PluginConfigs/Factions/config/main.conf

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2020-07-26 19:46:16 +00:00
# FactionsUUID by drtshock
# Support and documentation https://factions.support
# Updates https://www.spigotmc.org/resources/factionsuuid.1035/
#
# Made with love <3
aVeryFriendlyFactionsConfig {
# Debug
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
debug=false
# Don't change this value yourself, unless you WANT a broken config!
version=4
}
# Colors for relationships and default factions
colors {
factions {
safezone=GOLD
warzone="DARK_RED"
wilderness=GRAY
}
relations {
ally="LIGHT_PURPLE"
enemy=RED
member=GREEN
neutral=WHITE
peaceful=GOLD
truce="DARK_PURPLE"
}
}
# The command base (by default f, making the command /f)
commandBase=[
f
]
commands {
fly {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
# Should we disable flight if the player has suffered generic damage
disableOnGenericDamage=false
# True to enable the fly command, false to disable
enable=true
# From how far away a player can disable another's flight by being enemy
# Set to 0 if wanted disable
# Note: Will produce lag at higher numbers
enemyRadius=7
# If a player leaves fly (out of territory or took damage)
# how long (in seconds) should they not take fall damage for?
# Set to 0 to have them always take fall damage.
fallDamageCooldown=3
# Trails show below the players foot when flying, faction.fly.trails
# Players can enable them with /f trail on/off
# Players can also set which effect to show /f trail effect <particle> only if they have faction.fly.trails.<particle>
particles {
# Amount spawned
amount=20
# How often should we spawn these particles?
# 0 disables this completely
spawnRate=0.2
# Speed of the particles, can be decimal value
speed=0.02
}
# How frequently to check enemy radius, in seconds. Set to 0 to disable checking.
radiusCheck=1
}
help {
# You can change the page name to whatever you like
# We use '1' to preserve default functionality of /f help 1
entries {
"1"=[
"&e&m----------------------------------------------",
" &c&lFactions Help ",
"&e&m----------------------------------------------",
"&3/f create &e>> &7Create your own faction",
"&3/f who &e>> &7Show factions info",
"&3/f tag &e>> &7Change faction tag",
"&3/f join &e>> &7Join faction",
"&3/f list &e>> &7List all factions",
"&e&m--------------&r &2/f help 2 for more &e&m--------------"
]
"2"=[
"&e&m------------------&r&c&l Page 2 &e&m--------------------",
"&3/f home &e>> &7Teleport to faction home",
"&3/f sethome &e>> &7Set your faction home",
"&3/f leave &e>> &7Leave your faction",
"&3/f invite &e>> &7Invite a player to your faction",
"&3/f deinvite &e>> &7Revoke invitation to player",
"&e&m--------------&r &2/f help 3 for more &e&m--------------"
]
"3"=[
"&e&m------------------&r&c&l Page 3 &e&m--------------------",
"&3/f claim &e>> &7Claim land",
"&3/f unclaim &e>> &7Unclaim land",
"&3/f kick &e>> &7Kick player from your faction",
"&3/f mod &e>> &7Set player role in faction",
"&3/f chat &e>> &7Switch to faction chat",
"&e&m--------------&r &2/f help 4 for more &e&m--------------"
]
"4"=[
"&e&m------------------&r&c&l Page 4 &e&m--------------------",
"&3/f version &e>> &7Display version information",
"&e&m--------------&r&2 End of /f help &e&m-----------------"
]
}
# set to true to use legacy factions help
useOldHelp=true
}
home {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
}
list {
# You can use any variable here
entry="<a>{faction-relation-color}{faction} <i>{online} / {members} online, <a>Land / Power / Maxpower: <i>{chunks}/{power}/{maxPower}"
# You can use any variables here
factionlessEntry="<i>Factionless<i> {factionless} online"
# You can only use {pagenumber} and {pagecount} in the footer.
# Blank entry results in nothing being displayed.
footer=""
# You can only use {pagenumber} and {pagecount} in the header.
# Blank entry results in nothing being displayed.
header="&e&m----------&r&e[ &2Faction List &9{pagenumber}&e/&9{pagecount} &e]&m----------"
}
map {
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in milliseconds, for a map to be shown to a player.
# This can prevent some teleportation-based exploits for finding factions.
# The old default was 2000, which blocks any movement faster than running.
# The new default is 700, which should also allow boats and horses.
cooldown=700
}
near {
# Making this radius larger increases lag, do so at your own risk
# If on a high radius it is advised to add a cooldown to the command
# Also using {distance} placeholder in the lang would cause more lag on a bigger radius
radius=20
}
perms {
# Placeholders: {action-access-color}, {action-access}, {action-desc}
guiLore=[
"&8Access: {action-access-color}{action-access}",
"&8{action-desc}",
"",
"&8Left click to &a&lAllow",
"&8Right click to &c&lDeny"
]
}
seeChunk {
# Get a list of particle names here: https://factions.support/particles/
particleName=REDSTONE
# How often should we update the particles to the current player's location?
particleUpdateTime=0.75
particles=true
# If the chosen particle is compatible with coloring we will color
# it based on the current chunk's faction
relationalColor=true
}
show {
# Factions that should be exempt from /f show, case sensitive, useful for a
# serverteam faction, since the command shows vanished players otherwise
exempt=[
"put_faction_tag_here"
]
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that aren't defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
# Supports placeholders.
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
# The line with 'permanent' in it only appears if the faction is permanent.
format=[
"{header}",
"<a>Description: <i>{description}",
"<a>Joining: <i>{joining} {peaceful}",
"<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}",
"<a>Raidable: {raidable}",
"<a>Founded: <i>{create-date}",
"<a>This faction is permanent, remaining even with no members.'",
"<a>Land value: <i>{land-value} {land-refund}",
"<a>Balance: <i>{faction-balance}",
"<a>Bans: <i>{faction-bancount}",
"<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} ",
"<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}",
"<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}"
]
# Set true to not display empty fancy messages
minimal=false
}
stuck {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=30
# This radius defines how far from where they ran the command the player
# may travel while waiting to be unstuck. If they leave this radius, the
# command will be cancelled.
radius=10
}
# TNT bank!
tnt {
enable=false
maxRadius=5
# Maximum storage. Set to -1 (or lower) to disable
maxStorage=-1
}
toolTips {
# Faction on-hover tooltip information
faction=[
"&6Leader: &f{leader}",
"&6Claimed: &f{chunks}",
"&6Raidable: &f{raidable}",
"&6Warps: &f{warps}",
"&6Power: &f{power}/{maxPower}",
"&6Members: &f{online}/{members}"
]
# Player on-hover tooltip information
player=[
"&6Last Seen: &f{lastSeen}",
"&6Power: &f{player-power}",
"&6Rank: &f{group}",
"&6Balance: &a${balance}"
]
}
warp {
# Warmup seconds before command executes. Set to 0 for no warmup.
delay=0
# What should be the maximum amount of warps that a Faction can set?
maxWarps=5
}
}
# Data storage settings
data {
json {
# If true, data files will be stored without extra whitespace and linebreaks.
# This becomes less readable, but can cut storage use in half.
efficientStorage=false
}
# Presently, the only option is JSON.
storage=JSON
}
# Economy support requires Vault and a compatible economy plugin
# If you wish to use economy features, be sure to set 'enabled' in this section to true!
economy {
# Faction banks, to pay for land claiming and other costs instead of individuals paying for them
bankEnabled=true
# The faction pays for faction command costs, such as sethome
bankFactionPaysCosts=true
# The faction pays for land claiming costs.
bankFactionPaysLandCosts=true
# Have to be at least moderator to withdraw or pay money to another faction
bankMembersCanWithdraw=false
claimAdditionalMultiplier=0.5
claimRefundMultiplier=0.7
claimUnconnectedFee=0
costAlly=0
costClaimFromFactionBonus=30
costClaimWilderness=30
costCreate=100
costDTR=0
costDelWarp=0
costDelhome=30
costDesc=0
costEnemy=0
costHome=0
costInvite=0
costJoin=0
costKick=0
costLeave=0
costList=0
costMap=0
costNeutral=0
costNoBoom=0
costOpen=0
costOwner=15
costPower=0
costSetWarp=0
costSethome=30
costShow=0
costStuck=0
costTag=0
costTitle=0
costTruce=0
costWarp=0
# Must be true for any economy features
enabled=false
overclaimRewardMultiplier=0
universeAccount=""
}
# Controls certain exploit preventions
exploits {
enderPearlClipping=true
interactionSpam=true
liquidFlow=false
obsidianGenerators=true
preventDuping=true
tntWaterlog=false
}
factions {
chat {
allianceChatFormat="§d%s:§f %s"
alwaysShowChatTag=false
broadcastDescriptionChanges=false
broadcastTagChanges=false
factionChatFormat="%s:§f %s"
# Allow for players to chat only within their faction, with allies, etc.
# Set to false to only allow public chats through this plugin.
factionOnlyChat=true
modChatFormat="§c%s:§f %s"
tagFormat="%s§f"
# If true, disables adding of faction tag so another plugin can manage this
tagHandledByAnotherPlugin=false
tagInsertAfterString=""
tagInsertBeforeString=""
tagInsertIndex=0
tagPadAfter=true
tagPadBefore=false
tagRelationColored=true
tagReplaceString="[FACTION]"
truceChatFormat="§5%s:§f %s"
}
claims {
# Should we allow Factions to over claim if they are raidable?
# This has always been true, allowing factions to over claim others.
allowOverClaim=true
# If true (and allowOverClaim is true, claiming over another faction's land will ignore buffer zone settings.
allowOverClaimIgnoringBuffer=false
# Buffer Zone is an chunk area required between claims of different Factions.
# This is default to 0 and has always been that way. Meaning Factions can have
# claims that border each other.
# If this is set to 3, then Factions need to have 3 chunks between their claim
# and another Faction's claim.
# It's recommended to keep this pretty low as the radius check could be a
# heavy operation if set to a large number.
# If this is set to 0, we won't even bother checking which is how Factions has
# always been.
bufferZone=0
canBeUnconnectedIfOwnedByOtherFaction=true
fillClaimMaxClaims=25
fillClaimMaxDistance=5
landsMax=0
lineClaimLimit=5
mustBeConnected=false
# If someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
radiusClaimFailureLimit=9
requireMinFactionMembers=1
worldsNoClaiming=[
exampleWorldName
]
}
# Should we send titles when players enter Factions? Durations are in ticks (20 ticks every second)
enterTitles {
alsoShowChat=false
enabled=true
fadeIn=10
fadeOut=20
stay=70
subtitle="&7{description}"
title="{faction-relation-color}{faction}"
}
homes {
enabled=true
mustBeInClaimedTerritory=true
teleportAllowedEnemyDistance=32
teleportAllowedFromDifferentWorld=true
teleportAllowedFromEnemyTerritory=true
teleportCommandEnabled=true
teleportCommandEssentialsIntegration=true
teleportCommandSmokeEffectEnabled=true
teleportCommandSmokeEffectThickness=3
teleportIgnoreEnemiesIfInOwnTerritory=true
teleportToOnDeath=true
}
landRaidControl {
dtr {
decimalDigits=2
freezeKickPenalty=0.5
freezePreventsDisband=true
freezePreventsJoin=true
freezePreventsLeave=true
# Time, in seconds, to freeze DTR regeneration after a faction member dies
freezeTime=0
freezeTimeFormat="H:mm:ss"
# Additional claims allowed for each player in the faction
landPerPlayer=3
# Claims the faction starts with.
# Note: A faction of one player has this many PLUS the perPlayer amount.
landStarting=6
lossPerDeath=1
maxDTR=10
minDTR=-3
perPlayer=1
regainPerMinuteMaxRate=0.1
regainPerMinutePerPlayer=0.05
startingDTR=2
worldDeathModifiers {
"world_nether"=0.5
"world_the_end"=0.25
}
}
# Controls the power system of land/raid control
# Set the 'system' value to 'power' to use this system
power {
# Disallow joining/leaving/kicking while power is negative
canLeaveWithNegativePower=true
# If greater than 0, used as a cap for how much power a faction can have
# Additional power from players beyond this acts as a "buffer" of sorts
factionMax=0
# How much is lost on death
lossPerDeath=4
# A player stops losing power from being offline once they reach this amount
offlineLossLimit=0
# A player loses this much per day offline
offlineLossPerDay=0
peacefulMembersDisablePowerLoss=true
playerMax=10
playerMin=-10
playerStarting=0
# After a player dies, how long should the faction not be able to regen power?
# This resets on each death but does not accumulate.
# Set to 0 for no freeze. Time is in seconds.
powerFreeze=0
# Default health rate of 0.2 takes 5 minutes to recover one power
powerPerMinute=0.2
# Allow a faction to be raided if they have more land than power.
# This will make claimed territory lose all protections
# allowing factions to open chests, break blocks, etc. if they
# have claimed chunks >= power.
raidability=false
# Does a player regenerate power while offline?
regenOffline=false
respawnHomeFromNoPowerLossWorlds=true
warZonePowerLoss=true
wildernessPowerLoss=true
worldsNoPowerLoss=[
exampleWorld
]
}
# Sets the mode of land/raid control
system=power
}
# Limits factions to having a max number of each relation.
# Setting to 0 means none allowed. -1 for disabled.
# This will have no effect on default or existing relations, only when relations are changed.
# It is advised that you set the default relation to -1 so they can always go back to that.
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
maxRelations {
ally=10
enabled=false
enemy=10
neutral=-1
truce=10
}
# Remaining settings not categorized
other {
actionDeniedPainAmount=1
allowMultipleColeaders=false
autoLeaveAfterDaysOfInactivity=10
autoLeaveDeleteFPlayerData=true
autoLeaveRoutineMaxMillisecondsPerTick=5
autoLeaveRoutineRunsEveryXMinutes=5
considerFactionsReallyOfflineAfterXMinutes=0
# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
# in order to be able to execute commands if the default relation is neutral.
defaultRelation=neutral
# Default role of a player when joining a faction. Can be customized by faction leader
# with /f defaultrole
# Options: coleader, moderator, member, recruit
# Defaults to member if set incorrectly
defaultRole=member
# Should we delete player homes that they set via Essentials when they leave a Faction
# if they have homes set in that Faction's territory?
deleteEssentialsHomes=true
# If true, disables pistons entirely within faction territory.
# Prevents flying piston machines in faction territory.
disablePistonsInTerritory=false
# When faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit
factionMemberLimit=0
# Any faction names CONTAINING any of these items will be disallowed
nameBlacklist=[
blockedwordhere,
anotherblockedthinghere
]
newFactionsDefaultOpen=false
newFactionsDefaultPeaceful=false
# What faction ID to start new players in when they first join the server; default is 0, "no faction"
newPlayerStartingFactionID="0"
removePlayerDataWhenBanned=true
saveToFileEveryXMinutes=30
# If enabled, perms can be managed separately for when the faction is offline
separateOfflinePerms=false
tagForceUpperCase=false
# Maximum faction tag length
tagLengthMax=10
# Minimum faction tag length
tagLengthMin=3
}
# For claimed areas where further faction-member ownership can be defined
ownedArea {
denyBuild=true
denyUsage=true
enabled=true
limitPerFaction=0
messageByChunk=false
messageInsideTerritory=true
messageOnBorder=true
moderatorsBypass=true
painBuild=false
protectMaterials=true
}
# Do you want to limit portal creation?
portals {
# If true, portals will be limited to the minimum relation below
limit=false
# What should the minimum relation be to create a portal in territory?
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
# Minimum relation allows that and all listed to the right to create portals.
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
# If typed incorrectly, defaults to NEUTRAL.
minimumRelation=MEMBER
}
# Displayed prefixes for different roles within a faction
prefixes {
admin="***"
coleader="**"
mod="*"
normal="+"
recruit="-"
}
protection {
# Exceptions to consideration for breaking perms. Can always be broken.
breakExceptions=[]
# Exceptions to consideration for container perms.
# For example, putting "TRAPPED_CHEST" into here would allow anyone to open trapped chests anywhere.
containerExceptions=[]
# Exceptions for protections of interacting with entities, such as mounting horses
entityInteractExceptions=[]
# Commands which will be prevented if the player is a member of a permanent faction
permanentFactionMemberDenyCommands=[
exampleCommand
]
pistonProtectionThroughDenyBuild=true
# Mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections.
playersWhoBypassAllProtection=[
example-player-name
]
safeZoneBlockOtherExplosions=true
safeZoneBlockTNT=true
safeZoneDenyBuild=true
safeZoneDenyEndermanBlocks=true
safeZoneDenyUsage=true
safeZonePreventAllDamageToPlayers=false
# Commands which will be prevented when in claimed territory of an ally faction
territoryAllyDenyCommands=[
exampleCommand
]
territoryBlockCreepers=false
territoryBlockCreepersWhenOffline=false
territoryBlockFireballs=false
territoryBlockFireballsWhenOffline=false
territoryBlockOtherExplosions=false
territoryBlockOtherExplosionsWhenOffline=false
territoryBlockTNT=false
territoryBlockTNTWhenOffline=false
territoryDenyEndermanBlocks=true
territoryDenyEndermanBlocksWhenOffline=true
territoryDenyUsageMaterials=[
"FLINT_AND_STEEL",
BUCKET,
"LAVA_BUCKET",
"WATER_BUCKET",
"FIRE_CHARGE"
]
territoryDenyUsageMaterialsWhenOffline=[
"FLINT_AND_STEEL",
BUCKET,
"LAVA_BUCKET",
"WATER_BUCKET",
"FIRE_CHARGE"
]
# Commands which will be prevented when in claimed territory of an enemy faction
territoryEnemyDenyCommands=[
spawn,
tpa,
sethome,
tpahere,
tpaccept,
home
]
# Commands which will be prevented when in claimed territory of a neutral faction
territoryNeutralDenyCommands=[
exampleCommand
]
warZoneBlockCreepers=true
warZoneBlockFireballs=true
warZoneBlockOtherExplosions=true
warZoneBlockTNT=true
warZoneDenyBuild=true
warZoneDenyEndermanBlocks=true
warZoneDenyUsage=true
warZoneFriendlyFire=false
# Commands which will be prevented when in warzone
warzoneDenyCommands=[
exampleCommand
]
wildernessBlockCreepers=false
wildernessBlockFireballs=false
wildernessBlockOtherExplosions=false
wildernessBlockTNT=false
wildernessDenyBuild=false
# Commands which will be prevented when in wilderness
wildernessDenyCommands=[
exampleCommand
]
wildernessDenyEndermanBlocks=false
wildernessDenyUsage=false
worldsNoWildernessProtection=[
exampleWorld
]
}
pvp {
disablePVPBetweenNeutralFactions=false
disablePVPForFactionlessPlayers=false
disablePeacefulPVPInWarzone=true
enablePVPAgainstFactionlessInAttackersLand=false
noPVPDamageToOthersForXSecondsAfterLogin=3
worldsIgnorePvP=[
exampleWorldName
]
}
# Spawn control.
# Exception names are entity type names as seen at the below URL.
# Note that any name with an underscore MUST have quotes around it.
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
# Spawn types are those at the below URL:
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
spawning {
preventSpawningInSafezone=[
"OCELOT_BABY",
REINFORCEMENTS,
"VILLAGE_DEFENSE",
"DISPENSE_EGG",
"ENDER_PEARL",
EXPLOSION,
TRAP,
"SILVERFISH_BLOCK",
NATURAL,
BREEDING,
INFECTION,
"BUILD_WITHER",
MOUNT,
"BUILD_SNOWMAN",
DROWNED,
EGG,
CURED,
LIGHTNING,
RAID,
SPAWNER,
"SLIME_SPLIT",
PATROL,
"BUILD_IRONGOLEM",
"NETHER_PORTAL",
"VILLAGE_INVASION",
"SPAWNER_EGG",
DEFAULT
]
preventSpawningInSafezoneExceptions=[
MULE,
LLAMA,
SHEEP,
"TROPICAL_FISH",
VILLAGER,
"POLAR_BEAR",
"MUSHROOM_COW",
CHICKEN,
TURTLE,
COD,
"TRADER_LLAMA",
PUFFERFISH,
SQUID,
HORSE,
PARROT,
COW,
"WANDERING_TRADER",
FOX,
PIG,
BAT,
DOLPHIN,
CAT,
SALMON,
RABBIT,
WOLF,
DONKEY,
STRIDER,
"IRON_GOLEM",
PANDA,
OCELOT
]
preventSpawningInTerritory=[]
preventSpawningInTerritoryExceptions=[]
preventSpawningInWarzone=[]
preventSpawningInWarzoneExceptions=[]
preventSpawningInWilderness=[]
preventSpawningInWildernessExceptions=[]
# If true, FactionsUUID will automatically add in its new defaults such as
# adding new friendly mobs to the safe zone exception list
updateAutomatically=true
}
specialCase {
# Material names of things whose placement is ignored in faction territory
ignoreBuildMaterials=[
exampleMaterial
]
peacefulTerritoryDisableBoom=false
peacefulTerritoryDisableMonsters=false
peacefulTerritoryDisablePVP=true
permanentFactionsDisableLeaderPromotion=false
}
}
# What should be logged?
logging {
factionCreate=true
factionDisband=true
factionJoin=true
factionKick=true
factionLeave=true
landClaims=true
landUnclaims=true
moneyTransactions=true
playerCommands=true
}
# LWC integration
# This support targets the modern fork of LWC, called LWC Extended.
# You can find it here: https://www.spigotmc.org/resources/lwc-extended.69551/
# Note: Modern LWC is no longer supported, and its former maintainer now runs LWC Extended
lwc {
enabled=true
resetLocksOnCapture=false
resetLocksOnUnclaim=false
}
# Control for the default settings of /f map
map {
height=17
showEnemyFactions=true
showFactionKey=true
showNeutralFactionsOnMap=true
showTruceFactions=true
width=49
}
# Paper features, when accessible.
paper {
# Utilize Paper's async teleportation if available (Paper 1.9+).
asyncTeleport=true
}
# PlayerVaults faction vault settings.
# Enable faction-owned vaults!
# https://www.spigotmc.org/resources/playervaultsx.51204/
playerVaults {
defaultMaxVaults=0
# The %s is for the faction id
vaultPrefix="faction-%s"
}
restrictWorlds {
# If true, Factions will only function on certain worlds
restrictWorlds=false
# If restrictWorlds is true, this setting determines if the world list below is a whitelist or blacklist.
# True for whitelist, false for blacklist.
whitelist=true
worldList=[
exampleWorld
]
}
scoreboard {
# Constant scoreboard stays around all the time, displaying status info.
# Also, if prefixes are enabled while it is enabled, will show prefixes on nametags and tab
constant {
content=[
"&6Your Faction",
"{faction}",
"&3Your Power",
"{power}",
"&aBalance",
"${balance}"
]
enabled=false
factionlessContent=[
"Make a new Faction",
"Use /f create"
]
factionlessEnabled=false
factionlessTitle=Status
# Set the length limit for prefixes.
# If 0, will use a sane default for your Minecraft version (16 for pre-1.13, 32 for 1.13+).
prefixLength=0
# Only takes {relationcolor} and {faction} and &-prefixed color codes
prefixTemplate="{relationcolor}[{faction}] &r"
# If true, show faction prefixes on nametags and in tab list if scoreboard is enabled
prefixes=true
# Can use any placeholders, but does not update once set
title="Faction Status"
}
# Info scoreboard is displayed when a player walks into a new Faction's territory.
# Scoreboard disappears after <expiration> seconds.
info {
# send faction change message as well when scoreboard is up?
alsoSendChat=true
# Supports placeholders
content=[
"&6Power",
"{power}",
"&3Members",
"{online}/{members}",
"&4Leader",
"{leader}",
"&bTerritory",
"{chunks}"
]
enabled=false
# How long do we want scoreboards to stay
expiration=7
title="{faction-relation-color}{faction}"
}
}
worldBorder {
# WorldBorder support
# This is for Minecraft's built-in command. To get your current border: /minecraft:worldborder get
# A buffer of 0 means faction claims can go right up to the border of the world.
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
# the border of the world and what can be claimed to factions
buffer=0
}
# WorldGuard settings
worldGuard {
buildPriority=false
checking=false
}