Update update update

This commit is contained in:
Chromachine 2020-07-24 21:28:51 +00:00
parent 6e9f31f192
commit 1851424986
7 changed files with 133 additions and 26 deletions

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@ -124,3 +124,14 @@ NOTIFICATION_MESSAGE_COOLDOWN: 10
#Should all shop removals be logged to the console?
LOG_ALL_SHOP_REMOVALS: true
#Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
#Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
#Do you want to only let people build inside GriefPrevention claims?
GRIEFPREVENTION_INTEGRATION: false
#Do you want to only let people build inside RedProtect regions?
REDPROTECT_INTEGRATION: false

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@ -6,6 +6,8 @@ global:
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
chatFormat: '[{origin}|{channel}] <{name}> {message}'
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
PluginUpdaterComponent:
enabled: true

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@ -73,6 +73,9 @@ Optimizations:
# By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
Use: false
# If true, will changes the list behavior, so if a world is added to list
# the payments will only works in the given worlds.
UseAsWhiteList: false
List:
- world
Explore:
@ -217,6 +220,7 @@ Economy:
AccountName: Server
Taxes:
# Do you want to use taxes feature for jobs payment?
# You can bypass taxes with permission jobs.tax.bypass
use: false
# Username should be with Correct capitalization, it can be same as setup in server account before
AccountName: Server
@ -475,6 +479,8 @@ JobsGUI:
# This option click type depend from SwitcheButtons option, if true using the left button and inversely.
# Don't forget to adjust locale file
UseInversedClickToLeave: false
# Allows players to join a specified job via GUI.
DisableJoiningJobThroughGui: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Defines size in rows of GUI
@ -491,16 +497,22 @@ JobsGUI:
Material: JACK_O_LANTERN
Filler:
Material: GREEN_STAINED_GLASS_PANE
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10
Commands:
# Do you want to filter the hidden player names from tab-complete?
FilterHiddenPlayersInTabComplete: false
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Defines how job leave works.
# If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName
UsePerPermissionLeave: false
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10

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@ -144,6 +144,63 @@ Jobs:
- msg [playerName] Completed quest!
RewardDesc:
- Strip 25 birch and acacia logs each!
# Quest identification. Can be any ONE word or number or both of them. This doesn't have any real meaning but it can't repeat.
first:
# Quest name used for quests list, don't forget to enclose it with " "
Name: Break Oak wood
# This should be in a format as [actionType];[actionTarget];[amount]
# [actionType] can be any valid job action. Look lower for all possible action types
# [actionTarget] can be material name, block type, entity name and so on. This is defined in same way as any generic payable job action
# [amount] is how many times player should perform this action to complete quest
Objectives: '- Break;17-0;300'
# Command list to be performed after quest is finished.
# Use [playerName] to insert players name who finished that quest
RewardCommands:
- money give [playerName] 500
- msg [playerName] Completed quest!
# Quest description to be used to explain quest requirements or rewards for player
RewardDesc:
- Break 300 Oak wood
- Get 500 bucks for this
# Restricted areas where player cant progress his quest
RestrictedAreas:
- Arenas
- myarena
# Defines chance in getting this quest.
# If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely
# This will allow to have some rare quests with legendary rewards
Chance: 40
# Defines from which level you want to give option to get this quest
# You can use both limitations to have limited quests for particular job level ranges
fromLevel: 3
# Defines to which job level you want to give out this quest.
# Keep in mind that player will keep quest even if he is over level limit if he got new one while being under
# In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file)
# he will no longer have option to get this quest
toLevel: 5
# ########################################################################
# Section used to configure what items the job gets paid for, how much
# they get paid and how much experience they gain.
# For break and place, the block material name is used.
# e.g ACACIA_LOG, DARK_OAK_FENCE, BIRCH_DOOR
# To get a list of all available block types, check the
# bukkit JavaDocs for a complete list of block types
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# For kill tags (Kill and custom-kill), the name is the name of the mob.
# To get a list of all available entity types, check the
# bukkit JavaDocs for a complete list of entity types
# https://minecraft.gamepedia.com/Mob#List_of_mobs
# NOTE: mob names are case sensitive.
# For custom-kill, it is the name of the job (also case sensitive).
# NOTE: If a job has both the pay for killing a player and for killing a specific class, they will get both payments.
# #######################################################################
# payment for breaking a block
Break:
log:
income: 5.0
@ -155,8 +212,31 @@ Jobs:
softExpLimit: 40
softPointsLimit: 60
gravel:
# you can use minuses to take away money if the player break this block
income: -1.0
experience: -1.0
# block name/id (with optional sub-type)
oak_log:
# base income, can be not used if using point system
income: 5.0
# base points, can be not used if using income system
points: 5.0
# base experience
experience: 5.0
# (OPTIONAL) from which level of this job player can get money for this action
# if not given, then player will always get money for this action
# this can be used for any action
from-level: 1
# (OPTIONAL) until which level player can get money for this action.
# if not given, then there is no limit
# this can be used for any action
until-level: 30
# (OPTIONAL) Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling.
# In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60
# This only applies after players level is higher than provided particular limit.
softIncomeLimit: 50
softExpLimit: 40
softPointsLimit: 60
Collect:
sweet_berry_bush-3:
income: 0.5

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@ -9,7 +9,7 @@ worlds:
scale: '1.0'
respawnWorld: worldhub
allowWeather: 'true'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
@ -56,7 +56,7 @@ worlds:
scale: '16.0'
respawnWorld: world
allowWeather: 'true'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
@ -103,7 +103,7 @@ worlds:
scale: '8.0'
respawnWorld: world
allowWeather: 'true'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
@ -150,7 +150,7 @@ worlds:
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
@ -197,7 +197,7 @@ worlds:
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
@ -244,7 +244,7 @@ worlds:
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
@ -291,7 +291,7 @@ worlds:
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
@ -338,7 +338,7 @@ worlds:
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:
@ -385,7 +385,7 @@ worlds:
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: EASY
difficulty: HARD
spawning:
==: MVSpawnSettings
animals:

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@ -1,5 +1,5 @@
#Minecraft server properties
#Mon Mar 23 01:30:23 UTC 2020
#Fri Jul 24 12:02:17 UTC 2020
spawn-protection=16
max-tick-time=60000
query.port=25565

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@ -1,8 +1,8 @@
version:
# This is the current version of Towny. Please do not edit.
version: 0.96.0.1
version: 0.96.1.0
# This is for showing the changelog on updates. Please do not edit.
last_run_version: 0.96.0.1
last_run_version: 0.96.1.0
# The language file you wish to use
language: english.yml
@ -335,7 +335,7 @@ new_world_settings:
# Enabling this will slowly regenerate holes created in the
# wilderness by monsters exploding.
enabled: 'true'
entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball
delay: 20s
@ -769,6 +769,8 @@ notification:
# On servers using craftbukkit.jar the notifications will always appear in the chat.
# When set to false the notifications will appear in the chat rather than the action bar.
notifications_appear_in_action_bar: 'true'
# This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds
notification_actionbar_duration: '15'