Adding the rest of the configs

Currently only config.yml files
This commit is contained in:
Chromachine 2018-05-15 23:30:20 +00:00
parent 03f3ac137c
commit 494c3ff3a2
57 changed files with 12368 additions and 0 deletions

8802
ButtonPresents/config.yml Executable file

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15
ChairStairs/config.yml Executable file
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Chairs:
- WOOD_STAIRS
- SPRUCE_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- SANDSTONE_STAIRS
- COBBLESTONE_STAIRS
- BRICK_STAIRS
- SMOOTH_STAIRS
- NETHER_BRICK_STAIRS
- QUARTZ_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
UpsideDown: false
Range: 0

106
ChestShop/config.yml Executable file
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TURN_OFF_UPDATES: false
#Do you want to turn off the automatic updates of ChestShop?
CACHE_SIZE: 1000
#How large should the internal uuid and name caches be?
SHOP_INTERACTION_INTERVAL: 250
#(In 1/1000th of a second) How often can a player use the shop sign?
IGNORE_CREATIVE_MODE: true
#Do you want to allow using shops to people in creative mode?
REVERSE_BUTTONS: false
#If true, people will buy with left-click and sell with right-click.
SHIFT_SELLS_IN_STACKS: false
#If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
SHIFT_ALLOWS: "ALL"
#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
ALLOW_SIGN_CHEST_OPEN: true
#Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_LEFT_CLICK_DESTROYING: true
#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
REMOVE_EMPTY_SHOPS: false
#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_CHESTS: false
#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
ADMIN_SHOP_NAME: "Admin Shop"
#First line of your Admin Shop's sign should look like this:
SERVER_ECONOMY_ACCOUNT: ""
#The economy account which Admin Shops should use and to which all taxes will go
TAX_AMOUNT: 0
#Percent of the price that should go to the server's account. (100 = 100 percent)
SERVER_TAX_AMOUNT: 0
#Percent of the price that should go to the server's account when buying from an Admin Shop.
SHOP_CREATION_PRICE: 0.0
#Amount of money player must pay to create a shop
SHOP_REFUND_PRICE: 0.0
#How much money do you get back when destroying a sign?
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
#Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_PARTIAL_TRANSACTIONS: true
#Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequately to the item amount)
ALLOW_AUTO_ITEM_FILL: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
SHOW_MESSAGE_OUT_OF_STOCK: true
#Do you want to show "Out of stock" messages?
SHOW_MESSAGE_FULL_SHOP: true
#Do you want to show "Full shop" messages?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
#Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
#Can players hide the "Full shop" messages with /cstoggle?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
#Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
#Do you want to show "Somebody bought/sold... " messages?
LOG_TO_FILE: false
#If true, plugin will log transactions in its own file
LOG_TO_CONSOLE: true
#Do you want ChestShop's messages to show up in console?
STACK_TO_64: false
#Do you want to stack all items up to 64 item stacks?
USE_BUILT_IN_PROTECTION: true
#Do you want to use built-in protection against chest destruction?
STICK_SIGNS_TO_CHESTS: false
#Do you want to have shop signs "stick" to chests?
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_SIGN_PROTECTION: false
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_HOPPER_PROTECTION: false
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
PROTECT_CHEST_WITH_LWC: false
#Do you want to protect shop chests with LWC?
PROTECT_SIGN_WITH_LWC: false
#Do you want to protect shop signs with LWC?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
#Should the chest's LWC protection be removed once the shop sign is destroyed?
WORLDGUARD_INTEGRATION: false
#Do you want to only let people build inside regions?
WORLDGUARD_USE_FLAG: true
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_PROTECTION: false
#Do you want ChestShop to respect WorldGuard's chest protection?
AUTHME_HOOK: true
#Do you want to deny shop access to unlogged users?
AUTHME_ALLOW_UNREGISTERED: false
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
HEROES_EXP: 100.0
#How much Heroes exp should people get for creating a ChestShop?
SHOWITEM_MESSAGE: true
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?

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# Chest Shop Notifier
# Config file for 1.2
logging:
admin-shop: true
notifications:
notify-on-user-join: true
delay-seconds: 5
history:
max-rows: 10
debugging:
verbose: true
database:
host: 'localhost'
port: 3306
dbname: 'database1'
username: 'dbadmin'
password: '123456'
clean-on-startup:
enabled: false
parameters: "--older-than 30 --all"
messages:
sales: "&c ** You made &f{sales} sales&c since you last checked."
history-cmd: "&c ** To see them, type &f/csn history&c."
history-caption: "&dChestShop Notifier // &7Latest Commissions"
history-empty: "&cNothing to show."
history-bought: "&f+ &9{player} &7bought &a{count}x&9{item} &f{timeago} ago &a(+{money})"
history-sold: "&f- &9{player} &7sold you &c{count}x&9{item} &f{timeago} ago &c(-{money})"
history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>"
history-footer-clear: "&c- To remove all old entries, type /csn clear"
history-clear: "&cHistory cleared! New sales will continue to be recorded."
history-marked-read: "&cUnread entries marked read!"

129
CoreProtect/config.yml Executable file
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#CoreProtect Config
# If enabled, extra data is displayed when doing rollbacks and restores.
# If disabled, you can manually trigger it in-game by adding "#verbose"
# to the end of your rollback statement.
verbose: true
# MySQL is optional and not required.
# If you prefer to use MySQL, enable the following and fill out the fields.
use-mysql: false
table-prefix: co_
mysql-host: 127.0.0.1
mysql-port: 3306
mysql-database: database
mysql-username: root
mysql-password:
# If enabled, CoreProtect will check for updates when your server starts up.
# If an update is available, you'll be notified via your server console.
check-updates: true
# If enabled, other plugins will be able to utilize the CoreProtect API.
api-enabled: true
# If no radius is specified in a rollback or restore, this value will be
# used as the radius. Set to "0" to disable automatically adding a radius.
default-radius: 10
# The maximum radius that can be used in a command. Set to "0" to disable.
# To run a rollback or restore without a radius, you can use "r:#global".
max-radius: 100
# If enabled, items taken from containers (etc) will be included in rollbacks.
rollback-items: true
# If enabled, entities, such as killed animals, will be included in rollbacks.
rollback-entities: true
# If enabled, generic data, like zombies burning in daylight, won't be logged.
skip-generic-data: true
# Logs blocks placed by players.
block-place: true
# Logs blocks broken by players.
block-break: true
# Logs blocks that break off of other blocks; for example, a sign or torch
# falling off of a dirt block that a player breaks. This is required for
# beds/doors to properly rollback.
natural-break: true
# Properly track block movement, such as sand or gravel falling.
block-movement: true
# Properly track blocks moved by pistons.
pistons: true
# Logs blocks that burn up in a fire.
block-burn: true
# Logs when a block naturally ignites, such as from fire spreading.
block-ignite: true
# Logs explosions, such as TNT and Creepers.
explosions: true
# Track when an entity changes a block, such as an Enderman destroying blocks.
entity-change: true
# Logs killed entities, such as killed cows and enderman.
entity-kills: true
# Logs text on signs. If disabled, signs will be blank when rolled back.
sign-text: true
# Logs lava and water sources placed/removed by players who are using buckets.
buckets: true
# Logs natural tree leaf decay.
leaf-decay: true
# Logs tree growth. Trees are linked to the player who planted the sappling.
tree-growth: true
# Logs mushroom growth.
mushroom-growth: true
# Logs natural vine growth.
vine-growth: true
# Logs when portals such as Nether portals generate naturally.
portals: true
# Logs water flow. If water destroys other blocks, such as torches,
# this allows it to be properly rolled back.
water-flow: true
# Logs lava flow. If lava destroys other blocks, such as torches,
# this allows it to be properly rolled back.
lava-flow: true
# Allows liquid to be properly tracked and linked to players.
# For example, if a player places water which flows and destroys torches,
# it can all be properly restored by rolling back that single player.
liquid-tracking: true
# Track item transactions, such as when a player takes items from a
# chest, furnace, or dispenser. Necessary for any item based rollbacks.
item-transactions: true
# Track player interactions, such as when a player opens a door, presses
# a button, or opens a chest. Player interactions can't be rolled back.
player-interactions: true
# Logs messages that players send in the chat.
player-messages: true
# Logs all commands used by players.
player-commands: true
# Logs the logins and logouts of players.
player-sessions: true
# Logs when a player changes their Minecraft username.
username-changes: true
# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
worldedit: true

45
DiscordPlugin/config.yml Executable file
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#
# +------------------------------------------------------+ #
# | Notes | #
# +------------------------------------------------------+ #
lastannouncementtime: 1526407945
lastseentime: 1526407945
test: false
gameroles:
- Minecraft
- Overwatch
- CAH
- Golf
- Civ
- Chivalry
- WoW
- Terraria
- GMOD
- Insurgency
- GW2
- DnD
- Battlefield
- Titanfall
- AoE
- Factorio
- CSGO
- TF2
- Helldivers
- R6Siege
- Hearthstone
- LoL
- Rust
- Starbound
- Halo
- FTB
- Rocket League
- GTA V
- Guns of Icarus
- The Forest
- Mass Effect
- For Honor
- PUBG
- Vanilla WoW
- HOI4
- Lethal League
serverup: true

51
Dynmap-Towny/config.yml Executable file
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# Dynmap-Towny configuration
update:
period: 300
layer:
name: Towny
hidebydefault: false
layerprio: 2
minzoom: 0
showShops: false
showArenas: false
showEmbassies: false
showWilds: false
visibility-by-town: true
visibility-by-nation: true
infowindow: <div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br
/> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates
<span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>
regionstyle:
strokeColor: '#FF0000'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FF0000'
fillOpacity: 0.35
homeicon: blueflag
capitalicon: king
fillColorShops: '#0000FF'
fillColorArenas: '#FF00FF'
fillColorEmbassies: '#00FFFF'
fillColorWilds: '#00FF00'
boost: false
visibleregions: []
hiddenregions: []
custstyle:
customregion1:
strokeColor: '#00FF00'
y: 64
customregion2:
strokeColor: '#007F00'
y: 64
boost: false
nationstyle:
NationOfBlue:
strokeColor: '#0000FF'
fillColor: '#0000FF'
boost: false
_none_:
homeicon: greenflag
chat:
sendlogin: true
sendquit: true
format: '&color;2[WEB] %playername%: &color;f%message%'

147
EnchantLimit/config.yml Executable file
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#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled: false
Enchanting_Table_Limiter_Enabled: true
Villager_Limiter_Enabled: true
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions: false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil: null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil: null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL: 1
PROTECTION_ENVIRONMENTAL_Chance: 100
PROTECTION_FIRE: 4
PROTECTION_FIRE_Chance: 100
PROTECTION_FALL: 4
PROTECTION_FALL_Chance: 100
PROTECTION_EXPLOSIONS: 4
PROTECTION_EXPLOSIONS_Chance: 100
PROTECTION_PROJECTILE: 4
PROTECTION_PROJECTILE_Chance: 100
FROST_WALKER: 2
FROST_WALKER_Chance: 100
OXYGEN: 3
OXYGEN_Chance: 100
WATER_WORKER: 1
WATER_WORKER_Chance: 100
THORNS: 3
THORNS_Chance: 100
DEPTH_STRIDER: 3
DEPTH_STRIDER_Chance: 100
#Weapon Enchantments
DAMAGE_ALL: 5
DAMAGE_ALL_Chance: 100
DAMAGE_UNDEAD: 5
DAMAGE_UNDEAD_Chance: 100
DAMAGE_ARTHROPODS: 5
DAMAGE_ARTHROPODS_Chance: 100
KNOCKBACK: 2
KNOCKBACK_Chance: 100
FIRE_ASPECT: 2
FIRE_ASPECT_Chance: 100
LOOT_BONUS_MOBS: 3
LOOT_BONUS_MOBS_Chance: 100
#Tool Enchantments
DIG_SPEED: 5
DIG_SPEED_Chance: 100
SILK_TOUCH: 1
SILK_TOUCH_Chance: 100
LOOT_BONUS_BLOCKS: 3
LOOT_BONUS_BLOCKS_Chance: 100
#Bow Enchantments
ARROW_DAMAGE: 5
ARROW_DAMAGE_Chance: 100
ARROW_KNOCKBACK: 2
ARROW_KNOCKBACK_Chance: 100
ARROW_FIRE: 1
ARROW_FIRE_Chance: 100
ARROW_INFINITE: 1
ARROW_INFINITE_Chance: 100
#Fishing Rod Enchantments
LUCK: 3
LUCK_Chance: 100
LURE: 3
LURE_Chance: 100
#Universal Enchantments
DURABILITY: 3
DURABILITY_Chance: 100
MENDING: 1
MENDING_Chance: 100

312
Essentials/config.yml Executable file
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#
# +------------------------------------------------------+ #
# | Notes | #
# +------------------------------------------------------+ #
ops-name-color: '4'
nickname-prefix: '~'
max-nick-length: 150
ignore-colors-in-max-nick-length: false
change-displayname: true
teleport-safety: true
force-disable-teleport-safety: false
teleport-cooldown: 0
teleport-delay: 10
teleport-invulnerability: 4
heal-cooldown: 60
near-radius: 200
permission-based-item-spawn: false
spawnmob-limit: 10
warn-on-smite: true
drop-items-if-full: false
notify-no-new-mail: true
socialspy-commands:
- msg
- w
- r
- mail
- m
- t
- whisper
- emsg
- tell
- er
- reply
- ereply
- email
- action
- describe
- eme
- eaction
- edescribe
- etell
- ewhisper
- pm
mute-commands:
- f
- kittycannon
player-commands:
- afk
- afk.auto
- back
- back.ondeath
- balance
- balance.others
- balancetop
- build
- chat.color
- chat.format
- chat.shout
- chat.question
- clearinventory
- compass
- depth
- delhome
- getpos
- geoip.show
- help
- helpop
- home
- home.others
- ignore
- info
- itemdb
- kit
- kits.tools
- list
- mail
- mail.send
- me
- motd
- msg
- msg.color
- nick
- near
- pay
- ping
- protect
- r
- rules
- realname
- seen
- sethome
- setxmpp
- signs.create.protection
- signs.create.trade
- signs.break.protection
- signs.break.trade
- signs.use.balance
- signs.use.buy
- signs.use.disposal
- signs.use.enchant
- signs.use.free
- signs.use.gamemode
- signs.use.heal
- signs.use.info
- signs.use.kit
- signs.use.mail
- signs.use.protection
- signs.use.repair
- signs.use.sell
- signs.use.time
- signs.use.trade
- signs.use.warp
- signs.use.weather
- spawn
- suicide
- time
- tpa
- tpaccept
- tpahere
- tpdeny
- warp
- warp.list
- world
- worth
- xmpp
disabled-commands:
- sell
skip-used-one-time-kits-from-kit-list: false
kits:
tools:
delay: 10
items:
- 272 1
- 273 1
- 274 1
- 275 1
dtools:
delay: 600
items:
- 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens
- 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole
- 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day
- 279:780 1
notch:
delay: 6000
items:
- 397:3 1 player:Notch
color:
delay: 6000
items:
- 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors
firework:
delay: 6000
items:
- 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1
- 401 1 name:Starry_Night color:yellow,orange fade:blue type:star effect:trail,twinkle power:1
- 401 2 name:Solar_Wind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1
Boat:
delay: 600
items:
- BOAT 1
sign-use-per-second: 4
backup:
interval: 30
per-warp-permission: false
list:
Admins: owner admin
debug: false
remove-god-on-disconnect: false
auto-afk: 300
auto-afk-kick: 600
freeze-afk-players: false
disable-item-pickup-while-afk: false
cancel-afk-on-interact: true
cancel-afk-on-move: true
afk-list-name: none
death-messages: true
allow-silent-join-quit: false
custom-join-message: none
custom-quit-message: none
world-teleport-permissions: false
default-stack-size: -1
oversized-stacksize: 64
repair-enchanted: true
unsafe-enchantments: false
register-back-in-listener: false
login-attack-delay: 5
max-fly-speed: 0.8
max-walk-speed: 0.8
mails-per-minute: 1000
max-tempban-time: -1
last-message-reply-recipient: true
last-message-reply-recipient-timeout: 180
milk-bucket-easter-egg: true
send-fly-enable-on-join: true
world-time-permissions: false
update-bed-at-daytime: true
world-home-permissions: false
sethome-multiple:
default: 2
member: 3
trusted: 4
donator: 4
builder: 5
developer: 5
worldeditor: 6
staff: 10
mod: 10
admin: 20
tpa-accept-cancellation: 120
starting-balance: 1000
currency-symbol: $
max-money: 10000000000000
min-money: -10000
economy-log-enabled: false
use-bukkit-permissions: false
minimum-pay-amount: 0.01
non-ess-in-help: true
hide-permissionless-help: true
chat:
radius: 0
format: <{DISPLAYNAME}> {MESSAGE}
protect:
prevent:
lava-flow: false
water-flow: false
water-bucket-flow: false
fire-spread: true
lava-fire-spread: true
flint-fire: false
lightning-fire-spread: true
portal-creation: false
tnt-explosion: false
tnt-playerdamage: false
tnt-minecart-explosion: false
tnt-minecart-playerdamage: false
fireball-explosion: false
fireball-fire: false
fireball-playerdamage: false
witherskull-explosion: false
witherskull-playerdamage: false
wither-spawnexplosion: false
wither-blockreplace: false
creeper-explosion: false
creeper-playerdamage: false
creeper-blockdamage: false
enderdragon-blockdamage: true
enderman-pickup: false
villager-death: false
entitytarget: false
spawn:
creeper: false
skeleton: false
spider: false
giant: false
zombie: false
slime: false
ghast: false
pig_zombie: false
enderman: false
cave_spider: false
silverfish: false
blaze: false
magma_cube: false
ender_dragon: false
pig: false
sheep: false
cow: false
chicken: false
squid: false
wolf: false
mushroom_cow: false
snowman: false
ocelot: false
iron_golem: false
villager: false
wither: false
bat: false
witch: false
horse: false
creeper:
max-height: -1
disable:
fall: false
pvp: false
drown: false
suffocate: false
lavadmg: false
projectiles: false
contactdmg: false
firedmg: false
lightning: false
wither: false
weather:
storm: false
thunder: false
lightning: false
build: true
use: true
warn-on-build-disallow: true
alert:
on-placement: 10,11,46,327
on-use: 327
blacklist:
placement: 10,11,46,327
usage: 327
newbies:
announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'
spawnpoint: newbies
kit: none
respawn-listener-priority: high
respawn-at-home: false

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# These first 6 aren't configurable
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "29 May 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1096"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/d32bcaa"
platform: "bukkit"
# Options: de, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
language: ''
# Enable or disable automatic updates
update: false
# Send anonymous usage statistics
metrics: true
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin> permission. See the Permissions page for supported region plugins.
region-restrictions: true
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: false
# FAWE will cancel non admin edits when memory consumption exceeds this %
# - Bypass with `/wea` or `//fast` or `fawe.bypass`
# - Disable with 100 or -1.
max-memory-percent: 95
clipboard:
# Store the clipboard on disk instead of memory
# - Will be slightly slower
# - Uses 2 bytes per block
use-disk: true
# Compress the clipboard to reduce the size:
# - TODO: Buffered random access with compression is not implemented on disk yet
# - 0 = No compression
# - 1 = Fast compression
# - 2-17 = Slower compression
compression-level: 1
# Number of days to keep history on disk before deleting it
delete-after-days: 1
lighting:
# If packet sending should be delayed until relight is finished
delay-packet-sending: true
async: true
# The relighting mode to use:
# - 0 = None (Do no relighting)
# - 1 = Optimal (Relight changed light sources and changed blocks)
# - 2 = All (Slowly relight every blocks)
mode: 1
# If existing lighting should be removed before relighting
remove-first: false
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
# Enable the limiter
enabled: true
# The interval in ticks
interval: 20
# Max falling blocks per interval (per chunk)
falling: 64
# Max physics per interval (excluding redstone)
physics-ms: 10
# Max item spawns per interval (per chunk)
items: 256
# Whether fireworks can load chunks
# - Fireworks usually travel vertically so do not load any chunks
# - Horizontal fireworks can be hacked in to crash a server
fireworks-load-chunks: false
web:
# Should download urls be shortened?
# - Links are less secure as they could be brute forced
shorten-urls: false
# The web interface for clipboards
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports clipboard uploads, downloads and saves
url: "https://empcraft.com/fawe/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
extent:
# Don't bug console when these plugins slow down WorldEdit operations
# - You'll see a message in console if you need to change this option
allowed-plugins: []
# Should debug messages be sent when third party extents are used?
debug: true
# Experimental options, use at your own risk
# - UNSAFE = Can cause permanent damage to the server
# - SAFE = Can be buggy but unlikely to cause any damage
experimental:
# [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
# - Set your server view distance to 1 (spigot.yml, server.properties)
# - Based on tps and player movement
# - Please provide feedback
dynamic-chunk-rendering: false
# [SAFE] Allows brushes to be persistent
persistent-brushes: false
# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
vanilla-cui: false
# Disable using native libraries
disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations
keep-entities-in-blocks: false
# This relates to how FAWE places chunks
queue:
# This should equal the number of processors you have
# - Set this to 1 if you need reliable `/timings`
parallel-threads: 4
progress:
# Display constant titles about the progress of a user's edit
# - false = disabled
# - title = Display progress titles
# - chat = Display progress in chat
display: "false"
# How often edit progress is displayed
interval: 1
# Delay sending progress in milliseconds (so quick edits don't spam)
delay: 5000
# When doing edits that effect more than this many chunks:
# - FAWE will start placing before all calculations are finished
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
target-size: 64
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
max-wait-ms: 1000
# Increase or decrease queue intensity (ms) [-50,50]:
# 0 = balance of performance / stability
# -10 = Allocate 10ms less for chunk placement
# Too high will can cause lag spikes (you might be okay with this)
# Too low will result in slow edits
extra-time-ms: 0
# Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster
preload-chunks: 32
# Discard edits which have been idle for a certain amount of time (ms)
# - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API
discard-after-ms: 60000
history:
# Should history be saved on disk:
# - Frees up a lot of memory
# - Persists restarts
# - Unlimited undo
# - Does not affect edit performance if `combine-stages`
use-disk: true
# Use a database to store disk storage summaries:
# - Enables inspection and rollback
# - Does not impact performance
use-database: true
# Record history with dispatching:
# - Much faster as it avoids duplicate block checks
# - Slightly worse compression since dispatch order is different
combine-stages: true
# Higher compression reduces the size of history at the expense of CPU
# 0 = Uncompressed byte array (fastest)
# 1 = 1 pass fast compressor (default)
# 2 = 2 x fast
# 3 = 3 x fast
# 4 = 1 x medium, 1 x fast
# 5 = 1 x medium, 2 x fast
# 6 = 1 x medium, 3 x fast
# 7 = 1 x high, 1 x medium, 1 x fast
# 8 = 1 x high, 1 x medium, 2 x fast
# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
# NOTE: If using disk, do some compression (3+) as smaller files save faster
compression-level: 3
# The buffer size for compression:
# - Larger = better ratio but uses more upfront memory
# - Must be in the range [64, 33554432]
buffer-size: 531441
# The maximum time in milliseconds to wait for a chunk to load for an edit.
# (50ms = 1 server tick, 0 = Fastest).
# The default value of 100 should be safe for most cases.
#
# Actions which require loaded chunks (e.g. copy) which do not load in time
# will use the last chunk as filler, which may appear as bands of duplicated blocks.
# Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
# A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
#
# This value is a timeout in case a chunk is never going to load (for whatever odd reason).
# If the action times out, the operation continues by using the previous chunk as filler,
# and displaying an error message. In this case, either copy a smaller section,
# or increase chunk-wait-ms.
# A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
chunk-wait-ms: 1000
# Delete history on disk after a number of days
delete-after-days: 7
# Delete history in memory on logout (does not effect disk)
delete-on-logout: true
# If history should be enabled by default for plugins using WorldEdit:
# - It is faster to have disabled
# - Use of the FAWE API will not be effected
enable-for-console: true
# Should redo information be stored:
# - History is about 20% larger
# - Enables use of /redo
store-redo: true
# Assumes all edits are smaller than 4096x256x4096:
# - Reduces history size by ~10%
small-edits: false
# Paths for various directories
paths:
tokens: "tokens"
# Put any minecraft or mod jars for FAWE to be aware of block textures
textures: "textures"
heightmap: "heightmap"
history: "history"
# Multiple servers can use the same clipboards
# - Use a shared directory or NFS/Samba
clipboard: "clipboard"
# Each player has their own sub directory for schematics
per-player-schematics: true
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
# permission node with that limit name (e.g. fawe.limit.newbie )
limits:
default:
# Max actions that can be run concurrently (i.e. commands)
max-actions: 1
# Max number of block changes (e.g. by `//set stone`).
max-changes: 50000000
# Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
max-checks: 50000000
# Number of times a change can fail (e.g. if the player can't access that region)
max-fails: 50000000
# Allowed brush iterations (e.g. `//brush smooth`)
max-iterations: 1000
# Max allowed entities (e.g. cows)
max-entities: 1337
# Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
# CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
# NoteBlock, Sign, Skull, Structure
max-blockstates: 1337
# Maximum size of the player's history in Megabytes:
# - History on disk or memory will be deleted
max-history-mb: -1
# Maximum time in milliseconds //calc can execute
max-expression-ms: 50
# Cinematic block placement:
# - Adds a delay to block placement (ms/block)
# - Having an artificial delay will use more CPU/Memory
speed-reduction: 0
# Place chunks instead of individual blocks:
# - Disabling this will negatively impact performance
# - Only disable this for compatibility or cinematic placement
fast-placement: true
# Should WorldEdit use inventory?
# 0 = No inventory usage (creative)
# 1 = Inventory for removing and placing (freebuild)
# 2 = Inventory for placing (survival)
inventory-mode: 0
# Should large edits require confirmation (>16384 chunks)
confirm-large: true

186
LibsDisguises/config.yml Executable file
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# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

392
LimitedCreative/config.yml Executable file
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# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
- PISTON_BASE
- PISTON_EXTENSION
- PISTON_STICKY_BASE
- PISTON_MOVING_PIECE
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: true
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: []
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

34
Multiverse-Core/config.yml Executable file
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# ------------------------------------------------------------------------- #
# This is the MV2 Config. If you mess it up, copy the values out #
# delete it, and it will be regenerated. Then use the ingame interface #
# to add your values back via the "/mv conf" command. #
# When in-game, simply type: "/mv conf ?" for help. #
# A config with explanations can be found here: #
# https://github.com/Multiverse/Multiverse-Core/wiki/config.yml #
# #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# #
# Do NOT delete this line from your config!!!! #
# ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# ------------------------------------------------------------------------- #
multiverse-configuration:
==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
enforceaccess: 'false'
prefixchat: 'true'
prefixchatformat: '[%world%]%chat%'
useasyncchat: 'true'
teleportintercept: 'true'
firstspawnoverride: 'true'
displaypermerrors: 'true'
globaldebug: '0'
silentstart: 'false'
messagecooldown: '5000'
version: '2.9'
firstspawnworld: world
teleportcooldown: '1000'
defaultportalsearch: 'false'
portalsearchradius: '128'

16
Multiverse-Portals/config.yml Executable file
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# This is the MV-Portals Config. If you mess it up, copy the values out
# delete it, and it will be regenerated. Then use the ingame interface
# to add your values back via the "/mvp conf" command.
# When in-game, simply type: "/mvp conf ?" for help.
# A config with explanations can be found here:
# https://github.com/Multiverse/Multiverse-Portals/wiki/config.yml
wand: 271
useonmove: true
portalsdefaulttonether: false
enforceportalaccess: true
portalcooldown: 1000
clearonremove: false
teleportvehicles: true
framematerials: []
version: 2.7

79
MythicMobs/config.yml Executable file
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#
# CONFIGURATION INFORMATION AVAILABLE AT: http://www.mythicmobs.net
Configuration:
Version: 4.0
General:
AllowMetrics: true
CheckForUpdates: true
CompatibilityMode: false
DebugLevel: 0
ErrorLogging: true
UseVolatileFeatures: true
Clock:
ClockInterval: 5
SaveInterval: 5
SpawnsInterval: 2
ScannerInterval: 10
CleanupInterval: 600
Components:
CustomSpawners: true
RandomSpawning: true
Mobs:
DespawnByDefault: true
EnableAIModifiers: true
EnableTimerSkills: true
EnableThreatTables: true
EnablePlayerFactions: true
EnableLegacySkills: true
KillMessagePrefix: ''
PreventOtherDropsByDefault: false
ShowHealth:
Radius: 25
Format: <mob.name> - <mob.php> (<mob.hp> / <mob.mhp>)
Scaling:
Default:
Enabled: true
PerBlocksFromSpawn: 250
world2:
Enabled: true
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 100
DefaultLevelModifiers:
Health: 0.1
Armor: 0
Damage: 0
KnockbackResistance: 0
Power: 0
RandomSpawning:
GenerateSpawnPoints: false
MaxMobsPerChunk: 80
SpawnRadiusPerPlayer: 64
SpawnRadiusPerPlayerY: 32
DespawnLazyRandomMobs: true
MaxGenerationTime: 20
PointsPerSecond:
Land: 10
Air: 0
Sea: 0
Lava: 0
Ground: 0
Compatibility:
Heroes:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
McMMO:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
SkillAPI:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
Vault:
Enabled: true
ShowMoneyMessage: true
MoneyMessageFormat: You receive <drops.money> currency for slaying <mob.name>

18
PermissionsEx/config.yml Executable file
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multiserver:
use-netevents: true
permissions:
debug: false
allowOps: false
user-add-groups-last: false
log-players: false
createUserRecords: false
backend: file
informplayers:
changes: false
basedir: plugins/PermissionsEx
backends:
file:
type: file
file: permissions.yml
updater: true
alwaysUpdate: false

30
ProtocolLib/config.yml Executable file
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global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
suppressed reports:

83
SimpleBackup/config.yml Executable file
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# Interval between map saves in hours, 0.25 is 15 minutes, 1.0 is 1 hour and so on. (1 hour is default).
# backup-interval-hours: 1.0
# #
# List of worlds to backup, leave it empty to backup all worlds
# backup-worlds:
# #
# List of additional folders to backup (relative paths only). The 'plugins' folder can contain open or locked files!
# Depending on what plugins you have installed, it may not be a good idea to try to backup that folder.
# Usually plugins that write a large amounts of data frequently (like some loggers) are risky.
# backup-folders:
# - plugins
# #
# The folder where backups are stored. Can be absolute path or relative to the working directory.
# backup-file: backups/
# #
# The backup file name. See Java's SimpleDateFormat for formatting help.
# backup-date-format: yyyy-MM-dd-HH-mm-ss
# #
# Should a backup be created if no one was online since the last backup?
# backup-empty-server: false
# #
# If zipping is disabled, the world files will be copied to a folder.
# If zipping is enabled, the world files will be compressed in a zip file.
# disable-zipping: false
# #
# Backup delete schedule
# For each interval a desired backup frequency is specified, for example:
# delete-schedule:
# intervals:
# - 3d
# - 4w
# - 6m
# interval-frequencies:
# - 1d
# - 1w
# - 0
# Translates to:
# for backups older than 3 days, leave only 1 backup per day;
# for backups older than 4 weeks + 3 days, leave only 1 backup per week;
# for backups older than 6 months + 4 weeks + 3 days, do not keep any;
# Supported symbols are ('h' = hour, 'd' = day, 'w' = week, 'm' = month, 'y' = year).
# Fractional numbers are not supported.
# #
# true if a message should be broadcast when backup starts or ends
# broadcast-message: true
# #
# Message tag shown in the chat when the server is backing up.
# Example: if the message was set to '[Bukkit is awesome]' you
# would see "[Bukkit is awesome] Starting Backup" when the
# plugin backs up
# backup-message: '[SimpleBackup]'
# #
# The 'backup starting' message that is broadcast when backup starts
# custom-backup-message: Backup starting
# #
# The 'backup completed' message that is broadcast when backup ends
# custom-backup-message-end: Backup completed
# #
# The time of day to make backups (makes sense with daily backups)
# start-time: '03:00'
# #
backup-interval-hours: 24.0
backup-file: backups/
backup-date-format: yyyy-MM-dd-HH-mm-ss
backup-empty-server: false
disable-zipping: false
delete-schedule:
intervals:
- 2d
interval-frequencies:
- 0
broadcast-message: true
backup-message: '[SimpleBackup]'
custom-backup-message: Backup starting
custom-backup-message-end: Backup completed
backup-folders:
- TBMC
- plugins/Towny/data
- plugins/Towny/settings
- plugins/WorldGuard/worlds
- plugins/ButtonPresents
start-time: 03:00

8
SmartSpawn/config.yml Executable file
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x: -0.30000001192092896
y: 71.0
z: 0.538454286384327
world: luna
yaw: -269.84985
pitch: 1.3502265
warmup: 5
cooldown: 0

960
Towny/settings/config.yml Executable file
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version:
# This is the current version of Towny. Please do not edit.
version: 0.90.0.0
# This is for showing the changelog on updates. Please do not edit.
last_run_version: 0.90.0.0
# Minimum required version of CraftBukkit. Please do not edit.
bukkit_version: '2918'
# The language file you wish to use
language: english.yml
############################################################
# +------------------------------------------------------+ #
# | Permission nodes | #
# +------------------------------------------------------+ #
############################################################
# Possible permission nodes
#
# towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
# towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
# towny.top : User can access the command towny top
# towny.town.* : User has access to all town permission nodes.
# towny.town.new :User is able to create a town
# towny.town.delete :User is able to delete their town
# towny.town.claim : User is able to expand his town with /town claim
# towny.town.plot : User is able to use the /plot commands
# towny.town.resident : User is able to join towns upon invite.
# towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
# towny.town.toggle.pvp
# towny.town.toggle.public
# towny.town.toggle.explosions
# towny.town.toggle.fire
# towny.town.toggle.mobs
# towny.nation.* : User has access to all town permission nodes.
# towny.nation.new :User is able to create a nation
# towny.nation.delete :User is able to delete their nation (if king)
# towny.nation.rename :User is able to rename their nation (if king/assistant)
# towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
# towny.wild.*: User is able to build/destroy in wild regardless.
# towny.wild.build
# towny.wild.destroy
# towny.wild.switch
# towny.wild.item_use
# towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
# towny.wild.build.[block id]
# towny.wild.destroy.[block id]
# towny.wild.switch.[block id]
# towny.wild.item_use.[block id]
#
# towny.claimed.* : User can build/destroy/switch/item_use in all towns.
# towny.claimed.build : User can build in all towns.
# towny.claimed.destroy : User can destroy in all towns.
# towny.claimed.switch : User can switch in all towns.
# towny.claimed.item_use : User can use use items in all towns.
# towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
# towny.claimed.alltown.build.[block id]
# towny.claimed.alltown.destroy.[block id]
# towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
# towny.claimed.alltown.item_use.[block id]
# towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
# towny.claimed.owntown.build.[block id]
# towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
# towny.claimed.owntown.switch.[block id]
# towny.claimed.owntown.item_use.[block id]
# towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
# towny.claimed.townowned.build.[block id]
# towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
# towny.claimed.townowned.switch.[block id]
# towny.claimed.townowned.item_use.[block id]
#
# towny.town.spawn.*: Grants all Spawn travel nodes
# towny.town.spawn.town : Ability to spawn to your own town.
# towny.town.spawn.nation : Ability to spawn to other towns in your nation.
# towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
# towny.town.spawn.public : Ability to spawn to unaffilated public towns.
#
# these will be moved to permissions nodes at a later date
permissions: ''
############################################################
# +------------------------------------------------------+ #
# | Town and Nation levels | #
# +------------------------------------------------------+ #
############################################################
levels:
# default Town levels.
town_level:
- numResidents: 0
namePostfix: ' Ruins'
mayorPrefix: 'Spirit '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 4
upkeepModifier: 1.0
- numResidents: 1
namePostfix: ' (Settlement)'
mayorPrefix: 'Hermit '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 64
upkeepModifier: 1.0
- numResidents: 2
namePostfix: ' (Hamlet)'
mayorPrefix: 'Chief '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 428
upkeepModifier: 1.0
- numResidents: 6
namePostfix: ' (Village)'
mayorPrefix: 'Baron Von '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 384
upkeepModifier: 1.0
- numResidents: 10
namePostfix: ' (Town)'
mayorPrefix: 'Viscount '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 640
upkeepModifier: 1.0
- numResidents: 14
namePostfix: ' (Large Town)'
mayorPrefix: 'Count Von '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 896
upkeepModifier: 1.0
- numResidents: 20
namePostfix: ' (City)'
mayorPrefix: 'Earl '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 4280
upkeepModifier: 1.0
- numResidents: 24
namePostfix: ' (Large City)'
mayorPrefix: 'Duke '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 4536
upkeepModifier: 1.0
- numResidents: 28
namePostfix: ' (Metropolis)'
mayorPrefix: 'Lord '
namePrefix: ''
mayorPostfix: ''
townBlockLimit: 4792
upkeepModifier: 1.0
# default Nation levels.
nation_level:
- kingPostfix: ''
numResidents: 0
namePostfix: ' (Nation)'
townBlockLimitBonus: 40
namePrefix: 'Land of '
capitalPostfix: ''
upkeepModifier: 1.0
kingPrefix: 'Leader '
capitalPrefix: ''
nationTownUpkeepModifier: 1.0
- kingPostfix: ''
numResidents: 10
namePostfix: ' (Nation)'
townBlockLimitBonus: 80
namePrefix: 'Federation of '
capitalPostfix: ''
upkeepModifier: 1.0
kingPrefix: 'Count '
capitalPrefix: ''
nationTownUpkeepModifier: 1.0
- kingPostfix: ''
numResidents: 20
namePostfix: ' (Nation)'
townBlockLimitBonus: 160
namePrefix: 'Dominion of '
capitalPostfix: ''
upkeepModifier: 1.0
kingPrefix: 'Duke '
capitalPrefix: ''
nationTownUpkeepModifier: 1.0
- kingPostfix: ''
numResidents: 30
namePostfix: ' (Nation)'
townBlockLimitBonus: 240
namePrefix: 'Kingdom of '
capitalPostfix: ''
upkeepModifier: 1.0
kingPrefix: 'King '
capitalPrefix: ''
nationTownUpkeepModifier: 1.0
- kingPostfix: ''
numResidents: 40
namePostfix: ' Empire'
townBlockLimitBonus: 400
namePrefix: 'The '
capitalPostfix: ''
upkeepModifier: 1.0
kingPrefix: 'Emperor '
capitalPrefix: ''
nationTownUpkeepModifier: 1.0
- kingPostfix: ''
numResidents: 60
namePostfix: ' Realm'
townBlockLimitBonus: 560
namePrefix: 'The '
capitalPostfix: ''
upkeepModifier: 1.0
kingPrefix: 'God Emperor '
capitalPrefix: ''
nationTownUpkeepModifier: 1.0
############################################################
# +------------------------------------------------------+ #
# | Town Claim/new defaults | #
# +------------------------------------------------------+ #
############################################################
town:
# Default public status of the town (used for /town spawn)
default_public: 'true'
# Default Open status of the town (are new towns open and joinable by anyone at creation?)
default_open: 'false'
# Default tax settings for new towns.
default_taxes:
# Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
tax: '0.0'
# Default amount of shop tax of a new town.
shop_tax: '0.0'
# Default amount of embassy tax of a new town.
embassy_tax: '0.0'
# Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
taxpercentage: 'false'
# Limits the maximum amount of bonus blocks a town can buy.
max_purchased_blocks: '5'
# maximum number of plots any single resident can own
max_plots_per_resident: '400'
# Maximum number of towns allowed on the server.
town_limit: '3000'
# Minimum number of plots any towns plot must be from the next town's own plots.
# This will prevent town encasement to a certain degree.
min_plot_distance_from_town_plot: '4'
# Minimum number of plots any towns home plot must be from the next town.
# This will prevent someone founding a town right on your doorstep
min_distance_from_town_homeblock: '20'
# Maximum distance between homblocks.
# This will force players to build close together.
max_distance_between_homeblocks: '0'
# The maximum townblocks available to a town is (numResidents * ratio).
# Setting this value to 0 will instead use the level based jump values determined in the town level config.
town_block_ratio: '32'
# The size of the square grid cell. Changing this value is suggested only when you first install Towny.
# Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
# at the cost of more work setting up. Also, extremely small values will render the caching done useless.
# Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
town_block_size: '8'
############################################################
# +------------------------------------------------------+ #
# | Default new world settings | #
# +------------------------------------------------------+ #
############################################################
# These flags are only used at the initial setup of a new world.
# Once Towny is running each world can be altered from within game
# using '/townyworld toggle'
new_world_settings:
# Default for new worlds to have towny enabled.
using_towny: 'true'
pvp:
# Set if PVP is enabled in this world
world_pvp: 'true'
# force_pvp_on is a global flag and overrides any towns flag setting
force_pvp_on: 'false'
mobs:
# world_monsters_on is a global flag setting per world.
world_monsters_on: 'true'
# force_town_monsters_on is a global flag and overrides any towns flag setting
force_town_monsters_on: 'false'
explosions:
# Allow explosions in this world
world_explosions_enabled: 'true'
# force_explosions_on is a global flag and overrides any towns flag setting
force_explosions_on: 'false'
fire:
# Allow fire to be lit and spread in this world.
world_firespread_enabled: 'true'
# force_fire_on is a global flag and overrides any towns flag setting
force_fire_on: 'false'
# Prevent Endermen from picking up and placing blocks.
enderman_protect: 'true'
# Disable players trampling crops
disable_player_crop_trampling: 'true'
# Disable creatures trampling crops
disable_creature_crop_trampling: 'true'
# World management settings to deal with un/claiming plots
plot_management:
block_delete:
enabled: 'false'
# These items will be deleted upon a plot being unclaimed
unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
mayor_plotblock_delete:
enabled: 'true'
# These items will be deleted upon a mayor using /plot clear
# To disable deleting replace the current entries with NONE.
mayor_plot_delete: WALL_SIGN,SIGN_POST
revert_on_unclaim:
# *** WARNING***
# If this is enabled any town plots which become unclaimed will
# slowly be reverted to a snapshot taken before the plot was claimed.
#
# Regeneration will only work if the plot was
# claimed under version 0.76.2, or
# later with this feature enabled
#
# If you allow players to break/build in the wild the snapshot will
# include any changes made before the plot was claimed.
enabled: 'false'
speed: 1s
# These block types will NOT be regenerated
block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
wild_revert_on_mob_explosion:
# Enabling this will slowly regenerate holes created in the
# wilderness by monsters exploding.
enabled: 'true'
entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
delay: 20s
############################################################
# +------------------------------------------------------+ #
# | Global town settings | #
# +------------------------------------------------------+ #
############################################################
global_town_settings:
# can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
friendly_fire: 'true'
# Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
health_regen:
speed: 3s
enable: 'true'
# Allow towns to claim outposts (a townblock not connected to town).
allow_outposts: 'true'
# Allow the use of /town spawn
allow_town_spawn: 'true'
# Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
allow_town_spawn_travel: 'true'
# Allow regular residents to use /town spawn [town] to other towns in your nation.
allow_town_spawn_travel_nation: 'true'
# Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
allow_town_spawn_travel_ally: 'true'
# If non zero it delays any spawn request by x seconds.
teleport_warmup_time: '0'
# Respawn the player at his town spawn point when he/she dies
town_respawn: 'false'
# Town respawn only happens when the player dies in the same world as the town's spawn point.
town_respawn_same_world_only: 'false'
# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
# Allowed options: unclaimed,enemy,neutral
prevent_town_spawn_in: enemy
# Enables the [~Home] message.
# If false it will make it harder for enemies to find the home block during a war
show_town_notifications: 'true'
############################################################
# +------------------------------------------------------+ #
# | Plugin interfacing | #
# +------------------------------------------------------+ #
############################################################
plugin:
# Valid load and save types are: flatfile, mysql, sqlite, h2.
database:
database_load: flatfile
database_save: flatfile
# SQL database connection details (IF set to use SQL).
sql:
hostname: localhost
port: '3306'
dbname: towny
table_prefix: towny_
username: root
password: ''
# Flatfile backup settings.
daily_backups: 'true'
backups_are_deleted_after: 90d
# Valid entries are: zip, none.
flatfile_backup: zip
interfacing:
tekkit:
# Add any fake players for client/server mods (aka Tekkit) here
fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
# Enable using_essentials if you are using cooldowns in essentials for teleports.
using_essentials: 'false'
# This will attempt to use Register (if present)
# Then it will attempt to access iConomy 5.01 directly
# Enable if you have either iConomy 5.01, or Register.jar to
# support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
# https://github.com/iConomy/Register/tree/master/dist
using_economy: 'true'
# Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
# See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
using_questioner:
enable: 'true'
# The command to accept invitations.
accept: accept
# The command to refuse invitations.
deny: deny
# True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
# False to disable permission checks and rely on Towny settings.
using_permissions: 'true'
day_timer:
# The number of hours in each "day".
# You can configure for 10 hour days. Default is 24 hours.
day_interval: 1d
# The time each "day", when taxes will be collected.
# MUST be less than day_interval. Default is 12h (midday).
new_day_time: 12h
# Lots of messages to tell you what's going on in the server with time taken for events.
debug_mode: 'false'
# Info tool for server admins to use to query in game blocks and entities.
info_tool: CLAY_BRICK
# Spams the player named in dev_name with all messages related to towny.
dev_mode:
enable: 'false'
dev_name: ElgarL
# Record all messages to the towny.log
logging: 'true'
# If true this will cause the log to be wiped at every startup.
reset_log_on_boot: 'true'
############################################################
# +------------------------------------------------------+ #
# | Filters colour and chat | #
# +------------------------------------------------------+ #
############################################################
filters_colour_chat:
# This is the name given to any NPC assigned mayor.
npc_prefix: NPC
# Regex fields used in validating inputs.
regex:
name_filter_regex: '[ /]'
name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
modify_chat:
# Maximum length of Town and Nation names.
max_name_length: '20'
# Maximum length of titles and surnames.
max_title_length: '10'
############################################################
# +------------------------------------------------------+ #
# | block/item/mob protection | #
# +------------------------------------------------------+ #
############################################################
protection:
# Items that can be blocked within towns via town/plot flags
# 259 - flint and steel
# 325 - bucket
# 326 - water bucket
# 327 - lava bucket
# 351 - bone/bonemeal
# 359 - shears
# 368 - ender pearl
# 374 - glass bottle
# 385 - fire charge
item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
# Items which can be blocked or enabled via town/plot flags
# 25 - noteblock
# 54 - chest ...etc
switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
# Remove living entities within a town's boundaries, if the town has the mob removal flag set.
town_mob_removal_entities: Monster,WaterMob,Flying,Slime
# Prevent the spawning of villager babies in towns.
town_prevent_villager_breeding: 'false'
# Disable creatures triggering stone pressure plates
disable_creature_pressureplate_stone: 'true'
# Globally remove living entities in all worlds that have their flag set.
world_mob_removal_entities: Monster,WaterMob,Flying,Slime
# Prevent the spawning of villager babies in the world.
world_prevent_villager_breeding: 'false'
# The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
# Lower values will check all entities more often at the risk of heavier burden and resource use.
# NEVER set below 1.
mob_removal_speed: 5s
# permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
# PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
# Protect living entities within a town's boundaries from being killed by players.
mob_types: Animals,NPC,Snowman,ArmorStand
# permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
# ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
# INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
# SPEED, WATER_BREATHING, WEAKNESS, WITHER.
# When preventing PVP prevent the use of these potions.
potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
# Prevent fly and double block jump cheats.
cheat_protection: 'true'
# The amount of time it takes for a protected block to regenerate. Use zero for no delay.
regen_delay: 0s
############################################################
# +------------------------------------------------------+ #
# | Wilderness settings | #
# +------------------------------------------------------+ #
############################################################
# These Settings defaults only. They are copied to each worlds data files upon first detection
# To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
unclaimed:
unclaimed_zone_build: 'false'
unclaimed_zone_destroy: 'false'
unclaimed_zone_item_use: 'false'
unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
unclaimed_zone_switch: 'false'
############################################################
# +------------------------------------------------------+ #
# | Town Notifications | #
# +------------------------------------------------------+ #
############################################################
# This is the format for the notifications sent as players move between plots.
# Empty a particular format for it to be ignored.
# Example:
# [notification.format]
# ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
# ... [notification.plot.format]
# ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
# ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
notification:
format: '&6 ~ %s'
splitter: '&7 - '
area_wilderness: '&2%s'
area_wilderness_pvp: '%s'
area_town: '&6%s'
area_town_pvp: '%s'
owner: '&a%s'
no_owner: '&a%s'
plot:
splitter: ' '
format: '%s'
homeblock: '&b[Home]'
outpostblock: '&b[Outpost]'
forsale: '&e[For Sale: %s]'
type: '&6[%s]'
############################################################
# +------------------------------------------------------+ #
# | Default Town/Plot flags | #
# +------------------------------------------------------+ #
############################################################
default_perm_flags:
# Default permission flags for residents plots within a town
#
# Can allies/friends/outsiders perform certain actions in the town
#
# build - place blocks and other items
# destroy - break blocks and other items
# itemuse - use items such as furnaces (as defined in item_use_ids)
# switch - trigger or activate switches (as defined in switch_ids)
resident:
friend:
build: 'true'
destroy: 'true'
item_use: 'true'
switch: 'true'
ally:
build: 'false'
destroy: 'false'
item_use: 'false'
switch: 'false'
outsider:
build: 'false'
destroy: 'false'
item_use: 'false'
switch: 'false'
# Default permission flags for towns
# These are copied into the town data file at creation
#
# Can allies/outsiders/residents perform certain actions in the town
#
# build - place blocks and other items
# destroy - break blocks and other items
# itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
# switch - trigger or activate switches (as defined in switch_ids)
town:
default:
pvp: 'true'
fire: 'false'
explosion: 'false'
mobs: 'false'
resident:
build: 'true'
destroy: 'true'
item_use: 'true'
switch: 'true'
ally:
build: 'false'
destroy: 'false'
item_use: 'false'
switch: 'false'
outsider:
build: 'false'
destroy: 'false'
item_use: 'false'
switch: 'false'
############################################################
# +------------------------------------------------------+ #
# | Resident settings | #
# +------------------------------------------------------+ #
############################################################
resident_settings:
# player is flagged as inactive after 1 hour (default)
inactive_after_time: 1h
# if enabled old residents will be kicked and deleted from a town
# after Two months (default) of not logging in
delete_old_residents:
enable: 'false'
deleted_after_time: 60d
delete_economy_account: 'true'
# The name of the town a resident will automatically join when he first registers.
default_town_name: ''
# If true, players can only use beds in plots they personally own.
deny_bed_use: 'false'
############################################################
# +------------------------------------------------------+ #
# | Economy settings | #
# +------------------------------------------------------+ #
############################################################
economy:
# By default it is set to true.
# Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
use_async: 'true'
# Prefix to apply to all town economy accounts.
town_prefix: town-
# Prefix to apply to all nation economy accounts.
nation_prefix: nation-
spawn_travel:
# Cost to use /town spawn
price_town_spawn_travel: '0.0'
# Cost to use '/town spawn [town]' to another town in your nation.
price_town_nation_spawn_travel: '5.0'
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
price_town_ally_spawn_travel: '10.0'
# Cost to use /town spawn [town]
# This is paid to the town you goto.
price_town_public_spawn_travel: '10.0'
# The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
price_nation_neutrality: '100.0'
new_expand:
# How much it costs to start a nation.
price_new_nation: '1000.0'
# How much it costs to start a town.
price_new_town: '250.0'
# How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
price_outpost: '500.0'
# The price for a town to expand one townblock.
price_claim_townblock: '6.25'
# How much it costs a player to buy extra blocks.
price_purchased_bonus_townblock: '75'
# How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
price_purchased_bonus_townblock_increase: '1.0'
death:
# Either fixed or percentage.
# For percentage 1.0 would be 100%. 0.01 would be 1%.
price_death_type: fixed
# If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
price_death_pvp_only: 'false'
price_death: '1.0'
price_death_town: '0.0'
price_death_nation: '0.0'
banks:
# Maximum amount of money allowed in town bank
# Use 0 for no limit
town_bank_cap: '0.0'
# Set to true to allow withdrawls from town banks
town_allow_withdrawls: 'true'
# Maximum amount of money allowed in nation bank
# Use 0 for no limit
nation_bank_cap: '0.0'
# Set to true to allow withdrawls from nation banks
nation_allow_withdrawls: 'true'
closed_economy:
# The name of the account that all money that normally disappears goes into.
server_account: towny-server
# Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
# Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
# This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
enabled: 'false'
daily_taxes:
# Enables taxes to be collected daily by town/nation
# If a town can't pay it's tax then it is kicked from the nation.
# if a resident can't pay his plot tax he loses his plot.
# if a resident can't pay his town tax then he is kicked from the town.
# if a town or nation fails to pay it's upkeep it is deleted.
enabled: 'true'
# Maximum tax amount allowed when using flat taxes
max_tax_amount: '1000.0'
# maximum tax percentage allowed when taxing by percentages
max_tax_percent: '25'
# The server's daily charge on each nation. If a nation fails to pay this upkeep
# all of it's member town are kicked and the Nation is removed.
price_nation_upkeep: '100.0'
# The server's daily charge on each town. If a town fails to pay this upkeep
# all of it's residents are kicked and the town is removed.
price_town_upkeep: '10.0'
# Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
# calculated by (number of claimed plots X price_town_upkeep).
town_plotbased_upkeep: 'false'
# If enabled and you set a negative upkeep for the town
# any funds the town gains via upkeep at a new day
# will be shared out between the plot owners.
use_plot_payments: 'false'
############################################################
# +------------------------------------------------------+ #
# | Jail Plot settings | #
# +------------------------------------------------------+ #
############################################################
jail:
#If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
is_jailing_attacking_enemies: 'false'
#If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
jail_allows_ender_pearls: 'false'
#If false jailed players can use /town leave, and escape a jail.
jail_denies_town_leave: 'false'
bail:
#If true players can pay a bail amount to be unjailed.
is_allowing_bail: 'false'
#Amount that bail costs.
bail_amount: '10'
############################################################
# +------------------------------------------------------+ #
# | War settings | #
# +------------------------------------------------------+ #
############################################################
war:
#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
nation_can_be_neutral: 'true'
############################################################
# +------------------------------------------------------+ #
# | Economy Transfers During War settings | #
# +------------------------------------------------------+ #
############################################################
economy:
enemy:
# Amount charged to place a warflag (payed to server).
place_flag: '10'
# Amount payed from the flagbearer to the defender after defending the area.
defended_attack: '10'
# Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
# and the attacker can't pay, the attack is canceled.
townblock_won: '3'
# Same as townblock_won but for the special case of winning the homeblock.
homeblock_won: '100'
############################################################
# +------------------------------------------------------+ #
# | War Event settings | #
# +------------------------------------------------------+ #
############################################################
# This is started with /townyadmnin toggle war
# In peace time War spoils are accumulated from towns and nations being
# deleted with any money left in the bank.
#
# These funds are increased during a war event upon a player death.
# An additional bonus to the war chest is set in base_spoils.
#
# During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
# The war is won when the only nations left in the battle are allies, or only a single nation.
#
# The winning nations share half of the war spoils.
# The remaining half is paid to the town which took the most town blocks, and lost the least.
event:
warning_delay: '30'
#If false all towns not in nations can be attacked during a war event.
towns_are_neutral: 'true'
# If true and the monarch/king dies the nation is removed from the war.
remove_on_monarch_death: 'false'
# If enabled players will be able to break/place blocks in enemy plots during a war.
allow_block_griefing: 'true'
# A townblock takes damage every 5 seconds that an enemy is stood in it.
block_hp:
town_block_hp: '60'
home_block_hp: '120'
eco:
# This amount is new money injected into the economy with a war event.
base_spoils: '100.0'
# This amount is taken from the losing town for each plot lost.
wartime_town_block_loss_price: '25.0'
# This amount is taken from the player if they die during the event
price_death_wartime: '200.0'
points:
points_townblock: '1'
points_town: '10'
points_nation: '100'
points_kill: '1'
# The minimum height at which a player must stand to count as an attacker.
min_height: '60'
############################################################
# +------------------------------------------------------+ #
# | Flag war settings | #
# +------------------------------------------------------+ #
############################################################
enemy:
# If false, players won't be able to place war flags, effectively disabling warzones.
allow_attacks: 'false'
# If true, enemy's can only attack the edge plots of a town with war flags.
only_attack_borders: 'true'
# This many people must be online in target town in order to place a war flag in their domain.
min_players_online_in_town: '2'
# This many people must be online in target nation in order to place a war flag in their domain.
min_players_online_in_nation: '3'
max_active_flags_per_player: '1'
flag:
waiting_time: 1m
# This is the block a player must place to trigger the attack event.
base_block: fence
# This is the block a player must place to trigger the attack event.
light_block: torch
beacon:
# Must be smaller than half the size of town_block_size.
radius: '3'
# The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
# If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
height_above_flag:
min: '3'
max: '64'
draw: 'true'
wireframe_block: glowstone
############################################################
# +------------------------------------------------------+ #
# | Warzone Block Permissions | #
# +------------------------------------------------------+ #
############################################################
warzone:
# List of materaials that can be modified in a warzone.
# '*' = Allow all materials.
# Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
# Eg: '*,-chest,-furnace'
editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
item_use: 'true'
switch: 'true'
# Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
fire: 'true'
explosions: 'true'
explosions_break_blocks: 'true'
# TODO: Blocks will not regen as of yet. Stay tuned for later changes.
# Only under affect when explosions_break_blocks is true.
explosions_regen_blocks: 'true'

1
Vault/config.yml Executable file
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update-check: true

6
Votifier/config.yml Executable file
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host: 0.0.0.0
port: 8192
debug: false
listener_folder: plugins/Votifier/listeners
tokens:
default: kcah732f9hecgrvh42ir1dmds5

73
WorldEdit/config.yml Executable file
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#
# WorldEdit's configuration file
#
# About editing this file:
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
# you use an editor like Notepad++ (recommended for Windows users), you
# must configure it to "replace tabs with spaces." In Notepad++, this can
# be changed in Settings > Preferences > Language Menu.
# - Don't get rid of the indents. They are indented so some entries are
# in categories (like "max-blocks-changed" is in the "limits"
# category.
# - If you want to check the format of this file before putting it
# into WorldEdit, paste it into http://yaml-online-parser.appspot.com/
# and see if it gives "ERROR:".
# - Lines starting with # are commentsand so they are ignored.
#
limits:
allow-extra-data-values: false
max-blocks-changed:
default: -1
maximum: -1
max-polygonal-points:
default: -1
maximum: 20
max-radius: -1
max-super-pickaxe-size: 5
max-brush-radius: 5
butcher-radius:
default: -1
maximum: -1
disallowed-blocks: [6, 7, 14, 15, 16, 26, 27, 28, 29, 39, 31, 32, 33, 34, 36, 37, 38, 39, 40, 46, 50, 51, 56, 59, 69, 73, 74, 75, 76, 77, 81, 83]
use-inventory:
enable: false
allow-override: true
creative-mode-overrides: false
logging:
log-commands: false
file: worldedit.log
super-pickaxe:
drop-items: true
many-drop-items: false
snapshots:
directory:
navigation-wand:
item: 345
max-distance: 100
scripting:
timeout: 3000
dir: craftscripts
saving:
dir: schematics
files:
allow-symbolic-links: false
history:
size: 15
expiration: 10
wand-item: 271
shell-save-type:
no-double-slash: false
no-op-permissions: false
debug: false
show-help-on-first-use: true

171
WorldGuard/config.yml Executable file
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#
# WorldGuard's main configuration file
#
# This is the global configuration file. Anything placed into here will
# be applied to all worlds. However, each world has its own configuration
# file to allow you to replace most settings in here for that world only.
#
# About editing this file:
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
# you use an editor like Notepad++ (recommended for Windows users), you
# must configure it to "replace tabs with spaces." In Notepad++, this can
# be changed in Settings > Preferences > Language Menu.
# - Don't get rid of the indents. They are indented so some entries are
# in categories (like "enforce-single-session" is in the "protection"
# category.
# - If you want to check the format of this file before putting it
# into WorldGuard, paste it into http://yaml-online-parser.appspot.com/
# and see if it gives "ERROR:".
# - Lines starting with # are comments and so they are ignored.
#
regions:
uuid-migration:
perform-on-next-start: false
keep-names-that-lack-uuids: true
use-creature-spawn-event: true
sql:
use: false
dsn: jdbc:mysql://localhost/worldguard
username: worldguard
password: worldguard
table-prefix: ''
enable: true
invincibility-removes-mobs: false
nether-portal-protection: false
fake-player-build-override: true
explosion-flags-block-entity-damage: true
high-frequency-flags: false
protect-against-liquid-flow: false
wand: 334
max-claim-volume: 30000
claim-only-inside-existing-regions: false
max-region-count-per-player:
default: 7
auto-invincible: false
auto-invincible-group: false
auto-no-drowning-group: false
use-player-move-event: true
use-player-teleports: true
security:
deop-everyone-on-join: false
block-in-game-op-command: false
host-keys: {}
summary-on-start: true
op-permissions: true
build-permission-nodes:
enable: false
deny-message: '&eSorry, but you are not permitted to do that here.'
event-handling:
block-entity-spawns-with-untraceable-cause: false
interaction-whitelist: []
emit-block-use-at-feet: []
protection:
item-durability: true
remove-infinite-stacks: false
disable-xp-orb-drops: false
disable-obsidian-generators: false
gameplay:
block-potions: []
block-potions-overly-reliably: false
simulation:
sponge:
enable: false
radius: 3
redstone: false
default:
pumpkin-scuba: false
disable-health-regain: false
physics:
no-physics-gravel: false
no-physics-sand: false
vine-like-rope-ladders: false
allow-portal-anywhere: false
disable-water-damage-blocks: []
ignition:
block-tnt: false
block-tnt-block-damage: false
block-lighter: false
fire:
disable-lava-fire-spread: true
disable-all-fire-spread: false
disable-fire-spread-blocks: []
lava-spread-blocks: []
mobs:
block-creeper-explosions: false
block-creeper-block-damage: false
block-wither-explosions: false
block-wither-block-damage: false
block-wither-skull-explosions: false
block-wither-skull-block-damage: false
block-enderdragon-block-damage: false
block-enderdragon-portal-creation: false
block-fireball-explosions: false
block-fireball-block-damage: false
anti-wolf-dumbness: false
allow-tamed-spawns: true
disable-enderman-griefing: false
disable-snowman-trails: false
block-painting-destroy: false
block-item-frame-destroy: false
block-plugin-spawning: true
block-above-ground-slimes: false
block-other-explosions: false
block-zombie-door-destruction: false
block-creature-spawn: []
player-damage:
disable-fall-damage: false
disable-lava-damage: false
disable-fire-damage: false
disable-lightning-damage: false
disable-drowning-damage: false
disable-suffocation-damage: false
disable-contact-damage: false
teleport-on-suffocation: false
disable-void-damage: false
teleport-on-void-falling: false
disable-explosion-damage: false
disable-mob-damage: false
disable-death-messages: false
chest-protection:
enable: false
disable-off-check: false
crops:
disable-creature-trampling: false
disable-player-trampling: false
weather:
prevent-lightning-strike-blocks: []
disable-lightning-strike-fire: false
disable-thunderstorm: false
disable-weather: false
disable-pig-zombification: false
disable-powered-creepers: false
always-raining: false
always-thundering: false
dynamics:
disable-mushroom-spread: false
disable-ice-melting: false
disable-snow-melting: false
disable-snow-formation: false
disable-ice-formation: false
disable-leaf-decay: false
disable-grass-growth: false
disable-mycelium-spread: false
disable-vine-growth: false
disable-soil-dehydration: false
snow-fall-blocks: []
blacklist:
use-as-whitelist: false
logging:
console:
enable: true
database:
enable: false
dsn: jdbc:mysql://localhost:3306/minecraft
user: root
pass: ''
table: blacklist_events
file:
enable: false
path: worldguard/logs/%Y-%m-%d.log
open-files: 10

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}

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#
# WorldGuard's world configuration file
#
# This is a world configuration file. Anything placed into here will only
# affect this world. If you don't put anything in this file, then the
# settings will be inherited from the main configuration file.
#
# If you see {} below, that means that there are NO entries in this file.
# Remove the {} and add your own entries.
#
{}