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Author SHA1 Message Date
Chromachine 71a0d3b4b4
Final update for v4 2020-10-22 20:54:04 +00:00
Chromachine e74eb45171 Uuupdate 2020-07-24 21:25:29 +00:00
Chromachine ac6d44a8d1
Fixed dynmap, disabled some worlds 2019-10-02 22:41:54 +00:00
Chromachine f2952e55d1
Cobfig update 2019-09-30 07:21:59 +00:00
18 changed files with 369 additions and 9403 deletions

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registration: https://acme-v01.api.letsencrypt.org/acme/reg/16092027

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Chairs:
- WOOD_STAIRS
- SPRUCE_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- SANDSTONE_STAIRS
- COBBLESTONE_STAIRS
- BRICK_STAIRS
- SMOOTH_STAIRS
- NETHER_BRICK_STAIRS
- QUARTZ_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
UpsideDown: false
Range: 0

152
Chroma-Chat/config.yml Normal file
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global:
notificationSound: ''
notificationPitch: 1.0
# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
storeChatHistory: true
components:
# This component manages the town and nation chat. It's also needed for the TownColorComponent.
# It provides the TC and NC channels, and posts Towny messages (global, town, nation) to the correct channels for other platforms like Discord.
TownyComponent:
enabled: true
# Town colors for Towny. It allows mayors and kings to set a color for their town/nation (nation can be disabled).
# This color is applied to the player names in chat and on Dynmap, if used.
TownColorComponent:
enabled: true
colorCount: 1
towncolors:
marine_city:
- DarkGray
britguard:
- DarkRed
violetford:
- DarkPurple
- DarkGray
iwa:
- Aqua
aurelia:
- Gray
vordan:
- Yellow
redguard:
- DarkRed
- DarkRed
port_purpura:
- LightPurple
- Gold
fishtown:
- Blue
treavis:
- DarkAqua
liria:
- DarkPurple
forfgorne:
- DarkGray
nationcolors:
albion: DarkBlue
pressia: Aqua
aurora: Gold
expanse: DarkGreen
useNationColors: true
# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
# This was the original goal of this plugin when it was made.
FlairComponent:
enabled: true
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
# Displays the configured messages at the set interval when someone is online.
AnnouncerComponent:
enabled: true
announceTime: 900000
announceMessages: []
# Random things I added over the years.
FunComponent:
enabled: true
unlol: true
laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
respect: true
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
AppendTextComponent:
enabled: true
texts:
ww:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯
# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
# If you only want to disable the formatting features, set allowFormatting to false.
# If you're using another chat plugin, you should disable the whole component.
FormatterComponent:
enabled: true
allowFormatting: true
bold:
enabled: true
italic:
enabled: true
underlined:
enabled: true
strikethrough:
enabled: true
spoiler:
enabled: true
escape:
enabled: true
nullMention:
enabled: true
consolePing:
enabled: true
hashtag:
enabled: true
cyan:
enabled: true
code:
enabled: true
maskedLink:
enabled: true
url:
enabled: true
entireMessage:
enabled: true
name:
enabled: true
nickname:
enabled: true
notificationSound: ''
notificationPitch: 1.0
minTimeBetweenMessages: 100
italic2:
enabled: true
someone:
enabled: true

104
Chroma-Discord/config.yml Normal file
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global:
# The (bot) channel to use for Discord commands like /role.
commandChannel: 209720707188260864
# The prefix to use with Discord commands like /role. It only works in the bot channel.
prefix: /
# The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to.
mainServer: 125813020357165056
# The role that allows using mod-only Discord commands.
# If empty (''), then it will only allow for the owner.
modRole: Moderator
test: false
# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
inviteLink: https://discord.gg/9V57sTZ
components:
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
GeneralEventBroadcasterModule:
enabled: true
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
MinecraftChatModule:
enabled: true
chatChannel: 249663564057411596
chcons:
'448210344226193410':
mcchid: tc
chid: 448210344226193410
did: 126011690419617792
mcuid: 80f097d0-bb18-444c-ba0a-8d8e0a923622
mcname: Gryph667
groupid: Redguard
toggles: 0
brtoggles: []
whitelistedCommands:
- list
- u
- shrug
- tableflip
- unflip
- mwiki
- yeehaw
- lenny
- rp
- plugins
- press
excludedPlugins:
- ProtocolLib
- LibsDisguises
- JourneyMapServer
allowFakePlayerTeleports: false
showPlayerListOnDC: true
allowCustomChat: true
allowPrivateChat: true
profileURL: ''
# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
ExceptionListenerModule:
enabled: true
channel: 239519012529111040
pingRole: 282291454326603776
# Automatically collects roles with a certain color (the second to last in the upper row - #95a5a6).
# Users can add these roles to themselves using the /role Discord command.
GameRoleModule:
enabled: true
logChannel: 283840717275791360
# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
AnnouncerModule:
enabled: true
lastAnnouncementTime: 1577850597
lastSeenTime: 1577850597
keepPinned: 40
channel: 125813020357165056
modChannel: 126795071927353344
subredditURL: https://www.reddit.com/r/ChromaGamers
# All kinds of random things.
# The YEEHAW event uses an emoji named :YEEHAW: if available
FunModule:
enabled: true
fullHouseChannel: 219626707458457603
fullHouseDevRole: 219594051178070017
serverReadyAnswers:
- In one week from now
- Between now and the heat-death of the universe.
- Soon™
- Ask again this time next month
- In about 3 seconds
- After we finish 8 plugins
- Tomorrow.
- After one tiiiny feature
- Next commit
- After we finish strangling Towny
- When we kill every *fucking* bug
- Once the server stops screaming.
- After HL3 comes out
- Next time you ask
- When will *you* be open?
serverReady:
- when will the server be open
- when will the server be ready
- when will the server be done
- when will the server be complete
- when will the server be finished
- when's the server ready
- when's the server open
- Vhen vill ze server be open?
serverup: false

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test: false
global:
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
writePluginList: true
# Print some debug information.
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
chatFormat: '[{origin}|{channel}] <{name}> {message}'
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
PluginUpdaterComponent:
enabled: true
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online)
RestartComponent:
enabled: true
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
enabled: true
g:
@ -62,15 +70,25 @@ components:
IDs: []
displayName: §7RP§f
color: Gray
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
RandomTPComponent:
enabled: true
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: true
memberGroup: member
registeredForDays: 7
playedHours: 12
# Automatically renames Towny players if they changed their Minecraft name
TownyComponent:
enabled: true
# Do not use (EULA)
VotifierComponent:
enabled: true
rewardAmount: 0.0
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: true
targetServer: lobby

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configVersion: 16
language: en
enableEconomy: false
tutorial:
activated: false
dungeon: tutorial
startGroup: default
endgroup: player
sendFloorTitle: true
editCommandWhitelist: []
default: {}
chatEnabled: true
chatFormatGame: '&2[Game] %group_color%%player_name%: &r'
chatFormatGroup: '&2%group_color%[%group_name%] %player_name%: &r'
chatFormatSpy: '&2[Chat Spy] %player_name%: &r'
groupColorPriority:
- DARK_BLUE
- LIGHT_RED
- YELLOW
- LIGHT_GREEN
- PURPLE
- ORANGE
- WHITE
- BLACK
- LIGHT_BLUE
- DARK_GREEN
- DARK_RED
- LIGHT_GRAY
- CYAN
- MAGENTA
- DARK_GRAY
announcementInterval: 30.0
globalDeathMessagesDisabled: true
externalMobProviders: {}
resourcePacks: {}
maxInstances: 10
tweaksEnabled: false
secureMode:
enabled: false
openInventories: false
dropItems: false
checkInterval: 5.0
editCommandWhitelist: []
backupMode: ON_DISABLE_AND_SAVE
editPermissions: []
chatFormat:
edit: '&2[Edit] &r%player_name%: '
game: '&2[Game] %group_color%%player_name%: &r'
group: '&2%group_color%[%group_name%] %player_name%: &r'
spy: '&2[Chat Spy] %player_name%: &r'

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#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled: false
Enchanting_Table_Limiter_Enabled: false
Villager_Limiter_Enabled: false
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions: false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil: null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil: null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL: 1
PROTECTION_ENVIRONMENTAL_Chance: 100
PROTECTION_FIRE: 4
PROTECTION_FIRE_Chance: 100
PROTECTION_FALL: 4
PROTECTION_FALL_Chance: 100
PROTECTION_EXPLOSIONS: 4
PROTECTION_EXPLOSIONS_Chance: 100
PROTECTION_PROJECTILE: 4
PROTECTION_PROJECTILE_Chance: 100
FROST_WALKER: 2
FROST_WALKER_Chance: 100
OXYGEN: 3
OXYGEN_Chance: 100
WATER_WORKER: 1
WATER_WORKER_Chance: 100
THORNS: 3
THORNS_Chance: 100
DEPTH_STRIDER: 3
DEPTH_STRIDER_Chance: 100
#Weapon Enchantments
DAMAGE_ALL: 5
DAMAGE_ALL_Chance: 100
DAMAGE_UNDEAD: 5
DAMAGE_UNDEAD_Chance: 100
DAMAGE_ARTHROPODS: 5
DAMAGE_ARTHROPODS_Chance: 100
KNOCKBACK: 2
KNOCKBACK_Chance: 100
FIRE_ASPECT: 2
FIRE_ASPECT_Chance: 100
LOOT_BONUS_MOBS: 3
LOOT_BONUS_MOBS_Chance: 100
#Tool Enchantments
DIG_SPEED: 5
DIG_SPEED_Chance: 100
SILK_TOUCH: 1
SILK_TOUCH_Chance: 100
LOOT_BONUS_BLOCKS: 3
LOOT_BONUS_BLOCKS_Chance: 100
#Bow Enchantments
ARROW_DAMAGE: 5
ARROW_DAMAGE_Chance: 100
ARROW_KNOCKBACK: 2
ARROW_KNOCKBACK_Chance: 100
ARROW_FIRE: 1
ARROW_FIRE_Chance: 100
ARROW_INFINITE: 1
ARROW_INFINITE_Chance: 100
#Fishing Rod Enchantments
LUCK: 3
LUCK_Chance: 100
LURE: 3
LURE_Chance: 100
#Universal Enchantments
DURABILITY: 3
DURABILITY_Chance: 100
MENDING: 1
MENDING_Chance: 100

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# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

View file

@ -39,7 +39,7 @@ worlds:
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -87,7 +87,7 @@ worlds:
z: 123.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -95,54 +95,6 @@ worlds:
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: &id007
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee: &id008
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.2648659554345
y: 71.04026167783364
z: -32.50617928137268
pitch: 90.0
yaw: 91.80102
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: &id009 []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
@ -175,7 +127,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -4.710357902146693
@ -191,6 +143,54 @@ worlds:
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: &id010
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee: &id011
==: MVEntryFee
amount: '0.0'
currency: '-1'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'false'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 1385.2648659554345
y: 71.04026167783364
z: -32.50617928137268
pitch: 90.0
yaw: 91.80102
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: &id012 []
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl
playerLimit: '-1'
allowFlight: 'true'
test:
==: MVWorld
hidden: 'false'
@ -231,7 +231,7 @@ worlds:
z: 93.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -271,7 +271,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 0.0
@ -319,7 +319,7 @@ worlds:
adjustSpawn: 'false'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: -99.94598490882755
@ -327,7 +327,7 @@ worlds:
z: 361.22998653715314
pitch: 26.886911
yaw: 2.6845398
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -367,7 +367,7 @@ worlds:
adjustSpawn: 'true'
portalForm: ALL
gameMode: CREATIVE
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 170.0
@ -375,7 +375,7 @@ worlds:
z: -39.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -423,7 +423,7 @@ worlds:
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
autoLoad: 'false'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
@ -442,14 +442,14 @@ worlds:
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning: *id007
entryfee: *id008
spawning: *id010
entryfee: *id011
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
keepSpawnInMemory: 'false'
spawnLocation:
==: MVSpawnLocation
x: 2.384034371076785
@ -459,7 +459,7 @@ worlds:
yaw: -269.4009
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: *id009
worldBlacklist: *id012
environment: NORMAL
seed: '7008642968894271479'
generator: TerrainControl

View file

@ -5,7 +5,7 @@ groups:
prefix: '[Newcomer]'
rank: '100'
permissions:
- thorpe.command.*
- chroma.command.*
- multiverse.portal.access.Plotworld
- essentials.motd
- movecraft.movecraft.*
@ -285,6 +285,7 @@ users:
- developer
options:
name: NorbiPeti
permissions: []
80f097d0-bb18-444c-ba0a-8d8e0a923622:
group:
- member
@ -355,7 +356,7 @@ users:
name: MC_Brendan
a34194de-b4f1-4bb2-9355-76cd34e3fefb:
options:
name: JiornoJiovanna
name: qTanjiro
group:
- member
f67bee95-b84f-483d-af00-c6448f742780:
@ -911,7 +912,7 @@ users:
group:
- member
options:
name: SheepMaster69
name: JeffOgre
317cb681-1d31-4008-a60f-a469fd32f36d:
group:
- member
@ -1016,7 +1017,7 @@ users:
group:
- member
options:
name: XanMan11
name: TaffySwordsman
4e996119-6a52-4640-a136-1efcc6fc7e98:
group:
- member
@ -1072,3 +1073,23 @@ users:
- member
options:
name: MrSavagePlayZ
2b9730bb-3a2c-418f-9cc7-341fa031dd39:
group:
- member
options:
name: Serxen
e828cf3b-5beb-4b02-8813-df0e50dd59a6:
group:
- member
options:
name: IndigoVi0let
1c3ba54d-bc2c-4d2d-920f-b64cc8c72ad7:
group:
- member
options:
name: Kangoni
44d38467-34c9-48eb-ab3c-b4b30a1b338c:
group:
- member
options:
name: TheWitz

View file

@ -1,21 +0,0 @@
update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

View file

@ -1,4 +1,4 @@
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs
-Xms4G -Xmx6G, serverVersion: 1.12.2}
-Xms2G -Xmx4G, serverVersion: 1.12.2, customJar: paper-1618.jar}

View file

@ -1,8 +0,0 @@
x: -0.30000001192092896
y: 71.0
z: 0.538454286384327
world: luna
yaw: -269.84985
pitch: 1.3502265
warmup: 5
cooldown: 0

View file

@ -1,99 +0,0 @@
global:
notificationSound: ''
notificationPitch: 1.0
components:
TownyComponent:
enabled: true
TownColorComponent:
enabled: true
colorCount: 1
towncolors:
violetford:
- DarkPurple
- DarkGray
aurelia:
- Gray
port_purpura:
- LightPurple
- Gold
knightfall:
- DarkGray
liria:
- DarkPurple
ashport:
- Yellow
marine_city:
- DarkGray
britguard:
- DarkRed
iwa:
- Aqua
vordan:
- Yellow
redguard:
- DarkRed
- DarkRed
alderon:
- Gold
treavis:
- DarkAqua
forfgorne:
- DarkGray
nationcolors:
albion: DarkBlue
pressia: Aqua
aurora: Gold
expanse: DarkGreen
useNationColors: true
FlairComponent:
enabled: true
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
AnnouncerComponent:
enabled: true
announceTime: 900000
announceMessages: []
FunComponent:
enabled: true
unlol: true
laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
respect: true
AppendTextComponent:
enabled: true
texts:
ww:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯

View file

@ -82,6 +82,12 @@ change-1_9-hitbox: false
# WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
# Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
change-1_14-hitbox: false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
#
# Enable serverside block-connections for 1.13+ clients
serverside-blockconnections: true

View file

@ -1,6 +0,0 @@
host: 0.0.0.0
port: 8192
debug: false
listener_folder: plugins/Votifier/listeners
tokens:
default: kcah732f9hecgrvh42ir1dmds5

View file

@ -316,7 +316,7 @@ exportpath: export
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
#webserver-bindaddress: 0.0.0.0
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8123