2018-05-15 23:30:20 +00:00
version :
# This is the current version of Towny. Please do not edit.
version : 0.90 .0 .0
# This is for showing the changelog on updates. Please do not edit.
last_run_version : 0.90 .0 .0
# Minimum required version of CraftBukkit. Please do not edit.
bukkit_version : '2918'
# The language file you wish to use
language : english.yml
############################################################
# +------------------------------------------------------+ #
# | Permission nodes | #
# +------------------------------------------------------+ #
############################################################
# Possible permission nodes
#
# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
# towny.top : User can access the command towny top
# towny.town.* : User has access to all town permission nodes.
# towny.town.new :User is able to create a town
# towny.town.delete :User is able to delete their town
# towny.town.claim : User is able to expand his town with /town claim
# towny.town.plot : User is able to use the /plot commands
# towny.town.resident : User is able to join towns upon invite.
# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
# towny.town.toggle.pvp
# towny.town.toggle.public
# towny.town.toggle.explosions
# towny.town.toggle.fire
# towny.town.toggle.mobs
# towny.nation.* : User has access to all town permission nodes.
# towny.nation.new :User is able to create a nation
# towny.nation.delete :User is able to delete their nation (if king)
# towny.nation.rename :User is able to rename their nation (if king/assistant)
# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
# towny.wild.*: User is able to build/destroy in wild regardless.
# towny.wild.build
# towny.wild.destroy
# towny.wild.switch
# towny.wild.item_use
# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
# towny.wild.build.[block id]
# towny.wild.destroy.[block id]
# towny.wild.switch.[block id]
# towny.wild.item_use.[block id]
#
# towny.claimed.* : User can build/destroy/switch/item_use in all towns.
# towny.claimed.build : User can build in all towns.
# towny.claimed.destroy : User can destroy in all towns.
# towny.claimed.switch : User can switch in all towns.
# towny.claimed.item_use : User can use use items in all towns.
# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
# towny.claimed.alltown.build.[block id]
# towny.claimed.alltown.destroy.[block id]
# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
# towny.claimed.alltown.item_use.[block id]
# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
# towny.claimed.owntown.build.[block id]
# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
# towny.claimed.owntown.switch.[block id]
# towny.claimed.owntown.item_use.[block id]
# towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
# towny.claimed.townowned.build.[block id]
# towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
# towny.claimed.townowned.switch.[block id]
# towny.claimed.townowned.item_use.[block id]
#
# towny.town.spawn.*: Grants all Spawn travel nodes
# towny.town.spawn.town : Ability to spawn to your own town.
# towny.town.spawn.nation : Ability to spawn to other towns in your nation.
# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
# towny.town.spawn.public : Ability to spawn to unaffilated public towns.
#
# these will be moved to permissions nodes at a later date
permissions : ''
############################################################
# +------------------------------------------------------+ #
# | Town and Nation levels | #
# +------------------------------------------------------+ #
############################################################
levels :
# default Town levels.
town_level :
- numResidents : 0
namePostfix : ' Ruins'
mayorPrefix : 'Spirit '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 4
upkeepModifier : 1.0
- numResidents : 1
namePostfix : ' (Settlement)'
mayorPrefix : 'Hermit '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 64
upkeepModifier : 1.0
- numResidents : 2
namePostfix : ' (Hamlet)'
mayorPrefix : 'Chief '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 428
upkeepModifier : 1.0
- numResidents : 6
namePostfix : ' (Village)'
mayorPrefix : 'Baron Von '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 384
upkeepModifier : 1.0
- numResidents : 10
namePostfix : ' (Town)'
mayorPrefix : 'Viscount '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 640
upkeepModifier : 1.0
- numResidents : 14
namePostfix : ' (Large Town)'
mayorPrefix : 'Count Von '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 896
upkeepModifier : 1.0
- numResidents : 20
namePostfix : ' (City)'
mayorPrefix : 'Earl '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 4280
upkeepModifier : 1.0
- numResidents : 24
namePostfix : ' (Large City)'
mayorPrefix : 'Duke '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 4536
upkeepModifier : 1.0
- numResidents : 28
namePostfix : ' (Metropolis)'
mayorPrefix : 'Lord '
namePrefix : ''
mayorPostfix : ''
townBlockLimit : 4792
upkeepModifier : 1.0
# default Nation levels.
nation_level :
- kingPostfix : ''
numResidents : 0
namePostfix : ' (Nation)'
townBlockLimitBonus : 40
namePrefix : 'Land of '
capitalPostfix : ''
upkeepModifier : 1.0
kingPrefix : 'Leader '
capitalPrefix : ''
nationTownUpkeepModifier : 1.0
- kingPostfix : ''
numResidents : 10
namePostfix : ' (Nation)'
townBlockLimitBonus : 80
namePrefix : 'Federation of '
capitalPostfix : ''
upkeepModifier : 1.0
kingPrefix : 'Count '
capitalPrefix : ''
nationTownUpkeepModifier : 1.0
- kingPostfix : ''
numResidents : 20
namePostfix : ' (Nation)'
townBlockLimitBonus : 160
namePrefix : 'Dominion of '
capitalPostfix : ''
upkeepModifier : 1.0
kingPrefix : 'Duke '
capitalPrefix : ''
nationTownUpkeepModifier : 1.0
- kingPostfix : ''
numResidents : 30
namePostfix : ' (Nation)'
townBlockLimitBonus : 240
namePrefix : 'Kingdom of '
capitalPostfix : ''
upkeepModifier : 1.0
kingPrefix : 'King '
capitalPrefix : ''
nationTownUpkeepModifier : 1.0
- kingPostfix : ''
numResidents : 40
namePostfix : ' Empire'
townBlockLimitBonus : 400
namePrefix : 'The '
capitalPostfix : ''
upkeepModifier : 1.0
kingPrefix : 'Emperor '
capitalPrefix : ''
nationTownUpkeepModifier : 1.0
- kingPostfix : ''
numResidents : 60
namePostfix : ' Realm'
townBlockLimitBonus : 560
namePrefix : 'The '
capitalPostfix : ''
upkeepModifier : 1.0
kingPrefix : 'God Emperor '
capitalPrefix : ''
nationTownUpkeepModifier : 1.0
############################################################
# +------------------------------------------------------+ #
# | Town Claim/new defaults | #
# +------------------------------------------------------+ #
############################################################
town :
# Default public status of the town (used for /town spawn)
default_public : 'true'
# Default Open status of the town (are new towns open and joinable by anyone at creation?)
default_open : 'false'
# Default tax settings for new towns.
default_taxes :
# Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
tax : '0.0'
# Default amount of shop tax of a new town.
shop_tax : '0.0'
# Default amount of embassy tax of a new town.
embassy_tax : '0.0'
2018-05-26 10:45:39 +00:00
# Default amount for town's plottax costs.
plot_tax : '0.0'
2018-05-15 23:30:20 +00:00
# Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
taxpercentage : 'false'
2018-05-26 10:45:39 +00:00
# A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
# Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
minimumtax : '0.0'
2018-05-15 23:30:20 +00:00
# Limits the maximum amount of bonus blocks a town can buy.
max_purchased_blocks : '5'
# maximum number of plots any single resident can own
max_plots_per_resident : '400'
2018-05-26 10:45:39 +00:00
# maximum number used in /town claim/unclaim # commands.
# set to 0 to disable limiting of claim radius value check.
# keep in mind that the default value of 4 is a radius,
# and it will allow claiming 9x9 (80 plots) at once.
max_claim_radius_value : '16'
2018-05-15 23:30:20 +00:00
# Maximum number of towns allowed on the server.
town_limit : '3000'
# Minimum number of plots any towns plot must be from the next town's own plots.
# This will prevent town encasement to a certain degree.
min_plot_distance_from_town_plot : '4'
# Minimum number of plots any towns home plot must be from the next town.
# This will prevent someone founding a town right on your doorstep
min_distance_from_town_homeblock : '20'
# Maximum distance between homblocks.
# This will force players to build close together.
max_distance_between_homeblocks : '0'
# The maximum townblocks available to a town is (numResidents * ratio).
# Setting this value to 0 will instead use the level based jump values determined in the town level config.
town_block_ratio : '32'
# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
town_block_size : '8'
############################################################
# +------------------------------------------------------+ #
# | Default new world settings | #
# +------------------------------------------------------+ #
############################################################
# These flags are only used at the initial setup of a new world.
# Once Towny is running each world can be altered from within game
# using '/townyworld toggle'
new_world_settings :
# Default for new worlds to have towny enabled.
using_towny : 'true'
pvp :
# Set if PVP is enabled in this world
world_pvp : 'true'
# force_pvp_on is a global flag and overrides any towns flag setting
force_pvp_on : 'false'
mobs :
# world_monsters_on is a global flag setting per world.
world_monsters_on : 'true'
# force_town_monsters_on is a global flag and overrides any towns flag setting
force_town_monsters_on : 'false'
explosions :
# Allow explosions in this world
world_explosions_enabled : 'true'
# force_explosions_on is a global flag and overrides any towns flag setting
force_explosions_on : 'false'
fire :
# Allow fire to be lit and spread in this world.
world_firespread_enabled : 'true'
# force_fire_on is a global flag and overrides any towns flag setting
force_fire_on : 'false'
# Prevent Endermen from picking up and placing blocks.
enderman_protect : 'true'
# Disable players trampling crops
disable_player_crop_trampling : 'true'
# Disable creatures trampling crops
disable_creature_crop_trampling : 'true'
# World management settings to deal with un/claiming plots
plot_management :
block_delete :
enabled : 'false'
# These items will be deleted upon a plot being unclaimed
unclaim_delete : BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
mayor_plotblock_delete :
enabled : 'true'
# These items will be deleted upon a mayor using /plot clear
# To disable deleting replace the current entries with NONE.
mayor_plot_delete : WALL_SIGN,SIGN_POST
revert_on_unclaim :
# *** WARNING***
# If this is enabled any town plots which become unclaimed will
# slowly be reverted to a snapshot taken before the plot was claimed.
#
# Regeneration will only work if the plot was
# claimed under version 0.76.2, or
# later with this feature enabled
2018-05-26 10:45:39 +00:00
# Unlike the rest of this config section, the speed setting is not
# set per-world. What you set for speed will be used in all worlds.
2018-05-15 23:30:20 +00:00
#
# If you allow players to break/build in the wild the snapshot will
# include any changes made before the plot was claimed.
enabled : 'false'
speed : 1s
# These block types will NOT be regenerated
block_ignore : GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
wild_revert_on_mob_explosion :
# Enabling this will slowly regenerate holes created in the
# wilderness by monsters exploding.
enabled : 'true'
entities : Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
delay : 20s
############################################################
# +------------------------------------------------------+ #
# | Global town settings | #
# +------------------------------------------------------+ #
############################################################
global_town_settings :
# can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
friendly_fire : 'true'
# Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
health_regen :
speed : 3s
enable : 'true'
# Allow towns to claim outposts (a townblock not connected to town).
allow_outposts : 'true'
# Allow the use of /town spawn
allow_town_spawn : 'true'
# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
allow_town_spawn_travel : 'true'
# Allow regular residents to use /town spawn [town] to other towns in your nation.
allow_town_spawn_travel_nation : 'true'
# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
allow_town_spawn_travel_ally : 'true'
# If non zero it delays any spawn request by x seconds.
teleport_warmup_time : '0'
# Respawn the player at his town spawn point when he/she dies
town_respawn : 'false'
# Town respawn only happens when the player dies in the same world as the town's spawn point.
town_respawn_same_world_only : 'false'
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
# Allowed options: unclaimed,enemy,neutral
prevent_town_spawn_in : enemy
# Enables the [~Home] message.
# If false it will make it harder for enemies to find the home block during a war
show_town_notifications : 'true'
2018-05-26 10:45:39 +00:00
# The required number of residents in a town to join a nation
# If the number is 0, towns will not require a certain amount of residents to join a nation
required_number_residents_join_nation : '0'
# The required number of residents in a town to create a nation
# If the number is 0, towns will not require a certain amount of residents to create a nation
required_number_residents_create_nation : '0'
# If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
refund_disband_low_residents : 'true'
# The maximum number of townblocks a town can be away from a nation capital,
# Automatically precludes towns from one world joining a nation in another world.
# If the number is 0, towns will not a proximity to a nation.
nation_requires_proximity : '0.0'
# List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
farm_plot_allow_blocks : LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
# List of animals which can be kiled on farm plots by town residents.
farm_animals : PIG,COW,CHICKEN,SHEEP,MOOSHROOM
# The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
max_residents_per_town : '0'
# If Towny should show players the townboard when they login
display_board_onlogin : 'true'
# If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
outsiders_prevent_pvp_toggle : 'false'
# The amount of residents a town needs to claim an outpost,
# Setting this value to 0, means a town can claim outposts no matter how many residents
minimum_amount_of_residents_in_town_for_outpost : '0'
2018-05-15 23:30:20 +00:00
############################################################
# +------------------------------------------------------+ #
# | Plugin interfacing | #
# +------------------------------------------------------+ #
############################################################
plugin :
# Valid load and save types are: flatfile, mysql, sqlite, h2.
database :
database_load : flatfile
database_save : flatfile
# SQL database connection details (IF set to use SQL).
sql :
hostname : localhost
port : '3306'
dbname : towny
table_prefix : towny_
username : root
password : ''
2018-05-26 10:45:39 +00:00
ssl : 'false'
2018-05-15 23:30:20 +00:00
# Flatfile backup settings.
daily_backups : 'true'
backups_are_deleted_after : 90d
# Valid entries are: zip, none.
flatfile_backup : zip
interfacing :
tekkit :
# Add any fake players for client/server mods (aka Tekkit) here
fake_residents : '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
# Enable using_essentials if you are using cooldowns in essentials for teleports.
2018-05-18 19:58:46 +00:00
using_essentials : 'true'
2018-05-15 23:30:20 +00:00
# This will attempt to use Register (if present)
# Then it will attempt to access iConomy 5.01 directly
# Enable if you have either iConomy 5.01, or Register.jar to
# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
# https://github.com/iConomy/Register/tree/master/dist
using_economy : 'true'
# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
using_questioner :
enable : 'true'
# The command to accept invitations.
accept : accept
# The command to refuse invitations.
deny : deny
2018-05-26 10:45:39 +00:00
# When set for more than 0m, the amount of time (in minutes) which must have passed between
# a player's first log in and when they can be invited to a town.
cooldowntime : 0m
2018-05-15 23:30:20 +00:00
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
# False to disable permission checks and rely on Towny settings.
using_permissions : 'true'
day_timer :
# The number of hours in each "day".
# You can configure for 10 hour days. Default is 24 hours.
day_interval : 1d
# The time each "day", when taxes will be collected.
# MUST be less than day_interval. Default is 12h (midday).
new_day_time : 12h
# Lots of messages to tell you what's going on in the server with time taken for events.
debug_mode : 'false'
# Info tool for server admins to use to query in game blocks and entities.
info_tool : CLAY_BRICK
# Spams the player named in dev_name with all messages related to towny.
dev_mode :
enable : 'false'
dev_name : ElgarL
# Record all messages to the towny.log
logging : 'true'
# If true this will cause the log to be wiped at every startup.
reset_log_on_boot : 'true'
############################################################
# +------------------------------------------------------+ #
# | Filters colour and chat | #
# +------------------------------------------------------+ #
############################################################
filters_colour_chat :
# This is the name given to any NPC assigned mayor.
npc_prefix : NPC
# Regex fields used in validating inputs.
regex :
name_filter_regex : '[ /]'
name_check_regex : ^[a-zA-Z0-9._\[\]-]*$
string_check_regex : ^[a-zA-Z0-9\s._\[\]-]*$
name_remove_regex : '[^a-zA-Z0-9._\[\]-]'
modify_chat :
# Maximum length of Town and Nation names.
max_name_length : '20'
# Maximum length of titles and surnames.
max_title_length : '10'
############################################################
# +------------------------------------------------------+ #
# | block/item/mob protection | #
# +------------------------------------------------------+ #
############################################################
protection :
# Items that can be blocked within towns via town/plot flags
# 259 - flint and steel
# 325 - bucket
# 326 - water bucket
# 327 - lava bucket
# 351 - bone/bonemeal
# 359 - shears
# 368 - ender pearl
# 374 - glass bottle
# 385 - fire charge
2018-05-26 10:45:39 +00:00
item_use_ids : FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM
2018-05-15 23:30:20 +00:00
# Items which can be blocked or enabled via town/plot flags
# 25 - noteblock
# 54 - chest ...etc
2018-05-26 10:45:39 +00:00
switch_ids : DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
2018-05-15 23:30:20 +00:00
2018-05-26 10:45:39 +00:00
# permitted entities hhttps://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
2018-05-15 23:30:20 +00:00
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
2018-05-26 10:45:39 +00:00
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
# Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
2018-05-15 23:30:20 +00:00
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
2018-05-26 10:45:39 +00:00
town_mob_removal_entities : Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
2018-05-15 23:30:20 +00:00
# Prevent the spawning of villager babies in towns.
town_prevent_villager_breeding : 'false'
# Disable creatures triggering stone pressure plates
disable_creature_pressureplate_stone : 'true'
# Globally remove living entities in all worlds that have their flag set.
world_mob_removal_entities : Monster,WaterMob,Flying,Slime
# Prevent the spawning of villager babies in the world.
world_prevent_villager_breeding : 'false'
# The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
# Lower values will check all entities more often at the risk of heavier burden and resource use.
# NEVER set below 1.
mob_removal_speed : 5s
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
# Protect living entities within a town's boundaries from being killed by players.
mob_types : Animals,NPC,Snowman,ArmorStand
# permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
# SPEED, WATER_BREATHING, WEAKNESS, WITHER.
# When preventing PVP prevent the use of these potions.
potion_types : BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
# Prevent fly and double block jump cheats.
cheat_protection : 'true'
# The amount of time it takes for a protected block to regenerate. Use zero for no delay.
regen_delay : 0s
############################################################
# +------------------------------------------------------+ #
# | Wilderness settings | #
# +------------------------------------------------------+ #
############################################################
# These Settings defaults only. They are copied to each worlds data files upon first detection
# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
unclaimed :
unclaimed_zone_build : 'false'
unclaimed_zone_destroy : 'false'
unclaimed_zone_item_use : 'false'
unclaimed_zone_ignore : SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
unclaimed_zone_switch : 'false'
############################################################
# +------------------------------------------------------+ #
# | Town Notifications | #
# +------------------------------------------------------+ #
############################################################
# This is the format for the notifications sent as players move between plots.
# Empty a particular format for it to be ignored.
# Example:
# [notification.format]
# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
# ... [notification.plot.format]
# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
notification :
format : '&6 ~ %s'
splitter : '&7 - '
area_wilderness : '&2%s'
area_wilderness_pvp : '%s'
area_town : '&6%s'
area_town_pvp : '%s'
owner : '&a%s'
no_owner : '&a%s'
plot :
splitter : ' '
format : '%s'
homeblock : '&b[Home]'
outpostblock : '&b[Outpost]'
forsale: '&e[For Sale : %s]'
type : '&6[%s]'
2018-05-26 10:45:39 +00:00
# If set to true MC's Title and Subtitle feature will be used when crossing into a town.
# Could be seen as intrusive/distracting, so false by default.
using_titles : 'false'
2018-05-15 23:30:20 +00:00
############################################################
# +------------------------------------------------------+ #
# | Default Town/Plot flags | #
# +------------------------------------------------------+ #
############################################################
default_perm_flags :
# Default permission flags for residents plots within a town
#
# Can allies/friends/outsiders perform certain actions in the town
#
# build - place blocks and other items
# destroy - break blocks and other items
# itemuse - use items such as furnaces (as defined in item_use_ids)
# switch - trigger or activate switches (as defined in switch_ids)
resident :
friend :
build : 'true'
destroy : 'true'
item_use : 'true'
switch : 'true'
ally :
build : 'false'
destroy : 'false'
item_use : 'false'
switch : 'false'
outsider :
build : 'false'
destroy : 'false'
item_use : 'false'
switch : 'false'
# Default permission flags for towns
# These are copied into the town data file at creation
#
# Can allies/outsiders/residents perform certain actions in the town
#
# build - place blocks and other items
# destroy - break blocks and other items
# itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
# switch - trigger or activate switches (as defined in switch_ids)
town :
default :
pvp : 'true'
fire : 'false'
explosion : 'false'
mobs : 'false'
resident :
build : 'true'
destroy : 'true'
item_use : 'true'
switch : 'true'
ally :
build : 'false'
destroy : 'false'
item_use : 'false'
switch : 'false'
outsider :
build : 'false'
destroy : 'false'
item_use : 'false'
switch : 'false'
############################################################
# +------------------------------------------------------+ #
# | Resident settings | #
# +------------------------------------------------------+ #
############################################################
resident_settings :
# player is flagged as inactive after 1 hour (default)
inactive_after_time : 1h
# if enabled old residents will be kicked and deleted from a town
# after Two months (default) of not logging in
delete_old_residents :
enable : 'false'
deleted_after_time : 60d
delete_economy_account : 'true'
# The name of the town a resident will automatically join when he first registers.
default_town_name : ''
# If true, players can only use beds in plots they personally own.
deny_bed_use : 'false'
############################################################
# +------------------------------------------------------+ #
# | Economy settings | #
# +------------------------------------------------------+ #
############################################################
economy :
# By default it is set to true.
# Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
use_async : 'true'
# Prefix to apply to all town economy accounts.
town_prefix : town-
# Prefix to apply to all nation economy accounts.
nation_prefix : nation-
spawn_travel :
# Cost to use /town spawn
price_town_spawn_travel : '0.0'
# Cost to use '/town spawn [town]' to another town in your nation.
price_town_nation_spawn_travel : '5.0'
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
price_town_ally_spawn_travel : '10.0'
# Cost to use /town spawn [town]
# This is paid to the town you goto.
price_town_public_spawn_travel : '10.0'
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
price_nation_neutrality : '100.0'
new_expand :
# How much it costs to start a nation.
price_new_nation : '1000.0'
# How much it costs to start a town.
price_new_town : '250.0'
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
price_outpost : '500.0'
# The price for a town to expand one townblock.
price_claim_townblock : '6.25'
# How much it costs a player to buy extra blocks.
price_purchased_bonus_townblock : '75'
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
price_purchased_bonus_townblock_increase : '1.0'
death :
# Either fixed or percentage.
# For percentage 1.0 would be 100%. 0.01 would be 1%.
price_death_type : fixed
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
price_death_pvp_only : 'false'
price_death : '1.0'
price_death_town : '0.0'
price_death_nation : '0.0'
banks :
# Maximum amount of money allowed in town bank
# Use 0 for no limit
town_bank_cap : '0.0'
# Set to true to allow withdrawls from town banks
town_allow_withdrawls : 'true'
# Maximum amount of money allowed in nation bank
# Use 0 for no limit
nation_bank_cap : '0.0'
# Set to true to allow withdrawls from nation banks
nation_allow_withdrawls : 'true'
closed_economy :
# The name of the account that all money that normally disappears goes into.
server_account : towny-server
# Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
# Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
# This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
enabled : 'false'
daily_taxes :
# Enables taxes to be collected daily by town/nation
# If a town can't pay it's tax then it is kicked from the nation.
# if a resident can't pay his plot tax he loses his plot.
# if a resident can't pay his town tax then he is kicked from the town.
# if a town or nation fails to pay it's upkeep it is deleted.
enabled : 'true'
# Maximum tax amount allowed when using flat taxes
max_tax_amount : '1000.0'
# maximum tax percentage allowed when taxing by percentages
max_tax_percent : '25'
# The server's daily charge on each nation. If a nation fails to pay this upkeep
# all of it's member town are kicked and the Nation is removed.
price_nation_upkeep : '100.0'
# The server's daily charge on each town. If a town fails to pay this upkeep
# all of it's residents are kicked and the town is removed.
price_town_upkeep : '10.0'
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
# calculated by (number of claimed plots X price_town_upkeep).
town_plotbased_upkeep : 'false'
2018-05-26 10:45:39 +00:00
# If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
town_plotbased_upkeep_affected_by_town_level_modifier : 'false'
2018-05-15 23:30:20 +00:00
# If enabled and you set a negative upkeep for the town
# any funds the town gains via upkeep at a new day
# will be shared out between the plot owners.
use_plot_payments : 'false'
############################################################
# +------------------------------------------------------+ #
# | Jail Plot settings | #
# +------------------------------------------------------+ #
############################################################
jail :
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
2018-05-26 10:45:39 +00:00
#Requires town_respawn to be true in order to work.
2018-05-15 23:30:20 +00:00
is_jailing_attacking_enemies : 'false'
2018-05-26 10:45:39 +00:00
#If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
#Requires town_respawn to be true in order to work.
is_jailing_attacking_outlaws : 'false'
2018-05-15 23:30:20 +00:00
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
jail_allows_ender_pearls : 'false'
#If false jailed players can use /town leave, and escape a jail.
jail_denies_town_leave : 'false'
bail :
#If true players can pay a bail amount to be unjailed.
is_allowing_bail : 'false'
#Amount that bail costs.
bail_amount : '10'
############################################################
# +------------------------------------------------------+ #
# | War settings | #
# +------------------------------------------------------+ #
############################################################
war :
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
nation_can_be_neutral : 'true'
2018-05-26 10:45:39 +00:00
#By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
disallow_one_way_alliance : 'false'
2018-05-15 23:30:20 +00:00
############################################################
# +------------------------------------------------------+ #
# | Economy Transfers During War settings | #
# +------------------------------------------------------+ #
############################################################
economy :
enemy :
# Amount charged to place a warflag (payed to server).
place_flag : '10'
# Amount payed from the flagbearer to the defender after defending the area.
defended_attack : '10'
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
# and the attacker can't pay, the attack is canceled.
townblock_won : '3'
# Same as townblock_won but for the special case of winning the homeblock.
homeblock_won : '100'
############################################################
# +------------------------------------------------------+ #
# | War Event settings | #
# +------------------------------------------------------+ #
############################################################
# This is started with /townyadmnin toggle war
# In peace time War spoils are accumulated from towns and nations being
# deleted with any money left in the bank.
#
# These funds are increased during a war event upon a player death.
# An additional bonus to the war chest is set in base_spoils.
#
# During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
# The war is won when the only nations left in the battle are allies, or only a single nation.
#
# The winning nations share half of the war spoils.
# The remaining half is paid to the town which took the most town blocks, and lost the least.
event :
warning_delay : '30'
#If false all towns not in nations can be attacked during a war event.
towns_are_neutral : 'true'
2018-05-26 10:45:39 +00:00
enemy :
# If true, enemy's can only attack the edge plots of a town in war.
only_attack_borders : 'true'
plots :
# If true, nation members and allies can regen health on plots during war.
healable : 'true'
# If true, fireworks will be launched at plots being attacked or healed in war every war tick.
firework_on_attacked : 'true'
2018-05-15 23:30:20 +00:00
# If true and the monarch/king dies the nation is removed from the war.
remove_on_monarch_death : 'false'
2018-05-26 10:45:39 +00:00
# If enabled players will be able to break/place any blocks in enemy plots during a war.
# This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
# The editable_materials list in the Warzone Block Permission section should be used instead.
allow_block_griefing : 'false'
2018-05-15 23:30:20 +00:00
# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp :
town_block_hp : '60'
home_block_hp : '120'
eco :
# This amount is new money injected into the economy with a war event.
base_spoils : '100.0'
# This amount is taken from the losing town for each plot lost.
wartime_town_block_loss_price : '25.0'
# This amount is taken from the player if they die during the event
price_death_wartime : '200.0'
2018-05-26 10:45:39 +00:00
# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
# and the losing town gains a negative (-1) bonus townblock.
costs_townblocks : 'false'
2018-05-15 23:30:20 +00:00
points :
points_townblock : '1'
points_town : '10'
points_nation : '100'
points_kill : '1'
# The minimum height at which a player must stand to count as an attacker.
min_height : '60'
############################################################
# +------------------------------------------------------+ #
# | Flag war settings | #
2018-05-26 10:45:39 +00:00
# | | #
# | Separate from Event War | #
# | Unsupported / Buggy | #
2018-05-15 23:30:20 +00:00
# +------------------------------------------------------+ #
############################################################
2018-05-26 10:45:39 +00:00
2018-05-15 23:30:20 +00:00
enemy :
# If false, players won't be able to place war flags, effectively disabling warzones.
allow_attacks : 'false'
# If true, enemy's can only attack the edge plots of a town with war flags.
only_attack_borders : 'true'
# This many people must be online in target town in order to place a war flag in their domain.
min_players_online_in_town : '2'
# This many people must be online in target nation in order to place a war flag in their domain.
min_players_online_in_nation : '3'
max_active_flags_per_player : '1'
flag :
waiting_time : 1m
# This is the block a player must place to trigger the attack event.
base_block : fence
# This is the block a player must place to trigger the attack event.
light_block : torch
beacon :
# Must be smaller than half the size of town_block_size.
radius : '3'
# The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
# If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
height_above_flag :
min : '3'
max : '64'
draw : 'true'
wireframe_block : glowstone
############################################################
# +------------------------------------------------------+ #
# | Warzone Block Permissions | #
2018-05-26 10:45:39 +00:00
# | | #
# | Used in Flag & Event Wars | #
2018-05-15 23:30:20 +00:00
# +------------------------------------------------------+ #
############################################################
warzone :
# List of materaials that can be modified in a warzone.
# '*' = Allow all materials.
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
# Eg: '*,-chest,-furnace'
editable_materials : tnt,fence,ladder,wood_door,iron_door,fire
item_use : 'true'
switch : 'true'
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
fire : 'true'
explosions : 'true'
explosions_break_blocks : 'true'
# Only under affect when explosions_break_blocks is true.
explosions_regen_blocks : 'true'
2018-05-26 10:45:39 +00:00
# A list of blocks that will not be exploded, mostly because they won't regenerate properly.
# These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
# Only under affect when explosions_break_blocks is true.
explosions_ignore_list : WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON