Towny update & use script for restart
This commit is contained in:
parent
1851424986
commit
a6a0700b6d
6 changed files with 157 additions and 77 deletions
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@ -1,51 +1,4 @@
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worlds:
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worlds:
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world:
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==: MVWorld
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hidden: 'false'
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alias: world
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color: WHITE
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style: NORMAL
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pvp: 'true'
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scale: '1.0'
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respawnWorld: worldhub
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allowWeather: 'true'
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difficulty: HARD
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spawning:
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==: MVSpawnSettings
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animals:
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==: MVSpawnSubSettings
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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monsters:
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==: MVSpawnSubSettings
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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entryfee:
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==: MVEntryFee
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amount: '0.0'
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hunger: 'true'
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autoHeal: 'true'
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adjustSpawn: 'true'
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portalForm: ALL
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gameMode: SURVIVAL
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keepSpawnInMemory: 'false'
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spawnLocation:
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==: MVSpawnLocation
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x: -32270.5
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y: 67.0
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z: -8198.5
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pitch: 20.6998
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yaw: -1.3500259
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autoLoad: 'true'
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bedRespawn: 'true'
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worldBlacklist: []
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environment: NORMAL
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seed: '1923020019'
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generator: 'null'
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playerLimit: '-1'
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allowFlight: 'true'
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world_the_end:
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world_the_end:
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==: MVWorld
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==: MVWorld
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hidden: 'false'
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hidden: 'false'
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@ -93,6 +46,53 @@ worlds:
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generator: 'null'
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generator: 'null'
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playerLimit: '-1'
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playerLimit: '-1'
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allowFlight: 'true'
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allowFlight: 'true'
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world:
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==: MVWorld
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hidden: 'false'
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alias: world
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color: WHITE
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style: NORMAL
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pvp: 'true'
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scale: '1.0'
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respawnWorld: worldhub
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allowWeather: 'true'
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difficulty: HARD
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spawning:
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==: MVSpawnSettings
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animals:
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==: MVSpawnSubSettings
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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monsters:
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==: MVSpawnSubSettings
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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entryfee:
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==: MVEntryFee
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amount: '0.0'
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hunger: 'true'
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autoHeal: 'true'
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adjustSpawn: 'true'
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portalForm: ALL
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gameMode: SURVIVAL
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keepSpawnInMemory: 'false'
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spawnLocation:
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==: MVSpawnLocation
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x: -32270.5
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y: 67.0
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z: -8198.5
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pitch: 20.6998
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yaw: -1.3500259
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autoLoad: 'true'
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bedRespawn: 'true'
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worldBlacklist: []
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environment: NORMAL
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seed: '1923020019'
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generator: 'null'
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playerLimit: '-1'
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allowFlight: 'true'
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world_nether:
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world_nether:
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==: MVWorld
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==: MVWorld
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hidden: 'false'
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hidden: 'false'
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@ -187,16 +187,16 @@ worlds:
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generator: PlotSquared
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generator: PlotSquared
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playerLimit: '-1'
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playerLimit: '-1'
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allowFlight: 'true'
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allowFlight: 'true'
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flatworld:
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worldhub:
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==: MVWorld
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==: MVWorld
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hidden: 'false'
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hidden: 'false'
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alias: flatworld
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alias: worldhub
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color: WHITE
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color: WHITE
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style: NORMAL
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style: NORMAL
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pvp: 'true'
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pvp: 'true'
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scale: '1.0'
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scale: '1.0'
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respawnWorld: ''
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respawnWorld: ''
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allowWeather: 'true'
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allowWeather: 'false'
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difficulty: HARD
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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@ -207,7 +207,7 @@ worlds:
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exceptions: []
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exceptions: []
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monsters:
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monsters:
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==: MVSpawnSubSettings
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==: MVSpawnSubSettings
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spawn: 'true'
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spawn: 'false'
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spawnrate: '-1'
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spawnrate: '-1'
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exceptions: []
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exceptions: []
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entryfee:
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entryfee:
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@ -217,20 +217,20 @@ worlds:
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autoHeal: 'true'
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autoHeal: 'true'
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adjustSpawn: 'true'
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adjustSpawn: 'true'
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portalForm: ALL
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portalForm: ALL
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gameMode: SURVIVAL
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gameMode: ADVENTURE
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keepSpawnInMemory: 'false'
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keepSpawnInMemory: 'false'
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spawnLocation:
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spawnLocation:
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==: MVSpawnLocation
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==: MVSpawnLocation
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x: -256.0
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x: 162.5
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y: 4.0
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y: 4.0
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z: -96.0
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z: -95.5
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pitch: 0.0
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pitch: 0.0
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yaw: 0.0
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yaw: 0.0
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autoLoad: 'true'
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autoLoad: 'true'
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bedRespawn: 'true'
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bedRespawn: 'true'
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worldBlacklist: []
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worldBlacklist: []
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environment: NORMAL
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environment: NORMAL
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seed: '4622440486943241231'
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seed: '-5692829584426207714'
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generator: 'null'
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generator: 'null'
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playerLimit: '-1'
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playerLimit: '-1'
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allowFlight: 'true'
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allowFlight: 'true'
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generator: 'null'
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generator: 'null'
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playerLimit: '-1'
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playerLimit: '-1'
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allowFlight: 'true'
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allowFlight: 'true'
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worldhub:
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flatworld:
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==: MVWorld
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==: MVWorld
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hidden: 'false'
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hidden: 'false'
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alias: worldhub
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alias: flatworld
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color: WHITE
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color: WHITE
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style: NORMAL
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style: NORMAL
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pvp: 'true'
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pvp: 'true'
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scale: '1.0'
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scale: '1.0'
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respawnWorld: ''
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respawnWorld: ''
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allowWeather: 'false'
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allowWeather: 'true'
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difficulty: HARD
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difficulty: HARD
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spawning:
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spawning:
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==: MVSpawnSettings
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==: MVSpawnSettings
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exceptions: []
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exceptions: []
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monsters:
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monsters:
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==: MVSpawnSubSettings
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==: MVSpawnSubSettings
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spawn: 'false'
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spawn: 'true'
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spawnrate: '-1'
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spawnrate: '-1'
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exceptions: []
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exceptions: []
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entryfee:
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entryfee:
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autoHeal: 'true'
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autoHeal: 'true'
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adjustSpawn: 'true'
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adjustSpawn: 'true'
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portalForm: ALL
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portalForm: ALL
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gameMode: ADVENTURE
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gameMode: SURVIVAL
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keepSpawnInMemory: 'false'
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keepSpawnInMemory: 'false'
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spawnLocation:
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spawnLocation:
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==: MVSpawnLocation
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==: MVSpawnLocation
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x: 162.5
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x: -256.0
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y: 4.0
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y: 4.0
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z: -95.5
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z: -96.0
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pitch: 0.0
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pitch: 0.0
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yaw: 0.0
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yaw: 0.0
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autoLoad: 'true'
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autoLoad: 'true'
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bedRespawn: 'true'
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bedRespawn: 'true'
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worldBlacklist: []
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worldBlacklist: []
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environment: NORMAL
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environment: NORMAL
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seed: '-5692829584426207714'
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seed: '4622440486943241231'
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generator: 'null'
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generator: 'null'
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playerLimit: '-1'
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playerLimit: '-1'
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allowFlight: 'true'
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allowFlight: 'true'
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34
Server/ScreenSetup.sh
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34
Server/ScreenSetup.sh
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sudo screen -dmS v5
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sudo screen -dmS v4
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sudo screen -dmS dev
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sudo screen -dmS bungee
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# Too lazy to make a loop in bash
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sudo screen -S v5 -p 0 -X multiuser on
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sudo screen -S v5 -p 0 -X acladd norbipeti
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sudo screen -S v5 -p 0 -X acladd ghostise
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sudo screen -S v5 -p 0 -X acladd iie
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sudo screen -S v5 -p 0 -X acladd gryph667
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sudo screen -S v5 -p 0 -X stuff "cd /minecraft/v5^M"
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sudo screen -S v4 -p 0 -X multiuser on
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sudo screen -S v4 -p 0 -X acladd norbipeti
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sudo screen -S v4 -p 0 -X acladd ghostise
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sudo screen -S v4 -p 0 -X acladd iie
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sudo screen -S v4 -p 0 -X acladd gryph667
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sudo screen -S v4 -p 0 -X stuff "cd /minecraft/v4^M"
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sudo screen -S dev -p 0 -X multiuser on
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sudo screen -S dev -p 0 -X acladd norbipeti
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sudo screen -S dev -p 0 -X acladd ghostise
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sudo screen -S dev -p 0 -X acladd iie
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sudo screen -S dev -p 0 -X acladd gryph667
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sudo screen -S dev -p 0 -X stuff "cd /minecraft/dev^M"
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sudo screen -S bungee -p 0 -X multiuser on
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sudo screen -S bungee -p 0 -X acladd norbipeti
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sudo screen -S bungee -p 0 -X acladd ghostise
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sudo screen -S bungee -p 0 -X acladd iie
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sudo screen -S bungee -p 0 -X acladd gryph667
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sudo screen -S bungee -p 0 -X stuff "cd /minecraft/bungee^M"
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13
Server/run.sh
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13
Server/run.sh
Normal file
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#!/bin/sh
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while true; do
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echo "-- Starting server (paper.jar)"
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java -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs -Xms2G -Xmx5G -jar paper.jar
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if [ -f "/tmp/RestartMCServerv5" ]; then
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rm /tmp/RestartMCServerv5
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echo -- Restarting server
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else
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echo -- Stopping server
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break
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fi
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done
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#Minecraft server properties
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#Minecraft server properties
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#Fri Jul 24 12:02:17 UTC 2020
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#Sat Jul 25 12:01:28 UTC 2020
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spawn-protection=16
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spawn-protection=16
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max-tick-time=60000
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max-tick-time=60000
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query.port=25565
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query.port=25565
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white-list=false
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white-list=false
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rcon.password=
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rcon.password=
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generate-structures=true
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generate-structures=true
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online-mode=false
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max-build-height=256
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max-build-height=256
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online-mode=false
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level-seed=1923020019
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level-seed=1923020019
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prevent-proxy-connections=false
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use-native-transport=true
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use-native-transport=true
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motd=Chromacraft v5
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prevent-proxy-connections=false
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enable-rcon=false
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enable-rcon=false
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motd=Chromacraft v5
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4
Server/start.sh
Normal file
4
Server/start.sh
Normal file
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#!/bin/sh
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echo This script is used to signal a restart, use ./run.sh
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touch /tmp/RestartMCServerv5
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version:
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version:
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# This is the current version of Towny. Please do not edit.
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# This is the current version of Towny. Please do not edit.
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version: 0.96.1.0
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version: 0.96.2.0
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# This is for showing the changelog on updates. Please do not edit.
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# This is for showing the changelog on updates. Please do not edit.
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last_run_version: 0.96.1.0
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last_run_version: 0.96.2.0
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# The language file you wish to use
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# The language file you wish to use
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language: english.yml
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language: english.yml
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@ -224,11 +224,17 @@ town:
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# Maximum number of towns allowed on the server.
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# Maximum number of towns allowed on the server.
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town_limit: '3000'
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town_limit: '3000'
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# If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
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# will be ignored for towns that are in the same nation. Setting to false will keep all towns separated the same.
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min_distances_ignored_for_towns_in_same_nation: 'true'
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# Minimum number of plots any towns plot must be from the next town's own plots.
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# Minimum number of plots any towns plot must be from the next town's own plots.
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# Does not affect towns which are in the same nation.
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# This will prevent town encasement to a certain degree.
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# This will prevent town encasement to a certain degree.
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min_plot_distance_from_town_plot: '4'
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min_plot_distance_from_town_plot: '4'
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# Minimum number of plots any towns home plot must be from the next town.
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# Minimum number of plots any towns home plot must be from the next town.
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# Does not affect towns which are in the same nation.
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# This will prevent someone founding a town right on your doorstep
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# This will prevent someone founding a town right on your doorstep
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min_distance_from_town_homeblock: '20'
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min_distance_from_town_homeblock: '20'
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@ -392,8 +398,14 @@ global_town_settings:
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is_nation_ally_spawning_requiring_public_status: 'true'
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is_nation_ally_spawning_requiring_public_status: 'true'
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# If non zero it delays any spawn request by x seconds.
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# If non zero it delays any spawn request by x seconds.
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teleport_warmup_time: '60'
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teleport_warmup_time: '60'
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# When set to true, if players are currently in a spawn warmup, moving will cancel their spawn.
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movement_cancels_spawn_warmup: 'false'
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# When set to true, if players are damaged in any way while in a spawn warmup, their spawning will be cancelled.
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damage_cancels_spawn_warmup: 'false'
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# Number of seconds that must pass before a player can use /t spawn or /res spawn.
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# Number of seconds that must pass before a player can use /t spawn or /res spawn.
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spawn_cooldown_time: '30'
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spawn_cooldown_time: '30'
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# Decides whether confirmations should appear if you spawn to an area with an associated cost.
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spawn_warnings: 'true'
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# Number of seconds that must pass before pvp can be toggled by a town.
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# Number of seconds that must pass before pvp can be toggled by a town.
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# Applies to residents of the town using /res toggle pvp, as well as
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# Applies to residents of the town using /res toggle pvp, as well as
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# plots having their PVP toggled using /plot toggle pvp.
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# plots having their PVP toggled using /plot toggle pvp.
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@ -408,6 +420,10 @@ global_town_settings:
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# Enables the [~Home] message.
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# Enables the [~Home] message.
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# If false it will make it harder for enemies to find the home block during a war
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# If false it will make it harder for enemies to find the home block during a war
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show_town_notifications: 'true'
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show_town_notifications: 'true'
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# When set above zero this is the largest number of residents a town can support before they join/create a nation.
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||||||
|
# Do not set this value to an amount less than the required_number_residents_join_nation below.
|
||||||
|
# Do not set this value to an amount less than the required_number_residents_create_nation below.
|
||||||
|
maximum_number_residents_without_nation: '0'
|
||||||
# The required number of residents in a town to join a nation
|
# The required number of residents in a town to join a nation
|
||||||
# If the number is 0, towns will not require a certain amount of residents to join a nation
|
# If the number is 0, towns will not require a certain amount of residents to join a nation
|
||||||
required_number_residents_join_nation: '0'
|
required_number_residents_join_nation: '0'
|
||||||
|
@ -433,6 +449,7 @@ global_town_settings:
|
||||||
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
|
# When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
|
||||||
outsiders_prevent_pvp_toggle: 'false'
|
outsiders_prevent_pvp_toggle: 'false'
|
||||||
# If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
|
# If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
|
||||||
|
# Does not have any effect when Event War is active.
|
||||||
homeblocks_prevent_forcepvp: 'false'
|
homeblocks_prevent_forcepvp: 'false'
|
||||||
# The amount of residents a town needs to claim an outpost,
|
# The amount of residents a town needs to claim an outpost,
|
||||||
# Setting this value to 0, means a town can claim outposts no matter how many residents
|
# Setting this value to 0, means a town can claim outposts no matter how many residents
|
||||||
|
@ -511,6 +528,9 @@ global_nation_settings:
|
||||||
public: 'false'
|
public: 'false'
|
||||||
# If set to true, any newly made nation will have open status and any town may join without an invite.
|
# If set to true, any newly made nation will have open status and any town may join without an invite.
|
||||||
open: 'false'
|
open: 'false'
|
||||||
|
# This setting determines the list of allowed nation map colors.
|
||||||
|
# The color codes are in hex format.
|
||||||
|
allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00
|
||||||
|
|
||||||
|
|
||||||
############################################################
|
############################################################
|
||||||
|
@ -565,6 +585,8 @@ plugin:
|
||||||
# The time each "day", when taxes will be collected.
|
# The time each "day", when taxes will be collected.
|
||||||
# MUST be less than day_interval. Default is 12h (midday).
|
# MUST be less than day_interval. Default is 12h (midday).
|
||||||
new_day_time: 12h
|
new_day_time: 12h
|
||||||
|
# Whether towns with no claimed townblocks should be deleted when the new day is run.
|
||||||
|
delete_0_plot_towns: 'false'
|
||||||
|
|
||||||
# Lots of messages to tell you what's going on in the server with time taken for events.
|
# Lots of messages to tell you what's going on in the server with time taken for events.
|
||||||
debug_mode: 'false'
|
debug_mode: 'false'
|
||||||
|
@ -640,12 +662,12 @@ protection:
|
||||||
# 368 - ender pearl
|
# 368 - ender pearl
|
||||||
# 374 - glass bottle
|
# 374 - glass bottle
|
||||||
# 385 - fire charge
|
# 385 - fire charge
|
||||||
item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE
|
item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE,DIAMOND_AXE,GOLDEN_AXE,IRON_AXE,WOODEN_AXE,STONE_AXE
|
||||||
|
|
||||||
# Items which can be blocked or enabled via town/plot flags
|
# Items which can be blocked or enabled via town/plot flags
|
||||||
# 25 - noteblock
|
# 25 - noteblock
|
||||||
# 54 - chest ...etc
|
# 54 - chest ...etc
|
||||||
switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND
|
switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND,LEAD,SWEET_BERRY_BUSH
|
||||||
|
|
||||||
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
|
# permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
|
||||||
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
# Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
|
||||||
|
@ -939,13 +961,13 @@ economy:
|
||||||
nation_rename_cost: '0'
|
nation_rename_cost: '0'
|
||||||
|
|
||||||
spawn_travel:
|
spawn_travel:
|
||||||
# Cost to use /town spawn
|
# Cost to use /town spawn.
|
||||||
price_town_spawn_travel: '0.0'
|
price_town_spawn_travel: '0.0'
|
||||||
# Cost to use '/town spawn [town]' to another town in your nation.
|
# Cost to use '/town spawn [town]' to another town in your nation.
|
||||||
price_town_nation_spawn_travel: '5.0'
|
price_town_nation_spawn_travel: '5.0'
|
||||||
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
|
# Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
|
||||||
price_town_ally_spawn_travel: '10.0'
|
price_town_ally_spawn_travel: '10.0'
|
||||||
# Cost to use /town spawn [town]
|
# Maximum cost to use /town spawn [town] that mayors can set using /t set spawncost.
|
||||||
# This is paid to the town you goto.
|
# This is paid to the town you goto.
|
||||||
price_town_public_spawn_travel: '10.0'
|
price_town_public_spawn_travel: '10.0'
|
||||||
# When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
|
# When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
|
||||||
|
@ -1020,10 +1042,16 @@ economy:
|
||||||
# if a resident can't pay his town tax then he is kicked from the town.
|
# if a resident can't pay his town tax then he is kicked from the town.
|
||||||
# if a town or nation fails to pay it's upkeep it is deleted.
|
# if a town or nation fails to pay it's upkeep it is deleted.
|
||||||
enabled: 'true'
|
enabled: 'true'
|
||||||
# Maximum tax amount allowed when using flat taxes
|
# Maximum tax amount allowed for townblocks sold to players.
|
||||||
max_tax_amount: '1000.0'
|
max_plot_tax_amount: '1000.0'
|
||||||
# maximum tax percentage allowed when taxing by percentages
|
# Maximum tax amount allowed for towns when using flat taxes.
|
||||||
max_tax_percent: '25'
|
max_town_tax_amount: '1000.0'
|
||||||
|
# Maximum tax amount allowed for nations when using flat taxes.
|
||||||
|
max_nation_tax_amount: '1000.0'
|
||||||
|
# Maximum tax percentage allowed when taxing by percentages for towns.
|
||||||
|
max_town_tax_percent: '25'
|
||||||
|
# The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new towns.
|
||||||
|
max_town_tax_percent_amount: '10000'
|
||||||
# The server's daily charge on each nation. If a nation fails to pay this upkeep
|
# The server's daily charge on each nation. If a nation fails to pay this upkeep
|
||||||
# all of it's member town are kicked and the Nation is removed.
|
# all of it's member town are kicked and the Nation is removed.
|
||||||
price_nation_upkeep: '250.0'
|
price_nation_upkeep: '250.0'
|
||||||
|
@ -1181,6 +1209,7 @@ war:
|
||||||
firework_on_attacked: 'true'
|
firework_on_attacked: 'true'
|
||||||
|
|
||||||
# If true and the monarch/king dies the nation is removed from the war.
|
# If true and the monarch/king dies the nation is removed from the war.
|
||||||
|
# Also removes a town from the war event when the mayor dies.
|
||||||
remove_on_monarch_death: 'false'
|
remove_on_monarch_death: 'false'
|
||||||
# If enabled players will be able to break/place any blocks in enemy plots during a war.
|
# If enabled players will be able to break/place any blocks in enemy plots during a war.
|
||||||
# This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
|
# This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
|
||||||
|
|
Loading…
Reference in a new issue