,30 @@ components:
# If you're using another chat plugin, you should disable the whole component but that will make it impossible to use channels.
FormatterComponent:
enabled: true
# The minimum time between messages in milliseconds.
minTimeBetweenMessages: 100
# Determines whether Markdown formatting, name mentioning and similar features are enabled.
allowFormatting: true
nickname:
enabled: true
name:
enabled: true
bold:
enabled: true
italic:
enabled: true
underlined:
enabled: true
italic2:
enabled: true
strikethrough:
enabled: true
spoiler:
enabled: true
escape:
enabled: true
nullMention:
enabled: true
consolePing:
enabled: true
hashtag:
enabled: true
cyan:
enabled: true
code:
@ -128,23 +119,9 @@ components:
enabled: true
url:
enabled: true
entireMessage:
enabled: true
name:
enabled: true
nickname:
enabled: true
italic2:
hashtag:
enabled: true
someone:
enabled: true
# The sound to play when a player is mentioned. Leave empty to use default.
notificationSound: ''
# The pitch of the notification sound.
notificationPitch: 1.0
rpc:
enabled: true
# The minimum time between messages in milliseconds.
minTimeBetweenMessages: 100
greentext:
enabled: true

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@ -1,7 +1,7 @@
global:
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
writePluginList: true
writePluginList: false
# Print some debug information.
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
@ -9,82 +9,80 @@ global:
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
PluginUpdaterComponent:
enabled: true
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
# Also can automatically restart at a given time.
RestartComponent:
enabled: true
# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
restartAt: 12
restartAt: -1
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
enabled: true
g:
enabled: true
IDs: []
displayName: §fg§f
color: White
IDs: []
a:
enabled: true
IDs: []
displayName: §cADMIN§f
color: Red
IDs: []
mod:
enabled: true
IDs: []
displayName: §9MOD§f
color: Blue
IDs: []
dev:
enabled: true
IDs: []
displayName: §6DEV§f
color: Gold
IDs: []
red:
enabled: true
IDs: []
displayName: §cRED§f
color: DarkRed
IDs: []
orange:
enabled: true
IDs: []
displayName: §6ORANGE§f
color: Gold
IDs: []
yellow:
enabled: true
IDs: []
displayName: §eYELLOW§f
color: Yellow
IDs: []
green:
enabled: true
IDs: []
displayName: §aGREEN§f
color: Green
IDs: []
blue:
enabled: true
IDs: []
displayName: §bBLUE§f
color: Blue
IDs: []
purple:
enabled: true
IDs: []
displayName: §5PURPLE§f
color: DarkPurple
IDs: []
tc:
enabled: true
IDs: []
displayName: §3TC§f
color: DarkAqua
IDs: []
nc:
enabled: true
IDs: []
displayName: §6NC§f
color: Gold
IDs: []
rp:
enabled: true
IDs: []
displayName: §7RP§f
color: Gray
IDs: []
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
@ -92,21 +90,10 @@ components:
enabled: false
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: true
# The amount of days passed since first login
registeredForDays: 7
# The amount of hours needed to play before promotion
playedHours: 12
# The permission group to give to the player
memberGroup: member
# Provides a command to remove invalid Towny residents.
TownyComponent:
enabled: false
VotifierComponent:
enabled: true
rewardAmount: 0.0
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: false
# Provides a command to remove invalid Towny residents.
TownyComponent:
enabled: true
# The BungeeCord server that has the spawn. Set to empty if this server is the target.
targetServer: ''

View file

@ -15,7 +15,7 @@ components:
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
GeneralEventBroadcasterModule:
enabled: true
enabled: false
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
MinecraftChatModule:
enabled: true

View file

@ -1,9 +1,7 @@
#CoreProtect Config
# CoreProtect Config
# If enabled, extra data is displayed when doing rollbacks and restores.
# If disabled, you can manually trigger it in-game by adding "#verbose"
# to the end of your rollback statement.
verbose: true
# CoreProtect is donationware. For more information, visit our project page.
donation-key:
# MySQL is optional and not required.
# If you prefer to use MySQL, enable the following and fill out the fields.
@ -13,7 +11,11 @@ mysql-host: 127.0.0.1
mysql-port: 3306
mysql-database: database
mysql-username: root
mysql-password: 'NOPE'
mysql-password:
# If modified, will automatically attempt to translate languages phrases.
# List of language codes: https://coreprotect.net/languages/
language: en
# If enabled, CoreProtect will check for updates when your server starts up.
# If an update is available, you'll be notified via your server console.
@ -22,6 +24,10 @@ check-updates: true
# If enabled, other plugins will be able to utilize the CoreProtect API.
api-enabled: true
# If enabled, extra data is displayed during rollbacks and restores.
# Can be manually triggered by adding "#verbose" to your rollback command.
verbose: true
# If no radius is specified in a rollback or restore, this value will be
# used as the radius. Set to "0" to disable automatically adding a radius.
default-radius: 10
@ -105,10 +111,20 @@ lava-flow: true
# it can all be properly restored by rolling back that single player.
liquid-tracking: true
# Track item transactions, such as when a player takes items from a
# chest, furnace, or dispenser. Necessary for any item based rollbacks.
# Track item transactions, such as when a player takes items from
# a chest, furnace, or dispenser.
item-transactions: true
# Logs items dropped by players.
item-drops: true
# Logs items picked up by players.
item-pickups: true
# Track all hopper transactions, such as when a hopper removes items from a
# chest, furnace, or dispenser.
hopper-transactions: true
# Track player interactions, such as when a player opens a door, presses
# a button, or opens a chest. Player interactions can't be rolled back.
player-interactions: true
@ -128,15 +144,5 @@ username-changes: true
# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
worldedit: true
# CoreProtect is donationware. Obtain a donation key from coreprotect.net/donate/
donation-key:
# Logs items dropped by players.
item-drops: true
# Logs items picked up by players.
item-pickups: true
# Track all hopper transactions, such as when a hopper removes items from a
# chest, furnace, or dispenser.
hopper-transactions: true
# Logs the spread of sculk blocks from sculk catalysts.
sculk-spread: true

View file

@ -1,18 +1,26 @@
# Dynmap-Towny configuration
dynamic-nation-colors: true
update:
# Seconds between checks for Residence updates
period: 300
layer:
name: Towny
# Make mobs layer hidden by default
hidebydefault: false
# ordering priority in layer menu (low goes before high - default is 0)
layerprio: 2
# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
minzoom: 0
# Show shop blocks with their own fill color
showShops: false
# Show arena blocks with their own fill color
showArenas: false
# Show embassy blocks with their own fill color
showEmbassies: false
# Show wild blocks with their own fill color
showWilds: false
visibility-by-town: true
visibility-by-nation: true
dynamic-nation-colors: true
dynamic-town-colors: true
infowindow: <div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br
/> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates
<span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>

View file

@ -4,6 +4,9 @@
# +------------------------------------------------------+ #
############################################################
# This is the config file for EssentialsX.
# This config was generated for version 2.19.4.
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces
@ -11,11 +14,7 @@
# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
# - Text with symbols is enclosed in single or double quotation marks
# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat
# Version 2.17.0.0
# KITS ARE NOW IN THE kits.yml FILE
# If you need help, you can join the EssentialsX community: https://essentialsx.net/community.html
############################################################
# +------------------------------------------------------+ #
@ -24,6 +23,7 @@
############################################################
# A color code between 0-9 or a-f. Set to 'none' to disable.
# In 1.16+ you can use hex color codes here as well. (For example, #613e1d is brown).
ops-name-color: '4'
# The character(s) to prefix all nicknames, so that you know they are not true usernames.
@ -32,6 +32,12 @@ nickname-prefix: '~'
# The maximum length allowed in nicknames. The nickname prefix is included in this.
max-nick-length: 150
# A list of phrases that cannot be used in nicknames. You can include regular expressions here.
# Users with essentials.nick.blacklist.bypass will be able to bypass this filter.
nick-blacklist:
#- Notch
#- '^Dinnerbone'
# When this option is enabled, nickname length checking will exclude color codes in player names.
# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
ignore-colors-in-max-nick-length: false
@ -43,6 +49,9 @@ hide-displayname-in-vanish: true
# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true
# This option will cause Essentials to show players' displaynames instead of usernames when tab completing Essentials commands.
change-tab-complete-name: false
# When this option is enabled, the (tab) player list will be updated with the displayname.
# The value of change-displayname (above) has to be true.
#change-playerlist: true
@ -72,6 +81,15 @@ teleport-safety: true
# teleport-safety and this option need to be set to true to force teleportation to dangerous locations.
force-disable-teleport-safety: false
# If a player is teleporting to an unsafe location in creative, adventure, or god mode; they will not be teleported to a
# safe location. If you'd like players to be teleported to a safe location all of the time, set this option to true.
force-safe-teleport-location: false
# If a player has any passengers, the teleport will fail. Should their passengers be dismounted before they are teleported?
# If this is set to true, Essentials will dismount the player's passengers before teleporting.
# If this is set to false, attempted teleports will be canceled with a warning.
teleport-passenger-dismount: true
# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 10
@ -88,6 +106,9 @@ teleport-to-center: true
# The delay, in seconds, required between /heal or /feed attempts.
heal-cooldown: 60
# Do you want to remove potion effects when healing a player?
remove-effects-on-heal: true
# Near Radius
# The default radius with /near
# Used to use chat radius but we are going to make it separate.
@ -152,6 +173,10 @@ disabled-commands:
# - nick
# - clear
# Whether or not Essentials should show detailed command usages.
# If set to false, Essentials will collapse all usages in to one single usage message.
verbose-command-usages: true
# These commands will be shown to players with socialSpy enabled.
# You can add commands from other plugins you may want to track or
# remove commands that are used for something you dont want to spy on.
@ -187,6 +212,22 @@ socialspy-commands:
# If so, they will be differentiated from those sent by normal players.
socialspy-listen-muted-players: true
# Whether social spy should spy on private messages or just the commands from the list above.
# If false, social spy will only monitor commands from the list above.
socialspy-messages: true
# The following settings listen for when a player changes worlds.
# If you use another plugin to control speed and flight, you should change these to false.
# When a player changes world, should EssentialsX reset their flight?
# This will disable flight if the player does not have essentials.fly.
world-change-fly-reset: true
# When a player changes world, should we reset their speed according to their permissions?
# This resets the player's speed to the default if they don't have essentials.speed.
# If the player doesn't have essentials.speed.bypass, this resets their speed to the maximum specified above.
world-change-speed-reset: true
# Mute Commands
# These commands will be disabled when a player is muted.
# Use '*' to disable every command.
@ -295,12 +336,24 @@ use-bukkit-permissions: true
# removed from the /kit list when a player can no longer use it
skip-used-one-time-kits-from-kit-list: false
# When enabled, armor from kits will automatically be equipped as long as the player's armor slots are empty.
kit-auto-equip: false
# Determines the functionality of the /createkit command.
# If this is true, /createkit will give the user a link with the kit code.
# If this is false, /createkit will add the kit to the kits.yml config file directly.
#
# Default is false.
pastebin-createkit: false
# Determines if /createkit will generate kits using NBT item serialization.
# If this is true, /createkit will store items as NBT; otherwise, it will use Essentials' human-readable item format.
# By using NBT serialization, /createkit can store items with complex metadata such as shulker boxes and weapons with custom attributes.
# WARNING: This option only works on 1.15.2+ Paper servers, and it will bypass any custom serializers from other plugins such as Magic.
# WARNING: When creating kits via /createkit with this option enabled, you will not be able to downgrade your server with these kit items.
# This option only affects /createkit - you can still create kits by hand in `kits.yml` using Essentials' human-readable item format.
# Default is false.
use-nbt-serialization-in-createkit: false
# Essentials Sign Control
# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
@ -314,7 +367,6 @@ enabledSigns:
#- sell
#- trade
#- free
#- disposal
#- warp
#- kit
#- mail
@ -326,6 +378,13 @@ enabledSigns:
#- repair
#- time
#- weather
#- anvil
#- cartography
#- disposal
#- grindstone
#- loom
#- smithing
#- workbench
# How many times per second can Essentials signs be interacted with per player.
# Values should be between 1-20, 20 being virtually no lag protection.
@ -346,12 +405,18 @@ allow-old-id-signs: false
unprotected-sign-names:
#- kit
# Backup runs a batch/bash command while saving is disabled.
# Backup runs a custom batch/bash command at a specified interval.
# The server will save the world before executing the backup command, and disable
# saving during the backup to prevent world corruption or other conflicts.
# Backups can also be triggered manually with /backup.
backup:
# Interval in minutes.
interval: 30
# If true, the backup task will run even if there are no players online.
always-run: false
# Unless you add a valid backup command or script here, this feature will be useless.
# Use 'save-all' to simply force regular world saving without backup.
# The example command below utilizes rdiff-backup: https://rdiff-backup.net/
#command: 'rdiff-backup World1 backups/World1'
# Set this true to enable permission per warp.
@ -371,6 +436,9 @@ list:
# Uncomment the line below to simply list all players with no grouping
#Players: '*'
# Displays real names in /list next to players who are using a nickname.
real-names-on-list: false
# More output to the console.
debug: false
@ -395,7 +463,6 @@ auto-afk: 300
# essentials.afk.kickexempt node overrides this feature.
# Set to -1 for no timeout.
auto-afk-kick: -1
# auto-afk-kick: 600
# Set this to true, if you want to freeze the player, if the player is AFK.
# Other players or monsters can't push the player out of AFK mode then.
@ -416,32 +483,91 @@ cancel-afk-on-interact: false
# Disable this to reduce server lag.
cancel-afk-on-move: true
# Should we automatically remove afk status when a player sends a chat message?
cancel-afk-on-chat: true
# Should AFK players be ignored when other players are trying to sleep?
# When this setting is false, players won't be able to skip the night if some players are AFK.
# Users with the permission node essentials.sleepingignored will always be ignored.
sleep-ignores-afk-players: true
# Should vanished players be ignored when other players are trying to sleep?
# When this setting is false, player's won't be able to skip the night if vanished players are not sleeping.
# Users with the permission node essentials.sleepingignored will always be ignored.
sleep-ignores-vanished-player: true
# Set the player's list name when they are AFK. This is none by default which specifies that Essentials
# should not interfere with the AFK player's list name.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
afk-list-name: "none"
# When a player enters or exits AFK mode, should the AFK notification be broadcast
# to the entire server, or just to the player?
# When this setting is false, only the player will be notified upon changing their AFK state.
broadcast-afk-message: true
# You can disable the death messages of Minecraft here.
death-messages: true
# How should essentials handle players with the essentials.keepinv permission who have items with
# curse of vanishing when they die?
# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
# Defaults to "keep"
vanishing-items-policy: keep
# How should essentials handle players with the essentials.keepinv permission who have items with
# curse of binding when they die?
# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
# Defaults to "keep"
binding-items-policy: keep
# When players die, should they receive the coordinates they died at?
send-info-after-death: false
# Should players with permissions be able to join and part silently?
# You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
# In addition, people with essentials.silentjoin.vanish will be vanished on join.
allow-silent-join-quit: false
# You can set a custom join message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
custom-join-message: "none"
# You can set custom join and quit messages here. Set this to "none" to use the default Minecraft message,
# or set this to "" to hide the message entirely.
# You can set a custom quit message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
# Available placeholders:
# {PLAYER} - The player's displayname.
# {USERNAME} - The player's username.
# {PREFIX} - The player's prefix.
# {SUFFIX} - The player's suffix.
# {ONLINE} - The number of players online.
# {UNIQUE} - The number of unique players to join the server.
# {UPTIME} - The amount of time the server has been online.
custom-join-message: "none"
custom-quit-message: "none"
# You can set a custom join message for users who join with a new username here.
# This message will only be used if a user has joined before and have since changed their username.
# This will be displayed INSTEAD OF custom-join-message, so if you intend to keep them similar, make sure they match.
# Set this to "none" to use the the "custom-join-message" above for every join.
# Available placeholders:
# {PLAYER} - The player's displayname.
# {USERNAME} - The player's username.
# {OLDUSERNAME} - The player's old username.
# {PREFIX} - The player's prefix.
# {SUFFIX} - The player's suffix.
# {ONLINE} - The number of players online.
# {UNIQUE} - The number of unique players to join the server.
# {UPTIME} - The amount of time the server has been online.
custom-new-username-message: "none"
# Should Essentials override the vanilla "Server Full" message with its own from the language file?
# Set to false to keep the vanilla message.
use-custom-server-full-message: true
# You can disable join and quit messages when the player count reaches a certain limit.
# When the player count is below this number, join/quit messages will always be shown.
# Set this to -1 to always show join and quit messages regardless of player count.
hide-join-quit-messages-above: -1
# Add worlds to this list, if you want to automatically disable god mode there.
no-god-in-worlds:
# - world_nether
@ -471,6 +597,9 @@ repair-enchanted: true
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: true
# The maximum range from the player that the /tree and /bigtree commands can spawn trees.
tree-command-range-limit: 300
#Do you want Essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.
register-back-in-listener: false
@ -487,6 +616,10 @@ max-walk-speed: 0.8
#Set the maximum amount of mail that can be sent within a minute.
mails-per-minute: 1000
# Set the maximum time /mute can be used for in seconds.
# Set to -1 to disable, and essentials.mute.unlimited can be used to override.
max-mute-time: -1
# Set the maximum time /tempban can be used for in seconds.
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: -1
@ -502,7 +635,12 @@ last-message-reply-recipient: true
# Default is 180 (3 minutes)
last-message-reply-recipient-timeout: 180
# Toggles whether or not clicking mobs with a milk bucket turns them into a baby.
# Changes the default /reply functionality.
# If true, /reply will not check if the person you're replying to has vanished.
# If false, players will not be able to /reply to players who they can no longer see due to vanish.
last-message-reply-vanished: false
# Toggles whether or not left clicking mobs with a milk bucket turns them into a baby.
milk-bucket-easter-egg: true
# Toggles whether or not the fly status message should be sent to players on join
@ -539,8 +677,13 @@ npcs-in-balance-ranking: false
# This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once.
allow-bulk-buy-sell: true
# Allow selling of items with custom names with the /sell command.
# This may be useful to prevent players accidentally selling named items.
allow-selling-named-items: false
# Delay for the MOTD display for players on join, in milliseconds.
# This has no effect if the MOTD command or permission are disabled.
# This can also be set to -1 to completely disable the join MOTD all together.
delay-motd: 0
# A list of commands that should have their complementary confirm commands enabled by default.
@ -549,13 +692,24 @@ default-enabled-confirm-commands:
#- pay
#- clearinventory
# Whether or not to teleport a player back to their previous position after they have been freed from jail.
teleport-back-when-freed-from-jail: true
# Where should Essentials teleport players when they are freed from jail?
# You can set to "back" to have them teleported to where they were before they were jailed, "spawn" to have them
# teleport to spawn, or "off" to not have them teleport.
teleport-when-freed: back
# Whether or not jail time should only be counted while the user is online.
# If true, a jailed player's time will only decrement when they are online.
jail-online-time: false
# Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
# Set to 0 for no timeout.
tpa-accept-cancellation: 120
# The maximum number of simultaneous tpa requests that can be pending for any player.
# Once past this threshold, old requests will instantly time out.
# Defaults to 5.
tpa-max-requests: 5
# Allow players to set hats by clicking on their helmet slot.
allow-direct-hat: true
@ -573,17 +727,30 @@ is-water-safe: false
# You should only change this to false if you use Minecraft China.
safe-usermap-names: true
# Should Essentials output logs when a command block executes a command?
# Example: CommandBlock at <x>,<y>,<z> issued server command: /<command>
log-command-block-commands: true
# Set the maximum speed for projectiles spawned with /fireball.
max-projectile-speed: 8
# Should EssentialsX check for updates?
# If set to true, EssentialsX will show notifications when a new version is available.
# This uses the public GitHub API and no identifying information is sent or stored.
update-check: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsHome | #
# | Homes | #
# +------------------------------------------------------+ #
############################################################
# Allows people to set their bed at daytime.
# Allows people to set their bed during the day.
# This setting has no effect in Minecraft 1.15+, as Minecraft will always allow the player to set their bed location during the day.
update-bed-at-daytime: true
# Set to true to enable per-world permissions for using homes to teleport between worlds.
# This applies to the /home only.
# This applies to the /home command only.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
world-home-permissions: false
@ -616,20 +783,26 @@ sethome-multiple:
# change the compass' direction to point towards their first home.
compass-towards-home-perm: false
# If no home is set, would you like to send the player to spawn?
# If set to false, players will not be teleported when they run /home without setting a home first.
spawn-if-no-home: true
# Should players be asked to provide confirmation for homes which they attempt to overwrite?
confirm-home-overwrite: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsEco | #
# | Economy | #
# +------------------------------------------------------+ #
############################################################
# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
# You can control the values of items that are sold to the server by using the /setworth command.
# Defines the balance with which new players begin. Defaults to 0.
starting-balance: 1000
# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml
# Defines the cost to use the given commands PER USE.
# Some commands like /repair have sub-costs, check the wiki for more information.
command-costs:
@ -643,6 +816,10 @@ command-costs:
# such as accented letters, you MUST save the file as UTF-8, not ANSI.
currency-symbol: '$'
# Enable this to make the currency symbol appear at the end of the amount rather than at the start.
# For example, the euro symbol typically appears after the current amount.
currency-symbol-suffix: false
# Set the maximum amount of money a player can have.
# The amount is always limited to 10 trillion because of the limitations of a java double.
max-money: 10000000000000
@ -654,9 +831,21 @@ min-money: -10000
# Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false
# Enable this to also log all transactions from other plugins through Vault.
# This can cause the economy log to fill up quickly so should only be enabled for testing purposes!
economy-log-update-enabled: false
# Minimum acceptable amount to be used in /pay.
minimum-pay-amount: 0.001
# Enable this to block users who try to /pay another user which ignore them.
pay-excludes-ignore-list: false
# Whether or not users with a balance less than or equal to $0 should be shown in balance-top.
# Setting to false will not show people with balances <= 0 in balance-top.
# NOTE: After reloading the config, you must also run '/baltop force' for this to appear
show-zero-baltop: true
# The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration.
#
# "#,##0.00" is how the majority of countries display currency.
@ -672,7 +861,7 @@ minimum-pay-amount: 0.001
############################################################
# +------------------------------------------------------+ #
# | EssentialsHelp | #
# | Help | #
# +------------------------------------------------------+ #
############################################################
@ -687,77 +876,144 @@ hide-permissionless-help: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsChat | #
# | EssentialsX Chat | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsChat.jar to work.
# You need to install EssentialsX Chat for this section to work.
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
chat:
# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# If EssentialsX Chat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
# Users with essentials.chat.question can override this by prefixing text with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
# Users with essentials.chat.shout can override this by prefixing their message with an exclamation mark (!)
# Users with essentials.chat.question can override this by prefixing their message with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section.
radius: 0
# Chat formatting can be done in two ways, you can either define a standard format for all chat.
# Or you can give a group specific chat format, to give some extra variation.
# For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
# For EssentialsX changes, take a look at the EssentialsX wiki: https://github.com/EssentialsX/Essentials/wiki
# Note: Using the {PREFIX} and {SUFFIX} placeholders along with {DISPLAYNAME} may cause double prefixes/suffixes to be shown in chat unless add-prefix-suffix is uncommented and set to false.
# Available placeholders:
# {MESSAGE} - The content of the chat message.
# {USERNAME} - The sender's username.
# {DISPLAYNAME} - The sender's display name.
# {NICKNAME} - The sender's Essentials nickname. If the sender has no nickname, the username is shown.
# {PREFIX} - The sender's prefix, supplied by a permissions plugin.
# {SUFFIX} - The sender's suffix, supplied by a permissions plugin.
# {GROUP} - The sender's primary group name, supplied by a permissions plugin.
# {WORLD} - The world alias of the sender's current world. See the world-aliases section below for details.
# {WORLDNAME} - The full name of the sender's current world.
# {SHORTWORLDNAME} - The first character of the sender's current world.
# {TEAMNAME} - The sender's scoreboard team name.
# {TEAMPREFIX} - The sender's scoreboard team prefix.
# {TEAMSUFFIX} - The sender's scoreboard team suffix.
format: '<{DISPLAYNAME}> {MESSAGE}'
#format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
#format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}'
group-formats:
# Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
# Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
# default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
# admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
# If you are using group formats make sure to remove the '#' to allow the setting to be read.
# Note: Group names are case-sensitive so you must match them up with your permission plugin.
# You can use permissions to control whether players can use formatting codes in their chat messages.
# See https://essentialsx.net/wiki/Color-Permissions.html for more information.
# World aliases allow you to replace the world name with something different in the chat format.
# If you are using world aliases, make sure to remove the '#' at the start to allow the setting to be read.
world-aliases:
# plots: "&dP&r"
# creative: "&eC&r"
# Whether players should be placed into shout mode by default.
shout-default: false
# Whether a player's shout mode should persist restarts.
persist-shout: false
# Whether chat questions should be enabled or not.
question-enabled: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsProtect | #
# | EssentialsX Protect | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsProtect.jar to work.
# You need to install EssentialsX Protect for this section to work.
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
protect:
# General physics/behavior modifications.
# General physics/behavior modifications. Set these to true to disable behaviours.
prevent:
lava-flow: false
water-flow: false
water-bucket-flow: false
fire-spread: true
lava-fire-spread: true
lava-itemdamage: false
flint-fire: false
lightning-fire-spread: true
portal-creation: false
tnt-explosion: false
tnt-playerdamage: false
tnt-itemdamage: false
tnt-minecart-explosion: false
tnt-minecart-playerdamage: false
tnt-minecart-itemdamage: false
fireball-explosion: false
fireball-fire: false
fireball-playerdamage: false
fireball-itemdamage: false
witherskull-explosion: false
witherskull-playerdamage: false
witherskull-itemdamage: false
wither-spawnexplosion: false
wither-blockreplace: false
creeper-explosion: false
creeper-playerdamage: false
creeper-itemdamage: false
creeper-blockdamage: false
ender-crystal-explosion: false
enderdragon-blockdamage: true
enderman-pickup: false
villager-death: false
bed-explosion: false
respawn-anchor-explosion: false
# Monsters won't follow players.
# permission essentials.protect.entitytarget.bypass disables this.
entitytarget: false
# Prevent the spawning of creatures.
# Prevents zombies from breaking down doors
zombie-door-break: false
# Prevents Ravagers from stealing blocks
ravager-thief: false
# Prevents sheep from turning grass to dirt
sheep-eat-grass: false
# Prevent certain transformations.
transformation:
# Prevent creepers becoming charged when struck by lightning.
charged-creeper: false
# Prevent villagers becoming zombie villagers.
zombie-villager: false
# Prevent zombie villagers being cured.
villager: false
# Prevent villagers becoming witches when struck by lightning.
witch: false
# Prevent pigs becoming zombie pigmen when struck by lightning.
zombie-pigman: false
# Prevent zombies turning into drowneds, and husks turning into zombies.
drowned: false
# Prevent mooshrooms changing colour when struck by lightning.
mooshroom: false
# Prevent the spawning of creatures. If a creature is missing, you can add it following the format below.
spawn:
creeper: false
skeleton: false
@ -788,6 +1044,7 @@ protect:
bat: false
witch: false
horse: false
phantom: false
# Maximum height the creeper should explode. -1 allows them to explode everywhere.
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
@ -834,26 +1091,24 @@ protect:
############################################################
# +------------------------------------------------------+ #
# | EssentialsAntiBuild | #
# | EssentialsX AntiBuild | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsAntiBuild.jar to work.
# You need to install EssentialsX AntiBuild for this section to work.
# See https://essentialsx.net/wiki/Module-Breakdown.html and http://wiki.ess3.net/wiki/AntiBuild for more information.
# Disable various default physics and behaviors
# For more information, visit http://wiki.ess3.net/wiki/AntiBuild
# Should people with build: false in permissions be allowed to build?
# Should people without the essentials.build permission be allowed to build?
# Set true to disable building for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from building.
build: true
# Should people with build: false in permissions be allowed to use items?
# Should people without the essentials.build permission be allowed to use items?
# Set true to disable using for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from using items.
use: true
# Should we tell people they are not allowed to build?
# Should we warn people when they are not allowed to build?
warn-on-build-disallow: true
# For which block types would you like to be alerted?
@ -874,7 +1129,7 @@ protect:
# Which blocks should people be prevented from breaking?
break:
# Which blocks should not be pushed by pistons?
# Which blocks should not be moved by pistons?
piston:
# Which blocks should not be dispensed by dispensers
@ -882,11 +1137,12 @@ protect:
############################################################
# +------------------------------------------------------+ #
# | Essentials Spawn / New Players | #
# | EssentialsX Spawn + New Players | #
# +------------------------------------------------------+ #
############################################################
# This section requires essentialsspawn.jar to work.
# You need to install EssentialsX Spawn for this section to work.
# See https://essentialsx.net/wiki/Module-Breakdown.html for more information.
newbies:
# Should we announce to the server when someone logs in for the first time?
@ -909,16 +1165,25 @@ newbies:
# Set this to lowest, if you want Multiverse to handle the respawning.
# Set this to high, if you want EssentialsSpawn to handle the respawning.
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
# Note: Changes will not apply until after the server is restarted.
respawn-listener-priority: high
# What priority should we use for handling spawning on joining the server?
# See respawn-listener-priority for possible values.
# Note: changing this may impact or break spawn-on-join functionality.
# Note: Changing this may impact or break spawn-on-join functionality.
# Note: Changes will not apply until after the server is restarted.
spawn-join-listener-priority: high
# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false
# When users die, should they respawn at their bed instead of the spawnpoint?
# The value of respawn-at-home (above) has to be true.
respawn-at-home-bed: true
# When users die, should EssentialsSpawn respect users' respawn anchors?
respawn-at-anchor: false
# Teleport all joining players to the spawnpoint
spawn-on-join: false
# The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.

View file

@ -1,707 +0,0 @@
# Permissions settings
# Each main section represents one permission.
# Inside is each relation.
# Each relation has a default value (true=allowed, false=disallowed)
# and true/false for if it's locked to editing by factions admins.
permissions {
# Can ban others from the faction
ban {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can build in faction territory (while not raidable)
build {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Use buttons in faction territory (while not raidable)
button {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Use containers in faction territory (while not raidable)
container {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can destroy in faction territory (while not raidable)
destroy {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
disband {
coleader {
default=false
locked=false
}
moderator {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Use doors in faction territory (while not raidable)
door {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can access faction economy
economy {
coleader {
default=true
locked=false
}
moderator {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can fly in faction territory
fly {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can frost walk in faction territory (while not raidable)
frostWalk {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can visit the faction home
home {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Able to invite others to the faction
invite {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Use items in faction territory (while not raidable)
item {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
kick {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Use levers in faction territory (while not raidable)
lever {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can see faction claim list
listClaims {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can created owned areas with /f owner
owner {
coleader {
default=false
locked=false
}
moderator {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Allows building/destroying in faction territory but causes pain (while not raidable)
painBuild {
ally {
default=false
locked=false
}
coleader {
default=false
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=false
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can interact with plates
plate {
ally {
default=true
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
# Can promote members up to their own role within the faction
promote {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can set the faction home
sethome {
coleader {
default=true
locked=false
}
moderator {
default=false
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can set a faction warp
setwarp {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can claim/unclaim faction territory
territory {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can deposit TNT into the bank
tntDeposit {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
}
# Can withdraw TNT from the bank
tntWithdraw {
coleader {
default=true
locked=false
}
moderator {
default=true
locked=false
}
normal {
default=false
locked=false
}
recruit {
default=false
locked=false
}
}
# Can use faction warps
warp {
ally {
default=false
locked=false
}
coleader {
default=true
locked=false
}
enemy {
default=false
locked=false
}
moderator {
default=true
locked=false
}
neutral {
default=false
locked=false
}
normal {
default=true
locked=false
}
recruit {
default=true
locked=false
}
truce {
default=false
locked=false
}
}
}

View file

@ -1,258 +0,0 @@
# Offline permissions settings
# If you don't enable offline permissions in the main config and never plan to do so,
# you can ignore this file entirely. If you plan to do so in the future, you should probably
# set this file up a bit as these defaults will sit in the faction configs regardless.
#
# Each main section represents one permission.
# Inside is each relation.
# Each relation has a default value (true=allowed, false=disallowed)
# and true/false for if it's locked to editing by factions admins.
offlinePermissions {
# Can build in faction territory (while not raidable)
build {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use buttons in faction territory (while not raidable)
button {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use containers in faction territory (while not raidable)
container {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can destroy in faction territory (while not raidable)
destroy {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use doors in faction territory (while not raidable)
door {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can fly in faction territory
fly {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can frost walk in faction territory (while not raidable)
frostWalk {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can visit the faction home
home {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use items in faction territory (while not raidable)
item {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Use levers in faction territory (while not raidable)
lever {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Allows building/destroying in faction territory but causes pain (while not raidable)
painBuild {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can interact with plates
plate {
ally {
default=true
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
# Can use faction warps
warp {
ally {
default=false
locked=false
}
enemy {
default=false
locked=false
}
neutral {
default=false
locked=false
}
truce {
default=false
locked=false
}
}
}

View file

@ -1,47 +0,0 @@
dynmap {
description="<div class=\"infowindow\">\n<span style=\"font-weight: bold; font-size: 150%;\">%name%</span><br>\n<span style=\"font-style: italic; font-size: 110%;\">%description%</span><br><br>\n<span style=\"font-weight: bold;\">Leader:</span> %players.leader%<br>\n<span style=\"font-weight: bold;\">Admins:</span> %players.admins.count%<br>\n<span style=\"font-weight: bold;\">Moderators:</span> %players.moderators.count%<br>\n<span style=\"font-weight: bold;\">Members:</span> %players.normals.count%<br>\n<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%<br>\n</br>\n<span style=\"font-weight: bold;\">Bank:</span> %money%<br>\n<br>\n</div>"
# Enable the %money% macro. Only do this if you know your economy manager is thread-safe.
descriptionMoney=false
enabled=true
# Per-faction overrides
factionStyles {
"-1" {
fillColor="#FF00FF"
fillOpacity=0.35
homeMarker=greenflag
lineColor="#FF00FF"
lineOpacity=0.8
lineWeight=3
styleBoost=false
}
"-2" {
fillColor="#FF0000"
fillOpacity=0.35
homeMarker=greenflag
lineColor="#FF0000"
lineOpacity=0.8
lineWeight=3
styleBoost=false
}
}
# To hide all factions in a world, use 'world:worldnamehere'
hiddenFactions=[]
layerMinimumZoom=0
layerName=Factions
layerPriority=2
layerVisible=true
# Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
visibilityByFaction=true
# If not empty, *only* listed factions (by name or ID) will be shown.
# To show all factions in a world, use 'world:worldnamehere'
visibleFactions=[]
}
style {
fillColor="#00FF00"
fillOpacity=0.35
homeMarker=greenflag
lineColor="#00FF00"
lineOpacity=0.8
lineWeight=3
styleBoost=false
}

View file

@ -1,832 +0,0 @@
# FactionsUUID by drtshock
# Support and documentation https://factions.support
# Updates https://www.spigotmc.org/resources/factionsuuid.1035/
#
# Made with love <3
aVeryFriendlyFactionsConfig {
# Debug
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
debug=false
# Don't change this value yourself, unless you WANT a broken config!
version=4
}
# Colors for relationships and default factions
colors {
factions {
safezone=GOLD
warzone="DARK_RED"
wilderness=GRAY
}
relations {
ally="LIGHT_PURPLE"
enemy=RED
member=GREEN
neutral=WHITE
peaceful=GOLD
truce="DARK_PURPLE"
}
}
# The command base (by default f, making the command /f)
commandBase=[
f
]
commands {
fly {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
# Should we disable flight if the player has suffered generic damage
disableOnGenericDamage=false
# True to enable the fly command, false to disable
enable=true
# From how far away a player can disable another's flight by being enemy
# Set to 0 if wanted disable
# Note: Will produce lag at higher numbers
enemyRadius=7
# If a player leaves fly (out of territory or took damage)
# how long (in seconds) should they not take fall damage for?
# Set to 0 to have them always take fall damage.
fallDamageCooldown=3
# Trails show below the players foot when flying, faction.fly.trails
# Players can enable them with /f trail on/off
# Players can also set which effect to show /f trail effect <particle> only if they have faction.fly.trails.<particle>
particles {
# Amount spawned
amount=20
# How often should we spawn these particles?
# 0 disables this completely
spawnRate=0.2
# Speed of the particles, can be decimal value
speed=0.02
}
# How frequently to check enemy radius, in seconds. Set to 0 to disable checking.
radiusCheck=1
}
help {
# You can change the page name to whatever you like
# We use '1' to preserve default functionality of /f help 1
entries {
"1"=[
"&e&m----------------------------------------------",
" &c&lFactions Help ",
"&e&m----------------------------------------------",
"&3/f create &e>> &7Create your own faction",
"&3/f who &e>> &7Show factions info",
"&3/f tag &e>> &7Change faction tag",
"&3/f join &e>> &7Join faction",
"&3/f list &e>> &7List all factions",
"&e&m--------------&r &2/f help 2 for more &e&m--------------"
]
"2"=[
"&e&m------------------&r&c&l Page 2 &e&m--------------------",
"&3/f home &e>> &7Teleport to faction home",
"&3/f sethome &e>> &7Set your faction home",
"&3/f leave &e>> &7Leave your faction",
"&3/f invite &e>> &7Invite a player to your faction",
"&3/f deinvite &e>> &7Revoke invitation to player",
"&e&m--------------&r &2/f help 3 for more &e&m--------------"
]
"3"=[
"&e&m------------------&r&c&l Page 3 &e&m--------------------",
"&3/f claim &e>> &7Claim land",
"&3/f unclaim &e>> &7Unclaim land",
"&3/f kick &e>> &7Kick player from your faction",
"&3/f mod &e>> &7Set player role in faction",
"&3/f chat &e>> &7Switch to faction chat",
"&e&m--------------&r &2/f help 4 for more &e&m--------------"
]
"4"=[
"&e&m------------------&r&c&l Page 4 &e&m--------------------",
"&3/f version &e>> &7Display version information",
"&e&m--------------&r&2 End of /f help &e&m-----------------"
]
}
# set to true to use legacy factions help
useOldHelp=true
}
home {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
}
list {
# You can use any variable here
entry="<a>{faction-relation-color}{faction} <i>{online} / {members} online, <a>Land / Power / Maxpower: <i>{chunks}/{power}/{maxPower}"
# You can use any variables here
factionlessEntry="<i>Factionless<i> {factionless} online"
# You can only use {pagenumber} and {pagecount} in the footer.
# Blank entry results in nothing being displayed.
footer=""
# You can only use {pagenumber} and {pagecount} in the header.
# Blank entry results in nothing being displayed.
header="&e&m----------&r&e[ &2Faction List &9{pagenumber}&e/&9{pagecount} &e]&m----------"
}
map {
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in milliseconds, for a map to be shown to a player.
# This can prevent some teleportation-based exploits for finding factions.
# The old default was 2000, which blocks any movement faster than running.
# The new default is 700, which should also allow boats and horses.
cooldown=700
}
near {
# Making this radius larger increases lag, do so at your own risk
# If on a high radius it is advised to add a cooldown to the command
# Also using {distance} placeholder in the lang would cause more lag on a bigger radius
radius=20
}
perms {
# Placeholders: {action-access-color}, {action-access}, {action-desc}
guiLore=[
"&8Access: {action-access-color}{action-access}",
"&8{action-desc}",
"",
"&8Left click to &a&lAllow",
"&8Right click to &c&lDeny"
]
}
seeChunk {
# Get a list of particle names here: https://factions.support/particles/
particleName=REDSTONE
# How often should we update the particles to the current player's location?
particleUpdateTime=0.75
particles=true
# If the chosen particle is compatible with coloring we will color
# it based on the current chunk's faction
relationalColor=true
}
show {
# Factions that should be exempt from /f show, case sensitive, useful for a
# serverteam faction, since the command shows vanished players otherwise
exempt=[
"put_faction_tag_here"
]
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that aren't defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
# Supports placeholders.
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
# The line with 'permanent' in it only appears if the faction is permanent.
format=[
"{header}",
"<a>Description: <i>{description}",
"<a>Joining: <i>{joining} {peaceful}",
"<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}",
"<a>Raidable: {raidable}",
"<a>Founded: <i>{create-date}",
"<a>This faction is permanent, remaining even with no members.'",
"<a>Land value: <i>{land-value} {land-refund}",
"<a>Balance: <i>{faction-balance}",
"<a>Bans: <i>{faction-bancount}",
"<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} ",
"<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}",
"<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}"
]
# Set true to not display empty fancy messages
minimal=false
}
stuck {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=30
# This radius defines how far from where they ran the command the player
# may travel while waiting to be unstuck. If they leave this radius, the
# command will be cancelled.
radius=10
}
# TNT bank!
tnt {
enable=false
maxRadius=5
# Maximum storage. Set to -1 (or lower) to disable
maxStorage=-1
}
toolTips {
# Faction on-hover tooltip information
faction=[
"&6Leader: &f{leader}",
"&6Claimed: &f{chunks}",
"&6Raidable: &f{raidable}",
"&6Warps: &f{warps}",
"&6Power: &f{power}/{maxPower}",
"&6Members: &f{online}/{members}"
]
# Player on-hover tooltip information
player=[
"&6Last Seen: &f{lastSeen}",
"&6Power: &f{player-power}",
"&6Rank: &f{group}",
"&6Balance: &a${balance}"
]
}
warp {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
# What should be the maximum amount of warps that a Faction can set?
maxWarps=5
}
}
# Data storage settings
data {
json {
# If true, data files will be stored without extra whitespace and linebreaks.
# This becomes less readable, but can cut storage use in half.
efficientStorage=false
}
# Presently, the only option is JSON.
storage=JSON
}
# Economy support requires Vault and a compatible economy plugin
# If you wish to use economy features, be sure to set 'enabled' in this section to true!
economy {
# Faction banks, to pay for land claiming and other costs instead of individuals paying for them
bankEnabled=true
# The faction pays for faction command costs, such as sethome
bankFactionPaysCosts=true
# The faction pays for land claiming costs.
bankFactionPaysLandCosts=true
# Have to be at least moderator to withdraw or pay money to another faction
bankMembersCanWithdraw=false
claimAdditionalMultiplier=0.5
claimRefundMultiplier=0.7
claimUnconnectedFee=0
costAlly=0
costClaimFromFactionBonus=30
costClaimWilderness=30
costCreate=100
costDTR=0
costDelWarp=0
costDelhome=30
costDesc=0
costEnemy=0
costHome=0
costInvite=0
costJoin=0
costKick=0
costLeave=0
costList=0
costMap=0
costNeutral=0
costNoBoom=0
costOpen=0
costOwner=15
costPower=0
costSetWarp=0
costSethome=30
costShow=0
costStuck=0
costTag=0
costTitle=0
costTruce=0
costWarp=0
# Must be true for any economy features
enabled=false
overclaimRewardMultiplier=0
universeAccount=""
}
# Controls certain exploit preventions
exploits {
enderPearlClipping=true
interactionSpam=true
liquidFlow=false
obsidianGenerators=true
preventDuping=true
tntWaterlog=false
}
factions {
chat {
allianceChatFormat="§d%s:§f %s"
alwaysShowChatTag=false
broadcastDescriptionChanges=false
broadcastTagChanges=false
factionChatFormat="%s:§f %s"
# Allow for players to chat only within their faction, with allies, etc.
# Set to false to only allow public chats through this plugin.
factionOnlyChat=true
modChatFormat="§c%s:§f %s"
tagFormat="%s§f"
# If true, disables adding of faction tag so another plugin can manage this
tagHandledByAnotherPlugin=false
tagInsertAfterString=""
tagInsertBeforeString=""
tagInsertIndex=0
tagPadAfter=true
tagPadBefore=false
tagRelationColored=true
tagReplaceString="[FACTION]"
truceChatFormat="§5%s:§f %s"
}
claims {
# Should we allow Factions to over claim if they are raidable?
# This has always been true, allowing factions to over claim others.
allowOverClaim=true
# If true (and allowOverClaim is true, claiming over another faction's land will ignore buffer zone settings.
allowOverClaimIgnoringBuffer=false
# Buffer Zone is an chunk area required between claims of different Factions.
# This is default to 0 and has always been that way. Meaning Factions can have
# claims that border each other.
# If this is set to 3, then Factions need to have 3 chunks between their claim
# and another Faction's claim.
# It's recommended to keep this pretty low as the radius check could be a
# heavy operation if set to a large number.
# If this is set to 0, we won't even bother checking which is how Factions has
# always been.
bufferZone=0
canBeUnconnectedIfOwnedByOtherFaction=true
fillClaimMaxClaims=25
fillClaimMaxDistance=5
landsMax=0
lineClaimLimit=5
mustBeConnected=false
# If someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
radiusClaimFailureLimit=9
requireMinFactionMembers=1
worldsNoClaiming=[
exampleWorldName
]
}
# Should we send titles when players enter Factions? Durations are in ticks (20 ticks every second)
enterTitles {
alsoShowChat=false
enabled=true
fadeIn=10
fadeOut=20
stay=70
subtitle="&7{description}"
title="{faction-relation-color}{faction}"
}
homes {
enabled=true
mustBeInClaimedTerritory=true
teleportAllowedEnemyDistance=32
teleportAllowedFromDifferentWorld=true
teleportAllowedFromEnemyTerritory=true
teleportCommandEnabled=true
teleportCommandEssentialsIntegration=true
teleportCommandSmokeEffectEnabled=true
teleportCommandSmokeEffectThickness=3
teleportIgnoreEnemiesIfInOwnTerritory=true
teleportToOnDeath=true
}
landRaidControl {
dtr {
decimalDigits=2
freezeKickPenalty=0.5
freezePreventsDisband=true
freezePreventsJoin=true
freezePreventsLeave=true
# Time, in seconds, to freeze DTR regeneration after a faction member dies
freezeTime=0
freezeTimeFormat="H:mm:ss"
# Additional claims allowed for each player in the faction
landPerPlayer=3
# Claims the faction starts with.
# Note: A faction of one player has this many PLUS the perPlayer amount.
landStarting=6
lossPerDeath=1
maxDTR=10
minDTR=-3
perPlayer=1
regainPerMinuteMaxRate=0.1
regainPerMinutePerPlayer=0.05
startingDTR=2
worldDeathModifiers {
"world_nether"=0.5
"world_the_end"=0.25
}
}
# Controls the power system of land/raid control
# Set the 'system' value to 'power' to use this system
power {
# Disallow joining/leaving/kicking while power is negative
canLeaveWithNegativePower=true
# If greater than 0, used as a cap for how much power a faction can have
# Additional power from players beyond this acts as a "buffer" of sorts
factionMax=0
# How much is lost on death
lossPerDeath=4
# A player stops losing power from being offline once they reach this amount
offlineLossLimit=0
# A player loses this much per day offline
offlineLossPerDay=0
peacefulMembersDisablePowerLoss=true
playerMax=10
playerMin=-10
playerStarting=0
# After a player dies, how long should the faction not be able to regen power?
# This resets on each death but does not accumulate.
# Set to 0 for no freeze. Time is in seconds.
powerFreeze=0
# Default health rate of 0.2 takes 5 minutes to recover one power
powerPerMinute=0.2
# Allow a faction to be raided if they have more land than power.
# This will make claimed territory lose all protections
# allowing factions to open chests, break blocks, etc. if they
# have claimed chunks >= power.
raidability=false
# Does a player regenerate power while offline?
regenOffline=false
respawnHomeFromNoPowerLossWorlds=true
warZonePowerLoss=true
wildernessPowerLoss=true
worldsNoPowerLoss=[
exampleWorld
]
}
# Sets the mode of land/raid control
system=power
}
# Limits factions to having a max number of each relation.
# Setting to 0 means none allowed. -1 for disabled.
# This will have no effect on default or existing relations, only when relations are changed.
# It is advised that you set the default relation to -1 so they can always go back to that.
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
maxRelations {
ally=10
enabled=false
enemy=10
neutral=-1
truce=10
}
# Remaining settings not categorized
other {
actionDeniedPainAmount=1
allowMultipleColeaders=false
autoLeaveAfterDaysOfInactivity=10
autoLeaveDeleteFPlayerData=true
autoLeaveRoutineMaxMillisecondsPerTick=5
autoLeaveRoutineRunsEveryXMinutes=5
considerFactionsReallyOfflineAfterXMinutes=0
# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
# in order to be able to execute commands if the default relation is neutral.
defaultRelation=neutral
# Default role of a player when joining a faction. Can be customized by faction leader
# with /f defaultrole
# Options: coleader, moderator, member, recruit
# Defaults to member if set incorrectly
defaultRole=member
# Should we delete player homes that they set via Essentials when they leave a Faction
# if they have homes set in that Faction's territory?
deleteEssentialsHomes=true
# If true, disables pistons entirely within faction territory.
# Prevents flying piston machines in faction territory.
disablePistonsInTerritory=false
# When faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit
factionMemberLimit=0
# Any faction names CONTAINING any of these items will be disallowed
nameBlacklist=[
blockedwordhere,
anotherblockedthinghere
]
newFactionsDefaultOpen=false
newFactionsDefaultPeaceful=false
# What faction ID to start new players in when they first join the server; default is 0, "no faction"
newPlayerStartingFactionID="0"
removePlayerDataWhenBanned=true
saveToFileEveryXMinutes=30
# If enabled, perms can be managed separately for when the faction is offline
separateOfflinePerms=false
tagForceUpperCase=false
# Maximum faction tag length
tagLengthMax=10
# Minimum faction tag length
tagLengthMin=3
}
# For claimed areas where further faction-member ownership can be defined
ownedArea {
denyBuild=true
denyUsage=true
enabled=true
limitPerFaction=0
messageByChunk=false
messageInsideTerritory=true
messageOnBorder=true
moderatorsBypass=true
painBuild=false
protectMaterials=true
}
# Do you want to limit portal creation?
portals {
# If true, portals will be limited to the minimum relation below
limit=false
# What should the minimum relation be to create a portal in territory?
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
# Minimum relation allows that and all listed to the right to create portals.
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
# If typed incorrectly, defaults to NEUTRAL.
minimumRelation=MEMBER
}
# Displayed prefixes for different roles within a faction
prefixes {
admin="***"
coleader="**"
mod="*"
normal="+"
recruit="-"
}
protection {
# Exceptions to consideration for breaking perms. Can always be broken.
breakExceptions=[]
# Exceptions to consideration for container perms.
# For example, putting "TRAPPED_CHEST" into here would allow anyone to open trapped chests anywhere.
containerExceptions=[]
# Exceptions for protections of interacting with entities, such as mounting horses
entityInteractExceptions=[]
# Commands which will be prevented if the player is a member of a permanent faction
permanentFactionMemberDenyCommands=[
exampleCommand
]
pistonProtectionThroughDenyBuild=true
# Mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections.
playersWhoBypassAllProtection=[
example-player-name
]
safeZoneBlockOtherExplosions=true
safeZoneBlockTNT=true
safeZoneDenyBuild=true
safeZoneDenyEndermanBlocks=true
safeZoneDenyUsage=true
safeZonePreventAllDamageToPlayers=false
# Commands which will be prevented when in claimed territory of an ally faction
territoryAllyDenyCommands=[
exampleCommand
]
territoryBlockCreepers=false
territoryBlockCreepersWhenOffline=false
territoryBlockFireballs=false
territoryBlockFireballsWhenOffline=false
territoryBlockOtherExplosions=false
territoryBlockOtherExplosionsWhenOffline=false
territoryBlockTNT=false
territoryBlockTNTWhenOffline=false
territoryDenyEndermanBlocks=true
territoryDenyEndermanBlocksWhenOffline=true
territoryDenyUsageMaterials=[
"FLINT_AND_STEEL",
BUCKET,
"LAVA_BUCKET",
"WATER_BUCKET",
"FIRE_CHARGE"
]
territoryDenyUsageMaterialsWhenOffline=[
"FLINT_AND_STEEL",
BUCKET,
"LAVA_BUCKET",
"WATER_BUCKET",
"FIRE_CHARGE"
]
# Commands which will be prevented when in claimed territory of an enemy faction
territoryEnemyDenyCommands=[
spawn,
tpa,
sethome,
tpahere,
tpaccept,
home
]
# Commands which will be prevented when in claimed territory of a neutral faction
territoryNeutralDenyCommands=[
exampleCommand
]
warZoneBlockCreepers=true
warZoneBlockFireballs=true
warZoneBlockOtherExplosions=true
warZoneBlockTNT=true
warZoneDenyBuild=true
warZoneDenyEndermanBlocks=true
warZoneDenyUsage=true
warZoneFriendlyFire=false
# Commands which will be prevented when in warzone
warzoneDenyCommands=[
exampleCommand
]
wildernessBlockCreepers=false
wildernessBlockFireballs=false
wildernessBlockOtherExplosions=false
wildernessBlockTNT=false
wildernessDenyBuild=false
# Commands which will be prevented when in wilderness
wildernessDenyCommands=[
exampleCommand
]
wildernessDenyEndermanBlocks=false
wildernessDenyUsage=false
worldsNoWildernessProtection=[
exampleWorld
]
}
pvp {
disablePVPBetweenNeutralFactions=false
disablePVPForFactionlessPlayers=false
disablePeacefulPVPInWarzone=true
enablePVPAgainstFactionlessInAttackersLand=false
noPVPDamageToOthersForXSecondsAfterLogin=3
worldsIgnorePvP=[
exampleWorldName
]
}
# Spawn control.
# Exception names are entity type names as seen at the below URL.
# Note that any name with an underscore MUST have quotes around it.
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
# Spawn types are those at the below URL:
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
spawning {
preventSpawningInSafezone=[
"OCELOT_BABY",
REINFORCEMENTS,
"VILLAGE_DEFENSE",
"DISPENSE_EGG",
"ENDER_PEARL",
EXPLOSION,
TRAP,
"SILVERFISH_BLOCK",
NATURAL,
BREEDING,
INFECTION,
"BUILD_WITHER",
MOUNT,
"BUILD_SNOWMAN",
DROWNED,
EGG,
CURED,
LIGHTNING,
RAID,
SPAWNER,
"SLIME_SPLIT",
PATROL,
"BUILD_IRONGOLEM",
"NETHER_PORTAL",
"VILLAGE_INVASION",
"SPAWNER_EGG",
DEFAULT
]
preventSpawningInSafezoneExceptions=[
MULE,
LLAMA,
SHEEP,
"TROPICAL_FISH",
VILLAGER,
"POLAR_BEAR",
"MUSHROOM_COW",
CHICKEN,
TURTLE,
COD,
"TRADER_LLAMA",
PUFFERFISH,
SQUID,
HORSE,
PARROT,
COW,
"WANDERING_TRADER",
FOX,
PIG,
BAT,
DOLPHIN,
CAT,
SALMON,
RABBIT,
WOLF,
DONKEY,
STRIDER,
"IRON_GOLEM",
PANDA,
OCELOT
]
preventSpawningInTerritory=[]
preventSpawningInTerritoryExceptions=[]
preventSpawningInWarzone=[]
preventSpawningInWarzoneExceptions=[]
preventSpawningInWilderness=[]
preventSpawningInWildernessExceptions=[]
# If true, FactionsUUID will automatically add in its new defaults such as
# adding new friendly mobs to the safe zone exception list
updateAutomatically=true
}
specialCase {
# Material names of things whose placement is ignored in faction territory
ignoreBuildMaterials=[
exampleMaterial
]
peacefulTerritoryDisableBoom=false
peacefulTerritoryDisableMonsters=false
peacefulTerritoryDisablePVP=true
permanentFactionsDisableLeaderPromotion=false
}
}
# What should be logged?
logging {
factionCreate=true
factionDisband=true
factionJoin=true
factionKick=true
factionLeave=true
landClaims=true
landUnclaims=true
moneyTransactions=true
playerCommands=true
}
# LWC integration
# This support targets the modern fork of LWC, called LWC Extended.
# You can find it here: https://www.spigotmc.org/resources/lwc-extended.69551/
# Note: Modern LWC is no longer supported, and its former maintainer now runs LWC Extended
lwc {
enabled=true
resetLocksOnCapture=false
resetLocksOnUnclaim=false
}
# Control for the default settings of /f map
map {
height=17
showEnemyFactions=true
showFactionKey=true
showNeutralFactionsOnMap=true
showTruceFactions=true
width=49
}
# Paper features, when accessible.
paper {
# Utilize Paper's async teleportation if available (Paper 1.9+).
asyncTeleport=true
}
# PlayerVaults faction vault settings.
# Enable faction-owned vaults!
# https://www.spigotmc.org/resources/playervaultsx.51204/
playerVaults {
defaultMaxVaults=0
# The %s is for the faction id
vaultPrefix="faction-%s"
}
restrictWorlds {
# If true, Factions will only function on certain worlds
restrictWorlds=false
# If restrictWorlds is true, this setting determines if the world list below is a whitelist or blacklist.
# True for whitelist, false for blacklist.
whitelist=true
worldList=[
exampleWorld
]
}
scoreboard {
# Constant scoreboard stays around all the time, displaying status info.
# Also, if prefixes are enabled while it is enabled, will show prefixes on nametags and tab
constant {
content=[
"&6Your Faction",
"{faction}",
"&3Your Power",
"{power}",
"&aBalance",
"${balance}"
]
enabled=false
factionlessContent=[
"Make a new Faction",
"Use /f create"
]
factionlessEnabled=false
factionlessTitle=Status
# Set the length limit for prefixes.
# If 0, will use a sane default for your Minecraft version (16 for pre-1.13, 32 for 1.13+).
prefixLength=0
# Only takes {relationcolor} and {faction} and &-prefixed color codes
prefixTemplate="{relationcolor}[{faction}] &r"
# If true, show faction prefixes on nametags and in tab list if scoreboard is enabled
prefixes=true
# Can use any placeholders, but does not update once set
title="Faction Status"
}
# Info scoreboard is displayed when a player walks into a new Faction's territory.
# Scoreboard disappears after <expiration> seconds.
info {
# send faction change message as well when scoreboard is up?
alsoSendChat=true
# Supports placeholders
content=[
"&6Power",
"{power}",
"&3Members",
"{online}/{members}",
"&4Leader",
"{leader}",
"&bTerritory",
"{chunks}"
]
enabled=false
# How long do we want scoreboards to stay
expiration=7
title="{faction-relation-color}{faction}"
}
}
worldBorder {
# WorldBorder support
# This is for Minecraft's built-in command. To get your current border: /minecraft:worldborder get
# A buffer of 0 means faction claims can go right up to the border of the world.
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
# the border of the world and what can be claimed to factions
buffer=0
}
# WorldGuard settings
worldGuard {
buildPriority=false
checking=false
}

View file

@ -1,9 +1,9 @@
# These first 6 aren't configurable
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index"
date: "Thu Feb 18 00:00:00 GMT 2021"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.16/566"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/ff094a9b"
wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/"
date: "Tue Jan 31 00:00:00 GMT 2023"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/336"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f5019fe5"
platform: "Bukkit"
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
@ -17,9 +17,11 @@ max-memory-percent: 95
# Enable or disable core components
enabled-components:
commands: true
# Disable the FAWE-PlotSquared hook to take over most intense P2 queueing
# Specific aspects can be turned on and off further below
plotsquared-hook: true
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
# Leave it off if you don't need it, it can spam your console.
debug: false
# Whether or not FAWE should notify you on startup about new versions available.
update-notifications: true
clipboard:
# Store the clipboard on disk instead of memory
@ -31,9 +33,15 @@ clipboard:
# - 0 = No compression
# - 1 = Fast compression
# - 2-17 = Slower compression
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 1
# Number of days to keep history on disk before deleting it
delete-after-days: 1
# If a player's clipboard should be deleted upon logout
delete-on-logout: false
# Allows NBT stored in a clipboard to be written to disk
# - Requires clipboard.use-disk to be enabled
save-clipboard-nbt-to-disk: true
lighting:
# If packet sending should be delayed until relight is finished
@ -45,9 +53,7 @@ lighting:
# - 2 = All (Slowly relight every blocks)
mode: 1
# If existing lighting should be removed before relighting
remove-first: false
# Calculate and set heightmaps when relighting
do-heightmaps: true
remove-first: true
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
@ -66,26 +72,24 @@ tick-limiter:
# - Horizontal fireworks can be hacked in to crash a server
fireworks-load-chunks: false
# Web/HTTP connection related settings
web:
# Should download urls be shortened?
# - Links are less secure as they could be brute forced
shorten-urls: false
# The web interface for clipboards
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports clipboard uploads, downloads and saves
url: "https://empcraft.com/fawe/"
plotsquared-integration:
clear: true
cuboids: true
copy-and-swap: true
set-biome: true
url: "https://schem.intellectualsites.com/fawe/"
# The maximum amount of time in seconds the plugin can attempt to load images for.
max-image-load-time: 5
# The maximum size (width x length) an image being loaded can be.
# - 8294400 is 3840x2160
max-image-size: 8294400
extent:
# Don't bug console when these plugins slow down WorldEdit operations
# - You'll see a message in console if you need to change this option
allowed-plugins: []
# - You'll see a message in console or ingame if you need to change this option
allowed-plugins:
- "com.example.ExamplePlugin"
# Should debug messages be sent when third party extents are used?
debug: true
@ -104,27 +108,21 @@ experimental:
dynamic-chunk-rendering: -1
# Allows brushes to be persistent (default: true)
persistent-brushes: true
# Disable using native libraries
disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations
# Might cause client-side FPS lag in some situations
keep-entities-in-blocks: false
# [SAFE] Experimental freebuild region restrictions
# - PERM: fawe.freebuild
# - PERM: fawe.freebuild.<plugin>
freebuild: false
# [SAFE] Attempt to remove entities from the world if they were not present in the expected chunk (default: true)
# - Sometimes an entity may have moved into a different chunk to that which FAWE expected
# - This option allows FAWE to attempt to remove the entity, even if present in a different chunk
# - If the entity is in an unloaded or partially loaded chunk, this will fail
# - If an entity cannot be removed, it is possible duplicate entities may be created when using undo and/or redo
remove-entity-from-world-on-chunk-fail: true
# Other experimental features
other: false
# Allow blocks placed by WorldEdit to tick. This could cause the big lags.
# Allow fluids placed by FAWE to tick (flow). This could cause the big lags.
# This has no effect on existing blocks one way or the other.
allow-tick-placed: false
# Force re-ticking of existing blocks not edited by FAWE.
# This will increase time taken slightly.
allow-tick-existing: true
# [SAFE] Do not wait for a chunk's history to save before sending it
# - Undo/redo commands will wait until the history has been written to disk before executing
# - Requires combine_stages = true
send-before-history: false
# Changes due to fluid flow will not be tracked by history, thus may have unintended consequences
allow-tick-fluids: false
# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-size-limit: -1
@ -134,23 +132,25 @@ experimental:
# This relates to how FAWE places chunks
queue:
# This should equal the number of processors you have
parallel-threads: 4
progress:
# Display constant titles about the progress of a user's edit
# - false = disabled
# - title = Display progress titles
# - chat = Display progress in chat
display: "title"
display: "false"
# How often edit progress is displayed
interval: 1
# Delay sending progress in milliseconds (so quick edits don't spam)
delay: 5000
# This should equal the number of processors you have
parallel-threads: 4
# When doing edits that effect more than this many chunks:
# - FAWE will start placing before all calculations are finished
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
# - Values smaller than the configurated parallel-threads are not accepted
# - It is recommended this option be at least 2x greater than parallel-threads
target-size: 64
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
# - A larger value will use slightly less CPU time
@ -166,7 +166,10 @@ queue:
# Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster
preload-chunks: 32
# - A good (relatively) safe way to set this is
# - Use 128 x GB of RAM / number of players expected to be using WE at the same time
# - Paper and derivatives only. (requires delay-chunk-unloads-by to be set).
preload-chunk-count: 512
# If pooling is enabled (reduces GC, higher memory usage)
# - Enable to improve performance at the expense of memory
pool: true
@ -174,7 +177,8 @@ queue:
# - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API
discard-after-ms: 60000
# When using fastmode also do not bother to fix existing ticking blocks
# When using fastmode do not bother to tick existing/placed blocks/fluids
# Only works in versions up to 1.17.1
no-tick-fastmode: true
history:
@ -192,6 +196,10 @@ history:
# - Much faster as it avoids duplicate block checks
# - Slightly worse compression since dispatch order is different
combine-stages: true
# Do not wait for a chunk's history to save before sending it
# - Undo/redo commands will wait until the history has been written to disk before executing
# - Requires combine-stages = true
send-before-history: true
# Higher compression reduces the size of history at the expense of CPU
# 0 = Uncompressed byte array (fastest)
# 1 = 1 pass fast compressor (default)
@ -204,6 +212,7 @@ history:
# 8 = 1 x high, 1 x medium, 2 x fast
# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
# NOTE: If using disk, do some compression (3+) as smaller files save faster
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 3
# The buffer size for compression:
# - Larger = better ratio but uses more upfront memory
@ -242,7 +251,6 @@ history:
# Paths for various directories
paths:
tokens: "tokens"
# Put any minecraft or mod jars for FAWE to be aware of block textures
textures: "textures"
heightmap: "heightmap"
@ -251,8 +259,7 @@ paths:
# - Use a shared directory or NFS/Samba
clipboard: "clipboard"
# Each player has his or her own sub directory for schematics
per-player-schematics: true
commands: "commands"
per-player-schematics: false
# Region restriction settings
region-restrictions-options:
@ -260,6 +267,25 @@ region-restrictions-options:
# - MEMBER = Players added to a region
# - OWNER = Players who own the region
mode: "MEMBER"
# Allow region blacklists.
# - Currently only implemented for WorldGuard
# - see region-restrictions-options.worldguard-region-blacklist
allow-blacklists: false
# List of plugin mask managers that should be exclusive. Exclusive managers are not
# checked for edit restrictions if another manager already allowed an edit, and further
# managers are not checked if an exclusive manager allows an edit.
# - May be useful to add PlotSquared if using both P2 and WorldGuard on a server
# - Some custom-implementations in other plugins may override this setting
exclusive-managers:
- "ExamplePlugin"
# If a worldguard-protected world should be considered as a region blacklist.
# - This will create a blacklist of regions where an edit cannot operate.
# - Useful for a "freebuild" worlds with few protected areas.
# - May cause performance loss with large numbers of protected areas.
# - Requires region-restrictions-options.allow-blacklists be true.
# - Will still search for current allowed regions to limit the edit to.
# - Any blacklist regions are likely to override any internal allowed regions.
worldguard-region-blacklist: false
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
@ -302,5 +328,31 @@ limits:
inventory-mode: 0
# Should large edits require confirmation (>16384 chunks)
confirm-large: true
# List of blocks to strip nbt from
# If undo and redo commands should be restricted to allowed regions
# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
restrict-history-to-regions: true
# List of nbt tags to strip from blocks, e.g. Items
strip-nbt: []
# If the disallowed blocks listed in worldedit-config.yml should be disallowed in all edits,
# not just where blocks patterns are used.
# - Can prevent blocks being pasted from clipboards, etc.
# - If fast-placement is disabled, this may cause edits to be slower.
universal-disallowed-blocks: true
# List of blocks to deny use of. Can be either an entire block type or a block with a specific property value.
# Where block properties are specified, any blockstate with the property will be disallowed (e.g. all directions
# of a waterlogged fence). For blocking/remapping of all occurrences of a property like waterlogged, see
# remap-properties below.
# Example block property blocking:
# - "minecraft:conduit[waterlogged=true]"
# - "minecraft:piston[extended=false,facing=west]"
# - "minecraft:wheat[age=7]"
disallowed-blocks:
- "minecraft:wheat"
- "minecraft:fire"
- "minecraft:redstone_wire"
# List of block properties that should be remapped if used in an edit. Entries should take the form
# "property_name[value1_old:value1_new,value2_old:value2_new]". For example:
# - "waterlogged[true:false]"
# - "age[7:4,6:4,5:4]"
# - "extended[true:false]"
remap-properties: []

View file

@ -22,6 +22,8 @@ exampleBoost:
enchants:
- FIRE_ASPECT=1
- DAMAGE_ALL=1
# (Optional) Leather armour colors (0-255)
leather-color: 82,34,125
# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.0
expBoost: 1.0

View file

@ -11,16 +11,18 @@ locale-language: en
storage:
# storage method, can be MySQL or sqlite
method: sqlite
# Requires Mysql.
# Requires Mysql
mysql:
username: root
password: 'NOPE'
password: ''
hostname: localhost:3306
database: minecraft
table-prefix: jobs_
verify-server-certificate: false
use-ssl: false
auto-reconnect: true
characterEncoding: utf8
encoding: UTF-8
# How often in minutes you want it to save. This must be a non-zero number
save-period: 10
# Should player data be saved on disconnect?
@ -38,6 +40,8 @@ Optimizations:
# When set to true staff will be informed about new Jobs plugin version
# You need to have jobs.versioncheck permission node
NewVersion: true
# Can be used to check if your database contains any duplicated user entries.
InformDuplicates: false
DecimalPlaces:
# Decimal places to be shown
Money: 2
@ -69,6 +73,9 @@ Optimizations:
# When set to true players who gets negative experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
AllowDelevel: false
# Enabling this option some places will indicate players level as XIV instead of 14
# Only or player levels
RomanNumbers: false
DisabledWorlds:
# By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
@ -77,14 +84,15 @@ Optimizations:
# the payments will only works in the given worlds.
UseAsWhiteList: false
List:
- world
- Example
- Worlds
Explore:
# By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory
Compact: true
Logging:
# With this set to true all players jobs actions will be logged to database for easy to see statistics
# This is still in development and in future it will expand
Use: true
Use: false
broadcast:
on-skill-up:
# Do all players get a message when someone goes up a skill level?
@ -125,24 +133,40 @@ disable-payment-if-max-level-reached: false
hide-jobs-without-permission: false
# Hide jobs info from player if they lack the permission to join the job
hide-jobsinfo-without-permission: false
# Prevent players to enchant items from the shop in the anvil with enchanted books
prevent-shop-item-enchanting: true
# Option to allow payment to be made when killing mobs from a spawner.
# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
enable-pay-near-spawner: false
enable-pay-near-spawner: true
# Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
enable-pay-creative: false
# Option to allow payment to be made for exploring when player flies
enable-pay-for-exploring-when-flying: false
# Option to allow payment to be made for exploring when player gliding.
enable-pay-for-exploring-when-gliding: false
# Option to allow reset exploring data.
enable-reset-exploring-data: false
# Disables the payment when the player riding on an entity.
disablePaymentIfRiding: false
# Adds the Jobs xp received to the player's Minecraft XP bar
add-xp-player: false
# Do the jobs boost ignore the boosted items usage in off hand?
enable-boosted-items-in-offhand: true
# Do you want to prevent crop resizing payment when placing more cactus?
# This option is only related to: sugar_cane, cactus, kelp, bamboo
prevent-crop-resize-payment: false
# Do the jobs boost ignore the boosted items usage in main hand?
enable-boosted-items-in-mainhand: true
# Do the jobs boost ignore the boosted items usage in armor slots?
enable-boosted-armor-items: true
# While this is enabled we will check if boosted item is in correct slot
# Armor items will be ignored if player only holds one in their hand
# Tool and weapon items will be ignored if those are equiped in players armor slots
# None tool or weapon items will be allowed in players head slot
boosted-items-slot-specific: true
# Extra boost values for nearSpawner and petPay will be multiplied by sum of other boost values
# When set to true and for example nearSpawner set to -0.98 aka 2% of original payment with other bonuses which should double payment will result in you getting 4% instead of corrent 102% payment
# If set to false all bonus are sumed to one
multiply-boosted-extra-values: false
# When enabled we will try to pay player for blocks above broken ones. This only applies to sugarcane, bamboo, kelp and weeping_vines
pay-for-above: false
# Allows to pay for stacked entities for each one. Requires StackMob or WildStacker.
pay-for-stacked-entities: false
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
@ -195,13 +219,25 @@ Economy:
# When this left at false penalty for action will remain unchanged
ApplyToNegativeIncome: false
MinimumOveralPayment:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
# Determines minimum payment.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of money
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralPoints:
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
# Determines minimum payment for points.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of points
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralExp:
# Determines minimum payment for experience.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of experience
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
@ -209,15 +245,15 @@ Economy:
DynamicPayment:
# Do you want to use dynamic payment dependent on how many players already working for jobs?
# This can help automatically lift up payments for not so popular jobs and lower for most popular ones
use: true
use: false
# totalworkers: The total number of players on the server who have jobs
# totaljobs: The number of jobs that are enabled
# jobstotalplayers: The number of people in that particular job
# Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
MaxPenalty: 25.0
MaxBonus: 100.0
equation: totalworkers / totaljobs / jobstotalplayers - 1
MaxPenalty: 50.0
MaxBonus: 300.0
MaxPayment:
curve:
# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
@ -306,7 +342,9 @@ Economy:
PayForRenaming: true
Enchant:
# Do you want to give money for enchanting items in anvil?
PayForEnchantingOnAnvil: false
PayForEnchantingOnAnvil: true
# Do you want to allow players to enchant their boosted items?
AllowEnchantingBoostedItems: true
Crafting:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics
@ -346,21 +384,24 @@ ExploitProtections:
# This can be overridden with jobs.maxbrewingstands.[amount] permission node
MaxDefaultAvailable: 20
General:
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
# Modify restrictedBlocks.yml for blocks you want to protect
PlaceAndBreakProtection: true
# For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value
# Data base cleanup will be performed on each server startup
# This cant be more then 14 days
KeepDataFor: 14
# All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer:
use: true
timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
PlaceAndBreak:
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
# Modify restrictedBlocks.yml for blocks you want to protect
Enabled: true
# Enabling this we will ignore blocks generated in ore generators, liko stone, coublestone and obsidian. You can still use timer on player placed obsidian block
IgnoreOreGenerators: true
# For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value
# Data base cleanup will be performed on each server startup
# This cant be more then 14 days
KeepDataFor: 14
# All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer:
Use: true
Timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
MonsterDamage:
# This section controls how much damage player should do to monster for player to get paid
# This prevents from killing monsters in one hit when they suffer in example fall damage
@ -381,18 +422,14 @@ ExploitProtections:
# Disable if you having issues with it or using old version
MythicMobs:
enabled: true
Spawner:
# Prevent slime splitting when they are from spawner
# Protects agains exploiting as new splited slimes is treated as naturally spawned and not from spawner
PreventSlimeSplit: true
# Prevent magmacube splitting when they are from spawner
PreventMagmaCubeSplit: true
Smelt:
# Prevent payments when hoppers moving items into furnace
# Player will not get paid, but items will be smelted
PreventHopperFillUps: true
PreventHopperFillUps: false
Brew:
PreventBrewingStandFillUps: true
PreventBrewingStandFillUps: false
# Do you want to show informational message when payments from blocks gets disabled due to hopper transfers
informOnPaymentDisable: true
# Breeder finder.
# If you are not using breeding payment, you can disable this to save little resources. Really little.
use-breeder-finder: true
@ -408,7 +445,10 @@ old-job:
ActionBars:
Messages:
# When this set to true player will see action bar messages by default
# When false, players will see chat messages instead.
EnabledByDefault: true
# If true, should we mute the payment messages from appearing in chat if actionbar is disabled?
SilentMode: false
BossBar:
# Enables BossBar feature
# Works only from 1.9 mc version
@ -425,6 +465,9 @@ BossBar:
# How long in sec to show BossBar for player
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
Timer: 6
# If enabled, bossbar creation and management will be asynchronous.
# This avoids TPS drops when the ShowOnEachAction option is activated.
Async: false
# You can enable/disable message shown for players in action bar
ShowActionBars:
OnTitleChange: true
@ -436,9 +479,6 @@ ShowChatMessage:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAccount: true
# Send title and chat message when a player reached the maximum level in a job.
SendTitleMessageWhenMaxLevelReached: false
# Sounds
# Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Sounds:
@ -461,7 +501,7 @@ Fireworks:
Random: true
flicker: true
trail: true
# Firework types
# Firework type
# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
type: STAR
colors:
@ -470,7 +510,7 @@ Fireworks:
- 0,0,104
power: 1
# Fire shooting time in ticks.
# Example: 20 tick = 1 second
# 20 tick = 1 second
ShootTime: 20
# You can disable this to save SMALL amount of server resources
Signs:
@ -506,6 +546,8 @@ JobsGUI:
DisableJoiningJobThroughGui: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Do we hide all item attributes in GUI?
HideItemAttributes: true
# Defines size in rows of GUI
Rows: 5
# Defines back button slot in GUI
@ -522,11 +564,21 @@ JobsGUI:
Material: JACK_O_LANTERN
NextButton:
Material: ARROW
Filler:
Material: GREEN_STAINED_GLASS_PANE
InfoButton:
# Slot for info button. Set it to 0 if you want to disable it
# Locale can be customized in locale file under gui->infoLore section
Slot: 9
Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
# closeinv! can be used to close players inventory when you click this icon
Commands:
- closeinv!
Commands:
# Do you want to filter the hidden player names from tab-complete?
FilterHiddenPlayersInTabComplete: false
# What should happen when performing clean /jobs command
# Options:
# Default - behaves like before and will open jobs help page with list of commands player can access
# Browse - will open jobs browse GUI where player can check existing jobs and their actions
# Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.
Jobs: Default
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
@ -546,3 +598,9 @@ Commands:
JobsInfo:
# Open up the jobs browse action list, when your performed /jobs info command?
open-browse: false
BlockOwnership:
# Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid
Range: 0
# When enabled by interacting with furncae ownership will get transfered to new player
# If set to false then furnace will belong to player who interacted with it first until its ownership is removed
TakeOver: false

File diff suppressed because it is too large Load diff

View file

@ -1,12 +1,12 @@
# Restricted area configuration
#
#
# Configures restricted areas where you cannot get experience or money
# when performing a job.
#
#
# The multiplier changes the experience/money gains in an area.
# A multiplier of 0.0 means no bonus, while 0.5 means you will get 50% more the normal income
# While -0.5 means that you will get 50% less the normal income
#
#
# restrictedareas:
# area1:
# world: 'world'
@ -30,3 +30,5 @@
# x: -150
# y: 100
# z: -150
{}

View file

@ -18,7 +18,7 @@ blocksTimer:
GRASS: 60
TALL_GRASS: 60
GRASS_BLOCK: 60
GRASS_PATH: 60
DIRT_PATH: 60
SEAGRASS: 60
DEAD_BUSH: 60
RAIL: 60
@ -71,11 +71,5 @@ blocksTimer:
PUMPKIN: 30
CARVED_PUMPKIN: 30
MELON: 30
GOLD_ORE: -1
IRON_ORE: -1
COAL_ORE: -1
LAPIS_ORE: -1
DIAMOND_ORE: -1
REDSTONE_ORE: -1
EMERALD_ORE: -1
NETHER_QUARTZ_ORE: -1
DEEPSLATE_DIAMOND_ORE: -1

View file

@ -2,7 +2,7 @@
# From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your settup job or use All to give for all jobs at once
# Jobs can be any of your setup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
@ -23,18 +23,18 @@ Boost:
MessageOnStart:
- '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!'
- '&e* For limited time only!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for jobs have beed stoped'
- '&e* Boost time for jobs have been stopped'
- '&e* All rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *'
- '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************'
ShortMoneyBoost:
Enabled: false
@ -52,12 +52,12 @@ Boost:
MessageOnStart:
- '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!'
- '&e* Until 8AM!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have beed stoped'
- '&e* Boost time for Miner and Woodcutter have been stopped'
- '&e* Money rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15

View file

@ -16,10 +16,13 @@ Items:
- "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player don't have permission to get this item
HideWithoutPermission: true
# (Optional - default: false) Hides icon if player don't have enough point levels to get this icon
HideIfThereIsNoEnoughPoints: false
# (Optional) When you want to use Player Head material with skin then use this
#CustomHead:
# PlayerName: playerName
# Using the current player (if have job) who opened the gui. The PlayerName string is ignoring if this exist.
# You can specify here valid player name or uuid.
# PlayerName: playerNameOrUUID
# Use the current player who opened the gui, so the head skin will be this player who opened.
# UseCurrentPlayer: true
# (Optional) List of permissions required to buy this item
RequiredPermission:
@ -53,6 +56,11 @@ Items:
Enchants:
- DIG_SPEED=5
- DURABILITY=3
Giving-Potion:
Id: potion
Amount: 1
Name: "&6Jump boost"
potion-type: jump
# Can be any word
Apple:
# (Required) Item name
@ -103,4 +111,3 @@ Items:
GiveItems:
Elytra:
Id: elytra

View file

@ -1,11 +1,12 @@
# Title configuration
# Stores the titles people gain at certain levels.
# Each title requres to have a name, short name (used when the player has more than
# 1 job) the colour of the title and the level requrirement to attain the title.
# Each title requires to have a name, short name (used when the player has more than 1 job)
# the colour of the title and the level requirement to attain the title.
# Colour can ether be a word like Brown, can be color character like &5 or hex color code like {#6600cc}
# It is recommended but not required to have a title at level 0.
# Titles are completely optional.
# Posible variable are {level} to add current jobs level.
# Optionaly you can set different titles based by job.
# Possible variable are {level} to add current jobs level.
# Optionally you can set different titles based by job.
# JobName: Miner
Titles:

View file

@ -1,386 +0,0 @@
# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: false
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: LEGACY_WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: []
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

View file

@ -4,14 +4,14 @@
# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
# | | #
# | https://luckperms.github.io | #
# | https://luckperms.net | #
# | | #
# | SOURCE CODE: https://github.com/lucko/LuckPerms | #
# | WIKI: https://github.com/lucko/LuckPerms/wiki | #
# | WIKI: https://luckperms.net/wiki | #
# | DISCORD: https://discord.gg/luckperms | #
# | BUG REPORTS: https://github.com/lucko/LuckPerms/issues | #
# | | #
# | Each option in this file is documented and explained here: | #
# | ==> https://github.com/lucko/LuckPerms/wiki/Configuration | #
# | ==> https://luckperms.net/wiki/Configuration | #
# | | #
# | New options are not added to this file automatically. Default values are used if an | #
# | option cannot be found. The latest config versions can be obtained at the link above. | #
@ -30,7 +30,7 @@
#
# - When set to "global" this setting is effectively ignored.
# - In all other cases, the value here is added to all players in a "server" context.
# - See: https://github.com/lucko/LuckPerms/wiki/Context
# - See: https://luckperms.net/wiki/Context
server: global
# If the servers own UUID cache/lookup facility should be used when there is no record for a player
@ -57,7 +57,7 @@ use-server-uuid-cache: false
# How the plugin should store data
#
# - The various options are explained in more detail on the wiki:
# https://github.com/lucko/LuckPerms/wiki/Choosing-a-Storage-type
# https://luckperms.net/wiki/Storage-types
#
# - Possible options:
#
@ -103,7 +103,7 @@ data:
# Credentials for the database.
username: root
password: 'NOPE'
password: ''
# These settings apply to the MySQL connection pool.
# - The default values will be suitable for the majority of users.
@ -128,26 +128,52 @@ data:
# connection time limit.
maximum-lifetime: 1800000 # 30 minutes
# This setting controls how frequently the pool will 'ping' a connection in order to prevent it
# from being timed out by the database or network infrastructure, measured in milliseconds.
# - The value should be less than maximum-lifetime and greater than 30000 (30 seconds).
# - Setting the value to zero will disable the keepalive functionality.
keepalive-time: 0
# This setting controls the maximum number of milliseconds that the plugin will wait for a
# connection from the pool, before timing out.
connection-timeout: 5000 # 5 seconds
# This setting allows you to define extra properties for connections.
#
# By default, the following options are set to enable utf8 encoding. (you may need to remove
# these if you are using PostgreSQL)
# useUnicode: true
# characterEncoding: utf8
#
# You can also use this section to disable SSL connections, by uncommenting the 'useSSL' and
# 'verifyServerCertificate' options below.
properties:
useUnicode: true
characterEncoding: utf8
#useSSL: false
#verifyServerCertificate: false
# The prefix for all LuckPerms SQL tables.
# - Change this is you want to use different tables for different servers.
table_prefix: 'luckperms_'
#
# - This only applies for remote SQL storage types (MySQL, MariaDB, etc).
# - Change this if you want to use different tables for different servers.
table-prefix: 'luckperms_'
# The prefix to use for all LuckPerms collections. Change this if you want to use different
# collections for different servers. The default is no prefix.
mongodb_collection_prefix: ''
# The prefix to use for all LuckPerms MongoDB collections.
#
# - This only applies for the MongoDB storage type.
# - Change this if you want to use different collections for different servers. The default is no
# prefix.
mongodb-collection-prefix: ''
# MongoDB ClientConnectionURI for use with replica sets and custom connection options
# - See https://docs.mongodb.com/manual/reference/connection-string/
mongodb_connection_URI: ''
# The connection string URI to use to connect to the MongoDB instance.
#
# - When configured, this setting will override anything defined in the address, database,
# username or password fields above.
# - If you have a connection string that starts with 'mongodb://' or 'mongodb+srv://', enter it
# below.
# - For more information, please see https://docs.mongodb.com/manual/reference/connection-string/
mongodb-connection-uri: ''
# Define settings for a "split" storage setup.
#
@ -205,7 +231,7 @@ watch-files: true
# - Possible options:
# => sql Uses the SQL database to form a queue system for communication. Will only work when
# 'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
# option is set to 'none' and SQL storage is in use. Set to 'notsql' to disable this.
# option is set to 'auto' and SQL storage is in use. Set to 'notsql' to disable this.
# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
# LuckPerms must be installed on your proxy & all connected servers backend servers.
# Won't work if you have more than one proxy.
@ -213,8 +239,11 @@ watch-files: true
# installed.
# => redis Uses Redis pub-sub to push changes. Your server connection info must be configured
# below.
# => none Disables the service.
messaging-service: none
# => rabbitmq Uses RabbitMQ pub-sub to push changes. Your server connection info must be
# configured below.
# => custom Uses a messaging service provided using the LuckPerms API.
# => auto Attempts to automatically setup a messaging service using redis or sql.
messaging-service: auto
# If LuckPerms should automatically push updates after a change has been made with a command.
auto-push-updates: true
@ -234,7 +263,17 @@ broadcast-received-log-entries: true
redis:
enabled: false
address: localhost
password: 'NOPE'
username: ''
password: ''
# Settings for RabbitMQ.
# Port 5672 is used by default; set address to "host:port" if differs
rabbitmq:
enabled: false
address: localhost
vhost: '/'
username: 'guest'
password: 'guest'
@ -294,6 +333,15 @@ require-sender-group-membership-to-modify: false
# '/lp log notify <on|off>'
log-notify: true
# Defines a list of log entries which should not be sent as notifications to users.
#
# - Each entry in the list is a RegEx expression which is matched against the log entry description.
log-notify-filtered-descriptions:
# - "parent add example"
# If LuckPerms should automatically install translation bundles and periodically update them.
auto-install-translations: true
# Defines the options for prefix and suffix stacking.
#
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
@ -332,6 +380,16 @@ log-notify: true
# value was inherited from a group not on the given track.
#
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_from_group_<group> Selects the value with the highest weight, but only if the
# value was inherited from the given group.
#
# => lowest_from_group_<group> Same as above, except takes the value with the lowest weight.
#
# => highest_not_from_group_<group> Selects the value with the highest weight, but only if the
# value was not inherited from the given group.
#
# => lowest_not_from_group_<group> Same as above, except takes the value with the lowest weight.
meta-formatting:
prefix:
format:
@ -367,6 +425,33 @@ meta-formatting:
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
inheritance-traversal-algorithm: depth-first-pre-order
# If a final sort according to "inheritance rules" should be performed after the traversal algorithm
# has resolved the inheritance tree.
#
# "Inheritance rules" refers to things such as group weightings, primary group status, and the
# natural contextual ordering of the group nodes.
#
# Setting this to 'true' will allow for the inheritance rules to take priority over the structure of
# the inheritance tree.
#
# Effectively when this setting is 'true': the tree is flattened, and rules applied afterwards,
# and when this setting is 'false':, the rules are just applied during each step of the traversal.
post-traversal-inheritance-sort: false
# Defines the mode used to determine whether a set of contexts are satisfied.
#
# - Possible options:
# => at-least-one-value-per-key Set A will be satisfied by another set B, if at least one of the
# key-value entries per key in A are also in B.
# => all-values-per-key Set A will be satisfied by another set B, if all key-value
# entries in A are also in B.
context-satisfy-mode: at-least-one-value-per-key
# LuckPerms has a number of built-in contexts. These can be disabled by adding the context key to
# the list below.
disabled-contexts:
# - "world"
# +----------------------------------------------------------------------------------------------+ #
# | Permission resolution settings | #
# +----------------------------------------------------------------------------------------------+ #
@ -385,6 +470,22 @@ apply-global-groups: true
# If users on this server should have global (non-world specific) groups applied
apply-global-world-groups: true
# +----------------------------------------------------------------------------------------------+ #
# | Meta lookup settings | #
# +----------------------------------------------------------------------------------------------+ #
# Defines how meta values should be selected.
#
# - Possible options:
# => inheritance Selects the meta value that was inherited first
# => highest-number Selects the highest numerical meta value
# => lowest-number Selects the lowest numerical meta value
meta-value-selection-default: inheritance
# Defines how meta values should be selected per key.
meta-value-selection:
# max-homes: highest-number
# +----------------------------------------------------------------------------------------------+ #
# | Inheritance settings | #
# +----------------------------------------------------------------------------------------------+ #
@ -395,6 +496,25 @@ apply-global-world-groups: true
# permissions matching the wildcard.
apply-wildcards: true
# If LuckPerms should resolve and apply permissions according to the Sponge style implicit wildcard
# inheritance system.
#
# - That being: If a user has been granted "example", then the player should have also be
# automatically granted "example.function", "example.another", "example.deeper.nesting",
# and so on.
apply-sponge-implicit-wildcards: false
# If the plugin should apply negated Bukkit default permissions before it considers wildcard
# assignments.
#
# - Plugin authors can define permissions which explicitly should not be given automatically to OPs.
# This is usually used for so called "anti-permissions" - permissions which, when granted, apply
# something negative.
# - If this option is set to true, LuckPerms will consider any negated declarations made by
# plugins before it considers wildcards. (similar to the way the OP system works)
# - If this option is set to false, LuckPerms will consider any wildcard assignments first.
apply-default-negated-permissions-before-wildcards: false
# If the plugin should parse regex permissions.
#
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
@ -432,6 +552,13 @@ apply-bukkit-attachment-permissions: true
# | Extra settings | #
# +----------------------------------------------------------------------------------------------+ #
# A list of context calculators which will be skipped when calculating contexts.
#
# - You can disable context calculators by either:
# => specifying the Java class name used by the calculator (e.g. com.example.ExampleCalculator)
# => specifying a sub-section of the Java package used by the calculator (e.g. com.example)
disabled-context-calculators: []
# Allows you to set "aliases" for the worlds sent forward for context calculation.
#
# - These aliases are provided in addition to the real world name. Applied recursively.
@ -467,7 +594,8 @@ group-weight:
# Controls whether server operators should exist at all.
#
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
# disabled.
# disabled. Note that vanilla features like the spawn-protection require an operator on the
# server to work.
enable-ops: true
# Enables or disables a special permission based system in LuckPerms for controlling OP status.
@ -501,6 +629,12 @@ commands-allow-op: true
# option to 'true.
vault-unsafe-lookups: false
# If LuckPerms should use the 'display name' of a group when returning groups in Vault API calls.
#
# - When this option is set to true, the display name of the group is returned.
# - When this option is set to false, the standard name/id of the group is returned.
vault-group-use-displaynames: true
# Controls which group LuckPerms should use for NPC players when handling Vault requests.
#
# - As NPCs aren't actually real players, LuckPerms does not load any user data for them. This
@ -531,9 +665,6 @@ vault-include-global: true
# If Vault operations should ignore any world arguments if supplied.
vault-ignore-world: false
# If LuckPerms should print debugging info to console when a plugin uses a Vault function
vault-debug: false
# +----------------------------------------------------------------------------------------------+ #
# | Miscellaneous (and rarely used) settings | #
# +----------------------------------------------------------------------------------------------+ #
@ -543,100 +674,37 @@ vault-debug: false
# - Useful if you're having issues with UUID forwarding or data not being loaded.
debug-logins: false
# If LuckPerms should use the "server-name" property from the "server.properties" file as the
# "server" option within LuckPerms.
use-server-properties-name: false
# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
# or less.
allow-invalid-usernames: false
# If LuckPerms should not require users to confirm bulkupdate operations.
#
# - When set to true, operations will be executed immediately.
# - This is not recommended, as bulkupdate has the potential to irreversibly delete large amounts of
# data, and is not designed to be executed automatically.
# - If automation is needed, users should prefer using the LuckPerms API.
skip-bulkupdate-confirmation: false
# If LuckPerms should prevent bulkupdate operations.
#
# - When set to true, bulkupdate operations (the /lp bulkupdate command) will not work.
# - When set to false, bulkupdate operations will be allowed via the console.
disable-bulkupdate: false
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
#
# - When this happens, the plugin will set their primary group back to default.
prevent-primary-group-removal: false
# If LuckPerms should update the list of commands sent to the client when permissions are changed.
update-client-command-list: true
# If LuckPerms should attempt to register "Brigadier" command list data for its commands.
register-command-list-data: true
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | DEFAULT ASSIGNMENTS | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This section allows you to define defaults to give users whenever they connect to the server.
# The default assignments are highly configurable and conditional.
#
# There is one default assignment built into LuckPerms, which will add all users to the "default"
# group if they are not a member of any other group. This setting cannot be disabled. However, you
# can use this section to add more of your own.
#
# IMPORTANT:
# In order to save storage space, LuckPerms does not store users who have no permissions defined,
# and are only a member of the default group. Adding default assignments to this section will negate
# this effect. It is HIGHLY RECCOMENDED that instead of assigning defaults here, you add permissions
# to the "default" group, or set the "default" group to inherit other groups, and then use the
# group-name-rewrite rule above.
#
# It is also important to note that these rules are considered every time a player logs into the
# server, and are applied directly to the user's data. Simply removing a rule here will not reverse
# the effect of that rule on any users who have already had it applied to them.
#
# The "has" and "lacks" conditions below support standard boolean logic, using the 'and' & 'or'
# characters used in Java.
# e.g. "(some.other.permission | some.permission.other) & some.thing.else" == a user has
# 'some.other.permission', or 'some.permission.other', and they also have 'some.thing.else'
#
# Groups are represented by the permission node: group.<group name>
# Per server and per world nodes are represented by "server-world/permission" or "server/permission"
#
# Within conditions, permission nodes MUST be escaped using "<" and ">". See the example below.
#
# Explanation of the examples below: (they're just to demonstrate the features & use cases)
#
# rule1:
# If a user is either in the vip or vip+ group, and they have the "titles.titlecollector" permission
# set to true, and the "some.random.permission" set to false... if they're not in the group
# "prison_titlepack" on the "prison" server, then give add them to the "prison_titlepack" group on
# the "prison" server, and remove "some.random.permission".
#
# rule2:
# If the user isn't in any of the following groups on the skyblock server: sb_level1, sb_level2,
# sb_level3, then add them to sb_level1 on the skyblock server.
#
# rule3:
# If the user is a member of the default group, remove them from default, add them to member, and
# set their primary group to member.
#
# WARNING: Unlike internal commands, this system does not ensure that a group exists before adding
# a user to it. It also does not unsure that a user is a member of a group before making that group
# their primary group.
#
# Before you use "give: group.<name>" or "set-primary-group", make sure that the group exists, and
# that the user is a member of the group.
default-assignments:
# rule1:
# if:
# has-true: (<group.vip> | <group.vip+>) & <titles.tilecollector>
# has-false: <some.random.permission>
# lacks: <prison/group.prison_titlepack>
# give:
# - prison/group.prison_titlepack
# take:
# - some.random.permission
# rule2:
# if:
# lacks: <skyblock/group.sb_level1> & <skyblock/group.sb_level2> & <skyblock/group.sb_level3>
# give:
# - skyblock/group.sb_level1
# rule3:
# if:
# has-true: <group.default>
# take:
# - group.default
# give:
# - group.member
# set-primary-group: member
# If LuckPerms should attempt to resolve Vanilla command target selectors for LP commands.
# See here for more info: https://minecraft.gamepedia.com/Commands#Target_selectors
resolve-command-selectors: false

View file

@ -1,36 +1,20 @@
# ------------------------------------------------------------------------- #
# This is the MV2 Config. If you mess it up, copy the values out #
# delete it, and it will be regenerated. Then use the ingame interface #
# to add your values back via the "/mv conf" command. #
# When in-game, simply type: "/mv conf ?" for help. #
# A config with explanations can be found here: #
# https://github.com/Multiverse/Multiverse-Core/wiki/config.yml #
# #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# #
# Do NOT delete this line from your config!!!! #
# ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# ------------------------------------------------------------------------- #
multiverse-configuration:
==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
enforceaccess: 'false'
prefixchat: 'true'
prefixchat: 'false'
prefixchatformat: '[%world%]%chat%'
useasyncchat: 'true'
teleportintercept: 'true'
firstspawnoverride: 'true'
displaypermerrors: 'true'
enablebuscript: 'false'
globaldebug: '0'
silentstart: 'false'
messagecooldown: '5000'
version: '2.9'
firstspawnworld: worldhub
firstspawnworld: world
teleportcooldown: '1000'
defaultportalsearch: 'false'
defaultportalsearch: 'true'
portalsearchradius: '128'
autopurge: 'true'
idonotwanttodonate: 'false'

View file

@ -1,51 +1,4 @@
worlds:
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: worldhub
allowWeather: 'true'
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -32270.5
y: 67.0
z: -8198.5
pitch: 20.6998
yaw: -1.3500259
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
@ -54,7 +7,7 @@ worlds:
style: NORMAL
pvp: 'true'
scale: '16.0'
respawnWorld: world
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
@ -77,7 +30,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
@ -93,15 +46,15 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_nether:
world:
==: MVWorld
hidden: 'false'
alias: world_nether
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '8.0'
respawnWorld: world
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
@ -124,12 +77,59 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 6.5
y: 64.0
z: -5.5
x: 0.0
y: 96.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_nether:
==: MVWorld
hidden: 'false'
alias: world_nether
color: WHITE
style: NORMAL
pvp: 'true'
scale: '8.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 208.0
y: 61.0
z: 112.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
@ -140,332 +140,3 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
plotworld:
==: MVWorld
hidden: 'false'
alias: plotworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -100.0
y: 65.0
z: 361.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-7282589520118052005'
generator: PlotSquared
playerLimit: '-1'
allowFlight: 'true'
flatworld:
==: MVWorld
hidden: 'false'
alias: flatworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -256.0
y: 4.0
z: -96.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4622440486943241231'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v1:
==: MVWorld
hidden: 'false'
alias: v1
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -3650.0
y: 67.0
z: -6500.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-846458178978090'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
worldhub:
==: MVWorld
hidden: 'false'
alias: worldhub
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 162.5
y: 4.0
z: -95.5
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-5692829584426207714'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v2:
==: MVWorld
hidden: 'false'
alias: v2
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1411.0
y: 79.0
z: -299.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4031384495743822299'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v3:
==: MVWorld
hidden: 'false'
alias: v3
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 2363.0
y: 71.0
z: -117.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-621660691330020'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v4:
==: MVWorld
hidden: 'false'
alias: v4
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: PEACEFUL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'false'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.0
y: 71.0
z: -33.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '7008642968894271479'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'

View file

@ -1,19 +0,0 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
SkeletonKingDrops:
Conditions:
- playerwithin 40
Drops:
- SkeletonKingItemDrops 1
- experience 100
- heroesexp 200
SkeletonKingItemDrops:
MinItems: 1
MaxItems: 2
Drops:
- KingsCrown 1 0.01
- SkeletonKingSword 0.1
- GOLD_NUGGET 32-64 1
- DIAMOND 1-12 0.8

View file

@ -1,47 +0,0 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
SkeletonKingSword:
Id: DIAMOND_SWORD
Data: 0
Display: '&3Greatsword of the Skeleton King'
Lore:
- '&6A powerful sword used by'
- '&6the King of Skeletons.'
Enchantments:
- DAMAGE_ALL:5
- KNOCKBACK:2
- FIRE_ASPECT:2
Attributes:
MainHand:
Health: 10
MovementSpeed: 0.1
KingsCrown:
Id: GOLDEN_HELMET
Data: 0
Amount: 1
Display: '&dCrown of the King'
Lore:
- '&6A kingly crowl that grants'
- '&6the wearer unwavering power!'
Enchantments:
- PROTECTION_ENVIRONMENTAL:2
- PROTECTION_PROJECTILE:2
- PROTECTION_FIRE:2
- PROTECTION_EXPLOSIONS:2
Hide:
- ATTRIBUTES
- ENCHANTS
Attributes:
Head:
Health: 10
KnockbackResistance: 10
BanditTunic:
Id: LEATHER_CHESTPLATE
Display: '&aBandit Tunic'
Lore:
- '&6A leather tunic taken from'
- '&6the corpse of a bandit.'
Options:
Color: 255,40,40

View file

@ -1,79 +0,0 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
SkeletalKnight:
Type: WITHER_SKELETON
Display: '&aSkeletal Knight'
Health: 40
Damage: 8
Equipment:
- IRON_HELMET HEAD
- IRON_CHESTPLATE CHEST
- IRON_LEGGINGS LEGS
- IRON_BOOTS FEET
- IRON_SWORD HAND
- SHIELD OFFHAND
Drops:
- GOLD_NUGGET{display="Gold Coin"} 1to2 0.5
LevelModifiers:
- health 5
- damage 0.5
Options:
MovementSpeed: 0.1
SkeletonKing:
Type: WITHER_SKELETON
Display: '&6Skeleton King'
Health: 500
Damage: 10
Skills:
- message{cooldown=20;m="<mob.name><&co> None may challenge the Skeleton King!"}
@PlayersInRadius{r=40} ~onCombat >0 0.2
- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
~onPlayerKill >0 1
- skill{s=SummonSkeletons} @self 0.1
- skill{s=SmashAttack} @target >0 0.2
Equipment:
- KingsCrown HEAD
- SkeletonKingSword HAND
Drops:
- SkeletonKingDrops
Options:
AlwaysShowName: true
MovementSpeed: 0.2
MaxCombatDistance: 25
PreventOtherDrops: true
SkeletalMinion:
Type: SKELETON
Display: '&2Skeletal Minion'
Health: 10
Damage: 2
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&aStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: '&aAngry Sludge'
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
- blockmask{material=SLIME_BLOCK;r=1;duration=100} @self ~onTimer:20

View file

@ -1,15 +0,0 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
CAVE_SPIDER:
Health: 30
Damage: 7
WITHER_SKELETON:
Health: 50
Damage: 10
GIANT:
Health: 1000
Damage: 20
Skills:
- potion{type=POISON;duration=100;lvl=1} @target ~onAttack

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@ -1,18 +0,0 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
RandomSkeletonKing:
MobType: SkeletonKing
Worlds: world
Chance: 0.001
Priority: 1
Action: REPLACE
Conditions:
- outside true
RandomSkeletalKnight:
MobType: SkeletalKnight
Worlds: world
Chance: 0.008
Priority: 1
Action: REPLACE

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@ -1,32 +0,0 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
SmashAttack:
Cooldown: 8
Conditions:
- targetwithin 25
Skills:
- message{cooldown=30;m="<mob.name><&co> Hahahah! I will crush you, fool!"} @PlayersInRadius{r=40}
- teleport @target
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
- delay 10
- damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5}
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- effect:explosion @Self
SummonSkeletons:
Cooldown: 15
Skills:
- message{m="<mob.name><&co> Arise, my minions!"} @PlayersInRadius{r=40}
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
AngrySludgePoison:
Cooldown: 10
Skills:
- potion{type=POISON;lvl=2;duration=100} @PlayersInRadius{r=15}
- effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5}
@Self

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@ -1,79 +0,0 @@
# For more information, check out the plugin manual or join us on Discord:
# http://www.mythicmobs.net
#
Configuration:
Version: 4.6
General:
AllowMetrics: true
CheckForUpdates: true
CompatibilityMode: false
DebugLevel: 0
ErrorLogging: true
Language: enUS
UseVolatileFeatures: true
Clock:
ClockInterval: 1
SaveInterval: 5
SpawnsInterval: 2
ScannerInterval: 10
CleanupInterval: 600
Components:
CustomSpawners: true
RandomSpawning: true
Mobs:
DespawnByDefault: true
EnableAIModifiers: true
EnableTimerSkills: true
EnableThreatTables: true
EnablePlayerFactions: true
EnableLegacySkills: false
KillMessagePrefix: ''
PreventOtherDropsByDefault: false
ShowHealth:
Radius: 25
Format: <mob.name> - <mob.php> (<mob.hp> / <mob.mhp>)
Scaling:
Default:
Enabled: true
PerBlocksFromSpawn: 250
world2:
Enabled: true
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 100
DefaultLevelModifiers:
Health: 0.1
Armor: 0
Damage: 0
KnockbackResistance: 0
Power: 0
RandomSpawning:
DisableVanillaSpawns: false
GenerateSpawnPoints: false
MaxMobsPerChunk: 2
SpawnRadiusPerPlayer: 64
SpawnRadiusPerPlayerY: 32
DespawnLazyRandomMobs: true
MaxGenerationTime: 20
PointsPerSecond:
Land: 5
Air: 0
Sea: 2
Lava: 0
Ground: 0
Compatibility:
Heroes:
Enabled: true
McMMO:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.mcmmo> experience for slaying <mob.name>
SkillAPI:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.skillapi> experience for slaying <mob.name>
Vault:
Enabled: true
ShowMoneyMessage: true
MoneyMessageFormat: You receive <drops.money> currency for slaying <mob.name>

5
OpenInv/config.yml Normal file
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@ -0,0 +1,5 @@
config-version: 5
settings:
disable-saving: false
locale: en_us
disable-offline-access: false

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@ -1,21 +0,0 @@
update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

View file

@ -1,10 +0,0 @@
title: '&6Plot Components'
presets:
- component: floor
cost: 0.0
pattern: '##wool'
name: '&6D&ai&cs&ec&bo &2F&3l&do&9o&4r'
icon: yellow_wool
description:
- '&6Spice up your plot floor'
permission: ''

View file

@ -1,588 +0,0 @@
plot:
aliases:
- plot
- plots
- p
- plotsquared
- plot2
- p2
- ps
- '2'
- plotme
- plotz
- ap
usage: ''
description: ''
confirmation: false
buy:
aliases:
- buy
usage: /plot buy
description: Buy the plot you are standing on
confirmation: false
save:
aliases:
- save
- backup
usage: ''
description: Save your plot
confirmation: false
load:
aliases:
- load
- restore
usage: /plot restore
description: Load your plot
confirmation: false
confirm:
aliases:
- confirm
usage: ''
description: Confirm an action
confirmation: false
template:
aliases:
- template
usage: /plot template [import|export] <world> <template>
description: Create or use a world template
confirmation: false
download:
aliases:
- download
- dl
usage: /plot download [schematic|bo3|world]
description: Download your plot
confirmation: false
changelog:
aliases:
- changelog
- cl
usage: /plot changelog
description: View the changelog
confirmation: false
setup:
aliases:
- setup
- create
usage: /plot setup
description: Setup wizard for plot worlds
confirmation: false
area:
aliases:
- area
- world
usage: /plot area <create|info|list|tp|regen>
description: Create a new PlotArea
confirmation: true
debugsavetest:
aliases:
- debugsavetest
usage: /plot debugsavetest
description: This command will force the recreation of all plots in the DB
confirmation: false
debugloadtest:
aliases:
- debugloadtest
usage: /plot debugloadtest
description: This debug command will force the reload of all plots in the DB
confirmation: false
createroadschematic:
aliases:
- createroadschematic
- crs
usage: /plot createroadschematic
description: Add a road schematic to your world using the roads around your current
plot
confirmation: false
debugallowunsafe:
aliases:
- debugallowunsafe
usage: /plot debugallowunsafe
description: Allow unsafe actions until toggled off
confirmation: false
regenallroads:
aliases:
- regenallroads
- rgar
usage: /plot regenallroads <world> [height]
description: Regenerate all roads in the map using the set road schematic
confirmation: false
claim:
aliases:
- claim
- c
usage: /plot claim
description: Claim the current plot you're standing on
confirmation: false
auto:
aliases:
- auto
- a
usage: /plot auto [length,width]
description: Claim the nearest plot
confirmation: false
visit:
aliases:
- visit
- v
- tp
- teleport
- goto
- home
- h
usage: /plot visit [<player>|<alias>|<world>|<id>] [#]
description: Visit someones plot
confirmation: false
set:
aliases:
- set
- s
usage: /plot set <biome|alias|home|flag> <value...>
description: Set a plot value
confirmation: false
clear:
aliases:
- clear
- reset
usage: /plot clear
description: Clear a plot
confirmation: true
delete:
aliases:
- delete
- dispose
- del
- reset
usage: /plot delete
description: Delete a plot
confirmation: true
trust:
aliases:
- trust
- t
usage: /plot trust <player>
description: Allow a player to build in a plot
confirmation: false
add:
aliases:
- add
usage: /plot add <player>
description: Allow a user to build while you are online
confirmation: false
leave:
aliases:
- leave
usage: ''
description: Leave a plot
confirmation: false
deny:
aliases:
- deny
- d
- ban
usage: /plot deny <player>
description: Deny a user from a plot
confirmation: false
remove:
aliases:
- remove
- r
- untrust
- ut
- undeny
- unban
- ud
usage: /plot remove <player>
description: Remove a player from a plot
confirmation: false
info:
aliases:
- info
- i
usage: /plot info <id>
description: Display plot info
confirmation: false
near:
aliases:
- near
- n
usage: /plot near
description: Display nearby players
confirmation: false
list:
aliases:
- list
- l
- find
- search
usage: /plot list <forsale|mine|shared|world|top|all|unowned|unknown|player|world|done|fuzzy
<search...>> [#]
description: List plots
confirmation: false
debug:
aliases:
- debug
usage: /plot debug [msg]
description: Show debug information
confirmation: false
schematic:
aliases:
- schematic
- sch
usage: /plot schematic <arg...>
description: Schematic command
confirmation: false
plugin:
aliases:
- plugin
- version
usage: ''
description: Show plugin information
confirmation: false
purge:
aliases:
- purge
usage: /plot purge world:<world> area:<area> id:<id> owner:<owner> shared:<shared>
unknown:[true|false]
description: Purge all plots for a world
confirmation: true
reload:
aliases:
- reload
usage: /plot reload
description: Reload configurations
confirmation: false
relight:
aliases:
- relight
usage: ''
description: Relight your plot
confirmation: false
merge:
aliases:
- merge
- m
usage: /plot merge <all|n|e|s|w> [removeroads]
description: Merge the plot you are standing on, with another plot
confirmation: true
debugpaste:
aliases:
- debugpaste
- dp
usage: /plot debugpaste
description: Upload settings.yml, worlds.yml, commands.yml and latest.log to www.hastebin.com
confirmation: false
unlink:
aliases:
- unlink
- u
- unmerge
usage: /plot unlink
description: Unlink a mega-plot
confirmation: true
kick:
aliases:
- kick
- k
usage: <player>
description: Kick a player from your plot
confirmation: false
rate:
aliases:
- rate
- rt
usage: /plot rate [#|next|purge]
description: Rate the plot
confirmation: false
debugclaimtest:
aliases:
- debugclaimtest
usage: ''
description: If you accidentally delete your database, this command will attempt
to restore all plots based on the data from plot signs. Execution time may vary
confirmation: false
inbox:
aliases:
- inbox
usage: /plot inbox [inbox] [delete <index>|clear|page]
description: Review the comments for a plot
confirmation: false
comment:
aliases:
- comment
- msg
usage: ''
description: Comment on a plot
confirmation: false
database:
aliases:
- database
- convert
usage: /plot database [area] <sqlite|mysql|import>
description: Convert/Backup Storage
confirmation: false
swap:
aliases:
- swap
- switch
usage: /plot swap <X;Z>
description: Swap two plots
confirmation: false
music:
aliases:
- music
usage: /plot music
description: Player music in a plot
confirmation: false
debugroadregen:
aliases:
- debugroadregen
usage: /plot debugroadregen
description: Regenerate all roads based on the road schematic
confirmation: false
debugexec:
aliases:
- debugexec
- exec
- $
usage: ''
description: Mutli-purpose debug command
confirmation: false
setflag:
aliases:
- setflag
- f
- flag
- setf
- setflag
usage: /plot flag <set|remove|add|list|info> <flag> <value>
description: Set plot flags
confirmation: false
target:
aliases:
- target
usage: /plot target <<plot>|nearest>
description: Target a plot with your compass
confirmation: false
debugfixflags:
aliases:
- debugfixflags
usage: /plot debugfixflags <world>
description: Attempt to fix all flags for a world
confirmation: false
move:
aliases:
- move
- debugmove
usage: /plot move <X;Z>
description: Move a plot
confirmation: false
condense:
aliases:
- condense
usage: ''
description: Condense a plotworld
confirmation: false
copy:
aliases:
- copy
- copypaste
usage: /plot copy <X;Z>
description: Copy a plot
confirmation: false
chat:
aliases:
- chat
usage: /plot chat [on|off]
description: Toggle plot chat on or off
confirmation: false
trim:
aliases:
- trim
usage: /plot trim <world> [regenerate]
description: Delete unmodified portions of your plotworld
confirmation: false
done:
aliases:
- done
- submit
usage: ''
description: Mark a plot as done
confirmation: false
continue:
aliases:
- continue
usage: ''
description: Continue a plot that was previously marked as done
confirmation: false
bo3:
aliases:
- bo3
- bo2
usage: ''
description: Mark a plot as done
confirmation: false
middle:
aliases:
- middle
- center
- centre
usage: /plot middle
description: Teleports you to the center of the plot
confirmation: false
grant:
aliases:
- grant
usage: /plot grant <check|add> [player]
description: ''
confirmation: false
setowner:
aliases:
- setowner
- owner
- so
- seto
usage: /plot setowner <player>
description: Set the plot owner
confirmation: true
setdescription:
aliases:
- setdescription
- desc
- setdesc
- setd
- description
usage: /plot desc <description>
description: Set the plot description
confirmation: false
setbiome:
aliases:
- setbiome
- biome
- sb
- setb
- b
usage: /plot biome [biome]
description: Set the plot biome
confirmation: false
setalias:
aliases:
- setalias
- alias
- sa
- name
- rename
- setname
- seta
- nameplot
usage: /plot alias <set|remove> <alias>
description: Set the plot name
confirmation: false
sethome:
aliases:
- sethome
- sh
- seth
usage: /plot sethome [none]
description: Set the plot home
confirmation: false
cluster:
aliases:
- cluster
- clusters
usage: ''
description: Manage a plot cluster
confirmation: false
debugimportworlds:
aliases:
- debugimportworlds
usage: ''
description: Import worlds by player name
confirmation: false
toggle:
aliases:
- toggle
- attribute
usage: ''
description: Toggle per user settings
confirmation: false
worldedit:
aliases:
- worldedit
- we
- wea
usage: ''
description: Toggle worldedit area restrictions
confirmation: false
titles:
aliases:
- titles
usage: ''
description: Toggle plot title messages
confirmation: false
chatspy:
aliases:
- chatspy
- spy
usage: ''
description: Toggle admin chat spying
confirmation: false
clear-confirmation:
aliases:
- clear-confirmation
usage: ''
description: Toggle autoclear confirmation
confirmation: false
chat:
aliases:
- chat
usage: ''
description: Toggle plot chat
confirmation: false
time:
aliases:
- time
usage: ''
description: Toggle plot time settings
confirmation: false
help:
aliases:
- help
- he
- '?'
usage: help [category|#]
description: Get this help menu
confirmation: false
uuidconvert:
aliases:
- uuidconvert
usage: /plot uuidconvert <lower|offline|online>
description: Debug UUID conversion
confirmation: false
weanywhere:
aliases:
- weanywhere
- wea
usage: /plot weanywhere
description: Force bypass of WorldEdit
confirmation: false
trimchunks:
aliases:
- trimchunks
usage: /plot trimchunks <world> <boolean-delete-unowned>
description: Delete unmodified portions of your plotworld
confirmation: false
generatebiome:
aliases:
- generatebiome
- bg
- gb
usage: /plots generatebiome <biome>
description: Generate a biome in your plot
confirmation: false
moveto512:
aliases:
- moveto512
usage: /plots moveto512 [world]
description: Move plots to a 512 sized region
confirmation: false

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@ -1,573 +0,0 @@
# This value is not configurable. It shows the platform you are using.
platform: "Bukkit"
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
# Leave it off if you don't need it, it can spam your console.
debug: true
# The big text that appears when you enter a plot.
# For a single plot set `/plot flag set titles false` to disable it.
# For just you run `/plot toggle titles` to disable it.
# For all plots: Add `titles: false` in the worlds.yml flags block to disable it.
titles: true
# Redstone related settings
redstone:
# Disable redstone in unoccupied plots
disable-unoccupied: false
# Disable redstone when all owners/trusted/members are offline
disable-offline: false
# Detect and cancel invalid pistons on the edge of plots (e.g. placed with WorldEdit)
detect-invalid-edge-pistons: false
# UUID settings
# DO NOT EDIT them unless you know what you are doing.
uuid:
# Force using offline UUIDs (it usually detects the right mode)
offline: false
# Force using lowercase UUIDs
force-lowercase: false
# Use a database to store UUID/name info
use-sqluuidhandler: false
# How many UUIDs that may be stored in the cache
uuid-cache-size: 100000
# Rate limit (per 10 minutes) for background UUID fetching from the Mojang API
background-limit: 200
# Rate limit (per 10 minutes) for random UUID fetching from the Mojang API
impromptu-limit: 300
# Timeout (in milliseconds) for non-blocking UUID requests (mostly commands)
non-blocking-timeout: 3000
# Timeout (in milliseconds) for blocking UUID requests (events)
blocking-timeout: 10
# Whether or not PlotSquared should read from the legacy database
legacy-database-support: true
# Whether or not PlotSquared should return Unknown if it fails to fulfill a request
unknown-as-default: true
# Whether or not automatic background caching should be enabled. It is HIGHLY recommended to keep this turned on. This should only be disabled if the server has a very large number of plots (>100k)
background-caching-enabled: true
# Whether the PaperMC service is enabled
service-paper: true
# Whether the LuckPerms service is enabled
service-luckperms: true
# Whether the Bukkit service is enabled
service-bukkit: true
# Whether the EssentialsX service is enabled
service-essentialsx: true
# Whether the BungeePerms service is enabled
service-bungee-perms: true
# Enable or disable parts of the plugin
# Note: A cache will use some memory if enabled
enabled-components:
# The database stores all the plots
database: true
# Events are needed to track a lot of things
events: true
# Commands are used to interact with the plugin
commands: true
# Whether we should notify you about updates or not.
update-notifications: true
# Stores user metadata in a database
persistent-meta: true
# Optimizes permission checks
permission-cache: true
# Optimizes block changing code
block-cache: true
# Getting a rating won't need the database
rating-cache: true
# Allow WorldEdit to be restricted to plots
worldedit-restrictions: true
# Allow economy to be used to sell, claim or buy plots.
economy: true
# Expiry will clear old or simplistic plots
plot-expiry: false
# Processes chunks (trimming, or entity/tile limits)
chunk-processor: false
# Kill mobs on roads (Chicken, Cow, etc.)
kill-road-mobs: false
# Kill items on roads (Stick, Paper, etc.)
kill-road-items: false
# Kill vehicles on roads (Boat, Minecart, etc.)
kill-road-vehicles: false
# Notify a player of any missed plot comments upon plot entry
comment-notifier: false
# Let players claim entire worlds with PlotSquared
worlds: false
# Actively purge invalid database entries
database-purger: false
# Delete plots when a player is banned.
# Note: This only works with the /minecraft:ban command. Any punishment plugin like LiteBans is not supported.
ban-deleter: false
# Allows PlaceholderAPI placeholders to be used in captions, flags, etc.
external-placeholders: true
# Make road regeneration persistent across restarts
persistent-road-regen: false
# Enable the `/plot component` preset GUI
# Read more about components here: https://wiki.intellectualsites.com/en/plotsquared/installation/plot-components
component-presets: true
# Use UUID cache to complete usernames
extended-username-completion: true
# Command aliases that will be tab completed
tab-completed-aliases:
- "plot"
- "plots"
- "p"
- "plotsquared"
- "plot2"
- "p2"
- "ps"
- "2"
- "plotme"
- "plotz"
- "ap"
# This is an auto clearing task called `task1`
auto-clear:
task1:
threshold: 1
required-plots: -1
confirmation: true
days: 7
skip-account-age-days: -1
worlds:
- "*"
# See: https://wiki.intellectualsites.com/en/plotsquared/optimization/plot-analysis for a description of each value.
calibration:
variety: 0
variety-sd: 0
changes: 0
changes-sd: 1
faces: 0
faces-sd: 0
data-sd: 0
air: 0
air-sd: 0
data: 0
# Misc settings
done:
# Require a plot marked as done to download (/plot download)
required-for-download: false
# Only plots marked as done can be rated
required-for-ratings: false
# Restrict building when a plot is marked as done
restrict-building: false
# The limit being how many plots a player can claim
counts-towards-limit: true
# Configure the paths that will be used
paths:
schematics: "schematics"
scripts: "scripts"
templates: "templates"
translations: "translations"
# Schematic and Asset interface related settings
web:
# The web interface for schematics
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports plot uploads, downloads and saves
url: "https://empcraft.com/plots/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
# Rating related settings
ratings:
# Replace the rating system with a like system. Will add /plot like/dislike, and remove the rating command
use-likes: false
# Rating categories
categories: []
# Teleportation related settings
teleport:
# Teleport to your plot on death
on-death: false
# Teleport to your plot on login
on-login: false
# Teleport to your plot on claim
on-claim: true
# Add a delay to all teleport commands
# Assign `plots.teleport.delay.bypass` to bypass the cooldown.
delay: 0
# The visit command is ordered by world instead of globally
per-world-visit: false
# Chunk processor related settings
# See https://wiki.intellectualsites.com/en/plotsquared/optimization/chunk-processor for more information.
chunk-processor:
# Auto trim will not save chunks which aren't claimed
auto-trim: false
# Max tile entities per chunk
max-tiles: 4096
# Max entities per chunk
max-entities: 512
# Disable block physics
disable-physics: false
# Claim related settings
claim:
# The max plots claimed in a single `/plot auto <size>` command
max-auto-area: 4
# Relating to how many plots someone can claim
limit:
# Should the limit be global (over multiple worlds)
global: false
# The max. range of permissions to check e.g. plots.plot.127
# The value covers the range to check only, you need to assign the permission to players/groups still
# Modifying the value does NOT change the amount of plots players can claim
max-plots: 127
# Chat related settings
chat:
# Sometimes console color doesn't work, you can disable it here
console-color: true
# Should the chat be interactive?
interactive: true
# Settings related to tab completion
tab-completions:
# The time in seconds how long tab completions should remain in cache.
# 0 will disable caching. Lower values may be less performant.
cache-expiration: 15
# Settings relating to PlotSquared's GlobalBlockQueue
queue:
# Average time per tick spent completing chunk tasks in ms.
# Waits (chunk task time / target_time) ticks before completely the next task.
target-time: 65
# Enable or disable parts of the plugin specific to using Paper
paper-components:
# Enable Paper's listeners.
paper-listeners: true
# Prevent entities from leaving plots
entity-pathing: true
# Cancel entity spawns when the chunk is loaded if the PlotArea's mob spawning is off
cancel-chunk-spawn: true
# Use paper's PlayerLaunchProjectileEvent to cancel projectiles
player-projectile: true
# Cancel entity spawns from spawners before they happen (performance buff)
spawner-spawn: true
# Cancel entity spawns from tick spawn rates before they happen (performance buff)
creature-spawn: true
# Check the tile entity limit on block placement
tile-entity-check: true
# Use Paper's async tab completion
async-tab-completion: false
# Confirmation timeout related settings
confirmation:
# Timeout before a confirmation prompt expires
confirmation-timeout-seconds: 20
# Backup related settings
# See https://wiki.intellectualsites.com/en/plotsquared/backups for more information.
backup:
# Automatically backup plots when destructive commands are performed, e.g. /plot clear
automatic-backups: true
# Maximum amount of backups associated with a plot
backup-limit: 3
# Whether or not backups should be deleted when the plot is unclaimed
delete-on-unclaim: true
# Schematic Settings
# See https://wiki.intellectualsites.com/en/plotsquared/schematics/on-claim for more information.
schematics:
# Whether schematic based generation should paste schematic on top of plots, or from Y=1
paste-on-top: true
# Whether schematic based road generation should paste schematic on top of roads, or from Y=1
paste-road-on-top: true
# Update checker settings
updatechecker:
# How often to poll for updates (in minutes)
poll-rate: 360
# Only notify console once after an update is found
notify-once: true
# General settings
general:
# Display scientific numbers (4.2E8)
scientific: false
# Replace wall when merging
merge-replace-wall: true
# Blocks that may not be used in plot components
# Checkout the wiki article regarding plot components before modifying: https://wiki.intellectualsites.com/en/plotsquared/installation/plot-components
invalid-blocks:
- "acacia_button"
- "acacia_fence_gate"
- "acacia_door"
- "acacia_pressure_plate"
- "acaia_trapdoor"
- "acacia_sapling"
- "acacia_sign"
- "acacia_wall_sign"
- "acacia_leaves"
- "birch_button"
- "birch_fence_gate"
- "birch_door"
- "birch_pressure_plate"
- "birch_trapdoor"
- "birch_sapling"
- "birch_sign"
- "birch_wall_sign"
- "birch_leaves"
- "dark_oak_button"
- "dark_oak_fence_gate"
- "dark_oak_door"
- "dark_oak_pressure_plate"
- "dark_oak_trapdoor"
- "dark_oak_sapling"
- "dark_oak_sign"
- "dark_oak_wall_sign"
- "dark_oak_leaves"
- "jungle_button"
- "jungle_fence_gate"
- "jungle_door"
- "jungle_pressure_plate"
- "jungle_trapdoor"
- "jungle_sapling"
- "jungle_sign"
- "jungle_wall_sign"
- "jungle_leaves"
- "oak_button"
- "oak_fence_gate"
- "oak_door"
- "oak_pressure_plate"
- "oak_trapdoor"
- "oak_sapling"
- "oak_sign"
- "oak_wall_sign"
- "oak_leaves"
- "spruce_button"
- "spruce_fence_gate"
- "spruce_door"
- "spruce_pressure_plate"
- "spruce_trapdoor"
- "spruce_sapling"
- "spruce_sign"
- "spruce_wall_sign"
- "spruce_leaves"
- "activator_rail"
- "detector_rail"
- "rail"
- "allium"
- "azure_bluet"
- "blue_orchid"
- "dandelion"
- "lilac"
- "orange_tulip"
- "oxeye_daisy"
- "peony"
- "pink_tulip"
- "poppy"
- "potted_allium"
- "potted_azure_bluet"
- "potted_birch_sapling"
- "potted_blue_orchid"
- "potted_brown_mushroom"
- "potted_cactus"
- "potted_fern"
- "potted_jungle_sapling"
- "potted_oak_sapling"
- "potted_orange_tulip"
- "potted_oxeye_daisy"
- "potted_pink_tulip"
- "potted_red_mushroom"
- "potted_red_tulip"
- "red_mushroom"
- "red_tulip"
- "potted_spruce_sapling"
- "potted_white_tulip"
- "rose_bush"
- "sunflower"
- "white_tulip"
- "cornflower"
- "wither_rose"
- "attached_melon_stem"
- "attached_pumpkin_stem"
- "melon_stem"
- "pumpkin_stem"
- "mushroom_stem"
- "beetroots"
- "brown_mushroom"
- "cactus"
- "carrots"
- "chorus_flower"
- "chorus_plant"
- "cocoa"
- "dead_bush"
- "fern"
- "kelp_plant"
- "large_fern"
- "lily_pad"
- "potatoes"
- "sea_pickle"
- "seagrass"
- "sugar_cane"
- "tall_grass"
- "tall_seagrass"
- "vine"
- "wheat"
- "bamboo"
- "anvil"
- "barrier"
- "beacon"
- "brewing_stand"
- "bubble_column"
- "cake"
- "cobweb"
- "comparator"
- "creeper_head"
- "creeper_wall_header"
- "damaged_anvil"
- "daylight_detector"
- "dragon_egg"
- "dragon_head"
- "dragon_wall_head"
- "enchanting_table"
- "end_gateway"
- "end_portal"
- "end_rod"
- "ender_chest"
- "chest"
- "flower_pot"
- "grass"
- "heavy_weighted_pressure_plate"
- "lever"
- "light_weighted_pressure_plate"
- "player_head"
- "redstone_wire"
- "repeater"
- "comparator"
- "redstone_torch"
- "torch"
- "redstone_wall_torch"
- "wall_torch"
- "sign"
- "skeleton_skull"
- "skeleton_wall_skull"
- "snow"
- "stone_pressure_plate"
- "trapped_chest"
- "tripwire"
- "tripwire_hook"
- "turtle_egg"
- "wall_sign"
- "zombie_head"
- "zombie_wall_head"
- "bell"
- "black_bed"
- "black_banner"
- "black_carpet"
- "black_concrete_powder"
- "black_wall_banner"
- "blue_bed"
- "blue_banner"
- "blue_carpet"
- "blue_concrete_powder"
- "blue_wall_banner"
- "brown_bed"
- "brown_banner"
- "brown_carpet"
- "brown_concrete_powder"
- "brown_wall_banner"
- "cyan_bed"
- "cyan_banner"
- "cyan_concrete_powder"
- "cyan_carpet"
- "cyan_wall_banner"
- "gray_bed"
- "gray_banner"
- "gray_concrete_powder"
- "gray_carpet"
- "gray_wall_banner"
- "green_bed"
- "green_banner"
- "green_concrete_powder"
- "green_carpet"
- "green_wall_banner"
- "light_blue_bed"
- "light_blue_banner"
- "light_blue_concrete_powder"
- "light_blue_carpet"
- "light_blue_wall_banner"
- "light_gray_bed"
- "light_gray_banner"
- "light_gray_concrete_powder"
- "light_gray_carpet"
- "light_gray_wall_banner"
- "lime_bed"
- "lime_banner"
- "lime_concrete_powder"
- "lime_carpet"
- "lime_wall_banner"
- "magenta_bed"
- "magenta_banner"
- "magenta_concrete_powder"
- "magenta_carpet"
- "magenta_wall_banner"
- "orange_bed"
- "orange_banner"
- "orange_concrete_powder"
- "orange_carpet"
- "orange_wall_banner"
- "pink_bed"
- "pink_banner"
- "pink_concrete_powder"
- "pink_carpet"
- "pink_wall_banner"
- "purple_bed"
- "purple_banner"
- "purple_concrete_powder"
- "purple_carpet"
- "purple_wall_banner"
- "red_bed"
- "red_banner"
- "red_concrete_powder"
- "red_carpet"
- "red_wall_banner"
- "white_bed"
- "white_banner"
- "white_concrete_powder"
- "white_carpet"
- "white_wall_banner"
- "yellow_bed"
- "yellow_banner"
- "yellow_concrete_powder"
- "yellow_carpet"
- "yellow_wall_banner"
- "brain_coral"
- "brain_coral_fan"
- "brain_coral_wall_fan"
- "bubble_coral"
- "bubble_coral_block"
- "bubble_coral_fan"
- "bubble_coral_wall_fan"
- "dead_brain_coral"
- "dead_brain_coral_block"
- "dead_brain_coral_fan"
- "dead_brain_coral_wall_fan"
- "dead_bubble_coral"
- "dead_bubble_coral_fan"
- "dead_bubble_coral_wall_fan"
- "dead_fire_coral"
- "dead_fire_coral_block"
- "dead_fire_coral_fan"
- "dead_fire_coral_wall_fan"
- "dead_horn_coral"
- "dead_horn_coral_block"
- "dead_horn_coral_fan"
- "dead_tube_coral"
- "dead_tube_coral_wall_fan"
- "dried_kelp_block"
- "horn_coral"
- "horn_coral_block"
- "horn_coral_fan"
- "horn_coral_wall_fan"
- "tube_coral"
- "tube_coral_block"
- "tube_coral_fan"
- "tube_coral_wall_fan"

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@ -1,8 +0,0 @@
# Whether update notifications are enabled
enabled=true
# CI path
path=https://ci.athion.net/
# Job name
job=PlotSquared-Releases
# Artifact pattern
artifact=^PlotSquared-Bukkit-(?<version>[0-9.]+).jar$

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@ -1,56 +0,0 @@
configuration_version: v5
worlds:
plotworld:
plot:
height: 62
biome: minecraft:forest
size: 42
filling: stone:100
auto_merge: false
bedrock: true
create_signs: true
floor: grass_block:100
wall:
filling: stone:100
block_claimed: sandstone_slab:100
height: 62
block: stone_slab:100
place_top_block: true
misc_spawn_unowned: false
road:
block: quartz_block:100
height: 62
width: 7
flags: {}
home:
nonmembers: side
default: side
schematic:
specify_on_claim: false
on_claim: false
file: 'null'
schematics: []
economy:
prices:
merge: 100
sell: 100
claim: 100
use: false
chat:
enabled: false
forced: false
limits:
max-members: 128
world:
max_height: 256
gamemode: creative
min_height: 1
border: false
event:
spawn:
egg: false
breeding: false
custom: true
natural_mob_spawning: false
mob_spawner_spawning: false
flags: {}

View file

@ -1,54 +0,0 @@
worlds:
plotworld:
plot:
height: 64
biome: FOREST
size: 42
filling:
- '1:0'
auto_merge: false
bedrock: true
create_signs: true
floor:
- '2:0'
wall:
filling: '1:0'
block_claimed: '44:1'
height: 64
block: '44:0'
misc_spawn_unowned: false
road:
block: '155:0'
height: 64
width: 7
home:
nonmembers: side
default: side
schematic:
specify_on_claim: false
on_claim: false
file: 'null'
economy:
prices:
merge: 100
sell: 100
claim: 100
use: false
chat:
enabled: false
limits:
max-members: 128
world:
max_height: 256
gamemode: creative
min_height: 1
border: false
event:
spawn:
egg: false
breeding: false
custom: true
natural_mob_spawning: false
mob_spawner_spawning: false
flags: {}
mob_damage: false

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@ -1,16 +0,0 @@
/*
This will increase a player's allowed plots by the provided value
/plot debugexec runasync addperm <player> <amount>
*/
var uuid = UUIDHandler.getUUID('%s0', null);
if (uuid === null) {
C_INVALID_PLAYER.send(PlotPlayer, '%s0');
} else if (!MathMan.class.static.isInteger('%s1')) {
C_NOT_VALID_NUMBER.send(PlotPlayer, '(0, ' + Settings.MAX_PLOTS + ')');
} else {
var amount = parseInt('%s1');
var pp = IMP.wrapPlayer(UUIDHandler.getUUIDWrapper().getOfflinePlayer(uuid).player);
var allowed = pp.getAllowedPlots();
MainUtil.class.static.sendMessage(PlotPlayer, '$4Setting permission: plots.plot.' + (allowed + amount) + ' for %s0');
IMP.getEconomyHandler().setPermission("", pp.getName(), 'plots.plot.' + (allowed + amount), true);
}

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@ -1,12 +0,0 @@
/*
This script will fix all signs in the world.
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
if (!plot.isMerged() || !plot.getMerged(0)) {
plot.setSign();
PS.class.static.log('&cSetting sign for: ' + plot);
}
java.lang.Thread.sleep(10);
}

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@ -1,48 +0,0 @@
/*
Need to script something quick with PlotSquared?
/plot debugexec runasync automerge.js <removeroads>
This is an example script that will auto merge all plots
The following utility classes are usable:
- PS
- TaskManager
- TitleManager
- ConsolePlayer
- SchematicHandler
- ChunkManager
- BlockManager
- SetupUtils
- EventUtil
- UUIDHandler
- DBFunc
- HybridUtils
- IMP ( BukkitMain or SpongeMain)
- MainCommand
- MainUtil
- Settings
- StringMan
- MathMan
- C ( use C_ )
- Permissions ( use Permissions_ )
For more information see: https://github.com/IntellectualSites/PlotSquared/wiki/Scripting
*/
var plots = PS.sortPlots(PS.getPlots());
PS.class.static.log("Attempting to auto merge " + plots.size() + " plots");
if ("%s0" === "true") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
}
}
else if ("%s0" === "false") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
}
}
else {
C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>");
MainUtil.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
}

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@ -1,10 +0,0 @@
/*
Fixes border around plots
/plot debugexec runasync fixborder.js <Plot ID>
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
PS.class.static.log("Attempting to fix border for " + plots.size() + " plots");
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.setComponent("border", "%s0");
}

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@ -1,32 +0,0 @@
/*
* Script to find the furthest plot from origin in a world:
* - /plot debugexec runasync furthest.js <plotworld>
*/
if (PS.hasPlotArea("%s0")) {
var plots = PS.getAllPlotsRaw().get("%s0").values().toArray();
var max = 0;
var maxplot;
for (var i in plots) {
var plot = plots[i];
if (plot.x > max) {
max = plot.x;
maxplot = plot;
}
if (plot.y > max) {
max = plot.y;
maxplot = plot;
}
if (-plot.x > max) {
max = -plot.x;
maxplot = plot;
}
if (-plot.y > max) {
max = -plot.y;
maxplot = plot;
}
}
PS.class.static.log(plot);
} else {
PlotPlayer.sendMessage("Usage: /plot debugexec runasync furthest.js <plotworld>");
}

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@ -1,2 +0,0 @@
// This command is registered from the start.js file which is run during startup
PlotPlayer.sendMessage("Hello World!");

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@ -1,12 +0,0 @@
/*
This script will reset all biomes in claimed plots
*/
var plots = PS.sortPlotsByTemp(PS.getPlots());
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
if (!plot.isMerged() || !plot.getMerged(0)) {
plot.setBiome("%s0", null);
PS.class.static.log('&cSetting biome for: ' + plot);
}
java.lang.Thread.sleep(1000);
}

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@ -1,7 +0,0 @@
// Add your commands to this list
var commands = ["mycommand"];
// Command registration:
for (var i in commands) {
MainCommand.class.static.onCommand(PlotPlayer, "plot", "debugexec", "addcmd", commands[i] + ".js");
}

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@ -1,30 +0,0 @@
global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
suppressed reports:

View file

@ -2,10 +2,10 @@
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at
# https://www.spigotmc.org/go/bukkit-yml
#
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to https://www.spigotmc.org/go/irc )
# Forums: https://www.spigotmc.org/
@ -13,6 +13,7 @@
settings:
use-map-color-cache: true
allow-end: true
warn-on-overload: true
permissions-file: permissions.yml
@ -24,6 +25,8 @@ settings:
shutdown-message: Server closed
minimum-api: none
spawn-limits:
water-underground-creature: 5
axolotls: 5
water-ambient: 20
monsters: 50
animals: 8
@ -32,6 +35,8 @@ spawn-limits:
chunk-gc:
period-in-ticks: 400
ticks-per:
water-underground-creature-spawns: 1
axolotl-spawns: 1
water-spawns: 1
water-ambient-spawns: 1
ambient-spawns: 1

View file

@ -1,288 +0,0 @@
# This is the main configuration file for Paper.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
#
# If you need help with the configuration or have any questions related to Paper,
# join us in our Discord or IRC channel.
#
# Discord: https://discord.gg/papermc
# IRC: #paper @ irc.esper.net ( https://webchat.esper.net/?channels=paper )
# Website: https://papermc.io/
# Docs: https://paper.readthedocs.org/
use-display-name-in-quit-message: false
verbose: false
config-version: 20
settings:
fix-entity-position-desync: true
track-plugin-scoreboards: false
max-joins-per-tick: 3
player-auto-save-rate: -1
max-player-auto-save-per-tick: -1
console-has-all-permissions: false
chunk-tasks-per-tick: 1000
load-permissions-yml-before-plugins: true
bungee-online-mode: true
region-file-cache-size: 256
incoming-packet-spam-threshold: 300
save-player-data: true
use-alternative-luck-formula: false
use-versioned-world: false
suggest-player-names-when-null-tab-completions: true
enable-player-collisions: true
save-empty-scoreboard-teams: false
velocity-support:
enabled: false
online-mode: false
secret: ''
async-chunks:
enable: true
threads: -1
watchdog:
early-warning-every: 5000
early-warning-delay: 10000
spam-limiter:
recipe-spam-increment: 1
recipe-spam-limit: 20
tab-spam-increment: 1
tab-spam-limit: 500
book-size:
page-max: 2560
total-multiplier: 0.98
unsupported-settings:
allow-headless-pistons: false
allow-permanent-block-break-exploits: false
allow-piston-duplication: false
allow-permanent-block-break-exploits-readme: This setting controls if players
should be able to break bedrock, end portals and other intended to be permanent
blocks.
allow-piston-duplication-readme: This setting controls if player should be able
to use TNT duplication, but this also allows duplicating carpet, rails and potentially
other items
allow-headless-pistons-readme: This setting controls if players should be able
to create headless pistons.
console:
enable-brigadier-highlighting: true
enable-brigadier-completions: true
messages:
no-permission: '&cI''m sorry, but you do not have permission to perform this command.
Please contact the server administrators if you believe that this is in error.'
kick:
authentication-servers-down: ''
connection-throttle: Connection throttled! Please wait before reconnecting.
flying-player: Flying is not enabled on this server
flying-vehicle: Flying is not enabled on this server
timings:
enabled: true
verbose: true
server-name-privacy: false
hidden-config-entries:
- database
- settings.bungeecord-addresses
- settings.velocity-support.secret
- settings.seed
- settings.seed.dungeon
- settings.seed.end-spike
- server-ip
- worldgen.seeds.populator
history-interval: 300
history-length: 3600
server-name: Unknown Server
world-settings:
default:
allow-using-signs-inside-spawn-protection: false
piglins-guard-chests: true
ender-dragons-death-always-places-dragon-egg: false
update-pathfinding-on-block-update: true
fix-wither-targeting-bug: false
only-players-collide: false
allow-vehicle-collisions: true
portal-search-vanilla-dimension-scaling: true
fix-climbing-bypassing-cramming-rule: false
max-leash-distance: 10.0
should-remove-dragon: false
zombies-target-turtle-eggs: true
phantoms-do-not-spawn-on-creative-players: true
phantoms-only-attack-insomniacs: true
iron-golems-can-spawn-in-air: false
zombie-villager-infection-chance: -1.0
delay-chunk-unloads-by: 10s
light-queue-size: 20
seed-based-feature-search: true
portal-create-radius: 16
entities-target-with-follow-range: false
fix-zero-tick-instant-grow-farms: true
fixed-chunk-inhabited-time: -1
disable-teleportation-suffocation-check: false
remove-corrupt-tile-entities: false
optimize-explosions: true
per-player-mob-spawns: true
experience-merge-max-value: -1
use-vanilla-world-scoreboard-name-coloring: false
enable-treasure-maps: true
treasure-maps-return-already-discovered: false
prevent-moving-into-unloaded-chunks: true
max-auto-save-chunks-per-tick: 6
falling-block-height-nerf: 0
tnt-entity-height-nerf: 0
portal-search-radius: 128
filter-nbt-data-from-spawn-eggs-and-related: true
max-entity-collisions: 2
disable-creeper-lingering-effect: false
duplicate-uuid-resolver: saferegen
duplicate-uuid-saferegen-delete-range: 32
disable-thunder: false
skeleton-horse-thunder-spawn-chance: 0.01
disable-ice-and-snow: false
count-all-mobs-for-spawning: false
keep-spawn-loaded-range: 10
keep-spawn-loaded: true
auto-save-interval: -1
armor-stands-do-collision-entity-lookups: true
nether-ceiling-void-damage-height: 0
water-over-lava-flow-speed: 5
grass-spread-tick-rate: 4
bed-search-radius: 1
use-faster-eigencraft-redstone: true
allow-non-player-entities-on-scoreboards: false
disable-explosion-knockback: false
container-update-tick-rate: 3
parrots-are-unaffected-by-player-movement: false
prevent-tnt-from-moving-in-water: false
non-player-arrow-despawn-rate: 1200
creative-arrow-despawn-rate: 1200
armor-stands-tick: true
spawner-nerfed-mobs-should-jump: false
allow-leashing-undead-horse: false
baby-zombie-movement-speed: 0.5
all-chunks-are-slime-chunks: false
mob-spawner-tick-rate: 2
game-mechanics:
fix-curing-zombie-villager-discount-exploit: true
disable-mob-spawner-spawn-egg-transformation: false
nerf-pigmen-from-nether-portals: false
disable-pillager-patrols: false
scan-for-legacy-ender-dragon: true
disable-chest-cat-detection: false
shield-blocking-delay: 5
disable-end-credits: false
disable-player-crits: false
disable-sprint-interruption-on-attack: false
disable-relative-projectile-velocity: false
disable-unloaded-chunk-enderpearl-exploit: true
pillager-patrols:
spawn-chance: 0.2
spawn-delay:
per-player: false
ticks: 12000
start:
per-player: false
day: 5
max-growth-height:
cactus: 3
reeds: 3
bamboo:
max: 16
min: 11
fishing-time-range:
MinimumTicks: 100
MaximumTicks: 600
despawn-ranges:
soft: 28
hard: 96
lightning-strike-distance-limit:
sound: -1
impact-sound: -1
flash: -1
frosted-ice:
enabled: true
delay:
min: 20
max: 40
lootables:
auto-replenish: false
restrict-player-reloot: true
reset-seed-on-fill: true
max-refills: -1
refresh-min: 12h
refresh-max: 2d
hopper:
cooldown-when-full: true
disable-move-event: false
alt-item-despawn-rate:
enabled: true
items:
COBBLESTONE: 300
anti-xray:
use-permission: false
lava-obscures: false
enabled: true
engine-mode: 1
chunk-edge-mode: 2
max-chunk-section-index: 3
update-radius: 2
hidden-blocks:
- gold_ore
- iron_ore
- coal_ore
- lapis_ore
- mossy_cobblestone
- obsidian
- chest
- diamond_ore
- redstone_ore
- clay
- emerald_ore
- ender_chest
replacement-blocks:
- stone
- oak_planks
squid-spawn-height:
maximum: 0.0
generator-settings:
flat-bedrock: false
baby-zombie-movement-modifier: 0.5
viewdistances:
no-tick-view-distance: -1
wandering-trader:
spawn-minute-length: 1200
spawn-day-length: 24000
spawn-chance-failure-increment: 25
spawn-chance-min: 25
spawn-chance-max: 75
mobs-can-always-pick-up-loot:
zombies: false
skeletons: false
door-breaking-difficulty:
zombie:
- HARD
vindicator:
- NORMAL
- HARD
entity-per-chunk-save-limit:
experience_orb: -1
snowball: -1
ender_pearl: -1
arrow: -1
worldhub:
anti-xray:
enabled: false
v1:
anti-xray:
enabled: false
auto-save-interval: 120000
keep-spawn-loaded: false
v2:
anti-xray:
enabled: false
auto-save-interval: 120000
keep-spawn-loaded: false
v3:
anti-xray:
enabled: false
auto-save-interval: 120000
keep-spawn-loaded: false
world_the_end:
anti-xray:
enabled: false
auto-save-interval: 9020

File diff suppressed because it is too large Load diff

View file

@ -1,13 +0,0 @@
#!/bin/sh
while true; do
echo "-- Starting server (paper.jar)"
java -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs -Xms2G -Xmx5G -jar paper.jar
if [ -f "/tmp/RestartMCServerv5" ]; then
rm /tmp/RestartMCServerv5
echo -- Restarting server
else
echo -- Stopping server
break
fi
done

View file

@ -1,49 +1,58 @@
#Minecraft server properties
#Sat May 01 12:01:12 UTC 2021
#Sat Feb 04 16:23:38 GMT 2023
enable-jmx-monitoring=false
rcon.port=25575
level-seed=1923020019
enable-command-block=true
gamemode=survival
enable-command-block=true
enable-query=false
generator-settings=
generator-settings={}
enforce-secure-profile=false
level-name=world
motd=\u00A73Chromacraft \u00A79v5
query.port=25565
query.port=25588
pvp=true
generate-structures=true
max-chained-neighbor-updates=1000000
difficulty=normal
network-compression-threshold=-1
max-tick-time=60000
max-players=20
require-resource-pack=false
max-players=420
use-native-transport=true
enable-status=true
online-mode=true
enable-status=true
allow-flight=false
initial-disabled-packs=
broadcast-rcon-to-ops=true
view-distance=10
view-distance=6
max-build-height=256
server-ip=
resource-pack-prompt=
server-ip=0.0.0.0
allow-nether=true
server-port=25585
server-port=25588
sync-chunk-writes=true
enable-rcon=false
server-name=Unknown Server
op-permission-level=4
prevent-proxy-connections=false
hide-online-players=false
resource-pack=
entity-broadcast-range-percentage=100
player-idle-timeout=0
simulation-distance=10
rcon.password=
player-idle-timeout=0
force-gamemode=false
debug=false
rate-limit=0
hardcore=false
white-list=false
white-list=true
broadcast-console-to-ops=true
spawn-npcs=true
spawn-animals=true
snooper-enabled=false
function-permission-level=2
initial-enabled-packs=vanilla
level-type=default
text-filtering-config=
spawn-monsters=true

View file

@ -3,15 +3,16 @@
# with caution, and make sure you know what each option does before configuring.
# For a reference for any variable inside this file, check out the Spigot wiki at
# http://www.spigotmc.org/wiki/spigot-configuration/
#
#
# If you need help with the configuration or have any questions related to Spigot,
# join us at the IRC or drop by our forums and leave a post.
#
# IRC: #spigot @ irc.spi.gt ( http://www.spigotmc.org/pages/irc/ )
# join us at the Discord or drop by our forums and leave a post.
#
# Discord: https://www.spigotmc.org/go/discord
# Forums: http://www.spigotmc.org/
config-version: 12
settings:
log-named-deaths: true
log-villager-deaths: true
save-user-cache-on-stop-only: false
bungeecord: false
@ -60,6 +61,15 @@ stats:
forced-stats: {}
world-settings:
default:
hopper-can-load-chunks: false
seed-ancientcity: 20083232
seed-buriedtreasure: 10387320
seed-mineshaft: default
below-zero-generation-in-existing-chunks: true
seed-nether: 30084232
seed-stronghold: default
simulation-distance: default
thunder-chance: 100000
seed-endcity: 10387313
seed-bastion: 30084232
seed-fortress: 30084232
@ -93,6 +103,10 @@ world-settings:
zombie-aggressive-towards-villager: true
nerf-spawner-mobs: false
growth:
twistingvines-modifier: 100
weepingvines-modifier: 100
cavevines-modifier: 100
glowberry-modifier: 100
cactus-modifier: 100
cane-modifier: 100
melon-modifier: 100
@ -110,6 +124,7 @@ world-settings:
sweetberry-modifier: 100
kelp-modifier: 100
entity-activation-range:
ignore-spectators: false
villagers: 32
flying-monsters: 32
villagers-work-immunity-after: 100
@ -161,5 +176,7 @@ world-settings:
item: 4.0
worldeditregentempworld:
verbose: false
faweregentempworld:
verbose: false
players:
disable-saving: false

View file

@ -1,4 +1 @@
#!/bin/sh
echo This script is used to signal a restart, use ./run.sh
touch /tmp/RestartMCServerv5
echo 'true' > /home/minecraft/multicraft/servers/server294331/.reboot

View file

@ -1,4 +0,0 @@
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs
-Xms2G -Xmx5G, serverVersion: 1.14.4, customJar: paper.jar}

View file

@ -1,422 +0,0 @@
diff --git b/Towny/settings/config.yml a/Towny/settings/config.yml
index c0302a9..4eb15c1 100644
--- b/Towny/settings/config.yml
+++ a/Towny/settings/config.yml
@@ -32,81 +32,81 @@ levels:
mayorPrefix: 'Spirit '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 1
- upkeepModifier: 1.0
+ townBlockLimit: 4
+ upkeepModifier: 0.1
townOutpostLimit: 0
- numResidents: 1
namePostfix: ' (Settlement)'
mayorPrefix: 'Hermit '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 16
- upkeepModifier: 1.0
+ townBlockLimit: 64
+ upkeepModifier: 0.1
townOutpostLimit: 0
- numResidents: 2
namePostfix: ' (Hamlet)'
mayorPrefix: 'Chief '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 32
- upkeepModifier: 1.0
+ townBlockLimit: 128
+ upkeepModifier: 0.1
townOutpostLimit: 1
- numResidents: 6
namePostfix: ' (Village)'
mayorPrefix: 'Baron Von '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 96
- upkeepModifier: 1.0
+ townBlockLimit: 384
+ upkeepModifier: 0.2
townOutpostLimit: 1
- numResidents: 10
namePostfix: ' (Town)'
mayorPrefix: 'Viscount '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 160
- upkeepModifier: 1.0
+ townBlockLimit: 640
+ upkeepModifier: 0.3
townOutpostLimit: 2
- numResidents: 14
namePostfix: ' (Large Town)'
mayorPrefix: 'Count Von '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 224
- upkeepModifier: 1.0
+ townBlockLimit: 896
+ upkeepModifier: 0.4
townOutpostLimit: 2
- numResidents: 20
namePostfix: ' (City)'
mayorPrefix: 'Earl '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 320
- upkeepModifier: 1.0
+ townBlockLimit: 4280
+ upkeepModifier: 0.5
townOutpostLimit: 3
- numResidents: 24
namePostfix: ' (Large City)'
mayorPrefix: 'Duke '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 384
- upkeepModifier: 1.0
+ townBlockLimit: 4536
+ upkeepModifier: 0.6
townOutpostLimit: 3
- numResidents: 28
namePostfix: ' (Metropolis)'
mayorPrefix: 'Lord '
townBlockBuyBonusLimit: 0
namePrefix: ''
mayorPostfix: ''
- townBlockLimit: 448
- upkeepModifier: 1.0
+ townBlockLimit: 4792
+ upkeepModifier: 0.7
townOutpostLimit: 4
# default Nation levels.
nation_level:
@@ -109,70 +109,70 @@ levels:
numResidents: 0
nationBonusOutpostLimit: 0
namePostfix: ' (Nation)'
- townBlockLimitBonus: 10
+ townBlockLimitBonus: 40
namePrefix: 'Land of '
nationZonesSize: 1
nationTownUpkeepModifier: 1.0
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.1
kingPrefix: 'Count '
capitalPrefix: ''
numResidents: 10
nationBonusOutpostLimit: 1
namePostfix: ' (Nation)'
- townBlockLimitBonus: 20
+ townBlockLimitBonus: 80
namePrefix: 'Federation of '
nationZonesSize: 1
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.1
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.2
kingPrefix: 'Duke '
capitalPrefix: ''
numResidents: 20
nationBonusOutpostLimit: 2
namePostfix: ' (Nation)'
- townBlockLimitBonus: 40
+ townBlockLimitBonus: 160
namePrefix: 'Dominion of '
nationZonesSize: 1
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.2
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.3
kingPrefix: 'King '
capitalPrefix: ''
numResidents: 30
nationBonusOutpostLimit: 3
namePostfix: ' (Nation)'
- townBlockLimitBonus: 60
+ townBlockLimitBonus: 240
namePrefix: 'Kingdom of '
nationZonesSize: 2
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.3
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.4
kingPrefix: 'Emperor '
capitalPrefix: ''
numResidents: 40
nationBonusOutpostLimit: 4
namePostfix: ' Empire'
- townBlockLimitBonus: 100
+ townBlockLimitBonus: 400
namePrefix: 'The '
nationZonesSize: 2
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.4
- kingPostfix: ''
capitalPostfix: ''
- upkeepModifier: 1.0
+ upkeepModifier: 1.5
kingPrefix: 'God Emperor '
capitalPrefix: ''
numResidents: 60
nationBonusOutpostLimit: 5
namePostfix: ' Realm'
- townBlockLimitBonus: 140
+ townBlockLimitBonus: 560
namePrefix: 'The '
nationZonesSize: 3
- nationTownUpkeepModifier: 1.0
+ nationTownUpkeepModifier: 1.5
############################################################
# +------------------------------------------------------+ #
@@ -201,26 +201,26 @@ town:
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
minimumtax: '0.0'
# Limits the maximum amount of bonus blocks a town can buy.
- max_purchased_blocks: '0'
+ max_purchased_blocks: '2147483647'
# When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
max_purchased_blocks_uses_town_levels: 'true'
# maximum number of plots any single resident can own
- max_plots_per_resident: '100'
+ max_plots_per_resident: '400'
# maximum number used in /town claim/unclaim # commands.
# set to 0 to disable limiting of claim radius value check.
# keep in mind that the default value of 4 is a radius,
# and it will allow claiming 9x9 (80 plots) at once.
- max_claim_radius_value: '4'
+ max_claim_radius_value: '16'
# Maximum number of towns allowed on the server.
town_limit: '3000'
# Minimum number of plots any towns plot must be from the next town's own plots.
# This will prevent town encasement to a certain degree.
- min_plot_distance_from_town_plot: '5'
+ min_plot_distance_from_town_plot: '4'
# Minimum number of plots any towns home plot must be from the next town.
# This will prevent someone founding a town right on your doorstep
- min_distance_from_town_homeblock: '5'
+ min_distance_from_town_homeblock: '20'
# Minimum number of plots an outpost must be from any other town's plots.
# Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
@@ -231,12 +231,12 @@ town:
# The maximum townblocks available to a town is (numResidents * ratio).
# Setting this value to 0 will instead use the level based jump values determined in the town level config.
- town_block_ratio: '8'
+ town_block_ratio: '48'
# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
- town_block_size: '16'
+ town_block_size: '8'
############################################################
@@ -252,7 +252,7 @@ town:
new_world_settings:
# Default for new worlds to have towny enabled.
- using_towny: 'true'
+ using_towny: 'false'
pvp:
# Set if PVP is enabled in this world
@@ -289,4 +289,4 @@ new_world_settings:
plot_management:
block_delete:
- enabled: 'true'
+ enabled: 'false'
@@ -312,7 +312,7 @@ new_world_settings:
#
# If you allow players to break/build in the wild the snapshot will
# include any changes made before the plot was claimed.
- enabled: 'true'
+ enabled: 'false'
speed: 1s
# These block types will NOT be regenerated
block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
@@ -339,7 +339,7 @@ global_town_settings:
speed: 3s
enable: 'true'
# Allow towns to claim outposts (a townblock not connected to town).
- allow_outposts: 'true'
+ allow_outposts: 'false'
# When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
# the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
# the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
@@ -375,19 +375,19 @@ global_town_settings:
# when there is a war or peace.
allow_town_spawn_travel_ally: 'true'
# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
- is_nation_ally_spawning_requiring_public_status: 'false'
+ is_nation_ally_spawning_requiring_public_status: 'true'
# If non zero it delays any spawn request by x seconds.
- teleport_warmup_time: '0'
+ teleport_warmup_time: '60'
# Number of seconds that must pass before a player can use /t spawn or /res spawn.
spawn_cooldown_time: '30'
# Number of seconds that must pass before pvp can be toggled by a town.
# Applies to residents of the town using /res toggle pvp, as well as
# plots having their PVP toggled using /plot toggle pvp.
pvp_cooldown_time: '30'
# Respawn the player at his town spawn point when he/she dies
town_respawn: 'false'
# Town respawn only happens when the player dies in the same world as the town's spawn point.
- town_respawn_same_world_only: 'false'
+ town_respawn_same_world_only: 'true'
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
# Allowed options: unclaimed,enemy,neutral
prevent_town_spawn_in: enemy
@@ -522,7 +522,7 @@ plugin:
fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
# Enable using_essentials if you are using cooldowns in essentials for teleports.
- using_essentials: 'false'
+ using_essentials: 'true'
# This enables/disables all the economy functions of Towny.
# This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
@@ -609,7 +609,7 @@ protection:
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
- town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
+ town_mob_removal_entities: Monster,Flying,Slime,Shulker,ZombieHorse
# Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
town_mob_removal_killer_bunny: 'true'
@@ -889,9 +889,9 @@ economy:
# How much it costs to start a town.
price_new_town: '250.0'
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
- price_outpost: '500.0'
+ price_outpost: '1500.0'
# The price for a town to expand one townblock.
- price_claim_townblock: '25.0'
+ price_claim_townblock: '6.25'
# How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
price_claim_townblock_increase: '1.0'
# The amount refunded to a town when they unclaim a townblock.
@@ -899,9 +899,9 @@ economy:
# It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
price_claim_townblock_refund: '0.0'
# How much it costs a player to buy extra blocks.
- price_purchased_bonus_townblock: '25.0'
+ price_purchased_bonus_townblock: '75.0'
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
- price_purchased_bonus_townblock_increase: '1.0'
+ price_purchased_bonus_townblock_increase: '1.2'
death:
# Either fixed or percentage.
@@ -954,7 +954,7 @@ economy:
max_tax_percent: '25'
# The server's daily charge on each nation. If a nation fails to pay this upkeep
# all of it's member town are kicked and the Nation is removed.
- price_nation_upkeep: '100.0'
+ price_nation_upkeep: '250.0'
# Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
# calculated by (number of towns in nation X price_nation_upkeep).
nation_pertown_upkeep: 'false'
@@ -962,12 +962,12 @@ economy:
nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
# The server's daily charge on each town. If a town fails to pay this upkeep
# all of it's residents are kicked and the town is removed.
- price_town_upkeep: '10.0'
+ price_town_upkeep: '5.0'
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
# calculated by (number of claimed plots X price_town_upkeep).
- town_plotbased_upkeep: 'false'
+ town_plotbased_upkeep: 'true'
# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
- town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
+ town_plotbased_upkeep_affected_by_town_level_modifier: 'true'
# The server's daily charge on a town which has claimed more townblocks than it is allowed.
price_town_overclaimed_upkeep_penalty: '0.0'
# Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
@@ -988,10 +988,10 @@ economy:
jail:
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
- is_jailing_attacking_enemies: 'false'
+ is_jailing_attacking_enemies: 'true'
#If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
- is_jailing_attacking_outlaws: 'false'
+ is_jailing_attacking_outlaws: 'true'
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
jail_allows_ender_pearls: 'false'
#If false jailed players can use /town leave, and escape a jail.
@@ -1044,7 +1044,7 @@ war:
defended_attack: '10'
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
# and the attacker can't pay, the attack is canceled.
- townblock_won: '10'
+ townblock_won: '3'
# Same as townblock_won but for the special case of winning the homeblock.
homeblock_won: '100'
@@ -1072,7 +1072,7 @@ war:
event:
warning_delay: '30'
#If false all towns not in nations can be attacked during a war event.
- towns_are_neutral: 'true'
+ towns_are_neutral: 'false'
enemy:
# If true, enemy's can only attack the edge plots of a town in war.
only_attack_borders: 'true'
@@ -1091,14 +1091,14 @@ war:
# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp:
- town_block_hp: '60'
+ town_block_hp: '20'
home_block_hp: '120'
eco:
# This amount is new money injected into the economy with a war event.
base_spoils: '100.0'
# This amount is taken from the losing town for each plot lost.
- wartime_town_block_loss_price: '100.0'
+ wartime_town_block_loss_price: '0.0'
# This amount is taken from the player if they die during the event
price_death_wartime: '200.0'
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
@@ -1107,9 +1107,9 @@ war:
points:
points_townblock: '1'
- points_town: '10'
- points_nation: '100'
- points_kill: '1'
+ points_town: '0'
+ points_nation: '0'
+ points_kill: '0'
# The minimum height at which a player must stand to count as an attacker.
min_height: '60'

File diff suppressed because it is too large Load diff

View file

@ -1,111 +1,152 @@
# This file contains custom permission sets which will be assigned to your players
# depending on their current status.
#
# This is all managed by towny and pushed directly to CraftBukkits SuperPerms.
# These will be in addition to any you manually assign in your specific permission plugin.
#
# You may assign any Permission nodes here, including those from other plugins.
# You may also create any custom ranks you require.
# The 'nomad' permission set covers players not in any town
#############################################################################################
# This file contains custom permission sets which will be assigned to your players #
# depending on their current status. This file uses YAML formatting. Do not include tabs #
# and be very careful to align the spacing preceding the - symbols. Improperly editing this #
# file will prevent Towny from loading correctly. #
# #
# This is all managed by towny and pushed directly to CraftBukkit's SuperPerms. #
# These will be give in addition to any you manually assign in your specific permission #
# plugin. Note: You do not need to assign any Towny permission nodes to your players in #
# your server's permission plugin, ie: LuckPerms. #
# #
# You may assign any Permission nodes here, including those from other plugins. #
# #
# You may also create any custom ranks you require. Creating ranks can be done using the #
# /ta townyperms townrank addrank [name] or by carefully editing this file. #
# You can add permission to a rank/group using the #
# /ta townyperms group [name] addperm [node] command. #
# #
# You may change the names of any of the ranks except: nomad, default, mayor, king, ranks. #
# #
# If you want to, you can negate permissions nodes from nodes by doing the following: #
# Ex: #
# - towny.command.plot.* #
# - -towny.command.plot.set.jail #
# In this example the user is given full rights to all of the /plot command nodes, #
# but has had their ability to set a plot to a Jail plot type disabled. #
#############################################################################################
# The 'nomad' permissions are given to all players in all Towny worlds, townless and players who are part of a town.
nomad:
- towny.command.towny.map
- towny.command.towny.prices
- towny.command.towny.tree
- towny.command.towny.time
- towny.command.towny.universe
- towny.command.towny.version
- towny.command.towny.war
- towny.command.town.online
- towny.command.town.here
- towny.command.town.new
- towny.command.town.join
- towny.command.town.list
- towny.command.plot.perm
- towny.command.nation.list
- towny.town.resident
- towny.town.spawn.public
- towny.chat.general
- towny.command.nation.townlist
- towny.command.nation.allylist
- towny.command.nation.enemylist
- towny.command.towny.map
- towny.command.towny.prices
- towny.command.towny.tree
- towny.command.towny.time
- towny.command.towny.universe
- towny.command.towny.version
- towny.command.towny.war
- towny.command.town.online
- towny.command.town.here
- towny.command.town.new
- towny.command.town.join
- towny.command.town.list.*
- towny.command.town.ranklist
- towny.command.town.reslist
- towny.command.plot.group.*
- towny.command.plot.perm
- towny.command.plot.perm.hud
- towny.command.plot.trust
- towny.command.nation.list.*
- towny.command.nation.townlist
- towny.command.nation.allylist
- towny.command.nation.enemylist
- towny.command.nation.ranklist
- towny.town.resident
- towny.town.spawn.public
- towny.chat.general
- towny.command.towny.war.hud
# This section of permissions covers players who are members of a town.
towns:
default:
# 'default' is the permission set which is auto assigned to any normal town member
- towny.command.resident.*
- towny.command.plot.claim
- towny.command.plot.unclaim
- towny.command.plot.forsale
- towny.command.plot.notforsale
- towny.command.plot.toggle.*
- towny.command.plot.set.perm
- towny.command.plot.set.reset
- towny.command.town.online
- towny.command.town.leave
- towny.command.town.deposit
- towny.town.spawn.town
- towny.chat.town
mayor:
# Mayors get these permissions in addition to the default set.
- towny.tax_exempt
- towny.command.towny.top
- towny.command.town.*
- towny.command.plot.*
- towny.claimed.owntown.*
- towny.command.nation.new
- towny.command.nation.leave
- towny.outlaw.jailer
- towny.command.nation.join
ranks:
# Ranks contain additional permissions residents will be
# granted if they are assigned that specific rank.
assistant:
- towny.tax_exempt
- towny.command.town.claim.*
- towny.command.town.invite.add
- towny.command.plot.*
- towny.command.town.toggle.public
- towny.claimed.owntown.switch.*
# assistants are able to grant VIP and helper rank
- towny.command.town.rank.vip
- towny.command.town.rank.helper
- towny.outlaw.jailer
helper:
- towny.claimed.townowned.switch.*
donator:
# Currently only an example rank holder with no extra permissions
vip:
# Currently only an example rank holder with no extra permissions
# Sheriff rank is able to jail other town members.
sheriff:
- towny.command.town.toggle.jail
- towny.outlaw.jailer
# 'default' is the permission set which is auto assigned to any normal town member.
default:
- towny.command.resident.*
- towny.command.plot.claim
- towny.command.plot.unclaim
- towny.command.plot.forsale
- towny.command.plot.notforsale
- towny.command.plot.toggle.*
- towny.command.plot.set.perm
- towny.command.plot.set.reset
- towny.command.town.online
- towny.command.town.leave
- towny.command.town.deposit
- towny.command.town.reclaim
- towny.town.spawn.town
- towny.chat.town
# Mayors get these permissions in addition to the default set.
mayor:
- towny.tax_exempt
- towny.command.towny.top
- towny.command.town.*
- towny.command.plot.*
- towny.claimed.owntown.*
- towny.command.nation.new
- towny.outlaw.jailer
- towny.command.nation.join
- towny.command.nation.leave
# Ranks contain additional permissions residents will be
# granted if they are assigned that specific rank.
ranks:
# assistants are able to grant VIP and helper rank.
assistant:
- towny.tax_exempt
- towny.command.town.claim.*
- towny.command.town.invite.add
- towny.command.plot.*
- towny.command.town.toggle.public
- towny.claimed.owntown.switch.*
- towny.command.town.rank.vip
- towny.command.town.rank.helper
- towny.outlaw.jailer
helper:
- towny.claimed.townowned.switch.*
# Currently only an example rank holder with no extra permissions.
donator:
- foo.bar
# Currently only an example rank holder with no extra permissions.
vip:
- foo.bar
# Sheriff rank is able to jail other town members.
sheriff:
- towny.command.town.jail
- towny.command.town.unjail
- towny.command.town.jail.list
- towny.outlaw.jailer
# This section of permissions covers players who are members of any town in a nation.
nations:
default:
# All nation members get these permissions.
- towny.command.nation.online
- towny.command.nation.deposit
- towny.command.nation.spawn
- towny.nation.spawn.nation
- towny.nation.spawn.ally
- towny.town.spawn.nation
- towny.town.spawn.ally
- towny.chat.nation
king:
# Kings get these permissions in addition to the default set.
- towny.command.nation.*
ranks:
assistant:
- towny.command.nation.rank.helper
- towny.command.nation.invite.add
- towny.command.nation.ally.*
- towny.command.nation.enemy
helper:
- towny.command.nation.add
# All nation members get these permissions.
default:
- towny.command.nation.online
- towny.command.nation.deposit
- towny.command.nation.spawn
- towny.nation.spawn.nation
- towny.nation.spawn.ally
- towny.town.spawn.nation
- towny.town.spawn.ally
- towny.chat.nation
- towny.chat.alliance
# Kings get these permissions in addition to the default set.
king:
- towny.command.nation.*
- towny.command.nation.deposit.other
ranks:
assistant:
- towny.command.nation.rank.helper
- towny.command.nation.invite.add
- towny.command.nation.ally.*
- towny.command.nation.enemy
- towny.command.nation.deposit.other
helper:
- towny.command.nation.add

View file

@ -13,7 +13,7 @@ disable-v1-protocol: false
# All tokens, labeled by the serviceName of each server list.
tokens:
# Default token for all server lists, if another isn't supplied.
default: kcah732f9hecgrvh42ir1dmds5
default: NOPE
# Configuration section for all vote forwarding to NuVotifier
forwarding:

View file

@ -3,15 +3,13 @@ regions:
perform-on-next-start: false
keep-names-that-lack-uuids: true
use-creature-spawn-event: true
sql:
use: false
dsn: jdbc:mysql://localhost/worldguard
username: worldguard
password: 'NOPE'
table-prefix: ''
disable-bypass-by-default: false
announce-bypass-status: false
use-paper-entity-origin: false
enable: true
invincibility-removes-mobs: false
nether-portal-protection: false
cancel-chat-without-recipients: true
nether-portal-protection: true
fake-player-build-override: true
explosion-flags-block-entity-damage: true
high-frequency-flags: false
@ -19,19 +17,17 @@ regions:
wand: minecraft:leather
max-claim-volume: 30000
claim-only-inside-existing-regions: false
set-parent-on-claim: ''
location-flags-only-inside-regions: false
max-region-count-per-player:
default: 7
use-paper-entity-origin: false
cancel-chat-without-recipients: true
disable-bypass-by-default: false
announce-bypass-status: false
auto-invincible: false
auto-invincible-group: false
auto-no-drowning-group: false
use-player-move-event: true
use-player-teleports: true
use-particle-effects: true
disable-permission-cache: false
security:
deop-everyone-on-join: false
block-in-game-op-command: false
@ -52,17 +48,11 @@ protection:
item-durability: true
remove-infinite-stacks: false
disable-xp-orb-drops: false
disable-obsidian-generators: false
use-max-priority-association: false
gameplay:
block-potions: []
block-potions-overly-reliably: false
disable-conduit-effects: false
simulation:
sponge:
enable: false
radius: 3
redstone: false
default:
pumpkin-scuba: false
disable-health-regain: false
@ -77,7 +67,7 @@ ignition:
block-tnt-block-damage: false
block-lighter: false
fire:
disable-lava-fire-spread: true
disable-lava-fire-spread: false
disable-all-fire-spread: false
disable-fire-spread-blocks: []
lava-spread-blocks: []
@ -103,6 +93,7 @@ mobs:
block-above-ground-slimes: false
block-other-explosions: false
block-zombie-door-destruction: false
block-vehicle-entry: false
block-creature-spawn: []
player-damage:
disable-fall-damage: false
@ -115,26 +106,26 @@ player-damage:
teleport-on-suffocation: false
disable-void-damage: false
teleport-on-void-falling: false
reset-fall-on-void-teleport: false
disable-explosion-damage: false
disable-mob-damage: false
disable-death-messages: false
reset-fall-on-void-teleport: false
chest-protection:
enable: false
disable-off-check: false
crops:
disable-creature-trampling: false
disable-player-trampling: false
turtle-egg:
disable-creature-trampling: false
disable-player-trampling: false
weather:
prevent-lightning-strike-blocks: []
disable-lightning-strike-fire: false
disable-thunderstorm: false
disable-weather: false
disable-pig-zombification: false
disable-villager-witchification: false
disable-powered-creepers: false
always-raining: false
always-thundering: false
disable-villager-witchification: false
dynamics:
disable-mushroom-spread: false
disable-ice-melting: false
@ -145,10 +136,11 @@ dynamics:
disable-grass-growth: false
disable-mycelium-spread: false
disable-vine-growth: false
disable-soil-dehydration: false
snow-fall-blocks: []
disable-rock-growth: false
disable-crop-growth: false
disable-soil-dehydration: false
disable-coral-block-fade: false
snow-fall-blocks: []
blacklist:
use-as-whitelist: false
logging:
@ -158,13 +150,12 @@ blacklist:
enable: false
dsn: jdbc:mysql://localhost:3306/minecraft
user: root
pass: 'NOPE'
pass: ''
table: blacklist_events
file:
enable: false
path: worldguard/logs/%Y-%m-%d.log
open-files: 10
disable-permission-cache: false
turtle-egg:
disable-creature-trampling: false
disable-player-trampling: false
custom-metrics-charts: true
extra-timings:
session-handlers: true

View file

@ -1,12 +0,0 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

View file

@ -1,13 +0,0 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +0,0 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +0,0 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +0,0 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +0,0 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +0,0 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -1,13 +0,0 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
regions:
titles-always-use-default-times: true

View file

@ -13,31 +13,44 @@
# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
deftemplatesuffix: vlowres #disabled
deftemplatesuffix: hires
# Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
# Note: changing this value will result in all maps that use the default value being required to be fully rendered
#defaulttilescale: 0
# Map storage scheme: only uncomment one 'type' value
# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
# mysql: MySQL database, at hostname:port in database, accessed via userid with password
# mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
# postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
storage:
# Filetree storage (standard tree of image files for maps)
type: mysql
#type: filetree
# SQLite db for map storage (uses dbfile as storage location)
#type: sqlite
#dbfile: dynmap.db
# MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
#type: mysql
hostname: na05-sql.pebblehost.com
type: mysql
hostname: na01-sql.pebblehost.com
port: 3306
database: 'NOPE'
userid: 'NOPE'
password: 'NOPE'
#prefix: ""
#flags: "?allowReconnect=true"
prefix: "dynmap_"
flags: "?allowReconnect=true&autoReconnect=true"
#
# AWS S3 backet web site
#type: aws_s3
#bucketname: "dynmap-bucket-name"
#region: us-east-1
#aws_access_key_id: "<aws-access-key-id>"
#aws_secret_access_key: "<aws-secret-access-key>"
components:
- class: org.dynmap.ClientConfigurationComponent
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
@ -64,7 +77,7 @@ components:
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# # (Optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: true
@ -95,12 +108,12 @@ components:
# chatlengthlimit: 256
# hide-if-invisiblity-potion: true
# hidenames: false
- class: org.dynmap.SimpleWebChatComponent
allowchat: true
# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
allowurlname: false
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
- class: org.dynmap.MarkersComponent
type: markers
@ -128,7 +141,8 @@ components:
spawnbedformat: "%name%'s bed"
# (optional) show world border (vanilla 1.8+)
showworldborder: true
worldborderlabel: "Border"
# - class: org.dynmap.ClientComponent
# type: chat
# allowurlname: false
@ -141,7 +155,7 @@ components:
# messagettl: 5
# # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
# #scrollback: 100
# # Optiona; set maximum number of lines visible for chatbox
# # Optional: set maximum number of lines visible for chatbox
# #visiblelines: 10
# # Optional: send push button
# sendbutton: false
@ -149,22 +163,24 @@ components:
# type: playermarkers
# showplayerfaces: true
# showplayerhealth: true
# # If true, show player body too (only valid if showplayerfaces=true
# # If true, show player body too (only valid if showplayerfaces=true)
# showplayerbody: false
# # Option to make player faces small - don't use with showplayerhealth
# # Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
# smallplayerfaces: false
# # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
# largeplayerfaces: false
# # Optional - make player faces layer hidden by default
# hidebydefault: false
# # Optional - ordering priority in layer menu (low goes before high - default is 0)
# layerprio: 0
# # Optional - label for player marker layer (default is 'Players')
# label: "Players"
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: link
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
@ -175,7 +191,8 @@ components:
label: "Location"
hidey: false
show-mcr: false
show-chunk: false
# Note: more than one logo component can be defined
#- class: org.dynmap.ClientComponent
# type: logo
@ -190,7 +207,7 @@ components:
# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
# redirecturl: inactive.html
# #showmessage: 'You were inactive for too long.'
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
@ -247,16 +264,23 @@ smooth-lighting: true
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-id-alias:
# "14": 1
# "15": 1
# "16": 1
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
block-alias:
# "minecraft:quartz_ore": "stone"
# "diamond_ore": "coal_ore"
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100, webp-l),
# Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
#
# Has no effect on maps with explicit format settings
image-format: png
image-format: jpg-q90
# If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
# For Windows, include .exe
#
#cwebpPath: /usr/bin/cwebp
#dwebpPath: /usr/bin/dwebp
# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
@ -276,9 +300,12 @@ custom-colors-support: true
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false
# Customize URL used for fetching player skins (%player% is macro for name)
# Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
# Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)
#skinsrestorer-integration: true
render-triggers:
#- playermove
#- playerjoin
@ -290,7 +317,7 @@ render-triggers:
- blockformed
- blockfaded
- blockspread
#- pistonmoved
- pistonmoved
- explosion
#- blockfromto
#- blockphysics
@ -307,15 +334,19 @@ tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
# Note: web interface is unsupported in this configuration - you're on your own
update-webpath-files: true
# The path were the /dynmapexp command exports OBJ ZIP files
exportpath: export
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
webserver-bindaddress: 0.0.0.0
#webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8143
webserver-port: 8195
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30
@ -370,7 +401,7 @@ grayplayerswhenhidden: true
# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
player-sort-permission-nodes:
- bukkit.command.op
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true
@ -380,10 +411,11 @@ player-sort-permission-nodes:
# X-Custom-Header-Of-Mine: "MyHeaderValue"
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
# This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
trusted-proxies:
- "127.0.0.1"
- "0:0:0:0:0:0:0:1"
# Join/quit message format for web chat: set to "" to disable notice on web UI
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
@ -453,7 +485,26 @@ custom-commands:
snapshotcachesize: 500
# Snapshot cache uses soft references (true), else weak references (false)
soft-ref-cache: true
# Player enter/exit title messages for map markers
#
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
#enterexitperiod: 1000
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
#titleFadeIn: 10
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
#titleStay: 70
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
#titleFadeOut: 20
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
#enterexitUseTitle: true
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
#enterReplacesExits: true
# Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
# If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
#publicURL: http://my.greatserver.com/dynmap
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false
@ -470,3 +521,6 @@ dump-missing-blocks: false
# your worlds before running with this setting enabled (set to true)
#
#migrate-chunks: true
# Log4J defense: string substituted for attempts to use macros in web chat
hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"

View file

@ -1,13 +1,13 @@
version: 0.24
version: 0.20
#
# Default template for "Nether" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
# Default template for "Nether" environment worlds (deftemplatesuffix="hires")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-vlowres.txt' if you wish to customize it
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hires.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap vlowres)
nether-vlowres:
# Nether world template (HDMap hires)
nether-hires:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
@ -20,21 +20,19 @@ templates:
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
perspective: iso_S_90_lowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_60_vlowres
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# # Adjust extra zoom in levels - default is 2
# mapzoomin: 2
# mapzoomin: 1

View file

@ -1,13 +1,13 @@
version: 0.24
version: 0.20
#
# Default template for "Normal" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
# Default template for "Normal" environment worlds (deftemplatesuffix="lhires")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-vlowres.txt' if you wish to customize it
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-hires.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap vlowres)
normal-vlowres:
# Template for normal world (HDMap hires)
normal-hires:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
@ -20,26 +20,23 @@ templates:
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
perspective: iso_S_90_lowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_60_vlowres
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# # Adjust extra zoom in levels - default is 2
# mapzoomin: 2
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_vlowres
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# # Adjust extra zoom in levels - default is 2
# mapzoomin: 2
# mapzoomin: 3

View file

@ -1,13 +1,13 @@
version: 0.24
version: 0.20
#
# Default template for "The End" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
# Default template for "The End" environment worlds (deftemplatesuffix="hires")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-vlowres.txt' if you wish to customize it
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-hires.txt' if you wish to customize it
#
templates:
# The End world template (HDMap vlowres)
the_end-vlowres:
# The End world template (HDMap hires)
the_end-hires:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
@ -20,18 +20,15 @@ templates:
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
perspective: iso_S_90_lowres
shader: stdtexture
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: the_end
# title: "Surface"
# prefix: st
# perspective: iso_SE_60_vlowres
# prefix: st
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: brightnight
# # Adjust extra zoom in levels - default is 2
# mapzoomin: 2
# mapzoomin: 1

View file

@ -6,73 +6,6 @@
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
- name: world_nether
enabled: false
- name: world_the_end
enabled: false
- name: world
center:
x: -32271
y: 64
z: -8199
visibilitylimits:
- x0: -36850
z0: -12800
x1: -27700
z1: -3650
hidestyle: air
- name: worldhub
alias: Hub
center:
x: 160
y: 64
z: -95
visibilitylimits:
- x0: 80
z0: 180
x1: 260
z1: 0
hidestyle: air
- name: v1
alias: "Chroma Version 1"
center:
x: -3650
y: 64
z: -6500
visibilitylimits:
- x0: -4650
z0: -7500
x1: -2650
z1: -5500
hidestyle: air
- name: v2
alias: "Chroma Version 2"
center:
x: 1412
y: 64
z: -296
visibilitylimits:
- x0: -2590
z0: -4300
x1: 5410
z1: 3700
hidestyle: air
- name: v3
alias: "Chroma Version 3"
center:
x: 2300
y: 64
z: 0
visibilitylimits:
- x0: -2200
z0: -4500
x1: 6850
z1: 4500
hidestyle: air
- name: plotworld
enabled: true
- name: flatworld
enabled: false
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
@ -82,7 +15,7 @@ worlds:
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# Use sendhealth: false to prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
@ -182,9 +115,9 @@ worlds:
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# name: surface
# title: "Surface"
# prefix: nt
# prefix: surface
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows

View file

@ -3,7 +3,7 @@ git rm --cached -rfq '*/*' ':!:.github/*' # Unstage everything in folders in c
readarray -t plugins < plugins.txt # -t removes trailing newlines
for i in "${plugins[@]}"
do
if [ -d $i -a $i != "Thorpe-Discord" -a $i != "OpenInv" ]; then
if [ -d $i -a $i != "OpenInv" ]; then
find $i -name "config.yml" -exec git add -f '{}' \; # All files are ignored, need to force add
fi
done