Update, add dynmap template

This commit is contained in:
Chromachine 2019-09-21 15:50:17 +00:00
parent e1d748104d
commit 26f8543655
No known key found for this signature in database
GPG key ID: E3A2A1CAA522AE6E
15 changed files with 735 additions and 16 deletions

12
ButtonPresents/config.yml Normal file
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@ -0,0 +1,12 @@
components:
DictionaryComponent:
enabled: true
SpawnComponent:
enabled: true
MagicComponent:
enabled: true
ResearchComponent:
enabled: true
TownyFactionsComponent:
enabled: true
distance: 5

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@ -8,7 +8,11 @@ components:
enabled: true
useNationColors: true
colorCount: 1
towncolors: {}
towncolors:
badlands:
- Blue
acoralis:
- DarkPurple
nationcolors: {}
FlairComponent:
enabled: true

78
Chroma-Discord/config.yml Normal file
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@ -0,0 +1,78 @@
global:
mainServer: 125813020357165056
commandChannel: 239519012529111040
prefix: /
inviteLink: ''
modRole: Moderator
serverup: true
components:
GeneralEventBroadcasterModule:
enabled: true
MinecraftChatModule:
enabled: true
chatChannel: 613506700099584050
excludedPlugins:
- ProtocolLib
- LibsDisguises
- JourneyMapServer
allowFakePlayerTeleports: false
showPlayerListOnDC: true
allowCustomChat: true
allowPrivateChat: true
whitelistedCommands:
- list
- u
- shrug
- tableflip
- unflip
- mwiki
- yeehaw
- lenny
- rp
- plugins
chcons:
'477963575068196875':
mcchid: dev
chid: 477963575068196875
did: 126012419792306177
mcuid: bd0c72e7-f5a6-49be-a407-ad69e72a3431
mcname: NorbiPeti
groupid: everyone
toggles: 0
brtoggles: []
ExceptionListenerModule:
enabled: true
GameRoleModule:
enabled: true
AnnouncerModule:
enabled: true
keepPinned: 40
lastAnnouncementTime: 1563726352
lastSeenTime: 1563726352
FunModule:
enabled: true
serverReadyAnswers:
- In one week from now
- Between now and the heat-death of the universe.
- Soon™
- Ask again this time next month
- In about 3 seconds
- After we finish 8 plugins
- Tomorrow.
- After one tiiiny feature
- Next commit
- After we finish strangling Towny
- When we kill every *fucking* bug
- Once the server stops screaming.
- After HL3 comes out
- Next time you ask
- When will *you* be open?
serverReady:
- when will the server be open
- when will the server be ready
- when will the server be done
- when will the server be complete
- when will the server be finished
- when's the server ready
- when's the server open
- Vhen vill ze server be open?

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@ -23,6 +23,8 @@ components:
dev:
enabled: true
IDs: []
displayName: §6DEV§f
color: Gold
red:
enabled: true
IDs: []
@ -44,6 +46,8 @@ components:
tc:
enabled: true
IDs: []
displayName: §3TC§f
color: DarkAqua
nc:
enabled: true
IDs: []
@ -51,7 +55,7 @@ components:
enabled: true
IDs: []
RandomTPComponent:
enabled: true
enabled: false
MemberComponent:
enabled: true
registeredForDays: 7

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@ -469,7 +469,7 @@ repair-enchanted: true
# Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: false
unsafe-enchantments: true
#Do you want Essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.

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@ -0,0 +1,11 @@
bossBar:
thewindmillman: true
TheShyPig: true
Deoplo: true
actionBar:
thewindmillman: true
DubbleBerger: true
TheShyPig: true
Deoplo: true
Alisolarflare: true
Mr_Byzantine: true

386
LimitedCreative/config.yml Normal file
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@ -0,0 +1,386 @@
# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: false
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: LEGACY_WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: []
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

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@ -42,7 +42,7 @@ worlds:
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '1923020019'
seed: '8872996547829555513'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
@ -80,16 +80,16 @@ worlds:
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 71.0
z: -240.0
pitch: 0.0
yaw: 0.0
x: -1.855832015452347
y: 68.0
z: -243.82117945714978
pitch: 14.249999
yaw: -0.59997934
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '1923020019'
seed: '8872996547829555513'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
@ -136,7 +136,7 @@ worlds:
bedRespawn: 'true'
worldBlacklist: []
environment: NETHER
seed: '1923020019'
seed: '8872996547829555513'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
@ -187,3 +187,144 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v1:
==: MVWorld
hidden: 'false'
alias: v1
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -3650.0
y: 67.0
z: -6500.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-846458178978090'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v2:
==: MVWorld
hidden: 'false'
alias: ''
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1411.0
y: 79.0
z: -299.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4031384495743822299'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
v3:
==: MVWorld
hidden: 'false'
alias: v3
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: ADVENTURE
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 2363.0
y: 71.0
z: -117.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-621660691330020'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'

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@ -1,3 +1,5 @@
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
-Xms2G -Xmx4G, serverVersion: 1.14.4}
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs
-Dcom.sun.management.jmxremote -Dcom.sun.management.jmxremote.port=64832 -Dcom.sun.management.jmxremote.local.only=false -Djava.rmi.server.hostname=67.205.165.1 -Dcom.sun.management.jmxremote.authenticate=false -Dcom.sun.management.jmxremote.ssl=false
-Xms2G -Xmx5G, serverVersion: 1.14.4, customJar: paper.jar}

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@ -0,0 +1,12 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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@ -0,0 +1,12 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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@ -0,0 +1,12 @@
#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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@ -312,10 +312,10 @@ exportpath: export
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
#webserver-bindaddress: 0.0.0.0
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8123
webserver-port: 9123
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

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@ -0,0 +1,45 @@
version: 0.24
#
# Default template for "Normal" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-vlowres.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap vlowres)
normal-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_60_vlowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_vlowres
shader: cave
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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@ -8,12 +8,12 @@ do
fi
done
find . -path './Movecraft/types/*.craft' -exec git add -f '{}' \;
git add -f 'dynmap/configuration.txt' 'dynmap/worlds.txt'
git add -f 'dynmap/configuration.txt' 'dynmap/worlds.txt' 'dynmap/templates/normal-vlowres.txt'
git add -f 'MythicMobs/*' ':!:MythicMobs/SavedData/*'
git add -f ':(glob)Jobs/*.yml' ':!:Jobs/furnaceBrewingStands.yml'
git add -f 'Towny/settings/townyperms.yml'
git add -f 'PlotSquared/*' ':!:PlotSquared/*storage*' ':!:PlotSquared/translations*'
git add -f 'PermissionsEx/permissions.yml'
#git add -f 'PermissionsEx/permissions.yml'
git add -f 'Multiverse-Core/worlds.yml'
git add -f 'ServerRunner/config.yml' # Not a plugin
git add -f 'DungeonsXL/dungeons' 'DungeonsXL/scripts'