Update, add dynmap template
This commit is contained in:
parent
e1d748104d
commit
26f8543655
15 changed files with 735 additions and 16 deletions
12
ButtonPresents/config.yml
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12
ButtonPresents/config.yml
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@ -0,0 +1,12 @@
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components:
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DictionaryComponent:
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enabled: true
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SpawnComponent:
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enabled: true
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MagicComponent:
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enabled: true
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ResearchComponent:
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enabled: true
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TownyFactionsComponent:
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enabled: true
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distance: 5
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@ -8,7 +8,11 @@ components:
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enabled: true
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useNationColors: true
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colorCount: 1
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towncolors: {}
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towncolors:
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badlands:
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- Blue
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acoralis:
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- DarkPurple
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nationcolors: {}
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FlairComponent:
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enabled: true
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78
Chroma-Discord/config.yml
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78
Chroma-Discord/config.yml
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global:
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mainServer: 125813020357165056
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commandChannel: 239519012529111040
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prefix: /
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inviteLink: ''
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modRole: Moderator
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serverup: true
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components:
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GeneralEventBroadcasterModule:
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enabled: true
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MinecraftChatModule:
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enabled: true
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chatChannel: 613506700099584050
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excludedPlugins:
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- ProtocolLib
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- LibsDisguises
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- JourneyMapServer
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allowFakePlayerTeleports: false
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showPlayerListOnDC: true
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allowCustomChat: true
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allowPrivateChat: true
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whitelistedCommands:
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- list
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- u
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- shrug
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- tableflip
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- unflip
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- mwiki
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- yeehaw
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- lenny
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- rp
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- plugins
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chcons:
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'477963575068196875':
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mcchid: dev
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chid: 477963575068196875
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did: 126012419792306177
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mcuid: bd0c72e7-f5a6-49be-a407-ad69e72a3431
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mcname: NorbiPeti
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groupid: everyone
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toggles: 0
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brtoggles: []
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ExceptionListenerModule:
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enabled: true
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GameRoleModule:
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enabled: true
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AnnouncerModule:
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enabled: true
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keepPinned: 40
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lastAnnouncementTime: 1563726352
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lastSeenTime: 1563726352
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FunModule:
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enabled: true
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serverReadyAnswers:
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- In one week from now
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- Between now and the heat-death of the universe.
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- Soon™
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- Ask again this time next month
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- In about 3 seconds
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- After we finish 8 plugins
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- Tomorrow.
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- After one tiiiny feature
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- Next commit
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- After we finish strangling Towny
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- When we kill every *fucking* bug
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- Once the server stops screaming.
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- After HL3 comes out
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- Next time you ask
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- When will *you* be open?
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serverReady:
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- when will the server be open
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- when will the server be ready
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- when will the server be done
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- when will the server be complete
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- when will the server be finished
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- when's the server ready
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- when's the server open
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- Vhen vill ze server be open?
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@ -23,6 +23,8 @@ components:
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dev:
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enabled: true
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IDs: []
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displayName: §6DEV§f
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color: Gold
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red:
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enabled: true
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IDs: []
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@ -44,6 +46,8 @@ components:
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tc:
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enabled: true
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IDs: []
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displayName: §3TC§f
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color: DarkAqua
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nc:
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enabled: true
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IDs: []
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@ -51,7 +55,7 @@ components:
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enabled: true
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IDs: []
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RandomTPComponent:
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enabled: true
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enabled: false
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MemberComponent:
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enabled: true
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registeredForDays: 7
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@ -469,7 +469,7 @@ repair-enchanted: true
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# Allow 'unsafe' enchantments in kits and item spawning.
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# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
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unsafe-enchantments: false
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unsafe-enchantments: true
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#Do you want Essentials to keep track of previous location for /back in the teleport listener?
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#If you set this to true any plugin that uses teleport will have the previous location registered.
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bossBar:
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thewindmillman: true
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TheShyPig: true
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Deoplo: true
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actionBar:
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thewindmillman: true
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DubbleBerger: true
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TheShyPig: true
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Deoplo: true
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Alisolarflare: true
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Mr_Byzantine: true
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386
LimitedCreative/config.yml
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386
LimitedCreative/config.yml
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# Limited Creative - Configuration
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#
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# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
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#
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# This configuration-file is automatically written when changed via
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# ingame-commands. So any manual added comments are removed.
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# Inventory-Feature
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#
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# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
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inventory:
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# InventoryEnabled
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#
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# Use this option to disable the separated inventories feature, for example if
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# you use another Plugin handling the inventories, like
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# Multiverse-Inventories.
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#
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# default: true
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enabled: true
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# InventoryStoreCreative
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#
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# Should the creative-inventory also be stored on disk, when switching to
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# survival?
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# If disabled, the inventory gets cleared every time on switching to creative.
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#
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# default: true
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storeCreative: true
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# InventorySeparateAdventure
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#
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# When true, your players get a separate inventory when switching to adventure
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# gamemode (2). Otherwise they have the default survival inventory while in
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# adventure gamemode.
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#
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# default: false
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separateAdventure: true
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# InventoryFolder
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#
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# The folder inside the datadir-folder (plugin/LimitedCreative) where the
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# inventories are saved to.
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# By default the inventories are saved to
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# "plugin/LimitedCreative/inventories".
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#
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# default: "inventories"
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folder: inventories
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# InventoryCreativeArmor
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#
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# When set, all creative Player automatically wears the given items as Armor.
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# So they are better seen by other Players.
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creativeArmor:
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# InventoryCreativeArmorEnabled
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#
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# When disabled, the players Armor isn't changed.
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#
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# default: true
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enabled: true
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# InventoryCreativeArmorItems
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#
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# Allows changing of the "Creative-Armor" to be wear when in creative mode.
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# *see Blacklist for details on Item-Types
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#
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# When using commands to change this options, use "current" (without quotes)
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# to set it to the currently wearing item. This way you can easily set it to
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# dyed leather armor.
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head: CHAINMAIL_HELMET
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chest: CHAINMAIL_CHESTPLATE
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legs: CHAINMAIL_LEGGINGS
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feet: CHAINMAIL_BOOTS
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# Creative Limits-Feature
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#
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# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
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limit:
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# LimitEnabled
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#
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# Prevents all players in creative-mode from:
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# - accessing chests
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# - dropping items from "inventory" to the ground
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# - doing PvP (wouldn't be fair, would it?)
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#
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# Also if this option is disabled all other Limit-Options below are disabled
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# too. To just disable some of these limitations, use the
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# "nolimit"-permissions.
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#
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# default: true
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enabled: true
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# LimitDropsInsteadPrevent
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#
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# When enabled items that are dropped by creative players are removed (burning
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# in the hellfire or such, they just disappear). When disabled the items stay
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# in the inventory of the player.
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#
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# default: true
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removeDrops: true
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# LimitPickup
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#
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# Prevents the pickup of items while in creative mode. Either the items are
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# just stay on ground and ignore that a creative player walks over it
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# ("prevent"), or the are "remove"d when a creative player walks over it.
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#
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# valid options: remove / prevent / false
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# default: prevent
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pickup: prevent
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# LimitDamageToMobs
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#
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# Prevents dealing damage to all creatures when the player is in creative
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# (friendly sheeps as well as hostile creepers).
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#
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# default: false
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damageToMobs: false
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# LimitInteraction
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#
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# Prevents players of interacting with specific blocks as addition to chests
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# in creative mode (and only in creative).
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#
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# You can use the technical name (http://public.ja-s.de/bukkit/material) or
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# the id of the block/item (better use the id, if you're not sure). You may
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# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
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# sure to put it in quotes, to not break yml-configuration! Named data values
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# aren't supported yet. If you don't add a data-value, all blocks of this
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# material are blocked.
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#
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# default:
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# - WALL_SIGN
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# - SIGN_POST
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# - JUKEBOX
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interact:
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- WALL_SIGN
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- SIGN_POST
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- JUKEBOX
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# LimitEntityInteraction
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#
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# Prevents players of interacting with specific entities in creative mode (and
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# only in creative).
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#
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# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
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# id of the entity (better use the id, if you're not sure).
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# default:
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# - VILLAGER
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entityInteract:
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- VILLAGER
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# LimitUse
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#
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# Prevents players of using or placing specific items/blocks in creative mode
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# (and only in creative).
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#
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# You can use the technical name (see http://public.ja-s.de/bukkit/material)
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# or the id of the block/item (better use the id, if you're not sure). You may
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# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
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# sure to put it in quotes, to not break yml-configuration! Named data values
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# aren't supported yet. If you don't add a data-value, all blocks of this
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# material are blocked.
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#
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# default:
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# - EXP_BOTTLE
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# - EYE_OF_ENDER
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# - BEDROCK
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use:
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- EXP_BOTTLE
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- EYE_OF_ENDER
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- BEDROCK
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# LimitBreak
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#
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# Prevents players of destroying specific blocks in creative mode (and only in
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# creative).
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#
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# You can use the technical name (see http://public.ja-s.de/bukkit/material)
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# or the id of the block/item (better use the id, if you're not sure). You may
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# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
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# sure to put it in quotes, to not break yml-configuration! Named data values
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# aren't supported yet. If you don't add a data-value, all blocks of this
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# material are blocked.
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#
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# default:
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# - BEDROCK
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break:
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- BEDROCK
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# LimitChestOpen
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#
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# Enable this to prevents the ChestOpening-Animination when blocking
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# interaction with a chest. But therefore
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# you're no longer able to place blocks on chest and such while crouching.
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# default: false
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chestOpen: false
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# Region GameModes-Feature
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#
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||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
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region:
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# RegionEnabled
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||||
#
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||||
# Enables the feature for "creative-regions". This Feature is automatically
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# disabled, if the required plugin "WorldGuard"
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# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
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||||
#
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||||
# default: true
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enabled: true
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||||
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||||
# RegionRememberOptional
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||||
#
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# Remembers if players disables the Region-GameMode (by switching in an
|
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# optional region to World-Default-GameMode with /lc creative|survival). So
|
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# when the player re-enters the region, he keep his GameMode which he left it
|
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# in.
|
||||
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
|
||||
# state (default). So better don't use with Multiverse.
|
||||
#
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||||
# default: false
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rememberOptional: false
|
||||
|
||||
# RegionSafeMode
|
||||
#
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||||
# When a player leaves a region he always will get back to the World-GameMode,
|
||||
# even if he entered the region already in the Region-GameMode. So its the
|
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# opposite analog to RegionRememberOptional.
|
||||
# That means: If a GM in creative-mode walks/flies through a creative-region
|
||||
# in a survival world, he will get back to survival on leaving the region.
|
||||
#
|
||||
# default: false
|
||||
safeMode: false
|
||||
|
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# RegionMaximumFallingHeight
|
||||
#
|
||||
# When the player is more than this count of blocks above the ground, he is
|
||||
# prevented from changing the region that sets him survival which would cause
|
||||
# him falling and hurting.
|
||||
#
|
||||
# Set to -1 to disable
|
||||
#
|
||||
# default: 3
|
||||
maxFallingHeight: 3
|
||||
|
||||
# CommandBlocker-Feature
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
|
||||
cmdblock:
|
||||
# CmdBlockerEnabled
|
||||
#
|
||||
# Enables the feature for blocking certain commands in creative mode.
|
||||
#
|
||||
# default: true
|
||||
enabled: true
|
||||
|
||||
# CmdBlockerList
|
||||
#
|
||||
# Defines the list of commands that are blocked while in creative mode. The
|
||||
# leading / isn't included. By default the list-item is treated as simple
|
||||
# string as typed in by the user after the /. All commands starting with this
|
||||
# string are blocked, even if more parameteres are entered by the user.
|
||||
# If the first character is ^ the entry is interpreted as a regular expression
|
||||
# (including the ^ for begin of the string).
|
||||
# Only use regular expressions if you know them!
|
||||
#
|
||||
# Examples:
|
||||
# - home
|
||||
# - give diamond
|
||||
# - ^home .+
|
||||
# - ^chest (one|two|three)
|
||||
# - ^(lc|limitedcreative) s(urvival)?\s*$
|
||||
#
|
||||
# default: []
|
||||
commands: []
|
||||
|
||||
# GameMode-Permissions-Feature
|
||||
#
|
||||
# This Feature requires Vault-Plugin to be active.
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
|
||||
gmperm:
|
||||
# GMPermEnabled
|
||||
#
|
||||
# Activates that players are put in a special permission group while in
|
||||
# creative mode.
|
||||
#
|
||||
# default: false
|
||||
enabled: false
|
||||
|
||||
# GMPermCreativeGroup
|
||||
#
|
||||
# Defines the Permission-Group which the player gets added to on entering
|
||||
# creative-mode. If this value is changed the old group won't be automatically
|
||||
# removed from players already in it. So be sure to delete the old group or
|
||||
# remove all player of it, that they don't get stuck with that permissions.
|
||||
creativeGroup: ''
|
||||
|
||||
# GMPermAdventureGroup
|
||||
#
|
||||
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
|
||||
# don't have to set any group.
|
||||
#
|
||||
# default: false
|
||||
adventureGroup: false
|
||||
|
||||
# BlockState-Feature
|
||||
#
|
||||
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
|
||||
blockstate:
|
||||
# BlockStateEnabled
|
||||
#
|
||||
# This Feature stores the GameMode a Block was created in, and prevents drops
|
||||
# if a Block was created in creative mode.
|
||||
# Due to the huge load of this Feature, it isn't enabled by default. It uses
|
||||
# the Database-credentials from bukkit.yml
|
||||
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
|
||||
#
|
||||
# default: false
|
||||
enabled: false
|
||||
|
||||
# BlockStateThreading
|
||||
#
|
||||
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
|
||||
# implementation. You only should need this,
|
||||
# if there are often plays more then 10 players at once on your server, or
|
||||
# you're about to use huge WorldEdits often.
|
||||
# Be aware that this requires more memory, to increase the performance
|
||||
#
|
||||
# Without threading, huge WorldEdits becomes much noticeable slower.
|
||||
#
|
||||
# default: true
|
||||
useThreading: true
|
||||
|
||||
# BlockStateTool
|
||||
#
|
||||
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
|
||||
# that displays information about the right-clicked block.
|
||||
#
|
||||
# default: WOOD_PICKAXE
|
||||
tool: LEGACY_WOOD_PICKAXE
|
||||
|
||||
# BlockStateLogSurvival
|
||||
#
|
||||
# Log all Block-Places to the database. Disable to make the database more slim
|
||||
# by not adding blocks placed in survival-mode.
|
||||
#
|
||||
# default: false
|
||||
logSurvival: false
|
||||
|
||||
# BlockStateIgnoredWorlds
|
||||
#
|
||||
# While you may use per world permissions to configure limitations fine
|
||||
# graded, you may want to disable the BlockState-Feature for certain worlds
|
||||
# (like complete creative worlds) to save cpu and memory.
|
||||
#
|
||||
# default: []
|
||||
ignoredWorlds: []
|
||||
|
||||
# BlockStateWorldEditIntegration
|
||||
#
|
||||
# Allows you to disable hook into WorldEdit for better Performance. By default
|
||||
# Integration is enable, so it logs block modifications via worldedit as
|
||||
# creative-placed blocks in the database.
|
||||
# A server reload (better restart) is needed to disabled WE-Integration.
|
||||
#
|
||||
# default: true
|
||||
worldeditIntegration: true
|
||||
|
||||
# Metrics
|
||||
#
|
||||
# This settings allows the Addon-Author to track the Servers using this plugin.
|
||||
# It will not track any player related data like names, ips, online time or
|
||||
# such. Please do not disable the option! As more servers are using the plugin
|
||||
# and the author knows, as more he is willing to support the plugin! Its a
|
||||
# win-win for both.
|
||||
#
|
||||
# default: true
|
||||
metrics: false
|
||||
|
||||
# Debug
|
||||
#
|
||||
# The debug modus spams much details about the plugin to the server-log
|
||||
# (console) which can help to solve issues.
|
||||
#
|
||||
# default: false
|
||||
debug: false
|
|
@ -42,7 +42,7 @@ worlds:
|
|||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: THE_END
|
||||
seed: '1923020019'
|
||||
seed: '8872996547829555513'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
|
@ -80,16 +80,16 @@ worlds:
|
|||
keepSpawnInMemory: 'true'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 0.0
|
||||
y: 71.0
|
||||
z: -240.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
x: -1.855832015452347
|
||||
y: 68.0
|
||||
z: -243.82117945714978
|
||||
pitch: 14.249999
|
||||
yaw: -0.59997934
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
seed: '1923020019'
|
||||
seed: '8872996547829555513'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
|
@ -136,7 +136,7 @@ worlds:
|
|||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NETHER
|
||||
seed: '1923020019'
|
||||
seed: '8872996547829555513'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
|
@ -187,3 +187,144 @@ worlds:
|
|||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
v1:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: v1
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '1.0'
|
||||
respawnWorld: ''
|
||||
allowWeather: 'true'
|
||||
difficulty: EASY
|
||||
spawning:
|
||||
==: MVSpawnSettings
|
||||
animals:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee:
|
||||
==: MVEntryFee
|
||||
amount: '0.0'
|
||||
hunger: 'true'
|
||||
autoHeal: 'true'
|
||||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: ADVENTURE
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: -3650.0
|
||||
y: 67.0
|
||||
z: -6500.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
seed: '-846458178978090'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
v2:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: ''
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '1.0'
|
||||
respawnWorld: ''
|
||||
allowWeather: 'true'
|
||||
difficulty: EASY
|
||||
spawning:
|
||||
==: MVSpawnSettings
|
||||
animals:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee:
|
||||
==: MVEntryFee
|
||||
amount: '0.0'
|
||||
hunger: 'true'
|
||||
autoHeal: 'true'
|
||||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: ADVENTURE
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 1411.0
|
||||
y: 79.0
|
||||
z: -299.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
seed: '4031384495743822299'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
v3:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: v3
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '1.0'
|
||||
respawnWorld: ''
|
||||
allowWeather: 'true'
|
||||
difficulty: EASY
|
||||
spawning:
|
||||
==: MVSpawnSettings
|
||||
animals:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee:
|
||||
==: MVEntryFee
|
||||
amount: '0.0'
|
||||
hunger: 'true'
|
||||
autoHeal: 'true'
|
||||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: ADVENTURE
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 2363.0
|
||||
y: 71.0
|
||||
z: -117.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
seed: '-621660691330020'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
|
||||
-Xms2G -Xmx4G, serverVersion: 1.14.4}
|
||||
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs
|
||||
-Dcom.sun.management.jmxremote -Dcom.sun.management.jmxremote.port=64832 -Dcom.sun.management.jmxremote.local.only=false -Djava.rmi.server.hostname=67.205.165.1 -Dcom.sun.management.jmxremote.authenticate=false -Dcom.sun.management.jmxremote.ssl=false
|
||||
-Xms2G -Xmx5G, serverVersion: 1.14.4, customJar: paper.jar}
|
||||
|
||||
|
|
12
WorldGuard/worlds/v1/config.yml
Normal file
12
WorldGuard/worlds/v1/config.yml
Normal file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/v2/config.yml
Normal file
12
WorldGuard/worlds/v2/config.yml
Normal file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
12
WorldGuard/worlds/v3/config.yml
Normal file
12
WorldGuard/worlds/v3/config.yml
Normal file
|
@ -0,0 +1,12 @@
|
|||
#
|
||||
# WorldGuard's world configuration file
|
||||
#
|
||||
# This is a world configuration file. Anything placed into here will only
|
||||
# affect this world. If you don't put anything in this file, then the
|
||||
# settings will be inherited from the main configuration file.
|
||||
#
|
||||
# If you see {} below, that means that there are NO entries in this file.
|
||||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
|
@ -312,10 +312,10 @@ exportpath: export
|
|||
|
||||
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
|
||||
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
|
||||
#webserver-bindaddress: 0.0.0.0
|
||||
webserver-bindaddress: 0.0.0.0
|
||||
|
||||
# The TCP-port the webserver will listen on.
|
||||
webserver-port: 8123
|
||||
webserver-port: 9123
|
||||
|
||||
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
|
||||
max-sessions: 30
|
||||
|
|
45
dynmap/templates/normal-vlowres.txt
Normal file
45
dynmap/templates/normal-vlowres.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
version: 0.24
|
||||
#
|
||||
# Default template for "Normal" environment worlds (deftemplatesuffix="vlowres")
|
||||
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-vlowres.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Template for normal world (HDMap vlowres)
|
||||
normal-vlowres:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
#center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_vlowres
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
perspective: iso_SE_60_vlowres
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
perspective: iso_SE_60_vlowres
|
||||
shader: cave
|
||||
lighting: default
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
|
@ -8,12 +8,12 @@ do
|
|||
fi
|
||||
done
|
||||
find . -path './Movecraft/types/*.craft' -exec git add -f '{}' \;
|
||||
git add -f 'dynmap/configuration.txt' 'dynmap/worlds.txt'
|
||||
git add -f 'dynmap/configuration.txt' 'dynmap/worlds.txt' 'dynmap/templates/normal-vlowres.txt'
|
||||
git add -f 'MythicMobs/*' ':!:MythicMobs/SavedData/*'
|
||||
git add -f ':(glob)Jobs/*.yml' ':!:Jobs/furnaceBrewingStands.yml'
|
||||
git add -f 'Towny/settings/townyperms.yml'
|
||||
git add -f 'PlotSquared/*' ':!:PlotSquared/*storage*' ':!:PlotSquared/translations*'
|
||||
git add -f 'PermissionsEx/permissions.yml'
|
||||
#git add -f 'PermissionsEx/permissions.yml'
|
||||
git add -f 'Multiverse-Core/worlds.yml'
|
||||
git add -f 'ServerRunner/config.yml' # Not a plugin
|
||||
git add -f 'DungeonsXL/dungeons' 'DungeonsXL/scripts'
|
||||
|
|
Loading…
Reference in a new issue