Update before server update
This commit is contained in:
parent
2c5c0f5bc3
commit
ab00e8c15a
6 changed files with 146 additions and 71 deletions
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@ -13,7 +13,10 @@ components:
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# This color is applied to the player names in chat and on Dynmap, if used.
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TownColorComponent:
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enabled: true
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# If enabled, players will have a nation-defined color in addition to town colors, white by default.
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# They can change how much of each color they want with this as well.
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useNationColors: true
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# The amount of town colors allowed. If more than one is used, players can change how many letters to be in a specific color using /u ncolor.
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colorCount: 1
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towncolors:
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seedshire:
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@ -26,18 +29,22 @@ components:
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# This was the original goal of this plugin when it was made.
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FlairComponent:
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enabled: false
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# The Reddit thread to check for account connections. Re-enable the component if this was empty.
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flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
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# Displays the configured messages at the set interval when someone is online.
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AnnouncerComponent:
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enabled: true
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# The messages to display to players.
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announceMessages:
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- §eCheck out the subreddit! https://www.reddit.com/r/Chromagamers/
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- '§bJoin Discord: https://discord.gg/gxmTS8N'
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- '§bLike the server? Vote: http://goo.gl/HDRW0a'
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# The time in milliseconds between the messages. Use /u announce settime to set minutes.
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announceTime: 900000
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# Random things I added over the years.
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FunComponent:
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enabled: true
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# The strings that count as laughs, see unlol.
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laughStrings:
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- xd
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- lel
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@ -47,7 +54,12 @@ components:
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- hue
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- hah
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- rofl
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# The "Press F to pay respects" meme in Minecraft. It will randomly appear on player death and keep track of how many "F"s are said in chat.
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# You can hover over a player's name to see their respect.
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respect: true
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# This is an inside joke on our server.
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# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
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# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
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unlol: true
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# Allows players to append tableflips and other things to their messages. Everything is configurable here.
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AppendTextComponent:
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@ -84,9 +96,10 @@ components:
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appendedText: ¯\\\_(ツ)\_/¯
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# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
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# If you only want to disable the formatting features, set allowFormatting to false.
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# If you're using another chat plugin, you should disable the whole component.
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# If you're using another chat plugin, you should disable the whole component but that will make it impossible to use channels.
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FormatterComponent:
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enabled: true
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# Determines whether Markdown formatting, name mentioning and similar features are enabled.
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allowFormatting: true
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bold:
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enabled: true
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@ -124,8 +137,13 @@ components:
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enabled: true
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someone:
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enabled: true
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# The sound to play when a player is mentioned. Leave empty to use default.
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notificationSound: ''
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# The pitch of the notification sound.
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notificationPitch: 1.0
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rpc:
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enabled: true
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# The minimum time between messages in milliseconds.
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minTimeBetweenMessages: 100
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greentext:
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enabled: true
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@ -11,9 +11,11 @@ global:
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components:
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PluginUpdaterComponent:
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enabled: true
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# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online)
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# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
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# Also can automatically restart at a given time.
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RestartComponent:
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enabled: true
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# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
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restartAt: 12
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# Manages chat channels. If disabled, only global channels will be registered.
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ChannelComponent:
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@ -81,6 +83,8 @@ components:
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rp:
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enabled: true
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IDs: []
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displayName: §7RP§f
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color: Gray
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# Teleport player to random location within world border.
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# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
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# Author: github.com/iiegit
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@ -89,8 +93,11 @@ components:
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# Allows giving a 'member' group over some time elapsed OR played.
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MemberComponent:
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enabled: true
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# The amount of days passed since first login
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registeredForDays: 7
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# The amount of hours needed to play before promotion
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playedHours: 12
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# The permission group to give to the player
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memberGroup: member
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# Automatically renames Towny players if they changed their Minecraft name
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TownyComponent:
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@ -102,4 +109,5 @@ components:
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# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
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SpawnComponent:
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enabled: true
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# The BungeeCord server that has the spawn. Set to empty if this server is the target.
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targetServer: ''
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@ -10,7 +10,7 @@ global:
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# The role that allows using mod-only Discord commands.
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# If empty (''), then it will only allow for the owner.
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modRole: Moderator
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serverup: true
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serverup: false
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components:
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# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
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# If this component is enabled then these messages will show up on Discord.
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@ -19,15 +19,30 @@ components:
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# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
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MinecraftChatModule:
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enabled: true
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# The channel to use as the public Minecraft chat - everything public gets broadcasted here
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chatChannel: 613506700099584050
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# The plugins to exclude from fake player events used for the 'mcchat' command - some plugins may crash, add them here
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excludedPlugins:
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- ProtocolLib
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- LibsDisguises
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- JourneyMapServer
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# If this setting is on then players logged in through the 'mcchat' command will be able to teleport using plugin commands.
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# They can then use commands like /tpahere to teleport others to that place.<br />
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# If this is off, then teleporting will have no effect.
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allowFakePlayerTeleports: false
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# If this is on, each chat channel will have a player list in their description.
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# It only gets added if there's no description yet or there are (at least) two lines of "----" following each other.
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# Note that it will replace <b>everything</b> above the first and below the last "----" but it will only detect exactly four dashes.
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# So if you want to use dashes for something else in the description, make sure it's either less or more dashes in one line.
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showPlayerListOnDC: true
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# This setting controls whether custom chat connections can be <i>created</i> (existing connections will always work).
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# Custom chat connections can be created using the channelcon command and they allow players to display town chat in a Discord channel for example.
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# See the channelcon command for more details.
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allowCustomChat: true
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# This setting allows you to control if players can DM the bot to log on the server from Discord.
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# This allows them to both chat and perform any command they can in-game.
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allowPrivateChat: true
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# A list of commands that can be used in public chats - Warning: Some plugins will treat players as OPs, always test before allowing a command!
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whitelistedCommands:
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- list
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- u
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@ -49,32 +64,50 @@ components:
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groupid: everyone
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toggles: 0
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brtoggles: []
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# If set, message authors appearing on Discord will link to this URL. A 'type' and 'id' parameter will be added with the user's platform (Discord, Minecraft, ...) and ID.
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profileURL: https://tbmcplugins.github.io/profile.html
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# Enables support for running vanilla commands through Discord, if you ever need it.
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enableVanillaCommands: true
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muteRole: Muted
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# Whether players logged on from Discord (mcchat command) should be recognised by other plugins. Some plugins might break if it's turned off.
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# But it's really hacky.
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addFakePlayersToBukkit: false
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# Set by the component to report crashes.
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serverUp: true
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# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
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ExceptionListenerModule:
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enabled: true
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# The channel to post the errors to.
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channel: 239519012529111040
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# The role to ping if an error occurs. Set to empty ('') to disable.
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pingRole: Coder
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# Automatically collects roles with a certain color.
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# Users can add these roles to themselves using the /role Discord command.
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GameRoleModule:
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enabled: true
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# The channel where the bot logs when it detects a role change that results in a new game role or one being removed.
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logChannel: 0
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# The role color that is used by game roles.
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# Defaults to the second to last in the upper row - #95a5a6.
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roleColor: '#0095a5a6'
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# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
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AnnouncerModule:
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enabled: true
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# Automatically unpins all messages except the last few. Set to 0 or >50 to disable
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keepPinned: 40
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lastAnnouncementTime: 1577850597
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lastSeenTime: 1577850597
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# Channel to post new posts.
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channel: 125813020357165056
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# The subreddit to pull the posts from
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subredditURL: https://www.reddit.com/r/ChromaGamers
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# Channel where distinguished (moderator) posts go.
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modChannel: 126795071927353344
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# All kinds of random things.
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# The YEEHAW event uses an emoji named :YEEHAW: if available
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FunModule:
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enabled: true
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# Answers for a recognized question. Selected randomly.
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serverReadyAnswers:
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- In one week from now
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- Between now and the heat-death of the universe.
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- After HL3 comes out
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- Next time you ask
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- When will *you* be open?
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# Questions that the bot will choose a random answer to give to.
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serverReady:
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- when will the server be open
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- when will the server be ready
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- when's the server ready
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- when's the server open
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- Vhen vill ze server be open?
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# The channel to post the full house to.
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fullHouseChannel: 0
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@ -1,51 +1,4 @@
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worlds:
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world_the_end:
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==: MVWorld
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hidden: 'false'
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alias: world_the_end
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color: WHITE
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style: NORMAL
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pvp: 'true'
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scale: '16.0'
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respawnWorld: world
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allowWeather: 'true'
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difficulty: NORMAL
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spawning:
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==: MVSpawnSettings
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animals:
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==: MVSpawnSubSettings
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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monsters:
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==: MVSpawnSubSettings
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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entryfee:
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==: MVEntryFee
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amount: '0.0'
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hunger: 'true'
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autoHeal: 'true'
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adjustSpawn: 'true'
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portalForm: ALL
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gameMode: SURVIVAL
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keepSpawnInMemory: 'false'
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spawnLocation:
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==: MVSpawnLocation
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x: 0.0
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y: 62.0
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z: 0.0
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pitch: 0.0
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yaw: 0.0
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autoLoad: 'true'
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bedRespawn: 'true'
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worldBlacklist: []
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environment: THE_END
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seed: '1923020019'
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generator: 'null'
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playerLimit: '-1'
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allowFlight: 'true'
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world:
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==: MVWorld
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hidden: 'false'
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generator: 'null'
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playerLimit: '-1'
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allowFlight: 'true'
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world_the_end:
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==: MVWorld
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hidden: 'false'
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alias: world_the_end
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color: WHITE
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style: NORMAL
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pvp: 'true'
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scale: '16.0'
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respawnWorld: world
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allowWeather: 'true'
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difficulty: NORMAL
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spawning:
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==: MVSpawnSettings
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animals:
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==: MVSpawnSubSettings
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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monsters:
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==: MVSpawnSubSettings
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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entryfee:
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==: MVEntryFee
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amount: '0.0'
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hunger: 'true'
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autoHeal: 'true'
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adjustSpawn: 'true'
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portalForm: ALL
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gameMode: SURVIVAL
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keepSpawnInMemory: 'false'
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spawnLocation:
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==: MVSpawnLocation
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x: 0.0
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y: 62.0
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z: 0.0
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pitch: 0.0
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yaw: 0.0
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autoLoad: 'true'
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bedRespawn: 'true'
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worldBlacklist: []
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environment: THE_END
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seed: '1923020019'
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generator: 'null'
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playerLimit: '-1'
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allowFlight: 'true'
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world_nether:
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==: MVWorld
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hidden: 'false'
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generator: PlotSquared
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playerLimit: '-1'
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allowFlight: 'true'
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worldhub:
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flatworld:
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==: MVWorld
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hidden: 'false'
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alias: worldhub
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alias: flatworld
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color: WHITE
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style: NORMAL
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pvp: 'true'
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scale: '1.0'
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respawnWorld: ''
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allowWeather: 'false'
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allowWeather: 'true'
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difficulty: NORMAL
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spawning:
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==: MVSpawnSettings
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exceptions: []
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monsters:
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==: MVSpawnSubSettings
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spawn: 'false'
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spawn: 'true'
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spawnrate: '-1'
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exceptions: []
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entryfee:
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keepSpawnInMemory: 'false'
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spawnLocation:
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==: MVSpawnLocation
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x: 162.5
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x: -256.0
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y: 4.0
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z: -95.5
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z: -96.0
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pitch: 0.0
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yaw: 0.0
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autoLoad: 'true'
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bedRespawn: 'true'
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worldBlacklist: []
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environment: NORMAL
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seed: '-5692829584426207714'
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seed: '4622440486943241231'
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generator: 'null'
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playerLimit: '-1'
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allowFlight: 'true'
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|
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generator: 'null'
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playerLimit: '-1'
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allowFlight: 'true'
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flatworld:
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worldhub:
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==: MVWorld
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hidden: 'false'
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||||
alias: flatworld
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alias: worldhub
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color: WHITE
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||||
style: NORMAL
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pvp: 'true'
|
||||
scale: '1.0'
|
||||
respawnWorld: ''
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allowWeather: 'true'
|
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allowWeather: 'false'
|
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difficulty: NORMAL
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spawning:
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==: MVSpawnSettings
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||||
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@ -301,7 +301,7 @@ worlds:
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exceptions: []
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monsters:
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==: MVSpawnSubSettings
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||||
spawn: 'true'
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||||
spawn: 'false'
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||||
spawnrate: '-1'
|
||||
exceptions: []
|
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entryfee:
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|
@ -315,16 +315,16 @@ worlds:
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keepSpawnInMemory: 'false'
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||||
spawnLocation:
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==: MVSpawnLocation
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||||
x: -256.0
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||||
x: 162.5
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||||
y: 4.0
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||||
z: -96.0
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||||
z: -95.5
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||||
pitch: 0.0
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||||
yaw: 0.0
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||||
autoLoad: 'true'
|
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bedRespawn: 'true'
|
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worldBlacklist: []
|
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environment: NORMAL
|
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seed: '4622440486943241231'
|
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seed: '-5692829584426207714'
|
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generator: 'null'
|
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playerLimit: '-1'
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allowFlight: 'true'
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|
|
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@ -1,5 +1,5 @@
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#Minecraft server properties
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#Thu Oct 22 15:57:22 UTC 2020
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#Fri Nov 20 12:01:39 UTC 2020
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spawn-protection=16
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max-tick-time=60000
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query.port=25565
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@ -41,12 +41,12 @@ spawn-animals=true
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white-list=false
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rcon.password=
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generate-structures=true
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online-mode=false
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max-build-height=256
|
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online-mode=false
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level-seed=1923020019
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prevent-proxy-connections=false
|
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use-native-transport=true
|
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prevent-proxy-connections=false
|
||||
enable-jmx-monitoring=false
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motd=Chromacraft v5
|
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enable-rcon=false
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rate-limit=0
|
||||
enable-rcon=false
|
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motd=Chromacraft v5
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@ -1,8 +1,8 @@
|
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version:
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# This is the current version of Towny. Please do not edit.
|
||||
version: 0.96.2.21
|
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version: 0.96.3.0
|
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# This is for showing the changelog on updates. Please do not edit.
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last_run_version: 0.96.2.21
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last_run_version: 0.96.3.0
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# The language file you wish to use
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||||
language: english.yml
|
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|
||||
|
@ -40,6 +40,7 @@ levels:
|
|||
townBlockLimit: 4
|
||||
upkeepModifier: 0.1
|
||||
townOutpostLimit: 0
|
||||
debtCapModifier: '1.0'
|
||||
- numResidents: 1
|
||||
namePostfix: ' (Settlement)'
|
||||
mayorPrefix: 'Hermit '
|
||||
|
@ -49,6 +50,7 @@ levels:
|
|||
townBlockLimit: 64
|
||||
upkeepModifier: 0.1
|
||||
townOutpostLimit: 0
|
||||
debtCapModifier: '1.0'
|
||||
- numResidents: 2
|
||||
namePostfix: ' (Hamlet)'
|
||||
mayorPrefix: 'Chief '
|
||||
|
@ -58,6 +60,7 @@ levels:
|
|||
townBlockLimit: 128
|
||||
upkeepModifier: 0.1
|
||||
townOutpostLimit: 1
|
||||
debtCapModifier: '1.0'
|
||||
- numResidents: 6
|
||||
namePostfix: ' (Village)'
|
||||
mayorPrefix: 'Baron Von '
|
||||
|
@ -67,6 +70,7 @@ levels:
|
|||
townBlockLimit: 384
|
||||
upkeepModifier: 0.2
|
||||
townOutpostLimit: 1
|
||||
debtCapModifier: '1.0'
|
||||
- numResidents: 10
|
||||
namePostfix: ' (Town)'
|
||||
mayorPrefix: 'Viscount '
|
||||
|
@ -76,6 +80,7 @@ levels:
|
|||
townBlockLimit: 640
|
||||
upkeepModifier: 0.3
|
||||
townOutpostLimit: 2
|
||||
debtCapModifier: '1.0'
|
||||
- numResidents: 14
|
||||
namePostfix: ' (Large Town)'
|
||||
mayorPrefix: 'Count Von '
|
||||
|
@ -85,6 +90,7 @@ levels:
|
|||
townBlockLimit: 896
|
||||
upkeepModifier: 0.4
|
||||
townOutpostLimit: 2
|
||||
debtCapModifier: '1.0'
|
||||
- numResidents: 20
|
||||
namePostfix: ' (City)'
|
||||
mayorPrefix: 'Earl '
|
||||
|
@ -94,6 +100,7 @@ levels:
|
|||
townBlockLimit: 4280
|
||||
upkeepModifier: 0.5
|
||||
townOutpostLimit: 3
|
||||
debtCapModifier: '1.0'
|
||||
- numResidents: 24
|
||||
namePostfix: ' (Large City)'
|
||||
mayorPrefix: 'Duke '
|
||||
|
@ -103,6 +110,7 @@ levels:
|
|||
townBlockLimit: 4536
|
||||
upkeepModifier: 0.6
|
||||
townOutpostLimit: 3
|
||||
debtCapModifier: '1.0'
|
||||
- numResidents: 28
|
||||
namePostfix: ' (Metropolis)'
|
||||
mayorPrefix: 'Lord '
|
||||
|
@ -112,6 +120,7 @@ levels:
|
|||
townBlockLimit: 4792
|
||||
upkeepModifier: 0.7
|
||||
townOutpostLimit: 4
|
||||
debtCapModifier: '1.0'
|
||||
# default Nation levels.
|
||||
nation_level:
|
||||
- kingPostfix: ''
|
||||
|
@ -1349,6 +1358,11 @@ economy:
|
|||
# making all towns have the same debt cap.
|
||||
override: '0.0'
|
||||
|
||||
# When true the debt_cap.override price will be multiplied by the debtCapModifier in the town_level
|
||||
# section of the config. (Ex: debtCapModifier of 3.0 and debt_cap.override of 1000.0 would set
|
||||
# a debtcap of 3.0 x 1000 = 3000.
|
||||
debt_cap_uses_town_levels: 'false'
|
||||
|
||||
upkeep:
|
||||
|
||||
# If a town has reached their debt cap and is unable to pay the upkeep with debt,
|
||||
|
|
Loading…
Reference in a new issue