148 lines
5.5 KiB
YAML
148 lines
5.5 KiB
YAML
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#********************************************************************************************************#
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#***************************************** EnchantLimit Settings **************************************#
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#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
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Anvil_Limiter_Enabled: false
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Enchanting_Table_Limiter_Enabled: true
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Villager_Limiter_Enabled: true
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#Should OP's have all beneficial enchantments by default?
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Default_OP_Permissions: false
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#********************************************************************************************************#
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#***************************************** Message Customization **************************************#
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# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
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# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
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# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
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Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
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# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
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Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
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# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
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Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
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# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
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Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
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# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
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Message_Level_Upgraded_Anvil: null
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# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
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Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
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# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
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Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
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# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
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Message_Enchantment_Removed_Anvil: null
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# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
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Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
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#********************************************************************************************************#
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#***************************************** Level Limit Customization **************************************#
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#This plugin can work in two ways:
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#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
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#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
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#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
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#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
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#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
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#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
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#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
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#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
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#Armour Enchantments
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PROTECTION_ENVIRONMENTAL: 1
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PROTECTION_ENVIRONMENTAL_Chance: 100
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PROTECTION_FIRE: 4
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PROTECTION_FIRE_Chance: 100
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PROTECTION_FALL: 4
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PROTECTION_FALL_Chance: 100
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PROTECTION_EXPLOSIONS: 4
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PROTECTION_EXPLOSIONS_Chance: 100
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PROTECTION_PROJECTILE: 4
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PROTECTION_PROJECTILE_Chance: 100
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FROST_WALKER: 2
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FROST_WALKER_Chance: 100
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OXYGEN: 3
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OXYGEN_Chance: 100
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WATER_WORKER: 1
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WATER_WORKER_Chance: 100
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THORNS: 3
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THORNS_Chance: 100
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DEPTH_STRIDER: 3
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DEPTH_STRIDER_Chance: 100
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#Weapon Enchantments
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DAMAGE_ALL: 5
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DAMAGE_ALL_Chance: 100
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DAMAGE_UNDEAD: 5
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DAMAGE_UNDEAD_Chance: 100
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DAMAGE_ARTHROPODS: 5
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DAMAGE_ARTHROPODS_Chance: 100
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KNOCKBACK: 2
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KNOCKBACK_Chance: 100
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FIRE_ASPECT: 2
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FIRE_ASPECT_Chance: 100
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LOOT_BONUS_MOBS: 3
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LOOT_BONUS_MOBS_Chance: 100
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#Tool Enchantments
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DIG_SPEED: 5
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DIG_SPEED_Chance: 100
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SILK_TOUCH: 1
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SILK_TOUCH_Chance: 100
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LOOT_BONUS_BLOCKS: 3
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LOOT_BONUS_BLOCKS_Chance: 100
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#Bow Enchantments
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ARROW_DAMAGE: 5
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ARROW_DAMAGE_Chance: 100
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ARROW_KNOCKBACK: 2
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ARROW_KNOCKBACK_Chance: 100
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ARROW_FIRE: 1
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ARROW_FIRE_Chance: 100
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ARROW_INFINITE: 1
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ARROW_INFINITE_Chance: 100
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#Fishing Rod Enchantments
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LUCK: 3
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LUCK_Chance: 100
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LURE: 3
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LURE_Chance: 100
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#Universal Enchantments
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DURABILITY: 3
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DURABILITY_Chance: 100
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MENDING: 1
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MENDING_Chance: 100
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