Adding the rest of the configs
Currently only config.yml files
This commit is contained in:
parent
03f3ac137c
commit
494c3ff3a2
57 changed files with 12368 additions and 0 deletions
8802
ButtonPresents/config.yml
Executable file
8802
ButtonPresents/config.yml
Executable file
File diff suppressed because it is too large
Load diff
15
ChairStairs/config.yml
Executable file
15
ChairStairs/config.yml
Executable file
|
@ -0,0 +1,15 @@
|
|||
Chairs:
|
||||
- WOOD_STAIRS
|
||||
- SPRUCE_WOOD_STAIRS
|
||||
- JUNGLE_WOOD_STAIRS
|
||||
- BIRCH_WOOD_STAIRS
|
||||
- SANDSTONE_STAIRS
|
||||
- COBBLESTONE_STAIRS
|
||||
- BRICK_STAIRS
|
||||
- SMOOTH_STAIRS
|
||||
- NETHER_BRICK_STAIRS
|
||||
- QUARTZ_STAIRS
|
||||
- ACACIA_STAIRS
|
||||
- DARK_OAK_STAIRS
|
||||
UpsideDown: false
|
||||
Range: 0
|
106
ChestShop/config.yml
Executable file
106
ChestShop/config.yml
Executable file
|
@ -0,0 +1,106 @@
|
|||
TURN_OFF_UPDATES: false
|
||||
#Do you want to turn off the automatic updates of ChestShop?
|
||||
|
||||
CACHE_SIZE: 1000
|
||||
#How large should the internal uuid and name caches be?
|
||||
|
||||
SHOP_INTERACTION_INTERVAL: 250
|
||||
#(In 1/1000th of a second) How often can a player use the shop sign?
|
||||
IGNORE_CREATIVE_MODE: true
|
||||
#Do you want to allow using shops to people in creative mode?
|
||||
REVERSE_BUTTONS: false
|
||||
#If true, people will buy with left-click and sell with right-click.
|
||||
SHIFT_SELLS_IN_STACKS: false
|
||||
#If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
|
||||
SHIFT_ALLOWS: "ALL"
|
||||
#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
|
||||
ALLOW_SIGN_CHEST_OPEN: true
|
||||
#Can shop's chest be opened by owner with right-clicking a shop's sign?
|
||||
ALLOW_LEFT_CLICK_DESTROYING: true
|
||||
#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
|
||||
|
||||
REMOVE_EMPTY_SHOPS: false
|
||||
#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
|
||||
REMOVE_EMPTY_CHESTS: false
|
||||
#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
|
||||
|
||||
ADMIN_SHOP_NAME: "Admin Shop"
|
||||
#First line of your Admin Shop's sign should look like this:
|
||||
SERVER_ECONOMY_ACCOUNT: ""
|
||||
#The economy account which Admin Shops should use and to which all taxes will go
|
||||
TAX_AMOUNT: 0
|
||||
#Percent of the price that should go to the server's account. (100 = 100 percent)
|
||||
SERVER_TAX_AMOUNT: 0
|
||||
#Percent of the price that should go to the server's account when buying from an Admin Shop.
|
||||
SHOP_CREATION_PRICE: 0.0
|
||||
#Amount of money player must pay to create a shop
|
||||
SHOP_REFUND_PRICE: 0.0
|
||||
#How much money do you get back when destroying a sign?
|
||||
|
||||
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
|
||||
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
|
||||
|
||||
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
|
||||
#Do you want to allow other players to build a shop on a block where there's one already?
|
||||
ALLOW_PARTIAL_TRANSACTIONS: true
|
||||
#Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequately to the item amount)
|
||||
ALLOW_AUTO_ITEM_FILL: true
|
||||
#Can '?' be put in place of item name in order for the sign to be auto-filled?
|
||||
|
||||
SHOW_MESSAGE_OUT_OF_STOCK: true
|
||||
#Do you want to show "Out of stock" messages?
|
||||
SHOW_MESSAGE_FULL_SHOP: true
|
||||
#Do you want to show "Full shop" messages?
|
||||
|
||||
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
|
||||
#Can players hide the "Out of stock" messages with /cstoggle?
|
||||
CSTOGGLE_TOGGLES_FULL_SHOP: false
|
||||
#Can players hide the "Full shop" messages with /cstoggle?
|
||||
SHOW_TRANSACTION_INFORMATION_CLIENT: true
|
||||
#Do you want to show "You bought/sold... " messages?
|
||||
SHOW_TRANSACTION_INFORMATION_OWNER: true
|
||||
#Do you want to show "Somebody bought/sold... " messages?
|
||||
|
||||
LOG_TO_FILE: false
|
||||
#If true, plugin will log transactions in its own file
|
||||
LOG_TO_CONSOLE: true
|
||||
#Do you want ChestShop's messages to show up in console?
|
||||
|
||||
STACK_TO_64: false
|
||||
#Do you want to stack all items up to 64 item stacks?
|
||||
USE_BUILT_IN_PROTECTION: true
|
||||
#Do you want to use built-in protection against chest destruction?
|
||||
STICK_SIGNS_TO_CHESTS: false
|
||||
#Do you want to have shop signs "stick" to chests?
|
||||
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
|
||||
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
|
||||
TURN_OFF_SIGN_PROTECTION: false
|
||||
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
|
||||
TURN_OFF_HOPPER_PROTECTION: false
|
||||
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
|
||||
PROTECT_CHEST_WITH_LWC: false
|
||||
#Do you want to protect shop chests with LWC?
|
||||
PROTECT_SIGN_WITH_LWC: false
|
||||
#Do you want to protect shop signs with LWC?
|
||||
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
|
||||
#Should the chest's LWC protection be removed once the shop sign is destroyed?
|
||||
|
||||
WORLDGUARD_INTEGRATION: false
|
||||
#Do you want to only let people build inside regions?
|
||||
WORLDGUARD_USE_FLAG: true
|
||||
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
|
||||
WORLDGUARD_USE_PROTECTION: false
|
||||
#Do you want ChestShop to respect WorldGuard's chest protection?
|
||||
|
||||
AUTHME_HOOK: true
|
||||
#Do you want to deny shop access to unlogged users?
|
||||
AUTHME_ALLOW_UNREGISTERED: false
|
||||
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
|
||||
|
||||
HEROES_EXP: 100.0
|
||||
#How much Heroes exp should people get for creating a ChestShop?
|
||||
|
||||
|
||||
SHOWITEM_MESSAGE: true
|
||||
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?
|
||||
|
38
ChestShopNotifier/config.yml
Normal file
38
ChestShopNotifier/config.yml
Normal file
|
@ -0,0 +1,38 @@
|
|||
# Chest Shop Notifier
|
||||
# Config file for 1.2
|
||||
|
||||
logging:
|
||||
admin-shop: true
|
||||
|
||||
notifications:
|
||||
notify-on-user-join: true
|
||||
delay-seconds: 5
|
||||
|
||||
history:
|
||||
max-rows: 10
|
||||
|
||||
debugging:
|
||||
verbose: true
|
||||
|
||||
database:
|
||||
host: 'localhost'
|
||||
port: 3306
|
||||
dbname: 'database1'
|
||||
username: 'dbadmin'
|
||||
password: '123456'
|
||||
|
||||
clean-on-startup:
|
||||
enabled: false
|
||||
parameters: "--older-than 30 --all"
|
||||
|
||||
messages:
|
||||
sales: "&c ** You made &f{sales} sales&c since you last checked."
|
||||
history-cmd: "&c ** To see them, type &f/csn history&c."
|
||||
history-caption: "&dChestShop Notifier // &7Latest Commissions"
|
||||
history-empty: "&cNothing to show."
|
||||
history-bought: "&f+ &9{player} &7bought &a{count}x&9{item} &f{timeago} ago &a(+{money})"
|
||||
history-sold: "&f- &9{player} &7sold you &c{count}x&9{item} &f{timeago} ago &c(-{money})"
|
||||
history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>"
|
||||
history-footer-clear: "&c- To remove all old entries, type /csn clear"
|
||||
history-clear: "&cHistory cleared! New sales will continue to be recorded."
|
||||
history-marked-read: "&cUnread entries marked read!"
|
129
CoreProtect/config.yml
Executable file
129
CoreProtect/config.yml
Executable file
|
@ -0,0 +1,129 @@
|
|||
#CoreProtect Config
|
||||
|
||||
# If enabled, extra data is displayed when doing rollbacks and restores.
|
||||
# If disabled, you can manually trigger it in-game by adding "#verbose"
|
||||
# to the end of your rollback statement.
|
||||
verbose: true
|
||||
|
||||
# MySQL is optional and not required.
|
||||
# If you prefer to use MySQL, enable the following and fill out the fields.
|
||||
use-mysql: false
|
||||
table-prefix: co_
|
||||
mysql-host: 127.0.0.1
|
||||
mysql-port: 3306
|
||||
mysql-database: database
|
||||
mysql-username: root
|
||||
mysql-password:
|
||||
|
||||
# If enabled, CoreProtect will check for updates when your server starts up.
|
||||
# If an update is available, you'll be notified via your server console.
|
||||
check-updates: true
|
||||
|
||||
# If enabled, other plugins will be able to utilize the CoreProtect API.
|
||||
api-enabled: true
|
||||
|
||||
# If no radius is specified in a rollback or restore, this value will be
|
||||
# used as the radius. Set to "0" to disable automatically adding a radius.
|
||||
default-radius: 10
|
||||
|
||||
# The maximum radius that can be used in a command. Set to "0" to disable.
|
||||
# To run a rollback or restore without a radius, you can use "r:#global".
|
||||
max-radius: 100
|
||||
|
||||
# If enabled, items taken from containers (etc) will be included in rollbacks.
|
||||
rollback-items: true
|
||||
|
||||
# If enabled, entities, such as killed animals, will be included in rollbacks.
|
||||
rollback-entities: true
|
||||
|
||||
# If enabled, generic data, like zombies burning in daylight, won't be logged.
|
||||
skip-generic-data: true
|
||||
|
||||
# Logs blocks placed by players.
|
||||
block-place: true
|
||||
|
||||
# Logs blocks broken by players.
|
||||
block-break: true
|
||||
|
||||
# Logs blocks that break off of other blocks; for example, a sign or torch
|
||||
# falling off of a dirt block that a player breaks. This is required for
|
||||
# beds/doors to properly rollback.
|
||||
natural-break: true
|
||||
|
||||
# Properly track block movement, such as sand or gravel falling.
|
||||
block-movement: true
|
||||
|
||||
# Properly track blocks moved by pistons.
|
||||
pistons: true
|
||||
|
||||
# Logs blocks that burn up in a fire.
|
||||
block-burn: true
|
||||
|
||||
# Logs when a block naturally ignites, such as from fire spreading.
|
||||
block-ignite: true
|
||||
|
||||
# Logs explosions, such as TNT and Creepers.
|
||||
explosions: true
|
||||
|
||||
# Track when an entity changes a block, such as an Enderman destroying blocks.
|
||||
entity-change: true
|
||||
|
||||
# Logs killed entities, such as killed cows and enderman.
|
||||
entity-kills: true
|
||||
|
||||
# Logs text on signs. If disabled, signs will be blank when rolled back.
|
||||
sign-text: true
|
||||
|
||||
# Logs lava and water sources placed/removed by players who are using buckets.
|
||||
buckets: true
|
||||
|
||||
# Logs natural tree leaf decay.
|
||||
leaf-decay: true
|
||||
|
||||
# Logs tree growth. Trees are linked to the player who planted the sappling.
|
||||
tree-growth: true
|
||||
|
||||
# Logs mushroom growth.
|
||||
mushroom-growth: true
|
||||
|
||||
# Logs natural vine growth.
|
||||
vine-growth: true
|
||||
|
||||
# Logs when portals such as Nether portals generate naturally.
|
||||
portals: true
|
||||
|
||||
# Logs water flow. If water destroys other blocks, such as torches,
|
||||
# this allows it to be properly rolled back.
|
||||
water-flow: true
|
||||
|
||||
# Logs lava flow. If lava destroys other blocks, such as torches,
|
||||
# this allows it to be properly rolled back.
|
||||
lava-flow: true
|
||||
|
||||
# Allows liquid to be properly tracked and linked to players.
|
||||
# For example, if a player places water which flows and destroys torches,
|
||||
# it can all be properly restored by rolling back that single player.
|
||||
liquid-tracking: true
|
||||
|
||||
# Track item transactions, such as when a player takes items from a
|
||||
# chest, furnace, or dispenser. Necessary for any item based rollbacks.
|
||||
item-transactions: true
|
||||
|
||||
# Track player interactions, such as when a player opens a door, presses
|
||||
# a button, or opens a chest. Player interactions can't be rolled back.
|
||||
player-interactions: true
|
||||
|
||||
# Logs messages that players send in the chat.
|
||||
player-messages: true
|
||||
|
||||
# Logs all commands used by players.
|
||||
player-commands: true
|
||||
|
||||
# Logs the logins and logouts of players.
|
||||
player-sessions: true
|
||||
|
||||
# Logs when a player changes their Minecraft username.
|
||||
username-changes: true
|
||||
|
||||
# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
|
||||
worldedit: true
|
45
DiscordPlugin/config.yml
Executable file
45
DiscordPlugin/config.yml
Executable file
|
@ -0,0 +1,45 @@
|
|||
#
|
||||
# +------------------------------------------------------+ #
|
||||
# | Notes | #
|
||||
# +------------------------------------------------------+ #
|
||||
lastannouncementtime: 1526407945
|
||||
lastseentime: 1526407945
|
||||
test: false
|
||||
gameroles:
|
||||
- Minecraft
|
||||
- Overwatch
|
||||
- CAH
|
||||
- Golf
|
||||
- Civ
|
||||
- Chivalry
|
||||
- WoW
|
||||
- Terraria
|
||||
- GMOD
|
||||
- Insurgency
|
||||
- GW2
|
||||
- DnD
|
||||
- Battlefield
|
||||
- Titanfall
|
||||
- AoE
|
||||
- Factorio
|
||||
- CSGO
|
||||
- TF2
|
||||
- Helldivers
|
||||
- R6Siege
|
||||
- Hearthstone
|
||||
- LoL
|
||||
- Rust
|
||||
- Starbound
|
||||
- Halo
|
||||
- FTB
|
||||
- Rocket League
|
||||
- GTA V
|
||||
- Guns of Icarus
|
||||
- The Forest
|
||||
- Mass Effect
|
||||
- For Honor
|
||||
- PUBG
|
||||
- Vanilla WoW
|
||||
- HOI4
|
||||
- Lethal League
|
||||
serverup: true
|
51
Dynmap-Towny/config.yml
Executable file
51
Dynmap-Towny/config.yml
Executable file
|
@ -0,0 +1,51 @@
|
|||
# Dynmap-Towny configuration
|
||||
update:
|
||||
period: 300
|
||||
layer:
|
||||
name: Towny
|
||||
hidebydefault: false
|
||||
layerprio: 2
|
||||
minzoom: 0
|
||||
showShops: false
|
||||
showArenas: false
|
||||
showEmbassies: false
|
||||
showWilds: false
|
||||
visibility-by-town: true
|
||||
visibility-by-nation: true
|
||||
infowindow: <div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br
|
||||
/> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates
|
||||
<span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>
|
||||
regionstyle:
|
||||
strokeColor: '#FF0000'
|
||||
strokeOpacity: 0.8
|
||||
strokeWeight: 3
|
||||
fillColor: '#FF0000'
|
||||
fillOpacity: 0.35
|
||||
homeicon: blueflag
|
||||
capitalicon: king
|
||||
fillColorShops: '#0000FF'
|
||||
fillColorArenas: '#FF00FF'
|
||||
fillColorEmbassies: '#00FFFF'
|
||||
fillColorWilds: '#00FF00'
|
||||
boost: false
|
||||
visibleregions: []
|
||||
hiddenregions: []
|
||||
custstyle:
|
||||
customregion1:
|
||||
strokeColor: '#00FF00'
|
||||
y: 64
|
||||
customregion2:
|
||||
strokeColor: '#007F00'
|
||||
y: 64
|
||||
boost: false
|
||||
nationstyle:
|
||||
NationOfBlue:
|
||||
strokeColor: '#0000FF'
|
||||
fillColor: '#0000FF'
|
||||
boost: false
|
||||
_none_:
|
||||
homeicon: greenflag
|
||||
chat:
|
||||
sendlogin: true
|
||||
sendquit: true
|
||||
format: '&color;2[WEB] %playername%: &color;f%message%'
|
147
EnchantLimit/config.yml
Executable file
147
EnchantLimit/config.yml
Executable file
|
@ -0,0 +1,147 @@
|
|||
#********************************************************************************************************#
|
||||
#***************************************** EnchantLimit Settings **************************************#
|
||||
|
||||
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
|
||||
Anvil_Limiter_Enabled: false
|
||||
Enchanting_Table_Limiter_Enabled: true
|
||||
Villager_Limiter_Enabled: true
|
||||
|
||||
#Should OP's have all beneficial enchantments by default?
|
||||
Default_OP_Permissions: false
|
||||
|
||||
|
||||
#********************************************************************************************************#
|
||||
#***************************************** Message Customization **************************************#
|
||||
|
||||
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
|
||||
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
|
||||
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
|
||||
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
|
||||
|
||||
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
|
||||
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
|
||||
|
||||
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
|
||||
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
|
||||
|
||||
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
|
||||
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
|
||||
|
||||
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
|
||||
Message_Level_Upgraded_Anvil: null
|
||||
|
||||
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
|
||||
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
|
||||
|
||||
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
|
||||
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
|
||||
|
||||
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
|
||||
Message_Enchantment_Removed_Anvil: null
|
||||
|
||||
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
|
||||
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
|
||||
|
||||
|
||||
|
||||
#********************************************************************************************************#
|
||||
#***************************************** Level Limit Customization **************************************#
|
||||
|
||||
#This plugin can work in two ways:
|
||||
|
||||
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
|
||||
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
|
||||
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
|
||||
|
||||
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
|
||||
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
|
||||
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
|
||||
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
|
||||
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
|
||||
|
||||
#Armour Enchantments
|
||||
PROTECTION_ENVIRONMENTAL: 1
|
||||
PROTECTION_ENVIRONMENTAL_Chance: 100
|
||||
|
||||
PROTECTION_FIRE: 4
|
||||
PROTECTION_FIRE_Chance: 100
|
||||
|
||||
PROTECTION_FALL: 4
|
||||
PROTECTION_FALL_Chance: 100
|
||||
|
||||
PROTECTION_EXPLOSIONS: 4
|
||||
PROTECTION_EXPLOSIONS_Chance: 100
|
||||
|
||||
PROTECTION_PROJECTILE: 4
|
||||
PROTECTION_PROJECTILE_Chance: 100
|
||||
|
||||
FROST_WALKER: 2
|
||||
FROST_WALKER_Chance: 100
|
||||
|
||||
OXYGEN: 3
|
||||
OXYGEN_Chance: 100
|
||||
|
||||
WATER_WORKER: 1
|
||||
WATER_WORKER_Chance: 100
|
||||
|
||||
THORNS: 3
|
||||
THORNS_Chance: 100
|
||||
|
||||
DEPTH_STRIDER: 3
|
||||
DEPTH_STRIDER_Chance: 100
|
||||
|
||||
#Weapon Enchantments
|
||||
DAMAGE_ALL: 5
|
||||
DAMAGE_ALL_Chance: 100
|
||||
|
||||
DAMAGE_UNDEAD: 5
|
||||
DAMAGE_UNDEAD_Chance: 100
|
||||
|
||||
DAMAGE_ARTHROPODS: 5
|
||||
DAMAGE_ARTHROPODS_Chance: 100
|
||||
|
||||
KNOCKBACK: 2
|
||||
KNOCKBACK_Chance: 100
|
||||
|
||||
FIRE_ASPECT: 2
|
||||
FIRE_ASPECT_Chance: 100
|
||||
|
||||
LOOT_BONUS_MOBS: 3
|
||||
LOOT_BONUS_MOBS_Chance: 100
|
||||
|
||||
#Tool Enchantments
|
||||
DIG_SPEED: 5
|
||||
DIG_SPEED_Chance: 100
|
||||
|
||||
SILK_TOUCH: 1
|
||||
SILK_TOUCH_Chance: 100
|
||||
|
||||
LOOT_BONUS_BLOCKS: 3
|
||||
LOOT_BONUS_BLOCKS_Chance: 100
|
||||
|
||||
#Bow Enchantments
|
||||
ARROW_DAMAGE: 5
|
||||
ARROW_DAMAGE_Chance: 100
|
||||
|
||||
ARROW_KNOCKBACK: 2
|
||||
ARROW_KNOCKBACK_Chance: 100
|
||||
|
||||
ARROW_FIRE: 1
|
||||
ARROW_FIRE_Chance: 100
|
||||
|
||||
ARROW_INFINITE: 1
|
||||
ARROW_INFINITE_Chance: 100
|
||||
|
||||
#Fishing Rod Enchantments
|
||||
LUCK: 3
|
||||
LUCK_Chance: 100
|
||||
|
||||
LURE: 3
|
||||
LURE_Chance: 100
|
||||
|
||||
#Universal Enchantments
|
||||
DURABILITY: 3
|
||||
DURABILITY_Chance: 100
|
||||
|
||||
MENDING: 1
|
||||
MENDING_Chance: 100
|
312
Essentials/config.yml
Executable file
312
Essentials/config.yml
Executable file
|
@ -0,0 +1,312 @@
|
|||
#
|
||||
# +------------------------------------------------------+ #
|
||||
# | Notes | #
|
||||
# +------------------------------------------------------+ #
|
||||
ops-name-color: '4'
|
||||
nickname-prefix: '~'
|
||||
max-nick-length: 150
|
||||
ignore-colors-in-max-nick-length: false
|
||||
change-displayname: true
|
||||
teleport-safety: true
|
||||
force-disable-teleport-safety: false
|
||||
teleport-cooldown: 0
|
||||
teleport-delay: 10
|
||||
teleport-invulnerability: 4
|
||||
heal-cooldown: 60
|
||||
near-radius: 200
|
||||
permission-based-item-spawn: false
|
||||
spawnmob-limit: 10
|
||||
warn-on-smite: true
|
||||
drop-items-if-full: false
|
||||
notify-no-new-mail: true
|
||||
socialspy-commands:
|
||||
- msg
|
||||
- w
|
||||
- r
|
||||
- mail
|
||||
- m
|
||||
- t
|
||||
- whisper
|
||||
- emsg
|
||||
- tell
|
||||
- er
|
||||
- reply
|
||||
- ereply
|
||||
- email
|
||||
- action
|
||||
- describe
|
||||
- eme
|
||||
- eaction
|
||||
- edescribe
|
||||
- etell
|
||||
- ewhisper
|
||||
- pm
|
||||
mute-commands:
|
||||
- f
|
||||
- kittycannon
|
||||
player-commands:
|
||||
- afk
|
||||
- afk.auto
|
||||
- back
|
||||
- back.ondeath
|
||||
- balance
|
||||
- balance.others
|
||||
- balancetop
|
||||
- build
|
||||
- chat.color
|
||||
- chat.format
|
||||
- chat.shout
|
||||
- chat.question
|
||||
- clearinventory
|
||||
- compass
|
||||
- depth
|
||||
- delhome
|
||||
- getpos
|
||||
- geoip.show
|
||||
- help
|
||||
- helpop
|
||||
- home
|
||||
- home.others
|
||||
- ignore
|
||||
- info
|
||||
- itemdb
|
||||
- kit
|
||||
- kits.tools
|
||||
- list
|
||||
- mail
|
||||
- mail.send
|
||||
- me
|
||||
- motd
|
||||
- msg
|
||||
- msg.color
|
||||
- nick
|
||||
- near
|
||||
- pay
|
||||
- ping
|
||||
- protect
|
||||
- r
|
||||
- rules
|
||||
- realname
|
||||
- seen
|
||||
- sethome
|
||||
- setxmpp
|
||||
- signs.create.protection
|
||||
- signs.create.trade
|
||||
- signs.break.protection
|
||||
- signs.break.trade
|
||||
- signs.use.balance
|
||||
- signs.use.buy
|
||||
- signs.use.disposal
|
||||
- signs.use.enchant
|
||||
- signs.use.free
|
||||
- signs.use.gamemode
|
||||
- signs.use.heal
|
||||
- signs.use.info
|
||||
- signs.use.kit
|
||||
- signs.use.mail
|
||||
- signs.use.protection
|
||||
- signs.use.repair
|
||||
- signs.use.sell
|
||||
- signs.use.time
|
||||
- signs.use.trade
|
||||
- signs.use.warp
|
||||
- signs.use.weather
|
||||
- spawn
|
||||
- suicide
|
||||
- time
|
||||
- tpa
|
||||
- tpaccept
|
||||
- tpahere
|
||||
- tpdeny
|
||||
- warp
|
||||
- warp.list
|
||||
- world
|
||||
- worth
|
||||
- xmpp
|
||||
disabled-commands:
|
||||
- sell
|
||||
skip-used-one-time-kits-from-kit-list: false
|
||||
kits:
|
||||
tools:
|
||||
delay: 10
|
||||
items:
|
||||
- 272 1
|
||||
- 273 1
|
||||
- 274 1
|
||||
- 275 1
|
||||
dtools:
|
||||
delay: 600
|
||||
items:
|
||||
- 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens
|
||||
- 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole
|
||||
- 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day
|
||||
- 279:780 1
|
||||
notch:
|
||||
delay: 6000
|
||||
items:
|
||||
- 397:3 1 player:Notch
|
||||
color:
|
||||
delay: 6000
|
||||
items:
|
||||
- 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors
|
||||
firework:
|
||||
delay: 6000
|
||||
items:
|
||||
- 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1
|
||||
- 401 1 name:Starry_Night color:yellow,orange fade:blue type:star effect:trail,twinkle power:1
|
||||
- 401 2 name:Solar_Wind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1
|
||||
Boat:
|
||||
delay: 600
|
||||
items:
|
||||
- BOAT 1
|
||||
sign-use-per-second: 4
|
||||
backup:
|
||||
interval: 30
|
||||
per-warp-permission: false
|
||||
list:
|
||||
Admins: owner admin
|
||||
debug: false
|
||||
remove-god-on-disconnect: false
|
||||
auto-afk: 300
|
||||
auto-afk-kick: 600
|
||||
freeze-afk-players: false
|
||||
disable-item-pickup-while-afk: false
|
||||
cancel-afk-on-interact: true
|
||||
cancel-afk-on-move: true
|
||||
afk-list-name: none
|
||||
death-messages: true
|
||||
allow-silent-join-quit: false
|
||||
custom-join-message: none
|
||||
custom-quit-message: none
|
||||
world-teleport-permissions: false
|
||||
default-stack-size: -1
|
||||
oversized-stacksize: 64
|
||||
repair-enchanted: true
|
||||
unsafe-enchantments: false
|
||||
register-back-in-listener: false
|
||||
login-attack-delay: 5
|
||||
max-fly-speed: 0.8
|
||||
max-walk-speed: 0.8
|
||||
mails-per-minute: 1000
|
||||
max-tempban-time: -1
|
||||
last-message-reply-recipient: true
|
||||
last-message-reply-recipient-timeout: 180
|
||||
milk-bucket-easter-egg: true
|
||||
send-fly-enable-on-join: true
|
||||
world-time-permissions: false
|
||||
update-bed-at-daytime: true
|
||||
world-home-permissions: false
|
||||
sethome-multiple:
|
||||
default: 2
|
||||
member: 3
|
||||
trusted: 4
|
||||
donator: 4
|
||||
builder: 5
|
||||
developer: 5
|
||||
worldeditor: 6
|
||||
staff: 10
|
||||
mod: 10
|
||||
admin: 20
|
||||
tpa-accept-cancellation: 120
|
||||
starting-balance: 1000
|
||||
currency-symbol: $
|
||||
max-money: 10000000000000
|
||||
min-money: -10000
|
||||
economy-log-enabled: false
|
||||
use-bukkit-permissions: false
|
||||
minimum-pay-amount: 0.01
|
||||
non-ess-in-help: true
|
||||
hide-permissionless-help: true
|
||||
chat:
|
||||
radius: 0
|
||||
format: <{DISPLAYNAME}> {MESSAGE}
|
||||
protect:
|
||||
prevent:
|
||||
lava-flow: false
|
||||
water-flow: false
|
||||
water-bucket-flow: false
|
||||
fire-spread: true
|
||||
lava-fire-spread: true
|
||||
flint-fire: false
|
||||
lightning-fire-spread: true
|
||||
portal-creation: false
|
||||
tnt-explosion: false
|
||||
tnt-playerdamage: false
|
||||
tnt-minecart-explosion: false
|
||||
tnt-minecart-playerdamage: false
|
||||
fireball-explosion: false
|
||||
fireball-fire: false
|
||||
fireball-playerdamage: false
|
||||
witherskull-explosion: false
|
||||
witherskull-playerdamage: false
|
||||
wither-spawnexplosion: false
|
||||
wither-blockreplace: false
|
||||
creeper-explosion: false
|
||||
creeper-playerdamage: false
|
||||
creeper-blockdamage: false
|
||||
enderdragon-blockdamage: true
|
||||
enderman-pickup: false
|
||||
villager-death: false
|
||||
entitytarget: false
|
||||
spawn:
|
||||
creeper: false
|
||||
skeleton: false
|
||||
spider: false
|
||||
giant: false
|
||||
zombie: false
|
||||
slime: false
|
||||
ghast: false
|
||||
pig_zombie: false
|
||||
enderman: false
|
||||
cave_spider: false
|
||||
silverfish: false
|
||||
blaze: false
|
||||
magma_cube: false
|
||||
ender_dragon: false
|
||||
pig: false
|
||||
sheep: false
|
||||
cow: false
|
||||
chicken: false
|
||||
squid: false
|
||||
wolf: false
|
||||
mushroom_cow: false
|
||||
snowman: false
|
||||
ocelot: false
|
||||
iron_golem: false
|
||||
villager: false
|
||||
wither: false
|
||||
bat: false
|
||||
witch: false
|
||||
horse: false
|
||||
creeper:
|
||||
max-height: -1
|
||||
disable:
|
||||
fall: false
|
||||
pvp: false
|
||||
drown: false
|
||||
suffocate: false
|
||||
lavadmg: false
|
||||
projectiles: false
|
||||
contactdmg: false
|
||||
firedmg: false
|
||||
lightning: false
|
||||
wither: false
|
||||
weather:
|
||||
storm: false
|
||||
thunder: false
|
||||
lightning: false
|
||||
build: true
|
||||
use: true
|
||||
warn-on-build-disallow: true
|
||||
alert:
|
||||
on-placement: 10,11,46,327
|
||||
on-use: 327
|
||||
blacklist:
|
||||
placement: 10,11,46,327
|
||||
usage: 327
|
||||
newbies:
|
||||
announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'
|
||||
spawnpoint: newbies
|
||||
kit: none
|
||||
respawn-listener-priority: high
|
||||
respawn-at-home: false
|
270
FastAsyncWorldEdit/config.yml
Normal file
270
FastAsyncWorldEdit/config.yml
Normal file
|
@ -0,0 +1,270 @@
|
|||
# These first 6 aren't configurable
|
||||
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
|
||||
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
|
||||
date: "29 May 2018 00:00:00 GMT"
|
||||
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1096"
|
||||
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/d32bcaa"
|
||||
platform: "bukkit"
|
||||
# Options: de, ru, tr
|
||||
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
|
||||
language: ''
|
||||
# Enable or disable automatic updates
|
||||
update: false
|
||||
# Send anonymous usage statistics
|
||||
metrics: true
|
||||
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
|
||||
# To be allowed to WorldEdit in a region, users need the appropriate
|
||||
# fawe.<plugin> permission. See the Permissions page for supported region plugins.
|
||||
region-restrictions: true
|
||||
# FAWE will skip chunks when there's not enough memory available
|
||||
prevent-crashes: false
|
||||
# FAWE will cancel non admin edits when memory consumption exceeds this %
|
||||
# - Bypass with `/wea` or `//fast` or `fawe.bypass`
|
||||
# - Disable with 100 or -1.
|
||||
max-memory-percent: 95
|
||||
|
||||
clipboard:
|
||||
# Store the clipboard on disk instead of memory
|
||||
# - Will be slightly slower
|
||||
# - Uses 2 bytes per block
|
||||
use-disk: true
|
||||
# Compress the clipboard to reduce the size:
|
||||
# - TODO: Buffered random access with compression is not implemented on disk yet
|
||||
# - 0 = No compression
|
||||
# - 1 = Fast compression
|
||||
# - 2-17 = Slower compression
|
||||
compression-level: 1
|
||||
# Number of days to keep history on disk before deleting it
|
||||
delete-after-days: 1
|
||||
|
||||
lighting:
|
||||
# If packet sending should be delayed until relight is finished
|
||||
delay-packet-sending: true
|
||||
async: true
|
||||
# The relighting mode to use:
|
||||
# - 0 = None (Do no relighting)
|
||||
# - 1 = Optimal (Relight changed light sources and changed blocks)
|
||||
# - 2 = All (Slowly relight every blocks)
|
||||
mode: 1
|
||||
# If existing lighting should be removed before relighting
|
||||
remove-first: false
|
||||
|
||||
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
|
||||
tick-limiter:
|
||||
# Enable the limiter
|
||||
enabled: true
|
||||
# The interval in ticks
|
||||
interval: 20
|
||||
# Max falling blocks per interval (per chunk)
|
||||
falling: 64
|
||||
# Max physics per interval (excluding redstone)
|
||||
physics-ms: 10
|
||||
# Max item spawns per interval (per chunk)
|
||||
items: 256
|
||||
# Whether fireworks can load chunks
|
||||
# - Fireworks usually travel vertically so do not load any chunks
|
||||
# - Horizontal fireworks can be hacked in to crash a server
|
||||
fireworks-load-chunks: false
|
||||
|
||||
web:
|
||||
# Should download urls be shortened?
|
||||
# - Links are less secure as they could be brute forced
|
||||
shorten-urls: false
|
||||
# The web interface for clipboards
|
||||
# - All schematics are anonymous and private
|
||||
# - Downloads can be deleted by the user
|
||||
# - Supports clipboard uploads, downloads and saves
|
||||
url: "https://empcraft.com/fawe/"
|
||||
# The web interface for assets
|
||||
# - All schematics are organized and public
|
||||
# - Assets can be searched, selected and downloaded
|
||||
assets: "https://empcraft.com/assetpack/"
|
||||
|
||||
extent:
|
||||
# Don't bug console when these plugins slow down WorldEdit operations
|
||||
# - You'll see a message in console if you need to change this option
|
||||
allowed-plugins: []
|
||||
# Should debug messages be sent when third party extents are used?
|
||||
debug: true
|
||||
|
||||
# Experimental options, use at your own risk
|
||||
# - UNSAFE = Can cause permanent damage to the server
|
||||
# - SAFE = Can be buggy but unlikely to cause any damage
|
||||
experimental:
|
||||
# [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
|
||||
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
|
||||
anvil-queue-mode: false
|
||||
# [SAFE] Dynamically increase the number of chunks rendered
|
||||
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
|
||||
# - Set your server view distance to 1 (spigot.yml, server.properties)
|
||||
# - Based on tps and player movement
|
||||
# - Please provide feedback
|
||||
dynamic-chunk-rendering: false
|
||||
# [SAFE] Allows brushes to be persistent
|
||||
persistent-brushes: false
|
||||
# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
|
||||
vanilla-cui: false
|
||||
# Disable using native libraries
|
||||
disable-natives: false
|
||||
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
|
||||
# Might cause client-side FPS lagg in some situations
|
||||
keep-entities-in-blocks: false
|
||||
|
||||
# This relates to how FAWE places chunks
|
||||
queue:
|
||||
# This should equal the number of processors you have
|
||||
# - Set this to 1 if you need reliable `/timings`
|
||||
parallel-threads: 4
|
||||
progress:
|
||||
# Display constant titles about the progress of a user's edit
|
||||
# - false = disabled
|
||||
# - title = Display progress titles
|
||||
# - chat = Display progress in chat
|
||||
display: "false"
|
||||
# How often edit progress is displayed
|
||||
interval: 1
|
||||
# Delay sending progress in milliseconds (so quick edits don't spam)
|
||||
delay: 5000
|
||||
# When doing edits that effect more than this many chunks:
|
||||
# - FAWE will start placing before all calculations are finished
|
||||
# - A larger value will use slightly less CPU time
|
||||
# - A smaller value will reduce memory usage
|
||||
# - A value too small may break some operations (deform?)
|
||||
target-size: 64
|
||||
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
|
||||
# - A larger value will use slightly less CPU time
|
||||
# - A smaller value will reduce memory usage
|
||||
# - A value too small may break some operations (deform?)
|
||||
max-wait-ms: 1000
|
||||
# Increase or decrease queue intensity (ms) [-50,50]:
|
||||
# 0 = balance of performance / stability
|
||||
# -10 = Allocate 10ms less for chunk placement
|
||||
# Too high will can cause lag spikes (you might be okay with this)
|
||||
# Too low will result in slow edits
|
||||
extra-time-ms: 0
|
||||
# Loading the right amount of chunks beforehand can speed up operations
|
||||
# - Low values may result in FAWE waiting on requests to the main thread
|
||||
# - Higher values use more memory and isn't noticeably faster
|
||||
preload-chunks: 32
|
||||
# Discard edits which have been idle for a certain amount of time (ms)
|
||||
# - E.g. A plugin creates an EditSession but never does anything with it
|
||||
# - This only applies to plugins improperly using WorldEdit's legacy API
|
||||
discard-after-ms: 60000
|
||||
|
||||
history:
|
||||
# Should history be saved on disk:
|
||||
# - Frees up a lot of memory
|
||||
# - Persists restarts
|
||||
# - Unlimited undo
|
||||
# - Does not affect edit performance if `combine-stages`
|
||||
use-disk: true
|
||||
# Use a database to store disk storage summaries:
|
||||
# - Enables inspection and rollback
|
||||
# - Does not impact performance
|
||||
use-database: true
|
||||
# Record history with dispatching:
|
||||
# - Much faster as it avoids duplicate block checks
|
||||
# - Slightly worse compression since dispatch order is different
|
||||
combine-stages: true
|
||||
# Higher compression reduces the size of history at the expense of CPU
|
||||
# 0 = Uncompressed byte array (fastest)
|
||||
# 1 = 1 pass fast compressor (default)
|
||||
# 2 = 2 x fast
|
||||
# 3 = 3 x fast
|
||||
# 4 = 1 x medium, 1 x fast
|
||||
# 5 = 1 x medium, 2 x fast
|
||||
# 6 = 1 x medium, 3 x fast
|
||||
# 7 = 1 x high, 1 x medium, 1 x fast
|
||||
# 8 = 1 x high, 1 x medium, 2 x fast
|
||||
# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
|
||||
# NOTE: If using disk, do some compression (3+) as smaller files save faster
|
||||
compression-level: 3
|
||||
# The buffer size for compression:
|
||||
# - Larger = better ratio but uses more upfront memory
|
||||
# - Must be in the range [64, 33554432]
|
||||
buffer-size: 531441
|
||||
# The maximum time in milliseconds to wait for a chunk to load for an edit.
|
||||
# (50ms = 1 server tick, 0 = Fastest).
|
||||
# The default value of 100 should be safe for most cases.
|
||||
#
|
||||
# Actions which require loaded chunks (e.g. copy) which do not load in time
|
||||
# will use the last chunk as filler, which may appear as bands of duplicated blocks.
|
||||
# Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
|
||||
# A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
|
||||
#
|
||||
# This value is a timeout in case a chunk is never going to load (for whatever odd reason).
|
||||
# If the action times out, the operation continues by using the previous chunk as filler,
|
||||
# and displaying an error message. In this case, either copy a smaller section,
|
||||
# or increase chunk-wait-ms.
|
||||
# A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
|
||||
chunk-wait-ms: 1000
|
||||
# Delete history on disk after a number of days
|
||||
delete-after-days: 7
|
||||
# Delete history in memory on logout (does not effect disk)
|
||||
delete-on-logout: true
|
||||
# If history should be enabled by default for plugins using WorldEdit:
|
||||
# - It is faster to have disabled
|
||||
# - Use of the FAWE API will not be effected
|
||||
enable-for-console: true
|
||||
# Should redo information be stored:
|
||||
# - History is about 20% larger
|
||||
# - Enables use of /redo
|
||||
store-redo: true
|
||||
# Assumes all edits are smaller than 4096x256x4096:
|
||||
# - Reduces history size by ~10%
|
||||
small-edits: false
|
||||
|
||||
# Paths for various directories
|
||||
paths:
|
||||
tokens: "tokens"
|
||||
# Put any minecraft or mod jars for FAWE to be aware of block textures
|
||||
textures: "textures"
|
||||
heightmap: "heightmap"
|
||||
history: "history"
|
||||
# Multiple servers can use the same clipboards
|
||||
# - Use a shared directory or NFS/Samba
|
||||
clipboard: "clipboard"
|
||||
# Each player has their own sub directory for schematics
|
||||
per-player-schematics: true
|
||||
# The "default" limit group affects those without a specific limit permission.
|
||||
# To grant someone different limits, copy the default limits group
|
||||
# and give it a different name (e.g. newbie). Then give the user the limit
|
||||
# permission node with that limit name (e.g. fawe.limit.newbie )
|
||||
limits:
|
||||
default:
|
||||
# Max actions that can be run concurrently (i.e. commands)
|
||||
max-actions: 1
|
||||
# Max number of block changes (e.g. by `//set stone`).
|
||||
max-changes: 50000000
|
||||
# Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
|
||||
max-checks: 50000000
|
||||
# Number of times a change can fail (e.g. if the player can't access that region)
|
||||
max-fails: 50000000
|
||||
# Allowed brush iterations (e.g. `//brush smooth`)
|
||||
max-iterations: 1000
|
||||
# Max allowed entities (e.g. cows)
|
||||
max-entities: 1337
|
||||
# Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
|
||||
# CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
|
||||
# NoteBlock, Sign, Skull, Structure
|
||||
max-blockstates: 1337
|
||||
# Maximum size of the player's history in Megabytes:
|
||||
# - History on disk or memory will be deleted
|
||||
max-history-mb: -1
|
||||
# Maximum time in milliseconds //calc can execute
|
||||
max-expression-ms: 50
|
||||
# Cinematic block placement:
|
||||
# - Adds a delay to block placement (ms/block)
|
||||
# - Having an artificial delay will use more CPU/Memory
|
||||
speed-reduction: 0
|
||||
# Place chunks instead of individual blocks:
|
||||
# - Disabling this will negatively impact performance
|
||||
# - Only disable this for compatibility or cinematic placement
|
||||
fast-placement: true
|
||||
# Should WorldEdit use inventory?
|
||||
# 0 = No inventory usage (creative)
|
||||
# 1 = Inventory for removing and placing (freebuild)
|
||||
# 2 = Inventory for placing (survival)
|
||||
inventory-mode: 0
|
||||
# Should large edits require confirmation (>16384 chunks)
|
||||
confirm-large: true
|
186
LibsDisguises/config.yml
Executable file
186
LibsDisguises/config.yml
Executable file
|
@ -0,0 +1,186 @@
|
|||
# Shall I notify people of a LibsDisguises update?
|
||||
NotifyUpdate: true
|
||||
|
||||
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
|
||||
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
|
||||
# However some people may prefer to disable this.
|
||||
# Even if you disable this, if there was disguises in the cache already then it will use them
|
||||
SaveGameProfiles: true
|
||||
|
||||
# This option is useless if you don't enable SaveGameProfiles!
|
||||
# If a player has been disguised before and their skin saved into the cache
|
||||
# When they join the server will automatically update the cache incase they changed their skin
|
||||
UpdateGameProfiles: true
|
||||
|
||||
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
|
||||
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
|
||||
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
|
||||
# Players - Are player disguises saved
|
||||
# Entities - Are entities disguises saved (This is everything that's not a player)
|
||||
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
|
||||
# This will enable premium only features for the dev builds.
|
||||
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
|
||||
SaveDisguises:
|
||||
Players: false
|
||||
Entities: false
|
||||
|
||||
# Does the player keep their disguise after they die?
|
||||
KeepDisguises:
|
||||
PlayerDeath: false
|
||||
|
||||
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
|
||||
Translations: false
|
||||
|
||||
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
|
||||
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
|
||||
# I have to disable pushing or you will be pushed around by your own self disguise
|
||||
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
|
||||
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
|
||||
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
|
||||
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
|
||||
|
||||
# Whats the permission to get the notification?
|
||||
Permission: 'libsdisguises.update'
|
||||
|
||||
# Whats the max size allowed for command disguiseradius
|
||||
DisguiseRadiusMax: 50
|
||||
|
||||
# Whats the max size allowed for command undisguiseradius
|
||||
UndisguiseRadiusMax: 50
|
||||
|
||||
# Shall the players view their disguises?
|
||||
# Best used when viewing yourself in 3rd person
|
||||
ViewSelfDisguises: true
|
||||
|
||||
# Shall I disguise the sounds?
|
||||
# This turns your damage sound into a MOOOO
|
||||
DisguiseSounds: true
|
||||
|
||||
# Shall the disguised hear their disguise sounds or their damage sounds.
|
||||
# I disable this as it can be a little confusing when not used with self disguises
|
||||
HearSelfDisguise: true
|
||||
|
||||
# Shall I send the velocity packets? I REALLY recommend you don't disable.
|
||||
# This is the only thing allowing the mobs to fly without glitching out.
|
||||
SendVelocity: true
|
||||
|
||||
# For self disguises, they need to have the armor and the held item removed
|
||||
# Else they see floating armor, floating held items.
|
||||
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
|
||||
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
|
||||
RemoveArmor: true
|
||||
RemoveHeldItem: false
|
||||
|
||||
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
|
||||
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
|
||||
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
|
||||
AddEntityAnimations: true
|
||||
|
||||
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
|
||||
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
|
||||
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
|
||||
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
|
||||
DyeableSheep: false
|
||||
DyeableWolf: false
|
||||
|
||||
# This is only called into action when the disguise is constructed using the commands.
|
||||
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
|
||||
# Such as prophunt. Its also false because its kind of a retarded feature.
|
||||
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
|
||||
# This also overrides any custom name they have set in their disguise options.
|
||||
# This does not take effect on player disguises
|
||||
ShowNamesAboveDisguises: false
|
||||
|
||||
# This supports the above option.
|
||||
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
|
||||
NameAboveHeadAlwaysVisible: true
|
||||
|
||||
# This modifys the bounding box, This is stuff like can a arrow hit them.
|
||||
# If you turn this to true, arrows will act like they hit the disguise in the right place!
|
||||
# So someone disguised as a enderdragon will easily get shot down by arrows!
|
||||
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
|
||||
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
|
||||
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
|
||||
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
|
||||
ModifyBoundingBox: false
|
||||
|
||||
# This prevents disguised players from being targeted by monsters.
|
||||
# This doesn't prevent their targeting you if already targeting when disguised
|
||||
# They will just ignore you unless provoked.
|
||||
MonstersIgnoreDisguises: false
|
||||
|
||||
# This works only for players, disguised monsters and the like will not be undisguised
|
||||
# Should the player's disguises be removed if he attacks something?
|
||||
BlowDisguisesWhenAttacking: false
|
||||
# Should the player's disguises be removed if he's attacked by something?
|
||||
BlowDisguisesWhenAttacked: false
|
||||
|
||||
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
|
||||
StopShulkerDisguisesFromMoving: true
|
||||
|
||||
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
|
||||
DisguiseEntityExpire: 10
|
||||
|
||||
# Another option to choose the same thing for DisguiseClone command
|
||||
DisguiseCloneExpire: 10
|
||||
# Max disguises to store at a time with the DisguiseClone command
|
||||
DisguiseCloneSize: 3
|
||||
|
||||
# This controls if a entitys max health is determined by the entity, or by the disguise.
|
||||
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
|
||||
# Else it will be 1/20 of the boss bar when he is full health.
|
||||
# Setting this in LivingWatcher overrides both values.
|
||||
MaxHealthDeterminedByEntity: true
|
||||
|
||||
# This here is a option to turn off misc disguises.
|
||||
# This means you can not have a living entity disguise as a non-living entity.
|
||||
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
|
||||
# This means that the above option will not work as it uses the attribute packet.
|
||||
MiscDisguisesForLiving: true
|
||||
|
||||
# Turn this to true to have players undisguised when switching worlds
|
||||
UndisguiseOnWorldChange: false
|
||||
|
||||
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
|
||||
ContactMojangServers: true
|
||||
|
||||
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
|
||||
HideDisguisedPlayersFromTab: false
|
||||
|
||||
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
|
||||
ShowPlayerDisguisesInTab: false
|
||||
|
||||
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
|
||||
DisableInvisibility: false
|
||||
|
||||
# This will help performance, especially with CPU
|
||||
# Due to safety reasons, self disguises can never have their packets disabled.
|
||||
PacketsEnabled:
|
||||
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
|
||||
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
|
||||
Animation: true
|
||||
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
|
||||
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
|
||||
Bed: true
|
||||
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
|
||||
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
|
||||
Collect: true
|
||||
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
|
||||
EntityStatus: true
|
||||
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
|
||||
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
|
||||
Equipment: true
|
||||
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
|
||||
# This means that entity metadata will not change, and will only be sent in the spawn packet.
|
||||
# This is good if performance is extremely in need.
|
||||
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
|
||||
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
|
||||
# Animations set by use of the api or through the disguise command are still in effect.
|
||||
Metadata: true
|
||||
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
|
||||
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
|
||||
Movement: true
|
||||
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
|
||||
Riding: true
|
||||
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
|
||||
WitherSkull: true
|
392
LimitedCreative/config.yml
Executable file
392
LimitedCreative/config.yml
Executable file
|
@ -0,0 +1,392 @@
|
|||
# Limited Creative - Configuration
|
||||
#
|
||||
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
|
||||
#
|
||||
# This configuration-file is automatically written when changed via
|
||||
# ingame-commands. So any manual added comments are removed.
|
||||
|
||||
# Inventory-Feature
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
|
||||
inventory:
|
||||
# InventoryEnabled
|
||||
#
|
||||
# Use this option to disable the separated inventories feature, for example if
|
||||
# you use another Plugin handling the inventories, like
|
||||
# Multiverse-Inventories.
|
||||
#
|
||||
# default: true
|
||||
enabled: true
|
||||
|
||||
# InventoryStoreCreative
|
||||
#
|
||||
# Should the creative-inventory also be stored on disk, when switching to
|
||||
# survival?
|
||||
# If disabled, the inventory gets cleared every time on switching to creative.
|
||||
#
|
||||
# default: true
|
||||
storeCreative: true
|
||||
|
||||
# InventorySeparateAdventure
|
||||
#
|
||||
# When true, your players get a separate inventory when switching to adventure
|
||||
# gamemode (2). Otherwise they have the default survival inventory while in
|
||||
# adventure gamemode.
|
||||
#
|
||||
# default: false
|
||||
separateAdventure: true
|
||||
|
||||
# InventoryFolder
|
||||
#
|
||||
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
|
||||
# inventories are saved to.
|
||||
# By default the inventories are saved to
|
||||
# "plugin/LimitedCreative/inventories".
|
||||
#
|
||||
# default: "inventories"
|
||||
folder: inventories
|
||||
|
||||
# InventoryCreativeArmor
|
||||
#
|
||||
# When set, all creative Player automatically wears the given items as Armor.
|
||||
# So they are better seen by other Players.
|
||||
creativeArmor:
|
||||
# InventoryCreativeArmorEnabled
|
||||
#
|
||||
# When disabled, the players Armor isn't changed.
|
||||
#
|
||||
# default: true
|
||||
enabled: true
|
||||
|
||||
# InventoryCreativeArmorItems
|
||||
#
|
||||
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
|
||||
# *see Blacklist for details on Item-Types
|
||||
#
|
||||
# When using commands to change this options, use "current" (without quotes)
|
||||
# to set it to the currently wearing item. This way you can easily set it to
|
||||
# dyed leather armor.
|
||||
head: CHAINMAIL_HELMET
|
||||
chest: CHAINMAIL_CHESTPLATE
|
||||
legs: CHAINMAIL_LEGGINGS
|
||||
feet: CHAINMAIL_BOOTS
|
||||
|
||||
# Creative Limits-Feature
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
|
||||
limit:
|
||||
# LimitEnabled
|
||||
#
|
||||
# Prevents all players in creative-mode from:
|
||||
# - accessing chests
|
||||
# - dropping items from "inventory" to the ground
|
||||
# - doing PvP (wouldn't be fair, would it?)
|
||||
#
|
||||
# Also if this option is disabled all other Limit-Options below are disabled
|
||||
# too. To just disable some of these limitations, use the
|
||||
# "nolimit"-permissions.
|
||||
#
|
||||
# default: true
|
||||
enabled: true
|
||||
|
||||
# LimitDropsInsteadPrevent
|
||||
#
|
||||
# When enabled items that are dropped by creative players are removed (burning
|
||||
# in the hellfire or such, they just disappear). When disabled the items stay
|
||||
# in the inventory of the player.
|
||||
#
|
||||
# default: true
|
||||
removeDrops: true
|
||||
|
||||
# LimitPickup
|
||||
#
|
||||
# Prevents the pickup of items while in creative mode. Either the items are
|
||||
# just stay on ground and ignore that a creative player walks over it
|
||||
# ("prevent"), or the are "remove"d when a creative player walks over it.
|
||||
#
|
||||
# valid options: remove / prevent / false
|
||||
# default: prevent
|
||||
pickup: prevent
|
||||
|
||||
# LimitDamageToMobs
|
||||
#
|
||||
# Prevents dealing damage to all creatures when the player is in creative
|
||||
# (friendly sheeps as well as hostile creepers).
|
||||
#
|
||||
# default: false
|
||||
damageToMobs: false
|
||||
|
||||
# LimitInteraction
|
||||
#
|
||||
# Prevents players of interacting with specific blocks as addition to chests
|
||||
# in creative mode (and only in creative).
|
||||
#
|
||||
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
|
||||
# the id of the block/item (better use the id, if you're not sure). You may
|
||||
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
|
||||
# sure to put it in quotes, to not break yml-configuration! Named data values
|
||||
# aren't supported yet. If you don't add a data-value, all blocks of this
|
||||
# material are blocked.
|
||||
#
|
||||
# default:
|
||||
# - WALL_SIGN
|
||||
# - SIGN_POST
|
||||
# - JUKEBOX
|
||||
interact:
|
||||
- WALL_SIGN
|
||||
- SIGN_POST
|
||||
- JUKEBOX
|
||||
|
||||
# LimitEntityInteraction
|
||||
#
|
||||
# Prevents players of interacting with specific entities in creative mode (and
|
||||
# only in creative).
|
||||
#
|
||||
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
|
||||
# id of the entity (better use the id, if you're not sure).
|
||||
# default:
|
||||
# - VILLAGER
|
||||
entityInteract:
|
||||
- VILLAGER
|
||||
|
||||
# LimitUse
|
||||
#
|
||||
# Prevents players of using or placing specific items/blocks in creative mode
|
||||
# (and only in creative).
|
||||
#
|
||||
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
|
||||
# or the id of the block/item (better use the id, if you're not sure). You may
|
||||
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
|
||||
# sure to put it in quotes, to not break yml-configuration! Named data values
|
||||
# aren't supported yet. If you don't add a data-value, all blocks of this
|
||||
# material are blocked.
|
||||
#
|
||||
# default:
|
||||
# - EXP_BOTTLE
|
||||
# - EYE_OF_ENDER
|
||||
# - BEDROCK
|
||||
use:
|
||||
- EXP_BOTTLE
|
||||
- EYE_OF_ENDER
|
||||
- BEDROCK
|
||||
- PISTON_BASE
|
||||
- PISTON_EXTENSION
|
||||
- PISTON_STICKY_BASE
|
||||
- PISTON_MOVING_PIECE
|
||||
|
||||
# LimitBreak
|
||||
#
|
||||
# Prevents players of destroying specific blocks in creative mode (and only in
|
||||
# creative).
|
||||
#
|
||||
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
|
||||
# or the id of the block/item (better use the id, if you're not sure). You may
|
||||
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
|
||||
# sure to put it in quotes, to not break yml-configuration! Named data values
|
||||
# aren't supported yet. If you don't add a data-value, all blocks of this
|
||||
# material are blocked.
|
||||
#
|
||||
# default:
|
||||
# - BEDROCK
|
||||
break:
|
||||
- EXP_BOTTLE
|
||||
- EYE_OF_ENDER
|
||||
- BEDROCK
|
||||
|
||||
# LimitChestOpen
|
||||
#
|
||||
# Enable this to prevents the ChestOpening-Animination when blocking
|
||||
# interaction with a chest. But therefore
|
||||
# you're no longer able to place blocks on chest and such while crouching.
|
||||
# default: false
|
||||
chestOpen: false
|
||||
|
||||
# Region GameModes-Feature
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
|
||||
region:
|
||||
# RegionEnabled
|
||||
#
|
||||
# Enables the feature for "creative-regions". This Feature is automatically
|
||||
# disabled, if the required plugin "WorldGuard"
|
||||
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
|
||||
#
|
||||
# default: true
|
||||
enabled: true
|
||||
|
||||
# RegionRememberOptional
|
||||
#
|
||||
# Remembers if players disables the Region-GameMode (by switching in an
|
||||
# optional region to World-Default-GameMode with /lc creative|survival). So
|
||||
# when the player re-enters the region, he keep his GameMode which he left it
|
||||
# in.
|
||||
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
|
||||
# state (default). So better don't use with Multiverse.
|
||||
#
|
||||
# default: false
|
||||
rememberOptional: false
|
||||
|
||||
# RegionSafeMode
|
||||
#
|
||||
# When a player leaves a region he always will get back to the World-GameMode,
|
||||
# even if he entered the region already in the Region-GameMode. So its the
|
||||
# opposite analog to RegionRememberOptional.
|
||||
# That means: If a GM in creative-mode walks/flies through a creative-region
|
||||
# in a survival world, he will get back to survival on leaving the region.
|
||||
#
|
||||
# default: false
|
||||
safeMode: false
|
||||
|
||||
# RegionMaximumFallingHeight
|
||||
#
|
||||
# When the player is more than this count of blocks above the ground, he is
|
||||
# prevented from changing the region that sets him survival which would cause
|
||||
# him falling and hurting.
|
||||
#
|
||||
# Set to -1 to disable
|
||||
#
|
||||
# default: 3
|
||||
maxFallingHeight: 3
|
||||
|
||||
# CommandBlocker-Feature
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
|
||||
cmdblock:
|
||||
# CmdBlockerEnabled
|
||||
#
|
||||
# Enables the feature for blocking certain commands in creative mode.
|
||||
#
|
||||
# default: true
|
||||
enabled: true
|
||||
|
||||
# CmdBlockerList
|
||||
#
|
||||
# Defines the list of commands that are blocked while in creative mode. The
|
||||
# leading / isn't included. By default the list-item is treated as simple
|
||||
# string as typed in by the user after the /. All commands starting with this
|
||||
# string are blocked, even if more parameteres are entered by the user.
|
||||
# If the first character is ^ the entry is interpreted as a regular expression
|
||||
# (including the ^ for begin of the string).
|
||||
# Only use regular expressions if you know them!
|
||||
#
|
||||
# Examples:
|
||||
# - home
|
||||
# - give diamond
|
||||
# - ^home .+
|
||||
# - ^chest (one|two|three)
|
||||
# - ^(lc|limitedcreative) s(urvival)?\s*$
|
||||
#
|
||||
# default: []
|
||||
commands: []
|
||||
|
||||
# GameMode-Permissions-Feature
|
||||
#
|
||||
# This Feature requires Vault-Plugin to be active.
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
|
||||
gmperm:
|
||||
# GMPermEnabled
|
||||
#
|
||||
# Activates that players are put in a special permission group while in
|
||||
# creative mode.
|
||||
#
|
||||
# default: false
|
||||
enabled: false
|
||||
|
||||
# GMPermCreativeGroup
|
||||
#
|
||||
# Defines the Permission-Group which the player gets added to on entering
|
||||
# creative-mode. If this value is changed the old group won't be automatically
|
||||
# removed from players already in it. So be sure to delete the old group or
|
||||
# remove all player of it, that they don't get stuck with that permissions.
|
||||
creativeGroup: ''
|
||||
|
||||
# GMPermAdventureGroup
|
||||
#
|
||||
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
|
||||
# don't have to set any group.
|
||||
#
|
||||
# default: false
|
||||
adventureGroup: false
|
||||
|
||||
# BlockState-Feature
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
|
||||
blockstate:
|
||||
# BlockStateEnabled
|
||||
#
|
||||
# This Feature stores the GameMode a Block was created in, and prevents drops
|
||||
# if a Block was created in creative mode.
|
||||
# Due to the huge load of this Feature, it isn't enabled by default. It uses
|
||||
# the Database-credentials from bukkit.yml
|
||||
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
|
||||
#
|
||||
# default: false
|
||||
enabled: true
|
||||
|
||||
# BlockStateThreading
|
||||
#
|
||||
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
|
||||
# implementation. You only should need this,
|
||||
# if there are often plays more then 10 players at once on your server, or
|
||||
# you're about to use huge WorldEdits often.
|
||||
# Be aware that this requires more memory, to increase the performance
|
||||
#
|
||||
# Without threading, huge WorldEdits becomes much noticeable slower.
|
||||
#
|
||||
# default: true
|
||||
useThreading: true
|
||||
|
||||
# BlockStateTool
|
||||
#
|
||||
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
|
||||
# that displays information about the right-clicked block.
|
||||
#
|
||||
# default: WOOD_PICKAXE
|
||||
tool: WOOD_PICKAXE
|
||||
|
||||
# BlockStateLogSurvival
|
||||
#
|
||||
# Log all Block-Places to the database. Disable to make the database more slim
|
||||
# by not adding blocks placed in survival-mode.
|
||||
#
|
||||
# default: false
|
||||
logSurvival: false
|
||||
|
||||
# BlockStateIgnoredWorlds
|
||||
#
|
||||
# While you may use per world permissions to configure limitations fine
|
||||
# graded, you may want to disable the BlockState-Feature for certain worlds
|
||||
# (like complete creative worlds) to save cpu and memory.
|
||||
#
|
||||
# default: []
|
||||
ignoredWorlds: []
|
||||
|
||||
# BlockStateWorldEditIntegration
|
||||
#
|
||||
# Allows you to disable hook into WorldEdit for better Performance. By default
|
||||
# Integration is enable, so it logs block modifications via worldedit as
|
||||
# creative-placed blocks in the database.
|
||||
# A server reload (better restart) is needed to disabled WE-Integration.
|
||||
#
|
||||
# default: true
|
||||
worldeditIntegration: true
|
||||
|
||||
# Metrics
|
||||
#
|
||||
# This settings allows the Addon-Author to track the Servers using this plugin.
|
||||
# It will not track any player related data like names, ips, online time or
|
||||
# such. Please do not disable the option! As more servers are using the plugin
|
||||
# and the author knows, as more he is willing to support the plugin! Its a
|
||||
# win-win for both.
|
||||
#
|
||||
# default: true
|
||||
metrics: false
|
||||
|
||||
# Debug
|
||||
#
|
||||
# The debug modus spams much details about the plugin to the server-log
|
||||
# (console) which can help to solve issues.
|
||||
#
|
||||
# default: false
|
||||
debug: false
|
34
Multiverse-Core/config.yml
Executable file
34
Multiverse-Core/config.yml
Executable file
|
@ -0,0 +1,34 @@
|
|||
# ------------------------------------------------------------------------- #
|
||||
# This is the MV2 Config. If you mess it up, copy the values out #
|
||||
# delete it, and it will be regenerated. Then use the ingame interface #
|
||||
# to add your values back via the "/mv conf" command. #
|
||||
# When in-game, simply type: "/mv conf ?" for help. #
|
||||
# A config with explanations can be found here: #
|
||||
# https://github.com/Multiverse/Multiverse-Core/wiki/config.yml #
|
||||
# #
|
||||
# #
|
||||
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
|
||||
# #
|
||||
# Do NOT delete this line from your config!!!! #
|
||||
# ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration #
|
||||
# #
|
||||
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
|
||||
# ------------------------------------------------------------------------- #
|
||||
|
||||
multiverse-configuration:
|
||||
==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
|
||||
enforceaccess: 'false'
|
||||
prefixchat: 'true'
|
||||
prefixchatformat: '[%world%]%chat%'
|
||||
useasyncchat: 'true'
|
||||
teleportintercept: 'true'
|
||||
firstspawnoverride: 'true'
|
||||
displaypermerrors: 'true'
|
||||
globaldebug: '0'
|
||||
silentstart: 'false'
|
||||
messagecooldown: '5000'
|
||||
version: '2.9'
|
||||
firstspawnworld: world
|
||||
teleportcooldown: '1000'
|
||||
defaultportalsearch: 'false'
|
||||
portalsearchradius: '128'
|
16
Multiverse-Portals/config.yml
Executable file
16
Multiverse-Portals/config.yml
Executable file
|
@ -0,0 +1,16 @@
|
|||
# This is the MV-Portals Config. If you mess it up, copy the values out
|
||||
# delete it, and it will be regenerated. Then use the ingame interface
|
||||
# to add your values back via the "/mvp conf" command.
|
||||
# When in-game, simply type: "/mvp conf ?" for help.
|
||||
# A config with explanations can be found here:
|
||||
# https://github.com/Multiverse/Multiverse-Portals/wiki/config.yml
|
||||
|
||||
wand: 271
|
||||
useonmove: true
|
||||
portalsdefaulttonether: false
|
||||
enforceportalaccess: true
|
||||
portalcooldown: 1000
|
||||
clearonremove: false
|
||||
teleportvehicles: true
|
||||
framematerials: []
|
||||
version: 2.7
|
79
MythicMobs/config.yml
Executable file
79
MythicMobs/config.yml
Executable file
|
@ -0,0 +1,79 @@
|
|||
#
|
||||
# CONFIGURATION INFORMATION AVAILABLE AT: http://www.mythicmobs.net
|
||||
|
||||
Configuration:
|
||||
Version: 4.0
|
||||
General:
|
||||
AllowMetrics: true
|
||||
CheckForUpdates: true
|
||||
CompatibilityMode: false
|
||||
DebugLevel: 0
|
||||
ErrorLogging: true
|
||||
UseVolatileFeatures: true
|
||||
Clock:
|
||||
ClockInterval: 5
|
||||
SaveInterval: 5
|
||||
SpawnsInterval: 2
|
||||
ScannerInterval: 10
|
||||
CleanupInterval: 600
|
||||
Components:
|
||||
CustomSpawners: true
|
||||
RandomSpawning: true
|
||||
Mobs:
|
||||
DespawnByDefault: true
|
||||
EnableAIModifiers: true
|
||||
EnableTimerSkills: true
|
||||
EnableThreatTables: true
|
||||
EnablePlayerFactions: true
|
||||
EnableLegacySkills: true
|
||||
KillMessagePrefix: ''
|
||||
PreventOtherDropsByDefault: false
|
||||
ShowHealth:
|
||||
Radius: 25
|
||||
Format: <mob.name> - <mob.php> (<mob.hp> / <mob.mhp>)
|
||||
Scaling:
|
||||
Default:
|
||||
Enabled: true
|
||||
PerBlocksFromSpawn: 250
|
||||
world2:
|
||||
Enabled: true
|
||||
PerBlocksFromSpawn: 250
|
||||
world2_nether:
|
||||
Enabled: false
|
||||
PerBlocksFromSpawn: 100
|
||||
DefaultLevelModifiers:
|
||||
Health: 0.1
|
||||
Armor: 0
|
||||
Damage: 0
|
||||
KnockbackResistance: 0
|
||||
Power: 0
|
||||
RandomSpawning:
|
||||
GenerateSpawnPoints: false
|
||||
MaxMobsPerChunk: 80
|
||||
SpawnRadiusPerPlayer: 64
|
||||
SpawnRadiusPerPlayerY: 32
|
||||
DespawnLazyRandomMobs: true
|
||||
MaxGenerationTime: 20
|
||||
PointsPerSecond:
|
||||
Land: 10
|
||||
Air: 0
|
||||
Sea: 0
|
||||
Lava: 0
|
||||
Ground: 0
|
||||
Compatibility:
|
||||
Heroes:
|
||||
Enabled: true
|
||||
ShowXPMessage: true
|
||||
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
|
||||
McMMO:
|
||||
Enabled: true
|
||||
ShowXPMessage: true
|
||||
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
|
||||
SkillAPI:
|
||||
Enabled: true
|
||||
ShowXPMessage: true
|
||||
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
|
||||
Vault:
|
||||
Enabled: true
|
||||
ShowMoneyMessage: true
|
||||
MoneyMessageFormat: You receive <drops.money> currency for slaying <mob.name>
|
18
PermissionsEx/config.yml
Executable file
18
PermissionsEx/config.yml
Executable file
|
@ -0,0 +1,18 @@
|
|||
multiserver:
|
||||
use-netevents: true
|
||||
permissions:
|
||||
debug: false
|
||||
allowOps: false
|
||||
user-add-groups-last: false
|
||||
log-players: false
|
||||
createUserRecords: false
|
||||
backend: file
|
||||
informplayers:
|
||||
changes: false
|
||||
basedir: plugins/PermissionsEx
|
||||
backends:
|
||||
file:
|
||||
type: file
|
||||
file: permissions.yml
|
||||
updater: true
|
||||
alwaysUpdate: false
|
30
ProtocolLib/config.yml
Executable file
30
ProtocolLib/config.yml
Executable file
|
@ -0,0 +1,30 @@
|
|||
global:
|
||||
# Settings for the automatic version updater
|
||||
auto updater:
|
||||
notify: true
|
||||
download: false
|
||||
|
||||
# Number of seconds to wait until a new update is downloaded
|
||||
delay: 43200 # 12 hours
|
||||
|
||||
metrics: true
|
||||
|
||||
# Automatically compile structure modifiers
|
||||
background compiler: true
|
||||
|
||||
# Disable version checking for the given Minecraft version. Backup your world first!
|
||||
ignore version check:
|
||||
|
||||
# Override the starting injecting method
|
||||
injection method:
|
||||
|
||||
# Whether or not to enable the filter command
|
||||
debug: false
|
||||
|
||||
# Whether or not to print a stack trace for every warning
|
||||
detailed error: false
|
||||
|
||||
# The engine used by the filter command
|
||||
script engine: JavaScript
|
||||
|
||||
suppressed reports:
|
83
SimpleBackup/config.yml
Executable file
83
SimpleBackup/config.yml
Executable file
|
@ -0,0 +1,83 @@
|
|||
# Interval between map saves in hours, 0.25 is 15 minutes, 1.0 is 1 hour and so on. (1 hour is default).
|
||||
# backup-interval-hours: 1.0
|
||||
# #
|
||||
# List of worlds to backup, leave it empty to backup all worlds
|
||||
# backup-worlds:
|
||||
# #
|
||||
# List of additional folders to backup (relative paths only). The 'plugins' folder can contain open or locked files!
|
||||
# Depending on what plugins you have installed, it may not be a good idea to try to backup that folder.
|
||||
# Usually plugins that write a large amounts of data frequently (like some loggers) are risky.
|
||||
# backup-folders:
|
||||
# - plugins
|
||||
# #
|
||||
# The folder where backups are stored. Can be absolute path or relative to the working directory.
|
||||
# backup-file: backups/
|
||||
# #
|
||||
# The backup file name. See Java's SimpleDateFormat for formatting help.
|
||||
# backup-date-format: yyyy-MM-dd-HH-mm-ss
|
||||
# #
|
||||
# Should a backup be created if no one was online since the last backup?
|
||||
# backup-empty-server: false
|
||||
# #
|
||||
# If zipping is disabled, the world files will be copied to a folder.
|
||||
# If zipping is enabled, the world files will be compressed in a zip file.
|
||||
# disable-zipping: false
|
||||
# #
|
||||
# Backup delete schedule
|
||||
# For each interval a desired backup frequency is specified, for example:
|
||||
# delete-schedule:
|
||||
# intervals:
|
||||
# - 3d
|
||||
# - 4w
|
||||
# - 6m
|
||||
# interval-frequencies:
|
||||
# - 1d
|
||||
# - 1w
|
||||
# - 0
|
||||
# Translates to:
|
||||
# for backups older than 3 days, leave only 1 backup per day;
|
||||
# for backups older than 4 weeks + 3 days, leave only 1 backup per week;
|
||||
# for backups older than 6 months + 4 weeks + 3 days, do not keep any;
|
||||
# Supported symbols are ('h' = hour, 'd' = day, 'w' = week, 'm' = month, 'y' = year).
|
||||
# Fractional numbers are not supported.
|
||||
# #
|
||||
# true if a message should be broadcast when backup starts or ends
|
||||
# broadcast-message: true
|
||||
# #
|
||||
# Message tag shown in the chat when the server is backing up.
|
||||
# Example: if the message was set to '[Bukkit is awesome]' you
|
||||
# would see "[Bukkit is awesome] Starting Backup" when the
|
||||
# plugin backs up
|
||||
# backup-message: '[SimpleBackup]'
|
||||
# #
|
||||
# The 'backup starting' message that is broadcast when backup starts
|
||||
# custom-backup-message: Backup starting
|
||||
# #
|
||||
# The 'backup completed' message that is broadcast when backup ends
|
||||
# custom-backup-message-end: Backup completed
|
||||
# #
|
||||
# The time of day to make backups (makes sense with daily backups)
|
||||
# start-time: '03:00'
|
||||
# #
|
||||
|
||||
backup-interval-hours: 24.0
|
||||
backup-file: backups/
|
||||
backup-date-format: yyyy-MM-dd-HH-mm-ss
|
||||
backup-empty-server: false
|
||||
disable-zipping: false
|
||||
delete-schedule:
|
||||
intervals:
|
||||
- 2d
|
||||
interval-frequencies:
|
||||
- 0
|
||||
broadcast-message: true
|
||||
backup-message: '[SimpleBackup]'
|
||||
custom-backup-message: Backup starting
|
||||
custom-backup-message-end: Backup completed
|
||||
backup-folders:
|
||||
- TBMC
|
||||
- plugins/Towny/data
|
||||
- plugins/Towny/settings
|
||||
- plugins/WorldGuard/worlds
|
||||
- plugins/ButtonPresents
|
||||
start-time: 03:00
|
8
SmartSpawn/config.yml
Executable file
8
SmartSpawn/config.yml
Executable file
|
@ -0,0 +1,8 @@
|
|||
x: -0.30000001192092896
|
||||
y: 71.0
|
||||
z: 0.538454286384327
|
||||
world: luna
|
||||
yaw: -269.84985
|
||||
pitch: 1.3502265
|
||||
warmup: 5
|
||||
cooldown: 0
|
960
Towny/settings/config.yml
Executable file
960
Towny/settings/config.yml
Executable file
|
@ -0,0 +1,960 @@
|
|||
|
||||
version:
|
||||
# This is the current version of Towny. Please do not edit.
|
||||
version: 0.90.0.0
|
||||
# This is for showing the changelog on updates. Please do not edit.
|
||||
last_run_version: 0.90.0.0
|
||||
# Minimum required version of CraftBukkit. Please do not edit.
|
||||
bukkit_version: '2918'
|
||||
|
||||
# The language file you wish to use
|
||||
language: english.yml
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Permission nodes | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
# Possible permission nodes
|
||||
#
|
||||
# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
|
||||
# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
|
||||
# towny.top : User can access the command towny top
|
||||
# towny.town.* : User has access to all town permission nodes.
|
||||
# towny.town.new :User is able to create a town
|
||||
# towny.town.delete :User is able to delete their town
|
||||
# towny.town.claim : User is able to expand his town with /town claim
|
||||
# towny.town.plot : User is able to use the /plot commands
|
||||
# towny.town.resident : User is able to join towns upon invite.
|
||||
# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
|
||||
# towny.town.toggle.pvp
|
||||
# towny.town.toggle.public
|
||||
# towny.town.toggle.explosions
|
||||
# towny.town.toggle.fire
|
||||
# towny.town.toggle.mobs
|
||||
# towny.nation.* : User has access to all town permission nodes.
|
||||
# towny.nation.new :User is able to create a nation
|
||||
# towny.nation.delete :User is able to delete their nation (if king)
|
||||
# towny.nation.rename :User is able to rename their nation (if king/assistant)
|
||||
# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
|
||||
# towny.wild.*: User is able to build/destroy in wild regardless.
|
||||
# towny.wild.build
|
||||
# towny.wild.destroy
|
||||
# towny.wild.switch
|
||||
# towny.wild.item_use
|
||||
# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
|
||||
# towny.wild.build.[block id]
|
||||
# towny.wild.destroy.[block id]
|
||||
# towny.wild.switch.[block id]
|
||||
# towny.wild.item_use.[block id]
|
||||
#
|
||||
# towny.claimed.* : User can build/destroy/switch/item_use in all towns.
|
||||
# towny.claimed.build : User can build in all towns.
|
||||
# towny.claimed.destroy : User can destroy in all towns.
|
||||
# towny.claimed.switch : User can switch in all towns.
|
||||
# towny.claimed.item_use : User can use use items in all towns.
|
||||
# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
|
||||
# towny.claimed.alltown.build.[block id]
|
||||
# towny.claimed.alltown.destroy.[block id]
|
||||
# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
|
||||
# towny.claimed.alltown.item_use.[block id]
|
||||
# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
|
||||
# towny.claimed.owntown.build.[block id]
|
||||
# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
|
||||
# towny.claimed.owntown.switch.[block id]
|
||||
# towny.claimed.owntown.item_use.[block id]
|
||||
# towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
|
||||
# towny.claimed.townowned.build.[block id]
|
||||
# towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
|
||||
# towny.claimed.townowned.switch.[block id]
|
||||
# towny.claimed.townowned.item_use.[block id]
|
||||
#
|
||||
# towny.town.spawn.*: Grants all Spawn travel nodes
|
||||
# towny.town.spawn.town : Ability to spawn to your own town.
|
||||
# towny.town.spawn.nation : Ability to spawn to other towns in your nation.
|
||||
# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
|
||||
# towny.town.spawn.public : Ability to spawn to unaffilated public towns.
|
||||
#
|
||||
# these will be moved to permissions nodes at a later date
|
||||
permissions: ''
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Town and Nation levels | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
levels:
|
||||
|
||||
# default Town levels.
|
||||
town_level:
|
||||
- numResidents: 0
|
||||
namePostfix: ' Ruins'
|
||||
mayorPrefix: 'Spirit '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 4
|
||||
upkeepModifier: 1.0
|
||||
- numResidents: 1
|
||||
namePostfix: ' (Settlement)'
|
||||
mayorPrefix: 'Hermit '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 64
|
||||
upkeepModifier: 1.0
|
||||
- numResidents: 2
|
||||
namePostfix: ' (Hamlet)'
|
||||
mayorPrefix: 'Chief '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 428
|
||||
upkeepModifier: 1.0
|
||||
- numResidents: 6
|
||||
namePostfix: ' (Village)'
|
||||
mayorPrefix: 'Baron Von '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 384
|
||||
upkeepModifier: 1.0
|
||||
- numResidents: 10
|
||||
namePostfix: ' (Town)'
|
||||
mayorPrefix: 'Viscount '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 640
|
||||
upkeepModifier: 1.0
|
||||
- numResidents: 14
|
||||
namePostfix: ' (Large Town)'
|
||||
mayorPrefix: 'Count Von '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 896
|
||||
upkeepModifier: 1.0
|
||||
- numResidents: 20
|
||||
namePostfix: ' (City)'
|
||||
mayorPrefix: 'Earl '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 4280
|
||||
upkeepModifier: 1.0
|
||||
- numResidents: 24
|
||||
namePostfix: ' (Large City)'
|
||||
mayorPrefix: 'Duke '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 4536
|
||||
upkeepModifier: 1.0
|
||||
- numResidents: 28
|
||||
namePostfix: ' (Metropolis)'
|
||||
mayorPrefix: 'Lord '
|
||||
namePrefix: ''
|
||||
mayorPostfix: ''
|
||||
townBlockLimit: 4792
|
||||
upkeepModifier: 1.0
|
||||
|
||||
# default Nation levels.
|
||||
nation_level:
|
||||
- kingPostfix: ''
|
||||
numResidents: 0
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 40
|
||||
namePrefix: 'Land of '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.0
|
||||
kingPrefix: 'Leader '
|
||||
capitalPrefix: ''
|
||||
nationTownUpkeepModifier: 1.0
|
||||
- kingPostfix: ''
|
||||
numResidents: 10
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 80
|
||||
namePrefix: 'Federation of '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.0
|
||||
kingPrefix: 'Count '
|
||||
capitalPrefix: ''
|
||||
nationTownUpkeepModifier: 1.0
|
||||
- kingPostfix: ''
|
||||
numResidents: 20
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 160
|
||||
namePrefix: 'Dominion of '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.0
|
||||
kingPrefix: 'Duke '
|
||||
capitalPrefix: ''
|
||||
nationTownUpkeepModifier: 1.0
|
||||
- kingPostfix: ''
|
||||
numResidents: 30
|
||||
namePostfix: ' (Nation)'
|
||||
townBlockLimitBonus: 240
|
||||
namePrefix: 'Kingdom of '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.0
|
||||
kingPrefix: 'King '
|
||||
capitalPrefix: ''
|
||||
nationTownUpkeepModifier: 1.0
|
||||
- kingPostfix: ''
|
||||
numResidents: 40
|
||||
namePostfix: ' Empire'
|
||||
townBlockLimitBonus: 400
|
||||
namePrefix: 'The '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.0
|
||||
kingPrefix: 'Emperor '
|
||||
capitalPrefix: ''
|
||||
nationTownUpkeepModifier: 1.0
|
||||
- kingPostfix: ''
|
||||
numResidents: 60
|
||||
namePostfix: ' Realm'
|
||||
townBlockLimitBonus: 560
|
||||
namePrefix: 'The '
|
||||
capitalPostfix: ''
|
||||
upkeepModifier: 1.0
|
||||
kingPrefix: 'God Emperor '
|
||||
capitalPrefix: ''
|
||||
nationTownUpkeepModifier: 1.0
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Town Claim/new defaults | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
town:
|
||||
# Default public status of the town (used for /town spawn)
|
||||
default_public: 'true'
|
||||
# Default Open status of the town (are new towns open and joinable by anyone at creation?)
|
||||
default_open: 'false'
|
||||
# Default tax settings for new towns.
|
||||
default_taxes:
|
||||
# Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
|
||||
tax: '0.0'
|
||||
# Default amount of shop tax of a new town.
|
||||
shop_tax: '0.0'
|
||||
# Default amount of embassy tax of a new town.
|
||||
embassy_tax: '0.0'
|
||||
# Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
|
||||
taxpercentage: 'false'
|
||||
# Limits the maximum amount of bonus blocks a town can buy.
|
||||
max_purchased_blocks: '5'
|
||||
# maximum number of plots any single resident can own
|
||||
max_plots_per_resident: '400'
|
||||
# Maximum number of towns allowed on the server.
|
||||
town_limit: '3000'
|
||||
|
||||
# Minimum number of plots any towns plot must be from the next town's own plots.
|
||||
# This will prevent town encasement to a certain degree.
|
||||
min_plot_distance_from_town_plot: '4'
|
||||
|
||||
# Minimum number of plots any towns home plot must be from the next town.
|
||||
# This will prevent someone founding a town right on your doorstep
|
||||
min_distance_from_town_homeblock: '20'
|
||||
|
||||
# Maximum distance between homblocks.
|
||||
# This will force players to build close together.
|
||||
max_distance_between_homeblocks: '0'
|
||||
|
||||
# The maximum townblocks available to a town is (numResidents * ratio).
|
||||
# Setting this value to 0 will instead use the level based jump values determined in the town level config.
|
||||
town_block_ratio: '32'
|
||||
# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
|
||||
# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
|
||||
# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
|
||||
# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
|
||||
town_block_size: '8'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Default new world settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
# These flags are only used at the initial setup of a new world.
|
||||
|
||||
# Once Towny is running each world can be altered from within game
|
||||
# using '/townyworld toggle'
|
||||
|
||||
new_world_settings:
|
||||
# Default for new worlds to have towny enabled.
|
||||
using_towny: 'true'
|
||||
|
||||
pvp:
|
||||
# Set if PVP is enabled in this world
|
||||
world_pvp: 'true'
|
||||
# force_pvp_on is a global flag and overrides any towns flag setting
|
||||
force_pvp_on: 'false'
|
||||
|
||||
mobs:
|
||||
# world_monsters_on is a global flag setting per world.
|
||||
world_monsters_on: 'true'
|
||||
# force_town_monsters_on is a global flag and overrides any towns flag setting
|
||||
force_town_monsters_on: 'false'
|
||||
|
||||
explosions:
|
||||
# Allow explosions in this world
|
||||
world_explosions_enabled: 'true'
|
||||
# force_explosions_on is a global flag and overrides any towns flag setting
|
||||
force_explosions_on: 'false'
|
||||
|
||||
fire:
|
||||
# Allow fire to be lit and spread in this world.
|
||||
world_firespread_enabled: 'true'
|
||||
# force_fire_on is a global flag and overrides any towns flag setting
|
||||
force_fire_on: 'false'
|
||||
|
||||
# Prevent Endermen from picking up and placing blocks.
|
||||
enderman_protect: 'true'
|
||||
# Disable players trampling crops
|
||||
disable_player_crop_trampling: 'true'
|
||||
# Disable creatures trampling crops
|
||||
disable_creature_crop_trampling: 'true'
|
||||
|
||||
# World management settings to deal with un/claiming plots
|
||||
plot_management:
|
||||
|
||||
block_delete:
|
||||
enabled: 'false'
|
||||
# These items will be deleted upon a plot being unclaimed
|
||||
unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
|
||||
|
||||
mayor_plotblock_delete:
|
||||
enabled: 'true'
|
||||
# These items will be deleted upon a mayor using /plot clear
|
||||
# To disable deleting replace the current entries with NONE.
|
||||
mayor_plot_delete: WALL_SIGN,SIGN_POST
|
||||
|
||||
revert_on_unclaim:
|
||||
# *** WARNING***
|
||||
# If this is enabled any town plots which become unclaimed will
|
||||
# slowly be reverted to a snapshot taken before the plot was claimed.
|
||||
#
|
||||
# Regeneration will only work if the plot was
|
||||
# claimed under version 0.76.2, or
|
||||
# later with this feature enabled
|
||||
#
|
||||
# If you allow players to break/build in the wild the snapshot will
|
||||
# include any changes made before the plot was claimed.
|
||||
enabled: 'false'
|
||||
speed: 1s
|
||||
# These block types will NOT be regenerated
|
||||
block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
|
||||
|
||||
wild_revert_on_mob_explosion:
|
||||
# Enabling this will slowly regenerate holes created in the
|
||||
# wilderness by monsters exploding.
|
||||
enabled: 'true'
|
||||
entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
|
||||
delay: 20s
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Global town settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
global_town_settings:
|
||||
# can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
|
||||
friendly_fire: 'true'
|
||||
# Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
|
||||
health_regen:
|
||||
speed: 3s
|
||||
enable: 'true'
|
||||
# Allow towns to claim outposts (a townblock not connected to town).
|
||||
allow_outposts: 'true'
|
||||
# Allow the use of /town spawn
|
||||
allow_town_spawn: 'true'
|
||||
# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
|
||||
allow_town_spawn_travel: 'true'
|
||||
# Allow regular residents to use /town spawn [town] to other towns in your nation.
|
||||
allow_town_spawn_travel_nation: 'true'
|
||||
# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
|
||||
allow_town_spawn_travel_ally: 'true'
|
||||
# If non zero it delays any spawn request by x seconds.
|
||||
teleport_warmup_time: '0'
|
||||
# Respawn the player at his town spawn point when he/she dies
|
||||
town_respawn: 'false'
|
||||
# Town respawn only happens when the player dies in the same world as the town's spawn point.
|
||||
town_respawn_same_world_only: 'false'
|
||||
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
|
||||
# Allowed options: unclaimed,enemy,neutral
|
||||
prevent_town_spawn_in: enemy
|
||||
# Enables the [~Home] message.
|
||||
# If false it will make it harder for enemies to find the home block during a war
|
||||
show_town_notifications: 'true'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Plugin interfacing | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
plugin:
|
||||
|
||||
# Valid load and save types are: flatfile, mysql, sqlite, h2.
|
||||
database:
|
||||
database_load: flatfile
|
||||
database_save: flatfile
|
||||
|
||||
# SQL database connection details (IF set to use SQL).
|
||||
sql:
|
||||
hostname: localhost
|
||||
port: '3306'
|
||||
dbname: towny
|
||||
table_prefix: towny_
|
||||
username: root
|
||||
password: ''
|
||||
|
||||
# Flatfile backup settings.
|
||||
daily_backups: 'true'
|
||||
backups_are_deleted_after: 90d
|
||||
|
||||
# Valid entries are: zip, none.
|
||||
flatfile_backup: zip
|
||||
|
||||
interfacing:
|
||||
|
||||
tekkit:
|
||||
# Add any fake players for client/server mods (aka Tekkit) here
|
||||
fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
|
||||
|
||||
# Enable using_essentials if you are using cooldowns in essentials for teleports.
|
||||
using_essentials: 'false'
|
||||
|
||||
# This will attempt to use Register (if present)
|
||||
# Then it will attempt to access iConomy 5.01 directly
|
||||
# Enable if you have either iConomy 5.01, or Register.jar to
|
||||
# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
|
||||
# https://github.com/iConomy/Register/tree/master/dist
|
||||
using_economy: 'true'
|
||||
|
||||
# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
|
||||
# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
|
||||
using_questioner:
|
||||
enable: 'true'
|
||||
# The command to accept invitations.
|
||||
accept: accept
|
||||
# The command to refuse invitations.
|
||||
deny: deny
|
||||
|
||||
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
|
||||
# False to disable permission checks and rely on Towny settings.
|
||||
using_permissions: 'true'
|
||||
|
||||
day_timer:
|
||||
# The number of hours in each "day".
|
||||
# You can configure for 10 hour days. Default is 24 hours.
|
||||
day_interval: 1d
|
||||
# The time each "day", when taxes will be collected.
|
||||
# MUST be less than day_interval. Default is 12h (midday).
|
||||
new_day_time: 12h
|
||||
|
||||
# Lots of messages to tell you what's going on in the server with time taken for events.
|
||||
debug_mode: 'false'
|
||||
|
||||
# Info tool for server admins to use to query in game blocks and entities.
|
||||
info_tool: CLAY_BRICK
|
||||
|
||||
# Spams the player named in dev_name with all messages related to towny.
|
||||
dev_mode:
|
||||
enable: 'false'
|
||||
dev_name: ElgarL
|
||||
|
||||
# Record all messages to the towny.log
|
||||
logging: 'true'
|
||||
# If true this will cause the log to be wiped at every startup.
|
||||
reset_log_on_boot: 'true'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Filters colour and chat | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
filters_colour_chat:
|
||||
# This is the name given to any NPC assigned mayor.
|
||||
npc_prefix: NPC
|
||||
# Regex fields used in validating inputs.
|
||||
regex:
|
||||
name_filter_regex: '[ /]'
|
||||
name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
|
||||
string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
|
||||
name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
|
||||
|
||||
modify_chat:
|
||||
# Maximum length of Town and Nation names.
|
||||
max_name_length: '20'
|
||||
# Maximum length of titles and surnames.
|
||||
max_title_length: '10'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | block/item/mob protection | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
protection:
|
||||
|
||||
# Items that can be blocked within towns via town/plot flags
|
||||
# 259 - flint and steel
|
||||
# 325 - bucket
|
||||
# 326 - water bucket
|
||||
# 327 - lava bucket
|
||||
# 351 - bone/bonemeal
|
||||
# 359 - shears
|
||||
# 368 - ender pearl
|
||||
# 374 - glass bottle
|
||||
# 385 - fire charge
|
||||
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
|
||||
|
||||
# Items which can be blocked or enabled via town/plot flags
|
||||
# 25 - noteblock
|
||||
# 54 - chest ...etc
|
||||
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
|
||||
|
||||
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
|
||||
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
||||
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
|
||||
|
||||
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
|
||||
town_mob_removal_entities: Monster,WaterMob,Flying,Slime
|
||||
|
||||
# Prevent the spawning of villager babies in towns.
|
||||
town_prevent_villager_breeding: 'false'
|
||||
# Disable creatures triggering stone pressure plates
|
||||
disable_creature_pressureplate_stone: 'true'
|
||||
|
||||
# Globally remove living entities in all worlds that have their flag set.
|
||||
world_mob_removal_entities: Monster,WaterMob,Flying,Slime
|
||||
|
||||
# Prevent the spawning of villager babies in the world.
|
||||
world_prevent_villager_breeding: 'false'
|
||||
|
||||
# The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
|
||||
# Lower values will check all entities more often at the risk of heavier burden and resource use.
|
||||
# NEVER set below 1.
|
||||
mob_removal_speed: 5s
|
||||
|
||||
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
|
||||
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
||||
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
|
||||
|
||||
# Protect living entities within a town's boundaries from being killed by players.
|
||||
mob_types: Animals,NPC,Snowman,ArmorStand
|
||||
|
||||
# permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
|
||||
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
|
||||
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
|
||||
# SPEED, WATER_BREATHING, WEAKNESS, WITHER.
|
||||
|
||||
# When preventing PVP prevent the use of these potions.
|
||||
potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
|
||||
|
||||
# Prevent fly and double block jump cheats.
|
||||
cheat_protection: 'true'
|
||||
|
||||
# The amount of time it takes for a protected block to regenerate. Use zero for no delay.
|
||||
regen_delay: 0s
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Wilderness settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
# These Settings defaults only. They are copied to each worlds data files upon first detection
|
||||
# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
|
||||
|
||||
unclaimed:
|
||||
unclaimed_zone_build: 'false'
|
||||
unclaimed_zone_destroy: 'false'
|
||||
unclaimed_zone_item_use: 'false'
|
||||
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
|
||||
unclaimed_zone_switch: 'false'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Town Notifications | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
# This is the format for the notifications sent as players move between plots.
|
||||
# Empty a particular format for it to be ignored.
|
||||
|
||||
# Example:
|
||||
# [notification.format]
|
||||
# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
|
||||
# ... [notification.plot.format]
|
||||
# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
|
||||
# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
|
||||
|
||||
notification:
|
||||
format: '&6 ~ %s'
|
||||
splitter: '&7 - '
|
||||
area_wilderness: '&2%s'
|
||||
area_wilderness_pvp: '%s'
|
||||
area_town: '&6%s'
|
||||
area_town_pvp: '%s'
|
||||
owner: '&a%s'
|
||||
no_owner: '&a%s'
|
||||
plot:
|
||||
splitter: ' '
|
||||
format: '%s'
|
||||
homeblock: '&b[Home]'
|
||||
outpostblock: '&b[Outpost]'
|
||||
forsale: '&e[For Sale: %s]'
|
||||
type: '&6[%s]'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Default Town/Plot flags | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
|
||||
default_perm_flags:
|
||||
|
||||
# Default permission flags for residents plots within a town
|
||||
#
|
||||
# Can allies/friends/outsiders perform certain actions in the town
|
||||
#
|
||||
# build - place blocks and other items
|
||||
# destroy - break blocks and other items
|
||||
# itemuse - use items such as furnaces (as defined in item_use_ids)
|
||||
# switch - trigger or activate switches (as defined in switch_ids)
|
||||
resident:
|
||||
friend:
|
||||
build: 'true'
|
||||
destroy: 'true'
|
||||
item_use: 'true'
|
||||
switch: 'true'
|
||||
ally:
|
||||
build: 'false'
|
||||
destroy: 'false'
|
||||
item_use: 'false'
|
||||
switch: 'false'
|
||||
outsider:
|
||||
build: 'false'
|
||||
destroy: 'false'
|
||||
item_use: 'false'
|
||||
switch: 'false'
|
||||
|
||||
# Default permission flags for towns
|
||||
# These are copied into the town data file at creation
|
||||
#
|
||||
# Can allies/outsiders/residents perform certain actions in the town
|
||||
#
|
||||
# build - place blocks and other items
|
||||
# destroy - break blocks and other items
|
||||
# itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
|
||||
# switch - trigger or activate switches (as defined in switch_ids)
|
||||
town:
|
||||
default:
|
||||
pvp: 'true'
|
||||
fire: 'false'
|
||||
explosion: 'false'
|
||||
mobs: 'false'
|
||||
resident:
|
||||
build: 'true'
|
||||
destroy: 'true'
|
||||
item_use: 'true'
|
||||
switch: 'true'
|
||||
ally:
|
||||
build: 'false'
|
||||
destroy: 'false'
|
||||
item_use: 'false'
|
||||
switch: 'false'
|
||||
outsider:
|
||||
build: 'false'
|
||||
destroy: 'false'
|
||||
item_use: 'false'
|
||||
switch: 'false'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Resident settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
resident_settings:
|
||||
# player is flagged as inactive after 1 hour (default)
|
||||
inactive_after_time: 1h
|
||||
# if enabled old residents will be kicked and deleted from a town
|
||||
# after Two months (default) of not logging in
|
||||
delete_old_residents:
|
||||
enable: 'false'
|
||||
deleted_after_time: 60d
|
||||
delete_economy_account: 'true'
|
||||
# The name of the town a resident will automatically join when he first registers.
|
||||
default_town_name: ''
|
||||
# If true, players can only use beds in plots they personally own.
|
||||
deny_bed_use: 'false'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Economy settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
economy:
|
||||
# By default it is set to true.
|
||||
# Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
|
||||
use_async: 'true'
|
||||
# Prefix to apply to all town economy accounts.
|
||||
town_prefix: town-
|
||||
# Prefix to apply to all nation economy accounts.
|
||||
nation_prefix: nation-
|
||||
|
||||
spawn_travel:
|
||||
# Cost to use /town spawn
|
||||
price_town_spawn_travel: '0.0'
|
||||
# Cost to use '/town spawn [town]' to another town in your nation.
|
||||
price_town_nation_spawn_travel: '5.0'
|
||||
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
|
||||
price_town_ally_spawn_travel: '10.0'
|
||||
# Cost to use /town spawn [town]
|
||||
# This is paid to the town you goto.
|
||||
price_town_public_spawn_travel: '10.0'
|
||||
|
||||
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
|
||||
price_nation_neutrality: '100.0'
|
||||
|
||||
new_expand:
|
||||
# How much it costs to start a nation.
|
||||
price_new_nation: '1000.0'
|
||||
# How much it costs to start a town.
|
||||
price_new_town: '250.0'
|
||||
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
|
||||
price_outpost: '500.0'
|
||||
# The price for a town to expand one townblock.
|
||||
price_claim_townblock: '6.25'
|
||||
# How much it costs a player to buy extra blocks.
|
||||
price_purchased_bonus_townblock: '75'
|
||||
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
|
||||
price_purchased_bonus_townblock_increase: '1.0'
|
||||
|
||||
death:
|
||||
# Either fixed or percentage.
|
||||
# For percentage 1.0 would be 100%. 0.01 would be 1%.
|
||||
price_death_type: fixed
|
||||
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
|
||||
price_death_pvp_only: 'false'
|
||||
|
||||
price_death: '1.0'
|
||||
|
||||
price_death_town: '0.0'
|
||||
|
||||
price_death_nation: '0.0'
|
||||
|
||||
banks:
|
||||
# Maximum amount of money allowed in town bank
|
||||
# Use 0 for no limit
|
||||
town_bank_cap: '0.0'
|
||||
# Set to true to allow withdrawls from town banks
|
||||
town_allow_withdrawls: 'true'
|
||||
# Maximum amount of money allowed in nation bank
|
||||
# Use 0 for no limit
|
||||
nation_bank_cap: '0.0'
|
||||
# Set to true to allow withdrawls from nation banks
|
||||
nation_allow_withdrawls: 'true'
|
||||
closed_economy:
|
||||
# The name of the account that all money that normally disappears goes into.
|
||||
server_account: towny-server
|
||||
# Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
|
||||
# Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
|
||||
# This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
|
||||
enabled: 'false'
|
||||
|
||||
daily_taxes:
|
||||
# Enables taxes to be collected daily by town/nation
|
||||
# If a town can't pay it's tax then it is kicked from the nation.
|
||||
# if a resident can't pay his plot tax he loses his plot.
|
||||
# if a resident can't pay his town tax then he is kicked from the town.
|
||||
# if a town or nation fails to pay it's upkeep it is deleted.
|
||||
enabled: 'true'
|
||||
# Maximum tax amount allowed when using flat taxes
|
||||
max_tax_amount: '1000.0'
|
||||
# maximum tax percentage allowed when taxing by percentages
|
||||
max_tax_percent: '25'
|
||||
# The server's daily charge on each nation. If a nation fails to pay this upkeep
|
||||
# all of it's member town are kicked and the Nation is removed.
|
||||
price_nation_upkeep: '100.0'
|
||||
# The server's daily charge on each town. If a town fails to pay this upkeep
|
||||
# all of it's residents are kicked and the town is removed.
|
||||
price_town_upkeep: '10.0'
|
||||
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
|
||||
# calculated by (number of claimed plots X price_town_upkeep).
|
||||
town_plotbased_upkeep: 'false'
|
||||
# If enabled and you set a negative upkeep for the town
|
||||
# any funds the town gains via upkeep at a new day
|
||||
# will be shared out between the plot owners.
|
||||
use_plot_payments: 'false'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Jail Plot settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
jail:
|
||||
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
|
||||
is_jailing_attacking_enemies: 'false'
|
||||
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
|
||||
jail_allows_ender_pearls: 'false'
|
||||
#If false jailed players can use /town leave, and escape a jail.
|
||||
jail_denies_town_leave: 'false'
|
||||
|
||||
bail:
|
||||
#If true players can pay a bail amount to be unjailed.
|
||||
is_allowing_bail: 'false'
|
||||
#Amount that bail costs.
|
||||
bail_amount: '10'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | War settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
war:
|
||||
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
|
||||
nation_can_be_neutral: 'true'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Economy Transfers During War settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
economy:
|
||||
enemy:
|
||||
# Amount charged to place a warflag (payed to server).
|
||||
place_flag: '10'
|
||||
# Amount payed from the flagbearer to the defender after defending the area.
|
||||
defended_attack: '10'
|
||||
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
|
||||
# and the attacker can't pay, the attack is canceled.
|
||||
townblock_won: '3'
|
||||
# Same as townblock_won but for the special case of winning the homeblock.
|
||||
homeblock_won: '100'
|
||||
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | War Event settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
# This is started with /townyadmnin toggle war
|
||||
|
||||
# In peace time War spoils are accumulated from towns and nations being
|
||||
# deleted with any money left in the bank.
|
||||
#
|
||||
# These funds are increased during a war event upon a player death.
|
||||
# An additional bonus to the war chest is set in base_spoils.
|
||||
#
|
||||
# During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
|
||||
# The war is won when the only nations left in the battle are allies, or only a single nation.
|
||||
#
|
||||
# The winning nations share half of the war spoils.
|
||||
# The remaining half is paid to the town which took the most town blocks, and lost the least.
|
||||
|
||||
event:
|
||||
warning_delay: '30'
|
||||
#If false all towns not in nations can be attacked during a war event.
|
||||
towns_are_neutral: 'true'
|
||||
|
||||
# If true and the monarch/king dies the nation is removed from the war.
|
||||
remove_on_monarch_death: 'false'
|
||||
# If enabled players will be able to break/place blocks in enemy plots during a war.
|
||||
allow_block_griefing: 'true'
|
||||
|
||||
# A townblock takes damage every 5 seconds that an enemy is stood in it.
|
||||
block_hp:
|
||||
town_block_hp: '60'
|
||||
home_block_hp: '120'
|
||||
|
||||
eco:
|
||||
# This amount is new money injected into the economy with a war event.
|
||||
base_spoils: '100.0'
|
||||
# This amount is taken from the losing town for each plot lost.
|
||||
wartime_town_block_loss_price: '25.0'
|
||||
# This amount is taken from the player if they die during the event
|
||||
price_death_wartime: '200.0'
|
||||
|
||||
points:
|
||||
points_townblock: '1'
|
||||
points_town: '10'
|
||||
points_nation: '100'
|
||||
points_kill: '1'
|
||||
|
||||
# The minimum height at which a player must stand to count as an attacker.
|
||||
min_height: '60'
|
||||
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Flag war settings | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
enemy:
|
||||
# If false, players won't be able to place war flags, effectively disabling warzones.
|
||||
allow_attacks: 'false'
|
||||
# If true, enemy's can only attack the edge plots of a town with war flags.
|
||||
only_attack_borders: 'true'
|
||||
# This many people must be online in target town in order to place a war flag in their domain.
|
||||
min_players_online_in_town: '2'
|
||||
# This many people must be online in target nation in order to place a war flag in their domain.
|
||||
min_players_online_in_nation: '3'
|
||||
max_active_flags_per_player: '1'
|
||||
flag:
|
||||
waiting_time: 1m
|
||||
# This is the block a player must place to trigger the attack event.
|
||||
base_block: fence
|
||||
# This is the block a player must place to trigger the attack event.
|
||||
light_block: torch
|
||||
beacon:
|
||||
# Must be smaller than half the size of town_block_size.
|
||||
radius: '3'
|
||||
# The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
|
||||
# If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
|
||||
height_above_flag:
|
||||
min: '3'
|
||||
max: '64'
|
||||
draw: 'true'
|
||||
wireframe_block: glowstone
|
||||
############################################################
|
||||
# +------------------------------------------------------+ #
|
||||
# | Warzone Block Permissions | #
|
||||
# +------------------------------------------------------+ #
|
||||
############################################################
|
||||
|
||||
warzone:
|
||||
# List of materaials that can be modified in a warzone.
|
||||
# '*' = Allow all materials.
|
||||
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
|
||||
# Eg: '*,-chest,-furnace'
|
||||
editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
|
||||
item_use: 'true'
|
||||
switch: 'true'
|
||||
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
|
||||
fire: 'true'
|
||||
explosions: 'true'
|
||||
explosions_break_blocks: 'true'
|
||||
# TODO: Blocks will not regen as of yet. Stay tuned for later changes.
|
||||
# Only under affect when explosions_break_blocks is true.
|
||||
explosions_regen_blocks: 'true'
|
1
Vault/config.yml
Executable file
1
Vault/config.yml
Executable file
|
@ -0,0 +1 @@
|
|||
update-check: true
|
6
Votifier/config.yml
Executable file
6
Votifier/config.yml
Executable file
|
@ -0,0 +1,6 @@
|
|||
host: 0.0.0.0
|
||||
port: 8192
|
||||
debug: false
|
||||
listener_folder: plugins/Votifier/listeners
|
||||
tokens:
|
||||
default: kcah732f9hecgrvh42ir1dmds5
|
73
WorldEdit/config.yml
Executable file
73
WorldEdit/config.yml
Executable file
|
@ -0,0 +1,73 @@
|
|||
#
|
||||
# WorldEdit's configuration file
|
||||
#
|
||||
# About editing this file:
|
||||
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
|
||||
# you use an editor like Notepad++ (recommended for Windows users), you
|
||||
# must configure it to "replace tabs with spaces." In Notepad++, this can
|
||||
# be changed in Settings > Preferences > Language Menu.
|
||||
# - Don't get rid of the indents. They are indented so some entries are
|
||||
# in categories (like "max-blocks-changed" is in the "limits"
|
||||
# category.
|
||||
# - If you want to check the format of this file before putting it
|
||||
# into WorldEdit, paste it into http://yaml-online-parser.appspot.com/
|
||||
# and see if it gives "ERROR:".
|
||||
# - Lines starting with # are commentsand so they are ignored.
|
||||
#
|
||||
|
||||
limits:
|
||||
allow-extra-data-values: false
|
||||
max-blocks-changed:
|
||||
default: -1
|
||||
maximum: -1
|
||||
max-polygonal-points:
|
||||
default: -1
|
||||
maximum: 20
|
||||
max-radius: -1
|
||||
max-super-pickaxe-size: 5
|
||||
max-brush-radius: 5
|
||||
butcher-radius:
|
||||
default: -1
|
||||
maximum: -1
|
||||
disallowed-blocks: [6, 7, 14, 15, 16, 26, 27, 28, 29, 39, 31, 32, 33, 34, 36, 37, 38, 39, 40, 46, 50, 51, 56, 59, 69, 73, 74, 75, 76, 77, 81, 83]
|
||||
|
||||
use-inventory:
|
||||
enable: false
|
||||
allow-override: true
|
||||
creative-mode-overrides: false
|
||||
|
||||
logging:
|
||||
log-commands: false
|
||||
file: worldedit.log
|
||||
|
||||
super-pickaxe:
|
||||
drop-items: true
|
||||
many-drop-items: false
|
||||
|
||||
snapshots:
|
||||
directory:
|
||||
|
||||
navigation-wand:
|
||||
item: 345
|
||||
max-distance: 100
|
||||
|
||||
scripting:
|
||||
timeout: 3000
|
||||
dir: craftscripts
|
||||
|
||||
saving:
|
||||
dir: schematics
|
||||
|
||||
files:
|
||||
allow-symbolic-links: false
|
||||
|
||||
history:
|
||||
size: 15
|
||||
expiration: 10
|
||||
|
||||
wand-item: 271
|
||||
shell-save-type:
|
||||
no-double-slash: false
|
||||
no-op-permissions: false
|
||||
debug: false
|
||||
show-help-on-first-use: true
|
171
WorldGuard/config.yml
Executable file
171
WorldGuard/config.yml
Executable file
|
@ -0,0 +1,171 @@
|
|||
#
|
||||
# WorldGuard's main configuration file
|
||||
#
|
||||
# This is the global configuration file. Anything placed into here will
|
||||
# be applied to all worlds. However, each world has its own configuration
|
||||
# file to allow you to replace most settings in here for that world only.
|
||||
#
|
||||
# About editing this file:
|
||||
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
|
||||
# you use an editor like Notepad++ (recommended for Windows users), you
|
||||
# must configure it to "replace tabs with spaces." In Notepad++, this can
|
||||
# be changed in Settings > Preferences > Language Menu.
|
||||
# - Don't get rid of the indents. They are indented so some entries are
|
||||
# in categories (like "enforce-single-session" is in the "protection"
|
||||
# category.
|
||||
# - If you want to check the format of this file before putting it
|
||||
# into WorldGuard, paste it into http://yaml-online-parser.appspot.com/
|
||||
# and see if it gives "ERROR:".
|
||||
# - Lines starting with # are comments and so they are ignored.
|
||||
#
|
||||
|
||||
regions:
|
||||
uuid-migration:
|
||||
perform-on-next-start: false
|
||||
keep-names-that-lack-uuids: true
|
||||
use-creature-spawn-event: true
|
||||
sql:
|
||||
use: false
|
||||
dsn: jdbc:mysql://localhost/worldguard
|
||||
username: worldguard
|
||||
password: worldguard
|
||||
table-prefix: ''
|
||||
enable: true
|
||||
invincibility-removes-mobs: false
|
||||
nether-portal-protection: false
|
||||
fake-player-build-override: true
|
||||
explosion-flags-block-entity-damage: true
|
||||
high-frequency-flags: false
|
||||
protect-against-liquid-flow: false
|
||||
wand: 334
|
||||
max-claim-volume: 30000
|
||||
claim-only-inside-existing-regions: false
|
||||
max-region-count-per-player:
|
||||
default: 7
|
||||
auto-invincible: false
|
||||
auto-invincible-group: false
|
||||
auto-no-drowning-group: false
|
||||
use-player-move-event: true
|
||||
use-player-teleports: true
|
||||
security:
|
||||
deop-everyone-on-join: false
|
||||
block-in-game-op-command: false
|
||||
host-keys: {}
|
||||
summary-on-start: true
|
||||
op-permissions: true
|
||||
build-permission-nodes:
|
||||
enable: false
|
||||
deny-message: '&eSorry, but you are not permitted to do that here.'
|
||||
event-handling:
|
||||
block-entity-spawns-with-untraceable-cause: false
|
||||
interaction-whitelist: []
|
||||
emit-block-use-at-feet: []
|
||||
protection:
|
||||
item-durability: true
|
||||
remove-infinite-stacks: false
|
||||
disable-xp-orb-drops: false
|
||||
disable-obsidian-generators: false
|
||||
gameplay:
|
||||
block-potions: []
|
||||
block-potions-overly-reliably: false
|
||||
simulation:
|
||||
sponge:
|
||||
enable: false
|
||||
radius: 3
|
||||
redstone: false
|
||||
default:
|
||||
pumpkin-scuba: false
|
||||
disable-health-regain: false
|
||||
physics:
|
||||
no-physics-gravel: false
|
||||
no-physics-sand: false
|
||||
vine-like-rope-ladders: false
|
||||
allow-portal-anywhere: false
|
||||
disable-water-damage-blocks: []
|
||||
ignition:
|
||||
block-tnt: false
|
||||
block-tnt-block-damage: false
|
||||
block-lighter: false
|
||||
fire:
|
||||
disable-lava-fire-spread: true
|
||||
disable-all-fire-spread: false
|
||||
disable-fire-spread-blocks: []
|
||||
lava-spread-blocks: []
|
||||
mobs:
|
||||
block-creeper-explosions: false
|
||||
block-creeper-block-damage: false
|
||||
block-wither-explosions: false
|
||||
block-wither-block-damage: false
|
||||
block-wither-skull-explosions: false
|
||||
block-wither-skull-block-damage: false
|
||||
block-enderdragon-block-damage: false
|
||||
block-enderdragon-portal-creation: false
|
||||
block-fireball-explosions: false
|
||||
block-fireball-block-damage: false
|
||||
anti-wolf-dumbness: false
|
||||
allow-tamed-spawns: true
|
||||
disable-enderman-griefing: false
|
||||
disable-snowman-trails: false
|
||||
block-painting-destroy: false
|
||||
block-item-frame-destroy: false
|
||||
block-plugin-spawning: true
|
||||
block-above-ground-slimes: false
|
||||
block-other-explosions: false
|
||||
block-zombie-door-destruction: false
|
||||
block-creature-spawn: []
|
||||
player-damage:
|
||||
disable-fall-damage: false
|
||||
disable-lava-damage: false
|
||||
disable-fire-damage: false
|
||||
disable-lightning-damage: false
|
||||
disable-drowning-damage: false
|
||||
disable-suffocation-damage: false
|
||||
disable-contact-damage: false
|
||||
teleport-on-suffocation: false
|
||||
disable-void-damage: false
|
||||
teleport-on-void-falling: false
|
||||
disable-explosion-damage: false
|
||||
disable-mob-damage: false
|
||||
disable-death-messages: false
|
||||
chest-protection:
|
||||
enable: false
|
||||
disable-off-check: false
|
||||
crops:
|
||||
disable-creature-trampling: false
|
||||
disable-player-trampling: false
|
||||
weather:
|
||||
prevent-lightning-strike-blocks: []
|
||||
disable-lightning-strike-fire: false
|
||||
disable-thunderstorm: false
|
||||
disable-weather: false
|
||||
disable-pig-zombification: false
|
||||
disable-powered-creepers: false
|
||||
always-raining: false
|
||||
always-thundering: false
|
||||
dynamics:
|
||||
disable-mushroom-spread: false
|
||||
disable-ice-melting: false
|
||||
disable-snow-melting: false
|
||||
disable-snow-formation: false
|
||||
disable-ice-formation: false
|
||||
disable-leaf-decay: false
|
||||
disable-grass-growth: false
|
||||
disable-mycelium-spread: false
|
||||
disable-vine-growth: false
|
||||
disable-soil-dehydration: false
|
||||
snow-fall-blocks: []
|
||||
blacklist:
|
||||
use-as-whitelist: false
|
||||
logging:
|
||||
console:
|
||||
enable: true
|
||||
database:
|
||||
enable: false
|
||||
dsn: jdbc:mysql://localhost:3306/minecraft
|
||||
user: root
|
||||
pass: ''
|
||||
table: blacklist_events
|
||||
file:
|
||||
enable: false
|
||||
path: worldguard/logs/%Y-%m-%d.log
|
||||
open-files: 10
|
12
WorldGuard/worlds/BACKUP_world/config.yml
Executable file
12
WorldGuard/worlds/BACKUP_world/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/DXL_Edit_0/config.yml
Executable file
12
WorldGuard/worlds/DXL_Edit_0/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/DXL_Game_0/config.yml
Executable file
12
WorldGuard/worlds/DXL_Game_0/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/DXL_Game_1/config.yml
Executable file
12
WorldGuard/worlds/DXL_Game_1/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/Dungeons/config.yml
Executable file
12
WorldGuard/worlds/Dungeons/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/OldRegionFiles/config.yml
Executable file
12
WorldGuard/worlds/OldRegionFiles/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/Sky/config.yml
Executable file
12
WorldGuard/worlds/Sky/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/SkyLands/config.yml
Executable file
12
WorldGuard/worlds/SkyLands/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/TarreyTown/config.yml
Executable file
12
WorldGuard/worlds/TarreyTown/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/VoidWorld/config.yml
Executable file
12
WorldGuard/worlds/VoidWorld/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/VoidWorld2/config.yml
Executable file
12
WorldGuard/worlds/VoidWorld2/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/VoidWorldEnd/config.yml
Executable file
12
WorldGuard/worlds/VoidWorldEnd/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/VoidWorldHell/config.yml
Executable file
12
WorldGuard/worlds/VoidWorldHell/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/World/config.yml
Executable file
12
WorldGuard/worlds/World/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/World_nether/config.yml
Executable file
12
WorldGuard/worlds/World_nether/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/World_the_end/config.yml
Executable file
12
WorldGuard/worlds/World_the_end/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/backuprestore/config.yml
Executable file
12
WorldGuard/worlds/backuprestore/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/flatworld/config.yml
Executable file
12
WorldGuard/worlds/flatworld/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/hardcore/config.yml
Executable file
12
WorldGuard/worlds/hardcore/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/luna/config.yml
Executable file
12
WorldGuard/worlds/luna/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/newworld/config.yml
Executable file
12
WorldGuard/worlds/newworld/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/newworld_nether/config.yml
Executable file
12
WorldGuard/worlds/newworld_nether/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/newworld_the_end/config.yml
Executable file
12
WorldGuard/worlds/newworld_the_end/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/place_reference/config.yml
Executable file
12
WorldGuard/worlds/place_reference/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/placereference/config.yml
Executable file
12
WorldGuard/worlds/placereference/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/sensfortress/config.yml
Executable file
12
WorldGuard/worlds/sensfortress/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/test/config.yml
Executable file
12
WorldGuard/worlds/test/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/wilds/config.yml
Executable file
12
WorldGuard/worlds/wilds/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/world/config.yml
Executable file
12
WorldGuard/worlds/world/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/world_name/config.yml
Executable file
12
WorldGuard/worlds/world_name/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/world_nether/config.yml
Executable file
12
WorldGuard/worlds/world_nether/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/world_the_end/config.yml
Executable file
12
WorldGuard/worlds/world_the_end/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/worldnew/config.yml
Executable file
12
WorldGuard/worlds/worldnew/config.yml
Executable file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
Loading…
Reference in a new issue