Update to 1.16
This commit is contained in:
parent
a6a0700b6d
commit
3d885733a4
36 changed files with 2901 additions and 365 deletions
18
ButtonPresents/config.yml
Normal file
18
ButtonPresents/config.yml
Normal file
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@ -0,0 +1,18 @@
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components:
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DictionaryComponent:
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enabled: true
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SpawnComponent:
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enabled: true
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MagicComponent:
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enabled: true
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ResearchComponent:
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enabled: true
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TownyFactionsComponent:
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enabled: true
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distance: 5
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PortalLimitComponent:
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enabled: true
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worlds:
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- v1
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- v2
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- v3
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@ -135,3 +135,26 @@ GRIEFPREVENTION_INTEGRATION: false
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#Do you want to only let people build inside RedProtect regions?
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REDPROTECT_INTEGRATION: false
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# Should the plugin log some messages that are useful for debugging?
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DEBUG: false
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# Do you want to turn off the automatic notifications for new development builds?
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TURN_OFF_DEV_UPDATE_NOTIFIER: false
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# Do you want to include some values of this config in the metrics? (This will not leak sensitive data but help in the development process)
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INCLUDE_SETTINGS_IN_METRICS: true
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# The default language when the client's language can't be found.
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DEFAULT_LANGUAGE: "en"
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# Should the plugin try to use a language file that matches the client's locale setting?
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USE_CLIENT_LOCALE: true
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# If true, people will be able to sell/buy everything available of the same type.
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SHIFT_SELLS_EVERYTHING: false
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# The uuid of the economy account for the Admin Shop. Useful for fake accounts as normally only accounts of players work
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SERVER_ECONOMY_ACCOUNT_UUID: 00000000-0000-0000-0000-000000000000
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# Maximum amount of items that can be bought/sold at a shop. Default 3456 is a double chest of 64 stacks.
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MAX_SHOP_AMOUNT: 3456
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# Only allow users to buy/sell that have access to the sign's protection? (E.g. LWC protection)
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CHECK_ACCESS_FOR_SHOP_USE: false
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# Should LWC limits block shop creations?
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LWC_LIMITS_BLOCK_CREATION: true
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@ -14,6 +14,7 @@ components:
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# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online)
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RestartComponent:
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enabled: true
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restartAt: 12
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# Manages chat channels. If disabled, only global channels will be registered.
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ChannelComponent:
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enabled: true
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@ -127,3 +127,16 @@ username-changes: true
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# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
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worldedit: true
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# CoreProtect is donationware. Obtain a donation key from coreprotect.net/donate/
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donation-key:
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# Logs items dropped by players.
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item-drops: true
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# Logs items picked up by players.
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item-pickups: true
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# Track all hopper transactions, such as when a hopper removes items from a
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# chest, furnace, or dispenser.
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hopper-transactions: true
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@ -1,4 +1,4 @@
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configVersion: 16
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configVersion: 20
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language: english
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enableEconomy: false
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chatEnabled: true
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@ -41,3 +41,7 @@ secureMode:
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checkInterval: 5.0
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backupMode: ON_DISABLE_AND_SAVE
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default: {}
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groupAdaptersEnabled: false
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editInstanceRemovalDelay: 5
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strictMovementCheckEnabled: true
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lobbyContainersEnabled: false
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@ -1,4 +1,5 @@
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# Dynmap-Towny configuration
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dynamic-nation-colors: true
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update:
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period: 300
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layer:
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707
Factions/config/default_permissions.conf
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707
Factions/config/default_permissions.conf
Normal file
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@ -0,0 +1,707 @@
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# Permissions settings
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# Each main section represents one permission.
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# Inside is each relation.
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# Each relation has a default value (true=allowed, false=disallowed)
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# and true/false for if it's locked to editing by factions admins.
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permissions {
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# Can ban others from the faction
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ban {
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coleader {
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default=true
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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normal {
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default=false
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locked=false
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}
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recruit {
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default=false
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locked=false
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}
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}
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# Can build in faction territory (while not raidable)
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build {
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ally {
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default=false
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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# Use buttons in faction territory (while not raidable)
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button {
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ally {
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default=true
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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# Use containers in faction territory (while not raidable)
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container {
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ally {
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default=false
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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# Can destroy in faction territory (while not raidable)
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destroy {
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ally {
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default=false
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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disband {
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coleader {
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default=false
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locked=false
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}
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moderator {
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default=false
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locked=false
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}
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normal {
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default=false
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locked=false
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}
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recruit {
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default=false
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locked=false
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}
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}
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# Use doors in faction territory (while not raidable)
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door {
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ally {
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default=true
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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# Can access faction economy
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economy {
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coleader {
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default=true
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locked=false
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}
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moderator {
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default=false
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locked=false
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}
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normal {
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default=false
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locked=false
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}
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recruit {
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default=false
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locked=false
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}
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}
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# Can fly in faction territory
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fly {
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ally {
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default=true
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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# Can frost walk in faction territory (while not raidable)
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frostWalk {
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ally {
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default=false
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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# Can visit the faction home
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home {
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ally {
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default=false
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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# Able to invite others to the faction
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invite {
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coleader {
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default=true
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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normal {
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default=false
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locked=false
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}
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recruit {
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default=false
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locked=false
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}
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}
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# Use items in faction territory (while not raidable)
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item {
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ally {
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default=false
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
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default=false
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locked=false
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}
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moderator {
|
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default=true
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
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default=true
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locked=false
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}
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recruit {
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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kick {
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coleader {
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default=true
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locked=false
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}
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moderator {
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default=true
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locked=false
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}
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normal {
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default=false
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locked=false
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}
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recruit {
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default=false
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locked=false
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}
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}
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# Use levers in faction territory (while not raidable)
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lever {
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ally {
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default=true
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locked=false
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}
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coleader {
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default=true
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locked=false
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}
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enemy {
|
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default=false
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locked=false
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}
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moderator {
|
||||
default=true
|
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locked=false
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}
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neutral {
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default=false
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locked=false
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}
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normal {
|
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default=true
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locked=false
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}
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recruit {
|
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default=true
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locked=false
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}
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truce {
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default=false
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locked=false
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}
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}
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# Can see faction claim list
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listClaims {
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coleader {
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default=true
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locked=false
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}
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moderator {
|
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default=true
|
||||
locked=false
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||||
}
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normal {
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default=false
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locked=false
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}
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recruit {
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default=false
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locked=false
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}
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}
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# Can created owned areas with /f owner
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owner {
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coleader {
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default=false
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locked=false
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}
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||||
moderator {
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||||
default=false
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||||
locked=false
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||||
}
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||||
normal {
|
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default=false
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||||
locked=false
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||||
}
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recruit {
|
||||
default=false
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locked=false
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}
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}
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# Allows building/destroying in faction territory but causes pain (while not raidable)
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painBuild {
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ally {
|
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default=false
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locked=false
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}
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||||
coleader {
|
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default=false
|
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locked=false
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||||
}
|
||||
enemy {
|
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default=false
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||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=false
|
||||
locked=false
|
||||
}
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||||
truce {
|
||||
default=false
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locked=false
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||||
}
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||||
}
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# Can interact with plates
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||||
plate {
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ally {
|
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default=true
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||||
locked=false
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||||
}
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||||
coleader {
|
||||
default=true
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||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
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||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can promote members up to their own role within the faction
|
||||
promote {
|
||||
coleader {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can set the faction home
|
||||
sethome {
|
||||
coleader {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can set a faction warp
|
||||
setwarp {
|
||||
coleader {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can claim/unclaim faction territory
|
||||
territory {
|
||||
coleader {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can deposit TNT into the bank
|
||||
tntDeposit {
|
||||
coleader {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can withdraw TNT from the bank
|
||||
tntWithdraw {
|
||||
coleader {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can use faction warps
|
||||
warp {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
coleader {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
moderator {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
normal {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
recruit {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
}
|
258
Factions/config/default_permissions_offline.conf
Normal file
258
Factions/config/default_permissions_offline.conf
Normal file
|
@ -0,0 +1,258 @@
|
|||
# Offline permissions settings
|
||||
# If you don't enable offline permissions in the main config and never plan to do so,
|
||||
# you can ignore this file entirely. If you plan to do so in the future, you should probably
|
||||
# set this file up a bit as these defaults will sit in the faction configs regardless.
|
||||
#
|
||||
# Each main section represents one permission.
|
||||
# Inside is each relation.
|
||||
# Each relation has a default value (true=allowed, false=disallowed)
|
||||
# and true/false for if it's locked to editing by factions admins.
|
||||
offlinePermissions {
|
||||
# Can build in faction territory (while not raidable)
|
||||
build {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Use buttons in faction territory (while not raidable)
|
||||
button {
|
||||
ally {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Use containers in faction territory (while not raidable)
|
||||
container {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can destroy in faction territory (while not raidable)
|
||||
destroy {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Use doors in faction territory (while not raidable)
|
||||
door {
|
||||
ally {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can fly in faction territory
|
||||
fly {
|
||||
ally {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can frost walk in faction territory (while not raidable)
|
||||
frostWalk {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can visit the faction home
|
||||
home {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Use items in faction territory (while not raidable)
|
||||
item {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Use levers in faction territory (while not raidable)
|
||||
lever {
|
||||
ally {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Allows building/destroying in faction territory but causes pain (while not raidable)
|
||||
painBuild {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can interact with plates
|
||||
plate {
|
||||
ally {
|
||||
default=true
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
# Can use faction warps
|
||||
warp {
|
||||
ally {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
enemy {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
neutral {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
truce {
|
||||
default=false
|
||||
locked=false
|
||||
}
|
||||
}
|
||||
}
|
47
Factions/config/dynmap.conf
Normal file
47
Factions/config/dynmap.conf
Normal file
|
@ -0,0 +1,47 @@
|
|||
dynmap {
|
||||
description="<div class=\"infowindow\">\n<span style=\"font-weight: bold; font-size: 150%;\">%name%</span><br>\n<span style=\"font-style: italic; font-size: 110%;\">%description%</span><br><br>\n<span style=\"font-weight: bold;\">Leader:</span> %players.leader%<br>\n<span style=\"font-weight: bold;\">Admins:</span> %players.admins.count%<br>\n<span style=\"font-weight: bold;\">Moderators:</span> %players.moderators.count%<br>\n<span style=\"font-weight: bold;\">Members:</span> %players.normals.count%<br>\n<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%<br>\n</br>\n<span style=\"font-weight: bold;\">Bank:</span> %money%<br>\n<br>\n</div>"
|
||||
# Enable the %money% macro. Only do this if you know your economy manager is thread-safe.
|
||||
descriptionMoney=false
|
||||
enabled=true
|
||||
# Per-faction overrides
|
||||
factionStyles {
|
||||
"-1" {
|
||||
fillColor="#FF00FF"
|
||||
fillOpacity=0.35
|
||||
homeMarker=greenflag
|
||||
lineColor="#FF00FF"
|
||||
lineOpacity=0.8
|
||||
lineWeight=3
|
||||
styleBoost=false
|
||||
}
|
||||
"-2" {
|
||||
fillColor="#FF0000"
|
||||
fillOpacity=0.35
|
||||
homeMarker=greenflag
|
||||
lineColor="#FF0000"
|
||||
lineOpacity=0.8
|
||||
lineWeight=3
|
||||
styleBoost=false
|
||||
}
|
||||
}
|
||||
# To hide all factions in a world, use 'world:worldnamehere'
|
||||
hiddenFactions=[]
|
||||
layerMinimumZoom=0
|
||||
layerName=Factions
|
||||
layerPriority=2
|
||||
layerVisible=true
|
||||
# Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
|
||||
visibilityByFaction=true
|
||||
# If not empty, *only* listed factions (by name or ID) will be shown.
|
||||
# To show all factions in a world, use 'world:worldnamehere'
|
||||
visibleFactions=[]
|
||||
}
|
||||
style {
|
||||
fillColor="#00FF00"
|
||||
fillOpacity=0.35
|
||||
homeMarker=greenflag
|
||||
lineColor="#00FF00"
|
||||
lineOpacity=0.8
|
||||
lineWeight=3
|
||||
styleBoost=false
|
||||
}
|
832
Factions/config/main.conf
Normal file
832
Factions/config/main.conf
Normal file
|
@ -0,0 +1,832 @@
|
|||
# FactionsUUID by drtshock
|
||||
# Support and documentation https://factions.support
|
||||
# Updates https://www.spigotmc.org/resources/factionsuuid.1035/
|
||||
#
|
||||
# Made with love <3
|
||||
aVeryFriendlyFactionsConfig {
|
||||
# Debug
|
||||
# Turn this on if you are having issues with something and working on resolving them.
|
||||
# This will spam your console with information that is useful if you know how to read the source.
|
||||
# It's suggested that you only turn this on at the direction of a developer.
|
||||
debug=false
|
||||
# Don't change this value yourself, unless you WANT a broken config!
|
||||
version=4
|
||||
}
|
||||
# Colors for relationships and default factions
|
||||
colors {
|
||||
factions {
|
||||
safezone=GOLD
|
||||
warzone="DARK_RED"
|
||||
wilderness=GRAY
|
||||
}
|
||||
relations {
|
||||
ally="LIGHT_PURPLE"
|
||||
enemy=RED
|
||||
member=GREEN
|
||||
neutral=WHITE
|
||||
peaceful=GOLD
|
||||
truce="DARK_PURPLE"
|
||||
}
|
||||
}
|
||||
# The command base (by default f, making the command /f)
|
||||
commandBase=[
|
||||
f
|
||||
]
|
||||
commands {
|
||||
fly {
|
||||
# Warmup seconds before command executes. Set to 0 for no warmup.
|
||||
delay=0
|
||||
# Should we disable flight if the player has suffered generic damage
|
||||
disableOnGenericDamage=false
|
||||
# True to enable the fly command, false to disable
|
||||
enable=true
|
||||
# From how far away a player can disable another's flight by being enemy
|
||||
# Set to 0 if wanted disable
|
||||
# Note: Will produce lag at higher numbers
|
||||
enemyRadius=7
|
||||
# If a player leaves fly (out of territory or took damage)
|
||||
# how long (in seconds) should they not take fall damage for?
|
||||
# Set to 0 to have them always take fall damage.
|
||||
fallDamageCooldown=3
|
||||
# Trails show below the players foot when flying, faction.fly.trails
|
||||
# Players can enable them with /f trail on/off
|
||||
# Players can also set which effect to show /f trail effect <particle> only if they have faction.fly.trails.<particle>
|
||||
particles {
|
||||
# Amount spawned
|
||||
amount=20
|
||||
# How often should we spawn these particles?
|
||||
# 0 disables this completely
|
||||
spawnRate=0.2
|
||||
# Speed of the particles, can be decimal value
|
||||
speed=0.02
|
||||
}
|
||||
# How frequently to check enemy radius, in seconds. Set to 0 to disable checking.
|
||||
radiusCheck=1
|
||||
}
|
||||
help {
|
||||
# You can change the page name to whatever you like
|
||||
# We use '1' to preserve default functionality of /f help 1
|
||||
entries {
|
||||
"1"=[
|
||||
"&e&m----------------------------------------------",
|
||||
" &c&lFactions Help ",
|
||||
"&e&m----------------------------------------------",
|
||||
"&3/f create &e>> &7Create your own faction",
|
||||
"&3/f who &e>> &7Show factions info",
|
||||
"&3/f tag &e>> &7Change faction tag",
|
||||
"&3/f join &e>> &7Join faction",
|
||||
"&3/f list &e>> &7List all factions",
|
||||
"&e&m--------------&r &2/f help 2 for more &e&m--------------"
|
||||
]
|
||||
"2"=[
|
||||
"&e&m------------------&r&c&l Page 2 &e&m--------------------",
|
||||
"&3/f home &e>> &7Teleport to faction home",
|
||||
"&3/f sethome &e>> &7Set your faction home",
|
||||
"&3/f leave &e>> &7Leave your faction",
|
||||
"&3/f invite &e>> &7Invite a player to your faction",
|
||||
"&3/f deinvite &e>> &7Revoke invitation to player",
|
||||
"&e&m--------------&r &2/f help 3 for more &e&m--------------"
|
||||
]
|
||||
"3"=[
|
||||
"&e&m------------------&r&c&l Page 3 &e&m--------------------",
|
||||
"&3/f claim &e>> &7Claim land",
|
||||
"&3/f unclaim &e>> &7Unclaim land",
|
||||
"&3/f kick &e>> &7Kick player from your faction",
|
||||
"&3/f mod &e>> &7Set player role in faction",
|
||||
"&3/f chat &e>> &7Switch to faction chat",
|
||||
"&e&m--------------&r &2/f help 4 for more &e&m--------------"
|
||||
]
|
||||
"4"=[
|
||||
"&e&m------------------&r&c&l Page 4 &e&m--------------------",
|
||||
"&3/f version &e>> &7Display version information",
|
||||
"&e&m--------------&r&2 End of /f help &e&m-----------------"
|
||||
]
|
||||
}
|
||||
# set to true to use legacy factions help
|
||||
useOldHelp=true
|
||||
}
|
||||
home {
|
||||
# Warmup seconds before command executes. Set to 0 for no warmup.
|
||||
delay=0
|
||||
}
|
||||
list {
|
||||
# You can use any variable here
|
||||
entry="<a>{faction-relation-color}{faction} <i>{online} / {members} online, <a>Land / Power / Maxpower: <i>{chunks}/{power}/{maxPower}"
|
||||
# You can use any variables here
|
||||
factionlessEntry="<i>Factionless<i> {factionless} online"
|
||||
# You can only use {pagenumber} and {pagecount} in the footer.
|
||||
# Blank entry results in nothing being displayed.
|
||||
footer=""
|
||||
# You can only use {pagenumber} and {pagecount} in the header.
|
||||
# Blank entry results in nothing being displayed.
|
||||
header="&e&m----------&r&e[ &2Faction List &9{pagenumber}&e/&9{pagecount} &e]&m----------"
|
||||
}
|
||||
map {
|
||||
# This will help limit how many times a player can be sent a map of factions.
|
||||
# Set this to the cooldown you want, in milliseconds, for a map to be shown to a player.
|
||||
# This can prevent some teleportation-based exploits for finding factions.
|
||||
# The old default was 2000, which blocks any movement faster than running.
|
||||
# The new default is 700, which should also allow boats and horses.
|
||||
cooldown=700
|
||||
}
|
||||
near {
|
||||
# Making this radius larger increases lag, do so at your own risk
|
||||
# If on a high radius it is advised to add a cooldown to the command
|
||||
# Also using {distance} placeholder in the lang would cause more lag on a bigger radius
|
||||
radius=20
|
||||
}
|
||||
perms {
|
||||
# Placeholders: {action-access-color}, {action-access}, {action-desc}
|
||||
guiLore=[
|
||||
"&8Access: {action-access-color}{action-access}",
|
||||
"&8{action-desc}",
|
||||
"",
|
||||
"&8Left click to &a&lAllow",
|
||||
"&8Right click to &c&lDeny"
|
||||
]
|
||||
}
|
||||
seeChunk {
|
||||
# Get a list of particle names here: https://factions.support/particles/
|
||||
particleName=REDSTONE
|
||||
# How often should we update the particles to the current player's location?
|
||||
particleUpdateTime=0.75
|
||||
particles=true
|
||||
# If the chosen particle is compatible with coloring we will color
|
||||
# it based on the current chunk's faction
|
||||
relationalColor=true
|
||||
}
|
||||
show {
|
||||
# Factions that should be exempt from /f show, case sensitive, useful for a
|
||||
# serverteam faction, since the command shows vanished players otherwise
|
||||
exempt=[
|
||||
"put_faction_tag_here"
|
||||
]
|
||||
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
|
||||
# Lines that aren't defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
|
||||
# Supports placeholders.
|
||||
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
|
||||
# The line with 'permanent' in it only appears if the faction is permanent.
|
||||
format=[
|
||||
"{header}",
|
||||
"<a>Description: <i>{description}",
|
||||
"<a>Joining: <i>{joining} {peaceful}",
|
||||
"<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}",
|
||||
"<a>Raidable: {raidable}",
|
||||
"<a>Founded: <i>{create-date}",
|
||||
"<a>This faction is permanent, remaining even with no members.'",
|
||||
"<a>Land value: <i>{land-value} {land-refund}",
|
||||
"<a>Balance: <i>{faction-balance}",
|
||||
"<a>Bans: <i>{faction-bancount}",
|
||||
"<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} ",
|
||||
"<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}",
|
||||
"<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}"
|
||||
]
|
||||
# Set true to not display empty fancy messages
|
||||
minimal=false
|
||||
}
|
||||
stuck {
|
||||
# Warmup seconds before command executes. Set to 0 for no warmup.
|
||||
delay=30
|
||||
# This radius defines how far from where they ran the command the player
|
||||
# may travel while waiting to be unstuck. If they leave this radius, the
|
||||
# command will be cancelled.
|
||||
radius=10
|
||||
}
|
||||
# TNT bank!
|
||||
tnt {
|
||||
enable=false
|
||||
maxRadius=5
|
||||
# Maximum storage. Set to -1 (or lower) to disable
|
||||
maxStorage=-1
|
||||
}
|
||||
toolTips {
|
||||
# Faction on-hover tooltip information
|
||||
faction=[
|
||||
"&6Leader: &f{leader}",
|
||||
"&6Claimed: &f{chunks}",
|
||||
"&6Raidable: &f{raidable}",
|
||||
"&6Warps: &f{warps}",
|
||||
"&6Power: &f{power}/{maxPower}",
|
||||
"&6Members: &f{online}/{members}"
|
||||
]
|
||||
# Player on-hover tooltip information
|
||||
player=[
|
||||
"&6Last Seen: &f{lastSeen}",
|
||||
"&6Power: &f{player-power}",
|
||||
"&6Rank: &f{group}",
|
||||
"&6Balance: &a${balance}"
|
||||
]
|
||||
}
|
||||
warp {
|
||||
# Warmup seconds before command executes. Set to 0 for no warmup.
|
||||
delay=0
|
||||
# What should be the maximum amount of warps that a Faction can set?
|
||||
maxWarps=5
|
||||
}
|
||||
}
|
||||
# Data storage settings
|
||||
data {
|
||||
json {
|
||||
# If true, data files will be stored without extra whitespace and linebreaks.
|
||||
# This becomes less readable, but can cut storage use in half.
|
||||
efficientStorage=false
|
||||
}
|
||||
# Presently, the only option is JSON.
|
||||
storage=JSON
|
||||
}
|
||||
# Economy support requires Vault and a compatible economy plugin
|
||||
# If you wish to use economy features, be sure to set 'enabled' in this section to true!
|
||||
economy {
|
||||
# Faction banks, to pay for land claiming and other costs instead of individuals paying for them
|
||||
bankEnabled=true
|
||||
# The faction pays for faction command costs, such as sethome
|
||||
bankFactionPaysCosts=true
|
||||
# The faction pays for land claiming costs.
|
||||
bankFactionPaysLandCosts=true
|
||||
# Have to be at least moderator to withdraw or pay money to another faction
|
||||
bankMembersCanWithdraw=false
|
||||
claimAdditionalMultiplier=0.5
|
||||
claimRefundMultiplier=0.7
|
||||
claimUnconnectedFee=0
|
||||
costAlly=0
|
||||
costClaimFromFactionBonus=30
|
||||
costClaimWilderness=30
|
||||
costCreate=100
|
||||
costDTR=0
|
||||
costDelWarp=0
|
||||
costDelhome=30
|
||||
costDesc=0
|
||||
costEnemy=0
|
||||
costHome=0
|
||||
costInvite=0
|
||||
costJoin=0
|
||||
costKick=0
|
||||
costLeave=0
|
||||
costList=0
|
||||
costMap=0
|
||||
costNeutral=0
|
||||
costNoBoom=0
|
||||
costOpen=0
|
||||
costOwner=15
|
||||
costPower=0
|
||||
costSetWarp=0
|
||||
costSethome=30
|
||||
costShow=0
|
||||
costStuck=0
|
||||
costTag=0
|
||||
costTitle=0
|
||||
costTruce=0
|
||||
costWarp=0
|
||||
# Must be true for any economy features
|
||||
enabled=false
|
||||
overclaimRewardMultiplier=0
|
||||
universeAccount=""
|
||||
}
|
||||
# Controls certain exploit preventions
|
||||
exploits {
|
||||
enderPearlClipping=true
|
||||
interactionSpam=true
|
||||
liquidFlow=false
|
||||
obsidianGenerators=true
|
||||
preventDuping=true
|
||||
tntWaterlog=false
|
||||
}
|
||||
factions {
|
||||
chat {
|
||||
allianceChatFormat="§d%s:§f %s"
|
||||
alwaysShowChatTag=false
|
||||
broadcastDescriptionChanges=false
|
||||
broadcastTagChanges=false
|
||||
factionChatFormat="%s:§f %s"
|
||||
# Allow for players to chat only within their faction, with allies, etc.
|
||||
# Set to false to only allow public chats through this plugin.
|
||||
factionOnlyChat=true
|
||||
modChatFormat="§c%s:§f %s"
|
||||
tagFormat="%s§f"
|
||||
# If true, disables adding of faction tag so another plugin can manage this
|
||||
tagHandledByAnotherPlugin=false
|
||||
tagInsertAfterString=""
|
||||
tagInsertBeforeString=""
|
||||
tagInsertIndex=0
|
||||
tagPadAfter=true
|
||||
tagPadBefore=false
|
||||
tagRelationColored=true
|
||||
tagReplaceString="[FACTION]"
|
||||
truceChatFormat="§5%s:§f %s"
|
||||
}
|
||||
claims {
|
||||
# Should we allow Factions to over claim if they are raidable?
|
||||
# This has always been true, allowing factions to over claim others.
|
||||
allowOverClaim=true
|
||||
# If true (and allowOverClaim is true, claiming over another faction's land will ignore buffer zone settings.
|
||||
allowOverClaimIgnoringBuffer=false
|
||||
# Buffer Zone is an chunk area required between claims of different Factions.
|
||||
# This is default to 0 and has always been that way. Meaning Factions can have
|
||||
# claims that border each other.
|
||||
# If this is set to 3, then Factions need to have 3 chunks between their claim
|
||||
# and another Faction's claim.
|
||||
# It's recommended to keep this pretty low as the radius check could be a
|
||||
# heavy operation if set to a large number.
|
||||
# If this is set to 0, we won't even bother checking which is how Factions has
|
||||
# always been.
|
||||
bufferZone=0
|
||||
canBeUnconnectedIfOwnedByOtherFaction=true
|
||||
fillClaimMaxClaims=25
|
||||
fillClaimMaxDistance=5
|
||||
landsMax=0
|
||||
lineClaimLimit=5
|
||||
mustBeConnected=false
|
||||
# If someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
|
||||
radiusClaimFailureLimit=9
|
||||
requireMinFactionMembers=1
|
||||
worldsNoClaiming=[
|
||||
exampleWorldName
|
||||
]
|
||||
}
|
||||
# Should we send titles when players enter Factions? Durations are in ticks (20 ticks every second)
|
||||
enterTitles {
|
||||
alsoShowChat=false
|
||||
enabled=true
|
||||
fadeIn=10
|
||||
fadeOut=20
|
||||
stay=70
|
||||
subtitle="&7{description}"
|
||||
title="{faction-relation-color}{faction}"
|
||||
}
|
||||
homes {
|
||||
enabled=true
|
||||
mustBeInClaimedTerritory=true
|
||||
teleportAllowedEnemyDistance=32
|
||||
teleportAllowedFromDifferentWorld=true
|
||||
teleportAllowedFromEnemyTerritory=true
|
||||
teleportCommandEnabled=true
|
||||
teleportCommandEssentialsIntegration=true
|
||||
teleportCommandSmokeEffectEnabled=true
|
||||
teleportCommandSmokeEffectThickness=3
|
||||
teleportIgnoreEnemiesIfInOwnTerritory=true
|
||||
teleportToOnDeath=true
|
||||
}
|
||||
landRaidControl {
|
||||
dtr {
|
||||
decimalDigits=2
|
||||
freezeKickPenalty=0.5
|
||||
freezePreventsDisband=true
|
||||
freezePreventsJoin=true
|
||||
freezePreventsLeave=true
|
||||
# Time, in seconds, to freeze DTR regeneration after a faction member dies
|
||||
freezeTime=0
|
||||
freezeTimeFormat="H:mm:ss"
|
||||
# Additional claims allowed for each player in the faction
|
||||
landPerPlayer=3
|
||||
# Claims the faction starts with.
|
||||
# Note: A faction of one player has this many PLUS the perPlayer amount.
|
||||
landStarting=6
|
||||
lossPerDeath=1
|
||||
maxDTR=10
|
||||
minDTR=-3
|
||||
perPlayer=1
|
||||
regainPerMinuteMaxRate=0.1
|
||||
regainPerMinutePerPlayer=0.05
|
||||
startingDTR=2
|
||||
worldDeathModifiers {
|
||||
"world_nether"=0.5
|
||||
"world_the_end"=0.25
|
||||
}
|
||||
}
|
||||
# Controls the power system of land/raid control
|
||||
# Set the 'system' value to 'power' to use this system
|
||||
power {
|
||||
# Disallow joining/leaving/kicking while power is negative
|
||||
canLeaveWithNegativePower=true
|
||||
# If greater than 0, used as a cap for how much power a faction can have
|
||||
# Additional power from players beyond this acts as a "buffer" of sorts
|
||||
factionMax=0
|
||||
# How much is lost on death
|
||||
lossPerDeath=4
|
||||
# A player stops losing power from being offline once they reach this amount
|
||||
offlineLossLimit=0
|
||||
# A player loses this much per day offline
|
||||
offlineLossPerDay=0
|
||||
peacefulMembersDisablePowerLoss=true
|
||||
playerMax=10
|
||||
playerMin=-10
|
||||
playerStarting=0
|
||||
# After a player dies, how long should the faction not be able to regen power?
|
||||
# This resets on each death but does not accumulate.
|
||||
# Set to 0 for no freeze. Time is in seconds.
|
||||
powerFreeze=0
|
||||
# Default health rate of 0.2 takes 5 minutes to recover one power
|
||||
powerPerMinute=0.2
|
||||
# Allow a faction to be raided if they have more land than power.
|
||||
# This will make claimed territory lose all protections
|
||||
# allowing factions to open chests, break blocks, etc. if they
|
||||
# have claimed chunks >= power.
|
||||
raidability=false
|
||||
# Does a player regenerate power while offline?
|
||||
regenOffline=false
|
||||
respawnHomeFromNoPowerLossWorlds=true
|
||||
warZonePowerLoss=true
|
||||
wildernessPowerLoss=true
|
||||
worldsNoPowerLoss=[
|
||||
exampleWorld
|
||||
]
|
||||
}
|
||||
# Sets the mode of land/raid control
|
||||
system=power
|
||||
}
|
||||
# Limits factions to having a max number of each relation.
|
||||
# Setting to 0 means none allowed. -1 for disabled.
|
||||
# This will have no effect on default or existing relations, only when relations are changed.
|
||||
# It is advised that you set the default relation to -1 so they can always go back to that.
|
||||
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
|
||||
maxRelations {
|
||||
ally=10
|
||||
enabled=false
|
||||
enemy=10
|
||||
neutral=-1
|
||||
truce=10
|
||||
}
|
||||
# Remaining settings not categorized
|
||||
other {
|
||||
actionDeniedPainAmount=1
|
||||
allowMultipleColeaders=false
|
||||
autoLeaveAfterDaysOfInactivity=10
|
||||
autoLeaveDeleteFPlayerData=true
|
||||
autoLeaveRoutineMaxMillisecondsPerTick=5
|
||||
autoLeaveRoutineRunsEveryXMinutes=5
|
||||
considerFactionsReallyOfflineAfterXMinutes=0
|
||||
# Default Relation allows you to change the default relation for Factions.
|
||||
# Example usage would be so people can't leave then make a new Faction while Raiding
|
||||
# in order to be able to execute commands if the default relation is neutral.
|
||||
defaultRelation=neutral
|
||||
# Default role of a player when joining a faction. Can be customized by faction leader
|
||||
# with /f defaultrole
|
||||
# Options: coleader, moderator, member, recruit
|
||||
# Defaults to member if set incorrectly
|
||||
defaultRole=member
|
||||
# Should we delete player homes that they set via Essentials when they leave a Faction
|
||||
# if they have homes set in that Faction's territory?
|
||||
deleteEssentialsHomes=true
|
||||
# If true, disables pistons entirely within faction territory.
|
||||
# Prevents flying piston machines in faction territory.
|
||||
disablePistonsInTerritory=false
|
||||
# When faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit
|
||||
factionMemberLimit=0
|
||||
# Any faction names CONTAINING any of these items will be disallowed
|
||||
nameBlacklist=[
|
||||
blockedwordhere,
|
||||
anotherblockedthinghere
|
||||
]
|
||||
newFactionsDefaultOpen=false
|
||||
newFactionsDefaultPeaceful=false
|
||||
# What faction ID to start new players in when they first join the server; default is 0, "no faction"
|
||||
newPlayerStartingFactionID="0"
|
||||
removePlayerDataWhenBanned=true
|
||||
saveToFileEveryXMinutes=30
|
||||
# If enabled, perms can be managed separately for when the faction is offline
|
||||
separateOfflinePerms=false
|
||||
tagForceUpperCase=false
|
||||
# Maximum faction tag length
|
||||
tagLengthMax=10
|
||||
# Minimum faction tag length
|
||||
tagLengthMin=3
|
||||
}
|
||||
# For claimed areas where further faction-member ownership can be defined
|
||||
ownedArea {
|
||||
denyBuild=true
|
||||
denyUsage=true
|
||||
enabled=true
|
||||
limitPerFaction=0
|
||||
messageByChunk=false
|
||||
messageInsideTerritory=true
|
||||
messageOnBorder=true
|
||||
moderatorsBypass=true
|
||||
painBuild=false
|
||||
protectMaterials=true
|
||||
}
|
||||
# Do you want to limit portal creation?
|
||||
portals {
|
||||
# If true, portals will be limited to the minimum relation below
|
||||
limit=false
|
||||
# What should the minimum relation be to create a portal in territory?
|
||||
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
|
||||
# Minimum relation allows that and all listed to the right to create portals.
|
||||
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
|
||||
# If typed incorrectly, defaults to NEUTRAL.
|
||||
minimumRelation=MEMBER
|
||||
}
|
||||
# Displayed prefixes for different roles within a faction
|
||||
prefixes {
|
||||
admin="***"
|
||||
coleader="**"
|
||||
mod="*"
|
||||
normal="+"
|
||||
recruit="-"
|
||||
}
|
||||
protection {
|
||||
# Exceptions to consideration for breaking perms. Can always be broken.
|
||||
breakExceptions=[]
|
||||
# Exceptions to consideration for container perms.
|
||||
# For example, putting "TRAPPED_CHEST" into here would allow anyone to open trapped chests anywhere.
|
||||
containerExceptions=[]
|
||||
# Exceptions for protections of interacting with entities, such as mounting horses
|
||||
entityInteractExceptions=[]
|
||||
# Commands which will be prevented if the player is a member of a permanent faction
|
||||
permanentFactionMemberDenyCommands=[
|
||||
exampleCommand
|
||||
]
|
||||
pistonProtectionThroughDenyBuild=true
|
||||
# Mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections.
|
||||
playersWhoBypassAllProtection=[
|
||||
example-player-name
|
||||
]
|
||||
safeZoneBlockOtherExplosions=true
|
||||
safeZoneBlockTNT=true
|
||||
safeZoneDenyBuild=true
|
||||
safeZoneDenyEndermanBlocks=true
|
||||
safeZoneDenyUsage=true
|
||||
safeZonePreventAllDamageToPlayers=false
|
||||
# Commands which will be prevented when in claimed territory of an ally faction
|
||||
territoryAllyDenyCommands=[
|
||||
exampleCommand
|
||||
]
|
||||
territoryBlockCreepers=false
|
||||
territoryBlockCreepersWhenOffline=false
|
||||
territoryBlockFireballs=false
|
||||
territoryBlockFireballsWhenOffline=false
|
||||
territoryBlockOtherExplosions=false
|
||||
territoryBlockOtherExplosionsWhenOffline=false
|
||||
territoryBlockTNT=false
|
||||
territoryBlockTNTWhenOffline=false
|
||||
territoryDenyEndermanBlocks=true
|
||||
territoryDenyEndermanBlocksWhenOffline=true
|
||||
territoryDenyUsageMaterials=[
|
||||
"FLINT_AND_STEEL",
|
||||
BUCKET,
|
||||
"LAVA_BUCKET",
|
||||
"WATER_BUCKET",
|
||||
"FIRE_CHARGE"
|
||||
]
|
||||
territoryDenyUsageMaterialsWhenOffline=[
|
||||
"FLINT_AND_STEEL",
|
||||
BUCKET,
|
||||
"LAVA_BUCKET",
|
||||
"WATER_BUCKET",
|
||||
"FIRE_CHARGE"
|
||||
]
|
||||
# Commands which will be prevented when in claimed territory of an enemy faction
|
||||
territoryEnemyDenyCommands=[
|
||||
spawn,
|
||||
tpa,
|
||||
sethome,
|
||||
tpahere,
|
||||
tpaccept,
|
||||
home
|
||||
]
|
||||
# Commands which will be prevented when in claimed territory of a neutral faction
|
||||
territoryNeutralDenyCommands=[
|
||||
exampleCommand
|
||||
]
|
||||
warZoneBlockCreepers=true
|
||||
warZoneBlockFireballs=true
|
||||
warZoneBlockOtherExplosions=true
|
||||
warZoneBlockTNT=true
|
||||
warZoneDenyBuild=true
|
||||
warZoneDenyEndermanBlocks=true
|
||||
warZoneDenyUsage=true
|
||||
warZoneFriendlyFire=false
|
||||
# Commands which will be prevented when in warzone
|
||||
warzoneDenyCommands=[
|
||||
exampleCommand
|
||||
]
|
||||
wildernessBlockCreepers=false
|
||||
wildernessBlockFireballs=false
|
||||
wildernessBlockOtherExplosions=false
|
||||
wildernessBlockTNT=false
|
||||
wildernessDenyBuild=false
|
||||
# Commands which will be prevented when in wilderness
|
||||
wildernessDenyCommands=[
|
||||
exampleCommand
|
||||
]
|
||||
wildernessDenyEndermanBlocks=false
|
||||
wildernessDenyUsage=false
|
||||
worldsNoWildernessProtection=[
|
||||
exampleWorld
|
||||
]
|
||||
}
|
||||
pvp {
|
||||
disablePVPBetweenNeutralFactions=false
|
||||
disablePVPForFactionlessPlayers=false
|
||||
disablePeacefulPVPInWarzone=true
|
||||
enablePVPAgainstFactionlessInAttackersLand=false
|
||||
noPVPDamageToOthersForXSecondsAfterLogin=3
|
||||
worldsIgnorePvP=[
|
||||
exampleWorldName
|
||||
]
|
||||
}
|
||||
# Spawn control.
|
||||
# Exception names are entity type names as seen at the below URL.
|
||||
# Note that any name with an underscore MUST have quotes around it.
|
||||
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
|
||||
# Spawn types are those at the below URL:
|
||||
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
|
||||
spawning {
|
||||
preventSpawningInSafezone=[
|
||||
"OCELOT_BABY",
|
||||
REINFORCEMENTS,
|
||||
"VILLAGE_DEFENSE",
|
||||
"DISPENSE_EGG",
|
||||
"ENDER_PEARL",
|
||||
EXPLOSION,
|
||||
TRAP,
|
||||
"SILVERFISH_BLOCK",
|
||||
NATURAL,
|
||||
BREEDING,
|
||||
INFECTION,
|
||||
"BUILD_WITHER",
|
||||
MOUNT,
|
||||
"BUILD_SNOWMAN",
|
||||
DROWNED,
|
||||
EGG,
|
||||
CURED,
|
||||
LIGHTNING,
|
||||
RAID,
|
||||
SPAWNER,
|
||||
"SLIME_SPLIT",
|
||||
PATROL,
|
||||
"BUILD_IRONGOLEM",
|
||||
"NETHER_PORTAL",
|
||||
"VILLAGE_INVASION",
|
||||
"SPAWNER_EGG",
|
||||
DEFAULT
|
||||
]
|
||||
preventSpawningInSafezoneExceptions=[
|
||||
MULE,
|
||||
LLAMA,
|
||||
SHEEP,
|
||||
"TROPICAL_FISH",
|
||||
VILLAGER,
|
||||
"POLAR_BEAR",
|
||||
"MUSHROOM_COW",
|
||||
CHICKEN,
|
||||
TURTLE,
|
||||
COD,
|
||||
"TRADER_LLAMA",
|
||||
PUFFERFISH,
|
||||
SQUID,
|
||||
HORSE,
|
||||
PARROT,
|
||||
COW,
|
||||
"WANDERING_TRADER",
|
||||
FOX,
|
||||
PIG,
|
||||
BAT,
|
||||
DOLPHIN,
|
||||
CAT,
|
||||
SALMON,
|
||||
RABBIT,
|
||||
WOLF,
|
||||
DONKEY,
|
||||
STRIDER,
|
||||
"IRON_GOLEM",
|
||||
PANDA,
|
||||
OCELOT
|
||||
]
|
||||
preventSpawningInTerritory=[]
|
||||
preventSpawningInTerritoryExceptions=[]
|
||||
preventSpawningInWarzone=[]
|
||||
preventSpawningInWarzoneExceptions=[]
|
||||
preventSpawningInWilderness=[]
|
||||
preventSpawningInWildernessExceptions=[]
|
||||
# If true, FactionsUUID will automatically add in its new defaults such as
|
||||
# adding new friendly mobs to the safe zone exception list
|
||||
updateAutomatically=true
|
||||
}
|
||||
specialCase {
|
||||
# Material names of things whose placement is ignored in faction territory
|
||||
ignoreBuildMaterials=[
|
||||
exampleMaterial
|
||||
]
|
||||
peacefulTerritoryDisableBoom=false
|
||||
peacefulTerritoryDisableMonsters=false
|
||||
peacefulTerritoryDisablePVP=true
|
||||
permanentFactionsDisableLeaderPromotion=false
|
||||
}
|
||||
}
|
||||
# What should be logged?
|
||||
logging {
|
||||
factionCreate=true
|
||||
factionDisband=true
|
||||
factionJoin=true
|
||||
factionKick=true
|
||||
factionLeave=true
|
||||
landClaims=true
|
||||
landUnclaims=true
|
||||
moneyTransactions=true
|
||||
playerCommands=true
|
||||
}
|
||||
# LWC integration
|
||||
# This support targets the modern fork of LWC, called LWC Extended.
|
||||
# You can find it here: https://www.spigotmc.org/resources/lwc-extended.69551/
|
||||
# Note: Modern LWC is no longer supported, and its former maintainer now runs LWC Extended
|
||||
lwc {
|
||||
enabled=true
|
||||
resetLocksOnCapture=false
|
||||
resetLocksOnUnclaim=false
|
||||
}
|
||||
# Control for the default settings of /f map
|
||||
map {
|
||||
height=17
|
||||
showEnemyFactions=true
|
||||
showFactionKey=true
|
||||
showNeutralFactionsOnMap=true
|
||||
showTruceFactions=true
|
||||
width=49
|
||||
}
|
||||
# Paper features, when accessible.
|
||||
paper {
|
||||
# Utilize Paper's async teleportation if available (Paper 1.9+).
|
||||
asyncTeleport=true
|
||||
}
|
||||
# PlayerVaults faction vault settings.
|
||||
# Enable faction-owned vaults!
|
||||
# https://www.spigotmc.org/resources/playervaultsx.51204/
|
||||
playerVaults {
|
||||
defaultMaxVaults=0
|
||||
# The %s is for the faction id
|
||||
vaultPrefix="faction-%s"
|
||||
}
|
||||
restrictWorlds {
|
||||
# If true, Factions will only function on certain worlds
|
||||
restrictWorlds=false
|
||||
# If restrictWorlds is true, this setting determines if the world list below is a whitelist or blacklist.
|
||||
# True for whitelist, false for blacklist.
|
||||
whitelist=true
|
||||
worldList=[
|
||||
exampleWorld
|
||||
]
|
||||
}
|
||||
scoreboard {
|
||||
# Constant scoreboard stays around all the time, displaying status info.
|
||||
# Also, if prefixes are enabled while it is enabled, will show prefixes on nametags and tab
|
||||
constant {
|
||||
content=[
|
||||
"&6Your Faction",
|
||||
"{faction}",
|
||||
"&3Your Power",
|
||||
"{power}",
|
||||
"&aBalance",
|
||||
"${balance}"
|
||||
]
|
||||
enabled=false
|
||||
factionlessContent=[
|
||||
"Make a new Faction",
|
||||
"Use /f create"
|
||||
]
|
||||
factionlessEnabled=false
|
||||
factionlessTitle=Status
|
||||
# Set the length limit for prefixes.
|
||||
# If 0, will use a sane default for your Minecraft version (16 for pre-1.13, 32 for 1.13+).
|
||||
prefixLength=0
|
||||
# Only takes {relationcolor} and {faction} and &-prefixed color codes
|
||||
prefixTemplate="{relationcolor}[{faction}] &r"
|
||||
# If true, show faction prefixes on nametags and in tab list if scoreboard is enabled
|
||||
prefixes=true
|
||||
# Can use any placeholders, but does not update once set
|
||||
title="Faction Status"
|
||||
}
|
||||
# Info scoreboard is displayed when a player walks into a new Faction's territory.
|
||||
# Scoreboard disappears after <expiration> seconds.
|
||||
info {
|
||||
# send faction change message as well when scoreboard is up?
|
||||
alsoSendChat=true
|
||||
# Supports placeholders
|
||||
content=[
|
||||
"&6Power",
|
||||
"{power}",
|
||||
"&3Members",
|
||||
"{online}/{members}",
|
||||
"&4Leader",
|
||||
"{leader}",
|
||||
"&bTerritory",
|
||||
"{chunks}"
|
||||
]
|
||||
enabled=false
|
||||
# How long do we want scoreboards to stay
|
||||
expiration=7
|
||||
title="{faction-relation-color}{faction}"
|
||||
}
|
||||
}
|
||||
worldBorder {
|
||||
# WorldBorder support
|
||||
# This is for Minecraft's built-in command. To get your current border: /minecraft:worldborder get
|
||||
# A buffer of 0 means faction claims can go right up to the border of the world.
|
||||
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
|
||||
# the border of the world and what can be claimed to factions
|
||||
buffer=0
|
||||
}
|
||||
# WorldGuard settings
|
||||
worldGuard {
|
||||
buildPriority=false
|
||||
checking=false
|
||||
}
|
296
FastAsyncWorldEdit/config.yml
Normal file
296
FastAsyncWorldEdit/config.yml
Normal file
|
@ -0,0 +1,296 @@
|
|||
# These first 6 aren't configurable
|
||||
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
|
||||
wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index"
|
||||
date: "15 Aug 2020 00:00:00 GMT"
|
||||
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.16/302"
|
||||
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f668ba48"
|
||||
platform: "Bukkit"
|
||||
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
|
||||
# To be allowed to WorldEdit in a region, users need the appropriate
|
||||
# fawe.<plugin> permission. See the Permissions page for supported region plugins.
|
||||
region-restrictions: true
|
||||
# FAWE will skip chunks when there's not enough memory available
|
||||
prevent-crashes: false
|
||||
# FAWE will cancel non admin edits when memory consumption exceeds this %
|
||||
# - Bypass with `/wea` or `//fast` or `fawe.bypass`
|
||||
# - Disable with 100 or -1.
|
||||
max-memory-percent: 95
|
||||
|
||||
# Enable or disable core components
|
||||
enabled-components:
|
||||
commands: true
|
||||
# Disable the FAWE-PlotSquared hook to take over most intense P2 queueing
|
||||
# Specific aspects can be turned on and off further below
|
||||
plotsquared-hook: true
|
||||
|
||||
clipboard:
|
||||
# Store the clipboard on disk instead of memory
|
||||
# - Will be slightly slower
|
||||
# - Uses 2 bytes per block
|
||||
use-disk: true
|
||||
# Compress the clipboard to reduce the size:
|
||||
# - TODO: Buffered random access with compression is not implemented on disk yet
|
||||
# - 0 = No compression
|
||||
# - 1 = Fast compression
|
||||
# - 2-17 = Slower compression
|
||||
compression-level: 1
|
||||
# Number of days to keep history on disk before deleting it
|
||||
delete-after-days: 1
|
||||
|
||||
lighting:
|
||||
# If packet sending should be delayed until relight is finished
|
||||
delay-packet-sending: true
|
||||
async: true
|
||||
# The relighting mode to use:
|
||||
# - 0 = None (Do no relighting)
|
||||
# - 1 = Optimal (Relight changed light sources and changed blocks)
|
||||
# - 2 = All (Slowly relight every blocks)
|
||||
mode: 1
|
||||
# If existing lighting should be removed before relighting
|
||||
remove-first: false
|
||||
|
||||
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
|
||||
tick-limiter:
|
||||
# Enable the limiter
|
||||
enabled: true
|
||||
# The interval in ticks
|
||||
interval: 20
|
||||
# Max falling blocks per interval (per chunk)
|
||||
falling: 64
|
||||
# Max physics per interval (excluding redstone)
|
||||
physics-ms: 10
|
||||
# Max item spawns per interval (per chunk)
|
||||
items: 256
|
||||
# Whether fireworks can load chunks
|
||||
# - Fireworks usually travel vertically so do not load any chunks
|
||||
# - Horizontal fireworks can be hacked in to crash a server
|
||||
fireworks-load-chunks: false
|
||||
|
||||
web:
|
||||
# Should download urls be shortened?
|
||||
# - Links are less secure as they could be brute forced
|
||||
shorten-urls: false
|
||||
# The web interface for clipboards
|
||||
# - All schematics are anonymous and private
|
||||
# - Downloads can be deleted by the user
|
||||
# - Supports clipboard uploads, downloads and saves
|
||||
url: "https://empcraft.com/fawe/"
|
||||
|
||||
plotsquared-integration:
|
||||
clear: true
|
||||
cuboids: true
|
||||
copy-and-swap: true
|
||||
set-biome: true
|
||||
|
||||
extent:
|
||||
# Don't bug console when these plugins slow down WorldEdit operations
|
||||
# - You'll see a message in console if you need to change this option
|
||||
allowed-plugins: []
|
||||
# Should debug messages be sent when third party extents are used?
|
||||
debug: true
|
||||
|
||||
# Experimental options, use at your own risk
|
||||
# - UNSAFE = Can cause permanent damage to the server
|
||||
# - SAFE = Can be buggy but unlikely to cause any damage
|
||||
experimental:
|
||||
# [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
|
||||
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
|
||||
anvil-queue-mode: false
|
||||
# [SAFE] Dynamically increase the number of chunks rendered
|
||||
# - Requires Paper
|
||||
# - Set your server view distance to 1 (spigot.yml, server.properties)
|
||||
# - Based on tps and player movement
|
||||
# - Note: If entities become hidden, increase the server view distance to 3
|
||||
dynamic-chunk-rendering: -1
|
||||
# Allows brushes to be persistent (default: true)
|
||||
persistent-brushes: true
|
||||
# Disable using native libraries
|
||||
disable-natives: false
|
||||
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
|
||||
# Might cause client-side FPS lagg in some situations
|
||||
keep-entities-in-blocks: false
|
||||
# [SAFE] Experimental freebuild region restrictions
|
||||
# - PERM: fawe.freebuild
|
||||
# - PERM: fawe.freebuild.<plugin>
|
||||
freebuild: false
|
||||
# Other experimental features
|
||||
other: false
|
||||
# Allow blocks placed by WorldEdit to tick. This could cause the big lags.
|
||||
# This has no effect on existing blocks one way or the other.
|
||||
allow-tick-placed: false
|
||||
# Force re-ticking of existing blocks not edited by FAWE.
|
||||
# This will increase time taken slightly.
|
||||
allow-tick-existing: true
|
||||
|
||||
# This relates to how FAWE places chunks
|
||||
queue:
|
||||
# This should equal the number of processors you have
|
||||
parallel-threads: 4
|
||||
progress:
|
||||
# Display constant titles about the progress of a user's edit
|
||||
# - false = disabled
|
||||
# - title = Display progress titles
|
||||
# - chat = Display progress in chat
|
||||
display: "title"
|
||||
# How often edit progress is displayed
|
||||
interval: 1
|
||||
# Delay sending progress in milliseconds (so quick edits don't spam)
|
||||
delay: 5000
|
||||
# When doing edits that effect more than this many chunks:
|
||||
# - FAWE will start placing before all calculations are finished
|
||||
# - A larger value will use slightly less CPU time
|
||||
# - A smaller value will reduce memory usage
|
||||
# - A value too small may break some operations (deform?)
|
||||
target-size: 64
|
||||
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
|
||||
# - A larger value will use slightly less CPU time
|
||||
# - A smaller value will reduce memory usage
|
||||
# - A value too small may break some operations (deform?)
|
||||
max-wait-ms: 1000
|
||||
# Increase or decrease queue intensity (ms) [-50,50]:
|
||||
# 0 = balance of performance / stability
|
||||
# -10 = Allocate 10ms less for chunk placement
|
||||
# Too high can cause lag spikes (you might be okay with this)
|
||||
# Too low will result in slow edits
|
||||
extra-time-ms: 0
|
||||
# Loading the right amount of chunks beforehand can speed up operations
|
||||
# - Low values may result in FAWE waiting on requests to the main thread
|
||||
# - Higher values use more memory and isn't noticeably faster
|
||||
preload-chunks: 32
|
||||
# If pooling is enabled (reduces GC, higher memory usage)
|
||||
# - Enable to improve performance at the expense of memory
|
||||
pool: true
|
||||
# Discard edits which have been idle for a certain amount of time (ms)
|
||||
# - E.g. A plugin creates an EditSession but never does anything with it
|
||||
# - This only applies to plugins improperly using WorldEdit's legacy API
|
||||
discard-after-ms: 60000
|
||||
# When using fastmode also do not bother to fix existing ticking blocks
|
||||
no-tick-fastmode: true
|
||||
|
||||
history:
|
||||
# Should history be saved on disk:
|
||||
# - Frees up a lot of memory
|
||||
# - Persists restarts
|
||||
# - Unlimited undo
|
||||
# - Does not affect edit performance if `combine-stages`
|
||||
use-disk: true
|
||||
# Use a database to store disk storage summaries:
|
||||
# - Enables inspection and rollback
|
||||
# - Does not impact performance
|
||||
use-database: true
|
||||
# Record history with dispatching:
|
||||
# - Much faster as it avoids duplicate block checks
|
||||
# - Slightly worse compression since dispatch order is different
|
||||
combine-stages: true
|
||||
# Higher compression reduces the size of history at the expense of CPU
|
||||
# 0 = Uncompressed byte array (fastest)
|
||||
# 1 = 1 pass fast compressor (default)
|
||||
# 2 = 2 x fast
|
||||
# 3 = 3 x fast
|
||||
# 4 = 1 x medium, 1 x fast
|
||||
# 5 = 1 x medium, 2 x fast
|
||||
# 6 = 1 x medium, 3 x fast
|
||||
# 7 = 1 x high, 1 x medium, 1 x fast
|
||||
# 8 = 1 x high, 1 x medium, 2 x fast
|
||||
# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
|
||||
# NOTE: If using disk, do some compression (3+) as smaller files save faster
|
||||
compression-level: 3
|
||||
# The buffer size for compression:
|
||||
# - Larger = better ratio but uses more upfront memory
|
||||
# - Must be in the range [64, 33554432]
|
||||
buffer-size: 531441
|
||||
# The maximum time in milliseconds to wait for a chunk to load for an edit.
|
||||
# (50ms = 1 server tick, 0 = Fastest).
|
||||
# The default value of 100 should be safe for most cases.
|
||||
#
|
||||
# Actions which require loaded chunks (e.g. copy) which do not load in time
|
||||
# will use the last chunk as filler, which may appear as bands of duplicated blocks.
|
||||
# Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
|
||||
# A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
|
||||
#
|
||||
# This value is a timeout in case a chunk is never going to load (for whatever odd reason).
|
||||
# If the action times out, the operation continues by using the previous chunk as filler,
|
||||
# and displaying an error message. In this case, either copy a smaller section,
|
||||
# or increase chunk-wait-ms.
|
||||
# A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
|
||||
chunk-wait-ms: 1000
|
||||
# Delete history on disk after a number of days
|
||||
delete-after-days: 7
|
||||
# Delete history in memory on logout (does not effect disk)
|
||||
delete-on-logout: true
|
||||
# If history should be enabled by default for plugins using WorldEdit:
|
||||
# - It is faster to have disabled
|
||||
# - Use of the FAWE API will not be effected
|
||||
enable-for-console: true
|
||||
# Should redo information be stored:
|
||||
# - History is about 20% larger
|
||||
# - Enables use of /redo
|
||||
store-redo: true
|
||||
# Assumes all edits are smaller than 4096x256x4096:
|
||||
# - Reduces history size by ~10%
|
||||
small-edits: false
|
||||
|
||||
# Paths for various directories
|
||||
paths:
|
||||
tokens: "tokens"
|
||||
# Put any minecraft or mod jars for FAWE to be aware of block textures
|
||||
textures: "textures"
|
||||
heightmap: "heightmap"
|
||||
history: "history"
|
||||
# Multiple servers can use the same clipboards
|
||||
# - Use a shared directory or NFS/Samba
|
||||
clipboard: "clipboard"
|
||||
# Each player has his or her own sub directory for schematics
|
||||
per-player-schematics: true
|
||||
commands: "commands"
|
||||
|
||||
# Region restriction settings
|
||||
region-restrictions-options:
|
||||
# What type of users are allowed to WorldEdit in a region
|
||||
# - MEMBER = Players added to a region
|
||||
# - OWNER = Players who own the region
|
||||
mode: "MEMBER"
|
||||
# The "default" limit group affects those without a specific limit permission.
|
||||
# To grant someone different limits, copy the default limits group
|
||||
# and give it a different name (e.g. newbie). Then give the user the limit
|
||||
# permission node with that limit name (e.g. fawe.limit.newbie )
|
||||
limits:
|
||||
default:
|
||||
# Max actions that can be run concurrently (i.e. commands)
|
||||
max-actions: 1
|
||||
# Max number of block changes (e.g. by `//set stone`).
|
||||
max-changes: 50000000
|
||||
# Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
|
||||
max-checks: 50000000
|
||||
# Number of times a change can fail (e.g. if the player can't access that region)
|
||||
max-fails: 50000000
|
||||
# Allowed brush iterations (e.g. `//brush smooth`)
|
||||
max-iterations: 1000
|
||||
# Max allowed entities (e.g. cows)
|
||||
max-entities: 1337
|
||||
# Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
|
||||
# CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
|
||||
# NoteBlock, Sign, Skull, Structure
|
||||
max-blockstates: 1337
|
||||
# Maximum size of the player's history in Megabytes:
|
||||
# - History on disk or memory will be deleted
|
||||
max-history-mb: -1
|
||||
# Maximum time in milliseconds //calc can execute
|
||||
max-expression-ms: 50
|
||||
# Cinematic block placement:
|
||||
# - Adds a delay to block placement (nanoseconds/block)
|
||||
# - Having an artificial delay will use more CPU/Memory
|
||||
speed-reduction: 0
|
||||
# Place chunks instead of individual blocks:
|
||||
# - Disabling this will negatively impact performance
|
||||
# - Only disable this for compatibility or cinematic placement
|
||||
fast-placement: true
|
||||
# Should WorldEdit use inventory?
|
||||
# 0 = No inventory usage (creative)
|
||||
# 1 = Inventory for removing and placing (freebuild)
|
||||
# 2 = Inventory for placing (survival)
|
||||
inventory-mode: 0
|
||||
# Should large edits require confirmation (>16384 chunks)
|
||||
confirm-large: true
|
||||
# List of blocks to strip nbt from
|
||||
strip-nbt: []
|
|
@ -108,13 +108,19 @@ DailyQuests:
|
|||
# Default 0, disabling cost of skipping quest.
|
||||
SkipQuestCost: 0.0
|
||||
# Enables the schedule manager to boost the server.
|
||||
# By default this has been disabled for causing memory leak.
|
||||
ScheduleManager:
|
||||
Use: true
|
||||
# Fire players if their work time has expired at a job.
|
||||
# Setting time to 0, will not works.
|
||||
# For this to work, the player needs to get a new job for the timer to start.
|
||||
# Counting in hours
|
||||
JobExpirationTime: 0
|
||||
# Maximum number of jobs a player can join.
|
||||
# Use 0 for no maximum
|
||||
# Keep in mind that jobs.max.[amount] will bypass this setting
|
||||
max-jobs: 3
|
||||
# Disabling the payment if the user reached the maximum level of a job.
|
||||
disable-payment-if-max-level-reached: false
|
||||
# Hide jobs from player if they lack the permission to join the job
|
||||
hide-jobs-without-permission: false
|
||||
# Hide jobs info from player if they lack the permission to join the job
|
||||
|
@ -134,6 +140,9 @@ disablePaymentIfRiding: false
|
|||
add-xp-player: false
|
||||
# Do the jobs boost ignore the boosted items usage in off hand?
|
||||
enable-boosted-items-in-offhand: true
|
||||
# Do you want to prevent crop resizing payment when placing more cactus?
|
||||
# This option is only related to: sugar_cane, cactus, kelp, bamboo
|
||||
prevent-crop-resize-payment: false
|
||||
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
|
||||
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
|
||||
allow-pay-for-durability-loss:
|
||||
|
@ -179,8 +188,8 @@ Economy:
|
|||
MONEY: 0.0
|
||||
EXP: 0.0
|
||||
POINTS: 0.0
|
||||
# When set to true income which is belove 0 will get bonus aplied to it
|
||||
# In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disapears
|
||||
# When set to true income which is belove 0 will get bonus applied to it
|
||||
# In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disappears
|
||||
# When this left at false penalty for action will remain unchanged
|
||||
ApplyToNegativeIncome: false
|
||||
MinimumOveralPayment:
|
||||
|
@ -397,6 +406,9 @@ BossBar:
|
|||
# If enabled boss bar will update after each action
|
||||
# If disabled, BossBar will update only on each payment. This can save some server resources
|
||||
ShowOnEachAction: false
|
||||
# Defines in how many parts bossbar will be split visually
|
||||
# Valid options: 1, 6, 10, 12, 20
|
||||
SegmentCount: 1
|
||||
# How long in sec to show BossBar for player
|
||||
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
|
||||
Timer: 6
|
||||
|
@ -487,6 +499,8 @@ JobsGUI:
|
|||
Rows: 5
|
||||
# Defines back button slot in GUI
|
||||
BackButtonSlot: 37
|
||||
# Defines next button slot in GUI
|
||||
NextButtonSlot: 45
|
||||
# Defines start position in gui from which job icons will be shown
|
||||
StartPosition: 11
|
||||
# Defines by how many jobs we need to group up
|
||||
|
@ -495,6 +509,8 @@ JobsGUI:
|
|||
SkipAmount: 2
|
||||
BackButton:
|
||||
Material: JACK_O_LANTERN
|
||||
NextButton:
|
||||
Material: ARROW
|
||||
Filler:
|
||||
Material: GREEN_STAINED_GLASS_PANE
|
||||
Commands:
|
||||
|
@ -516,3 +532,6 @@ Commands:
|
|||
# Specify the confirm expiry time.
|
||||
# Time in seconds.
|
||||
ConfirmExpiryTime: 10
|
||||
JobsInfo:
|
||||
# Open up the jobs browse action list, when your performed /jobs info command?
|
||||
open-browse: false
|
||||
|
|
|
@ -88,6 +88,8 @@ Jobs:
|
|||
# Enchants of the item
|
||||
Enchantments:
|
||||
- DURABILITY:1
|
||||
# Slot number to show the item in the specified row
|
||||
slot: 5
|
||||
# You can use the custom player head:
|
||||
# Item: player_head
|
||||
# CustomSkull: Notch
|
||||
|
@ -451,6 +453,9 @@ Jobs:
|
|||
node2:
|
||||
value: true
|
||||
level: 10
|
||||
firstNode:
|
||||
# The permission node
|
||||
permission: aaaaaatest.node
|
||||
conditions:
|
||||
first:
|
||||
requires:
|
||||
|
|
|
@ -1,51 +1,4 @@
|
|||
worlds:
|
||||
world_the_end:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: world_the_end
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '16.0'
|
||||
respawnWorld: world
|
||||
allowWeather: 'true'
|
||||
difficulty: HARD
|
||||
spawning:
|
||||
==: MVSpawnSettings
|
||||
animals:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee:
|
||||
==: MVEntryFee
|
||||
amount: '0.0'
|
||||
hunger: 'true'
|
||||
autoHeal: 'true'
|
||||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: SURVIVAL
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 0.0
|
||||
y: 62.0
|
||||
z: 0.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: THE_END
|
||||
seed: '1923020019'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
world:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
|
@ -93,6 +46,53 @@ worlds:
|
|||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
world_the_end:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: world_the_end
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '16.0'
|
||||
respawnWorld: world
|
||||
allowWeather: 'true'
|
||||
difficulty: HARD
|
||||
spawning:
|
||||
==: MVSpawnSettings
|
||||
animals:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee:
|
||||
==: MVEntryFee
|
||||
amount: '0.0'
|
||||
hunger: 'true'
|
||||
autoHeal: 'true'
|
||||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: SURVIVAL
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 0.0
|
||||
y: 62.0
|
||||
z: 0.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: THE_END
|
||||
seed: '1923020019'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
world_nether:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
|
@ -187,16 +187,16 @@ worlds:
|
|||
generator: PlotSquared
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
worldhub:
|
||||
flatworld:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: worldhub
|
||||
alias: flatworld
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '1.0'
|
||||
respawnWorld: ''
|
||||
allowWeather: 'false'
|
||||
allowWeather: 'true'
|
||||
difficulty: HARD
|
||||
spawning:
|
||||
==: MVSpawnSettings
|
||||
|
@ -207,7 +207,7 @@ worlds:
|
|||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'false'
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee:
|
||||
|
@ -217,20 +217,20 @@ worlds:
|
|||
autoHeal: 'true'
|
||||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: ADVENTURE
|
||||
gameMode: SURVIVAL
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 162.5
|
||||
x: -256.0
|
||||
y: 4.0
|
||||
z: -95.5
|
||||
z: -96.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
seed: '-5692829584426207714'
|
||||
seed: '4622440486943241231'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
|
@ -281,16 +281,16 @@ worlds:
|
|||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
flatworld:
|
||||
worldhub:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: flatworld
|
||||
alias: worldhub
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '1.0'
|
||||
respawnWorld: ''
|
||||
allowWeather: 'true'
|
||||
allowWeather: 'false'
|
||||
difficulty: HARD
|
||||
spawning:
|
||||
==: MVSpawnSettings
|
||||
|
@ -301,7 +301,7 @@ worlds:
|
|||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawn: 'false'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee:
|
||||
|
@ -311,20 +311,20 @@ worlds:
|
|||
autoHeal: 'true'
|
||||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: SURVIVAL
|
||||
gameMode: ADVENTURE
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: -256.0
|
||||
x: 162.5
|
||||
y: 4.0
|
||||
z: -96.0
|
||||
z: -95.5
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
seed: '4622440486943241231'
|
||||
seed: '-5692829584426207714'
|
||||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
|
|
10
PlotSquared/components.yml
Normal file
10
PlotSquared/components.yml
Normal file
|
@ -0,0 +1,10 @@
|
|||
title: '&6Plot Components'
|
||||
presets:
|
||||
- component: floor
|
||||
cost: 0.0
|
||||
pattern: '##wool'
|
||||
name: '&6D&ai&cs&ec&bo &2F&3l&do&9o&4r'
|
||||
icon: yellow_wool
|
||||
description:
|
||||
- '&6Spice up your plot floor'
|
||||
permission: ''
|
|
@ -1,19 +1,59 @@
|
|||
# These first 7 aren't configurable
|
||||
issues: "https://github.com/IntellectualSites/PlotSquared/issues"
|
||||
suggestion: "https://github.com/IntellectualSites/PlotSquaredSuggestions"
|
||||
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
|
||||
date: "24 Feb 2020 00:00:00 GMT"
|
||||
build: "https://ci.athion.net/job/PlotSquared-Releases/453"
|
||||
commit: "https://github.com/IntellectualSites/PlotSquared/commit/c31c855"
|
||||
# This value is not configurable. It shows the platform you are using.
|
||||
platform: "Bukkit"
|
||||
# Show additional information in console
|
||||
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
|
||||
# Leave it off if you don't need it, it can spam your console.
|
||||
debug: true
|
||||
# The big annoying text that appears when you enter a plot
|
||||
# For a single plot: `/plot flag set titles false`
|
||||
# For just you: `/plot toggle titles`
|
||||
# For all plots: Add `titles: false` in the worlds.yml flags block
|
||||
# The big text that appears when you enter a plot.
|
||||
# For a single plot set `/plot flag set titles false` to disable it.
|
||||
# For just you run `/plot toggle titles` to disable it.
|
||||
# For all plots: Add `titles: false` in the worlds.yml flags block to disable it.
|
||||
titles: true
|
||||
|
||||
# Redstone related settings
|
||||
redstone:
|
||||
# Disable redstone in unoccupied plots
|
||||
disable-unoccupied: false
|
||||
# Disable redstone when all owners/trusted/members are offline
|
||||
disable-offline: false
|
||||
# Detect and cancel invalid pistons on the edge of plots (e.g. placed with WorldEdit)
|
||||
detect-invalid-edge-pistons: false
|
||||
|
||||
# UUID settings
|
||||
# DO NOT EDIT them unless you know what you are doing.
|
||||
uuid:
|
||||
# Force using offline UUIDs (it usually detects the right mode)
|
||||
offline: false
|
||||
# Force using lowercase UUIDs
|
||||
force-lowercase: false
|
||||
# Use a database to store UUID/name info
|
||||
use-sqluuidhandler: false
|
||||
# How many UUIDs that may be stored in the cache
|
||||
uuid-cache-size: 100000
|
||||
# Rate limit (per 10 minutes) for background UUID fetching from the Mojang API
|
||||
background-limit: 200
|
||||
# Rate limit (per 10 minutes) for random UUID fetching from the Mojang API
|
||||
impromptu-limit: 300
|
||||
# Timeout (in milliseconds) for non-blocking UUID requests (mostly commands)
|
||||
non-blocking-timeout: 3000
|
||||
# Timeout (in milliseconds) for blocking UUID requests (events)
|
||||
blocking-timeout: 10
|
||||
# Whether or not PlotSquared should read from the legacy database
|
||||
legacy-database-support: true
|
||||
# Whether or not PlotSquared should return Unknown if it fails to fulfill a request
|
||||
unknown-as-default: true
|
||||
# Whether or not automatic background caching should be enabled. It is HIGHLY recommended to keep this turned on. This should only be disabled if the server has a very large number of plots (>100k)
|
||||
background-caching-enabled: true
|
||||
# Whether the PaperMC service is enabled
|
||||
service-paper: true
|
||||
# Whether the LuckPerms service is enabled
|
||||
service-luckperms: true
|
||||
# Whether the Bukkit service is enabled
|
||||
service-bukkit: true
|
||||
# Whether the EssentialsX service is enabled
|
||||
service-essentialsx: true
|
||||
# Whether the BungeePerms service is enabled
|
||||
service-bungee-perms: true
|
||||
|
||||
# Enable or disable parts of the plugin
|
||||
# Note: A cache will use some memory if enabled
|
||||
enabled-components:
|
||||
|
@ -23,10 +63,8 @@ enabled-components:
|
|||
events: true
|
||||
# Commands are used to interact with the plugin
|
||||
commands: true
|
||||
# The UUID cacher is used to resolve player names
|
||||
uuid-cache: true
|
||||
# The plugin auto updater will notify you if updates are available.
|
||||
updater: true
|
||||
# Whether we should notify you about updates or not.
|
||||
update-notifications: true
|
||||
# Stores user metadata in a database
|
||||
persistent-meta: true
|
||||
# Optimizes permission checks
|
||||
|
@ -37,50 +75,111 @@ enabled-components:
|
|||
rating-cache: true
|
||||
# Allow WorldEdit to be restricted to plots
|
||||
worldedit-restrictions: true
|
||||
# Allow economy to be used
|
||||
# Allow economy to be used to sell, claim or buy plots.
|
||||
economy: true
|
||||
# @deprecated - use bstats config.yml
|
||||
metrics: true
|
||||
# Expiry will clear old or simplistic plots
|
||||
plot-expiry: false
|
||||
# Processes chunks (trimming, or entity/tile limits)
|
||||
chunk-processor: false
|
||||
# Kill mobs on roads
|
||||
# Kill mobs on roads (Chicken, Cow, etc.)
|
||||
kill-road-mobs: false
|
||||
# Kill items on roads
|
||||
# Kill items on roads (Stick, Paper, etc.)
|
||||
kill-road-items: false
|
||||
# Kill vehicles on roads
|
||||
# Kill vehicles on roads (Boat, Minecart, etc.)
|
||||
kill-road-vehicles: false
|
||||
# Notify a player of any missed comments upon plot entry
|
||||
# Notify a player of any missed plot comments upon plot entry
|
||||
comment-notifier: false
|
||||
# Let players claim entire worlds with PlotSquared
|
||||
worlds: false
|
||||
# Actively purge invalid database entries
|
||||
database-purger: false
|
||||
# Delete plots when a player is banned
|
||||
# Delete plots when a player is banned.
|
||||
# Note: This only works with the /minecraft:ban command. Any punishment plugin like LiteBans is not supported.
|
||||
ban-deleter: false
|
||||
# Prevent possibly unsafe blocks from being used in plot components
|
||||
# Can be bypassed with `/plot debugallowunsafe`
|
||||
prevent-unsafe: true
|
||||
# Allows PlaceholderAPI placeholders to be used in captions, flags, etc.
|
||||
external-placeholders: true
|
||||
# Make road regeneration persistent across restarts
|
||||
persistent-road-regen: false
|
||||
# Enable the `/plot component` preset GUI
|
||||
# Read more about components here: https://wiki.intellectualsites.com/en/plotsquared/installation/plot-components
|
||||
component-presets: true
|
||||
# Use UUID cache to complete usernames
|
||||
extended-username-completion: true
|
||||
# Command aliases that will be tab completed
|
||||
tab-completed-aliases:
|
||||
- "plot"
|
||||
- "plots"
|
||||
- "p"
|
||||
- "plotsquared"
|
||||
- "plot2"
|
||||
- "p2"
|
||||
- "ps"
|
||||
- "2"
|
||||
- "plotme"
|
||||
- "plotz"
|
||||
- "ap"
|
||||
|
||||
# This is an auto clearing task called `task1`
|
||||
auto-clear:
|
||||
task1:
|
||||
threshold: 1
|
||||
required-plots: -1
|
||||
confirmation: true
|
||||
days: 7
|
||||
skip-account-age-days: -1
|
||||
worlds:
|
||||
- "*"
|
||||
# See: https://wiki.intellectualsites.com/en/plotsquared/optimization/plot-analysis for a description of each value.
|
||||
calibration:
|
||||
variety: 0
|
||||
variety-sd: 0
|
||||
changes: 0
|
||||
changes-sd: 1
|
||||
faces: 0
|
||||
faces-sd: 0
|
||||
data-sd: 0
|
||||
air: 0
|
||||
air-sd: 0
|
||||
data: 0
|
||||
|
||||
# Misc settings
|
||||
done:
|
||||
# Require a plot marked as done to download (/plot download)
|
||||
required-for-download: false
|
||||
# Only plots marked as done can be rated
|
||||
required-for-ratings: false
|
||||
# Restrict building when a plot is marked as done
|
||||
restrict-building: false
|
||||
# The limit being how many plots a player can claim
|
||||
counts-towards-limit: true
|
||||
|
||||
# Configure the paths that will be used
|
||||
paths:
|
||||
schematics: "schematics"
|
||||
scripts: "scripts"
|
||||
templates: "templates"
|
||||
translations: "translations"
|
||||
|
||||
# Schematic and Asset interface related settings
|
||||
web:
|
||||
# The web interface for schematics
|
||||
# - All schematics are anonymous and private
|
||||
# - Downloads can be deleted by the user
|
||||
# - Supports plot uploads, downloads and saves
|
||||
url: "https://empcraft.com/plots/"
|
||||
# The web interface for assets
|
||||
# - All schematics are organized and public
|
||||
# - Assets can be searched, selected and downloaded
|
||||
assets: "https://empcraft.com/assetpack/"
|
||||
|
||||
# Rating related settings
|
||||
ratings:
|
||||
# Replace the rating system with a like system. Will add /plot like/dislike, and remove the rating command
|
||||
use-likes: false
|
||||
# Rating categories
|
||||
categories: []
|
||||
|
||||
claim:
|
||||
# The max plots claimed in a single `/plot auto <size>` command
|
||||
max-auto-area: 4
|
||||
|
||||
redstone:
|
||||
# Disable redstone in unoccupied plots
|
||||
disable-unoccupied: false
|
||||
# Disable redstone when all owners/trusted/members are offline
|
||||
disable-offline: false
|
||||
# Detect and cancel invalid pistons on the edge of plots (e.g. placed with WorldEdit)
|
||||
detect-invalid-edge-pistons: false
|
||||
|
||||
# Teleportation related settings
|
||||
teleport:
|
||||
# Teleport to your plot on death
|
||||
on-death: false
|
||||
|
@ -94,73 +193,8 @@ teleport:
|
|||
# The visit command is ordered by world instead of globally
|
||||
per-world-visit: false
|
||||
|
||||
confirmation:
|
||||
# Teleport to your plot on death
|
||||
confirmation-timeout-seconds: 20
|
||||
|
||||
# Relating to how many plots someone can claim
|
||||
limit:
|
||||
# Should the limit be global (over multiple worlds)
|
||||
global: false
|
||||
# The max. range of permissions to check e.g. plots.plot.127
|
||||
# The value covers the range to check only, you need to assign the permission to players/groups still
|
||||
# Modifying the value does NOT change the amount of plots players can claim
|
||||
max-plots: 127
|
||||
|
||||
chat:
|
||||
# Sometimes console color doesn't work, you can disable it here
|
||||
console-color: true
|
||||
# Should the chat be interactive?
|
||||
interactive: true
|
||||
|
||||
done:
|
||||
# Require a plot marked as done to download
|
||||
required-for-download: false
|
||||
# Only plots marked as done can be rated
|
||||
required-for-ratings: false
|
||||
# Restrict building when a plot is marked as done
|
||||
restrict-building: false
|
||||
# The limit being how many plots a player can claim
|
||||
counts-towards-limit: true
|
||||
|
||||
web:
|
||||
# The web interface for schematics
|
||||
# - All schematics are anonymous and private
|
||||
# - Downloads can be deleted by the user
|
||||
# - Supports plot uploads, downloads and saves
|
||||
url: "https://empcraft.com/plots/"
|
||||
# The web interface for assets
|
||||
# - All schematics are organized and public
|
||||
# - Assets can be searched, selected and downloaded
|
||||
assets: "https://empcraft.com/assetpack/"
|
||||
|
||||
# Configure the paths that will be used
|
||||
paths:
|
||||
schematics: "schematics"
|
||||
scripts: "scripts"
|
||||
templates: "templates"
|
||||
translations: "translations"
|
||||
|
||||
# Schematic Settings
|
||||
schematics:
|
||||
# Whether schematic based generation should paste schematic on top of plots, or from Y=1
|
||||
paste-on-top: true
|
||||
|
||||
# General settings
|
||||
general:
|
||||
# Display scientific numbers (4.2E8)
|
||||
scientific: false
|
||||
# Replace wall when merging
|
||||
merge-replace-wall: true
|
||||
|
||||
uuid:
|
||||
# Force using offline UUIDs (it usually detects the right mode)
|
||||
offline: false
|
||||
# Force using lowercase UUIDs
|
||||
force-lowercase: false
|
||||
# Use a database to store UUID/name info
|
||||
use-sqluuidhandler: false
|
||||
|
||||
# Chunk processor related settings
|
||||
# See https://wiki.intellectualsites.com/en/plotsquared/optimization/chunk-processor for more information.
|
||||
chunk-processor:
|
||||
# Auto trim will not save chunks which aren't claimed
|
||||
auto-trim: false
|
||||
|
@ -171,25 +205,369 @@ chunk-processor:
|
|||
# Disable block physics
|
||||
disable-physics: false
|
||||
|
||||
# This is an auto clearing task called `task1`
|
||||
auto-clear:
|
||||
task1:
|
||||
threshold: 1
|
||||
required-plots: -1
|
||||
confirmation: true
|
||||
days: 7
|
||||
skip-account-age-days: -1
|
||||
worlds:
|
||||
- "*"
|
||||
# See: https://github.com/IntellectualSites/PlotSquared/wiki/Plot-analysis
|
||||
calibration:
|
||||
variety: 0
|
||||
variety-sd: 0
|
||||
changes: 0
|
||||
changes-sd: 1
|
||||
faces: 0
|
||||
faces-sd: 0
|
||||
data-sd: 0
|
||||
air: 0
|
||||
air-sd: 0
|
||||
data: 0
|
||||
# Claim related settings
|
||||
claim:
|
||||
# The max plots claimed in a single `/plot auto <size>` command
|
||||
max-auto-area: 4
|
||||
|
||||
# Relating to how many plots someone can claim
|
||||
limit:
|
||||
# Should the limit be global (over multiple worlds)
|
||||
global: false
|
||||
# The max. range of permissions to check e.g. plots.plot.127
|
||||
# The value covers the range to check only, you need to assign the permission to players/groups still
|
||||
# Modifying the value does NOT change the amount of plots players can claim
|
||||
max-plots: 127
|
||||
|
||||
# Chat related settings
|
||||
chat:
|
||||
# Sometimes console color doesn't work, you can disable it here
|
||||
console-color: true
|
||||
# Should the chat be interactive?
|
||||
interactive: true
|
||||
|
||||
# Settings related to tab completion
|
||||
tab-completions:
|
||||
# The time in seconds how long tab completions should remain in cache.
|
||||
# 0 will disable caching. Lower values may be less performant.
|
||||
cache-expiration: 15
|
||||
|
||||
# Settings relating to PlotSquared's GlobalBlockQueue
|
||||
queue:
|
||||
# Average time per tick spent completing chunk tasks in ms.
|
||||
# Waits (chunk task time / target_time) ticks before completely the next task.
|
||||
target-time: 65
|
||||
|
||||
# Enable or disable parts of the plugin specific to using Paper
|
||||
paper-components:
|
||||
# Enable Paper's listeners.
|
||||
paper-listeners: true
|
||||
# Prevent entities from leaving plots
|
||||
entity-pathing: true
|
||||
# Cancel entity spawns when the chunk is loaded if the PlotArea's mob spawning is off
|
||||
cancel-chunk-spawn: true
|
||||
# Use paper's PlayerLaunchProjectileEvent to cancel projectiles
|
||||
player-projectile: true
|
||||
# Cancel entity spawns from spawners before they happen (performance buff)
|
||||
spawner-spawn: true
|
||||
# Cancel entity spawns from tick spawn rates before they happen (performance buff)
|
||||
creature-spawn: true
|
||||
# Check the tile entity limit on block placement
|
||||
tile-entity-check: true
|
||||
# Use Paper's async tab completion
|
||||
async-tab-completion: false
|
||||
|
||||
# Confirmation timeout related settings
|
||||
confirmation:
|
||||
# Timeout before a confirmation prompt expires
|
||||
confirmation-timeout-seconds: 20
|
||||
|
||||
# Backup related settings
|
||||
# See https://wiki.intellectualsites.com/en/plotsquared/backups for more information.
|
||||
backup:
|
||||
# Automatically backup plots when destructive commands are performed, e.g. /plot clear
|
||||
automatic-backups: true
|
||||
# Maximum amount of backups associated with a plot
|
||||
backup-limit: 3
|
||||
# Whether or not backups should be deleted when the plot is unclaimed
|
||||
delete-on-unclaim: true
|
||||
|
||||
# Schematic Settings
|
||||
# See https://wiki.intellectualsites.com/en/plotsquared/schematics/on-claim for more information.
|
||||
schematics:
|
||||
# Whether schematic based generation should paste schematic on top of plots, or from Y=1
|
||||
paste-on-top: true
|
||||
# Whether schematic based road generation should paste schematic on top of roads, or from Y=1
|
||||
paste-road-on-top: true
|
||||
|
||||
# Update checker settings
|
||||
updatechecker:
|
||||
# How often to poll for updates (in minutes)
|
||||
poll-rate: 360
|
||||
# Only notify console once after an update is found
|
||||
notify-once: true
|
||||
|
||||
# General settings
|
||||
general:
|
||||
# Display scientific numbers (4.2E8)
|
||||
scientific: false
|
||||
# Replace wall when merging
|
||||
merge-replace-wall: true
|
||||
# Blocks that may not be used in plot components
|
||||
# Checkout the wiki article regarding plot components before modifying: https://wiki.intellectualsites.com/en/plotsquared/installation/plot-components
|
||||
invalid-blocks:
|
||||
- "acacia_button"
|
||||
- "acacia_fence_gate"
|
||||
- "acacia_door"
|
||||
- "acacia_pressure_plate"
|
||||
- "acaia_trapdoor"
|
||||
- "acacia_sapling"
|
||||
- "acacia_sign"
|
||||
- "acacia_wall_sign"
|
||||
- "acacia_leaves"
|
||||
- "birch_button"
|
||||
- "birch_fence_gate"
|
||||
- "birch_door"
|
||||
- "birch_pressure_plate"
|
||||
- "birch_trapdoor"
|
||||
- "birch_sapling"
|
||||
- "birch_sign"
|
||||
- "birch_wall_sign"
|
||||
- "birch_leaves"
|
||||
- "dark_oak_button"
|
||||
- "dark_oak_fence_gate"
|
||||
- "dark_oak_door"
|
||||
- "dark_oak_pressure_plate"
|
||||
- "dark_oak_trapdoor"
|
||||
- "dark_oak_sapling"
|
||||
- "dark_oak_sign"
|
||||
- "dark_oak_wall_sign"
|
||||
- "dark_oak_leaves"
|
||||
- "jungle_button"
|
||||
- "jungle_fence_gate"
|
||||
- "jungle_door"
|
||||
- "jungle_pressure_plate"
|
||||
- "jungle_trapdoor"
|
||||
- "jungle_sapling"
|
||||
- "jungle_sign"
|
||||
- "jungle_wall_sign"
|
||||
- "jungle_leaves"
|
||||
- "oak_button"
|
||||
- "oak_fence_gate"
|
||||
- "oak_door"
|
||||
- "oak_pressure_plate"
|
||||
- "oak_trapdoor"
|
||||
- "oak_sapling"
|
||||
- "oak_sign"
|
||||
- "oak_wall_sign"
|
||||
- "oak_leaves"
|
||||
- "spruce_button"
|
||||
- "spruce_fence_gate"
|
||||
- "spruce_door"
|
||||
- "spruce_pressure_plate"
|
||||
- "spruce_trapdoor"
|
||||
- "spruce_sapling"
|
||||
- "spruce_sign"
|
||||
- "spruce_wall_sign"
|
||||
- "spruce_leaves"
|
||||
- "activator_rail"
|
||||
- "detector_rail"
|
||||
- "rail"
|
||||
- "allium"
|
||||
- "azure_bluet"
|
||||
- "blue_orchid"
|
||||
- "dandelion"
|
||||
- "lilac"
|
||||
- "orange_tulip"
|
||||
- "oxeye_daisy"
|
||||
- "peony"
|
||||
- "pink_tulip"
|
||||
- "poppy"
|
||||
- "potted_allium"
|
||||
- "potted_azure_bluet"
|
||||
- "potted_birch_sapling"
|
||||
- "potted_blue_orchid"
|
||||
- "potted_brown_mushroom"
|
||||
- "potted_cactus"
|
||||
- "potted_fern"
|
||||
- "potted_jungle_sapling"
|
||||
- "potted_oak_sapling"
|
||||
- "potted_orange_tulip"
|
||||
- "potted_oxeye_daisy"
|
||||
- "potted_pink_tulip"
|
||||
- "potted_red_mushroom"
|
||||
- "potted_red_tulip"
|
||||
- "red_mushroom"
|
||||
- "red_tulip"
|
||||
- "potted_spruce_sapling"
|
||||
- "potted_white_tulip"
|
||||
- "rose_bush"
|
||||
- "sunflower"
|
||||
- "white_tulip"
|
||||
- "cornflower"
|
||||
- "wither_rose"
|
||||
- "attached_melon_stem"
|
||||
- "attached_pumpkin_stem"
|
||||
- "melon_stem"
|
||||
- "pumpkin_stem"
|
||||
- "mushroom_stem"
|
||||
- "beetroots"
|
||||
- "brown_mushroom"
|
||||
- "cactus"
|
||||
- "carrots"
|
||||
- "chorus_flower"
|
||||
- "chorus_plant"
|
||||
- "cocoa"
|
||||
- "dead_bush"
|
||||
- "fern"
|
||||
- "kelp_plant"
|
||||
- "large_fern"
|
||||
- "lily_pad"
|
||||
- "potatoes"
|
||||
- "sea_pickle"
|
||||
- "seagrass"
|
||||
- "sugar_cane"
|
||||
- "tall_grass"
|
||||
- "tall_seagrass"
|
||||
- "vine"
|
||||
- "wheat"
|
||||
- "bamboo"
|
||||
- "anvil"
|
||||
- "barrier"
|
||||
- "beacon"
|
||||
- "brewing_stand"
|
||||
- "bubble_column"
|
||||
- "cake"
|
||||
- "cobweb"
|
||||
- "comparator"
|
||||
- "creeper_head"
|
||||
- "creeper_wall_header"
|
||||
- "damaged_anvil"
|
||||
- "daylight_detector"
|
||||
- "dragon_egg"
|
||||
- "dragon_head"
|
||||
- "dragon_wall_head"
|
||||
- "enchanting_table"
|
||||
- "end_gateway"
|
||||
- "end_portal"
|
||||
- "end_rod"
|
||||
- "ender_chest"
|
||||
- "chest"
|
||||
- "flower_pot"
|
||||
- "grass"
|
||||
- "heavy_weighted_pressure_plate"
|
||||
- "lever"
|
||||
- "light_weighted_pressure_plate"
|
||||
- "player_head"
|
||||
- "redstone_wire"
|
||||
- "repeater"
|
||||
- "comparator"
|
||||
- "redstone_torch"
|
||||
- "torch"
|
||||
- "redstone_wall_torch"
|
||||
- "wall_torch"
|
||||
- "sign"
|
||||
- "skeleton_skull"
|
||||
- "skeleton_wall_skull"
|
||||
- "snow"
|
||||
- "stone_pressure_plate"
|
||||
- "trapped_chest"
|
||||
- "tripwire"
|
||||
- "tripwire_hook"
|
||||
- "turtle_egg"
|
||||
- "wall_sign"
|
||||
- "zombie_head"
|
||||
- "zombie_wall_head"
|
||||
- "bell"
|
||||
- "black_bed"
|
||||
- "black_banner"
|
||||
- "black_carpet"
|
||||
- "black_concrete_powder"
|
||||
- "black_wall_banner"
|
||||
- "blue_bed"
|
||||
- "blue_banner"
|
||||
- "blue_carpet"
|
||||
- "blue_concrete_powder"
|
||||
- "blue_wall_banner"
|
||||
- "brown_bed"
|
||||
- "brown_banner"
|
||||
- "brown_carpet"
|
||||
- "brown_concrete_powder"
|
||||
- "brown_wall_banner"
|
||||
- "cyan_bed"
|
||||
- "cyan_banner"
|
||||
- "cyan_concrete_powder"
|
||||
- "cyan_carpet"
|
||||
- "cyan_wall_banner"
|
||||
- "gray_bed"
|
||||
- "gray_banner"
|
||||
- "gray_concrete_powder"
|
||||
- "gray_carpet"
|
||||
- "gray_wall_banner"
|
||||
- "green_bed"
|
||||
- "green_banner"
|
||||
- "green_concrete_powder"
|
||||
- "green_carpet"
|
||||
- "green_wall_banner"
|
||||
- "light_blue_bed"
|
||||
- "light_blue_banner"
|
||||
- "light_blue_concrete_powder"
|
||||
- "light_blue_carpet"
|
||||
- "light_blue_wall_banner"
|
||||
- "light_gray_bed"
|
||||
- "light_gray_banner"
|
||||
- "light_gray_concrete_powder"
|
||||
- "light_gray_carpet"
|
||||
- "light_gray_wall_banner"
|
||||
- "lime_bed"
|
||||
- "lime_banner"
|
||||
- "lime_concrete_powder"
|
||||
- "lime_carpet"
|
||||
- "lime_wall_banner"
|
||||
- "magenta_bed"
|
||||
- "magenta_banner"
|
||||
- "magenta_concrete_powder"
|
||||
- "magenta_carpet"
|
||||
- "magenta_wall_banner"
|
||||
- "orange_bed"
|
||||
- "orange_banner"
|
||||
- "orange_concrete_powder"
|
||||
- "orange_carpet"
|
||||
- "orange_wall_banner"
|
||||
- "pink_bed"
|
||||
- "pink_banner"
|
||||
- "pink_concrete_powder"
|
||||
- "pink_carpet"
|
||||
- "pink_wall_banner"
|
||||
- "purple_bed"
|
||||
- "purple_banner"
|
||||
- "purple_concrete_powder"
|
||||
- "purple_carpet"
|
||||
- "purple_wall_banner"
|
||||
- "red_bed"
|
||||
- "red_banner"
|
||||
- "red_concrete_powder"
|
||||
- "red_carpet"
|
||||
- "red_wall_banner"
|
||||
- "white_bed"
|
||||
- "white_banner"
|
||||
- "white_concrete_powder"
|
||||
- "white_carpet"
|
||||
- "white_wall_banner"
|
||||
- "yellow_bed"
|
||||
- "yellow_banner"
|
||||
- "yellow_concrete_powder"
|
||||
- "yellow_carpet"
|
||||
- "yellow_wall_banner"
|
||||
- "brain_coral"
|
||||
- "brain_coral_fan"
|
||||
- "brain_coral_wall_fan"
|
||||
- "bubble_coral"
|
||||
- "bubble_coral_block"
|
||||
- "bubble_coral_fan"
|
||||
- "bubble_coral_wall_fan"
|
||||
- "dead_brain_coral"
|
||||
- "dead_brain_coral_block"
|
||||
- "dead_brain_coral_fan"
|
||||
- "dead_brain_coral_wall_fan"
|
||||
- "dead_bubble_coral"
|
||||
- "dead_bubble_coral_fan"
|
||||
- "dead_bubble_coral_wall_fan"
|
||||
- "dead_fire_coral"
|
||||
- "dead_fire_coral_block"
|
||||
- "dead_fire_coral_fan"
|
||||
- "dead_fire_coral_wall_fan"
|
||||
- "dead_horn_coral"
|
||||
- "dead_horn_coral_block"
|
||||
- "dead_horn_coral_fan"
|
||||
- "dead_tube_coral"
|
||||
- "dead_tube_coral_wall_fan"
|
||||
- "dried_kelp_block"
|
||||
- "horn_coral"
|
||||
- "horn_coral_block"
|
||||
- "horn_coral_fan"
|
||||
- "horn_coral_wall_fan"
|
||||
- "tube_coral"
|
||||
- "tube_coral_block"
|
||||
- "tube_coral_fan"
|
||||
- "tube_coral_wall_fan"
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
configuration_version: post_flattening
|
||||
configuration_version: v5
|
||||
worlds:
|
||||
plotworld:
|
||||
plot:
|
||||
height: 62
|
||||
biome: FOREST
|
||||
biome: minecraft:forest
|
||||
size: 42
|
||||
filling: stone:100
|
||||
auto_merge: false
|
||||
|
@ -15,11 +15,13 @@ worlds:
|
|||
block_claimed: sandstone_slab:100
|
||||
height: 62
|
||||
block: stone_slab:100
|
||||
place_top_block: true
|
||||
misc_spawn_unowned: false
|
||||
road:
|
||||
block: quartz_block:100
|
||||
height: 62
|
||||
width: 7
|
||||
flags: {}
|
||||
home:
|
||||
nonmembers: side
|
||||
default: side
|
||||
|
@ -36,6 +38,7 @@ worlds:
|
|||
use: false
|
||||
chat:
|
||||
enabled: false
|
||||
forced: false
|
||||
limits:
|
||||
max-members: 128
|
||||
world:
|
||||
|
|
BIN
PlotSquared/user_cache.db
Normal file
BIN
PlotSquared/user_cache.db
Normal file
Binary file not shown.
0
Server/ScreenSetup.sh
Normal file → Executable file
0
Server/ScreenSetup.sh
Normal file → Executable file
|
@ -24,6 +24,7 @@ settings:
|
|||
shutdown-message: Server closed
|
||||
minimum-api: none
|
||||
spawn-limits:
|
||||
water-ambient: 20
|
||||
monsters: 50
|
||||
animals: 8
|
||||
water-animals: 3
|
||||
|
@ -31,6 +32,9 @@ spawn-limits:
|
|||
chunk-gc:
|
||||
period-in-ticks: 400
|
||||
ticks-per:
|
||||
water-spawns: 1
|
||||
water-ambient-spawns: 1
|
||||
ambient-spawns: 1
|
||||
animal-spawns: 400
|
||||
monster-spawns: 4
|
||||
autosave: 6000
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
verbose: false
|
||||
config-version: 20
|
||||
settings:
|
||||
console-has-all-permissions: false
|
||||
chunk-tasks-per-tick: 1000
|
||||
load-permissions-yml-before-plugins: true
|
||||
bungee-online-mode: true
|
||||
region-file-cache-size: 256
|
||||
|
@ -29,7 +31,7 @@ settings:
|
|||
secret: ''
|
||||
async-chunks:
|
||||
enable: true
|
||||
load-threads: -1
|
||||
threads: -1
|
||||
watchdog:
|
||||
early-warning-every: 5000
|
||||
early-warning-delay: 10000
|
||||
|
@ -39,6 +41,15 @@ settings:
|
|||
book-size:
|
||||
page-max: 2560
|
||||
total-multiplier: 0.98
|
||||
unsupported-settings:
|
||||
allow-permanent-block-break-exploits: false
|
||||
allow-piston-duplication: false
|
||||
allow-permanent-block-break-exploits-readme: This setting controls if players
|
||||
should be able to break bedrock, end portals and other intended to be permanent
|
||||
blocks.
|
||||
allow-piston-duplication-readme: This setting controls if player should be able
|
||||
to use TNT duplication, but this also allows duplicating carpet, rails and potentially
|
||||
other items
|
||||
messages:
|
||||
no-permission: '&cI''m sorry, but you do not have permission to perform this command.
|
||||
Please contact the server administrators if you believe that this is in error.'
|
||||
|
@ -59,6 +70,12 @@ timings:
|
|||
server-name: Unknown Server
|
||||
world-settings:
|
||||
default:
|
||||
phantoms-do-not-spawn-on-creative-players: true
|
||||
phantoms-only-attack-insomniacs: true
|
||||
iron-golems-can-spawn-in-air: false
|
||||
zombie-villager-infection-chance: -1.0
|
||||
delay-chunk-unloads-by: 10s
|
||||
light-queue-size: 20
|
||||
seed-based-feature-search: true
|
||||
portal-create-radius: 16
|
||||
entities-target-with-follow-range: false
|
||||
|
@ -109,6 +126,7 @@ world-settings:
|
|||
all-chunks-are-slime-chunks: false
|
||||
mob-spawner-tick-rate: 2
|
||||
game-mechanics:
|
||||
nerf-pigmen-from-nether-portals: false
|
||||
disable-pillager-patrols: false
|
||||
scan-for-legacy-ender-dragon: true
|
||||
disable-chest-cat-detection: false
|
||||
|
@ -118,6 +136,14 @@ world-settings:
|
|||
disable-sprint-interruption-on-attack: false
|
||||
disable-relative-projectile-velocity: false
|
||||
disable-unloaded-chunk-enderpearl-exploit: true
|
||||
pillager-patrols:
|
||||
spawn-chance: 0.2
|
||||
spawn-delay:
|
||||
per-player: false
|
||||
ticks: 12000
|
||||
start:
|
||||
per-player: false
|
||||
day: 5
|
||||
max-growth-height:
|
||||
cactus: 3
|
||||
reeds: 3
|
||||
|
@ -177,6 +203,8 @@ world-settings:
|
|||
generator-settings:
|
||||
flat-bedrock: false
|
||||
baby-zombie-movement-modifier: 0.5
|
||||
viewdistances:
|
||||
no-tick-view-distance: -1
|
||||
worldhub:
|
||||
anti-xray:
|
||||
enabled: false
|
||||
|
|
0
Server/run.sh
Normal file → Executable file
0
Server/run.sh
Normal file → Executable file
|
@ -1,9 +1,10 @@
|
|||
#Minecraft server properties
|
||||
#Sat Jul 25 12:01:28 UTC 2020
|
||||
#Sun Jul 26 12:01:28 UTC 2020
|
||||
spawn-protection=16
|
||||
max-tick-time=60000
|
||||
query.port=25565
|
||||
generator-settings=
|
||||
sync-chunk-writes=true
|
||||
force-gamemode=false
|
||||
allow-nether=true
|
||||
enforce-whitelist=false
|
||||
|
@ -16,9 +17,11 @@ spawn-monsters=true
|
|||
broadcast-rcon-to-ops=true
|
||||
op-permission-level=4
|
||||
pvp=true
|
||||
entity-broadcast-range-percentage=100
|
||||
snooper-enabled=false
|
||||
level-type=default
|
||||
hardcore=false
|
||||
enable-status=true
|
||||
enable-command-block=true
|
||||
max-players=20
|
||||
network-compression-threshold=-1
|
||||
|
@ -38,10 +41,11 @@ spawn-animals=true
|
|||
white-list=false
|
||||
rcon.password=
|
||||
generate-structures=true
|
||||
max-build-height=256
|
||||
online-mode=false
|
||||
max-build-height=256
|
||||
level-seed=1923020019
|
||||
use-native-transport=true
|
||||
prevent-proxy-connections=false
|
||||
enable-rcon=false
|
||||
use-native-transport=true
|
||||
enable-jmx-monitoring=false
|
||||
motd=Chromacraft v5
|
||||
enable-rcon=false
|
||||
|
|
|
@ -60,6 +60,13 @@ stats:
|
|||
forced-stats: {}
|
||||
world-settings:
|
||||
default:
|
||||
seed-endcity: 10387313
|
||||
seed-bastion: 30084232
|
||||
seed-fortress: 30084232
|
||||
seed-mansion: 10387319
|
||||
seed-fossil: 14357921
|
||||
seed-portal: 34222645
|
||||
end-portal-sound-radius: 0
|
||||
trident-despawn-rate: 1200
|
||||
max-entity-collisions: 8
|
||||
verbose: true
|
||||
|
@ -103,12 +110,30 @@ world-settings:
|
|||
sweetberry-modifier: 100
|
||||
kelp-modifier: 100
|
||||
entity-activation-range:
|
||||
villagers: 32
|
||||
flying-monsters: 32
|
||||
villagers-work-immunity-after: 100
|
||||
villagers-work-immunity-for: 20
|
||||
villagers-active-for-panic: true
|
||||
water: 16
|
||||
animals: 16
|
||||
monsters: 24
|
||||
raiders: 48
|
||||
misc: 8
|
||||
tick-inactive-villagers: true
|
||||
wake-up-inactive:
|
||||
animals-max-per-tick: 4
|
||||
animals-every: 1200
|
||||
animals-for: 100
|
||||
monsters-max-per-tick: 8
|
||||
monsters-every: 400
|
||||
monsters-for: 100
|
||||
villagers-max-per-tick: 4
|
||||
villagers-every: 600
|
||||
villagers-for: 100
|
||||
flying-monsters-max-per-tick: 8
|
||||
flying-monsters-every: 200
|
||||
flying-monsters-for: 100
|
||||
entity-tracking-range:
|
||||
players: 48
|
||||
animals: 48
|
||||
|
|
|
@ -1,152 +0,0 @@
|
|||
#
|
||||
# WorldEdit's Configuration File
|
||||
#
|
||||
# About editing this file:
|
||||
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain and post
|
||||
# errors. If you use an editor, like Notepad++ (recommended for Windows
|
||||
# users), you must configure it to "replace tabs with spaces."
|
||||
# This can be changed in Settings > Preferences > Language Menu.
|
||||
# - Don't get rid of indentations. They are indented so some entries that are
|
||||
# in categories, like "max-blocks-changed", are placed in the "limits"
|
||||
# category.
|
||||
# - If you want to check the format of this file before putting it
|
||||
# into WorldEdit, paste it into http://yaml-online-parser.appspot.com/
|
||||
# and see if it gives you "ERROR:".
|
||||
# - Lines starting with # are comments, so they are ignored.
|
||||
# - If you want to allow blocks, make sure to change "disallowed-blocks" to []
|
||||
#
|
||||
|
||||
limits:
|
||||
max-blocks-changed:
|
||||
default: -1
|
||||
maximum: -1
|
||||
max-polygonal-points:
|
||||
default: -1
|
||||
maximum: 20
|
||||
max-radius: -1
|
||||
max-super-pickaxe-size: 5
|
||||
max-brush-radius: 5
|
||||
butcher-radius:
|
||||
default: -1
|
||||
maximum: -1
|
||||
disallowed-blocks:
|
||||
- "minecraft:oak_sapling"
|
||||
- "minecraft:jungle_sapling"
|
||||
- "minecraft:dark_oak_sapling:"
|
||||
- "minecraft:spruce_sapling"
|
||||
- "minecraft:birch_sapling"
|
||||
- "minecraft:acacia_sapling"
|
||||
- "minecraft:black_bed"
|
||||
- "minecraft:blue_bed"
|
||||
- "minecraft:brown_bed"
|
||||
- "minecraft:cyan_bed"
|
||||
- "minecraft:gray_bed"
|
||||
- "minecraft:green_bed"
|
||||
- "minecraft:light_blue_bed"
|
||||
- "minecraft:light_gray_bed"
|
||||
- "minecraft:lime_bed"
|
||||
- "minecraft:magenta_bed"
|
||||
- "minecraft:orange_bed"
|
||||
- "minecraft:pink_bed"
|
||||
- "minecraft:purple_bed"
|
||||
- "minecraft:red_bed"
|
||||
- "minecraft:white_bed"
|
||||
- "minecraft:yellow_bed"
|
||||
- "minecraft:powered_rail"
|
||||
- "minecraft:detector_rail"
|
||||
- "minecraft:grass"
|
||||
- "minecraft:dead_bush"
|
||||
- "minecraft:moving_piston"
|
||||
- "minecraft:piston_head"
|
||||
- "minecraft:sunflower"
|
||||
- "minecraft:rose_bush"
|
||||
- "minecraft:dandelion"
|
||||
- "minecraft:poppy"
|
||||
- "minecraft:brown_mushroom"
|
||||
- "minecraft:red_mushroom"
|
||||
- "minecraft:tnt"
|
||||
- "minecraft:torch"
|
||||
- "minecraft:fire"
|
||||
- "minecraft:redstone_wire"
|
||||
- "minecraft:wheat"
|
||||
- "minecraft:potatoes"
|
||||
- "minecraft:carrots"
|
||||
- "minecraft:melon_stem"
|
||||
- "minecraft:pumpkin_stem"
|
||||
- "minecraft:beetroots"
|
||||
- "minecraft:rail"
|
||||
- "minecraft:lever"
|
||||
- "minecraft:redstone_torch"
|
||||
- "minecraft:redstone_wall_torch"
|
||||
- "minecraft:repeater"
|
||||
- "minecraft:comparator"
|
||||
- "minecraft:stone_button"
|
||||
- "minecraft:birch_button"
|
||||
- "minecraft:acacia_button"
|
||||
- "minecraft:dark_oak_button"
|
||||
- "minecraft:jungle_button"
|
||||
- "minecraft:oak_button"
|
||||
- "minecraft:spruce_button"
|
||||
- "minecraft:cactus"
|
||||
- "minecraft:sugar_cane"
|
||||
- "minecraft:bedrock"
|
||||
|
||||
use-inventory:
|
||||
enable: false
|
||||
allow-override: true
|
||||
creative-mode-overrides: false
|
||||
|
||||
logging:
|
||||
log-commands: false
|
||||
file: worldedit.log
|
||||
# The format of custom log message. This is java general format string (java.util.Formatter). Arguments are:
|
||||
# 1$ : date - a Date object representing event time of the log record.
|
||||
# 2$ : source - a string representing the caller, if available; otherwise, the logger's name.
|
||||
# 3$ : logger - the logger's name.
|
||||
# 4$ : level - the log level.
|
||||
# 5$ : message - the formatted log message returned from the Formatter.formatMessage(LogRecord) method. It uses java.text formatting and does not use the java.util.Formatter format argument.
|
||||
# 6$ : thrown - a string representing the throwable associated with the log record and its backtrace beginning with a newline character, if any; otherwise, an empty string.
|
||||
# For details see:
|
||||
# https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
|
||||
# https://docs.oracle.com/javase/8/docs/api/java/util/logging/SimpleFormatter.html#format-java.util.logging.LogRecord-
|
||||
format: "[%1$tY-%1$tm-%1$td %1$tH:%1$tM:%1$tS %4$s]: %5$s%6$s%n"
|
||||
|
||||
super-pickaxe:
|
||||
drop-items: true
|
||||
many-drop-items: false
|
||||
|
||||
snapshots:
|
||||
directory:
|
||||
|
||||
navigation-wand:
|
||||
item: minecraft:compass
|
||||
max-distance: 100
|
||||
|
||||
scripting:
|
||||
timeout: 3000
|
||||
dir: craftscripts
|
||||
|
||||
saving:
|
||||
dir: schematics
|
||||
|
||||
files:
|
||||
allow-symbolic-links: false
|
||||
|
||||
history:
|
||||
size: 15
|
||||
expiration: 10
|
||||
|
||||
calculation:
|
||||
timeout: 100
|
||||
|
||||
debugging:
|
||||
trace-unflushed-sessions: false
|
||||
|
||||
wand-item: minecraft:wooden_axe
|
||||
shell-save-type:
|
||||
no-double-slash: false
|
||||
no-op-permissions: false
|
||||
debug: false
|
||||
show-help-on-first-use: true
|
||||
server-side-cui: true
|
||||
command-block-support: false
|
|
@ -45,6 +45,7 @@ event-handling:
|
|||
interaction-whitelist: []
|
||||
emit-block-use-at-feet: []
|
||||
ignore-hopper-item-move-events: false
|
||||
break-hoppers-on-denied-move: true
|
||||
protection:
|
||||
item-durability: true
|
||||
remove-infinite-stacks: false
|
||||
|
@ -144,6 +145,7 @@ dynamics:
|
|||
disable-soil-dehydration: false
|
||||
snow-fall-blocks: []
|
||||
disable-crop-growth: false
|
||||
disable-coral-block-fade: false
|
||||
blacklist:
|
||||
use-as-whitelist: false
|
||||
logging:
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -9,4 +9,5 @@
|
|||
# Remove the {} and add your own entries.
|
||||
#
|
||||
|
||||
{}
|
||||
regions:
|
||||
titles-always-use-default-times: true
|
||||
|
|
|
@ -19,6 +19,7 @@ git add -f 'ServerRunner/config.yml' # Not a plugin
|
|||
git add -f 'DungeonsXL/dungeons' 'DungeonsXL/scripts'
|
||||
git add -f ':(glob)TerrainControl/*' 'TerrainControl/worlds/world/*'
|
||||
git add -f 'Server/*' # Files are hardlinked from one above
|
||||
git add -f 'Factions/config'
|
||||
|
||||
git add -f update.sh download.sh
|
||||
|
||||
|
|
Loading…
Reference in a new issue