Final update for v4
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8 changed files with 0 additions and 453 deletions
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components:
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DictionaryComponent:
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enabled: true
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SpawnComponent:
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enabled: true
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MagicComponent:
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enabled: true
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ResearchComponent:
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enabled: true
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TownyFactionsComponent:
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enabled: false
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distance: 5
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PortalLimitComponent:
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enabled: false
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worlds:
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- v1
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- v2
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- v3
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ChunkArchiveComponent:
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enabled: false
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Chairs:
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- WOOD_STAIRS
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- SPRUCE_WOOD_STAIRS
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- JUNGLE_WOOD_STAIRS
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- BIRCH_WOOD_STAIRS
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- SANDSTONE_STAIRS
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- COBBLESTONE_STAIRS
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- BRICK_STAIRS
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- SMOOTH_STAIRS
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- NETHER_BRICK_STAIRS
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- QUARTZ_STAIRS
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- ACACIA_STAIRS
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- DARK_OAK_STAIRS
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UpsideDown: false
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Range: 0
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configVersion: 16
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language: en
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enableEconomy: false
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tutorial:
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activated: false
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dungeon: tutorial
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startGroup: default
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endgroup: player
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sendFloorTitle: true
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editCommandWhitelist: []
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default: {}
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chatEnabled: true
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chatFormatGame: '&2[Game] %group_color%%player_name%: &r'
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chatFormatGroup: '&2%group_color%[%group_name%] %player_name%: &r'
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chatFormatSpy: '&2[Chat Spy] %player_name%: &r'
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groupColorPriority:
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- DARK_BLUE
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- LIGHT_RED
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- YELLOW
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- LIGHT_GREEN
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- PURPLE
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- ORANGE
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- WHITE
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- BLACK
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- LIGHT_BLUE
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- DARK_GREEN
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- DARK_RED
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- LIGHT_GRAY
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- CYAN
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- MAGENTA
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- DARK_GRAY
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announcementInterval: 30.0
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globalDeathMessagesDisabled: true
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externalMobProviders: {}
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resourcePacks: {}
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maxInstances: 10
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tweaksEnabled: false
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secureMode:
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enabled: false
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openInventories: false
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dropItems: false
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checkInterval: 5.0
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editCommandWhitelist: []
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backupMode: ON_DISABLE_AND_SAVE
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editPermissions: []
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chatFormat:
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edit: '&2[Edit] &r%player_name%: '
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game: '&2[Game] %group_color%%player_name%: &r'
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group: '&2%group_color%[%group_name%] %player_name%: &r'
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spy: '&2[Chat Spy] %player_name%: &r'
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#********************************************************************************************************#
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#***************************************** EnchantLimit Settings **************************************#
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#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
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Anvil_Limiter_Enabled: false
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Enchanting_Table_Limiter_Enabled: false
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Villager_Limiter_Enabled: false
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#Should OP's have all beneficial enchantments by default?
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Default_OP_Permissions: false
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#********************************************************************************************************#
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#***************************************** Message Customization **************************************#
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# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
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# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
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# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
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Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
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# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
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Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
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# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
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Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
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# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
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Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
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# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
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Message_Level_Upgraded_Anvil: null
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# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
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Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
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# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
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Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
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# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
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Message_Enchantment_Removed_Anvil: null
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# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
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Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
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#********************************************************************************************************#
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#***************************************** Level Limit Customization **************************************#
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#This plugin can work in two ways:
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#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
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#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
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#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
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#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
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#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
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#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
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#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
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#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
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#Armour Enchantments
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PROTECTION_ENVIRONMENTAL: 1
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PROTECTION_ENVIRONMENTAL_Chance: 100
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PROTECTION_FIRE: 4
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PROTECTION_FIRE_Chance: 100
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PROTECTION_FALL: 4
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PROTECTION_FALL_Chance: 100
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PROTECTION_EXPLOSIONS: 4
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PROTECTION_EXPLOSIONS_Chance: 100
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PROTECTION_PROJECTILE: 4
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PROTECTION_PROJECTILE_Chance: 100
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FROST_WALKER: 2
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FROST_WALKER_Chance: 100
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OXYGEN: 3
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OXYGEN_Chance: 100
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WATER_WORKER: 1
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WATER_WORKER_Chance: 100
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THORNS: 3
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THORNS_Chance: 100
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DEPTH_STRIDER: 3
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DEPTH_STRIDER_Chance: 100
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#Weapon Enchantments
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DAMAGE_ALL: 5
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DAMAGE_ALL_Chance: 100
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DAMAGE_UNDEAD: 5
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DAMAGE_UNDEAD_Chance: 100
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DAMAGE_ARTHROPODS: 5
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DAMAGE_ARTHROPODS_Chance: 100
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KNOCKBACK: 2
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KNOCKBACK_Chance: 100
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FIRE_ASPECT: 2
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FIRE_ASPECT_Chance: 100
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LOOT_BONUS_MOBS: 3
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LOOT_BONUS_MOBS_Chance: 100
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#Tool Enchantments
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DIG_SPEED: 5
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DIG_SPEED_Chance: 100
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SILK_TOUCH: 1
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SILK_TOUCH_Chance: 100
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LOOT_BONUS_BLOCKS: 3
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LOOT_BONUS_BLOCKS_Chance: 100
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#Bow Enchantments
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ARROW_DAMAGE: 5
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ARROW_DAMAGE_Chance: 100
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ARROW_KNOCKBACK: 2
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ARROW_KNOCKBACK_Chance: 100
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ARROW_FIRE: 1
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ARROW_FIRE_Chance: 100
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ARROW_INFINITE: 1
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ARROW_INFINITE_Chance: 100
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#Fishing Rod Enchantments
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LUCK: 3
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LUCK_Chance: 100
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LURE: 3
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LURE_Chance: 100
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#Universal Enchantments
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DURABILITY: 3
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DURABILITY_Chance: 100
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MENDING: 1
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MENDING_Chance: 100
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# Shall I notify people of a LibsDisguises update?
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NotifyUpdate: true
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# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
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# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
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# However some people may prefer to disable this.
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# Even if you disable this, if there was disguises in the cache already then it will use them
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SaveGameProfiles: true
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# This option is useless if you don't enable SaveGameProfiles!
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# If a player has been disguised before and their skin saved into the cache
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# When they join the server will automatically update the cache incase they changed their skin
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UpdateGameProfiles: true
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# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
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# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
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# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
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# Players - Are player disguises saved
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# Entities - Are entities disguises saved (This is everything that's not a player)
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# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
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# This will enable premium only features for the dev builds.
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# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
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SaveDisguises:
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Players: false
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Entities: false
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# Does the player keep their disguise after they die?
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KeepDisguises:
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PlayerDeath: false
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# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
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Translations: false
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# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
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# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
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# I have to disable pushing or you will be pushed around by your own self disguise
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# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
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# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
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# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
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SelfDisguisesScoreboard: MODIFY_SCOREBOARD
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# Whats the permission to get the notification?
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Permission: 'libsdisguises.update'
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# Whats the max size allowed for command disguiseradius
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DisguiseRadiusMax: 50
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# Whats the max size allowed for command undisguiseradius
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UndisguiseRadiusMax: 50
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# Shall the players view their disguises?
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# Best used when viewing yourself in 3rd person
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ViewSelfDisguises: true
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# Shall I disguise the sounds?
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# This turns your damage sound into a MOOOO
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DisguiseSounds: true
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# Shall the disguised hear their disguise sounds or their damage sounds.
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# I disable this as it can be a little confusing when not used with self disguises
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HearSelfDisguise: true
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# Shall I send the velocity packets? I REALLY recommend you don't disable.
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# This is the only thing allowing the mobs to fly without glitching out.
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SendVelocity: true
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# For self disguises, they need to have the armor and the held item removed
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# Else they see floating armor, floating held items.
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# This turns the items invisible in the disguised players inventory. It does not actually remove them!
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# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
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RemoveArmor: true
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RemoveHeldItem: false
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# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
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# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
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# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
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AddEntityAnimations: true
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# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
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# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
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# Its currently set to false which means that the color is not changed and will refresh itself to the player.
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# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
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DyeableSheep: false
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DyeableWolf: false
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# This is only called into action when the disguise is constructed using the commands.
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# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
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# Such as prophunt. Its also false because its kind of a retarded feature.
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# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
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# This also overrides any custom name they have set in their disguise options.
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# This does not take effect on player disguises
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ShowNamesAboveDisguises: false
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# This supports the above option.
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# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
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NameAboveHeadAlwaysVisible: true
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# This modifys the bounding box, This is stuff like can a arrow hit them.
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# If you turn this to true, arrows will act like they hit the disguise in the right place!
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# So someone disguised as a enderdragon will easily get shot down by arrows!
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# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
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# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
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# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
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# This feature is highly experimental and is garanteed to cause problems for players who are disguised
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ModifyBoundingBox: false
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# This prevents disguised players from being targeted by monsters.
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# This doesn't prevent their targeting you if already targeting when disguised
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# They will just ignore you unless provoked.
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MonstersIgnoreDisguises: false
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# This works only for players, disguised monsters and the like will not be undisguised
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# Should the player's disguises be removed if he attacks something?
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BlowDisguisesWhenAttacking: false
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# Should the player's disguises be removed if he's attacked by something?
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BlowDisguisesWhenAttacked: false
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#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
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StopShulkerDisguisesFromMoving: true
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# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
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DisguiseEntityExpire: 10
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# Another option to choose the same thing for DisguiseClone command
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|
||||||
DisguiseCloneExpire: 10
|
|
||||||
# Max disguises to store at a time with the DisguiseClone command
|
|
||||||
DisguiseCloneSize: 3
|
|
||||||
|
|
||||||
# This controls if a entitys max health is determined by the entity, or by the disguise.
|
|
||||||
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
|
|
||||||
# Else it will be 1/20 of the boss bar when he is full health.
|
|
||||||
# Setting this in LivingWatcher overrides both values.
|
|
||||||
MaxHealthDeterminedByEntity: true
|
|
||||||
|
|
||||||
# This here is a option to turn off misc disguises.
|
|
||||||
# This means you can not have a living entity disguise as a non-living entity.
|
|
||||||
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
|
|
||||||
# This means that the above option will not work as it uses the attribute packet.
|
|
||||||
MiscDisguisesForLiving: true
|
|
||||||
|
|
||||||
# Turn this to true to have players undisguised when switching worlds
|
|
||||||
UndisguiseOnWorldChange: false
|
|
||||||
|
|
||||||
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
|
|
||||||
ContactMojangServers: true
|
|
||||||
|
|
||||||
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
|
|
||||||
HideDisguisedPlayersFromTab: false
|
|
||||||
|
|
||||||
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
|
|
||||||
ShowPlayerDisguisesInTab: false
|
|
||||||
|
|
||||||
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
|
|
||||||
DisableInvisibility: false
|
|
||||||
|
|
||||||
# This will help performance, especially with CPU
|
|
||||||
# Due to safety reasons, self disguises can never have their packets disabled.
|
|
||||||
PacketsEnabled:
|
|
||||||
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
|
|
||||||
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
|
|
||||||
Animation: true
|
|
||||||
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
|
|
||||||
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
|
|
||||||
Bed: true
|
|
||||||
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
|
|
||||||
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
|
|
||||||
Collect: true
|
|
||||||
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
|
|
||||||
EntityStatus: true
|
|
||||||
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
|
|
||||||
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
|
|
||||||
Equipment: true
|
|
||||||
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
|
|
||||||
# This means that entity metadata will not change, and will only be sent in the spawn packet.
|
|
||||||
# This is good if performance is extremely in need.
|
|
||||||
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
|
|
||||||
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
|
|
||||||
# Animations set by use of the api or through the disguise command are still in effect.
|
|
||||||
Metadata: true
|
|
||||||
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
|
|
||||||
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
|
|
||||||
Movement: true
|
|
||||||
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
|
|
||||||
Riding: true
|
|
||||||
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
|
|
||||||
WitherSkull: true
|
|
|
@ -1,21 +0,0 @@
|
||||||
update:
|
|
||||||
period: 300
|
|
||||||
layer:
|
|
||||||
name: PlotSquared
|
|
||||||
hidebydefault: false
|
|
||||||
layerprio: 0
|
|
||||||
minzoom: 0
|
|
||||||
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
|
|
||||||
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
|
|
||||||
plotstyle:
|
|
||||||
strokeColor: '#6666CC'
|
|
||||||
strokeOpacity: 0.8
|
|
||||||
strokeWeight: 3
|
|
||||||
fillColor: '#FFFFFF'
|
|
||||||
fillOpacity: 0.01
|
|
||||||
custstyle:
|
|
||||||
customregion1:
|
|
||||||
strokeColor: '#00FF00'
|
|
||||||
ownerstyle:
|
|
||||||
kingoftheworld:
|
|
||||||
strokecolor: '#C0C0C0'
|
|
|
@ -1,8 +0,0 @@
|
||||||
x: -0.30000001192092896
|
|
||||||
y: 71.0
|
|
||||||
z: 0.538454286384327
|
|
||||||
world: luna
|
|
||||||
yaw: -269.84985
|
|
||||||
pitch: 1.3502265
|
|
||||||
warmup: 5
|
|
||||||
cooldown: 0
|
|
|
@ -1,6 +0,0 @@
|
||||||
host: 0.0.0.0
|
|
||||||
port: 8192
|
|
||||||
debug: false
|
|
||||||
listener_folder: plugins/Votifier/listeners
|
|
||||||
tokens:
|
|
||||||
default: kcah732f9hecgrvh42ir1dmds5
|
|
Loading…
Reference in a new issue