2019-11-08 01:38:53 +00:00
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diff --git b/Towny/settings/config.yml a/Towny/settings/config.yml
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index c0302a9..4eb15c1 100644
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--- b/Towny/settings/config.yml
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+++ a/Towny/settings/config.yml
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2019-12-05 23:46:47 +00:00
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@@ -32,81 +32,81 @@ levels:
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2019-11-08 01:38:53 +00:00
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mayorPrefix: 'Spirit '
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2019-12-05 23:46:47 +00:00
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 1
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- upkeepModifier: 1.0
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+ townBlockLimit: 4
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+ upkeepModifier: 0.1
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townOutpostLimit: 0
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- numResidents: 1
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namePostfix: ' (Settlement)'
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mayorPrefix: 'Hermit '
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 16
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- upkeepModifier: 1.0
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+ townBlockLimit: 64
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+ upkeepModifier: 0.1
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townOutpostLimit: 0
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- numResidents: 2
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namePostfix: ' (Hamlet)'
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mayorPrefix: 'Chief '
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 32
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- upkeepModifier: 1.0
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+ townBlockLimit: 128
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+ upkeepModifier: 0.1
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townOutpostLimit: 1
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- numResidents: 6
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namePostfix: ' (Village)'
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mayorPrefix: 'Baron Von '
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 96
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- upkeepModifier: 1.0
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+ townBlockLimit: 384
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+ upkeepModifier: 0.2
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townOutpostLimit: 1
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- numResidents: 10
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namePostfix: ' (Town)'
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mayorPrefix: 'Viscount '
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 160
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- upkeepModifier: 1.0
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+ townBlockLimit: 640
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+ upkeepModifier: 0.3
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townOutpostLimit: 2
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- numResidents: 14
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namePostfix: ' (Large Town)'
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mayorPrefix: 'Count Von '
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 224
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- upkeepModifier: 1.0
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+ townBlockLimit: 896
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+ upkeepModifier: 0.4
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townOutpostLimit: 2
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- numResidents: 20
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namePostfix: ' (City)'
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mayorPrefix: 'Earl '
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 320
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- upkeepModifier: 1.0
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+ townBlockLimit: 4280
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+ upkeepModifier: 0.5
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townOutpostLimit: 3
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- numResidents: 24
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namePostfix: ' (Large City)'
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mayorPrefix: 'Duke '
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 384
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- upkeepModifier: 1.0
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+ townBlockLimit: 4536
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+ upkeepModifier: 0.6
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townOutpostLimit: 3
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- numResidents: 28
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namePostfix: ' (Metropolis)'
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mayorPrefix: 'Lord '
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townBlockBuyBonusLimit: 0
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namePrefix: ''
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mayorPostfix: ''
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- townBlockLimit: 448
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- upkeepModifier: 1.0
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+ townBlockLimit: 4792
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+ upkeepModifier: 0.7
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townOutpostLimit: 4
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# default Nation levels.
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nation_level:
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@@ -109,70 +109,70 @@ levels:
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numResidents: 0
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nationBonusOutpostLimit: 0
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namePostfix: ' (Nation)'
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- townBlockLimitBonus: 10
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+ townBlockLimitBonus: 40
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namePrefix: 'Land of '
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nationZonesSize: 1
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nationTownUpkeepModifier: 1.0
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- kingPostfix: ''
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capitalPostfix: ''
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- upkeepModifier: 1.0
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+ upkeepModifier: 1.1
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kingPrefix: 'Count '
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capitalPrefix: ''
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numResidents: 10
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nationBonusOutpostLimit: 1
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namePostfix: ' (Nation)'
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- townBlockLimitBonus: 20
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+ townBlockLimitBonus: 80
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namePrefix: 'Federation of '
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nationZonesSize: 1
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- nationTownUpkeepModifier: 1.0
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+ nationTownUpkeepModifier: 1.1
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- kingPostfix: ''
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capitalPostfix: ''
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- upkeepModifier: 1.0
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+ upkeepModifier: 1.2
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kingPrefix: 'Duke '
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capitalPrefix: ''
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numResidents: 20
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nationBonusOutpostLimit: 2
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namePostfix: ' (Nation)'
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- townBlockLimitBonus: 40
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+ townBlockLimitBonus: 160
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namePrefix: 'Dominion of '
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nationZonesSize: 1
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- nationTownUpkeepModifier: 1.0
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+ nationTownUpkeepModifier: 1.2
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- kingPostfix: ''
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capitalPostfix: ''
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- upkeepModifier: 1.0
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+ upkeepModifier: 1.3
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kingPrefix: 'King '
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capitalPrefix: ''
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numResidents: 30
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nationBonusOutpostLimit: 3
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namePostfix: ' (Nation)'
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- townBlockLimitBonus: 60
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+ townBlockLimitBonus: 240
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namePrefix: 'Kingdom of '
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nationZonesSize: 2
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- nationTownUpkeepModifier: 1.0
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+ nationTownUpkeepModifier: 1.3
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- kingPostfix: ''
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capitalPostfix: ''
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- upkeepModifier: 1.0
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+ upkeepModifier: 1.4
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kingPrefix: 'Emperor '
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capitalPrefix: ''
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numResidents: 40
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nationBonusOutpostLimit: 4
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namePostfix: ' Empire'
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- townBlockLimitBonus: 100
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+ townBlockLimitBonus: 400
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namePrefix: 'The '
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nationZonesSize: 2
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- nationTownUpkeepModifier: 1.0
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+ nationTownUpkeepModifier: 1.4
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- kingPostfix: ''
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capitalPostfix: ''
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- upkeepModifier: 1.0
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+ upkeepModifier: 1.5
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kingPrefix: 'God Emperor '
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capitalPrefix: ''
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numResidents: 60
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nationBonusOutpostLimit: 5
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namePostfix: ' Realm'
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- townBlockLimitBonus: 140
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+ townBlockLimitBonus: 560
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namePrefix: 'The '
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nationZonesSize: 3
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- nationTownUpkeepModifier: 1.0
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+ nationTownUpkeepModifier: 1.5
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############################################################
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# +------------------------------------------------------+ #
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2019-12-05 23:46:47 +00:00
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@@ -201,26 +201,26 @@ town:
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# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
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minimumtax: '0.0'
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# Limits the maximum amount of bonus blocks a town can buy.
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- max_purchased_blocks: '0'
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+ max_purchased_blocks: '2147483647'
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# When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
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max_purchased_blocks_uses_town_levels: 'true'
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# maximum number of plots any single resident can own
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- max_plots_per_resident: '100'
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+ max_plots_per_resident: '400'
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# maximum number used in /town claim/unclaim # commands.
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# set to 0 to disable limiting of claim radius value check.
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# keep in mind that the default value of 4 is a radius,
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# and it will allow claiming 9x9 (80 plots) at once.
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- max_claim_radius_value: '4'
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+ max_claim_radius_value: '16'
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# Maximum number of towns allowed on the server.
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town_limit: '3000'
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# Minimum number of plots any towns plot must be from the next town's own plots.
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# This will prevent town encasement to a certain degree.
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- min_plot_distance_from_town_plot: '5'
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+ min_plot_distance_from_town_plot: '4'
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# Minimum number of plots any towns home plot must be from the next town.
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# This will prevent someone founding a town right on your doorstep
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- min_distance_from_town_homeblock: '5'
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+ min_distance_from_town_homeblock: '20'
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# Minimum number of plots an outpost must be from any other town's plots.
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# Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
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@@ -231,12 +231,12 @@ town:
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# The maximum townblocks available to a town is (numResidents * ratio).
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# Setting this value to 0 will instead use the level based jump values determined in the town level config.
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- town_block_ratio: '8'
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+ town_block_ratio: '48'
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# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
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# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
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# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
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# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
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- town_block_size: '16'
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+ town_block_size: '8'
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############################################################
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@@ -252,7 +252,7 @@ town:
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new_world_settings:
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# Default for new worlds to have towny enabled.
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- using_towny: 'true'
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+ using_towny: 'false'
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pvp:
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# Set if PVP is enabled in this world
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@@ -289,4 +289,4 @@ new_world_settings:
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plot_management:
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block_delete:
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- enabled: 'true'
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+ enabled: 'false'
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@@ -312,7 +312,7 @@ new_world_settings:
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#
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# If you allow players to break/build in the wild the snapshot will
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# include any changes made before the plot was claimed.
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- enabled: 'true'
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+ enabled: 'false'
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speed: 1s
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# These block types will NOT be regenerated
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block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
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@@ -339,7 +339,7 @@ global_town_settings:
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speed: 3s
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enable: 'true'
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# Allow towns to claim outposts (a townblock not connected to town).
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- allow_outposts: 'true'
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+ allow_outposts: 'false'
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# When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
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# the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
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# the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
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@@ -375,19 +375,19 @@ global_town_settings:
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# when there is a war or peace.
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allow_town_spawn_travel_ally: 'true'
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# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
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- is_nation_ally_spawning_requiring_public_status: 'false'
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+ is_nation_ally_spawning_requiring_public_status: 'true'
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# If non zero it delays any spawn request by x seconds.
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- teleport_warmup_time: '0'
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+ teleport_warmup_time: '60'
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# Number of seconds that must pass before a player can use /t spawn or /res spawn.
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spawn_cooldown_time: '30'
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# Number of seconds that must pass before pvp can be toggled by a town.
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# Applies to residents of the town using /res toggle pvp, as well as
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# plots having their PVP toggled using /plot toggle pvp.
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pvp_cooldown_time: '30'
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# Respawn the player at his town spawn point when he/she dies
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town_respawn: 'false'
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# Town respawn only happens when the player dies in the same world as the town's spawn point.
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- town_respawn_same_world_only: 'false'
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+ town_respawn_same_world_only: 'true'
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# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
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# Allowed options: unclaimed,enemy,neutral
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prevent_town_spawn_in: enemy
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@@ -522,7 +522,7 @@ plugin:
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fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
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# Enable using_essentials if you are using cooldowns in essentials for teleports.
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- using_essentials: 'false'
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+ using_essentials: 'true'
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# This enables/disables all the economy functions of Towny.
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# This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
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@@ -609,7 +609,7 @@ protection:
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# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
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# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
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- town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
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+ town_mob_removal_entities: Monster,Flying,Slime,Shulker,ZombieHorse
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# Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
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town_mob_removal_killer_bunny: 'true'
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@@ -889,9 +889,9 @@ economy:
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# How much it costs to start a town.
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price_new_town: '250.0'
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# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
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- price_outpost: '500.0'
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+ price_outpost: '1500.0'
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# The price for a town to expand one townblock.
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- price_claim_townblock: '25.0'
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+ price_claim_townblock: '6.25'
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# How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
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price_claim_townblock_increase: '1.0'
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# The amount refunded to a town when they unclaim a townblock.
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@@ -899,9 +899,9 @@ economy:
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# It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
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price_claim_townblock_refund: '0.0'
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# How much it costs a player to buy extra blocks.
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- price_purchased_bonus_townblock: '25.0'
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+ price_purchased_bonus_townblock: '75.0'
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# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
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- price_purchased_bonus_townblock_increase: '1.0'
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+ price_purchased_bonus_townblock_increase: '1.2'
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death:
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# Either fixed or percentage.
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@@ -954,7 +954,7 @@ economy:
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max_tax_percent: '25'
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# The server's daily charge on each nation. If a nation fails to pay this upkeep
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# all of it's member town are kicked and the Nation is removed.
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- price_nation_upkeep: '100.0'
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+ price_nation_upkeep: '250.0'
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# Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
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# calculated by (number of towns in nation X price_nation_upkeep).
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nation_pertown_upkeep: 'false'
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@@ -962,12 +962,12 @@ economy:
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nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
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# The server's daily charge on each town. If a town fails to pay this upkeep
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# all of it's residents are kicked and the town is removed.
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- price_town_upkeep: '10.0'
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+ price_town_upkeep: '5.0'
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# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
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# calculated by (number of claimed plots X price_town_upkeep).
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- town_plotbased_upkeep: 'false'
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+ town_plotbased_upkeep: 'true'
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# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
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- town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
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+ town_plotbased_upkeep_affected_by_town_level_modifier: 'true'
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# The server's daily charge on a town which has claimed more townblocks than it is allowed.
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price_town_overclaimed_upkeep_penalty: '0.0'
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# Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
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@@ -988,10 +988,10 @@ economy:
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jail:
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#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
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#Requires town_respawn to be true in order to work.
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- is_jailing_attacking_enemies: 'false'
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+ is_jailing_attacking_enemies: 'true'
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#If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
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#Requires town_respawn to be true in order to work.
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- is_jailing_attacking_outlaws: 'false'
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+ is_jailing_attacking_outlaws: 'true'
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#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
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jail_allows_ender_pearls: 'false'
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#If false jailed players can use /town leave, and escape a jail.
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@@ -1044,7 +1044,7 @@ war:
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defended_attack: '10'
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# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
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# and the attacker can't pay, the attack is canceled.
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- townblock_won: '10'
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+ townblock_won: '3'
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# Same as townblock_won but for the special case of winning the homeblock.
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homeblock_won: '100'
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@@ -1072,7 +1072,7 @@ war:
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event:
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warning_delay: '30'
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#If false all towns not in nations can be attacked during a war event.
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- towns_are_neutral: 'true'
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+ towns_are_neutral: 'false'
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enemy:
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# If true, enemy's can only attack the edge plots of a town in war.
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only_attack_borders: 'true'
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@@ -1091,14 +1091,14 @@ war:
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# A townblock takes damage every 5 seconds that an enemy is stood in it.
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block_hp:
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- town_block_hp: '60'
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+ town_block_hp: '20'
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home_block_hp: '120'
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eco:
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# This amount is new money injected into the economy with a war event.
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base_spoils: '100.0'
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# This amount is taken from the losing town for each plot lost.
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- wartime_town_block_loss_price: '100.0'
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+ wartime_town_block_loss_price: '0.0'
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# This amount is taken from the player if they die during the event
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price_death_wartime: '200.0'
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# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
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@@ -1107,9 +1107,9 @@ war:
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points:
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points_townblock: '1'
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- points_town: '10'
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- points_nation: '100'
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- points_kill: '1'
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+ points_town: '0'
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+ points_nation: '0'
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+ points_kill: '0'
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# The minimum height at which a player must stand to count as an attacker.
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min_height: '60'
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