Update before server update

This commit is contained in:
Chromachine 2020-11-20 17:12:49 +00:00
parent 2c5c0f5bc3
commit ab00e8c15a
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GPG key ID: E3A2A1CAA522AE6E
6 changed files with 146 additions and 71 deletions

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@ -13,7 +13,10 @@ components:
# This color is applied to the player names in chat and on Dynmap, if used.
TownColorComponent:
enabled: true
# If enabled, players will have a nation-defined color in addition to town colors, white by default.
# They can change how much of each color they want with this as well.
useNationColors: true
# The amount of town colors allowed. If more than one is used, players can change how many letters to be in a specific color using /u ncolor.
colorCount: 1
towncolors:
seedshire:
@ -26,18 +29,22 @@ components:
# This was the original goal of this plugin when it was made.
FlairComponent:
enabled: false
# The Reddit thread to check for account connections. Re-enable the component if this was empty.
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
# Displays the configured messages at the set interval when someone is online.
AnnouncerComponent:
enabled: true
# The messages to display to players.
announceMessages:
- §eCheck out the subreddit! https://www.reddit.com/r/Chromagamers/
- '§bJoin Discord: https://discord.gg/gxmTS8N'
- '§bLike the server? Vote: http://goo.gl/HDRW0a'
# The time in milliseconds between the messages. Use /u announce settime to set minutes.
announceTime: 900000
# Random things I added over the years.
FunComponent:
enabled: true
# The strings that count as laughs, see unlol.
laughStrings:
- xd
- lel
@ -47,7 +54,12 @@ components:
- hue
- hah
- rofl
# The "Press F to pay respects" meme in Minecraft. It will randomly appear on player death and keep track of how many "F"s are said in chat.
# You can hover over a player's name to see their respect.
respect: true
# This is an inside joke on our server.
# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
unlol: true
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
AppendTextComponent:
@ -84,9 +96,10 @@ components:
appendedText: ¯\\\_(ツ)\_/¯
# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
# If you only want to disable the formatting features, set allowFormatting to false.
# If you're using another chat plugin, you should disable the whole component.
# If you're using another chat plugin, you should disable the whole component but that will make it impossible to use channels.
FormatterComponent:
enabled: true
# Determines whether Markdown formatting, name mentioning and similar features are enabled.
allowFormatting: true
bold:
enabled: true
@ -124,8 +137,13 @@ components:
enabled: true
someone:
enabled: true
# The sound to play when a player is mentioned. Leave empty to use default.
notificationSound: ''
# The pitch of the notification sound.
notificationPitch: 1.0
rpc:
enabled: true
# The minimum time between messages in milliseconds.
minTimeBetweenMessages: 100
greentext:
enabled: true

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@ -11,9 +11,11 @@ global:
components:
PluginUpdaterComponent:
enabled: true
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online)
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
# Also can automatically restart at a given time.
RestartComponent:
enabled: true
# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
restartAt: 12
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
@ -81,6 +83,8 @@ components:
rp:
enabled: true
IDs: []
displayName: §7RP§f
color: Gray
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
@ -89,8 +93,11 @@ components:
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: true
# The amount of days passed since first login
registeredForDays: 7
# The amount of hours needed to play before promotion
playedHours: 12
# The permission group to give to the player
memberGroup: member
# Automatically renames Towny players if they changed their Minecraft name
TownyComponent:
@ -102,4 +109,5 @@ components:
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: true
# The BungeeCord server that has the spawn. Set to empty if this server is the target.
targetServer: ''

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@ -10,7 +10,7 @@ global:
# The role that allows using mod-only Discord commands.
# If empty (''), then it will only allow for the owner.
modRole: Moderator
serverup: true
serverup: false
components:
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
@ -19,15 +19,30 @@ components:
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
MinecraftChatModule:
enabled: true
# The channel to use as the public Minecraft chat - everything public gets broadcasted here
chatChannel: 613506700099584050
# The plugins to exclude from fake player events used for the 'mcchat' command - some plugins may crash, add them here
excludedPlugins:
- ProtocolLib
- LibsDisguises
- JourneyMapServer
# If this setting is on then players logged in through the 'mcchat' command will be able to teleport using plugin commands.
# They can then use commands like /tpahere to teleport others to that place.<br />
# If this is off, then teleporting will have no effect.
allowFakePlayerTeleports: false
# If this is on, each chat channel will have a player list in their description.
# It only gets added if there's no description yet or there are (at least) two lines of "----" following each other.
# Note that it will replace <b>everything</b> above the first and below the last "----" but it will only detect exactly four dashes.
# So if you want to use dashes for something else in the description, make sure it's either less or more dashes in one line.
showPlayerListOnDC: true
# This setting controls whether custom chat connections can be <i>created</i> (existing connections will always work).
# Custom chat connections can be created using the channelcon command and they allow players to display town chat in a Discord channel for example.
# See the channelcon command for more details.
allowCustomChat: true
# This setting allows you to control if players can DM the bot to log on the server from Discord.
# This allows them to both chat and perform any command they can in-game.
allowPrivateChat: true
# A list of commands that can be used in public chats - Warning: Some plugins will treat players as OPs, always test before allowing a command!
whitelistedCommands:
- list
- u
@ -49,32 +64,50 @@ components:
groupid: everyone
toggles: 0
brtoggles: []
# If set, message authors appearing on Discord will link to this URL. A 'type' and 'id' parameter will be added with the user's platform (Discord, Minecraft, ...) and ID.
profileURL: https://tbmcplugins.github.io/profile.html
# Enables support for running vanilla commands through Discord, if you ever need it.
enableVanillaCommands: true
muteRole: Muted
# Whether players logged on from Discord (mcchat command) should be recognised by other plugins. Some plugins might break if it's turned off.
# But it's really hacky.
addFakePlayersToBukkit: false
# Set by the component to report crashes.
serverUp: true
# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
ExceptionListenerModule:
enabled: true
# The channel to post the errors to.
channel: 239519012529111040
# The role to ping if an error occurs. Set to empty ('') to disable.
pingRole: Coder
# Automatically collects roles with a certain color.
# Users can add these roles to themselves using the /role Discord command.
GameRoleModule:
enabled: true
# The channel where the bot logs when it detects a role change that results in a new game role or one being removed.
logChannel: 0
# The role color that is used by game roles.
# Defaults to the second to last in the upper row - #95a5a6.
roleColor: '#0095a5a6'
# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
AnnouncerModule:
enabled: true
# Automatically unpins all messages except the last few. Set to 0 or >50 to disable
keepPinned: 40
lastAnnouncementTime: 1577850597
lastSeenTime: 1577850597
# Channel to post new posts.
channel: 125813020357165056
# The subreddit to pull the posts from
subredditURL: https://www.reddit.com/r/ChromaGamers
# Channel where distinguished (moderator) posts go.
modChannel: 126795071927353344
# All kinds of random things.
# The YEEHAW event uses an emoji named :YEEHAW: if available
FunModule:
enabled: true
# Answers for a recognized question. Selected randomly.
serverReadyAnswers:
- In one week from now
- Between now and the heat-death of the universe.
@ -91,6 +124,7 @@ components:
- After HL3 comes out
- Next time you ask
- When will *you* be open?
# Questions that the bot will choose a random answer to give to.
serverReady:
- when will the server be open
- when will the server be ready
@ -100,4 +134,5 @@ components:
- when's the server ready
- when's the server open
- Vhen vill ze server be open?
# The channel to post the full house to.
fullHouseChannel: 0

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@ -1,51 +1,4 @@
worlds:
world_the_end:
==: MVWorld
hidden: 'false'
alias: world_the_end
color: WHITE
style: NORMAL
pvp: 'true'
scale: '16.0'
respawnWorld: world
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 62.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
@ -93,6 +46,53 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
alias: world_the_end
color: WHITE
style: NORMAL
pvp: 'true'
scale: '16.0'
respawnWorld: world
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 62.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_nether:
==: MVWorld
hidden: 'false'
@ -187,16 +187,16 @@ worlds:
generator: PlotSquared
playerLimit: '-1'
allowFlight: 'true'
worldhub:
flatworld:
==: MVWorld
hidden: 'false'
alias: worldhub
alias: flatworld
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'false'
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
@ -207,7 +207,7 @@ worlds:
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'false'
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
@ -221,16 +221,16 @@ worlds:
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 162.5
x: -256.0
y: 4.0
z: -95.5
z: -96.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '-5692829584426207714'
seed: '4622440486943241231'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
@ -281,16 +281,16 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
flatworld:
worldhub:
==: MVWorld
hidden: 'false'
alias: flatworld
alias: worldhub
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
allowWeather: 'false'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
@ -301,7 +301,7 @@ worlds:
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawn: 'false'
spawnrate: '-1'
exceptions: []
entryfee:
@ -315,16 +315,16 @@ worlds:
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -256.0
x: 162.5
y: 4.0
z: -96.0
z: -95.5
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '4622440486943241231'
seed: '-5692829584426207714'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'

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@ -1,5 +1,5 @@
#Minecraft server properties
#Thu Oct 22 15:57:22 UTC 2020
#Fri Nov 20 12:01:39 UTC 2020
spawn-protection=16
max-tick-time=60000
query.port=25565
@ -41,12 +41,12 @@ spawn-animals=true
white-list=false
rcon.password=
generate-structures=true
online-mode=false
max-build-height=256
online-mode=false
level-seed=1923020019
prevent-proxy-connections=false
use-native-transport=true
prevent-proxy-connections=false
enable-jmx-monitoring=false
motd=Chromacraft v5
enable-rcon=false
rate-limit=0
enable-rcon=false
motd=Chromacraft v5

View file

@ -1,8 +1,8 @@
version:
# This is the current version of Towny. Please do not edit.
version: 0.96.2.21
version: 0.96.3.0
# This is for showing the changelog on updates. Please do not edit.
last_run_version: 0.96.2.21
last_run_version: 0.96.3.0
# The language file you wish to use
language: english.yml
@ -40,6 +40,7 @@ levels:
townBlockLimit: 4
upkeepModifier: 0.1
townOutpostLimit: 0
debtCapModifier: '1.0'
- numResidents: 1
namePostfix: ' (Settlement)'
mayorPrefix: 'Hermit '
@ -49,6 +50,7 @@ levels:
townBlockLimit: 64
upkeepModifier: 0.1
townOutpostLimit: 0
debtCapModifier: '1.0'
- numResidents: 2
namePostfix: ' (Hamlet)'
mayorPrefix: 'Chief '
@ -58,6 +60,7 @@ levels:
townBlockLimit: 128
upkeepModifier: 0.1
townOutpostLimit: 1
debtCapModifier: '1.0'
- numResidents: 6
namePostfix: ' (Village)'
mayorPrefix: 'Baron Von '
@ -67,6 +70,7 @@ levels:
townBlockLimit: 384
upkeepModifier: 0.2
townOutpostLimit: 1
debtCapModifier: '1.0'
- numResidents: 10
namePostfix: ' (Town)'
mayorPrefix: 'Viscount '
@ -76,6 +80,7 @@ levels:
townBlockLimit: 640
upkeepModifier: 0.3
townOutpostLimit: 2
debtCapModifier: '1.0'
- numResidents: 14
namePostfix: ' (Large Town)'
mayorPrefix: 'Count Von '
@ -85,6 +90,7 @@ levels:
townBlockLimit: 896
upkeepModifier: 0.4
townOutpostLimit: 2
debtCapModifier: '1.0'
- numResidents: 20
namePostfix: ' (City)'
mayorPrefix: 'Earl '
@ -94,6 +100,7 @@ levels:
townBlockLimit: 4280
upkeepModifier: 0.5
townOutpostLimit: 3
debtCapModifier: '1.0'
- numResidents: 24
namePostfix: ' (Large City)'
mayorPrefix: 'Duke '
@ -103,6 +110,7 @@ levels:
townBlockLimit: 4536
upkeepModifier: 0.6
townOutpostLimit: 3
debtCapModifier: '1.0'
- numResidents: 28
namePostfix: ' (Metropolis)'
mayorPrefix: 'Lord '
@ -112,6 +120,7 @@ levels:
townBlockLimit: 4792
upkeepModifier: 0.7
townOutpostLimit: 4
debtCapModifier: '1.0'
# default Nation levels.
nation_level:
- kingPostfix: ''
@ -1349,6 +1358,11 @@ economy:
# making all towns have the same debt cap.
override: '0.0'
# When true the debt_cap.override price will be multiplied by the debtCapModifier in the town_level
# section of the config. (Ex: debtCapModifier of 3.0 and debt_cap.override of 1000.0 would set
# a debtcap of 3.0 x 1000 = 3000.
debt_cap_uses_town_levels: 'false'
upkeep:
# If a town has reached their debt cap and is unable to pay the upkeep with debt,