Compare commits
4 commits
Author | SHA1 | Date | |
---|---|---|---|
|
71a0d3b4b4 | ||
|
e74eb45171 | ||
|
ac6d44a8d1 | ||
|
f2952e55d1 |
18 changed files with 369 additions and 9403 deletions
File diff suppressed because it is too large
Load diff
|
@ -1 +0,0 @@
|
|||
registration: https://acme-v01.api.letsencrypt.org/acme/reg/16092027
|
|
@ -1,15 +0,0 @@
|
|||
Chairs:
|
||||
- WOOD_STAIRS
|
||||
- SPRUCE_WOOD_STAIRS
|
||||
- JUNGLE_WOOD_STAIRS
|
||||
- BIRCH_WOOD_STAIRS
|
||||
- SANDSTONE_STAIRS
|
||||
- COBBLESTONE_STAIRS
|
||||
- BRICK_STAIRS
|
||||
- SMOOTH_STAIRS
|
||||
- NETHER_BRICK_STAIRS
|
||||
- QUARTZ_STAIRS
|
||||
- ACACIA_STAIRS
|
||||
- DARK_OAK_STAIRS
|
||||
UpsideDown: false
|
||||
Range: 0
|
152
Chroma-Chat/config.yml
Normal file
152
Chroma-Chat/config.yml
Normal file
|
@ -0,0 +1,152 @@
|
|||
global:
|
||||
notificationSound: ''
|
||||
notificationPitch: 1.0
|
||||
# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
|
||||
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
|
||||
storeChatHistory: true
|
||||
components:
|
||||
# This component manages the town and nation chat. It's also needed for the TownColorComponent.
|
||||
# It provides the TC and NC channels, and posts Towny messages (global, town, nation) to the correct channels for other platforms like Discord.
|
||||
TownyComponent:
|
||||
enabled: true
|
||||
# Town colors for Towny. It allows mayors and kings to set a color for their town/nation (nation can be disabled).
|
||||
# This color is applied to the player names in chat and on Dynmap, if used.
|
||||
TownColorComponent:
|
||||
enabled: true
|
||||
colorCount: 1
|
||||
towncolors:
|
||||
marine_city:
|
||||
- DarkGray
|
||||
britguard:
|
||||
- DarkRed
|
||||
violetford:
|
||||
- DarkPurple
|
||||
- DarkGray
|
||||
iwa:
|
||||
- Aqua
|
||||
aurelia:
|
||||
- Gray
|
||||
vordan:
|
||||
- Yellow
|
||||
redguard:
|
||||
- DarkRed
|
||||
- DarkRed
|
||||
port_purpura:
|
||||
- LightPurple
|
||||
- Gold
|
||||
fishtown:
|
||||
- Blue
|
||||
treavis:
|
||||
- DarkAqua
|
||||
liria:
|
||||
- DarkPurple
|
||||
forfgorne:
|
||||
- DarkGray
|
||||
nationcolors:
|
||||
albion: DarkBlue
|
||||
pressia: Aqua
|
||||
aurora: Gold
|
||||
expanse: DarkGreen
|
||||
useNationColors: true
|
||||
# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
|
||||
# This was the original goal of this plugin when it was made.
|
||||
FlairComponent:
|
||||
enabled: true
|
||||
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
|
||||
# Displays the configured messages at the set interval when someone is online.
|
||||
AnnouncerComponent:
|
||||
enabled: true
|
||||
announceTime: 900000
|
||||
announceMessages: []
|
||||
# Random things I added over the years.
|
||||
FunComponent:
|
||||
enabled: true
|
||||
unlol: true
|
||||
laughStrings:
|
||||
- xd
|
||||
- lel
|
||||
- lawl
|
||||
- kek
|
||||
- lmao
|
||||
- hue
|
||||
- hah
|
||||
- rofl
|
||||
respect: true
|
||||
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
|
||||
AppendTextComponent:
|
||||
enabled: true
|
||||
texts:
|
||||
ww:
|
||||
helpText:
|
||||
- §6---- Wait what ----
|
||||
- Wait what
|
||||
appendedText: wait what
|
||||
lenny:
|
||||
helpText:
|
||||
- §6---- Lenny ----
|
||||
- This command appends a Lenny face after your message
|
||||
- Or just sends one
|
||||
appendedText: ( ͡° ͜ʖ ͡°)
|
||||
unflip:
|
||||
helpText:
|
||||
- §6---- Unflip ----
|
||||
- This command appends an unflip after your message
|
||||
- Or just unflips as you
|
||||
appendedText: ┬─┬ ノ( ゜-゜ノ)
|
||||
tableflip:
|
||||
helpText:
|
||||
- §6---- Tableflip ----
|
||||
- This command appends a tableflip after your message
|
||||
- Or just makes you tableflip
|
||||
appendedText: (╯°□°)╯︵ ┻━┻
|
||||
shrug:
|
||||
helpText:
|
||||
- §6---- Shrug ----
|
||||
- This command appends a shrug after your message
|
||||
- Or just makes you shrug
|
||||
appendedText: ¯\\\_(ツ)\_/¯
|
||||
# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
|
||||
# If you only want to disable the formatting features, set allowFormatting to false.
|
||||
# If you're using another chat plugin, you should disable the whole component.
|
||||
FormatterComponent:
|
||||
enabled: true
|
||||
allowFormatting: true
|
||||
bold:
|
||||
enabled: true
|
||||
italic:
|
||||
enabled: true
|
||||
underlined:
|
||||
enabled: true
|
||||
strikethrough:
|
||||
enabled: true
|
||||
spoiler:
|
||||
enabled: true
|
||||
escape:
|
||||
enabled: true
|
||||
nullMention:
|
||||
enabled: true
|
||||
consolePing:
|
||||
enabled: true
|
||||
hashtag:
|
||||
enabled: true
|
||||
cyan:
|
||||
enabled: true
|
||||
code:
|
||||
enabled: true
|
||||
maskedLink:
|
||||
enabled: true
|
||||
url:
|
||||
enabled: true
|
||||
entireMessage:
|
||||
enabled: true
|
||||
name:
|
||||
enabled: true
|
||||
nickname:
|
||||
enabled: true
|
||||
notificationSound: ''
|
||||
notificationPitch: 1.0
|
||||
minTimeBetweenMessages: 100
|
||||
italic2:
|
||||
enabled: true
|
||||
someone:
|
||||
enabled: true
|
104
Chroma-Discord/config.yml
Normal file
104
Chroma-Discord/config.yml
Normal file
|
@ -0,0 +1,104 @@
|
|||
global:
|
||||
# The (bot) channel to use for Discord commands like /role.
|
||||
commandChannel: 209720707188260864
|
||||
# The prefix to use with Discord commands like /role. It only works in the bot channel.
|
||||
prefix: /
|
||||
# The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to.
|
||||
mainServer: 125813020357165056
|
||||
# The role that allows using mod-only Discord commands.
|
||||
# If empty (''), then it will only allow for the owner.
|
||||
modRole: Moderator
|
||||
test: false
|
||||
# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
|
||||
inviteLink: https://discord.gg/9V57sTZ
|
||||
components:
|
||||
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
|
||||
# If this component is enabled then these messages will show up on Discord.
|
||||
GeneralEventBroadcasterModule:
|
||||
enabled: true
|
||||
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
|
||||
MinecraftChatModule:
|
||||
enabled: true
|
||||
chatChannel: 249663564057411596
|
||||
chcons:
|
||||
'448210344226193410':
|
||||
mcchid: tc
|
||||
chid: 448210344226193410
|
||||
did: 126011690419617792
|
||||
mcuid: 80f097d0-bb18-444c-ba0a-8d8e0a923622
|
||||
mcname: Gryph667
|
||||
groupid: Redguard
|
||||
toggles: 0
|
||||
brtoggles: []
|
||||
whitelistedCommands:
|
||||
- list
|
||||
- u
|
||||
- shrug
|
||||
- tableflip
|
||||
- unflip
|
||||
- mwiki
|
||||
- yeehaw
|
||||
- lenny
|
||||
- rp
|
||||
- plugins
|
||||
- press
|
||||
excludedPlugins:
|
||||
- ProtocolLib
|
||||
- LibsDisguises
|
||||
- JourneyMapServer
|
||||
allowFakePlayerTeleports: false
|
||||
showPlayerListOnDC: true
|
||||
allowCustomChat: true
|
||||
allowPrivateChat: true
|
||||
profileURL: ''
|
||||
# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
|
||||
ExceptionListenerModule:
|
||||
enabled: true
|
||||
channel: 239519012529111040
|
||||
pingRole: 282291454326603776
|
||||
# Automatically collects roles with a certain color (the second to last in the upper row - #95a5a6).
|
||||
# Users can add these roles to themselves using the /role Discord command.
|
||||
GameRoleModule:
|
||||
enabled: true
|
||||
logChannel: 283840717275791360
|
||||
# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
|
||||
AnnouncerModule:
|
||||
enabled: true
|
||||
lastAnnouncementTime: 1577850597
|
||||
lastSeenTime: 1577850597
|
||||
keepPinned: 40
|
||||
channel: 125813020357165056
|
||||
modChannel: 126795071927353344
|
||||
subredditURL: https://www.reddit.com/r/ChromaGamers
|
||||
# All kinds of random things.
|
||||
# The YEEHAW event uses an emoji named :YEEHAW: if available
|
||||
FunModule:
|
||||
enabled: true
|
||||
fullHouseChannel: 219626707458457603
|
||||
fullHouseDevRole: 219594051178070017
|
||||
serverReadyAnswers:
|
||||
- In one week from now
|
||||
- Between now and the heat-death of the universe.
|
||||
- Soon™
|
||||
- Ask again this time next month
|
||||
- In about 3 seconds
|
||||
- After we finish 8 plugins
|
||||
- Tomorrow.
|
||||
- After one tiiiny feature
|
||||
- Next commit
|
||||
- After we finish strangling Towny
|
||||
- When we kill every *fucking* bug
|
||||
- Once the server stops screaming.
|
||||
- After HL3 comes out
|
||||
- Next time you ask
|
||||
- When will *you* be open?
|
||||
serverReady:
|
||||
- when will the server be open
|
||||
- when will the server be ready
|
||||
- when will the server be done
|
||||
- when will the server be complete
|
||||
- when will the server be finished
|
||||
- when's the server ready
|
||||
- when's the server open
|
||||
- Vhen vill ze server be open?
|
||||
serverup: false
|
|
@ -1,13 +1,21 @@
|
|||
test: false
|
||||
global:
|
||||
# Sets whether the plugin should write a list of installed plugins in a txt file.
|
||||
# It can be useful if some other software needs to know the plugins.
|
||||
writePluginList: true
|
||||
# Print some debug information.
|
||||
test: false
|
||||
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
|
||||
chatFormat: '[{origin}|{channel}] <{name}> {message}'
|
||||
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
|
||||
prioritizeCustomCommands: false
|
||||
components:
|
||||
PluginUpdaterComponent:
|
||||
enabled: true
|
||||
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online)
|
||||
RestartComponent:
|
||||
enabled: true
|
||||
# Manages chat channels. If disabled, only global channels will be registered.
|
||||
ChannelComponent:
|
||||
enabled: true
|
||||
g:
|
||||
|
@ -62,15 +70,25 @@ components:
|
|||
IDs: []
|
||||
displayName: §7RP§f
|
||||
color: Gray
|
||||
# Teleport player to random location within world border.
|
||||
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
|
||||
# Author: github.com/iiegit
|
||||
RandomTPComponent:
|
||||
enabled: true
|
||||
# Allows giving a 'member' group over some time elapsed OR played.
|
||||
MemberComponent:
|
||||
enabled: true
|
||||
memberGroup: member
|
||||
registeredForDays: 7
|
||||
playedHours: 12
|
||||
# Automatically renames Towny players if they changed their Minecraft name
|
||||
TownyComponent:
|
||||
enabled: true
|
||||
# Do not use (EULA)
|
||||
VotifierComponent:
|
||||
enabled: true
|
||||
rewardAmount: 0.0
|
||||
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
|
||||
SpawnComponent:
|
||||
enabled: true
|
||||
targetServer: lobby
|
|
@ -1,50 +0,0 @@
|
|||
configVersion: 16
|
||||
language: en
|
||||
enableEconomy: false
|
||||
tutorial:
|
||||
activated: false
|
||||
dungeon: tutorial
|
||||
startGroup: default
|
||||
endgroup: player
|
||||
sendFloorTitle: true
|
||||
editCommandWhitelist: []
|
||||
default: {}
|
||||
chatEnabled: true
|
||||
chatFormatGame: '&2[Game] %group_color%%player_name%: &r'
|
||||
chatFormatGroup: '&2%group_color%[%group_name%] %player_name%: &r'
|
||||
chatFormatSpy: '&2[Chat Spy] %player_name%: &r'
|
||||
groupColorPriority:
|
||||
- DARK_BLUE
|
||||
- LIGHT_RED
|
||||
- YELLOW
|
||||
- LIGHT_GREEN
|
||||
- PURPLE
|
||||
- ORANGE
|
||||
- WHITE
|
||||
- BLACK
|
||||
- LIGHT_BLUE
|
||||
- DARK_GREEN
|
||||
- DARK_RED
|
||||
- LIGHT_GRAY
|
||||
- CYAN
|
||||
- MAGENTA
|
||||
- DARK_GRAY
|
||||
announcementInterval: 30.0
|
||||
globalDeathMessagesDisabled: true
|
||||
externalMobProviders: {}
|
||||
resourcePacks: {}
|
||||
maxInstances: 10
|
||||
tweaksEnabled: false
|
||||
secureMode:
|
||||
enabled: false
|
||||
openInventories: false
|
||||
dropItems: false
|
||||
checkInterval: 5.0
|
||||
editCommandWhitelist: []
|
||||
backupMode: ON_DISABLE_AND_SAVE
|
||||
editPermissions: []
|
||||
chatFormat:
|
||||
edit: '&2[Edit] &r%player_name%: '
|
||||
game: '&2[Game] %group_color%%player_name%: &r'
|
||||
group: '&2%group_color%[%group_name%] %player_name%: &r'
|
||||
spy: '&2[Chat Spy] %player_name%: &r'
|
|
@ -1,147 +0,0 @@
|
|||
#********************************************************************************************************#
|
||||
#***************************************** EnchantLimit Settings **************************************#
|
||||
|
||||
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
|
||||
Anvil_Limiter_Enabled: false
|
||||
Enchanting_Table_Limiter_Enabled: false
|
||||
Villager_Limiter_Enabled: false
|
||||
|
||||
#Should OP's have all beneficial enchantments by default?
|
||||
Default_OP_Permissions: false
|
||||
|
||||
|
||||
#********************************************************************************************************#
|
||||
#***************************************** Message Customization **************************************#
|
||||
|
||||
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
|
||||
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
|
||||
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
|
||||
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
|
||||
|
||||
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
|
||||
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
|
||||
|
||||
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
|
||||
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
|
||||
|
||||
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
|
||||
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
|
||||
|
||||
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
|
||||
Message_Level_Upgraded_Anvil: null
|
||||
|
||||
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
|
||||
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
|
||||
|
||||
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
|
||||
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
|
||||
|
||||
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
|
||||
Message_Enchantment_Removed_Anvil: null
|
||||
|
||||
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
|
||||
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
|
||||
|
||||
|
||||
|
||||
#********************************************************************************************************#
|
||||
#***************************************** Level Limit Customization **************************************#
|
||||
|
||||
#This plugin can work in two ways:
|
||||
|
||||
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
|
||||
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
|
||||
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
|
||||
|
||||
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
|
||||
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
|
||||
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
|
||||
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
|
||||
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
|
||||
|
||||
#Armour Enchantments
|
||||
PROTECTION_ENVIRONMENTAL: 1
|
||||
PROTECTION_ENVIRONMENTAL_Chance: 100
|
||||
|
||||
PROTECTION_FIRE: 4
|
||||
PROTECTION_FIRE_Chance: 100
|
||||
|
||||
PROTECTION_FALL: 4
|
||||
PROTECTION_FALL_Chance: 100
|
||||
|
||||
PROTECTION_EXPLOSIONS: 4
|
||||
PROTECTION_EXPLOSIONS_Chance: 100
|
||||
|
||||
PROTECTION_PROJECTILE: 4
|
||||
PROTECTION_PROJECTILE_Chance: 100
|
||||
|
||||
FROST_WALKER: 2
|
||||
FROST_WALKER_Chance: 100
|
||||
|
||||
OXYGEN: 3
|
||||
OXYGEN_Chance: 100
|
||||
|
||||
WATER_WORKER: 1
|
||||
WATER_WORKER_Chance: 100
|
||||
|
||||
THORNS: 3
|
||||
THORNS_Chance: 100
|
||||
|
||||
DEPTH_STRIDER: 3
|
||||
DEPTH_STRIDER_Chance: 100
|
||||
|
||||
#Weapon Enchantments
|
||||
DAMAGE_ALL: 5
|
||||
DAMAGE_ALL_Chance: 100
|
||||
|
||||
DAMAGE_UNDEAD: 5
|
||||
DAMAGE_UNDEAD_Chance: 100
|
||||
|
||||
DAMAGE_ARTHROPODS: 5
|
||||
DAMAGE_ARTHROPODS_Chance: 100
|
||||
|
||||
KNOCKBACK: 2
|
||||
KNOCKBACK_Chance: 100
|
||||
|
||||
FIRE_ASPECT: 2
|
||||
FIRE_ASPECT_Chance: 100
|
||||
|
||||
LOOT_BONUS_MOBS: 3
|
||||
LOOT_BONUS_MOBS_Chance: 100
|
||||
|
||||
#Tool Enchantments
|
||||
DIG_SPEED: 5
|
||||
DIG_SPEED_Chance: 100
|
||||
|
||||
SILK_TOUCH: 1
|
||||
SILK_TOUCH_Chance: 100
|
||||
|
||||
LOOT_BONUS_BLOCKS: 3
|
||||
LOOT_BONUS_BLOCKS_Chance: 100
|
||||
|
||||
#Bow Enchantments
|
||||
ARROW_DAMAGE: 5
|
||||
ARROW_DAMAGE_Chance: 100
|
||||
|
||||
ARROW_KNOCKBACK: 2
|
||||
ARROW_KNOCKBACK_Chance: 100
|
||||
|
||||
ARROW_FIRE: 1
|
||||
ARROW_FIRE_Chance: 100
|
||||
|
||||
ARROW_INFINITE: 1
|
||||
ARROW_INFINITE_Chance: 100
|
||||
|
||||
#Fishing Rod Enchantments
|
||||
LUCK: 3
|
||||
LUCK_Chance: 100
|
||||
|
||||
LURE: 3
|
||||
LURE_Chance: 100
|
||||
|
||||
#Universal Enchantments
|
||||
DURABILITY: 3
|
||||
DURABILITY_Chance: 100
|
||||
|
||||
MENDING: 1
|
||||
MENDING_Chance: 100
|
|
@ -1,186 +0,0 @@
|
|||
# Shall I notify people of a LibsDisguises update?
|
||||
NotifyUpdate: true
|
||||
|
||||
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
|
||||
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
|
||||
# However some people may prefer to disable this.
|
||||
# Even if you disable this, if there was disguises in the cache already then it will use them
|
||||
SaveGameProfiles: true
|
||||
|
||||
# This option is useless if you don't enable SaveGameProfiles!
|
||||
# If a player has been disguised before and their skin saved into the cache
|
||||
# When they join the server will automatically update the cache incase they changed their skin
|
||||
UpdateGameProfiles: true
|
||||
|
||||
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
|
||||
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
|
||||
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
|
||||
# Players - Are player disguises saved
|
||||
# Entities - Are entities disguises saved (This is everything that's not a player)
|
||||
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
|
||||
# This will enable premium only features for the dev builds.
|
||||
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
|
||||
SaveDisguises:
|
||||
Players: false
|
||||
Entities: false
|
||||
|
||||
# Does the player keep their disguise after they die?
|
||||
KeepDisguises:
|
||||
PlayerDeath: false
|
||||
|
||||
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
|
||||
Translations: false
|
||||
|
||||
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
|
||||
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
|
||||
# I have to disable pushing or you will be pushed around by your own self disguise
|
||||
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
|
||||
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
|
||||
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
|
||||
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
|
||||
|
||||
# Whats the permission to get the notification?
|
||||
Permission: 'libsdisguises.update'
|
||||
|
||||
# Whats the max size allowed for command disguiseradius
|
||||
DisguiseRadiusMax: 50
|
||||
|
||||
# Whats the max size allowed for command undisguiseradius
|
||||
UndisguiseRadiusMax: 50
|
||||
|
||||
# Shall the players view their disguises?
|
||||
# Best used when viewing yourself in 3rd person
|
||||
ViewSelfDisguises: true
|
||||
|
||||
# Shall I disguise the sounds?
|
||||
# This turns your damage sound into a MOOOO
|
||||
DisguiseSounds: true
|
||||
|
||||
# Shall the disguised hear their disguise sounds or their damage sounds.
|
||||
# I disable this as it can be a little confusing when not used with self disguises
|
||||
HearSelfDisguise: true
|
||||
|
||||
# Shall I send the velocity packets? I REALLY recommend you don't disable.
|
||||
# This is the only thing allowing the mobs to fly without glitching out.
|
||||
SendVelocity: true
|
||||
|
||||
# For self disguises, they need to have the armor and the held item removed
|
||||
# Else they see floating armor, floating held items.
|
||||
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
|
||||
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
|
||||
RemoveArmor: true
|
||||
RemoveHeldItem: false
|
||||
|
||||
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
|
||||
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
|
||||
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
|
||||
AddEntityAnimations: true
|
||||
|
||||
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
|
||||
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
|
||||
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
|
||||
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
|
||||
DyeableSheep: false
|
||||
DyeableWolf: false
|
||||
|
||||
# This is only called into action when the disguise is constructed using the commands.
|
||||
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
|
||||
# Such as prophunt. Its also false because its kind of a retarded feature.
|
||||
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
|
||||
# This also overrides any custom name they have set in their disguise options.
|
||||
# This does not take effect on player disguises
|
||||
ShowNamesAboveDisguises: false
|
||||
|
||||
# This supports the above option.
|
||||
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
|
||||
NameAboveHeadAlwaysVisible: true
|
||||
|
||||
# This modifys the bounding box, This is stuff like can a arrow hit them.
|
||||
# If you turn this to true, arrows will act like they hit the disguise in the right place!
|
||||
# So someone disguised as a enderdragon will easily get shot down by arrows!
|
||||
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
|
||||
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
|
||||
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
|
||||
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
|
||||
ModifyBoundingBox: false
|
||||
|
||||
# This prevents disguised players from being targeted by monsters.
|
||||
# This doesn't prevent their targeting you if already targeting when disguised
|
||||
# They will just ignore you unless provoked.
|
||||
MonstersIgnoreDisguises: false
|
||||
|
||||
# This works only for players, disguised monsters and the like will not be undisguised
|
||||
# Should the player's disguises be removed if he attacks something?
|
||||
BlowDisguisesWhenAttacking: false
|
||||
# Should the player's disguises be removed if he's attacked by something?
|
||||
BlowDisguisesWhenAttacked: false
|
||||
|
||||
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
|
||||
StopShulkerDisguisesFromMoving: true
|
||||
|
||||
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
|
||||
DisguiseEntityExpire: 10
|
||||
|
||||
# Another option to choose the same thing for DisguiseClone command
|
||||
DisguiseCloneExpire: 10
|
||||
# Max disguises to store at a time with the DisguiseClone command
|
||||
DisguiseCloneSize: 3
|
||||
|
||||
# This controls if a entitys max health is determined by the entity, or by the disguise.
|
||||
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
|
||||
# Else it will be 1/20 of the boss bar when he is full health.
|
||||
# Setting this in LivingWatcher overrides both values.
|
||||
MaxHealthDeterminedByEntity: true
|
||||
|
||||
# This here is a option to turn off misc disguises.
|
||||
# This means you can not have a living entity disguise as a non-living entity.
|
||||
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
|
||||
# This means that the above option will not work as it uses the attribute packet.
|
||||
MiscDisguisesForLiving: true
|
||||
|
||||
# Turn this to true to have players undisguised when switching worlds
|
||||
UndisguiseOnWorldChange: false
|
||||
|
||||
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
|
||||
ContactMojangServers: true
|
||||
|
||||
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
|
||||
HideDisguisedPlayersFromTab: false
|
||||
|
||||
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
|
||||
ShowPlayerDisguisesInTab: false
|
||||
|
||||
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
|
||||
DisableInvisibility: false
|
||||
|
||||
# This will help performance, especially with CPU
|
||||
# Due to safety reasons, self disguises can never have their packets disabled.
|
||||
PacketsEnabled:
|
||||
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
|
||||
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
|
||||
Animation: true
|
||||
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
|
||||
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
|
||||
Bed: true
|
||||
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
|
||||
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
|
||||
Collect: true
|
||||
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
|
||||
EntityStatus: true
|
||||
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
|
||||
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
|
||||
Equipment: true
|
||||
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
|
||||
# This means that entity metadata will not change, and will only be sent in the spawn packet.
|
||||
# This is good if performance is extremely in need.
|
||||
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
|
||||
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
|
||||
# Animations set by use of the api or through the disguise command are still in effect.
|
||||
Metadata: true
|
||||
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
|
||||
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
|
||||
Movement: true
|
||||
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
|
||||
Riding: true
|
||||
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
|
||||
WitherSkull: true
|
|
@ -39,7 +39,7 @@ worlds:
|
|||
z: 0.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
autoLoad: 'false'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
|
@ -87,7 +87,7 @@ worlds:
|
|||
z: 123.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
autoLoad: 'false'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
|
@ -95,54 +95,6 @@ worlds:
|
|||
generator: TerrainControl
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
world:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: world
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '1.0'
|
||||
respawnWorld: ''
|
||||
allowWeather: 'true'
|
||||
difficulty: NORMAL
|
||||
spawning: &id007
|
||||
==: MVSpawnSettings
|
||||
animals:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee: &id008
|
||||
==: MVEntryFee
|
||||
amount: '0.0'
|
||||
currency: '-1'
|
||||
hunger: 'true'
|
||||
autoHeal: 'true'
|
||||
adjustSpawn: 'false'
|
||||
portalForm: ALL
|
||||
gameMode: SURVIVAL
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 1385.2648659554345
|
||||
y: 71.04026167783364
|
||||
z: -32.50617928137268
|
||||
pitch: 90.0
|
||||
yaw: 91.80102
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: &id009 []
|
||||
environment: NORMAL
|
||||
seed: '7008642968894271479'
|
||||
generator: TerrainControl
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
world_the_end:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
|
@ -175,7 +127,7 @@ worlds:
|
|||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: SURVIVAL
|
||||
keepSpawnInMemory: 'true'
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: -4.710357902146693
|
||||
|
@ -191,6 +143,54 @@ worlds:
|
|||
generator: 'null'
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
world:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
alias: world
|
||||
color: WHITE
|
||||
style: NORMAL
|
||||
pvp: 'true'
|
||||
scale: '1.0'
|
||||
respawnWorld: ''
|
||||
allowWeather: 'true'
|
||||
difficulty: NORMAL
|
||||
spawning: &id010
|
||||
==: MVSpawnSettings
|
||||
animals:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
monsters:
|
||||
==: MVSpawnSubSettings
|
||||
spawn: 'true'
|
||||
spawnrate: '-1'
|
||||
exceptions: []
|
||||
entryfee: &id011
|
||||
==: MVEntryFee
|
||||
amount: '0.0'
|
||||
currency: '-1'
|
||||
hunger: 'true'
|
||||
autoHeal: 'true'
|
||||
adjustSpawn: 'false'
|
||||
portalForm: ALL
|
||||
gameMode: SURVIVAL
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 1385.2648659554345
|
||||
y: 71.04026167783364
|
||||
z: -32.50617928137268
|
||||
pitch: 90.0
|
||||
yaw: 91.80102
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: &id012 []
|
||||
environment: NORMAL
|
||||
seed: '7008642968894271479'
|
||||
generator: TerrainControl
|
||||
playerLimit: '-1'
|
||||
allowFlight: 'true'
|
||||
test:
|
||||
==: MVWorld
|
||||
hidden: 'false'
|
||||
|
@ -231,7 +231,7 @@ worlds:
|
|||
z: 93.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
autoLoad: 'false'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
|
@ -271,7 +271,7 @@ worlds:
|
|||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: SURVIVAL
|
||||
keepSpawnInMemory: 'true'
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 0.0
|
||||
|
@ -319,7 +319,7 @@ worlds:
|
|||
adjustSpawn: 'false'
|
||||
portalForm: ALL
|
||||
gameMode: CREATIVE
|
||||
keepSpawnInMemory: 'true'
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: -99.94598490882755
|
||||
|
@ -327,7 +327,7 @@ worlds:
|
|||
z: 361.22998653715314
|
||||
pitch: 26.886911
|
||||
yaw: 2.6845398
|
||||
autoLoad: 'true'
|
||||
autoLoad: 'false'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
|
@ -367,7 +367,7 @@ worlds:
|
|||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: CREATIVE
|
||||
keepSpawnInMemory: 'true'
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 170.0
|
||||
|
@ -375,7 +375,7 @@ worlds:
|
|||
z: -39.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
autoLoad: 'false'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
|
@ -423,7 +423,7 @@ worlds:
|
|||
z: 0.0
|
||||
pitch: 0.0
|
||||
yaw: 0.0
|
||||
autoLoad: 'true'
|
||||
autoLoad: 'false'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: []
|
||||
environment: NORMAL
|
||||
|
@ -442,14 +442,14 @@ worlds:
|
|||
respawnWorld: ''
|
||||
allowWeather: 'true'
|
||||
difficulty: NORMAL
|
||||
spawning: *id007
|
||||
entryfee: *id008
|
||||
spawning: *id010
|
||||
entryfee: *id011
|
||||
hunger: 'true'
|
||||
autoHeal: 'true'
|
||||
adjustSpawn: 'true'
|
||||
portalForm: ALL
|
||||
gameMode: SURVIVAL
|
||||
keepSpawnInMemory: 'true'
|
||||
keepSpawnInMemory: 'false'
|
||||
spawnLocation:
|
||||
==: MVSpawnLocation
|
||||
x: 2.384034371076785
|
||||
|
@ -459,7 +459,7 @@ worlds:
|
|||
yaw: -269.4009
|
||||
autoLoad: 'true'
|
||||
bedRespawn: 'true'
|
||||
worldBlacklist: *id009
|
||||
worldBlacklist: *id012
|
||||
environment: NORMAL
|
||||
seed: '7008642968894271479'
|
||||
generator: TerrainControl
|
||||
|
|
|
@ -5,7 +5,7 @@ groups:
|
|||
prefix: '[Newcomer]'
|
||||
rank: '100'
|
||||
permissions:
|
||||
- thorpe.command.*
|
||||
- chroma.command.*
|
||||
- multiverse.portal.access.Plotworld
|
||||
- essentials.motd
|
||||
- movecraft.movecraft.*
|
||||
|
@ -285,6 +285,7 @@ users:
|
|||
- developer
|
||||
options:
|
||||
name: NorbiPeti
|
||||
permissions: []
|
||||
80f097d0-bb18-444c-ba0a-8d8e0a923622:
|
||||
group:
|
||||
- member
|
||||
|
@ -355,7 +356,7 @@ users:
|
|||
name: MC_Brendan
|
||||
a34194de-b4f1-4bb2-9355-76cd34e3fefb:
|
||||
options:
|
||||
name: JiornoJiovanna
|
||||
name: qTanjiro
|
||||
group:
|
||||
- member
|
||||
f67bee95-b84f-483d-af00-c6448f742780:
|
||||
|
@ -911,7 +912,7 @@ users:
|
|||
group:
|
||||
- member
|
||||
options:
|
||||
name: SheepMaster69
|
||||
name: JeffOgre
|
||||
317cb681-1d31-4008-a60f-a469fd32f36d:
|
||||
group:
|
||||
- member
|
||||
|
@ -1016,7 +1017,7 @@ users:
|
|||
group:
|
||||
- member
|
||||
options:
|
||||
name: XanMan11
|
||||
name: TaffySwordsman
|
||||
4e996119-6a52-4640-a136-1efcc6fc7e98:
|
||||
group:
|
||||
- member
|
||||
|
@ -1072,3 +1073,23 @@ users:
|
|||
- member
|
||||
options:
|
||||
name: MrSavagePlayZ
|
||||
2b9730bb-3a2c-418f-9cc7-341fa031dd39:
|
||||
group:
|
||||
- member
|
||||
options:
|
||||
name: Serxen
|
||||
e828cf3b-5beb-4b02-8813-df0e50dd59a6:
|
||||
group:
|
||||
- member
|
||||
options:
|
||||
name: IndigoVi0let
|
||||
1c3ba54d-bc2c-4d2d-920f-b64cc8c72ad7:
|
||||
group:
|
||||
- member
|
||||
options:
|
||||
name: Kangoni
|
||||
44d38467-34c9-48eb-ab3c-b4b30a1b338c:
|
||||
group:
|
||||
- member
|
||||
options:
|
||||
name: TheWitz
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
update:
|
||||
period: 300
|
||||
layer:
|
||||
name: PlotSquared
|
||||
hidebydefault: false
|
||||
layerprio: 0
|
||||
minzoom: 0
|
||||
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
|
||||
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
|
||||
plotstyle:
|
||||
strokeColor: '#6666CC'
|
||||
strokeOpacity: 0.8
|
||||
strokeWeight: 3
|
||||
fillColor: '#FFFFFF'
|
||||
fillOpacity: 0.01
|
||||
custstyle:
|
||||
customregion1:
|
||||
strokeColor: '#00FF00'
|
||||
ownerstyle:
|
||||
kingoftheworld:
|
||||
strokecolor: '#C0C0C0'
|
|
@ -1,4 +1,4 @@
|
|||
!!buttondevteam.serverrunner.Config {restartAt: 12, serverParams: -Djline.terminal=jline.UnixTerminal
|
||||
-XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:InitiatingHeapOccupancyPercent=10 -XX:G1MixedGCLiveThresholdPercent=50 -XX:+AggressiveOpts -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -Dusing.aikars.flags=mcflags.emc.gs
|
||||
-Xms4G -Xmx6G, serverVersion: 1.12.2}
|
||||
-Xms2G -Xmx4G, serverVersion: 1.12.2, customJar: paper-1618.jar}
|
||||
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
x: -0.30000001192092896
|
||||
y: 71.0
|
||||
z: 0.538454286384327
|
||||
world: luna
|
||||
yaw: -269.84985
|
||||
pitch: 1.3502265
|
||||
warmup: 5
|
||||
cooldown: 0
|
|
@ -1,99 +0,0 @@
|
|||
global:
|
||||
notificationSound: ''
|
||||
notificationPitch: 1.0
|
||||
components:
|
||||
TownyComponent:
|
||||
enabled: true
|
||||
TownColorComponent:
|
||||
enabled: true
|
||||
colorCount: 1
|
||||
towncolors:
|
||||
violetford:
|
||||
- DarkPurple
|
||||
- DarkGray
|
||||
aurelia:
|
||||
- Gray
|
||||
port_purpura:
|
||||
- LightPurple
|
||||
- Gold
|
||||
knightfall:
|
||||
- DarkGray
|
||||
liria:
|
||||
- DarkPurple
|
||||
ashport:
|
||||
- Yellow
|
||||
marine_city:
|
||||
- DarkGray
|
||||
britguard:
|
||||
- DarkRed
|
||||
iwa:
|
||||
- Aqua
|
||||
vordan:
|
||||
- Yellow
|
||||
redguard:
|
||||
- DarkRed
|
||||
- DarkRed
|
||||
alderon:
|
||||
- Gold
|
||||
treavis:
|
||||
- DarkAqua
|
||||
forfgorne:
|
||||
- DarkGray
|
||||
nationcolors:
|
||||
albion: DarkBlue
|
||||
pressia: Aqua
|
||||
aurora: Gold
|
||||
expanse: DarkGreen
|
||||
useNationColors: true
|
||||
FlairComponent:
|
||||
enabled: true
|
||||
flairThreadURL: https://www.reddit.com/r/Chromagamers/comments/51ys94/flair_thread_for_the_mc_server/
|
||||
AnnouncerComponent:
|
||||
enabled: true
|
||||
announceTime: 900000
|
||||
announceMessages: []
|
||||
FunComponent:
|
||||
enabled: true
|
||||
unlol: true
|
||||
laughStrings:
|
||||
- xd
|
||||
- lel
|
||||
- lawl
|
||||
- kek
|
||||
- lmao
|
||||
- hue
|
||||
- hah
|
||||
- rofl
|
||||
respect: true
|
||||
AppendTextComponent:
|
||||
enabled: true
|
||||
texts:
|
||||
ww:
|
||||
helpText:
|
||||
- §6---- Wait what ----
|
||||
- Wait what
|
||||
appendedText: wait what
|
||||
lenny:
|
||||
helpText:
|
||||
- §6---- Lenny ----
|
||||
- This command appends a Lenny face after your message
|
||||
- Or just sends one
|
||||
appendedText: ( ͡° ͜ʖ ͡°)
|
||||
unflip:
|
||||
helpText:
|
||||
- §6---- Unflip ----
|
||||
- This command appends an unflip after your message
|
||||
- Or just unflips as you
|
||||
appendedText: ┬─┬ ノ( ゜-゜ノ)
|
||||
tableflip:
|
||||
helpText:
|
||||
- §6---- Tableflip ----
|
||||
- This command appends a tableflip after your message
|
||||
- Or just makes you tableflip
|
||||
appendedText: (╯°□°)╯︵ ┻━┻
|
||||
shrug:
|
||||
helpText:
|
||||
- §6---- Shrug ----
|
||||
- This command appends a shrug after your message
|
||||
- Or just makes you shrug
|
||||
appendedText: ¯\\\_(ツ)\_/¯
|
|
@ -82,6 +82,12 @@ change-1_9-hitbox: false
|
|||
# WARNING: This gives 1.14+ players the ability to sneak under blocks, that players under that version cannot (sneaking in places that are only 1.5 blocks high)!
|
||||
# Another thing to remember is that those players might be missed by projectiles and other hits directed at the very top of their head whilst sneaking.
|
||||
change-1_14-hitbox: false
|
||||
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non full blocks.
|
||||
fix-non-full-blocklight: true
|
||||
# Fixes walk animation not shown when health is set to Float.NaN
|
||||
fix-1_14-health-nan: true
|
||||
# Should 1.15+ clients respawn instantly / without showing a death screen?
|
||||
use-1_15-instant-respawn: false
|
||||
#
|
||||
# Enable serverside block-connections for 1.13+ clients
|
||||
serverside-blockconnections: true
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
host: 0.0.0.0
|
||||
port: 8192
|
||||
debug: false
|
||||
listener_folder: plugins/Votifier/listeners
|
||||
tokens:
|
||||
default: kcah732f9hecgrvh42ir1dmds5
|
|
@ -316,7 +316,7 @@ exportpath: export
|
|||
|
||||
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
|
||||
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
|
||||
#webserver-bindaddress: 0.0.0.0
|
||||
webserver-bindaddress: 0.0.0.0
|
||||
|
||||
# The TCP-port the webserver will listen on.
|
||||
webserver-port: 8123
|
||||
|
|
Loading…
Reference in a new issue