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Author SHA1 Message Date
Gryph667
86bbb8fdd3
Update commands.yml 2018-06-13 13:41:49 -04:00
153 changed files with 20337 additions and 7867 deletions

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[filter "rempass"]
smudge = cat
clean = sed -E --expression=\"s/(^\\s*(.*[_-]){0,1})pass(\\S*)\\\\: .*/\\1pass\\3: 'NOPE'/g\"
# sed doesn't support (?:) so we're ignoring the 2nd group
clean = sed -E --expression=\"s/(.*)pass(\\S*)\\\\: '.*'/\\1pass\\2: 'NOPE'/g\"

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**Description:**
**Steps to Reproduce:**
1.
**Result:**
**Expected Result:**

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---
name: Bug report
about: Create a report to help us improve
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

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---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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language: python
python:
- "3.6"
install:
- pip install yamllint
script:
- git diff --name-only --diff-filter=d $TRAVIS_COMMIT_RANGE | grep -Ee ".yml|dynmap.*.txt" | xargs yamllint

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---
rules:
braces:
min-spaces-inside: 0
max-spaces-inside: 0
min-spaces-inside-empty: -1
max-spaces-inside-empty: -1
brackets:
min-spaces-inside: 0
max-spaces-inside: 0
min-spaces-inside-empty: -1
max-spaces-inside-empty: -1
colons:
max-spaces-before: 0
max-spaces-after: 1
commas:
max-spaces-before: 0
min-spaces-after: 1
max-spaces-after: 1
comments:
level: warning
require-starting-space: false
min-spaces-from-content: 1
comments-indentation:
level: warning
document-end: disable
document-start:
level: warning
present: false
empty-lines:
max: 2
max-start: 0
max-end: 1
level: warning
quoted-strings: disable
empty-values:
forbid-in-block-mappings: false
forbid-in-flow-mappings: false
hyphens:
max-spaces-after: 1
indentation:
spaces: consistent
indent-sequences: whatever
check-multi-line-strings: false
level: warning
key-duplicates: enable
key-ordering: disable
line-length: disable
new-line-at-end-of-file: disable
new-lines:
type: unix
octal-values:
forbid-implicit-octal: false
forbid-explicit-octal: false
trailing-spaces: disable
truthy:
level: warning

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# BetterChairs Remastered
#
# Support: https://Sprax.me/Discord
# Updates and Information:
# Statistics: https://bstats.org/plugin/bukkit/BetterChairs%20Remastered/8214
# Information for developers: https://github.com/SpraxDev/BetterChairs/wiki
# You shouldn't make any changes to this
version: 3
Chairs:
# Enabling this makes BetterChairs use Arrows instead of ArmorStands.
# ArmorStands are made invisible so the player doesn't see anything of the magic happening when sitting.
# But Spigot can be very unreliable on some versions (e.g. players instantly stopping to sit)
#
# If you are experiencing issues with ArmorStands, enable this option.
SitOnArrows: false
# Allowed distance a player is allowed to have when trying to sit? (-1 to ignore)
AllowedDistanceToChair: -1
# Should a player automatically look forward when starting to sit
AutoRotatePlayer: true
# Does a player need his hands empty when trying to sit?
NeedEmptyHands: true
# Does a chair need signs on both sides attached to be detected as an chair
NeedsSignsOnBothSides: false
# Enable this if you want players to be able to sit on chairs
# while other plugins (like WorldGuard or PlotSquared) are not
# allowing interactions/use with the chair blocks.
IgnoreOtherPluginsPreventingInteract: false
# Enable this if you want BetterChairs to remember a player who used /bc <toggle|on|off> after a plugin reload or him rejoining
RememberIfPlayerDisabledChairsAfterRelogin: true
Position:
# Set to false, if you do not care about a player suffocating while sitting
NeedAirAbove: true
# Set to false, to force chairs to have a block below them
AllowAirBelow: true
# Can stairs be chairs?
UseStairs: true
# Can half slabs be chairs too?
UseSlabs: false
LeavingChair:
# Should a player be teleported to its original position when leaving a chair
TeleportPlayerToOldLocation: true
# Should a player keep his head rotation when teleported to its original position
KeepHeadRotation: true
# This controls whether players can switch seats while already sitting.
# If 'Chairs.LeavingChair.TeleportPlayerToOldLocation' is set,
# the player will be teleported to the *first* location they startet sitting at.
AllowSwitchingSeats: false
Messages:
# Should the player receive a message when the chair is already occupied
AlreadyOccupied: false
# Should the player receive a message when a chair is missing signs on both sided
NeedsSignsOnBothSides: false
# Should the player receive a message when he starts sitting
NowSitting: false
Regeneration:
# Should player receive regeneration effect when sitting?
Enabled: false
# Should only players with the permission 'BetterChairs.regeneration' get the effect?
CheckPermission: true
# What amplifier should be applied?
Amplifier: 1
Filter:
Worlds:
# Should we only enable chairs in specific worlds?
Enabled: false
# Should be the list below be used as blacklist or whitelist?
UseAsBlacklist: false
# List of all enabled/disabled worlds
Names:
- worldname
- worldname2
Blocks:
# Should we only enable specific blocks as chairs?
Enabled: false
# Setting this to true, won't check if a chair
# is a stair or slab but only look if it is in the list below
#
# This is kinda experimental.
# Enabling overwrites 'UseStairs' and 'UseSlabs' further above
AllowAllTypes: false
# Should be the list below be used as blacklist or whitelist?
UseAsBlacklist: false
# List of all enabled/disabled block types
#
# The names from Minecraft do not always work
# Full list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
Names:
- blockname
- blockname2
Updater:
# Should we check for new versions and report to the console? (Recommended)
CheckForUpdates: true
# Should be notify admins when they join the server? (Permission: BetterChairs.updater)
NotifyOnJoin: true

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BlocksHub/config.yml Executable file
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BlocksHub:
version: 2
disabledBridges: {}
# - CoreProtect
# - Factions
# - GriefPrevention
# - HawkEye
# - LogBlock
# - Prism
# - Residence
# - Residence 4.6
# - Towny
# - WorldGuard
worlds:
- world
- world_nether
- world_the_end
- world.*

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ButtonCore/config.yml Executable file
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test: false

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ButtonPresents/config.yml Executable file

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1
ButtonWebsiteModule/config.yml Executable file
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registration: https://acme-v01.api.letsencrypt.org/acme/reg/16092027

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# Language file you want to use
Language: EN
# When enabled plugin will try to keep CMILib up to date automatically
AutoUpdate: true
# When enabled plugin will try to clean up outdated CMILib files. This only works when autoUpdate is enabled
AutoFileRemoval: true
GlobalGui:
# Defines item type in empty fields in GUI when its needed to be filled up
EmptyField: BLACK_STAINED_GLASS_PANE
Pages:
# Icon for UI previous page button
Previous: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzdhZWU5YTc1YmYwZGY3ODk3MTgzMDE1Y2NhMGIyYTdkNzU1YzYzMzg4ZmYwMTc1MmQ1ZjQ0MTlmYzY0NSJ9fX0=
# Icon for UI next page button
Next: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjgyYWQxYjljYjRkZDIxMjU5YzBkNzVhYTMxNWZmMzg5YzNjZWY3NTJiZTM5NDkzMzgxNjRiYWM4NGE5NmUifX19
# Icon for UI information button
Middle: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmEyYWZhN2JiMDYzYWMxZmYzYmJlMDhkMmM1NThhN2RmMmUyYmFjZGYxNWRhYzJhNjQ2NjJkYzQwZjhmZGJhZCJ9fX0=
# Icon for UI close button
Close: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYzM4YWIxNDU3NDdiNGJkMDljZTAzNTQzNTQ5NDhjZTY5ZmY2ZjQxZDllMDk4YzY4NDhiODBlMTg3ZTkxOSJ9fX0=
# Icon for UI info button
Info: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
Spawners:
# List of spawners to pick from while using spawner:random variable
mysterySpawners:
- skeleton
- zombie
- silverfish
- panda
- fox
RMCCommands:
# When enabled we will include when possible a command to indicate which was performed while using rmc commands
ConsoleLog: true
Images:
# Symbol to be used to create image fields
# Color codes are NOT supported here
# This will take full effect after server restart due to some images being already cached
Filler:
# Symbol to be used to fill in empty image fields
# Color codes are supported here
EmptyFiller: '&7_|'

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ChairStairs/config.yml Executable file
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Chairs:
- WOOD_STAIRS
- SPRUCE_WOOD_STAIRS
- JUNGLE_WOOD_STAIRS
- BIRCH_WOOD_STAIRS
- SANDSTONE_STAIRS
- COBBLESTONE_STAIRS
- BRICK_STAIRS
- SMOOTH_STAIRS
- NETHER_BRICK_STAIRS
- QUARTZ_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
UpsideDown: false
Range: 0

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ChestShop/config.yml Normal file → Executable file
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# Should the plugin log some messages that are useful for debugging?
DEBUG: false
TURN_OFF_UPDATES: false
#Do you want to turn off the automatic updates of ChestShop?
# Do you want to turn off the automatic updates of ChestShop?
TURN_OFF_UPDATES: true
# Do you want to turn off the automatic notifications for new development builds?
TURN_OFF_DEV_UPDATE_NOTIFIER: false
# Do you want to include some values of this config in the metrics? (This will not leak sensitive data but help in the development process)
INCLUDE_SETTINGS_IN_METRICS: true
# How large should the internal caches be?
CACHE_SIZE: 1000
#How large should the internal uuid and name caches be?
# The default language when the client's language can't be found.
DEFAULT_LANGUAGE: "en"
# Should the plugin try to use a language file that matches the client's locale setting?
USE_CLIENT_LOCALE: true
# What containers are allowed to hold a shop? (Only blocks with inventories work!)
SHOP_CONTAINERS:
- "CHEST"
- "TRAPPED_CHEST"
# (In 1/1000th of a second) How often can a player use the shop sign?
SHOP_INTERACTION_INTERVAL: 250
# Do you want to block people in creative mode from using shops?
#(In 1/1000th of a second) How often can a player use the shop sign?
IGNORE_CREATIVE_MODE: true
# Do you want to block people who have access to a shop due to their permissions from using it? (owners are always ignored)
IGNORE_ACCESS_PERMS: true
# If true, people will buy with left-click and sell with right-click.
#Do you want to allow using shops to people in creative mode?
REVERSE_BUTTONS: false
# If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
#If true, people will buy with left-click and sell with right-click.
SHIFT_SELLS_IN_STACKS: false
# If true, people will be able to sell/buy everything available of the same type.
SHIFT_SELLS_EVERYTHING: false
# What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
#If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
SHIFT_ALLOWS: "ALL"
# Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_SIGN_CHEST_OPEN: false
# If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
#What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
ALLOW_SIGN_CHEST_OPEN: true
#Can shop's chest be opened by owner with right-clicking a shop's sign?
ALLOW_LEFT_CLICK_DESTROYING: true
#If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
# If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_SHOPS: false
# If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
#If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
REMOVE_EMPTY_CHESTS: false
# A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
REMOVE_EMPTY_WORLDS:
- "world1"
- "world2"
#If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
# First line of your Admin Shop's sign should look like this:
ADMIN_SHOP_NAME: "Admin Shop"
# Make all admin shops be unlimited even if they have a shop container at the sign
FORCE_UNLIMITED_ADMIN_SHOP: false
# The name of the economy account which Admin Shops should use and to which all taxes will go
#First line of your Admin Shop's sign should look like this:
SERVER_ECONOMY_ACCOUNT: ""
# The uuid of the economy account for the Admin Shop. Useful for fake accounts as normally only accounts of players work
SERVER_ECONOMY_ACCOUNT_UUID: 00000000-0000-0000-0000-000000000000
# Percent of the price that should go to the server's account. (100 = 100 percent)
#The economy account which Admin Shops should use and to which all taxes will go
TAX_AMOUNT: 0
# Percent of the price that should go to the server's account when buying from an Admin Shop.
#Percent of the price that should go to the server's account. (100 = 100 percent)
SERVER_TAX_AMOUNT: 0
# Amount of money player must pay to create a shop
SHOP_CREATION_PRICE: 0
# How much money do you get back when destroying a sign?
SHOP_REFUND_PRICE: 0
# How many decimal places are allowed at a maximum for prices?
PRICE_PRECISION: 2
# This makes sure that the UUIDs of player shop accounts match the server's online-mode setting. Disabling this might lead to issues with offline players and is therefore unsupported!
ENSURE_CORRECT_PLAYERID: true
# This regexp validates the name of the player. If the name doesn't match, the player will neither be able to create a valid shop sign, nor buy/sell from a shop.
# Note for Bedrock support: If you have Floodgate on your server, you should set this regexp to ^\\*?\\w+$ and ENSURE_CORRECT_PLAYERID to false
# If your Floodgate prefix is not *, change the first * in the regexp (the one before the question mark) to whatever your prefix is.
VALID_PLAYERNAME_REGEXP: "^\\w+$"
#Percent of the price that should go to the server's account when buying from an Admin Shop.
SHOP_CREATION_PRICE: 0.0
#Amount of money player must pay to create a shop
SHOP_REFUND_PRICE: 0.0
#How much money do you get back when destroying a sign?
# Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
#Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
# Maximum amount of items that can be bought/sold at a shop. Default 3456 is a double chest of 64 stacks.
MAX_SHOP_AMOUNT: 3456
# Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
# Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
#Do you want to allow other players to build a shop on a block where there's one already?
ALLOW_PARTIAL_TRANSACTIONS: true
# Can '?' be put in place of item name in order for the sign to be auto-filled?
#Can shops be used even when the seller doesn't have enough items? (The price will be scaled adequately to the item amount)
ALLOW_AUTO_ITEM_FILL: true
#Can '?' be put in place of item name in order for the sign to be auto-filled?
# Enable this if you use BungeeCord and want players to receive shop notifications on other servers
BUNGEECORD_MESSAGES: false
# Do you want to show "Out of stock" messages?
SHOW_MESSAGE_OUT_OF_STOCK: true
# Do you want to show "Full shop" messages?
#Do you want to show "Out of stock" messages?
SHOW_MESSAGE_FULL_SHOP: true
# How many seconds do you want to wait before showing notifications for the same shop to the owner again?
NOTIFICATION_MESSAGE_COOLDOWN: 10
#Do you want to show "Full shop" messages?
# Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
# Can players hide the "Full shop" messages with /cstoggle?
#Can players hide the "Out of stock" messages with /cstoggle?
CSTOGGLE_TOGGLES_FULL_SHOP: false
# Do you want to show "You bought/sold... " messages?
#Can players hide the "Full shop" messages with /cstoggle?
SHOW_TRANSACTION_INFORMATION_CLIENT: true
# Do you want to show "Somebody bought/sold... " messages?
#Do you want to show "You bought/sold... " messages?
SHOW_TRANSACTION_INFORMATION_OWNER: true
#Do you want to show "Somebody bought/sold... " messages?
# If true, plugin will log transactions in its own file
LOG_TO_FILE: false
# Do you want ChestShop's messages to show up in console?
#If true, plugin will log transactions in its own file
LOG_TO_CONSOLE: true
# Should all shop removals be logged to the console?
LOG_ALL_SHOP_REMOVALS: true
#Do you want ChestShop's messages to show up in console?
# Do you want to stack all items up to 64 item stacks?
STACK_TO_64: false
# Do you want to use built-in protection against chest destruction?
#Do you want to stack all items up to 64 item stacks?
USE_BUILT_IN_PROTECTION: true
# Do you want to have shop signs "stick" to chests?
#Do you want to use built-in protection against chest destruction?
STICK_SIGNS_TO_CHESTS: false
# EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
#Do you want to have shop signs "stick" to chests?
TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
# Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
#EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
TURN_OFF_SIGN_PROTECTION: false
# Do you want to disable the hopper protection, which prevents Hopper-Minecarts from taking items out of shops?
#Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
TURN_OFF_HOPPER_PROTECTION: false
# Only allow users to buy/sell that have access to the sign's protection? (E.g. LWC protection)
CHECK_ACCESS_FOR_SHOP_USE: false
# Do you want to protect shop chests with LWC?
#Do you want to disable the hopper protection, which prevents the hoppers from taking items out of chests?
PROTECT_CHEST_WITH_LWC: false
# Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
# Do you want to protect shop signs with LWC?
#Do you want to protect shop chests with LWC?
PROTECT_SIGN_WITH_LWC: false
# Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
# Should the chest's LWC protection be removed once the shop sign is destroyed?
#Do you want to protect shop signs with LWC?
REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
# Should LWC limits block shop creations?
LWC_LIMITS_BLOCK_CREATION: true
#Should the chest's LWC protection be removed once the shop sign is destroyed?
# Do you want to only let people build inside WorldGuard regions?
WORLDGUARD_INTEGRATION: false
# Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_FLAG: false
# Do you want ChestShop to respect WorldGuard's chest protection?
#Do you want to only let people build inside regions?
WORLDGUARD_USE_FLAG: true
#Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
WORLDGUARD_USE_PROTECTION: false
#Do you want ChestShop to respect WorldGuard's chest protection?
# Do you want to only let people build inside GriefPrevention claims?
GRIEFPREVENTION_INTEGRATION: false
# Do you want to only let people build inside RedProtect regions?
REDPROTECT_INTEGRATION: false
# Do you want to deny shop access to unlogged users?
AUTHME_HOOK: true
# Do you want to allow shop access to unregistered users? (Example: registration is optional)
#Do you want to deny shop access to unlogged users?
AUTHME_ALLOW_UNREGISTERED: false
#Do you want to allow shop access to unregistered users? (Example: registration is optional)
# How much Heroes exp should people get for creating a ChestShop?
HEROES_EXP: 100.0
#How much Heroes exp should people get for creating a ChestShop?
# Add icons and make item names hoverable in transaction messages when ShowItem is installed?
SHOWITEM_MESSAGE: true
# Add stock counter to quantity line?
USE_STOCK_COUNTER: false
# If true and in 1.14+, the owner of a chest shop can click with a dye / ink sac to dye the sign.
SIGN_DYING: true
#Add icons and make item names hoverable in transaction messages when ShowItem is installed?

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@ -1,7 +0,0 @@
# This file is for discount management. You are able to do that:
# group1: 75
# That means that the person with ChestShop.discount.group1 permission will pay only 75% of the price.
# For example, if the price is 100 dollars, the player pays only 75 dollars.
# (Only works in buy-only Admin Shops!)
{}

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# This file specified optional aliases for certain item codes. (Use the full name from /iteminfo)
# Please note that these aliases should fit on a sign for it to work properly!
Item String#3d: My Cool Item
Other Material#Eg: Some other Item

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@ -1,14 +0,0 @@
# In this file you can configure maximum and minimum prices for items (when creating a shop).
uses_materials: true
max:
buy_price:
item_type: 5.53
piston_head: 3.51
sell_price:
placed_banner: 3.52
min:
buy_price:
piston_head: 1.03
sell_price:
placed_banner: 0.51

57
ChestShopNotifier/config.yml Normal file → Executable file
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@ -1,5 +1,5 @@
# Chest Shop Notifier
# Config file for 1.3.3
# Config file for 1.2
logging:
admin-shop: true
@ -10,21 +10,16 @@ notifications:
history:
max-rows: 10
query-limit: 10000
debugging:
verbose: true
database:
# Possible types: SQLite and MySQL
type: mysql
dbname: 'NOPENOPE'
# MySQL specific settings
host: 'na01-sql.pebblehost.com'
host: 'localhost'
port: 3306
username: 'NOPENOPE'
dbname: 'chestshop_notifier'
username: 'chestshop'
password: 'NOPE'
ssl: true
clean-on-startup:
enabled: false
@ -35,48 +30,10 @@ messages:
history-cmd: "&c ** To see them, type &f/csn history&c."
history-caption: "&dChestShop Notifier // &7Latest Commissions"
history-empty: "&cNothing to show."
history-bought: "&a+ &9{player} &7bought &a{count}x&9{item} &f{timeago}&7 ago &a(+{money})"
history-bought-read: "&a+ &7{player} &8bought &a{count}x&7{item} &7{timeago}&8 ago &a(+{money})"
history-sold: "&c- &9{player} &7sold you &c{count}x&9{item} &f{timeago}&7 ago &c(-{money})"
history-sold-read: "&c- &7{player} &8sold you &c{count}x&7{item} &7{timeago}&8 ago &c(-{money})"
history-bought: "&f+ &9{player} &7bought &a{count}x&9{item} &f{timeago} ago &a(+{money})"
history-sold: "&f- &9{player} &7sold you &c{count}x&9{item} &f{timeago} ago &c(-{money})"
history-footer-page: "&c- Page &f{current}&c/&f{pages}&6 - &7/csn history <page>"
history-footer-clear: "&f- &cTo remove all old entries, type /csn clear"
history-footer-clear: "&c- To remove all old entries, type /csn clear"
history-clear: "&cHistory cleared! New sales will continue to be recorded."
history-marked-read: "&cUnread entries marked read!"
history-others-not-allowed: "&cYou are not allowed to check the history of {username}"
# new translations
reload-cmd: "&dChestShop Notifier // &7Reloading, please wait..."
reload-success: "&aReloaded!"
reload-database-success: "&aDatabase connected!"
reload-database-fail: "&cDatabase failed to connect!"
user-not-found: "&cThe user '{player}' was not found."
page-not-found: "&e{page} &cis not a valid page number input for /csn history <page>!"
page-not-found-other: "&e{page} &cis not a valid page number input for /csn history <user> <page>!"
database-error: "&cInvalid database connection. Please edit config and /csn reload."
database-error-oncommand: "&cDatabase error while executing this command!"
database-cleaned: "&cCleaned database from {amount} entries!"
database-uploaded: "&cBatch executed!"
database-convert: "&cAttempting to convert database..."
database-convert-fail: "&cError while trying to convert! Maybe you don't have a 'csn' table?"
database-converted: "&cDatabase converted!"
unrecognized-command: "&cCommand not recognized. Type /csn help for help."
missing-arguments: "&cMissing parameter arguments: {usage}"
invalid-number: "&c{typo} is not a valid number input for {usage}!"
invalid-username: "&c{typo} is not a valid username/uuid input for {usage}!"
missing-permission: "&cYou don't have the permission {permission}!"
help:
header: "&dChestShop Notifier // &7Commands"
help: "&7 /csn &dhelp &f- Plugin usage & commands"
history: "&7 /csn &dhistory [<page>]&f- View sales"
clear: "&7 /csn &dclear &f- Remove read sales"
history-others: "&7 /csn &dhistory <username> [<page>]&f- View sales of another account"
clear-others: "&7 /csn &dclear <username>&f- Remove read sales of another account"
cleandatabase: "&7 /csn &ccleandatabase &f- Remove database entries. Parameters:"
cleandatabase-older-than: "&c --older-than, -o <days> &f- Removes entries older than <days>"
cleandatabase-user: "&c --user, -user <username/uuid> &f- Removes entries from a single user only"
cleandatabase-read-only: "&c --read-only, -r &f- Removes only read entries, default behaviour"
cleandatabase-all: "&c --all, -a &f- Removes all entries"
upload: "&7 /csn &cupload &f- Force update databases"
convert: "&7 /csn &cconvert &f- Convert database to UUIDs"
reload: "&7 /csn &creload &f- Reload configuration"

View file

@ -1,127 +0,0 @@
global:
# If enabled, stores and displays the last 10 messages the player can see (public, their town chat etc.)
# Can be used with the Discord plugin so players can see some of the conversation they missed that's visible on Discord anyways.
storeChatHistory: true
components:
# This component manages the town and nation chat. It's also needed for the TownColorComponent.
# It provides the TC and NC channels, and posts Towny messages (global, town, nation) to the correct channels for other platforms like Discord.
# You can disable /tc and /nc in Chroma-Core's config if you only want to use the TownColorComponent.
TownyComponent:
enabled: true
# Town colors for Towny. It allows mayors and kings to set a color for their town/nation (nation can be disabled).
# This color is applied to the player names in chat and on Dynmap, if used.
TownColorComponent:
enabled: true
# If enabled, players will have a nation-defined color in addition to town colors, white by default.
# They can change how much of each color they want with this as well.
useNationColors: true
# This component checks a specific Reddit thread every 10 seconds for comments such as "IGN: NorbiPeti" to link Reddit accounts and to determine their /r/thebutton flair.
# This was the original goal of this plugin when it was made.
FlairComponent:
enabled: false
# Displays the configured messages at the set interval when someone is online.
AnnouncerComponent:
enabled: false
# The messages to display to players.
announceMessages:
- §eCheck out the subreddit! https://www.reddit.com/r/Chromagamers/
- '§bJoin Discord: https://discord.gg/gxmTS8N'
- '§bLike the server? Vote: http://goo.gl/HDRW0a'
# The time in milliseconds between the messages. Use /u announce settime to set minutes.
announceTime: 900000
# Random things I added over the years.
FunComponent:
enabled: true
# This is an inside joke on our server.
# It keeps track of laughs (lols and what's defined in laughStrings) and if someone does /unlol or /unlaugh it will unlaugh the last person who laughed.
# Which also blinds the laughing person for a few seconds. This action can only be performed once per laugh.
unlol: true
# The strings that count as laughs, see unlol.
laughStrings:
- xd
- lel
- lawl
- kek
- lmao
- hue
- hah
- rofl
# The "Press F to pay respects" meme in Minecraft. It will randomly appear on player death and keep track of how many "F"s are said in chat.
# You can hover over a player's name to see their respect.
respect: true
# Allows players to append tableflips and other things to their messages. Everything is configurable here.
AppendTextComponent:
enabled: true
texts:
lenny:
helpText:
- §6---- Lenny ----
- This command appends a Lenny face after your message
- Or just sends one
appendedText: ( ͡° ͜ʖ ͡°)
unflip:
helpText:
- §6---- Unflip ----
- This command appends an unflip after your message
- Or just unflips as you
appendedText: ┬─┬ ( ゜-゜ノ)
waitwhat:
helpText:
- §6---- Wait what ----
- Wait what
appendedText: wait what
tableflip:
helpText:
- §6---- Tableflip ----
- This command appends a tableflip after your message
- Or just makes you tableflip
appendedText: (╯°□°)╯︵ ┻━┻
shrug:
helpText:
- §6---- Shrug ----
- This command appends a shrug after your message
- Or just makes you shrug
appendedText: ¯\\\_(ツ)\_/¯
# This component handles the custom processing of chat messages. If this component is disabled channels won't be supported in Minecraft.
# If you only want to disable the formatting features, set allowFormatting to false.
# If you're using another chat plugin, you should disable the whole component but that will make it impossible to use channels.
FormatterComponent:
enabled: true
# The minimum time between messages in milliseconds.
minTimeBetweenMessages: 100
# Determines whether Markdown formatting, name mentioning and similar features are enabled.
allowFormatting: true
nickname:
enabled: true
name:
enabled: true
bold:
enabled: true
italic:
enabled: true
underlined:
enabled: true
italic2:
enabled: true
strikethrough:
enabled: true
spoiler:
enabled: true
nullMention:
enabled: true
consolePing:
enabled: true
cyan:
enabled: true
code:
enabled: true
maskedLink:
enabled: true
url:
enabled: true
hashtag:
enabled: true
someone:
enabled: true
greentext:
enabled: true

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@ -1,99 +0,0 @@
global:
# Sets whether the plugin should write a list of installed plugins in a txt file.
# It can be useful if some other software needs to know the plugins.
writePluginList: false
# Print some debug information.
test: false
# The chat format to use for messages from other platforms if Chroma-Chat is not installed.
chatFormat: '[{origin}|{channel}] <{name}> {message}'
# If a Chroma command clashes with another plugin's command, this setting determines whether the Chroma command should be executed or the other plugin's.
prioritizeCustomCommands: false
components:
# Provides commands such as /schrestart (restart after a countdown) and /primerestart (restart when nobody is online).
# Also can automatically restart at a given time.
RestartComponent:
enabled: true
# Specifies the hour of day when the server should be restarted. Set to -1 to disable.
restartAt: -1
# Manages chat channels. If disabled, only global channels will be registered.
ChannelComponent:
enabled: true
g:
enabled: true
displayName: §fg§f
color: White
IDs: []
a:
enabled: true
displayName: §cADMIN§f
color: Red
IDs: []
mod:
enabled: true
displayName: §9MOD§f
color: Blue
IDs: []
dev:
enabled: true
displayName: §6DEV§f
color: Gold
IDs: []
red:
enabled: true
displayName: §cRED§f
color: DarkRed
IDs: []
orange:
enabled: true
displayName: §6ORANGE§f
color: Gold
IDs: []
yellow:
enabled: true
displayName: §eYELLOW§f
color: Yellow
IDs: []
green:
enabled: true
displayName: §aGREEN§f
color: Green
IDs: []
blue:
enabled: true
displayName: §bBLUE§f
color: Blue
IDs: []
purple:
enabled: true
displayName: §5PURPLE§f
color: DarkPurple
IDs: []
tc:
enabled: true
displayName: §3TC§f
color: DarkAqua
IDs: []
nc:
enabled: true
displayName: §6NC§f
color: Gold
IDs: []
rp:
enabled: true
displayName: §7RP§f
color: Gray
IDs: []
# Teleport player to random location within world border.
# Every five players teleport to the same general area, and then a new general area is randomly selected for the next five players.
# Author: github.com/iiegit
RandomTPComponent:
enabled: false
# Allows giving a 'member' group over some time elapsed OR played.
MemberComponent:
enabled: false
# Provides a /spawn command that works with BungeeCord. Make sure to set up on each server.
SpawnComponent:
enabled: false
# Provides a command to remove invalid Towny residents.
TownyComponent:
enabled: true

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@ -1,138 +0,0 @@
global:
# The main server where the roles and other information is pulled from. It's automatically set to the first server the bot's invited to.
mainServer: 125813020357165056
# The (bot) channel to use for Discord commands like /role.
commandChannel: 209720707188260864
# The prefix to use with Discord commands like /role. It only works in the bot channel.
prefix: /
# The invite link to show by /discord invite. If empty, it defaults to the first invite if the bot has access.
inviteLink: https://discord.gg/gxmTS8N
# The role that allows using mod-only Discord commands.
# If empty (''), then it will only allow for the owner.
modRole: Moderator
serverup: false
components:
# Uses a bit of a hacky method of getting all broadcasted messages, including advancements and any other message that's for everyone.
# If this component is enabled then these messages will show up on Discord.
GeneralEventBroadcasterModule:
enabled: false
# Provides Minecraft chat connection to Discord. Commands may be used either in a public chat (limited) or in a DM.
MinecraftChatModule:
enabled: true
# The channel to use as the public Minecraft chat - everything public gets broadcasted here
chatChannel: 613506700099584050
# The plugins to exclude from fake player events used for the 'mcchat' command - some plugins may crash, add them here
excludedPlugins:
- ProtocolLib
- LibsDisguises
- JourneyMapServer
# If this setting is on then players logged in through the 'mcchat' command will be able to teleport using plugin commands.
# They can then use commands like /tpahere to teleport others to that place.<br />
# If this is off, then teleporting will have no effect.
allowFakePlayerTeleports: false
# If this is on, each chat channel will have a player list in their description.
# It only gets added if there's no description yet or there are (at least) two lines of "----" following each other.
# Note that it will replace <b>everything</b> above the first and below the last "----" but it will only detect exactly four dashes.
# So if you want to use dashes for something else in the description, make sure it's either less or more dashes in one line.
showPlayerListOnDC: true
# This setting controls whether custom chat connections can be <i>created</i> (existing connections will always work).
# Custom chat connections can be created using the channelcon command and they allow players to display town chat in a Discord channel for example.
# See the channelcon command for more details.
allowCustomChat: true
# This setting allows you to control if players can DM the bot to log on the server from Discord.
# This allows them to both chat and perform any command they can in-game.
allowPrivateChat: true
# A list of commands that can be used in public chats - Warning: Some plugins will treat players as OPs, always test before allowing a command!
whitelistedCommands:
- list
- u
- shrug
- tableflip
- unflip
- mwiki
- yeehaw
- lenny
- rp
- plugins
chcons:
'477963575068196875':
mcchid: dev
chid: 477963575068196875
did: 126012419792306177
mcuid: bd0c72e7-f5a6-49be-a407-ad69e72a3431
mcname: NorbiPeti
groupid: everyone
toggles: 0
brtoggles: []
# If set, message authors appearing on Discord will link to this URL. A 'type' and 'id' parameter will be added with the user's platform (Discord, Minecraft, ...) and ID.
profileURL: https://tbmcplugins.github.io/profile.html
# Enables support for running vanilla commands through Discord, if you ever need it.
enableVanillaCommands: true
muteRole: Muted
# Whether players logged on from Discord (mcchat command) should be recognised by other plugins. Some plugins might break if it's turned off.
# But it's really hacky.
addFakePlayersToBukkit: false
# Set by the component to report crashes.
serverUp: true
# Listens for errors from the Chroma plugins and posts them to Discord, ignoring repeating errors so it's not that spammy.
ExceptionListenerModule:
enabled: true
# The channel to post the errors to.
channel: 239519012529111040
# The role to ping if an error occurs. Set to empty ('') to disable.
pingRole: Coder
# Automatically collects roles with a certain color.
# Users can add these roles to themselves using the /role Discord command.
GameRoleModule:
enabled: true
# The channel where the bot logs when it detects a role change that results in a new game role or one being removed.
logChannel: 0
# The role color that is used by game roles.
# Defaults to the second to last in the upper row - #95a5a6.
roleColor: '#0095a5a6'
# Posts new posts from Reddit to the specified channel(s). It will pin the regular posts (not the mod posts).
AnnouncerModule:
enabled: true
# Automatically unpins all messages except the last few. Set to 0 or >50 to disable
keepPinned: 40
lastAnnouncementTime: 1672532974
lastSeenTime: 1672532974
# Channel to post new posts.
channel: 125813020357165056
# The subreddit to pull the posts from
subredditURL: https://www.reddit.com/r/ChromaGamers
# Channel where distinguished (moderator) posts go.
modChannel: 126795071927353344
# All kinds of random things.
# The YEEHAW event uses an emoji named :YEEHAW: if available
FunModule:
enabled: true
# Answers for a recognized question. Selected randomly.
serverReadyAnswers:
- In one week from now
- Between now and the heat-death of the universe.
- Soon™
- Ask again this time next month
- In about 3 seconds
- After we finish 8 plugins
- Tomorrow.
- After one tiiiny feature
- Next commit
- After we finish strangling Towny
- When we kill every *fucking* bug
- Once the server stops screaming.
- After HL3 comes out
- Next time you ask
- When will *you* be open?
# Questions that the bot will choose a random answer to give to.
serverReady:
- when will the server be open
- when will the server be ready
- when will the server be done
- when will the server be complete
- when will the server be finished
- when's the server ready
- when's the server open
- Vhen vill ze server be open?
# The channel to post the full house to.
fullHouseChannel: 0

43
CoreProtect/config.yml Normal file → Executable file
View file

@ -1,21 +1,19 @@
# CoreProtect Config
#CoreProtect Config
# CoreProtect is donationware. For more information, visit our project page.
donation-key:
# If enabled, extra data is displayed when doing rollbacks and restores.
# If disabled, you can manually trigger it in-game by adding "#verbose"
# to the end of your rollback statement.
verbose: true
# MySQL is optional and not required.
# If you prefer to use MySQL, enable the following and fill out the fields.
use-mysql: true
use-mysql: false
table-prefix: co_
mysql-host: na01-sql.pebblehost.com
mysql-host: 127.0.0.1
mysql-port: 3306
mysql-database: NOPENOPE
mysql-username: NOPENOPE
mysql-password: 'NOPE'
# If modified, will automatically attempt to translate languages phrases.
# List of language codes: https://coreprotect.net/languages/
language: en
mysql-database: database
mysql-username: root
mysql-password:
# If enabled, CoreProtect will check for updates when your server starts up.
# If an update is available, you'll be notified via your server console.
@ -24,10 +22,6 @@ check-updates: true
# If enabled, other plugins will be able to utilize the CoreProtect API.
api-enabled: true
# If enabled, extra data is displayed during rollbacks and restores.
# Can be manually triggered by adding "#verbose" to your rollback command.
verbose: true
# If no radius is specified in a rollback or restore, this value will be
# used as the radius. Set to "0" to disable automatically adding a radius.
default-radius: 10
@ -111,20 +105,10 @@ lava-flow: true
# it can all be properly restored by rolling back that single player.
liquid-tracking: true
# Track item transactions, such as when a player takes items from
# a chest, furnace, or dispenser.
# Track item transactions, such as when a player takes items from a
# chest, furnace, or dispenser. Necessary for any item based rollbacks.
item-transactions: true
# Logs items dropped by players.
item-drops: true
# Logs items picked up by players.
item-pickups: true
# Track all hopper transactions, such as when a hopper removes items from a
# chest, furnace, or dispenser.
hopper-transactions: true
# Track player interactions, such as when a player opens a door, presses
# a button, or opens a chest. Player interactions can't be rolled back.
player-interactions: true
@ -143,6 +127,3 @@ username-changes: true
# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
worldedit: true
# Logs the spread of sculk blocks from sculk catalysts.
sculk-spread: true

11
Dynmap-Towny/config.yml Normal file → Executable file
View file

@ -1,26 +1,17 @@
# Dynmap-Towny configuration
update:
# Seconds between checks for Residence updates
period: 300
layer:
name: Towny
# Make mobs layer hidden by default
hidebydefault: false
# ordering priority in layer menu (low goes before high - default is 0)
layerprio: 2
# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
minzoom: 0
# Show shop blocks with their own fill color
showShops: false
# Show arena blocks with their own fill color
showArenas: false
# Show embassy blocks with their own fill color
showEmbassies: false
# Show wild blocks with their own fill color
showWilds: false
visibility-by-town: true
visibility-by-nation: true
dynamic-nation-colors: true
dynamic-town-colors: true
infowindow: <div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br
/> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates
<span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>

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@ -1,33 +0,0 @@
update:
# Seconds between checks for Residence updates
period: 300
layer:
name: WorldGuard
# Make mobs layer hidden by default
hidebydefault: false
# ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# (optional) set minimum zoom level before layer is visible (0 = defalt, always visible)
minzoom: 0
use3dregions: false
infowindow: <div class=\"infowindow\"><span style=\"font-size:120%;">%regionname%
(%parent%) - %priority%</span><br /> Owners <span style="font-weight:bold;">%playerowners%<br/>%groupowners%</span><br/>Members
<span style="font-weight:bold;">%playermembers%<br/>%groupmembers%</span><br/>Flags<br
/><span style="font-weight:bold;">%flags%</span></div>
regionstyle:
strokeColor: '#FF0000'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FF0000'
fillOpacity: 0.35
unownedStrokeColor: '#00FF00'
visibleregions: []
hiddenregions: []
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'
maxdepth: 16
updates-per-tick: 20

147
EnchantLimit/config.yml Executable file
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@ -0,0 +1,147 @@
#********************************************************************************************************#
#***************************************** EnchantLimit Settings **************************************#
#Should this plugin apply changes to enchantments on enchanting-tables, anvils and villager trades?
Anvil_Limiter_Enabled: false
Enchanting_Table_Limiter_Enabled: true
Villager_Limiter_Enabled: true
#Should OP's have all beneficial enchantments by default?
Default_OP_Permissions: false
#********************************************************************************************************#
#***************************************** Message Customization **************************************#
# What message should be displayed when an enchantment is limited at an enchantment table? (Disable message by setting to: null)
# Note: %enc is where the enchantment type is inserted, %olv is where the original level is inserted and %nlv is where the new level is inserted.
# Use & for colour codes, colour codes available here: http://goo.gl/4DcswV
Message_Level_Downgraded_Table: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is limited at an anvil? (Disable message by setting to: null)
Message_Level_Downgraded_Anvil: "&5 Enchantment %enc level changed from %olv to %nlv." # null
# What message should be displayed when an enchantment is limited when trading with a villager? (Disable message by setting to: null)
Message_Level_Downgraded_Trade: "&5 Enchantment %enc level changed from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an enchantment table? (Disable message by setting to: null)
Message_Level_Upgraded_Table: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is increased at an anvil? (Disable message by setting to: null)
Message_Level_Upgraded_Anvil: null
# What message should be displayed when an enchantment is increased when trading with a villager? (Disable message by setting to: null)
Message_Level_Upgraded_Trade: "&5 You were lucky! Enchantment %enc level increased from %olv to %nlv."
# What message should be displayed when an enchantment is removed (level set to 0) at an enchantment table? (Disable message by setting to: null)
Message_Enchantment_Removed_Table: "&5 Enchantment %enc not added!."
# What message should be displayed when an enchantment is removed at an anvil? (Disable message by setting to: null)
Message_Enchantment_Removed_Anvil: null
# What message should be displayed when an enchantment is removed when trading with a villager? (Disable message by setting to: null)
Message_Enchantment_Removed_Trade: "&5 Enchantment %enc not added!."
#********************************************************************************************************#
#***************************************** Level Limit Customization **************************************#
#This plugin can work in two ways:
#Firstly, you can simply use this plugin to limit the level of an enchantment to something lower than that which is normal in vanilla minecraft,
#for example you might want to stop players from getting the best efficiency 5 enchantment so you could limit DIG_SPEED to, say, 2 - meaning that
#any efficiency enchantment that is higher than 2 will be changed to 2 making this the new maximum efficiency enchantment level.
#Secondly, you can use this plugin to actually increase the level of an enchantment to something higher than that which is normal in vanilla minecraft
#For example you might want to allow certain players (they need the permission) to get an efficiency 10 enchantment which is double what
#is normally possible in minecraft. In this case you would set DIG_SPEED to 10, the player will then have a chance of getting anywhere between
#efficiency 5 (the vanilla amount) and efficiency 10. The chance is the likelihood of each level increase out of 100, so 50 is a 50% chance of an increase
#for each additional level whereas 100 would be a guarantee of always increasing to the maximum possible value(in this case efficiency 10).
#Armour Enchantments
PROTECTION_ENVIRONMENTAL: 1
PROTECTION_ENVIRONMENTAL_Chance: 100
PROTECTION_FIRE: 4
PROTECTION_FIRE_Chance: 100
PROTECTION_FALL: 4
PROTECTION_FALL_Chance: 100
PROTECTION_EXPLOSIONS: 4
PROTECTION_EXPLOSIONS_Chance: 100
PROTECTION_PROJECTILE: 4
PROTECTION_PROJECTILE_Chance: 100
FROST_WALKER: 2
FROST_WALKER_Chance: 100
OXYGEN: 3
OXYGEN_Chance: 100
WATER_WORKER: 1
WATER_WORKER_Chance: 100
THORNS: 3
THORNS_Chance: 100
DEPTH_STRIDER: 3
DEPTH_STRIDER_Chance: 100
#Weapon Enchantments
DAMAGE_ALL: 5
DAMAGE_ALL_Chance: 100
DAMAGE_UNDEAD: 5
DAMAGE_UNDEAD_Chance: 100
DAMAGE_ARTHROPODS: 5
DAMAGE_ARTHROPODS_Chance: 100
KNOCKBACK: 2
KNOCKBACK_Chance: 100
FIRE_ASPECT: 2
FIRE_ASPECT_Chance: 100
LOOT_BONUS_MOBS: 3
LOOT_BONUS_MOBS_Chance: 100
#Tool Enchantments
DIG_SPEED: 5
DIG_SPEED_Chance: 100
SILK_TOUCH: 1
SILK_TOUCH_Chance: 100
LOOT_BONUS_BLOCKS: 3
LOOT_BONUS_BLOCKS_Chance: 100
#Bow Enchantments
ARROW_DAMAGE: 5
ARROW_DAMAGE_Chance: 100
ARROW_KNOCKBACK: 2
ARROW_KNOCKBACK_Chance: 100
ARROW_FIRE: 1
ARROW_FIRE_Chance: 100
ARROW_INFINITE: 1
ARROW_INFINITE_Chance: 100
#Fishing Rod Enchantments
LUCK: 3
LUCK_Chance: 100
LURE: 3
LURE_Chance: 100
#Universal Enchantments
DURABILITY: 3
DURABILITY_Chance: 100
MENDING: 1
MENDING_Chance: 100

1198
Essentials/config.yml Normal file → Executable file

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183
FastAsyncWorldEdit/config.yml Normal file → Executable file
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@ -1,28 +1,31 @@
# These first 6 aren't configurable
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/"
date: "Tue Jan 31 00:00:00 GMT 2023"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/336"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f5019fe5"
platform: "Bukkit"
issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
date: "25 Jun 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/1138"
commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/4049014"
platform: "bukkit"
# Options: de, ru, tr
# Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
language: ''
# Enable or disable automatic updates
# - true = update automatically in the background
# - confirm = prompt an admin to confirm each update
# - false = do not update the plugin
update: "false"
# Send anonymous usage statistics
metrics: true
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin> permission. See the Permissions page for supported region plugins.
region-restrictions: true
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: false
# FAWE will cancel non admin edits when memory consumption exceeds this %
# - Bypass with `/wea` or `//fast` or `fawe.bypass`
# - Disable with 100 or -1.
max-memory-percent: 95
# Enable or disable core components
enabled-components:
commands: true
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
# Leave it off if you don't need it, it can spam your console.
debug: false
# Whether or not FAWE should notify you on startup about new versions available.
update-notifications: true
clipboard:
# Store the clipboard on disk instead of memory
# - Will be slightly slower
@ -33,15 +36,9 @@ clipboard:
# - 0 = No compression
# - 1 = Fast compression
# - 2-17 = Slower compression
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 1
# Number of days to keep history on disk before deleting it
delete-after-days: 1
# If a player's clipboard should be deleted upon logout
delete-on-logout: false
# Allows NBT stored in a clipboard to be written to disk
# - Requires clipboard.use-disk to be enabled
save-clipboard-nbt-to-disk: true
lighting:
# If packet sending should be delayed until relight is finished
@ -53,7 +50,7 @@ lighting:
# - 2 = All (Slowly relight every blocks)
mode: 1
# If existing lighting should be removed before relighting
remove-first: true
remove-first: false
# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
@ -72,26 +69,26 @@ tick-limiter:
# - Horizontal fireworks can be hacked in to crash a server
fireworks-load-chunks: false
# Web/HTTP connection related settings
web:
# Should download urls be shortened?
# - Links are less secure as they could be brute forced
shorten-urls: false
# The web interface for clipboards
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports clipboard uploads, downloads and saves
url: "https://schem.intellectualsites.com/fawe/"
# The maximum amount of time in seconds the plugin can attempt to load images for.
max-image-load-time: 5
# The maximum size (width x length) an image being loaded can be.
# - 8294400 is 3840x2160
max-image-size: 8294400
url: "https://empcraft.com/fawe/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
extent:
# Don't bug console when these plugins slow down WorldEdit operations
# - You'll see a message in console or ingame if you need to change this option
allowed-plugins:
- "com.example.ExamplePlugin"
# - You'll see a message in console if you need to change this option
allowed-plugins: []
# Should debug messages be sent when third party extents are used?
debug: true
debug: false
# Experimental options, use at your own risk
# - UNSAFE = Can cause permanent damage to the server
@ -101,56 +98,41 @@ experimental:
# - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
anvil-queue-mode: false
# [SAFE] Dynamically increase the number of chunks rendered
# - Requires Paper
# - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
# - Set your server view distance to 1 (spigot.yml, server.properties)
# - Based on tps and player movement
# - Note: If entities become hidden, increase the server view distance to 3
# - Please provide feedback
dynamic-chunk-rendering: -1
# Allows brushes to be persistent (default: true)
persistent-brushes: true
# [SAFE] Allows brushes to be persistent
persistent-brushes: false
# [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
vanilla-cui: false
# Disable using native libraries
disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lag in some situations
# Might cause client-side FPS lagg in some situations
keep-entities-in-blocks: false
# [SAFE] Attempt to remove entities from the world if they were not present in the expected chunk (default: true)
# - Sometimes an entity may have moved into a different chunk to that which FAWE expected
# - This option allows FAWE to attempt to remove the entity, even if present in a different chunk
# - If the entity is in an unloaded or partially loaded chunk, this will fail
# - If an entity cannot be removed, it is possible duplicate entities may be created when using undo and/or redo
remove-entity-from-world-on-chunk-fail: true
# Other experimental features
other: false
# Allow fluids placed by FAWE to tick (flow). This could cause the big lags.
# This has no effect on existing blocks one way or the other.
# Changes due to fluid flow will not be tracked by history, thus may have unintended consequences
allow-tick-fluids: false
# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-size-limit: -1
# Sets a maximum limit for the amount of schematics in a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-num-limit: -1
# This relates to how FAWE places chunks
queue:
# This should equal the number of processors you have
# - Set this to 1 if you need reliable `/timings`
parallel-threads: 4
progress:
# Display constant titles about the progress of a user's edit
# - false = disabled
# - title = Display progress titles
# - chat = Display progress in chat
display: "false"
display: "title"
# How often edit progress is displayed
interval: 1
# Delay sending progress in milliseconds (so quick edits don't spam)
delay: 5000
# This should equal the number of processors you have
parallel-threads: 4
# When doing edits that effect more than this many chunks:
# - FAWE will start placing before all calculations are finished
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
# - Values smaller than the configurated parallel-threads are not accepted
# - It is recommended this option be at least 2x greater than parallel-threads
target-size: 64
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
# - A larger value will use slightly less CPU time
@ -160,26 +142,17 @@ queue:
# Increase or decrease queue intensity (ms) [-50,50]:
# 0 = balance of performance / stability
# -10 = Allocate 10ms less for chunk placement
# Too high can cause lag spikes (you might be okay with this)
# Too high will can cause lag spikes (you might be okay with this)
# Too low will result in slow edits
extra-time-ms: 0
# Loading the right amount of chunks beforehand can speed up operations
# - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster
# - A good (relatively) safe way to set this is
# - Use 128 x GB of RAM / number of players expected to be using WE at the same time
# - Paper and derivatives only. (requires delay-chunk-unloads-by to be set).
preload-chunk-count: 512
# If pooling is enabled (reduces GC, higher memory usage)
# - Enable to improve performance at the expense of memory
pool: true
preload-chunks: 32
# Discard edits which have been idle for a certain amount of time (ms)
# - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API
discard-after-ms: 60000
# When using fastmode do not bother to tick existing/placed blocks/fluids
# Only works in versions up to 1.17.1
no-tick-fastmode: true
history:
# Should history be saved on disk:
@ -196,10 +169,6 @@ history:
# - Much faster as it avoids duplicate block checks
# - Slightly worse compression since dispatch order is different
combine-stages: true
# Do not wait for a chunk's history to save before sending it
# - Undo/redo commands will wait until the history has been written to disk before executing
# - Requires combine-stages = true
send-before-history: true
# Higher compression reduces the size of history at the expense of CPU
# 0 = Uncompressed byte array (fastest)
# 1 = 1 pass fast compressor (default)
@ -212,7 +181,6 @@ history:
# 8 = 1 x high, 1 x medium, 2 x fast
# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
# NOTE: If using disk, do some compression (3+) as smaller files save faster
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 3
# The buffer size for compression:
# - Larger = better ratio but uses more upfront memory
@ -251,6 +219,7 @@ history:
# Paths for various directories
paths:
tokens: "tokens"
# Put any minecraft or mod jars for FAWE to be aware of block textures
textures: "textures"
heightmap: "heightmap"
@ -258,34 +227,8 @@ paths:
# Multiple servers can use the same clipboards
# - Use a shared directory or NFS/Samba
clipboard: "clipboard"
# Each player has his or her own sub directory for schematics
per-player-schematics: false
# Region restriction settings
region-restrictions-options:
# What type of users are allowed to WorldEdit in a region
# - MEMBER = Players added to a region
# - OWNER = Players who own the region
mode: "MEMBER"
# Allow region blacklists.
# - Currently only implemented for WorldGuard
# - see region-restrictions-options.worldguard-region-blacklist
allow-blacklists: false
# List of plugin mask managers that should be exclusive. Exclusive managers are not
# checked for edit restrictions if another manager already allowed an edit, and further
# managers are not checked if an exclusive manager allows an edit.
# - May be useful to add PlotSquared if using both P2 and WorldGuard on a server
# - Some custom-implementations in other plugins may override this setting
exclusive-managers:
- "ExamplePlugin"
# If a worldguard-protected world should be considered as a region blacklist.
# - This will create a blacklist of regions where an edit cannot operate.
# - Useful for a "freebuild" worlds with few protected areas.
# - May cause performance loss with large numbers of protected areas.
# - Requires region-restrictions-options.allow-blacklists be true.
# - Will still search for current allowed regions to limit the edit to.
# - Any blacklist regions are likely to override any internal allowed regions.
worldguard-region-blacklist: false
# Each player has their own sub directory for schematics
per-player-schematics: true
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
@ -314,7 +257,7 @@ limits:
# Maximum time in milliseconds //calc can execute
max-expression-ms: 50
# Cinematic block placement:
# - Adds a delay to block placement (nanoseconds/block)
# - Adds a delay to block placement (ms/block)
# - Having an artificial delay will use more CPU/Memory
speed-reduction: 0
# Place chunks instead of individual blocks:
@ -328,31 +271,3 @@ limits:
inventory-mode: 0
# Should large edits require confirmation (>16384 chunks)
confirm-large: true
# If undo and redo commands should be restricted to allowed regions
# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
restrict-history-to-regions: true
# List of nbt tags to strip from blocks, e.g. Items
strip-nbt: []
# If the disallowed blocks listed in worldedit-config.yml should be disallowed in all edits,
# not just where blocks patterns are used.
# - Can prevent blocks being pasted from clipboards, etc.
# - If fast-placement is disabled, this may cause edits to be slower.
universal-disallowed-blocks: true
# List of blocks to deny use of. Can be either an entire block type or a block with a specific property value.
# Where block properties are specified, any blockstate with the property will be disallowed (e.g. all directions
# of a waterlogged fence). For blocking/remapping of all occurrences of a property like waterlogged, see
# remap-properties below.
# Example block property blocking:
# - "minecraft:conduit[waterlogged=true]"
# - "minecraft:piston[extended=false,facing=west]"
# - "minecraft:wheat[age=7]"
disallowed-blocks:
- "minecraft:wheat"
- "minecraft:fire"
- "minecraft:redstone_wire"
# List of block properties that should be remapped if used in an edit. Entries should take the form
# "property_name[value1_old:value1_new,value2_old:value2_new]". For example:
# - "waterlogged[true:false]"
# - "age[7:4,6:4,5:4]"
# - "extended[true:false]"
remap-properties: []

0
Jobs/Signs.yml Normal file → Executable file
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@ -1,41 +0,0 @@
# Attention! If category name has _ in it, that means its legacy item which was converted from jobConfig.yml file
# Keep this format until you will be sure that all legacy items have been converted throw usage, which is automatic process when player uses items with boost in them
# Name which will be used to identify this particular item boost
# This is EXAMPLE boost and will be ignored
exampleBoost:
# Item Id which can be any material name as of 1.13 update
# This is only used when performing command like /jobs give, but boost itself is not dependent on item type
# You can use ingame command /jobs edititemboost to give particular boost to any item you are holding
id: Golden_shovel
# (Optional) Item custom name
# Custom colors like &2 &5 can be used
name: '&2Custom item name'
# (Optional) Item custom lore
# Same as name, supports color codes
lore:
- '&2Some random'
- '&5Lore with some'
- '&7Colors'
# (Optional) Item custom enchants
# All enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
enchants:
- FIRE_ASPECT=1
- DAMAGE_ALL=1
# (Optional) Leather armour colors (0-255)
leather-color: 82,34,125
# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
moneyBoost: 1.0
expBoost: 1.0
pointsBoost: 1.0
# [Required] Jobs which should receive this boost
# Can be specific jobs or use 'all' to give this boost for every job
jobs:
- Miner
- Woodcutter
- all
# (Optional) Defines level of job from which this boost should be applied
# Keep in mind that if boost have multiple jobs, then level will be checked by job which is requesting boost value
levelFrom: 0
# (Optional) Defines level of job until which this boost should be applied
levelUntil: 50

418
Jobs/generalConfig.yml Normal file → Executable file
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@ -1,8 +1,8 @@
# The general configuration for the jobs plugin mostly includes how often the plugin
# saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level.
# saves user data (when the user is in the game), the storage method, whether
# to broadcast a message to the server when a user goes up a skill level.
# It also allows admins to set the maximum number of jobs a player can have at
# any one time.
# any one time.
# Default language.
# Example: en, ru
@ -10,38 +10,32 @@
locale-language: en
storage:
# storage method, can be MySQL or sqlite
method: mysql
# Requires Mysql
mysql:
username: NOPENOPE
password: 'NOPE'
hostname: na01-sql.pebblehost.com:3306
database: NOPENOPE
table-prefix: jobs_
verify-server-certificate: false
use-ssl: false
auto-reconnect: true
characterEncoding: utf8
encoding: UTF-8
# How often in minutes you want it to save. This must be a non-zero number
method: sqlite
# Requires Mysql.
mysql-username: root
mysql-password: NOPE
mysql-hostname: localhost:3306
mysql-database: minecraft
mysql-table-prefix: jobs_
verify-server-certificate: false
use-ssl: false
# How often in minutes you want it to save. This must be a non-zero number
save-period: 10
# Should player data be saved on disconnect?
# Player data is always periodically auto-saved and autosaved during a clean shutdown.
# Only enable this if you have a multi-server setup, or have a really good reason for enabling this.
# Turning this on will decrease database performance.
save-on-disconnect: false
# Tool used when selecting bounds for restricted area.
selectionTool: golden_hoe
# Tool used when selecting bounds for restricted area
selectionTool: 294
# Enable if you are using one data base for multiple servers across bungee network
# This will force to load players data every time he is logging in to have most up to date data instead of having preloaded data
# This will enable automatically save-on-disconnect feature
# This will enable automaticaly save-on-disconnect feature
MultiServerCompatability: false
Optimizations:
# When set to true staff will be informed about new Jobs plugin version
# You need to have jobs.versioncheck permission node
NewVersion: true
# Can be used to check if your database contains any duplicated user entries.
InformDuplicates: false
DecimalPlaces:
# Decimal places to be shown
Money: 2
@ -59,7 +53,7 @@ Optimizations:
# Warning!!! before enabling this feature, please make data base backup, just in case there will be some issues with data base cleaning
# When set to true, data base will be cleaned on each startup from user data to avoid having old player data
Use: false
# Any one who not played for defined amount of days, will be removed from data base
# Any one who not playied for defined amount of days, will be removed from data base
Days: 60
AutoJobJoin:
# Use or not auto join jobs feature
@ -70,35 +64,25 @@ Optimizations:
# For player to auto join job add permission node jobs.autojoin.[jobname]
# Op players are ignored
Delay: 15
# When set to true players who gets negative experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on level up will not cause issues if player start level and delevel in a row.
# When set to true players who gets negavite experience can delevel job up to level 1
# ATTENTION! Set it to true only if you certain that commands performed on levelup will not cause issues if player start level and delevel in a row.
AllowDelevel: false
# Enabling this option some places will indicate players level as XIV instead of 14
# Only or player levels
RomanNumbers: false
DisabledWorlds:
# By setting this to true, Jobs plugin will be disabled in given worlds
# Only commands can be performed from disabled worlds with jobs.disabledworld.commands permission node
Use: false
# If true, will changes the list behavior, so if a world is added to list
# the payments will only works in the given worlds.
UseAsWhiteList: false
List:
- Example
- Worlds
Explore:
# By setting this to true when there is max amount of players explored a chunk then it will be marked as fully explored and exact players who explored it will not be saved to save some memory
Compact: true
- world
Logging:
# With this set to true all players jobs actions will be logged to database for easy to see statistics
# This is still in development and in future it will expand
# This is still in development and in feature it will expand
Use: false
broadcast:
on-skill-up:
# Do all players get a message when someone goes up a skill level?
# Do all players get a message when somone goes up a skill level?
use: false
on-level-up:
# Do all players get a message when someone goes up a level?
# Do all players get a message when somone goes up a level?
use: false
# For what levels you want to broadcast message? Keep it at 0 if you want for all of them
levels:
@ -109,96 +93,41 @@ DailyQuests:
ResetTime:
Hour: 4
Minute: 0
# Defines amount of skips player can do on a quest
# This allows player to abandon current quest and get new one
Skips: 1
# The cost of the quest skip (money).
# Default 0, disabling cost of skipping quest.
SkipQuestCost: 0.0
# Enables the schedule manager to boost the server.
ScheduleManager:
Use: true
# Fire players if their work time has expired at a job.
# Setting time to 0, will not works.
# For this to work, the player needs to get a new job for the timer to start.
# Counting in hours
JobExpirationTime: 0
# Maximum number of jobs a player can join.
# Use 0 for no maximum
# Keep in mind that jobs.max.[amount] will bypass this setting
max-jobs: 3
# Disabling the payment if the user reached the maximum level of a job.
disable-payment-if-max-level-reached: false
# Hide jobs from player if they lack the permission to join the job
hide-jobs-without-permission: false
# Hide jobs info from player if they lack the permission to join the job
hide-jobsinfo-without-permission: false
# Prevent players to enchant items from the shop in the anvil with enchanted books
prevent-shop-item-enchanting: true
# Option to allow payment to be made when killing mobs from a spawner.
# Use jobs.nearspawner.[amount] to define multiplayer. Example jobs.nearspawner.-0.5 will pay half of payment, jobs.nearspawner.-1 will not pay at all
enable-pay-near-spawner: true
# Option to allow payment to be made in creative mode. This ignoring when a group has 'jobs.paycreative' permission.
enable-pay-near-spawner: false
# Option to allow payment to be made in creative mode
enable-pay-creative: false
# Option to allow payment to be made for exploring when player flies
# Option to allow payment to be made for exploring when player flyies
enable-pay-for-exploring-when-flying: false
# Option to allow payment to be made for exploring when player gliding.
enable-pay-for-exploring-when-gliding: false
# Option to allow reset exploring data.
enable-reset-exploring-data: false
# Disables the payment when the player riding on an entity.
disablePaymentIfRiding: false
# Adds the Jobs xp received to the player's Minecraft XP bar
# Adds the Jobs xp recieved to the player's Minecraft XP bar
add-xp-player: false
# Do the jobs boost ignore the boosted items usage in off hand?
enable-boosted-items-in-offhand: true
# Do the jobs boost ignore the boosted items usage in main hand?
enable-boosted-items-in-mainhand: true
# Do the jobs boost ignore the boosted items usage in armor slots?
enable-boosted-armor-items: true
# While this is enabled we will check if boosted item is in correct slot
# Armor items will be ignored if player only holds one in their hand
# Tool and weapon items will be ignored if those are equiped in players armor slots
# None tool or weapon items will be allowed in players head slot
boosted-items-slot-specific: true
# Extra boost values for nearSpawner and petPay will be multiplied by sum of other boost values
# When set to true and for example nearSpawner set to -0.98 aka 2% of original payment with other bonuses which should double payment will result in you getting 4% instead of corrent 102% payment
# If set to false all bonus are sumed to one
multiply-boosted-extra-values: false
# When enabled we will try to pay player for blocks above broken ones. This only applies to sugarcane, bamboo, kelp and weeping_vines
pay-for-above: false
# Allows to pay for stacked entities for each one. Requires StackMob or WildStacker.
pay-for-stacked-entities: false
# Allows, when losing maximum durability of item then it does not pay the player until it is repaired.
# E.g. the player wants to enchant a item with enchanting table and the item has durability loss then not paying.
allow-pay-for-durability-loss:
# Do not disable this if you don't know what mean this option.
Use: true
# What items (tools) are whitelisted the player get paid, when this item has durability loss?
# Enchantments are supported, usage:
# itemName=ENCHANTMENT_NAME-level
WhiteListedItems:
- wooden_pickaxe=DURABILITY-1
- fishing_rod
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat:
use: false
prefix: '&c['
suffix: '&c]&r '
separator: ' '
# Do you want to use custom item/block/mob/enchant/color names?
# Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
modify-chat: true
modify-chat-prefix: '&c['
modify-chat-suffix: '&c]&r'
modify-chat-separator: ' '
# Do you want to use custom item/block/mob/enchant/color names
# With this set to true names like Stone:1 will be translated to Granite
# Name list is in TranslatableWords.yml file
UseCustomNames: true
# Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
# Changes how often, in seconds, players are paid out. Default is 5 seconds.
# Setting this too low may cause tick lag. Increase this to improve economy performance (at the cost of delays in payment)
economy-batch-delay: 5
# Enable async economy calls.
# Disable this if you have issues with payments or your plugin is not thread safe.
economy-async: true
Economy:
# By disabling one of these, players no longer will get particular payment.
# Useful for removing particular payment method without editing whole jobConfig file
# By disabling one of thies, players no longer will get particular payment.
# Usefull for removing particular payment method without editing whole jobConfig file
PaymentMethods:
Money: true
Points: true
@ -207,73 +136,46 @@ Economy:
# Amounts are in percentage, above 0 will increase payments
# Amount belove 0 will decrease payments
# If action pays negative amount, then value above 0 will increase that negative value
# So if placing diamond ore takes 10 bucks from you, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result in you getting 15 bucks
# So is placing diamond ore takes from you 10 bucks, then by setting 50 for money income, you will be charged 15 bucks for placing it
# If you are getting paid 10 for placing wood, then same value of 50 for money income, will result you getting 15 bucks
# This only effects base income value
GeneralMulti:
MONEY: 0.0
EXP: 0.0
POINTS: 0.0
# When set to true income which is belove 0 will get bonus applied to it
# In example, if you would loose 5 bucks for placing diamond block, with 100% payment bonus, that penalty disappears
# When this left at false penalty for action will remain unchanged
ApplyToNegativeIncome: false
MinimumOveralPayment:
# Determines minimum payment.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of money
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralPoints:
# Determines minimum payment for points.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of points
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
MinimumOveralExp:
# Determines minimum payment for experience.
# In example if player uses McMMO treefeller and earns only 20%, but at same time player gets 25% penalty from dynamic payment.
# The player can 'get' negative amount of experience
# Determines minimum payment. In example if player uses McMMO treefeller and earns only 20%, but at same time he gets 25% penalty from dynamic payment. He can 'get' negative amount of money
# This will limit it to particular percentage
# Works only when original payment is above 0
use: true
limit: 0.1
DynamicPayment:
# Do you want to use dynamic payment dependent on how many players already working for jobs?
# This can help automatically lift up payments for not so popular jobs and lower for most popular ones
# Do you want to use dinamic payment dependent on how many players already working for jobs
# This can help automaticaly lift up payments for not so popular jobs and lower for most popular ones
use: false
# totalworkers: The total number of players on the server who have jobs
# totaljobs: The number of jobs that are enabled
# jobstotalplayers: The number of people in that particular job
# Exponential equation: totalworkers / totaljobs / jobstotalplayers - 1
# Linear equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
equation: totalworkers / totaljobs / jobstotalplayers - 1
MaxPenalty: 50.0
MaxBonus: 300.0
MaxPayment:
curve:
# Enabling this feature will mean players will still earn once they reach cap but will loose a percentage the higher over cap they go. Controlled by a factor. math is ```100/((1/factor*percentOver^2)+1)```
use: false
factor: 10
# Server economy account
equation: ((totalworkers / totaljobs) - jobstotalplayers)/10.0
MaxPenalty: 25.0
MaxBonus: 100.0
# Server economy acount
# With this enabled, players will get money from defined user (server account)
# If this account don't have enough money to pay for players for, player will get message
UseServerAccount: false
# If this acount dont have enough money to pay for players for, player will get message
UseServerAcount: false
# Username should be with Correct capitalization
AccountName: Server
AcountName: Server
Taxes:
# Do you want to use taxes feature for jobs payment?
# You can bypass taxes with permission jobs.tax.bypass
# Do you want to use taxes feature for jobs payment
use: false
# Username should be with Correct capitalization, it can be same as setup in server account before
# Username should be with Correct capitalization, it can be same as settup in server account before
AccountName: Server
# Amount in percentage. You can grant money and points permissions (jobs.tax.money.amount, jobs.tax.points.amount) for taxes.
# Amount in percentage
Amount: 15.0
# Do you want to transfer taxes to server account?
# Do you want to transfer taxes to server account
TransferToServerAccount: true
# With this true, taxes will be taken from players payment and he will get less money than its shown in jobs info
# When its false player will get full payment and server account will get taxes amount to hes account
@ -281,23 +183,23 @@ Economy:
Limit:
# Money gain limit
# With this enabled, players will be limited how much they can make in defined time
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
Money:
Use: false
# Do you want to stop money gain when exp limit reached?
StopWithExp: false
# Do you want to stop money gain when point limit reached?
StopWithPoint: false
# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
# Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
# You can always use simple number to set money limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
MoneyLimit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached money limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30
AnnouncmentDelay: 30
# Point gain limit
# With this enabled, players will be limited how much they can make in defined time
Point:
@ -306,102 +208,82 @@ Economy:
StopWithExp: false
# Do you want to stop Point gain when money limit reached?
StopWithMoney: false
# Equation to calculate max limit. Option to use total level to include players total amount levels of current jobs
# Equation to calculate max limit. Option to use totallevel to include players total amount levels of current jobs
# You can always use simple number to set limit
# Default equation is: 500+500*(totallevel/100), this will add 1% from 500 for each level player have
# So player with 2 jobs with level 15 and 22 will have 685 limit
Limit: 500+500*(totallevel/100)
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30
AnnouncmentDelay: 30
# Exp gain limit
# With this enabled, players will be limited how much they can get in defined time
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
Exp:
Use: false
# Do you want to stop exp gain when money limit reached?
StopWithMoney: false
# Do you want to stop exp gain when point limit reached?
StopWithPoint: false
# Equation to calculate max money limit. Option to use total level to include players total amount of current jobs
# Equation to calculate max money limit. Option to use totallevel to include players total amount of current jobs
# You can always use simple number to set exp limit
# Default equation is: 5000+5000*(totallevel/100), this will add 1% from 5000 for each level player have
# So player with 2 jobs with level 15 and 22 will have 6850 limit
Limit: 5000+5000*(totallevel/100)
# Time in seconds: 60 = 1 min, 3600 = 1 hour, 86400 = 24 hours
# Time in seconds: 60 = 1min, 3600 = 1 hour, 86400 = 24 hours
TimeLimit: 3600
# Delay between announcements about reached Exp limit
# Keep this from 30 to 5 min (300), as players can get annoyed of constant message displaying
AnnouncementDelay: 30
AnnouncmentDelay: 30
Repair:
# Do you want to give money for only renaming items in anvil?
# Players will get full pay as they would for remaining two items when they only rename one
# This is not a big issue, but if you want to disable it, you can
# Do you want to give money for only renaming items in anvil
# Players will get full pay as they would for remairing two items when they only renaming one
# This is not big issue, but if you want to disable it, you can
PayForRenaming: true
Enchant:
# Do you want to give money for enchanting items in anvil?
PayForEnchantingOnAnvil: true
# Do you want to allow players to enchant their boosted items?
AllowEnchantingBoostedItems: true
Crafting:
# With this true, player will get money for all crafted items instead of each crafting action (like with old payment mechanic)
# By default its false, as you can make ALOT of money if prices kept from old payment mechanics
PayForEachCraft: false
# true - if players tries to combine (repair) 2 same items, like armor or weapon do they get income for it?
PayForCombiningItems: true
VTrade:
# With this true, player will get money for all trade items instead of each trade action
payForEachTradeItem: false
MilkingCow:
# With this true, when timer is still going, cow milking event will be canceled
# With this false, player will get bucket of milk, but still no payment
CancelMilking: false
# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinitely and as often as he wants
# How ofter player can milk cows in seconds. Keep in mind that by default player can milk cow indefinetly and as often as he wants
# Set to 0 if you want to disable timer
Timer: 30
ExploitProtections:
Furnaces:
# When enabled, players interacted furnaces will be saved into a file and will be reassigned after restart to keep giving out money
# When enabled, players interacted furnaces will be saved into file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on furnace to get paid from it after server restart
Reassign: true
# Defines max available furnaces each player can have to get paid from
# This can be overridden with jobs.maxfurnaces.[amount] permission node
# Defines max avaible furnaces each player can have to get paid from
# This can be ovveriden with jobs.maxfurnaces.[amount] permission node
MaxDefaultAvailable: 20
BlastFurnaces:
Reassign: false
MaxDefaultAvailable: 15
Smokers:
Reassign: false
MaxDefaultAvailable: 15
BrewingStands:
# When enabled, players interacted brewing stands will be saved into file and will be reassigned after restart to keep giving out money
# Players will no longer need to click on brewing stand to get paid from it after server restart
Reassign: true
# Defines max available brewing stands each player can have to get paid from
# Defines max avaible brewing stands each player can have to get paid from
# Set to 0 if you want to disable this limitation
# This can be overridden with jobs.maxbrewingstands.[amount] permission node
# This can be ovveriden with jobs.maxbrewingstands.[amount] permission node
MaxDefaultAvailable: 20
General:
PlaceAndBreak:
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
# Modify restrictedBlocks.yml for blocks you want to protect
Enabled: true
# Enabling this we will ignore blocks generated in ore generators, liko stone, coublestone and obsidian. You can still use timer on player placed obsidian block
IgnoreOreGenerators: true
# For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value
# Data base cleanup will be performed on each server startup
# This cant be more then 14 days
KeepDataFor: 14
# All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer:
Use: true
Timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for broken blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
# Enable blocks protection, like ore, from exploiting by placing and destroying same block again and again.
# Modify restrictedBlocks.yml for blocks you want to protect
PlaceAndBreakProtection: true
# For how long in days to keep block protection data in data base
# This will clean block data which ones have -1 as cooldown value
# Data base cleannup will be performed on each server startup
KeepDataFor: 14
# All blocks will be protected X sec after player places it on ground.
GlobalBlockTimer:
use: true
timer: 3
# Enable silk touch protection.
# With this enabled players wont get paid for breaked blocks from restrictedblocks list with silk touch tool.
SilkTouchProtection: false
MonsterDamage:
# This section controls how much damage player should do to monster for player to get paid
# This prevents from killing monsters in one hit when they suffer in example fall damage
@ -422,20 +304,24 @@ ExploitProtections:
# Disable if you having issues with it or using old version
MythicMobs:
enabled: true
Spawner:
# Prevent slime spliting when they are from spawner
# Protects agains exploiting as new splited slimes is treated as naturaly spawned and not from spawner
PreventSlimeSplit: true
# Prevent magmacube spliting when they are from spawner
PreventMagmaCubeSplit: true
Smelt:
# Prevent payments when hoppers moving items into furnace
# Player will not get paid, but items will be smelted
PreventHopperFillUps: false
# Player will not get paid, but items will be smellted
PreventHopperFillUps: true
Brew:
PreventBrewingStandFillUps: false
# Do you want to show informational message when payments from blocks gets disabled due to hopper transfers
informOnPaymentDisable: true
PreventBrewingStandFillUps: true
# Breeder finder.
# If you are not using breeding payment, you can disable this to save little resources. Really little.
use-breeder-finder: true
# Old job save
# Players can leave job and return later with some level loss during that
# You can fix players level if his job level is at max level
# You can fix players level if hes job level is at max level
old-job:
level-loss-percentage: 30
fix-at-max-level: true
@ -445,10 +331,7 @@ old-job:
ActionBars:
Messages:
# When this set to true player will see action bar messages by default
# When false, players will see chat messages instead.
EnabledByDefault: true
# If true, should we mute the payment messages from appearing in chat if actionbar is disabled?
SilentMode: false
BossBar:
# Enables BossBar feature
# Works only from 1.9 mc version
@ -459,26 +342,21 @@ BossBar:
# If enabled boss bar will update after each action
# If disabled, BossBar will update only on each payment. This can save some server resources
ShowOnEachAction: false
# Defines in how many parts bossbar will be split visually
# Valid options: 1, 6, 10, 12, 20
SegmentCount: 1
# How long in sec to show BossBar for player
# If you have disabled ShowOnEachAction, then keep this number higher than payment interval for better experience
Timer: 6
# If enabled, bossbar creation and management will be asynchronous.
# This avoids TPS drops when the ShowOnEachAction option is activated.
Async: false
# You can enable/disable message shown for players in action bar
ShowActionBars:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAccount: true
OnEmptyServerAcount: true
# Chat messages
# You can enable/disable message shown for players in chat
ShowChatMessage:
OnTitleChange: true
OnLevelChange: true
OnEmptyServerAccount: true
OnEmptyServerAcount: true
# Sounds
# Extra sounds on some events
# All sounds can be found in https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Sounds:
@ -492,26 +370,6 @@ Sounds:
sound: ENTITY_PLAYER_LEVELUP
volume: 1
pitch: 3
# Extra firework shooting in some events
Fireworks:
LevelUp:
use: false
# Makes the firework to randomize, such as random colors, type, power and so on.
# These are under settings will not be work, when this enabled.
Random: true
flicker: true
trail: true
# Firework type
# All types can be found in https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
type: STAR
colors:
- 230,0,0
- 0,90,0
- 0,0,104
power: 1
# Fire shooting time in ticks.
# 20 tick = 1 second
ShootTime: 20
# You can disable this to save SMALL amount of server resources
Signs:
Enable: true
@ -520,87 +378,41 @@ Signs:
# This is update for same job signs, to avoid huge lag if you have bunch of same type signs. Keep it from 1 to as many sec you want
InfoUpdateInterval: 5
Scoreboard:
# This will enable to show top list in scoreboard instead of chat
# This will enables to show top list in scoreboard instead of chat
ShowToplist: true
# For how long to show scoreboard
interval: 10
JobsBrowse:
# Do you want to show total amount of workers for job in jobs browse window?
# Do you want to show total amount of workers for job in jobs browse window
ShowTotalWorkers: true
# Do you want to show penalty and bonus in jobs browse window? Only works if this feature is enabled
# Do you want to show penalty and bonus in jobs browse window. Only works if this feature is enabled
ShowPenaltyBonus: true
# Defines if you want to use new /jobs browse look or old one
UseNewLook: true
# Defines amount of jobs to be shown in one page for /jobs browse
AmountToShow: 5
JobsGUI:
# Do you want to show GUI when performing /jobs browse command?
# Do you want to show GUI when performing /jobs browse command
OpenOnBrowse: true
# Do you want to show chat information when performing /jobs browse command?
# Do you want to show chat information when performing /jobs browse command
ShowChatBrowse: true
# With true left mouse button will join job and right will show more info.
# With false left mouse button will show more info, right will join job or inversely.
# Don't forget to adjust locale file!
# With true left mouse button will join job and right will show more info
# With false left mouse button will show more info, rigth will join job
# Dont forget to adjust locale file
SwitcheButtons: false
# Allows players to join a specified job via GUI.
DisableJoiningJobThroughGui: false
# Do you want to show the action names in GUI?
ShowActionNames: true
# Do we hide all item attributes in GUI?
HideItemAttributes: true
# Defines size in rows of GUI
Rows: 5
# Defines back button slot in GUI
BackButtonSlot: 37
# Defines next button slot in GUI
NextButtonSlot: 45
# Defines start position in gui from which job icons will be shown
StartPosition: 11
# Defines by how many jobs we need to group up
# Defines By how many jobs we need to group up
GroupAmount: 7
# Defines by how many slots we need to skip after group
# Defines By how many slot we need to skip after group
SkipAmount: 2
BackButton:
Material: JACK_O_LANTERN
NextButton:
Material: ARROW
InfoButton:
# Slot for info button. Set it to 0 if you want to disable it
# Locale can be customized in locale file under gui->infoLore section
Slot: 9
Material: head:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
# closeinv! can be used to close players inventory when you click this icon
Commands:
- closeinv!
Commands:
# What should happen when performing clean /jobs command
# Options:
# Default - behaves like before and will open jobs help page with list of commands player can access
# Browse - will open jobs browse GUI where player can check existing jobs and their actions
# Last option is to define command you want to perform, use [playerName] variable to replace it with players name who performed it. Multiple commands can be provided too. Commands will be performed from console.
Jobs: Default
PageRow:
JobsTop:
# Defines amount of players to be shown in one page for /jobs top & /jobs gtop
AmountToShow: 15
Placeholders:
# Defines amount of placeholders to be shown in one page for /jobs placeholders
AmountToShow: 10
JobsLeave:
# Defines how job leave works.
# If this is true, then the user must have another permission to leave the job. jobs.command.leave.jobName
UsePerPermissionLeave: false
# Allows to confirm the /jobs leave and leaveall commands, to confirm the leave.
EnableConfirmation: false
# Specify the confirm expiry time.
# Time in seconds.
ConfirmExpiryTime: 10
JobsInfo:
# Open up the jobs browse action list, when your performed /jobs info command?
open-browse: false
BlockOwnership:
# Set to 0 or lower if you want to disable this. Setting to positive number will mean that player needs to be in this range from owner block to get paid
Range: 0
# When enabled by interacting with furncae ownership will get transfered to new player
# If set to false then furnace will belong to player who interacted with it first until its ownership is removed
TakeOver: false
Data: 0
Filler:
Material: STAINED_GLASS_PANE
Data: 15

2447
Jobs/jobConfig.yml Executable file

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8
Jobs/restrictedAreas.yml Normal file → Executable file
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@ -1,12 +1,12 @@
# Restricted area configuration
#
#
# Configures restricted areas where you cannot get experience or money
# when performing a job.
#
#
# The multiplier changes the experience/money gains in an area.
# A multiplier of 0.0 means no bonus, while 0.5 means you will get 50% more the normal income
# While -0.5 means that you will get 50% less the normal income
#
#
# restrictedareas:
# area1:
# world: 'world'
@ -30,5 +30,3 @@
# x: -150
# y: 100
# z: -150
{}

218
Jobs/restrictedBlocks.yml Normal file → Executable file
View file

@ -2,74 +2,152 @@
# Category name can be any you like to be easily recognized
# id can be actual block id (use /jobs blockinfo to get correct id) or use block name
# By setting time to -1 will keep block protected until global cleanup, mainly used for structure blocks like diamond
# If you want to have default value for all blocks, enable GlobalBlockTimer in generalConfig file
# If you want to have default value for all blocks, enale GlobalBlockTimer in generalConfig file
blocksTimer:
OAK_SAPLING: 60
ACACIA_SAPLING: 60
BIRCH_SAPLING: 60
DARK_OAK_SAPLING: 60
JUNGLE_SAPLING: 60
OAK_LEAVES: 60
SPRUCE_LEAVES: 60
ACACIA_LEAVES: 60
BIRCH_LEAVES: 60
DARK_OAK_LEAVES: 60
JUNGLE_LEAVES: 60
GRASS: 60
TALL_GRASS: 60
GRASS_BLOCK: 60
DIRT_PATH: 60
SEAGRASS: 60
DEAD_BUSH: 60
RAIL: 60
POWERED_RAIL: 60
DETECTOR_RAIL: 60
ACTIVATOR_RAIL: 60
COBWEB: 60
DANDELION: 60
POPPY: 60
SUNFLOWER: 60
BROWN_MUSHROOM: 60
BROWN_MUSHROOM_BLOCK: 60
MUSHROOM_STEM: 60
RED_MUSHROOM: 60
RED_MUSHROOM_BLOCK: 60
TORCH: 60
REDSTONE_TORCH: 60
LADDER: 5
LIGHT_BLUE_CARPET: 60
LIGHT_GRAY_CARPET: 60
LIME_CARPET: 60
MAGENTA_CARPET: 60
ORANGE_CARPET: 60
PINK_CARPET: 60
BLACK_CARPET: 60
BLUE_CARPET: 60
BROWN_CARPET: 60
CYAN_CARPET: 60
GRAY_CARPET: 60
GREEN_CARPET: 60
OAK_BUTTON: 5
SPRUCE_BUTTON: 5
STONE_BUTTON: 60
ACACIA_BUTTON: 60
BIRCH_BUTTON: 60
DARK_OAK_BUTTON: 60
JUNGLE_BUTTON: 60
LEVER: 60
SNOW: 60
SNOW_BLOCK: 60
TRIPWIRE_HOOK: 60
REPEATER: 60
COMPARATOR: 60
LILY_PAD: 30
VINE: 30
WHEAT: 5
SUGAR_CANE: 30
CACTUS: 30
NETHER_WART: 60
PUMPKIN: 30
CARVED_PUMPKIN: 30
MELON: 30
DIAMOND_ORE: -1
DEEPSLATE_DIAMOND_ORE: -1
Sapling:
id: 6
cd: 60
leaves:
id: 18
cd: 60
grass:
id: longgrass
cd: 60
deadBush:
id: 32
cd: 60
rail:
id: 66
cd: 60
rail2:
id: 27
cd: 60
rail3:
id: 28
cd: 60
rail4:
id: 157
cd: 60
web:
id: 30
cd: 60
dandelion:
id: 37
cd: 60
poppy:
id: 38
cd: 60
flower:
id: 175
cd: 60
mushroom:
id: 39
cd: 60
mushroomRed:
id: 40
cd: 60
torch:
id: 50
cd: 60
redTorch:
id: 76
cd: 60
lader:
id: 65
cd: 5
carpet:
id: 171
cd: 60
button:
id: 77
cd: 5
button2:
id: 143
cd: 5
lever:
id: 69
cd: 60
snow:
id: 78
cd: 60
snow2:
id: 80
cd: 60
hook:
id: 131
cd: 60
tripWire:
id: 132
cd: 60
redstone:
id: 55
cd: 60
repeater:
id: 93
cd: 60
comparator:
id: 149
cd: 60
lily:
id: 111
cd: 30
vines:
id: 106
cd: 30
wheat:
id: 59
cd: 5
sugarcane:
id: 83
cd: 30
cactus:
id: 81
cd: 30
beatroot:
id: 207
cd: 60
potato:
id: 142
cd: 60
carrot:
id: 141
cd: 60
warts:
id: 115
cd: 60
pumpkin:
id: 86
cd: 30
pumpkinstem:
id: 104
cd: 30
melon:
id: 103
cd: 30
melonstem:
id: 105
cd: 30
goldore:
id: goldore
cd: -1
ironore:
id: ironore
cd: -1
coalore:
id: coalore
cd: -1
lapisore:
id: lapisore
cd: -1
diamondore:
id: diamondore
cd: -1
redstoneore:
id: redstoneore
cd: -1
emeraldore:
id: emeraldore
cd: -1
quartzore:
id: quartzore
cd: -1

134
Jobs/schedule.yml Normal file → Executable file
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@ -1,68 +1,68 @@
# Enabled - with this false this schedule will be ignored
# From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your setup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
# BroadcastMessage - message to show every x minutes
Boost:
NightBoost:
Enabled: false
From: '23:00:00'
Until: '07:00:00'
Exp: 2.0
Money: 2.0
Days:
- All
Jobs:
- All
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for jobs have been stopped'
- '&e* All rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************'
ShortMoneyBoost:
Enabled: false
From: '07:00:00'
Until: '08:00:00'
Exp: 1.0
Money: 2.0
Days:
- Sunday
- Saturday
Jobs:
- Miner
- Woodcutter
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have been stopped'
- '&e* Money rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x money boost time for Miner and Woodcutter jobs'
- '&e* Is activated until [until]'
# Enabled - with this false this schedule will be ignored
# From and Until is in 24 hours format with : signs to separate minutes and seconds
# Exp and Money determines how big is boost, to reset it. keep it at 1.0. so if you use 2.0 that means all money/exp is doubled
# Days variables: Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday, All
# Jobs can be any of your settup job or use All to give for all jobs at once
# BroadcastOnStart or BroadcastOnStop - set it false to disable message when boost starts/stops
# MessageOnStart or MessageOnStop - optional messages, if not given, then message from locale file will be shown
# BroadcastInterval - how often in minutes to broadcast message about money/exp boost for jobs
# BroadcastMessage - message to show every x minutes
Boost:
NightBoost:
Enabled: false
From: '23:00:00'
Until: '07:00:00'
Exp: 2.0
Money: 2.0
Days:
- All
Jobs:
- All
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* All jobs got 2x rate for exp and money!'
- '&e* For limited time only!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for jobs have beed stoped'
- '&e* All rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x boost time for all jobs is activated until [until] *'
- '&e******************************************************'
ShortMoneyBoost:
Enabled: false
From: '07:00:00'
Until: '08:00:00'
Exp: 1.0
Money: 2.0
Days:
- Sunday
- Saturday
Jobs:
- Miner
- Woodcutter
BroadcastOnStart: true
MessageOnStart:
- '&e***********************************************'
- '&e* Miner and Woodcutter got 2x rate for money!'
- '&e* Until 8AM!'
- '&e***********************************************'
BroadcastOnStop: true
MessageOnStop:
- '&e***********************************************'
- '&e* Boost time for Miner and Woodcutter have beed stoped'
- '&e* Money rates reseted to original ones'
- '&e***********************************************'
BroadcastInterval: 15
BroadcastMessage:
- '&e******************************************************'
- '&e* 2x money boost time for Miner and Woodcutter jobs'
- '&e* Is activated until [until]'
- '&e******************************************************'

224
Jobs/shopItems.yml Normal file → Executable file
View file

@ -1,113 +1,111 @@
Items:
SuperPickAxe:
# (REQUIRED) Item price in Jobs Points
Price: 10000.0
Icon:
# (REQUIRED) Icon item
Id: diamond_pickaxe
# (Optional - Default: 1) Icon item amount
Amount: 1
# (Optional) Icon name. Supports usual color codes
Name: "&eBest pick axe ever!"
# (Optional) Icon lore. Supports usual color codes
Lore:
- "&6Efficiency V"
- "&6Unbreaking III"
- "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player don't have permission to get this item
HideWithoutPermission: true
# (Optional - default: false) Hides icon if player don't have enough point levels to get this icon
HideIfThereIsNoEnoughPoints: false
# (Optional) When you want to use Player Head material with skin then use this
#CustomHead:
# You can specify here valid player name or uuid.
# PlayerName: playerNameOrUUID
# Use the current player who opened the gui, so the head skin will be this player who opened.
# UseCurrentPlayer: true
# (Optional) List of permissions required to buy this item
RequiredPermission:
- jobs.item.pickaxe
# (Optional) List of jobs and levels to buy this item
RequiredJobLevels:
- Miner-50
- Woodcutter-10
# (Optional) Total level from all jobs player currently in
RequiredTotalLevels: 100
# (Optional) Performs commands on item purchase
# use 'msg ' at start of command to send nice message to player
# all other commands will be performed normally as they would be executed from console
# use [player] variable to include buyers name
PerformCommands:
- "msg &eThanks for buying this super pick axe!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
PickAxe:
# (Required) Item name
Id: diamond_pickaxe
# (Optional - Default: 1) Item amount
Amount: 1
# (Optional) Item name
Name: "&eSuper PickAxe"
# (Optional) Item lore
Lore:
- "&eUber pickAxe"
# (Optional) Item enchants
Enchants:
- DIG_SPEED=5
- DURABILITY=3
Giving-Potion:
Id: potion
Amount: 1
Name: "&6Jump boost"
potion-type: jump
# Can be any word
Apple:
# (Required) Item name
Id: apple
WoodenShovel:
Price: 100.0
Icon:
Id: wooden_shovel
Name: "&eWooden shovel"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.shovel
RequiredJobLevels:
- Digger-5
PerformCommands:
- "msg &eThanks [player] for buying this shovel!"
- "give [player] wooden_shovel 1"
LureEnchantBook:
Price: 100.0
Icon:
Id: enchanted_book
Name: "&eEnchant book"
Lore:
- "&eContains Lure 3 enchant"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.LureBook
RequiredJobLevels:
- Fisherman-100
PerformCommands:
- "msg &eThanks [player] for buying this book!"
GiveItems:
Book:
Id: enchanted_book
Enchants:
- LURE=3
Elytra:
Price: 100000.0
Icon:
Id: elytra
Name: "&eAngel wings"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.elytra
PerformCommands:
- "msg &eThanks [player] for buying Angel Wings!"
# (Optional) Gives items by defined criteria
GiveItems:
Elytra:
Id: elytra
Items:
SuperPickAxe:
# (REQUIRED) Item price in Jobs Points
Price: 10000.0
Icon:
# (REQUIRED) Icon item id
Id: 278
# (Optional - Default: 0) Icon item data value
Data: 0
# (Optional - Default: 1) Icon item amount
Amount: 1
# (Optional) Icon name. Supports usual color codes
Name: "&eBest pick axe ever!"
# (Optional) Icon lore. Supports usual color codes
Lore:
- "&6Efficiency V"
- "&6Unbreaking III"
- "&eAnd one tasty apple!"
# (Optional - default: false) Hides icon if player dont have permission to get this item
HideWithoutPermission: true
# (Optional) List of permissions required to buy this item
RequiredPermission:
- jobs.item.pickaxe
# (Optional) List of jobs and levels to buy this item
RequiredJobLevels:
- Miner-50
- Woodcutter-10
# (Optional) Total level from all jobs player currently in
RequiredTotalLevels: 100
# (Optional) Performs comands on item purchase
# use 'msg ' at start of command to send nice message to player
# all other commands will be performed normaly as they would be executed from console
# use [player] variable to include buyers name
PerformCommands:
- "msg &eThanks for buying this super pick axe!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
PickAxe:
# (Required) Item id
Id: 278
# (Optional - Default: 0) Item data
Data: 0
# (Optional - Default: 1) Item amount
Amount: 1
# (Optional) Item name
Name: "&eSuper PickAxe"
# (Optional) Item lore
Lore:
- "&eUber pickAxe"
# (Optional) Item enchants
Enchants:
- DIG_SPEED=5
- DURABILITY=3
# Can be any word
Apple:
# (Required) Item id
Id: 260
WoodenShovel:
Price: 100.0
Icon:
Id: 269
Name: "&eWooden shovel"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.shovel
RequiredJobLevels:
- Digger-5
PerformCommands:
- "msg &eThanks [player] for buying this shovel!"
- "give [player] 269 1"
LureEnchantBook:
Price: 100.0
Icon:
Id: 403
Name: "&eEnchant book"
Lore:
- "&eContains Lure 3 enchant"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.LureBook
RequiredJobLevels:
- Fisherman-100
PerformCommands:
- "msg &eThanks [player] for buying this book!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
Book:
# (Required) Item id
Id: 403
# (Optional) Item enchants
Enchants:
- LURE=3
Elytra:
Price: 100000.0
Icon:
Id: 443
Name: "&eAngel wings"
HideWithoutPermission: true
RequiredPermission:
- jobs.item.elytra
PerformCommands:
- "msg &eThanks [player] for buying Angel Wings!"
# (Optional) Gives items by defined criteria
GiveItems:
# Can be any word
Elytra:
# (Required) Item id
Id: 443

13
Jobs/titleConfig.yml Normal file → Executable file
View file

@ -1,14 +1,15 @@
# Title configuration
#
# Stores the titles people gain at certain levels.
# Each title requires to have a name, short name (used when the player has more than 1 job)
# the colour of the title and the level requirement to attain the title.
# Colour can ether be a word like Brown, can be color character like &5 or hex color code like {#6600cc}
# Each title requres to have a name, short name (used when the player has more than
# 1 job) the colour of the title and the level requrirement to attain the title.
#
# It is recommended but not required to have a title at level 0.
#
# Titles are completely optional.
# Possible variable are {level} to add current jobs level.
# Optionally you can set different titles based by job.
# Posible variable are {level} to add current jobs level.
# Optionaly you can set different titles based by job.
# JobName: Miner
Titles:
Novice:
Name: N

186
LibsDisguises/config.yml Executable file
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# Shall I notify people of a LibsDisguises update?
NotifyUpdate: true
# The disguise plugin stores all GameProfiles inside a file called 'cache.yml'
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache incase they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: false
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheeps wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifys the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks the player is larger than he really is.
# That makes the player unable to approach this building because the server thinks he is trying to glitch inside blocks.
# This feature is highly experimental and is garanteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: false
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if he attacks something?
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if he's attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entitys max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when he is full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions else it doesn't work for 1.8. Lazyness means it does it for older versions too currently.
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true

392
LimitedCreative/config.yml Executable file
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# Limited Creative - Configuration
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
#
# This configuration-file is automatically written when changed via
# ingame-commands. So any manual added comments are removed.
# Inventory-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
inventory:
# InventoryEnabled
#
# Use this option to disable the separated inventories feature, for example if
# you use another Plugin handling the inventories, like
# Multiverse-Inventories.
#
# default: true
enabled: true
# InventoryStoreCreative
#
# Should the creative-inventory also be stored on disk, when switching to
# survival?
# If disabled, the inventory gets cleared every time on switching to creative.
#
# default: true
storeCreative: true
# InventorySeparateAdventure
#
# When true, your players get a separate inventory when switching to adventure
# gamemode (2). Otherwise they have the default survival inventory while in
# adventure gamemode.
#
# default: false
separateAdventure: true
# InventoryFolder
#
# The folder inside the datadir-folder (plugin/LimitedCreative) where the
# inventories are saved to.
# By default the inventories are saved to
# "plugin/LimitedCreative/inventories".
#
# default: "inventories"
folder: inventories
# InventoryCreativeArmor
#
# When set, all creative Player automatically wears the given items as Armor.
# So they are better seen by other Players.
creativeArmor:
# InventoryCreativeArmorEnabled
#
# When disabled, the players Armor isn't changed.
#
# default: true
enabled: true
# InventoryCreativeArmorItems
#
# Allows changing of the "Creative-Armor" to be wear when in creative mode.
# *see Blacklist for details on Item-Types
#
# When using commands to change this options, use "current" (without quotes)
# to set it to the currently wearing item. This way you can easily set it to
# dyed leather armor.
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# Creative Limits-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
limit:
# LimitEnabled
#
# Prevents all players in creative-mode from:
# - accessing chests
# - dropping items from "inventory" to the ground
# - doing PvP (wouldn't be fair, would it?)
#
# Also if this option is disabled all other Limit-Options below are disabled
# too. To just disable some of these limitations, use the
# "nolimit"-permissions.
#
# default: true
enabled: true
# LimitDropsInsteadPrevent
#
# When enabled items that are dropped by creative players are removed (burning
# in the hellfire or such, they just disappear). When disabled the items stay
# in the inventory of the player.
#
# default: true
removeDrops: true
# LimitPickup
#
# Prevents the pickup of items while in creative mode. Either the items are
# just stay on ground and ignore that a creative player walks over it
# ("prevent"), or the are "remove"d when a creative player walks over it.
#
# valid options: remove / prevent / false
# default: prevent
pickup: prevent
# LimitDamageToMobs
#
# Prevents dealing damage to all creatures when the player is in creative
# (friendly sheeps as well as hostile creepers).
#
# default: false
damageToMobs: false
# LimitInteraction
#
# Prevents players of interacting with specific blocks as addition to chests
# in creative mode (and only in creative).
#
# You can use the technical name (http://public.ja-s.de/bukkit/material) or
# the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - WALL_SIGN
# - SIGN_POST
# - JUKEBOX
interact:
- WALL_SIGN
- SIGN_POST
- JUKEBOX
# LimitEntityInteraction
#
# Prevents players of interacting with specific entities in creative mode (and
# only in creative).
#
# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
# id of the entity (better use the id, if you're not sure).
# default:
# - VILLAGER
entityInteract:
- VILLAGER
# LimitUse
#
# Prevents players of using or placing specific items/blocks in creative mode
# (and only in creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - EXP_BOTTLE
# - EYE_OF_ENDER
# - BEDROCK
use:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
- PISTON_BASE
- PISTON_EXTENSION
- PISTON_STICKY_BASE
- PISTON_MOVING_PIECE
# LimitBreak
#
# Prevents players of destroying specific blocks in creative mode (and only in
# creative).
#
# You can use the technical name (see http://public.ja-s.de/bukkit/material)
# or the id of the block/item (better use the id, if you're not sure). You may
# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
# sure to put it in quotes, to not break yml-configuration! Named data values
# aren't supported yet. If you don't add a data-value, all blocks of this
# material are blocked.
#
# default:
# - BEDROCK
break:
- EXP_BOTTLE
- EYE_OF_ENDER
- BEDROCK
# LimitChestOpen
#
# Enable this to prevents the ChestOpening-Animination when blocking
# interaction with a chest. But therefore
# you're no longer able to place blocks on chest and such while crouching.
# default: false
chestOpen: false
# Region GameModes-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
region:
# RegionEnabled
#
# Enables the feature for "creative-regions". This Feature is automatically
# disabled, if the required plugin "WorldGuard"
# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
#
# default: true
enabled: true
# RegionRememberOptional
#
# Remembers if players disables the Region-GameMode (by switching in an
# optional region to World-Default-GameMode with /lc creative|survival). So
# when the player re-enters the region, he keep his GameMode which he left it
# in.
# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
# state (default). So better don't use with Multiverse.
#
# default: false
rememberOptional: false
# RegionSafeMode
#
# When a player leaves a region he always will get back to the World-GameMode,
# even if he entered the region already in the Region-GameMode. So its the
# opposite analog to RegionRememberOptional.
# That means: If a GM in creative-mode walks/flies through a creative-region
# in a survival world, he will get back to survival on leaving the region.
#
# default: false
safeMode: false
# RegionMaximumFallingHeight
#
# When the player is more than this count of blocks above the ground, he is
# prevented from changing the region that sets him survival which would cause
# him falling and hurting.
#
# Set to -1 to disable
#
# default: 3
maxFallingHeight: 3
# CommandBlocker-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
cmdblock:
# CmdBlockerEnabled
#
# Enables the feature for blocking certain commands in creative mode.
#
# default: true
enabled: true
# CmdBlockerList
#
# Defines the list of commands that are blocked while in creative mode. The
# leading / isn't included. By default the list-item is treated as simple
# string as typed in by the user after the /. All commands starting with this
# string are blocked, even if more parameteres are entered by the user.
# If the first character is ^ the entry is interpreted as a regular expression
# (including the ^ for begin of the string).
# Only use regular expressions if you know them!
#
# Examples:
# - home
# - give diamond
# - ^home .+
# - ^chest (one|two|three)
# - ^(lc|limitedcreative) s(urvival)?\s*$
#
# default: []
commands: []
# GameMode-Permissions-Feature
#
# This Feature requires Vault-Plugin to be active.
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
gmperm:
# GMPermEnabled
#
# Activates that players are put in a special permission group while in
# creative mode.
#
# default: false
enabled: false
# GMPermCreativeGroup
#
# Defines the Permission-Group which the player gets added to on entering
# creative-mode. If this value is changed the old group won't be automatically
# removed from players already in it. So be sure to delete the old group or
# remove all player of it, that they don't get stuck with that permissions.
creativeGroup: ''
# GMPermAdventureGroup
#
# Like GMPermCreativeGroup but for adventure users. This is optional, so you
# don't have to set any group.
#
# default: false
adventureGroup: false
# BlockState-Feature
#
# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
blockstate:
# BlockStateEnabled
#
# This Feature stores the GameMode a Block was created in, and prevents drops
# if a Block was created in creative mode.
# Due to the huge load of this Feature, it isn't enabled by default. It uses
# the Database-credentials from bukkit.yml
# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
#
# default: false
enabled: true
# BlockStateThreading
#
# Uses Threading to minimize lag. This fully relies on Bukkit metadata
# implementation. You only should need this,
# if there are often plays more then 10 players at once on your server, or
# you're about to use huge WorldEdits often.
# Be aware that this requires more memory, to increase the performance
#
# Without threading, huge WorldEdits becomes much noticeable slower.
#
# default: true
useThreading: true
# BlockStateTool
#
# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
# that displays information about the right-clicked block.
#
# default: WOOD_PICKAXE
tool: WOOD_PICKAXE
# BlockStateLogSurvival
#
# Log all Block-Places to the database. Disable to make the database more slim
# by not adding blocks placed in survival-mode.
#
# default: false
logSurvival: false
# BlockStateIgnoredWorlds
#
# While you may use per world permissions to configure limitations fine
# graded, you may want to disable the BlockState-Feature for certain worlds
# (like complete creative worlds) to save cpu and memory.
#
# default: []
ignoredWorlds: []
# BlockStateWorldEditIntegration
#
# Allows you to disable hook into WorldEdit for better Performance. By default
# Integration is enable, so it logs block modifications via worldedit as
# creative-placed blocks in the database.
# A server reload (better restart) is needed to disabled WE-Integration.
#
# default: true
worldeditIntegration: true
# Metrics
#
# This settings allows the Addon-Author to track the Servers using this plugin.
# It will not track any player related data like names, ips, online time or
# such. Please do not disable the option! As more servers are using the plugin
# and the author knows, as more he is willing to support the plugin! Its a
# win-win for both.
#
# default: true
metrics: false
# Debug
#
# The debug modus spams much details about the plugin to the server-log
# (console) which can help to solve issues.
#
# default: false
debug: false

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@ -1,710 +0,0 @@
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | __ __ ___ __ __ | #
# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
# | | #
# | https://luckperms.net | #
# | | #
# | WIKI: https://luckperms.net/wiki | #
# | DISCORD: https://discord.gg/luckperms | #
# | BUG REPORTS: https://github.com/lucko/LuckPerms/issues | #
# | | #
# | Each option in this file is documented and explained here: | #
# | ==> https://luckperms.net/wiki/Configuration | #
# | | #
# | New options are not added to this file automatically. Default values are used if an | #
# | option cannot be found. The latest config versions can be obtained at the link above. | #
# +----------------------------------------------------------------------------------------------+ #
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | ESSENTIAL SETTINGS | #
# | | #
# | Important settings that control how LuckPerms functions. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The name of the server, used for server specific permissions.
#
# - When set to "global" this setting is effectively ignored.
# - In all other cases, the value here is added to all players in a "server" context.
# - See: https://luckperms.net/wiki/Context
server: global
# If the servers own UUID cache/lookup facility should be used when there is no record for a player
# already in LuckPerms.
#
# - When this is set to 'false', commands using a player's username will not work unless the player
# has joined since LuckPerms was first installed.
# - To get around this, you can use a player's uuid directly in the command, or enable this option.
# - When this is set to 'true', the server facility is used. This may use a number of methods,
# including checking the servers local cache, or making a request to the Mojang API.
use-server-uuid-cache: false
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | STORAGE SETTINGS | #
# | | #
# | Controls which storage method LuckPerms will use to store data. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# How the plugin should store data
#
# - The various options are explained in more detail on the wiki:
# https://luckperms.net/wiki/Storage-types
#
# - Possible options:
#
# | Remote databases - require connection information to be configured below
# |=> MySQL
# |=> MariaDB (preferred over MySQL)
# |=> PostgreSQL
# |=> MongoDB
#
# | Flatfile/local database - don't require any extra configuration
# |=> H2 (preferred over SQLite)
# |=> SQLite
#
# | Readable & editable text files - don't require any extra configuration
# |=> YAML (.yml files)
# |=> JSON (.json files)
# |=> HOCON (.conf files)
# |=> TOML (.toml files)
# |
# | By default, user, group and track data is separated into different files. Data can be combined
# | and all stored in the same file by switching to a combined storage variant.
# | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
#
# - A H2 database is the default option.
# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
storage-method: MariaDB
# The following block defines the settings for remote database storage methods.
#
# - You don't need to touch any of the settings here if you're using a local storage method!
# - The connection detail options are shared between all remote storage types.
data:
# Define the address and port for the database.
# - The standard DB engine port is used by default
# (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017)
# - Specify as "host:port" if differs
address: na01-sql.pebblehost.com
# The name of the database to store LuckPerms data in.
# - This must be created already. Don't worry about this setting if you're using MongoDB.
database: NOPENOPE
# Credentials for the database.
username: NOPENOPE
password: 'NOPE'
# These settings apply to the MySQL connection pool.
# - The default values will be suitable for the majority of users.
# - Do not change these settings unless you know what you're doing!
pool-settings:
# Sets the maximum size of the MySQL connection pool.
# - Basically this value will determine the maximum number of actual
# connections to the database backend.
# - More information about determining the size of connection pools can be found here:
# https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
maximum-pool-size: 10
# Sets the minimum number of idle connections that the pool will try to maintain.
# - For maximum performance and responsiveness to spike demands, it is recommended to not set
# this value and instead allow the pool to act as a fixed size connection pool.
# (set this value to the same as 'maximum-pool-size')
minimum-idle: 10
# This setting controls the maximum lifetime of a connection in the pool in milliseconds.
# - The value should be at least 30 seconds less than any database or infrastructure imposed
# connection time limit.
maximum-lifetime: 1800000 # 30 minutes
# This setting controls how frequently the pool will 'ping' a connection in order to prevent it
# from being timed out by the database or network infrastructure, measured in milliseconds.
# - The value should be less than maximum-lifetime and greater than 30000 (30 seconds).
# - Setting the value to zero will disable the keepalive functionality.
keepalive-time: 0
# This setting controls the maximum number of milliseconds that the plugin will wait for a
# connection from the pool, before timing out.
connection-timeout: 5000 # 5 seconds
# This setting allows you to define extra properties for connections.
#
# By default, the following options are set to enable utf8 encoding. (you may need to remove
# these if you are using PostgreSQL)
# useUnicode: true
# characterEncoding: utf8
#
# You can also use this section to disable SSL connections, by uncommenting the 'useSSL' and
# 'verifyServerCertificate' options below.
properties:
useUnicode: true
characterEncoding: utf8
#useSSL: false
#verifyServerCertificate: false
# The prefix for all LuckPerms SQL tables.
#
# - This only applies for remote SQL storage types (MySQL, MariaDB, etc).
# - Change this if you want to use different tables for different servers.
table-prefix: 'luckperms_'
# The prefix to use for all LuckPerms MongoDB collections.
#
# - This only applies for the MongoDB storage type.
# - Change this if you want to use different collections for different servers. The default is no
# prefix.
mongodb-collection-prefix: ''
# The connection string URI to use to connect to the MongoDB instance.
#
# - When configured, this setting will override anything defined in the address, database,
# username or password fields above.
# - If you have a connection string that starts with 'mongodb://' or 'mongodb+srv://', enter it
# below.
# - For more information, please see https://docs.mongodb.com/manual/reference/connection-string/
mongodb-connection-uri: ''
# Define settings for a "split" storage setup.
#
# - This allows you to define a storage method for each type of data.
# - The connection options above still have to be correct for each type here.
split-storage:
# Don't touch this if you don't want to use split storage!
enabled: false
methods:
# These options don't need to be modified if split storage isn't enabled.
user: h2
group: h2
track: h2
uuid: h2
log: h2
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | UPDATE PROPAGATION & MESSAGING SERVICE | #
# | | #
# | Controls the ways in which LuckPerms will sync data & notify other servers of changes. | #
# | These options are documented on greater detail on the wiki under "Instant Updates". | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This option controls how frequently LuckPerms will perform a sync task.
#
# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
# being used by the plugin.
# - This is disabled by default, as most users will not need it. However, if you're using a remote
# storage type without a messaging service setup, you may wish to set this to something like 3.
# - Set to -1 to disable the task completely.
sync-minutes: -1
# If the file watcher should be enabled.
#
# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
# automatically update when changes are detected.
# - If you don't want this feature to be active, set this option to false.
watch-files: true
# Define which messaging service should be used by the plugin.
#
# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
# servers of changes.
# - Use the command "/lp networksync" to manually push changes.
# - Data is NOT stored using this service. It is only used as a messaging platform.
#
# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
# for LuckPerms to poll the database for changes.
#
# - Possible options:
# => sql Uses the SQL database to form a queue system for communication. Will only work when
# 'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
# option is set to 'auto' and SQL storage is in use. Set to 'notsql' to disable this.
# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
# LuckPerms must be installed on your proxy & all connected servers backend servers.
# Won't work if you have more than one proxy.
# => lilypad Uses LilyPad pub-sub to push changes. You need to have the LilyPad-Connect plugin
# installed.
# => redis Uses Redis pub-sub to push changes. Your server connection info must be configured
# below.
# => rabbitmq Uses RabbitMQ pub-sub to push changes. Your server connection info must be
# configured below.
# => custom Uses a messaging service provided using the LuckPerms API.
# => auto Attempts to automatically setup a messaging service using redis or sql.
messaging-service: auto
# If LuckPerms should automatically push updates after a change has been made with a command.
auto-push-updates: true
# If LuckPerms should push logging entries to connected servers via the messaging service.
push-log-entries: true
# If LuckPerms should broadcast received logging entries to players on this platform.
#
# - If you have LuckPerms installed on your backend servers as well as a BungeeCord proxy, you
# should set this option to false on either your backends or your proxies, to avoid players being
# messaged twice about log entries.
broadcast-received-log-entries: true
# Settings for Redis.
# Port 6379 is used by default; set address to "host:port" if differs
redis:
enabled: false
address: localhost
username: ''
password: ''
# Settings for RabbitMQ.
# Port 5672 is used by default; set address to "host:port" if differs
rabbitmq:
enabled: false
address: localhost
vhost: '/'
username: 'guest'
password: 'guest'
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | CUSTOMIZATION SETTINGS | #
# | | #
# | Settings that allow admins to customize the way LuckPerms operates. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# Controls how temporary permissions/parents/meta should be accumulated.
#
# - The default behaviour is "deny".
# - This behaviour can also be specified when the command is executed. See the command usage
# documentation for more info.
#
# - Possible options:
# => accumulate durations will be added to the existing expiry time
# => replace durations will be replaced if the new duration is later than the current
# expiration
# => deny the command will just fail if you try to add another node with the same expiry
temporary-add-behaviour: deny
# Controls how LuckPerms will determine a users "primary" group.
#
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
# - The preferred approach is to let LuckPerms automatically determine a users primary group
# based on the relative weight of their parent groups.
#
# - Possible options:
# => stored use the value stored against the users record in the file/database
# => parents-by-weight just use the users most highly weighted parent
# => all-parents-by-weight same as above, but calculates based upon all parents inherited from
# both directly and indirectly
primary-group-calculation: parents-by-weight
# If the plugin should check for "extra" permissions with users run LP commands.
#
# - These extra permissions allow finer control over what users can do with each command, and who
# they have access to edit.
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
# the arguments given within the command.
argument-based-command-permissions: false
# If the plugin should check whether senders are a member of a given group before they're able to
# edit the groups data or add/remove other users to/from it.
# Note: these limitations do not apply to the web editor!
require-sender-group-membership-to-modify: false
# If the plugin should send log notifications to users whenever permissions are modified.
#
# - Notifications are only sent to those with the appropriate permission to receive them
# - They can also be temporarily enabled/disabled on a per-user basis using
# '/lp log notify <on|off>'
log-notify: true
# Defines a list of log entries which should not be sent as notifications to users.
#
# - Each entry in the list is a RegEx expression which is matched against the log entry description.
log-notify-filtered-descriptions:
# - "parent add example"
# If LuckPerms should automatically install translation bundles and periodically update them.
auto-install-translations: true
# Defines the options for prefix and suffix stacking.
#
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
# chat.
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
#
# - The options are divided into separate sections for prefixes and suffixes.
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
# 'first-only' or 'last-only'.
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
#
# - Possible format options:
# => highest Selects the value with the highest weight, from all values
# held by or inherited by the player.
#
# => lowest Same as above, except takes the one with the lowest weight.
#
# => highest_own Selects the value with the highest weight, but will not
# accept any inherited values.
#
# => lowest_own Same as above, except takes the value with the lowest weight.
#
# => highest_inherited Selects the value with the highest weight, but will only
# accept inherited values.
#
# => lowest_inherited Same as above, except takes the value with the lowest weight.
#
# => highest_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group on the given track.
#
# => lowest_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_not_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group not on the given track.
#
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_from_group_<group> Selects the value with the highest weight, but only if the
# value was inherited from the given group.
#
# => lowest_from_group_<group> Same as above, except takes the value with the lowest weight.
#
# => highest_not_from_group_<group> Selects the value with the highest weight, but only if the
# value was not inherited from the given group.
#
# => lowest_not_from_group_<group> Same as above, except takes the value with the lowest weight.
meta-formatting:
prefix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
suffix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | PERMISSION CALCULATION AND INHERITANCE | #
# | | #
# | Modify the way permission checks, meta lookups and inheritance resolutions are handled. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The algorithm LuckPerms should use when traversing the "inheritance tree".
#
# - Possible options:
# => breadth-first See: https://en.wikipedia.org/wiki/Breadth-first_search
# => depth-first-pre-order See: https://en.wikipedia.org/wiki/Depth-first_search
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
inheritance-traversal-algorithm: depth-first-pre-order
# If a final sort according to "inheritance rules" should be performed after the traversal algorithm
# has resolved the inheritance tree.
#
# "Inheritance rules" refers to things such as group weightings, primary group status, and the
# natural contextual ordering of the group nodes.
#
# Setting this to 'true' will allow for the inheritance rules to take priority over the structure of
# the inheritance tree.
#
# Effectively when this setting is 'true': the tree is flattened, and rules applied afterwards,
# and when this setting is 'false':, the rules are just applied during each step of the traversal.
post-traversal-inheritance-sort: false
# Defines the mode used to determine whether a set of contexts are satisfied.
#
# - Possible options:
# => at-least-one-value-per-key Set A will be satisfied by another set B, if at least one of the
# key-value entries per key in A are also in B.
# => all-values-per-key Set A will be satisfied by another set B, if all key-value
# entries in A are also in B.
context-satisfy-mode: at-least-one-value-per-key
# LuckPerms has a number of built-in contexts. These can be disabled by adding the context key to
# the list below.
disabled-contexts:
# - "world"
# +----------------------------------------------------------------------------------------------+ #
# | Permission resolution settings | #
# +----------------------------------------------------------------------------------------------+ #
# If users on this server should have their global permissions applied.
# When set to false, only server specific permissions will apply for users on this server
include-global: true
# If users on this server should have their global world permissions applied.
# When set to false, only world specific permissions will apply for users on this server
include-global-world: true
# If users on this server should have global (non-server specific) groups applied
apply-global-groups: true
# If users on this server should have global (non-world specific) groups applied
apply-global-world-groups: true
# +----------------------------------------------------------------------------------------------+ #
# | Meta lookup settings | #
# +----------------------------------------------------------------------------------------------+ #
# Defines how meta values should be selected.
#
# - Possible options:
# => inheritance Selects the meta value that was inherited first
# => highest-number Selects the highest numerical meta value
# => lowest-number Selects the lowest numerical meta value
meta-value-selection-default: inheritance
# Defines how meta values should be selected per key.
meta-value-selection:
# max-homes: highest-number
# +----------------------------------------------------------------------------------------------+ #
# | Inheritance settings | #
# +----------------------------------------------------------------------------------------------+ #
# If the plugin should apply wildcard permissions.
#
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
# permissions matching the wildcard.
apply-wildcards: true
# If LuckPerms should resolve and apply permissions according to the Sponge style implicit wildcard
# inheritance system.
#
# - That being: If a user has been granted "example", then the player should have also be
# automatically granted "example.function", "example.another", "example.deeper.nesting",
# and so on.
apply-sponge-implicit-wildcards: false
# If the plugin should apply negated Bukkit default permissions before it considers wildcard
# assignments.
#
# - Plugin authors can define permissions which explicitly should not be given automatically to OPs.
# This is usually used for so called "anti-permissions" - permissions which, when granted, apply
# something negative.
# - If this option is set to true, LuckPerms will consider any negated declarations made by
# plugins before it considers wildcards. (similar to the way the OP system works)
# - If this option is set to false, LuckPerms will consider any wildcard assignments first.
apply-default-negated-permissions-before-wildcards: false
# If the plugin should parse regex permissions.
#
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
# node, and resolve & apply all registered permissions matching the regex.
apply-regex: true
# If the plugin should complete and apply shorthand permissions.
#
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
apply-shorthand: true
# If the plugin should apply Bukkit child permissions.
#
# - Plugin authors can define custom permissions structures for their plugin, which will be resolved
# and used by LuckPerms if this setting is enabled.
apply-bukkit-child-permissions: true
# If the plugin should apply Bukkit default permissions.
#
# - Plugin authors can define permissions which should be given to all users by default, or setup
# permissions which should/shouldn't be given to opped players.
# - If this option is set to false, LuckPerms will ignore these defaults.
apply-bukkit-default-permissions: true
# If the plugin should apply attachment permissions.
#
# - Other plugins on the server are able to add their own "permission attachments" to players.
# - This allows them to grant players additional permissions which last until the end of the
# session, or until they're removed.
# - If this option is set to false, LuckPerms will not include these attachment permissions when
# considering if a player should have access to a certain permission.
apply-bukkit-attachment-permissions: true
# +----------------------------------------------------------------------------------------------+ #
# | Extra settings | #
# +----------------------------------------------------------------------------------------------+ #
# A list of context calculators which will be skipped when calculating contexts.
#
# - You can disable context calculators by either:
# => specifying the Java class name used by the calculator (e.g. com.example.ExampleCalculator)
# => specifying a sub-section of the Java package used by the calculator (e.g. com.example)
disabled-context-calculators: []
# Allows you to set "aliases" for the worlds sent forward for context calculation.
#
# - These aliases are provided in addition to the real world name. Applied recursively.
# - Remove the comment characters for the default aliases to apply.
world-rewrite:
# world_nether: world
# world_the_end: world
# Define special group weights for this server.
#
# - Group weights can also be applied directly to group data, using the setweight command.
# - This section allows weights to be set on a per-server basis.
group-weight:
# admin: 10
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | FINE TUNING OPTIONS | #
# | | #
# | A number of more niche settings for tweaking and changing behaviour. The section also | #
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
# | these options if you want to fine-tune LuckPerms behaviour. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# +----------------------------------------------------------------------------------------------+ #
# | Server Operator (OP) settings | #
# +----------------------------------------------------------------------------------------------+ #
# Controls whether server operators should exist at all.
#
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
# disabled. Note that vanilla features like the spawn-protection require an operator on the
# server to work.
enable-ops: true
# Enables or disables a special permission based system in LuckPerms for controlling OP status.
#
# - If set to true, any user with the permission "luckperms.autoop" will automatically be granted
# server operator status. This permission can be inherited, or set on specific servers/worlds,
# temporarily, etc.
# - Additionally, setting this to true will force the "enable-ops" option above to false. All users
# will be de-opped unless they have the permission node, and the op/deop commands will be
# disabled.
# - It is recommended that you use this option instead of assigning a single '*' permission.
auto-op: false
# Defines if "opped" players should be able to use all LuckPerms commands by default.
#
# - Set to false to only allow users who have the permissions access to the commands
commands-allow-op: true
# +----------------------------------------------------------------------------------------------+ #
# | Vault integration settings | #
# +----------------------------------------------------------------------------------------------+ #
# If Vault lookups for offline players on the main server thread should be enabled.
#
# LuckPerms has a "catch" for plugins attempting to perform unsafe offline player data lookups
# from the main server thread. This catch raises an exception (causes an error to occur) when unsafe
# lookups are made, instead of allowing the lookup to happen, which would likely cause the server
# to lag.
#
# However, if you're willing to accept the consequences, the catch can be disabled by setting this
# option to 'true.
vault-unsafe-lookups: false
# If LuckPerms should use the 'display name' of a group when returning groups in Vault API calls.
#
# - When this option is set to true, the display name of the group is returned.
# - When this option is set to false, the standard name/id of the group is returned.
vault-group-use-displaynames: true
# Controls which group LuckPerms should use for NPC players when handling Vault requests.
#
# - As NPCs aren't actually real players, LuckPerms does not load any user data for them. This
# becomes an issue when plugins want to check for their permissions using Vault.
# - As a solution, Vault checks for NPCs fallback to a group, which is defined below.
vault-npc-group: default
# Controls how LuckPerms should consider the OP status of NPC players when handing Vault requests.
#
# - If you want NPCs to have the same permissions as "normal" players, set this option to false.
# - If you want NPCs to have OP status, set this option to true.
vault-npc-op-status: false
# If the vault-server option below should be used.
#
# - When this option is set to false, the server value defined above under "server" is used.
use-vault-server: false
# The name of the server used within Vault operations.
#
# - If you don't want Vault operations to be server specific, set this to "global".
# - Will only take effect if use-vault-server is set to true above.
vault-server: global
# If global permissions should be considered when retrieving meta or player groups
vault-include-global: true
# If Vault operations should ignore any world arguments if supplied.
vault-ignore-world: false
# +----------------------------------------------------------------------------------------------+ #
# | Miscellaneous (and rarely used) settings | #
# +----------------------------------------------------------------------------------------------+ #
# If LuckPerms should produce extra logging output when it handles logins.
#
# - Useful if you're having issues with UUID forwarding or data not being loaded.
debug-logins: false
# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
# or less.
allow-invalid-usernames: false
# If LuckPerms should not require users to confirm bulkupdate operations.
#
# - When set to true, operations will be executed immediately.
# - This is not recommended, as bulkupdate has the potential to irreversibly delete large amounts of
# data, and is not designed to be executed automatically.
# - If automation is needed, users should prefer using the LuckPerms API.
skip-bulkupdate-confirmation: false
# If LuckPerms should prevent bulkupdate operations.
#
# - When set to true, bulkupdate operations (the /lp bulkupdate command) will not work.
# - When set to false, bulkupdate operations will be allowed via the console.
disable-bulkupdate: false
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
#
# - When this happens, the plugin will set their primary group back to default.
prevent-primary-group-removal: false
# If LuckPerms should update the list of commands sent to the client when permissions are changed.
update-client-command-list: true
# If LuckPerms should attempt to register "Brigadier" command list data for its commands.
register-command-list-data: true
# If LuckPerms should attempt to resolve Vanilla command target selectors for LP commands.
# See here for more info: https://minecraft.gamepedia.com/Commands#Target_selectors
resolve-command-selectors: false

138
Movecraft/config.yml Executable file
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Locale: en
CompatibilityMode: true
SinkRateTicks: 20
SinkCheckTicks: 100
TracerRateTicks: 5
PilotTool: 280
WorldGuardBlockMoveOnBuildPerm: true
WorldGuardBlockSinkOnPVPPerm: true
ManOverBoardTimeout: 30
FireballLifespan: 6
FireballPenetration: true
DisableSpillProtection: false
RequireCreatePerm: false
TNTContactExplosives: true
DisableCrates: false
FadeWrecksAfter: 0
RepairTicksPerBlock: 10
RepairMoneyPerBlock: 10
BlockQueueChunkSize: 1000
AllowCrewSigns: true
WGCustomFlagsUsePilotFlag: false
WGCustomFlagsUseMoveFlag: false
WGCustomFlagsUseRotateFlag: false
WGCustomFlagsUseSinkFlag: false
TownyBlockMoveOnSwitchPerm: false
TownyBlockSinkOnNoPVP: false
TownyWorldHeightLimits:
world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world2:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
world_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
world_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
frontier:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
flatworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
wilds:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
CakeVSPie:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
sensfortress:
worldMin: -1
worldMax: -1
underTownSpawn: 255
aboveTownSpawn: 96
newworld_the_end:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
newworld_nether:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcore:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldEnd:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorldHell:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
hardcoretest:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
VoidWorld2:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
Dungeons:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
BACKUP_world:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
test:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
OldRegionFiles:
underTownSpawn: 255
worldMin: -1
aboveTownSpawn: 96
worldMax: -1
DurabilityOverride: {}

163
Movecraft/types/Airship.craft Executable file
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name: Airship
maxSize: 7500
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 256
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
detectionMultiplier: 10.0
underwaterDetectionMultiplier: 1.0
speed: 2.5
cruiseSkipBlocks: 4
cruiseSpeed: 0.5
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 2.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

128
Movecraft/types/Airskiff.craft Executable file
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name: Airskiff
maxSize: 200
minSize: 10
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20 #
- 23 #
- 25 #
- 26 #
- 29 #
- 33 #
- 35
- 41 #
- 43 #
- 44 #
- 47 #
- 50 #
- 52
- 53
- 54 #
- 55
- 57 #
- 58 #
- 61 #
- 62 #
- 63 #
- 64 #
- 65 #
- 68 #
- 69 #
- 72
- 75 #
- 76 #
- 77 #
- 85
- 92
- 93
- 94
- 95 #
- 96 #
- 101 #
- 102 #
- 107
- 113 #
- 117
- 118 #
- 123 #
- 124 #
- 125
- 126
- 130 #
- 131 #
- 133 #
- 134
- 135
- 136
- 138
- 140
- 143 #
- 144 #
- 145
- 146 #
- 147
- 148
- 149
- 150
- 151
- 152 #
- 154 #
- 157
- 165 #
- 171
- 173
- 167 # Iron Trap Door
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
cruiseSpeed: 2.0
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
cruiseSkipBlocks: 1
sinkSpeed: 4.0
overallSinkPercent: 97.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 3.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 5.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

154
Movecraft/types/BigAirship.craft Executable file
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name: BigAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
# - 176 # Banner
# - 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 0.75
cruiseSkipBlocks: 4
cruiseSpeed: 0.35
fuelBurnRate: 4.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 2.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

136
Movecraft/types/BigAirskiff.craft Executable file
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name: BigAirskiff
maxSize: 500
minSize: 150
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 165
- 171
- 173
# - 176 # Banner
# - 177 # Banner
forbiddenBlocks:
- 34
canFly: true
canCruise: true
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 3.5
overallSinkPercent: 98.0
smokeOnSink: 1
keepMovingOnSink: true
speed: 2.5
tryNudge: false
sinkPercent: 99.0
flyblocks:
35: #wool represents lift
- 45.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N4
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
152: # redstone represents engines
- 2.5
- 100.0
61:
- 0.05
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

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@ -0,0 +1,135 @@
name: BigSubAirship
maxSize: 20000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
cruiseSpeed: 0.35
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
speed: 0.75
collisionExplosion: 0.0
fuelBurnRate: 4.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
halfSpeedUnderwater: true
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

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@ -0,0 +1,138 @@
name: BigSubAirskiff
maxSize: 500
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 171
- 172
- 173
forbiddenBlocks:
- 34
canFly: false
canCruise: false
minHeightLimit: 1
maxHeightLimit: 200
maxHeightAboveGround: 50
collisionExplosion: 0.0
fuelBurnRate: 2.0
explodeOnCrash: 2.0
sinkPercent: 99.0
overallSinkPercent: 98.0
detectionMultiplier: 20.0
underwaterDetectionMultiplier: 2.0
sinkSpeed: 5.0
keepMovingOnSink: true
halfSpeedUnderwater: true
speed: 2.5
tryNudge: false
flyblocks:
35:
- 50.0
- 100.0
152:
- 8.0
- 100.0
42:
- 10.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- N2
[23,154]: # dispensers can be used for inventory too, so limit them as well
- 0.0
- 6.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

127
Movecraft/types/Boat.craft Executable file
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name: Boat
maxSize: 250
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 6
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

152
Movecraft/types/Car.craft Executable file
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name: Car
maxSize: 5000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 66
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 165
- 167
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canHover: true
canHoverOverWater: false
hoverLimit: 0
useGravity: true
canCruise: true
cruiseSkipBlocks: 2
blockedByWater: True
maxHeightLimit: 128
collisionExplosion: 0.0
overallSinkPercent: 60.0
speed: 2.0
fuelBurnRate: 0.0
sinkPercent: 99.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
152:
- 1.0
- 100.0
49:
- 0.0
- 10.0
harvestBlocks:
- 6
- 31
- 37
- 38
- 39
- 40
- 50
- 175

108
Movecraft/types/Elevator.craft Executable file
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@ -0,0 +1,108 @@
name: elevator
maxSize: 1000
minSize: 2
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 35
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 72
- 75
- 76
- 77
- 85
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 112
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: true
collisionExplosion: 0.0
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0

View file

@ -0,0 +1,128 @@
name: LargeMerchant
maxSize: 5000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
73:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

View file

@ -0,0 +1,26 @@
name: LaunchCannon
maxSize: 2
minSize: 1
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: false
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 5.0
moveEntities: false
speed: 10.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -0,0 +1,27 @@
name: LaunchTorpedo
maxSize: 20
minSize: 2
allowedBlocks:
- 173
forbiddenBlocks:
- 7
useGravity: true
hoverLimit: 0
canCruise: true
cruiseOnPilot: true
cruiseSkipBlocks: 0
canFly: false
minHeightLimit: 10
maxHeightLimit: 65
collisionExplosion: 10.0
moveEntities: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
173:
- 50.0
- 100.0

View file

@ -0,0 +1,160 @@
name: LightAirship
maxSize: 1000
minSize: 500
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 160
- 171
- 172
- 173
- 176 # Banner
- 177 # Banner
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 34
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 75
vertCruiseSkipBlocks: 2
collisionExplosion: 0.0
detectionMultiplier: 15.0
underwaterDetectionMultiplier: 1.0
speed: 1.0
cruiseSkipBlocks: 5
cruiseSpeed: 0.5
fuelBurnRate: 2.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 75.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 3.0
[23,154,158]: # dispensers and hoppers can be used for inventory too, so limit them as well
- 0.0
- 2.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -0,0 +1,130 @@
name: MediumMerchant
maxSize: 1000
minSize: 200
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 12.0
- 40.0
54:
- 0.0
- 10.0
173:
- 0.0
- 0.5
#Limited self defense capabilities
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

152
Movecraft/types/MegaAirship.craft Executable file
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@ -0,0 +1,152 @@
name: MegaAirship
maxSize: 100000
minSize: 5000
allowedBlocks:
- 5
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 51
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
- 165
- 167
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canCruise: true
canFly: true
maxHeightLimit: 200
maxHeightAboveGround: 100
vertCruiseSkipBlocks: 1
collisionExplosion: 0.0
speed: 1
cruiseSkipBlocks: 4
cruiseSpeed: 0.5
fuelBurnRate: 8.0
sinkPercent: 99.0
overallSinkPercent: 60.0
tryNudge: false
canStaticMove: true
maxStaticMove: 2
flyblocks:
35: #wool represents lift
- 50.0
- 100.0
152: # redstone represents engines
- 1.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

View file

@ -0,0 +1,23 @@
name: portcullis
maxSize: 1000
minSize: 3
allowedBlocks:
- 85 #Wood fence
- 101 #Iron bars
- 102 #Glass pane
- 113 #Nether Brick Fence
- 139 #Cobblestone Wall
forbiddenBlocks:
- 7
blockedByWater: false
allowHorizontalMovement: false
canStaticMove: true
maxStaticMove: 2
speed: 1.0
tryNudge: false
flyblocks:
85:
- 0.0
- 100.0

121
Movecraft/types/Raft.craft Executable file
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@ -0,0 +1,121 @@
name: Raft
maxSize: 50
minSize: 5
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 2
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 1.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0

140
Movecraft/types/Ship.craft Executable file
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@ -0,0 +1,140 @@
name: Ship
maxSize: 2000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 162
- 163
- 164
- 171
- 172
- 173
- 183
- 184
- 185
- 186
- 187
- 188
- 189
- 190
- 191
- 192
- 193
- 194
- 195
- 196
- 197
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 20
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
tryNudge: false
flyblocks:
[5,17]:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

127
Movecraft/types/SmallShip.craft Executable file
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@ -0,0 +1,127 @@
name: SmallShip
maxSize: 200
minSize: 50
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 6
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 2.0
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
[54,146]:
- 0.0
- 5.0
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

132
Movecraft/types/SubAirship.craft Executable file
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@ -0,0 +1,132 @@
name: SubAirship
maxSize: 10000
minSize: 1000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
vertCruiseSkipBlocks: 1
cruiseSpeed: 0.5
canFly: false
minHeightLimit: 1
maxHeightLimit: 200
speed: 1.0
collisionExplosion: 0.0
fuelBurnRate: 2.0
tryNudge: false
sinkPercent: 99.0
overallSinkPercent: 60.0
flyblocks:
42: # iron represents ballast tanks
- 10.0
- 100.0
35: # wool represents lift
- 50.0
- 100.0
[54,146]: # limit chests to make big airships important for merchant missions
- 0.0
- 1.0
152: # redstone represents engines
- 1.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
8: # so is water
- 0.0
- 1.0

123
Movecraft/types/Submarine.craft Executable file
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@ -0,0 +1,123 @@
name: Submarine
maxSize: 100000
minSize: 10
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 163
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
canFly: false
minHeightLimit: 10
maxHeightLimit: 67
sinkPercent: 99.0
overallSinkPercent: 60.0
speed: 0.5
requireWaterContact: true
allowVerticalMovement: true
fuelBurnRate: 1.0
tryNudge: false
flyblocks:
5:
- 25.0
- 100.0
145: # anvils are OP armor, so limit it
- 0.0
- 1.0
49: # so is obsidian
- 0.0
- 1.0
42:
- 15.0
- 100.0

114
Movecraft/types/TorpTurret.craft Executable file
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@ -0,0 +1,114 @@
name: TorpTurret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
- 173
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

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@ -0,0 +1,128 @@
name: TreasureShip
maxSize: 20000
minSize: 5000
allowedBlocks:
- 5
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- 34
- 35
- 41
- 42
- 43
- 44
- 47
- 49
- 50
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 75
- 76
- 77
- 82
- 85
- 87
- 89
- 92
- 93
- 94
- 95
- 96
- 98
- 101
- 102
- 107
- 109
- 112
- 113
- 114
- 116
- 117
- 118
- 122
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 139
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 155
- 156
- 157
- 158
- 159
- 171
- 172
- 173
forbiddenBlocks:
- 7
canCruise: true
cruiseSkipBlocks: 4
#depends mostly on the ship
canFly: false
sinkPercent: 99.0
overallSinkPercent: 60.0
minHeightLimit: 50
maxHeightLimit: 80
requireWaterContact: true
allowVerticalMovement: false
speed: 0.5
#default is one, moves relatively quick
tryNudge: false
flyblocks:
5:
- 30.0
- 100.0
35:
- 10.0
- 40.0
173:
- 0.0
- 0.5
145: # anvils are OP armor, so limit it
- 0.0
- 4.0
49: # so is obsidian
- 0.0
- 4.0

113
Movecraft/types/Turret.craft Executable file
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@ -0,0 +1,113 @@
name: Turret
maxSize: 1000
minSize: 1
allowedBlocks:
- 8
- 9
- 10
- 11
- 17
- 20
- 23
- 25
- 26
- 29
- 33
- "35:8"
- 41
- 43
- 44
- 47
- 50
- 52
- 53
- 54
- 55
- 57
- 58
- 61
- 62
- 63
- 64
- 65
- 68
- 69
- 70
- 71
- 72
- 77
- 85
- 89
- 92
- 93
- 94
- 95
- 96
- 101
- 102
- 107
- 113
- 114
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 117
- 118
- 123
- 124
- 125
- 126
- 130
- 131
- 133
- 134
- 135
- 136
- 138
- 140
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 154
- 157
- 158
- "159:7"
- "159:8"
- "159:15"
- 165
- 171
forbiddenBlocks:
- 7
canFly: true
canCruise: false
maxHeightLimit: 144
collisionExplosion: 0.0
allowHorizontalMovement: false
allowVerticalMovement: false
speed: 5.0
tryNudge: false
sinkPercent: 99.0
flyblocks:
35:
- 0.0
- 100.0
49:
- 0.0
- 10.0

24
Multiverse-Core/config.yml Normal file → Executable file
View file

@ -1,20 +1,34 @@
# ------------------------------------------------------------------------- #
# This is the MV2 Config. If you mess it up, copy the values out #
# delete it, and it will be regenerated. Then use the ingame interface #
# to add your values back via the "/mv conf" command. #
# When in-game, simply type: "/mv conf ?" for help. #
# A config with explanations can be found here: #
# https://github.com/Multiverse/Multiverse-Core/wiki/config.yml #
# #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# #
# Do NOT delete this line from your config!!!! #
# ==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration #
# #
# IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !! IMPORTANT !!IMPORTANT #
# ------------------------------------------------------------------------- #
multiverse-configuration:
==: com.onarandombox.MultiverseCore.MultiverseCoreConfiguration
enforceaccess: 'false'
prefixchat: 'false'
prefixchat: 'true'
prefixchatformat: '[%world%]%chat%'
useasyncchat: 'true'
teleportintercept: 'true'
firstspawnoverride: 'true'
displaypermerrors: 'true'
enablebuscript: 'false'
globaldebug: '0'
silentstart: 'false'
messagecooldown: '5000'
version: '2.9'
firstspawnworld: world
teleportcooldown: '1000'
defaultportalsearch: 'true'
defaultportalsearch: 'false'
portalsearchradius: '128'
autopurge: 'true'
idonotwanttodonate: 'false'

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@ -1,142 +0,0 @@
worlds:
world:
==: MVWorld
hidden: 'false'
alias: world
color: WHITE
style: NORMAL
pvp: 'true'
scale: '1.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 96.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NORMAL
seed: '2391146734960577084'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_the_end:
==: MVWorld
hidden: 'false'
alias: world_the_end
color: WHITE
style: NORMAL
pvp: 'true'
scale: '16.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 0.0
y: 62.0
z: 0.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: THE_END
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'
world_nether:
==: MVWorld
hidden: 'false'
alias: world_nether
color: WHITE
style: NORMAL
pvp: 'true'
scale: '8.0'
respawnWorld: ''
allowWeather: 'true'
difficulty: NORMAL
spawning:
==: MVSpawnSettings
animals:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
monsters:
==: MVSpawnSubSettings
spawn: 'true'
spawnrate: '-1'
exceptions: []
entryfee:
==: MVEntryFee
amount: '0.0'
hunger: 'true'
autoHeal: 'true'
adjustSpawn: 'true'
portalForm: ALL
gameMode: SURVIVAL
keepSpawnInMemory: 'true'
spawnLocation:
==: MVSpawnLocation
x: 208.0
y: 61.0
z: 112.0
pitch: 0.0
yaw: 0.0
autoLoad: 'true'
bedRespawn: 'true'
worldBlacklist: []
environment: NETHER
seed: '1923020019'
generator: 'null'
playerLimit: '-1'
allowFlight: 'true'

16
Multiverse-Portals/config.yml Executable file
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@ -0,0 +1,16 @@
# This is the MV-Portals Config. If you mess it up, copy the values out
# delete it, and it will be regenerated. Then use the ingame interface
# to add your values back via the "/mvp conf" command.
# When in-game, simply type: "/mvp conf ?" for help.
# A config with explanations can be found here:
# https://github.com/Multiverse/Multiverse-Portals/wiki/config.yml
wand: 271
useonmove: true
portalsdefaulttonether: false
enforceportalaccess: true
portalcooldown: 1000
clearonremove: false
teleportvehicles: true
framematerials: []
version: 2.7

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@ -0,0 +1,14 @@
#
# This example file shows you how to set up a basic drop table.
# Drop tables can be used in both a mob's equipment and drops
# to have multiple items tied to a single table.
SkeletonKingDrops:
Conditions:
- playerwithin 40
Drops:
- KingsCrown 1 0.01
- 371:0 32-64 1
- exp 100
- heroesexp 200
DropsPerLevel:
- exp 10

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@ -0,0 +1,46 @@
#
# This example file shows you how to set up special items
# for your mobs to equip or drop.
SkeletonKingSword:
Id: 276
Data: 0
Display: '&3Greatsword of the Skeleton King'
Lore:
- '&6A powerful sword used by'
- '&6the King of Skeletons.'
Enchantments:
- DAMAGE_ALL:5
- KNOCKBACK:2
- FIRE_ASPECT:2
Attributes:
MainHand:
Health: 10
MovementSpeed: 0.1
KingsCrown:
Id: 314
Data: 0
Amount: 1
Display: '&dCrown of the King'
Lore:
- '&6A kingly crowl that grants'
- '&6the wearer unwavering power!'
Enchantments:
- PROTECTION_ENVIRONMENTAL:2
- PROTECTION_PROJECTILE:2
- PROTECTION_FIRE:2
- PROTECTION_EXPLOSIONS:2
Hides:
- ATTRIBUTES
- ENCHANTS
Attributes:
Head:
Health: 10
KnockbackResistance: 10
BanditTunic:
Id: 299
Display: '&aBandit Tunic'
Lore:
- '&6A leather tunic taken from'
- '&6the corpse of a bandit.'
Options:
Color: 255,40,40

7
MythicMobs/Items/mobheads.yml Executable file
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@ -0,0 +1,7 @@
RobotHead:
Id: 397
Data: 3
Options:
SkinTexture: eyJ0aW1lc3RhbXAiOjE1MDYxMDgyNTI5NzgsInByb2ZpbGVJZCI6IjliZDU2MGRiNGZjMDQyYjhhY2I3NWMyOTJlZmM5MmMxIiwicHJvZmlsZU5hbWUiOiJ0cmFpbnJpZGVyIiwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NkMTAzMTQ3YzdiY2IwY2IzMmFhZWI5M2Q3MWM4OWYzZjU5YWRlNWY0YzQwMmQ3MTgxZGY5Y2U5Mjg4MjgifX19
Display: '&2Robot Head'
Amount: 1

72
MythicMobs/Mobs/ExampleMobs.yml Executable file
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#
# These example files show you some of the basic attributes and
# skills MythicMobs can use. Far more is possible!
SkeletalKnight:
Type: WITHER_SKELETON
Display: '&2Skeletal Knight'
Health: 40
Damage: 8
Drops:
- gold_nugget 2 0.5
DropsPerLevel:
- gold_nugget 1 0.5
LevelModifiers:
- health 5
- damage 0.5
Options:
MovementSpeed: 0.1
StaticallyChargedSheep:
Type: SHEEP
Display: '&bStatically Charged Sheep'
Health: 100
Damage: 2
Options:
MovementSpeed: 0.3
DamageModifiers:
- LIGHTNING 0
- FIRE 0.5
Skills:
- lightning @LivingInRadius{r=10} ~onTimer:100
AngrySludge:
Type: SLIME
Display: Angry Sludge
Health: 100
Damage: 2
Options:
Size: 20
MovementSpeed: 0.1
PreventSlimeSplit: true
PreventOtherDrops: true
MaxCombatDistance: 30
KnockbackResistance: 1
Skills:
- skill{s=AngrySludgePoison} 0.2
SkeletonKing:
Type: WITHER_SKELETON
Display: '&6Skeleton King'
Health: 500
Damage: 10
Skills:
- message{cooldown=20;m="<mob.name><&co> None may challenge the Skeleton King!"}
@PlayersInRadius{r=40} ~onCombat >0 0.2
- message{m="<mob.name><&co> Ahahahahah! Die, <trigger.name>!"} @PlayersInRadius{r=40}
~onPlayerKill >0 1
- skill{s=SummonSkeletons} @Self 0.1
- skill{s=SmashAttack} @Target >0 0.2
Equipment:
- KingsCrown:4
- SkeletonKingSword:0
Drops:
- SkeletonKingDrops
Options:
AlwaysShowName: true
MovementSpeed: 0.2
MaxCombatDistance: 25
PreventOtherDrops: true
SkeletalMinion:
Type: SKELETON
Display: '&2Skeletal Minion'
Health: 10
Damage: 2
Options:
MovementSpeed: 0.1

15
MythicMobs/Mobs/VanillaMobs.yml Executable file
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@ -0,0 +1,15 @@
#
# This example file shows you how to change default values for
# vanilla mobs. Most MythicMobs options will work here, including
# skills and effects! **Despawn: FALSE does not work, though.**
CAVE_SPIDER:
Health: 30
Damage: 7
WITHER_SKELETON:
Health: 50
Damage: 10
GIANT:
Health: 1000
Damage: 20
Skills:
- potion{type=POISON;duration=100;lvl=1} @target ~onAttack

21
MythicMobs/Mobs/puck.yml Executable file
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@ -0,0 +1,21 @@
Puck:
Mobtype: Skeleton
Display: 'Puck'
Disguise:
Type: BLOCK
Block: OBSIDIAN
BlockData: 0
ShowName: true
AIGoalSelectors:
- 0 clear
AITargetSelectors:
- 0 clear
Health: 900
Damage: 0
Equipment:
Drops:
Options:
PreventOtherDrops: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- effect:lightning @self ~onSpawn 1

22
MythicMobs/Mobs/testenemy.yml Executable file
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SkeletalSoldier:
Mobtype: skeleton
Display: '&7Skeletal Soldier'
Health: 75
Damage: 2.5
Equipment:
- RobotHead:4
- iron_chestplate:3
- iron_leggings:2
- iron_boots:1
- iron_sword:0
Drops:
- iron_chestplate 1 0.5
- iron_leggings 1 0.5
- iron_boots 1 0.5
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.3
PreventOtherDrops: true
Skills:
- skill{s=IceBolt} @target ~onTimer:100

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@ -0,0 +1,73 @@
WorkerAutomaton:
Mobtype: Iron_golem
Display: '&7Worker Automaton'
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 90
Damage: 3.5
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.2
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=4} @target ~onDeath 1
- jsonmessage{m="[{'text':'Self-terminate, intruder!','color':'red'}]"} @trigger ~onEnterCombat 0.5
ScoutAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"} @trigger ~onEnterCombat 1
TriggerAutomaton:
Mobtype: Zombie
Display: '&7Scout Automaton'
Disguise.Type: Iron_golem
AIGoalSelectors:
- 0 clear
- 1 meleeattack
AITargetSelectors:
- 0 clear
- 1 players
Health: 40
Damage: 2.0
Equipment:
Drops:
Options:
FollowRange: 10
AlwaysShowName: false
MovementSpeed: 0.4
PreventOtherDrops: true
Modules:
ThreatTable: true
Skills:
- explosion{yield=1} @target ~onDeath 1
- skill{s=Alert} @trigger ~onEnterCombat 1

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@ -0,0 +1,18 @@
#
# These example files show you how to inject Mythic Mobs
# you've created into your world. The name of each block
# can be whatever you'd like but must be unique.
RandomSkeletonKing:
MobType: SkeletonKing
Worlds: world
Chance: 0.001
Priority: 1
Action: replace
Conditions:
- outside true
RandomSkeletalKnight:
MobType: SkeletalKnight
Worlds: world
Chance: 0.008
Priority: 1
Action: add

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@ -0,0 +1,31 @@
#
# These example files show you some VERY basic meta skills.
# You can copy and expand them however you'd like.
SmashAttack:
Cooldown: 8
Conditions:
- targetwithin 25
Skills:
- message{cooldown=30;m="<mob.name><&co> Hahahah! I will crush you, fool!"} @PlayersInRadius{r=40}
- teleport @target
- effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
- delay 10
- damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5}
- throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
- effect:explosion @Self
SummonSkeletons:
Cooldown: 15
Skills:
- message{m="<mob.name><&co> Arise, my minions!"} @PlayersInRadius{r=40}
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
- delay 20
- summon{mob=SkeletalMinion;amount=2;noise=5} @Self
AngrySludgePoison:
Cooldown: 10
Skills:
- potion{type=POISON;lvl=2;duration=100} @PlayersInRadius{r=15}
- effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5}
@Self

17
MythicMobs/Skills/skills.yml Executable file
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IceBolt:
Skills:
- projectile{onTick=IceBolt-Tick;onHit=IceBolt-Hit;v=8;i=1;hR=1;vR=1}
IceBolt-Tick:
Skills:
- effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin
IceBolt-Hit:
Skills:
- damage{a=10}
- potion{type=SLOW;duration=100;lvl=2}
Alert:
Skills:
- jsonmessage{m="[{'text':'Intruder alert! Intruder alert!','color':'red'}]"}
- rally{types=WorkerAutomaton;radius=10;vradius=4}

79
MythicMobs/config.yml Executable file
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@ -0,0 +1,79 @@
#
# CONFIGURATION INFORMATION AVAILABLE AT: http://www.mythicmobs.net
Configuration:
Version: 4.0
General:
AllowMetrics: true
CheckForUpdates: true
CompatibilityMode: false
DebugLevel: 0
ErrorLogging: true
UseVolatileFeatures: true
Clock:
ClockInterval: 5
SaveInterval: 5
SpawnsInterval: 2
ScannerInterval: 10
CleanupInterval: 600
Components:
CustomSpawners: true
RandomSpawning: true
Mobs:
DespawnByDefault: true
EnableAIModifiers: true
EnableTimerSkills: true
EnableThreatTables: true
EnablePlayerFactions: true
EnableLegacySkills: true
KillMessagePrefix: ''
PreventOtherDropsByDefault: false
ShowHealth:
Radius: 25
Format: <mob.name> - <mob.php> (<mob.hp> / <mob.mhp>)
Scaling:
Default:
Enabled: true
PerBlocksFromSpawn: 250
world2:
Enabled: true
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 100
DefaultLevelModifiers:
Health: 0.1
Armor: 0
Damage: 0
KnockbackResistance: 0
Power: 0
RandomSpawning:
GenerateSpawnPoints: false
MaxMobsPerChunk: 80
SpawnRadiusPerPlayer: 64
SpawnRadiusPerPlayerY: 32
DespawnLazyRandomMobs: true
MaxGenerationTime: 20
PointsPerSecond:
Land: 10
Air: 0
Sea: 0
Lava: 0
Ground: 0
Compatibility:
Heroes:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
McMMO:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
SkillAPI:
Enabled: true
ShowXPMessage: true
XPMessageFormat: You receive <drops.xp> experience for slaying <mob.name>
Vault:
Enabled: true
ShowMoneyMessage: true
MoneyMessageFormat: You receive <drops.money> currency for slaying <mob.name>

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@ -1,5 +0,0 @@
config-version: 5
settings:
disable-saving: false
locale: en_us
disable-offline-access: false

18
PermissionsEx/config.yml Executable file
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@ -0,0 +1,18 @@
multiserver:
use-netevents: true
permissions:
debug: false
allowOps: false
user-add-groups-last: false
log-players: false
createUserRecords: false
backend: file
informplayers:
changes: false
basedir: plugins/PermissionsEx
backends:
file:
type: file
file: permissions.yml
updater: true
alwaysUpdate: false

21
Plot2Dynmap/config.yml Executable file
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update:
period: 300
layer:
name: PlotSquared
hidebydefault: false
layerprio: 0
minzoom: 0
infowindow: <div class="infowindow"><span style="font-size:120%;">%id%</span><br>%alias%%owner%%trusted%%members%%flags%</div>
infoelement: '%key% <span style="font-weight:bold;">%values%</span><br>'
plotstyle:
strokeColor: '#6666CC'
strokeOpacity: 0.8
strokeWeight: 3
fillColor: '#FFFFFF'
fillOpacity: 0.01
custstyle:
customregion1:
strokeColor: '#00FF00'
ownerstyle:
kingoftheworld:
strokecolor: '#C0C0C0'

582
PlotSquared/config/commands.yml Executable file
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@ -0,0 +1,582 @@
plot:
aliases:
- plot
- plots
- p
- plotsquared
- plot2
- p2
- ps
- '2'
- plotme
- plotz
- ap
usage: ''
description: ''
confirmation: false
buy:
aliases:
- buy
usage: /plots buy
description: Buy the plot you are standing on
confirmation: false
save:
aliases:
- save
- backup
usage: ''
description: Save your plot
confirmation: false
load:
aliases:
- load
- restore
usage: /plots restore
description: Load your plot
confirmation: false
confirm:
aliases:
- confirm
usage: ''
description: Confirm an action
confirmation: false
template:
aliases:
- template
usage: /plots template [import|export] <world> <template>
description: Create or use a world template
confirmation: false
download:
aliases:
- download
- dl
usage: /plots download [schematic|bo3|world]
description: Download your plot
confirmation: false
changelog:
aliases:
- changelog
- cl
usage: /plots changelog
description: View the changelog
confirmation: false
setup:
aliases:
- setup
- create
usage: /plots setup
description: Setup wizard for plot worlds
confirmation: false
area:
aliases:
- area
- world
usage: /plots area <create|info|list|tp|regen>
description: Create a new PlotArea
confirmation: true
debugsavetest:
aliases:
- debugsavetest
usage: /plots debugsavetest
description: This command will force the recreation of all plots in the DB
confirmation: false
debugloadtest:
aliases:
- debugloadtest
usage: /plots debugloadtest
description: This debug command will force the reload of all plots in the DB
confirmation: false
createroadschematic:
aliases:
- createroadschematic
- crs
usage: /plots createroadschematic
description: Add a road schematic to your world using the roads around your current
plot
confirmation: false
debugallowunsafe:
aliases:
- debugallowunsafe
usage: /plots debugallowunsafe
description: Allow unsafe actions until toggled off
confirmation: false
regenallroads:
aliases:
- regenallroads
- rgar
usage: /plots regenallroads <world> [height]
description: Regenerate all roads in the map using the set road schematic
confirmation: false
claim:
aliases:
- claim
- c
usage: /plots claim
description: Claim the current plot you're standing on
confirmation: false
auto:
aliases:
- auto
- a
usage: /plots auto [length,width]
description: Claim the nearest plot
confirmation: false
visit:
aliases:
- visit
- v
- tp
- teleport
- goto
- home
- h
usage: /plots visit [<player>|<alias>|<world>|<id>] [#]
description: Visit someones plot
confirmation: false
set:
aliases:
- set
- s
usage: /plots set <biome|alias|home|flag> <value...>
description: Set a plot value
confirmation: false
clear:
aliases:
- clear
- reset
usage: /plots clear
description: Clear a plot
confirmation: true
delete:
aliases:
- delete
- dispose
- del
- reset
usage: /plots delete
description: Delete a plot
confirmation: true
trust:
aliases:
- trust
- t
usage: /plots trust <player>
description: Allow a player to build in a plot
confirmation: false
add:
aliases:
- add
usage: /plots add <player>
description: Allow a user to build while you are online
confirmation: false
leave:
aliases:
- leave
usage: ''
description: Leave a plot
confirmation: false
deny:
aliases:
- deny
- d
- ban
usage: /plots deny <player>
description: Deny a user from a plot
confirmation: false
remove:
aliases:
- remove
- r
- untrust
- ut
- undeny
- unban
- ud
usage: /plots remove <player>
description: Remove a player from a plot
confirmation: false
info:
aliases:
- info
- i
usage: /plots info <id>
description: Display plot info
confirmation: false
near:
aliases:
- near
- n
usage: /plots near
description: Display nearby players
confirmation: false
list:
aliases:
- list
- l
- find
- search
usage: /plots list <forsale|mine|shared|world|top|all|unowned|unknown|player|world|done|fuzzy
<search...>> [#]
description: List plots
confirmation: false
debug:
aliases:
- debug
usage: /plots debug [msg]
description: Show debug information
confirmation: false
schematic:
aliases:
- schematic
- sch
usage: /plots schematic <arg...>
description: Schematic command
confirmation: false
plugin:
aliases:
- plugin
- version
usage: ''
description: Show plugin information
confirmation: false
purge:
aliases:
- purge
usage: /plots purge world:<world> area:<area> id:<id> owner:<owner> shared:<shared>
unknown:[true|false]
description: Purge all plots for a world
confirmation: true
reload:
aliases:
- reload
usage: /plots reload
description: Reload configurations
confirmation: false
relight:
aliases:
- relight
usage: ''
description: Relight your plot
confirmation: false
merge:
aliases:
- merge
- m
usage: /plots merge <all|n|e|s|w> [removeroads]
description: Merge the plot you are standing on, with another plot
confirmation: true
debugpaste:
aliases:
- debugpaste
- dp
usage: /plots debugpaste
description: Upload settings.yml, worlds.yml, commands.yml and latest.log to www.hastebin.com
confirmation: false
unlink:
aliases:
- unlink
- u
- unmerge
usage: /plots unlink
description: Unlink a mega-plot
confirmation: true
kick:
aliases:
- kick
- k
usage: <player>
description: Kick a player from your plot
confirmation: false
rate:
aliases:
- rate
- rt
usage: /plots rate [#|next|purge]
description: Rate the plot
confirmation: false
debugclaimtest:
aliases:
- debugclaimtest
usage: ''
description: If you accidentally delete your database, this command will attempt
to restore all plots based on the data from plot signs. Execution time may vary
confirmation: false
inbox:
aliases:
- inbox
usage: /plots inbox [inbox] [delete <index>|clear|page]
description: Review the comments for a plot
confirmation: false
comment:
aliases:
- comment
- msg
usage: ''
description: Comment on a plot
confirmation: false
database:
aliases:
- database
- convert
usage: /plots database [area] <sqlite|mysql|import>
description: Convert/Backup Storage
confirmation: false
swap:
aliases:
- swap
- switch
usage: /plots swap <X;Z>
description: Swap two plots
confirmation: false
music:
aliases:
- music
usage: /plots music
description: Player music in a plot
confirmation: false
debugroadregen:
aliases:
- debugroadregen
usage: /plots debugroadregen
description: Regenerate all roads based on the road schematic
confirmation: false
debugexec:
aliases:
- debugexec
- exec
- $
usage: ''
description: Mutli-purpose debug command
confirmation: false
setflag:
aliases:
- setflag
- f
- flag
- setf
- setflag
usage: /plots flag <set|remove|add|list|info> <flag> <value>
description: Set plot flags
confirmation: false
target:
aliases:
- target
usage: /plots target <<plot>|nearest>
description: Target a plot with your compass
confirmation: false
debugfixflags:
aliases:
- debugfixflags
usage: /plots debugfixflags <world>
description: Attempt to fix all flags for a world
confirmation: false
move:
aliases:
- move
- debugmove
usage: /plots move <X;Z>
description: Move a plot
confirmation: false
condense:
aliases:
- condense
usage: ''
description: Condense a plotworld
confirmation: false
copy:
aliases:
- copy
- copypaste
usage: /plots copy <X;Z>
description: Copy a plot
confirmation: false
chat:
aliases:
- chat
usage: /plots chat [on|off]
description: Toggle plot chat on or off
confirmation: false
trim:
aliases:
- trim
usage: /plots trim <world> [regenerate]
description: Delete unmodified portions of your plotworld
confirmation: false
done:
aliases:
- done
- submit
usage: ''
description: Mark a plot as done
confirmation: false
continue:
aliases:
- continue
usage: ''
description: Continue a plot that was previously marked as done
confirmation: false
bo3:
aliases:
- bo3
- bo2
usage: ''
description: Mark a plot as done
confirmation: false
middle:
aliases:
- middle
- center
- centre
usage: /plots middle
description: Teleports you to the center of the plot
confirmation: false
grant:
aliases:
- grant
usage: /plots grant <check|add> [player]
description: ''
confirmation: false
setowner:
aliases:
- setowner
- owner
- so
- seto
usage: /plots setowner <player>
description: Set the plot owner
confirmation: true
setdescription:
aliases:
- setdescription
- desc
- setdesc
- setd
- description
usage: /plot desc <description>
description: Set the plot description
confirmation: false
setbiome:
aliases:
- setbiome
- biome
- sb
- setb
- b
usage: /plots biome [biome]
description: Set the plot biome
confirmation: false
setalias:
aliases:
- setalias
- alias
- sa
- name
- rename
- setname
- seta
- nameplot
usage: /plots alias <set|remove> <alias>
description: Set the plot name
confirmation: false
sethome:
aliases:
- sethome
- sh
- seth
usage: /plots sethome [none]
description: Set the plot home
confirmation: false
cluster:
aliases:
- cluster
- clusters
usage: ''
description: Manage a plot cluster
confirmation: false
debugimportworlds:
aliases:
- debugimportworlds
usage: ''
description: Import worlds by player name
confirmation: false
toggle:
aliases:
- toggle
- attribute
usage: ''
description: Toggle per user settings
confirmation: false
worldedit:
aliases:
- worldedit
- we
- wea
usage: ''
description: Toggle worldedit area restrictions
confirmation: false
titles:
aliases:
- titles
usage: ''
description: Toggle plot title messages
confirmation: false
chatspy:
aliases:
- chatspy
- spy
usage: ''
description: Toggle admin chat spying
confirmation: false
clear-confirmation:
aliases:
- clear-confirmation
usage: ''
description: Toggle autoclear confirmation
confirmation: false
chat:
aliases:
- chat
usage: ''
description: Toggle plot chat
confirmation: false
help:
aliases:
- help
- he
- '?'
usage: help [category|#]
description: Get this help menu
confirmation: false
uuidconvert:
aliases:
- uuidconvert
usage: /plots uuidconvert <lower|offline|online>
description: Debug UUID conversion
confirmation: false
weanywhere:
aliases:
- weanywhere
- wea
usage: /plots weanywhere
description: Force bypass of WorldEdit
confirmation: false
trimchunks:
aliases:
- trimchunks
usage: /plots trimchunks <world> <boolean-delete-unowned>
description: Delete unmodified portions of your plotworld
confirmation: false
generatebiome:
aliases:
- generatebiome
- bg
- gb
usage: /plots generatebiome <biome>
description: Generate a biome in your plot
confirmation: false
moveto512:
aliases:
- moveto512
usage: /plots moveto512 [world]
description: Move plots to a 512 sized region
confirmation: false

177
PlotSquared/config/settings.yml Executable file
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# These first 4 aren't configurable
issues: "https://github.com/IntellectualSites/PlotSquared/issues"
wiki: "https://github.com/IntellectualSites/PlotSquared/wiki"
date: "7 Jul 2018 00:00:00 GMT"
build: "https://ci.athion.net/job/PlotSquared/2003"
commit: "https://github.com/IntellectualSites/PlotSquared/commit/740de49"
platform: "Bukkit"
# Show additional information in console
debug: true
# The big annoying text that appears when you enter a plot
# For a single plot: `/plot flag set titles false`
# For just you: `/plot toggle titles`
titles: true
# Enable or disable part of the plugin
# Note: A cache will use some memory if enabled
enabled-components:
# The database stores all the plots
database: true
# Events are needed to track a lot of things
events: true
# Commands are used to interact with the plugin
commands: true
# The UUID cacher is used to resolve player names
uuid-cache: true
# The plugin auto updater
updater: true
# Stores user metadata in a database
persistent-meta: true
# Optimizes permission checks
permission-cache: true
# Optimizes block changing code
block-cache: true
# Getting a rating won't need the database
rating-cache: true
# The converter will attempt to convert the PlotMe database
plotme-converter: true
# Allow WorldEdit to be restricted to plots
worldedit-restrictions: true
# Allow economy to be used
economy: true
# Send anonymous usage statistics. Bukkit only setting.
metrics: true
# Expiry will clear old or simplistic plots
plot-expiry: false
# Processes chunks (trimming, or entity/tile limits)
chunk-processor: false
# Kill mobs on roads
kill-road-mobs: false
# Kill items on roads
kill-road-items: false
# Kill vehicles on roads
kill-road-vehicles: false
# Notify a player of any missed comments upon plot entry
comment-notifier: false
# Let player's claim entire worlds with PlotSquared
worlds: false
# Actively purge invalid database entries
database-purger: false
# Delete plots when a player is banned
ban-deleter: false
ratings:
categories: []
claim:
# The max plots claimed in a single `/plot auto <size>` command
max-auto-area: 4
redstone:
# Disable redstone in unoccupied plots
disable-unoccupied: false
# Disable redstone when all owners/trusted/members are offline
disable-offline: false
# Detect and cancel invalid pistons on the edge of plots (e.g. placed with WorldEdit)
detect-invalid-edge-pistons: false
teleport:
# Teleport to your plot on death
on-death: false
# Teleport to your plot on login
on-login: false
# Add a teleportation delay to all commands
delay: 0
# The visit command is ordered by world instead of globally
per-world-visit: false
confirmation:
# Teleport to your plot on death
confirmation-timeout-seconds: 20
# Switching from PlotMe?
plotme:
# Cache the uuids from the PlotMe database
cache-uuds: false
# Relating to how many plots someone can claim
limit:
# Should the limit be global (over multiple worlds)
global: false
# The range of permissions to check e.g. plots.plot.127
max-plots: 127
chat:
# Sometimes console color doesn't work, you can disable it here
console-color: true
# Should chat be interactive
interactive: true
done:
# Require a done plot to download
required-for-download: false
# Only done plots can be rated
required-for-ratings: false
# Restrict building when a plot is done
restrict-building: false
# The limit being how many plots a player can claim
counts-towards-limit: true
web:
# The web interface for schematics
# - All schematics are anonymous and private
# - Downloads can be deleted by the user
# - Supports plot uploads, downloads and saves
url: "https://empcraft.com/plots/"
# The web interface for assets
# - All schematics are organized and public
# - Assets can be searched, selected and downloaded
assets: "https://empcraft.com/assetpack/"
# Configure the paths that will be used
paths:
schematics: "schematics"
bo3: "bo3"
scripts: "scripts"
templates: "templates"
translations: "translations"
uuid:
# Force using offline UUIDs (it usually detects the right mode)
offline: false
# Force using lowercase UUIDs
force-lowercase: false
# Use a database to store UUID/name info
use-sqluuidhandler: false
chunk-processor:
# Auto trim will not save chunks which aren't claimed
auto-trim: false
# Max tile entities per chunk
max-tiles: 4096
# Max entities per chunk
max-entities: 512
# Disable block physics
disable-physics: false
# This is an auto clearing task called `task1`
auto-clear:
task1:
threshold: 1
required-plots: -1
confirmation: true
days: 7
worlds:
- "*"
# See: https://github.com/IntellectualSites/PlotSquared/wiki/Plot-analysis
calibration:
variety: 0
variety-sd: 0
changes: 0
changes-sd: 1
faces: 0
faces-sd: 0
data-sd: 0
air: 0
air-sd: 0
data: 0

0
PlotSquared/config/worlds.yml Executable file
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/*
Need to script something quick with PlotSquared?
/plot debugexec runasync automerge.js <removeroads>
This is an example script that will auto merge all plots
The following utility classes are usable:
- PS
- TaskManager
- TitleManager
- ConsolePlayer
- SchematicHandler
- ChunkManager
- BlockManager
- SetupUtils
- EventUtil
- UUIDHandler
- DBFunc
- HybridUtils
- IMP ( BukkitMain or SpongeMain)
- MainCommand
- MainUtil
- Settings
- StringMan
- MathMan
- C ( use C_ )
- Permissions ( use Permissions_ )
For more information see: https://github.com/IntellectualSites/PlotSquared/wiki/Scripting
*/
var plots = PS.sortPlots(PS.getPlots());
PS.class.static.log("Attempting to auto merge " + plots.size() + " plots");
if ("%s0" === "true") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
}
}
else if ("%s0" === "false") {
for (var i = 0; i < plots.size(); i++) {
var plot = plots.get(i);
plot.autoMerge(false);
}
}
else {
C_COMMAND_SYNTAX.send(PlotPlayer, "/plot debugexec automerge.js <removeroads>");
MainUtil.sendMessage(PlotPlayer, "$1<removeroads> is true or false if you want to remove roads when auto merging");
}

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confirm:
expired_confirm: $2Confirmation has expired, please run the command again!
failed_confirm: $2You have no pending actions to confirm!
requires_confirm: '$2Are you sure you wish to execute: $1%s$2?&-$2This cannot be
undone! If you are sure: $1/plot confirm'
move:
move_success: $4Successfully moved plot.
copy_success: $4Successfully copied plot.
requires_unowned: $2The location specified is already occupied.
set:
set_attribute: $4Successfully set %s0 set to %s1
web:
generating_link: $1Processing plot...
generating_link_failed: $2Failed to generate download link!
save_failed: $2Failed to save
load_null: $2Please use $4/plot load $2to get a list of schematics
load_failed: $2Failed to load schematic
load_list: '$2To load a schematic, use $1/plot load #'
save_success: $1Successfully saved!
compass:
compass_target: $4Successfully targeted plot with compass
cluster:
cluster_available_args: '$1The following sub commands are available: $4list$2, $4create$2,
$4delete$2, $4resize$2, $4invite$2, $4kick$2, $4leave$2, $4members$2, $4info$2,
$4tp$2, $4sethome'
cluster_list_heading: $2There are $1%s$2 clusters in this world
cluster_list_element: $2 - $1%s&-
cluster_intersection: '$2The proposed area overlaps with: %s0'
cluster_outside: '$2The proposed area is outside the plot area: %s0'
cluster_added: $4Successfully created the cluster.
cluster_deleted: $4Successfully deleted the cluster.
cluster_resized: $4Successfully resized the cluster.
cluster_added_user: $4Successfully added user to the cluster.
cannot_kick_player: $2You cannot kick that player
cluster_invited: '$1You have been invited to the following cluster: $2%s'
cluster_removed: '$1You have been removed from cluster: $2%s'
cluster_kicked_user: $4Successfully kicked the user
invalid_cluster: '$1Invalid cluster name: $2%s'
cluster_not_added: $2That player was not added to the plot cluster
cluster_cannot_leave: $1You must delete or transfer ownership before leaving
cluster_added_helper: $4Successfully added a helper to the cluster
cluster_removed_helper: $4Successfully removed a helper from the cluster
cluster_regenerated: $4Successfully started cluster regeneration
cluster_teleporting: $4Teleporting...
cluster_info: '$1Current cluster: $2%id%&-$1Name: $2%name%&-$1Owner: $2%owner%&-$1Size:
$2%size%&-$1Rights: $2%rights%'
border:
border: $2You are outside the current map border
unclaim:
unclaim_success: $4You successfully unclaimed the plot.
unclaim_failed: $2Could not unclaim the plot
worldedit masks:
worldedit_delayed: $2Please wait while we process your WorldEdit action...
worldedit_run: '$2Apologies for the delay. Now executing: %s'
require_selection_in_mask: $2%s of your selection is not within your plot mask.
You can only make edits within your plot.
worldedit_volume: $2You cannot select a volume of %current%. The maximum volume
you can modify is %max%.
worldedit_iterations: $2You cannot iterate %current% times. The maximum number of
iterations allowed is %max%.
worldedit_unsafe: $2Access to that command has been blocked
worldedit_bypass: $2&oTo bypass your restrictions use $4/plot wea
worldedit_bypassed: $2Currently bypassing WorldEdit restriction.
worldedit_unmasked: $1Your WorldEdit is now unrestricted.
worldedit_restricted: $1Your WorldEdit is now restricted.
gamemode:
gamemode_was_bypassed: $1You bypassed the GameMode ($2{gamemode}$1) $1set for $2{plot}
height limit:
height_limit: $1This plot area has a height limit of $2{limit}
records:
record_play: $2%player $2started playing record $1%name
notify_enter: $2%player $2entered your plot ($1%plot$2)
notify_leave: $2%player $2left your plot ($1%plot$2)
swap:
swap_overlap: $2The proposed areas are not allowed to overlap
swap_dimensions: $2The proposed areas must have comparable dimensions
swap_syntax: $2/plot swap <id>
swap_success: $4Successfully swapped plots
started_swap: $2Started plot swap task. You will be notified when it finishes
comment:
inbox_notification: '%s unread messages. Use /plot inbox'
not_valid_inbox_index: $2No comment at index %s
inbox_item: $2 - $4%s
comment_syntax: $2Use /plot comment [X;Z] <%s> <comment>
invalid_inbox: '$2That is not a valid inbox.&-$1Accepted values: %s'
no_perm_inbox: $2You do not have permission for that inbox
no_perm_inbox_modify: $2You do not have permission to modify that inbox
no_plot_inbox: $2You must stand in or supply a plot argument
comment_removed: $4Successfully deleted comment/s:n$2 - '$3%s$2'
comment_added: $4A comment has been left
comment_header: $2&m---------&r $1Comments $2&m---------&r
inbox_empty: $2No comments
console:
not_console: $2For safety reasons, this command can only be executed by console.
is_console: $2This command can only be executed by a player.
inventory:
inventory_usage: '&cUsage: &6{usage}'
inventory_desc: '&cDescription: &6{desc}'
inventory_category: '&cCategory: &6{category}'
clipboard:
clipboard_set: $2The current plot is now copied to your clipboard, use $1/plot paste$2
to paste it
pasted: $4The plot selection was successfully pasted. It has been cleared from your
clipboard.
paste_failed: '$2Failed to paste the selection. Reason: $2%s'
no_clipboard: $2You don't have a selection in your clipboard
clipboard_info: '$2Current Selection - Plot ID: $1%id$2, Width: $1%width$2, Total
Blocks: $1%total$2'
toggle:
toggle_enabled: '$2Enabled setting: %s'
toggle_disabled: '$2Disabled setting: %s'
blocked command:
command_blocked: $2That command is not allowed in this plot
done:
done_already_done: $2This plot is already marked as done
done_not_done: $2This plot is not marked as done.
done_insufficient_complexity: $2This plot is too simple. Please add more detail
before using this command.
done_success: $1Successfully marked this plot as done.
done_removed: $1You may now continue building in this plot.
ratings:
ratings_purged: $2Purged ratings for this plot
rating_not_valid: $2You need to specify a number between 1 and 10
rating_already_exists: $2You have already rated plot $2%s
rating_applied: $4You successfully rated plot $2%s
rating_not_your_own: $2You cannot rate your own plot
rating_not_done: $2You can only rate finished plots.
rating_not_owned: $2You cannot rate a plot that is not claimed by anyone
tutorial:
rate_this: $2Rate this plot!
comment_this: '$2Leave some feedback on this plot: %s'
economy:
econ_disabled: $2Economy is not enabled
cannot_afford_plot: $2You cannot afford to buy this plot. It costs $1%s
not_for_sale: $2This plot is not for sale
cannot_buy_own: $2You cannot buy your own plot
plot_sold: $4Your plot; $1%s0$4, has been sold to $1%s1$4 for $1$%s2
cannot_afford_merge: $2You cannot afford to merge the plots. It costs $1%s
added_balance: $1%s $2has been added to your balance
removed_balance: $1%s $2has been taken from your balance
removed_granted_plot: $2You used %s plot grant(s), you've got $1%s $2left
setup:
setup_init: '$1Usage: $2/plot setup <value>'
setup_step: '$3[$1Step %s0$3] $1%s1 $2- $1Expecting: $2%s2 $1Default: $2%s3'
setup_invalid_arg: '$2%s0 is not a valid argument for step %s1. To cancel setup
use: $1/plot setup cancel'
setup_valid_arg: $2Value $1%s0 $2set to %s1
setup_finished: $4You should have been teleported to the created world. Otherwise
you will need to set the generator manually using the bukkit.yml or your chosen
world management plugin.
setup_world_taken: $2%s is already a world
setup_missing_world: $2You need to specify a world name ($1/plot setup &l<world>$1
<generator>$2)&-$1Additional commands:&-$2 - $1/plot setup <value>&-$2 - $1/plot
setup back&-$2 - $1/plot setup cancel
setup_missing_generator: $2You need to specify a generator ($1/plot setup <world>
&l<generator>&r$2)&-$1Additional commands:&-$2 - $1/plot setup <value>&-$2 - $1/plot
setup back&-$2 - $1/plot setup cancel
setup_invalid_generator: '$2Invalid generator. Possible options: %s'
schematics:
schematic_too_large: $2The plot is too large for this action!
schematic_missing_arg: '$2You need to specify an argument. Possible values: $1test
<name>$2 , $1save$2 , $1paste $2, $1exportall'
schematic_invalid: '$2That is not a valid schematic. Reason: $2%s'
schematic_valid: $2That is a valid schematic
schematic_paste_failed: $2Failed to paste the schematic
schematic_paste_success: $4The schematic pasted successfully
titles:
title_entered_plot: '$1Plot: %world%;%x%;%z%'
title_entered_plot_sub: $4Owned by %s
prefix_greeting: '$1%id%$2> '
prefix_farewell: '$1%id%$2> '
core:
task_start: Starting task...
prefix: $3[$1P2$3] $2
enabled: $1%s0 is now enabled
reload:
reloaded_configs: $1Translations and world settings have been reloaded
reload_failed: $2Failed to reload file configurations
desc:
desc_set: $2Plot description set
desc_unset: $2Plot description unset
missing_desc: $2You need to specify a description
alias:
alias_set_to: $2Plot alias set to $1%alias%
alias_removed: $2Plot alias removed
missing_alias: $2You need to specify an alias
alias_too_long: $2The alias must be < 50 characters in length
alias_is_taken: $2That alias is already taken
position:
missing_position: '$2You need to specify a position. Possible values: $1none'
position_set: $1Home position set to your current location
position_unset: $1Home position reset to the default location
home_argument: $2Use /plot set home [none]
invalid_position: $2That is not a valid position value
cap:
entity_cap: $2You are not allowed to spawn more mobs
time:
time_format: $1%hours%, %min%, %sec%
permission:
no_schematic_permission: $2You don't have the permission required to use schematic
$1%s
no_permission: '$2You are lacking the permission node: $1%s'
no_permission_event: '$2You are lacking the permission node: $1%s'
no_plot_perms: $2You must be the plot owner to perform this action
cant_claim_more_plots: $2You can't claim more plots.
cant_claim_more_clusters: $2You can't claim more clusters.
cant_transfer_more_plots: $2You can't send more plots to that user
cant_claim_more_plots_num: $2You can't claim more than $1%s $2plots at once
you_be_denied: $2You are not allowed to enter this plot
merge_request_confirm: Merge request from %s
merge:
merge_not_valid: $2This merge request is no longer valid.
merge_accepted: $2The merge request has been accepted
success_merge: $2Plots have been merged!
merge_requested: $2Successfully sent a merge request
no_perm_merge: '$2You are not the owner of the plot: $1%plot%'
no_available_automerge: $2You do not own any adjacent plots in the specified direction
or are not allowed to merge to the required size.
unlink_required: $2An unlink is required to do this.
unlink_impossible: $2You can only unlink a mega-plot
unlink_success: $2Successfully unlinked plots.
commandconfig:
not_valid_subcommand: $2That is not a valid subcommand
did_you_mean: '$2Did you mean: $1%s'
name_little: $2%s0 name is too short, $1%s1$2<$1%s3
no_commands: $2I'm sorry, but you're not permitted to use any subcommands.
subcommand_set_options_header: '$2Possible Values: '
command_syntax: '$1Usage: $2%s'
flag_tutorial_usage: '$1Have an admin set the flag: $2%s'
errors:
invalid_player_wait: '$2Player not found: $1%s$2, fetching it. Try again soon.'
invalid_player: '$2Player not found: $1%s$2.'
invalid_player_offline: '$2The player must be online: $1%s.'
invalid_command_flag: '$2Invalid command flag: %s0'
error: '$2An error occurred: %s'
command_went_wrong: $2Something went wrong when executing that command...
no_free_plots: $2There are no free plots available
not_in_plot: $2You're not in a plot
not_loaded: $2The plot could not be loaded
not_in_cluster: $2You must be within a plot cluster to perform that action
not_in_plot_world: $2You're not in a plot area
plotworld_incompatible: $2The two worlds must be compatible
not_valid_world: $2That is not a valid world (case sensitive)
not_valid_plot_world: $2That is not a valid plot area (case sensitive)
no_plots: $2You don't have any plots
wait_for_timer: $2A setblock timer is bound to either the current plot or you. Please
wait for it to finish
paste:
debug_report_created: '$1Uploaded a full debug to: $1%url%'
purge:
purge_success: $4Successfully purged %s plots
trim:
trim_in_progress: A world trim task is already in progress!
not_valid_hybrid_plot_world: The hybrid plot manager is required to perform this
action
block list:
block_list_separater: '$1,$2 '
biome:
need_biome: $2You need to specify a valid biome.
biome_set_to: $2Plot biome set to $2
teleport:
teleported_to_plot: $1You have been teleported
teleported_to_road: $2You got teleported to the road
teleport_in_seconds: $1Teleporting in %s seconds. Do not move...
teleport_failed: $2Teleportation cancelled due to movement or damage
set block:
set_block_action_finished: $1The last setblock action is now finished.
unsafe:
debugallowunsafe_on: $2Unsafe actions allowed
debugallowunsafe_off: $2Unsafe actions disabled
debug:
debug_header: $1Debug Information&-
debug_section: $2>> $1&l%val%
debug_line: $2>> $1%var%$2:$1 %val%&-
invalid:
not_valid_data: $2That's not a valid data id.
not_valid_block: '$2That''s not a valid block: %s'
not_allowed_block: '$2That block is not allowed: %s'
not_valid_number: '$2That''s not a valid number within the range: %s'
not_valid_plot_id: $2That's not a valid plot id.
plot_id_form: '$2The plot id must be in the form: $1X;Y $2e.g. $1-5;7'
not_your_plot: $2That is not your plot.
no_such_plot: $2There is no such plot
player_has_not_been_on: $2That player hasn't been in the plotworld
found_no_plots: $2Found no plots with your search query
found_no_plots_for_player: '$2No plots found for player: %s'
camera:
camera_started: $2You have entered camera mode for plot $1%s
camera_stopped: $2You are no longer in camera mode
need:
need_plot_number: $2You've got to specify a plot number or alias
need_block: $2You've got to specify a block
need_plot_id: $2You've got to specify a plot id.
need_plot_world: $2You've got to specify a plot area.
need_user: $2You need to specify a username
near:
plot_near: '$1Players: %s0'
info:
none: None
now: Now
never: Never
unknown: Unknown
everyone: Everyone
plot_unowned: $2The current plot must have an owner to perform this action
plot_info_unclaimed: $2Plot $1%s$2 is not yet claimed
plot_info_header: $3&m---------&r $1INFO $3&m---------
plot_info: '$1ID: $2%id%$1&-$1Alias: $2%alias%$1&-$1Owner: $2%owner%$1&-$1Biome:
$2%biome%$1&-$1Can Build: $2%build%$1&-$1Rating: $2%rating%&-$1Seen: $2%seen%&-$1Trusted:
$2%trusted%$1&-$1Members: $2%members%$1&-$1Denied: $2%denied%$1&-$1Flags: $2%flags%'
plot_info_footer: $3&m---------&r $1INFO $3&m---------
plot_info_trusted: $1Trusted:$2 %trusted%
plot_info_members: $1Members:$2 %members%
plot_info_denied: $1Denied:$2 %denied%
plot_info_flags: $1Flags:$2 %flags%
plot_info_biome: $1Biome:$2 %biome%
plot_info_rating: $1Rating:$2 %rating%
plot_info_owner: $1Owner:$2 %owner%
plot_info_id: $1ID:$2 %id%
plot_info_alias: $1Alias:$2 %alias%
plot_info_size: $1Size:$2 %size%
plot_info_seen: $1Seen:$2 %seen%
plot_user_list: ' $1%user%$2,'
plot_flag_list: $1%s0:%s1$2
info_syntax_console: $2/plot info X;Y
working:
generating_component: $1Started generating component from your settings
clearing_plot: $2Clearing plot async.
clearing_done: $4Clear completed! Took %sms.
deleting_done: $4Delete completed! Took %sms.
plot_not_claimed: $2Plot not claimed
plot_is_claimed: $2This plot is already claimed
claimed: $4You successfully claimed the plot
list:
comment_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% comments
clickable: ' (interactive)'
area_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% areas
plot_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% plots
plot_list_header: $1List of %word% plots
plot_list_item: $2>> $1%id$2:$1%world $2- $1%owner
plot_list_item_ordered: $2[$1%in$2] >> $1%id$2:$1%world $2- $1%owner
plot_list_footer: $2>> $1%word% a total of $2%num% $1claimed %plot%.
left:
left_plot: $2You left a plot
chat:
plot_chat_spy_format: '$2[$1Plot Spy$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_format: '$2[$1Plot Chat$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_forced: $2This world forces everyone to use plot chat.
plot_chat_on: $4Plot chat enabled.
plot_chat_off: $4Plot chat disabled.
deny:
denied_removed: $4You successfully undenied the player from this plot
denied_added: $4You successfully denied the player from this plot
denied_need_argument: $2Arguments are missing. $1/plot denied add <name> $2or $1/plot
denied remove <name>
was_not_denied: $2That player was not denied on this plot
you_got_denied: $4You are denied from the plot you were previously on, and got teleported
to spawn
kick:
you_got_kicked: $4You got kicked!
rain:
need_on_off: '$2You need to specify a value. Possible values: $1on$2, $1off'
setting_updated: $4You successfully updated the setting
flag:
flag_key: '$2Key: %s'
flag_type: '$2Type: %s'
flag_desc: '$2Desc: %s'
not_valid_flag: $2That is not a valid flag
not_valid_flag_suggested: '$2That is not a valid flag. Did you mean: $1%s'
not_valid_value: $2Flag values must be alphanumerical
flag_not_in_plot: $2The plot does not have that flag
flag_not_removed: $2The flag could not be removed
flag_not_added: $2The flag could not be added
flag_removed: $4Successfully removed flag
flag_added: $4Successfully added flag
trusted:
trusted_added: $4You successfully trusted a user to the plot
trusted_removed: $4You successfully removed a trusted user from the plot
was_not_added: $2That player was not trusted on this plot
plot_removed_user: $1Plot %s of which you were added to has been deleted due to
owner inactivity
member:
removed_players: $2Removed %s players from this plot.
already_owner: '$2That user is already the plot owner: %s0'
already_added: '$2That user is already added to that category: %s0'
member_added: $4That user can now build while the plot owner is online
member_removed: $1You successfully removed a user from the plot
member_was_not_added: $2That player was not added as a user on this plot
plot_max_members: $2You are not allowed to add any more players to this plot
owner:
set_owner: $4You successfully set the plot owner
now_owner: $4You are now owner of plot %s
signs:
owner_sign_line_1: '$1ID: $1%id%'
owner_sign_line_2: '$1Owner:'
owner_sign_line_3: $2%plr%
owner_sign_line_4: $3Claimed
help:
help_header: $3&m---------&r $1Plot² Help $3&m---------
help_page_header: '$1Category: $2%category%$2,$1 Page: $2%current%$3/$2%max%$2'
help_footer: $3&m---------&r $1Plot² Help $3&m---------
help_info_item: $1/plot help %category% $3- $2%category_desc%
help_item: $1%usage% [%alias%]&- $3- $2%desc%&-
direction: '$1Current direction: %dir%'
grants:
granted_plots: '$1Result: $2%s $1grants left'
granted_plot: $1You granted %s0 plot to $2%s1
granted_plot_failed: '$1Grant failed: $2%s'
'-':
custom_string: '-'

View file

@ -0,0 +1,412 @@
# Translated by: Krauti2 / EvilOlaf
# Adjusted and updated by: NotMyFault
BORDER: $2Du befindest dich außerhalb der aktuellen Weltengrenze
confirm:
failed_confirm: $2Es gibt keine zur Bestätigung ausstehenden Befehle!
requires_confirm: '$2Bist du sicher, dass du diesen Befehl ausführen willst: $1%s$2?&-$2Die
Änderung ist unwiderruflich! Wenn du sicher bist: $1/plot confirm'
expired_confirm: $2Bestätigung abgelaufgen, führe den Befehl nochmal aus!
move:
move_success: $4Plot erfolgreich verschoben.
copy_success: $4Plot erfolgreich kopiert.
requires_unowned: $2Der angegebene Ort ist bereits belegt.
compass:
compass_target: $4Plot erfolgreich mit dem Kompass anvisiert.
cluster:
cluster_available_args: '$1Die folgenden Parameter sind verfügbar: $4list$2, $4create$2,
$4delete$2, $4resize$2, $4invite$2, $4kick$2, $4leave$2, $4helpers$2, $4info$2,
$4tp$2, $4sethome'
cluster_list_heading: $2Es gibt $1%s$2 Cluster in dieser Welt.
cluster_list_element: $2 - $1%sn
cluster_intersection: $2Der vorgeschlagene Bereich überlappt mit $1%s$2 existierendem/n
Cluster/n
cluster_added: $4Cluster erfolgreich erstellt.
cluster_deleted: $4Cluster erfolgreich gelöscht.
cluster_resized: $4Größe des Clusters wurde erfolgreich geändert.
cluster_added_user: $4Spieler erfolgreich zum Cluster hinzugefügt.
cannot_kick_player: $2Du kannst diesen Spieler nicht kicken.
cluster_invited: '$1Du wurdest in folgenden Cluster eingeladen: $2%s'
cluster_removed: '$1Du wurdest aus folgendem Cluster entfernt: $2%s'
cluster_kicked_user: $4Spieler erfolgreich gekickt.
invalid_cluster: '$1Clustername ungültig: $2%s'
cluster_not_added: $2Dieser Spieler war nicht zum Cluster hinzugefügt.
cluster_cannot_leave: $1Du musst deinen Besitz löschen oder transferieren bevor
du gehen kannst.
cluster_added_helper: $4Helfer erfolgreich hinzugefügt.
cluster_removed_helper: $4Helfer erfolgreich vom Cluster entfernt.
cluster_regenerated: $4Clusterregeneration erfolgreich gestartet
cluster_teleporting: $4Teleportiere...
cluster_info: '$1Aktueller Cluster: $2%id%&-$1Name: $2%name%&-$1Besitzer: $2%owner%&-$1Größe:
$2%size%&-$1Rechte: $2%rights%'
cluster_outside: '$2Der Vorgeschlagene Bereich liegt außerhalb der Plot Grenze: %s0'
unclaim:
unclaim_success: $4Dieser Plot gehört dir jetzt nicht mehr.
unclaim_failed: $2Plot konnte nicht enteignet werden.
worldedit masks:
require_selection_in_mask: $2%s deiner Selektion befindet sich nicht innerhalb deines
Plots. Du kannst Änderungen nur innerhalb deines Plots vornehmen.
worldedit_volume: $2Du kannst die Menge %current% nicht auswählen. Die maximale
Grenze liegt bei %max%.
worldedit_iterations: $2Du kannst nicht %current% mal wiederholen. Die maximalen
Wiederholungen liegen bei %max%.
worldedit_unsafe: $2Der Zugriff auf diesen Befehl wurde verwehrt.
worldedit_bypass: $2&oUm die Beschränkung außer Kraft zu setzen, verwende $4/plot
wea
worldedit_unmasked: $1Dein WorldEdit ist jetzt nicht mehr begrenzt.
worldedit_restricted: $1Dein WorldEdit ist jetzt begrenzt.
worldedit_delayed: $2Bitte warte, während deine WorldEdit Aktion verarbeitet wird...
worldedit_run: '$2Sorry für die Wartezeit. Starte jetzt: %s'
worldedit_bypassed: $2Beschränkungen werden nun ignoriert.
records:
record_play: $2%player $2startete Spielaufzeichnung $1%name
notify_enter: $2%player $2betritt deinen Plot ($1%plot$2)
notify_leave: $2%player $2verließ deinen Plot ($1%plot$2)
swap:
swap_overlap: $2Der geplante Bereich darf nicht überlappen.
swap_dimensions: $2Die geplanten Bereiche müssen vergleichbare Dimensionen aufweisen.
swap_syntax: $2/plot swap <plot id>
swap_success: $4Plots erfolgreich getauscht
started_swap: $2Plot swap Aufgabe gestartet. Du erhälst eine Meldung wenn sie beendet
ist.
comment:
not_valid_inbox_index: $2Keine Kommentar auf Seite %s
inbox_item: $2 - $4%s
comment_syntax: $2Verwende /plot comment [X;Z] <%s> <comment>
invalid_inbox: '$2Dieses Postfach ist ungültig.&-$1Akzeptierte Werte: %s'
no_perm_inbox: $2Du hast keine Berechtigung für dieses Postfach
no_perm_inbox_modify: $2Du hast keine Berechtigung
no_plot_inbox: $2Du musst an einem Plot stehen oder einen solchen angeben.
comment_removed: $4Kommentar/e n$2 - '$3%s$2' erfolgreich gelöscht.
comment_added: $4Ein Kommentar wurde hinterlassen.
comment_header: $2------ Kommentare ------
inbox_notification: '%s unread messages. Use /plot inbox'
inbox_empty: $2Keine Kommentare
console:
not_console: $2Aus Sicherheitsgründen kann dieser Befehl nur von der Konsole ausgeführt
werden.
is_console: $2Dieser Befehl kann nur von einem Spieler ausgeführt werden.
clipboard:
clipboard_set: $2Der aktuelle Plot wird in die Zwischenablage kopiert. Benutze $1/plot
paste$2 um es einzufügen.
pasted: $4Die Plotauswahl wurde erfolgreich eingefügt. Die Zwischenablage wurde
geleert.
paste_failed: '$2Einfügen fehlgeschlagen: $2%s'
no_clipboard: $2Deine Zwischenablage ist leer.
clipboard_info: '$2Aktuelle Auswahl - Plot ID: $1%id$2, Breite: $1%width$2, Anzahl
Blöcke: $1%total$2'
ratings:
rating_not_valid: $2Wähle eine Zahl zwischen 1 und 10
rating_already_exists: '$2Du hast diesen Plot bereits bewertet: $2%s'
rating_applied: '$4Du hast diesen Plot erfolgreich bewertet: $2%s'
rating_not_your_own: $2Du kannst deinen eigenen Plot nicht selbst bewerten.
rating_not_owned: $2Plots ohne Besitzer können nicht bewertet werden.
ratings_purged: $2Bewertungen für diesen Plot wurden gelöscht
rating_not_done: $2Du kannst nur beendete Plots bewerten.
economy:
econ_disabled: $2Ökonomie ist nicht aktiviert.
cannot_afford_plot: $2Du kannst dir diesen Plot nicht leisten. Er kostet $1%s
not_for_sale: $2Dieser Plot steht nicht zum Verkauf.
cannot_buy_own: $2Du kannst deinen eigenen Plot nicht kaufen.
plot_sold: $4Dein Plot $1%s$4, wurde an $1%s$4 für $1$%s$4 verkauft.
cannot_afford_merge: $2Du kannst dir das Zusammenfügen der Plots nicht leisten.
Es kostet $1%s
added_balance: $1%s $2wurden deinem Guthaben hinzugefügt.
removed_balance: $1%s $2wurden von deinem Guthaben abgezogen.
removed_granted_plot: $2You used %s plot grant(s), you've got $1%s $2left
setup:
setup_init: '$1Verwendung: $2/plot setup <value>'
setup_step: '$3[$1Schritt %s$3] $1%s $2- $1Erwarte: $2%s $1Standard: $2%s'
setup_invalid_arg: '$2%s ist kein gültiger Wert für Schritt %s. Um Setup abzubrechen
verwende: $1/plot setup cancel'
setup_valid_arg: $2Wert $1%s $2gesetzt auf %s
setup_finished: $3Falls du MULTIVERSE oder MULTIWORLD verwendest sollte die Welt
generiert worden sein. Andernfalls musst du die Welt manuell über bukkit.yml hinzufügen.
setup_world_taken: $2%s ist bereits eine bekannte Plotwelt
setup_missing_world: $2Du musst einen Namen für die Welt vergeben ($1/plot setup
&l<world>$1 <generator>$2)&-$1Zusätzliche Befehle:&-$2 - $1/plot setup <value>&-$2
- $1/plot setup backn$2 - $1/plot setup cancel
setup_missing_generator: $2Du musst einen Generator angeben ($1/plot setup <world>
&l<generator>&r$2)&-$1Zusätzliche Befehle:&-$2 - $1/plot setup <value>&-$2 - $1/plot
setup backn$2 - $1/plot setup cancel
setup_invalid_generator: '$2Ungültiger Generarator. Mögliche Optionen: %s'
schematics:
schematic_missing_arg: '$2Du musst einen Wert angeben. Gültige Werte: $1test <name>$2
, $1save$2 , $1paste $2, $1exportall'
schematic_invalid: '$2Diese Schematic ist ungültig: $2%s'
schematic_valid: $2Diese Schematic ist gültig.
schematic_paste_failed: $2Einfügen der Schematic fehlgeschlagen
schematic_paste_success: $4Einfügen der Schematic erfolgreich.
schematic_too_large: $2The plot is too large for this action!
titles:
title_entered_plot: Du betrittst Plot %world%;%x%;%z%
title_entered_plot_sub: 'Besitzer: %s'
prefix_greeting: '$1%id%$2> '
prefix_farewell: '$1%id%$2> '
core:
prefix: '$3[$1P2$3] '
enabled: $1PlotSquared wurde aktiviert
task_start: Starte Aufgabe...
reload:
reloaded_configs: $1Übersetzungen und Welteneinstellungen wurden neu geladen
reload_failed: $2Erneutes Laden der Konfiguration fehlgeschlagen
alias:
alias_set_to: $2Plot Alias auf $1%alias% gesetzt
missing_alias: $2Du musst einen Alias angeben
alias_too_long: $2Der Alias darf nicht länger als 50 Zeichen sein
alias_is_taken: $2Dieser Alias wird bereits verwendet
alias_removed: $2Der Alias wurde gelöscht
position:
missing_position: '$2Du musst eine Position angeben. Mögliche Werte: $1none'
position_set: $1Der Plot Spawn wurde auf deinen aktuellen Standort gesetzt
home_argument: $2Verwende /plot set home [none]
invalid_position: $2Dies ist eine ungültige Position
position_unset: $1Home Position zurückgesetzt auf standard Wert
time:
time_format: $1%hours%, %min%, %sec%
permission:
no_schematic_permission: '$2Du hast keine Berechtigung Schematics zu verwenden:
$1%s'
no_permission: '$2Dir fehlt folgende Berechtigung: $1%s'
no_plot_perms: $2Diese Aktion kann nur der Besitzer des Plots
cant_claim_more_plots: $2Du kannst keine weiteren Plots besitzen.
cant_transfer_more_plots: $2Du kannst keine weiteren Plots diesem Spieler schicken.
cant_claim_more_plots_num: $2Du kannst nicht mehr als $1%s $2Plots auf einmal einnehmen.
you_be_denied: $2Es ist dir nicht gestattet diesen Plot zu betreten.
merge_request_confirm: Zusammenführanfrage von %s
no_permission_event: '$2Dir fehlt folgende Berechtigung: $1%s'
cant_claim_more_clusters: $2Du kannst nicht mehr Cluster besitzen.
merge:
no_perm_merge: $2Du bist nicht Besitzer des Plots $1%plot%
unlink_required: $2Die Plots müssen vorher getrennt (unlink) werden.
unlink_impossible: $2Die Trennung (unlink) funktioniert nur auf Megaplots.
unlink_success: $2Trennung erfolgreich.
merge_not_valid: $2Diese Zusammenführanfrage ist nicht länger gültig.
merge_accepted: $2Die Zusammenführanfrage wurde akzeptiert.
success_merge: $2Plots wurden zusammengeführt.
merge_requested: $2Zusammenführanfrage erfolgreich verschickt.
no_available_automerge: $2Dir gehören keine benachbarten Plots oder du darfst die Plot Zusammenführungsgröße nicht überschreiten.
commandconfig:
not_valid_subcommand: $2Das ist kein gültiger Parameter.
did_you_mean: '$2Meinst du: $1%s'
name_little: $2%s Name ist zu kurz, $1%s$2<$1%s
no_commands: $2Du hast für keinen Befehl eine Berechtigung.
subcommand_set_options_header: '$2Mögliche Werte: '
command_syntax: '$1Verwendung: $2%s'
flag_tutorial_usage: '$1Folgende Flags fehlen zur Benutzung: $2%s'
errors:
invalid_player: '$2Spieler nicht gefunden: $1%s$2.'
command_went_wrong: $2Beim Ausführen des Befehls ging etwas schief...
no_free_plots: $2Es sind keine freien Plots verfügbar.
not_in_plot: $2Du befindest dich nicht auf einem Plot.
not_in_cluster: $2Du musst dich innerhalb eines Plot Clusters befinden um das zu
tun.
not_in_plot_world: $2Du befindest dich nicht in einer Plotwelt.
plotworld_incompatible: $2Die beiden Welten müssen kompatibel sein.
not_valid_world: $2Das ist keine gültige Welt (Groß- / Kleinschreibung beachten)
not_valid_plot_world: $2Das ist keine gültige Plotwelt (Groß- / Kleinschreibung
beachten)
no_plots: $2Du hast keine Plots
wait_for_timer: $2Ein Zeitgeber wurde an den Plot oder an dich gebunden. Bitte warte
bis die Zeit abgelaufen ist.
invalid_player_wait: '$2Spieler nicht gefunden: $1%s$2. Versuche es später nochmal.'
invalid_player_offline: '$2Der Spieler muss online sein: $1%s.'
invalid_command_flag: '$2Ungültige Flag: %s0'
error: '$2Ein Fehler ist aufgetreten: %s'
not_loaded: $2Der Plot konnte nicht geladen werden.
purge:
purge_success: $4%s Plots erfolgreich gelöscht.
trim:
trim_in_progress: Die Weltenbeschneidung ist bereits gestartet!
not_valid_hybrid_plot_world: Hybrid Plot Manager wird für diese Aktion benötigt.
block list:
block_list_separater: '$1,$2 '
biome:
need_biome: $2Du musst ein Biom angeben.
biome_set_to: '$2Plot Biome gesetzt: $2'
teleport:
teleported_to_plot: $1Du wurdest teleportiert.
teleported_to_road: $2Du wurdest auf die Straße teleportiert.
teleport_in_seconds: $1Teleportiere in %s Sekunden. Bewege dich nicht...
teleport_failed: $2Teleportation wurde wegen einer Bewegung oder Schaden abgebrochen.
set block:
set_block_action_finished: $1Die letze Setblock-Aktion wurde fertiggestellt.
debug:
debug_section: $2>> $1&l%val%
debug_line: $2>> $1%var%$2:$1 %val%&-
debug_header: $1Debug Information&-
invalid:
not_valid_data: $2Das ist kein gültiger Datenwert.
not_valid_block: $2Das ist kein gültiger Block.
not_valid_number: $2Das ist keine gültige Zahl.
not_valid_plot_id: $2Das ist keine gültige Plot-ID.
plot_id_form: '$2Die Plot-ID muss wie folgt angegeben werden: $1X;Y $2z.B. $1-5;7'
not_your_plot: $2Das ist nicht dein Plot.
no_such_plot: $2Ein solcher Plot existiert nicht.
player_has_not_been_on: $2Dieser Spieler war nicht in der Plotwelt.
found_no_plots: $2Dein Suchmuster ergab keine Treffer.
not_allowed_block: '$2That block is not allowed: %s'
found_no_plots_for_player: '$2No plots found for player: %s'
camera:
camera_started: $2Du verwendest den Kameramodus für Plot $1%s
camera_stopped: $2Der Kameramodus wurde abeschaltet.
need:
need_plot_number: $2Du musst eine Plotnummer oder einen Alias angeben.
need_block: $2Du musst einen Block angeben.
need_plot_id: $2Du musst eine Plot-ID angeben.
need_plot_world: $2Du musst eine Plotwelt angeben.
need_user: $2Du musst einen Spielernamen angeben.
info:
plot_unowned: $2Für diese Aktion muss dieser Plot einen Besitzer aufweisen.
plot_info_unclaimed: $2Plot $1%s$2 hat bisher keinen Besitzer.
plot_info_header: $3&m---------&r $1INFO $3&m---------
plot_info: '$1ID: $2%id%$1&-$1Alias: $2%alias%$1&-$1Besitzer: $2%owner%$1&-$1Biom:
$2%biome%$1&-$1Baurechte: $2%build%$1&-$1Bewertung: $2%rating%$1/$210$1&-$1Helfer:
$2%helpers%$1&-$1Vertraut: $2%trusted%$1&-$1Verboten: $2%denied%$1&-$1Flags: $2%flags%'
plot_info_trusted: $1Vertraute:$2 %trusted%
plot_info_denied: $1Verboten:$2 %denied%
plot_info_flags: $1Flags:$2 %flags%
plot_info_biome: $1Biom:$2 %biome%
plot_info_rating: $1Bewertung:$2 %rating%
plot_info_owner: $1Besitzer:$2 %owner%
plot_info_id: $1ID:$2 %id%
plot_info_alias: $1Alias:$2 %alias%
plot_info_size: $1Größe:$2 %size%
plot_user_list: ' $1%user%$2,'
info_syntax_console: $2/plot info <world> X;Y
none: Keiner
now: Jetzt
never: Niemals
unknown: Unbekannt
everyone: Jeder
plot_info_footer: $3&m---------&r $1INFO $3&m---------
plot_info_members: $1Members:$2 %members%
plot_info_seen: $1Seen:$2 %seen%
plot_flag_list: $1%s0:%s1$2
working:
generating_component: $1Die Generierung wurde gemäß deiner Einstellungen gestartet.
clearing_plot: $2Plot wird asynchron geleert.
clearing_done: $4Erfolgreich in %sms geleert.
plot_not_claimed: $2Dieser Plot hat keinen Besitzer.
plot_is_claimed: $2Dieser Plot hat bereits einen Besitzer.
claimed: $4Plot erfolgreich in Besitz genommen.
deleting_done: $4Löschung in %sms abgeschlossen.
list:
plot_list_header_paged: $2(Seite $1%von$2/$1%max$2) $1Liste Plots nach %word%
plot_list_header: $1Liste aller %word% Plots
plot_list_item: $2>> $1%id$2:$1%Welt $2- $1%owner
plot_list_item_ordered: $2[$1%in$2] >> $1%id$2:$1%Welt $2- $1%owner
plot_list_footer: $2>> $1%word% umfasst insgesamt $2%num% $1Plots %plot%.
comment_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% comments
clickable: ' (interactive)'
area_list_header_paged: $2(Page $1%cur$2/$1%max$2) $1List of %amount% areas
left:
left_plot: $2Du hast einen Plot verlassen.
chat:
plot_chat_format: '$2[$1Plot Chat$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_spy_format: '$2[$1Plot Spy$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_forced: $2Diese Welt zwingt jeden Spieler dazu den Plot Chat zu benutzen.
plot_chat_on: $4Plot Chat aktiviert.
plot_chat_off: $4Plot Chat deaktiviert.
deny:
denied_removed: $4Der Spieler darf diesen Plot wieder betreten.
denied_added: $4Der Spieler darf diesen Plot nicht mehr betreten.
denied_need_argument: $2Argumente fehlen. $1/plot denied add <name> $2oder $1/plot
helpers remove <name>
was_not_denied: $2Der Spieler durfte diesen Plot bereits betreten.
you_got_denied: $4Du wurdest von dem Plot gebannt auf dem du dich befunden hast und wurdest zum Spawn teleportiert.
rain:
need_on_off: '$2Du musst einen Wert angeben. Mögliche Werte: $1on$2, $1off'
setting_updated: $4Einstellungen erfolgreich aktualisiert.
flag:
flag_key: '$2Schlüssel: %s'
flag_type: '$2Typ: %s'
flag_desc: '$2Beschreibung: %s'
not_valid_flag: $2Ungültige Flag
not_valid_value: $2Wert der Flag muss alphanumerisch angegeben werden.
flag_not_in_plot: $2Diese Flag wurde in diesem Plot nicht gesetzt.
flag_not_removed: $2Die Flag konnte nicht entfernt werden.
flag_not_added: $2Flag konnte nicht gesetzt werden.
flag_removed: $4Flag erfolgreich entfernt.
flag_added: $4Flag erfolreich hinzugefügt
not_valid_flag_suggested: '$2Ungültige Flag. Meintest du: $1%s'
trusted:
was_not_added: $2Dieser Spieler war bisher kein Helfer auf diesem Plot.
trusted_added: $4Spieler erfolgreich in diesem Plot vertraut.
trusted_removed: $1Diesem Spieler wird auf diesem Plot nicht mehr vertraut.
plot_removed_user: $1Plot %s wurde wegen Inaktivität des Plot Besitzers gelöscht.
member:
already_owner: $2Dieser Spieler ist bereits Besitzer des Plots.
already_added: $2Dieser Spieler ist bereits in dieser Kategorie.
removed_players: $2%s Spieler wurde von dem Plot entfernt.
member_added: $4Dieser Spieler kann nun bauen wenn der Plot Besitzer online ist.
member_removed: $1Du hast einen Spieler von dem Plot entfernt.
member_was_not_added: $2Dieser Spieler war nicht diesem Plot hinzugefügt.
plot_max_members: $2Du kannst nicht mehr Spieler diesem Plot hinzufügen.
owner:
set_owner: $4Plotbesitzer erfolgreich gesetzt.
now_owner: $4Du bist jetzt Besitzer des Plots %s
signs:
owner_sign_line_1: '$1ID: $1%id%'
owner_sign_line_2: '$1Besitzer:'
owner_sign_line_3: $2%plr%
owner_sign_line_4: $3in Besitz
help:
help_header: $3&m---------&r $1Plot² Hilfe $3&m---------
help_info_item: $1/plot help %category% $3- $2%category_desc%
help_item: $1%usage% [%alias%]&- $3- $2%desc%&-
direction: '$1Aktuelle Himmelsrichtung: %dir%'
help_page_header: '$1Category: $2%category%$2,$1 Page: $2%current%$3/$2%max%$2'
help_footer: $3&m---------&r $1Plot² Hilfe $3&m---------
'-':
custom_string: '-'
set:
set_attribute: $4Successfully set %s0 set to %s1
web:
generating_link: $1Lade Plot hoch...
generating_link_failed: $2Es konnte kein Download Link erstellt werden!
save_failed: $2Konnte Plot nicht speichern
load_null: $2Benutze $4/plot load $2um eine Liste der Schematics zu bekommen
load_failed: $2Fehler beim Laden des Plots
load_list: '$2Um eine Schematic zu laden, benutze $1/plot load #'
save_success: $1Gespeichert!
gamemode:
gamemode_was_bypassed: $1Du ignorierst Spielmodus ($2{gamemode}$1) $1im Plot $2{plot}
height limit:
height_limit: $1Diese Plot Region hat ein Höhenlimit vonf $2{limit}
inventory:
inventory_usage: '&cBenutzung: &6{usage}'
inventory_desc: '&cBeschreibung: &6{desc}'
inventory_category: '&cKategorie: &6{category}'
toggle:
toggle_enabled: '$2Einstellungen aktiviert: %s'
toggle_disabled: '$2Einstellungen deaktiviert: %s'
blocked command:
command_blocked: $2Dieser Befehl darf nicht in diesem Plot genutzt werden.
done:
done_already_done: $2Dieses Plot ist bereits als fertig markiert.
done_not_done: $2Dieses Plot ist nicht als fertig markiert.
done_insufficient_complexity: $2Dieses Plot ist zu simpel. Füge mehr Struktur und Terrain hinzu befor du den Befehlt erneut benutzt.
done_success: $1Plot als fertig markiert.
done_removed: $1Vielleicht möchtest du hier weiterbauen.
tutorial:
rate_this: $2Bewerte dieses Plot!
comment_this: '$2Hinterlasse deine Meinung über das Plot: %s'
desc:
desc_set: $2Plot Beschreibung gesetzt.
desc_unset: $2Plot Beschreibung gelöscht.
missing_desc: $2Du musst eine Beschreibung angeben.
cap:
entity_cap: $2Du darfst hier keine Mobs spawnen
paste:
debug_report_created: '$1Debug-Log hochgeladen: $1%url%'
unsafe:
debugallowunsafe_on: $2Unsichere Aktionen sind jetzt erlaubt.
debugallowunsafe_off: $2Unsichere Aktionen sind jetzt nicht mehr erlaubt.
near:
plot_near: '$2Spieler: %s0'
kick:
you_got_kicked: $4Du wurdest gekickt!
grants:
granted_plots: '$Ergebnis: $2%s $1Zuschuss übrig'
granted_plot: $1Du gewährst %s0 Plot an $2%s1
granted_plot_failed: '$1Gewährung gescheitert: $2%s'

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@ -0,0 +1,394 @@
confirm:
expired_confirm: $2La conferma è scaduta, esegui nuovamente il comando!
failed_confirm: $2Non hai azioni in sospeso da confermare!
requires_confirm: '$2Sei sicuro di voler eseguire: $1%s$2?&-$2Questo non può essere annullato! Se sei sicuro: $1/plot confirm'
move:
move_success: $4Lotto spostato con successo.
copy_success: $4Lotto copiato con successo.
requires_unowned: $2La posizione specificata è già occupata.
set:
set_attribute: $4Impostato con successo %s0 a %s1
web:
generating_link: $1Elaborazione del lotto in corso...
generating_link_failed: $2Generazione del link per il download fallita!
save_failed: $2Salvataggio fallito
load_null: $2Usa $4/plot load $2per ottenere una lista delle schematiche
load_failed: $2Caricamento schematica fallito
load_list: '$2Per caricare una schematica, usa $1/plot load #'
save_success: $1Salvata con successo!
compass:
compass_target: $4Lotto mirato con successo con la bussola
cluster:
cluster_available_args: '$1Sono disponibili i seguenti sotto comandi: $4list$2, $4create$2,
$4delete$2, $4resize$2, $4invite$2, $4kick$2, $4leave$2, $4members$2, $4info$2,
$4tp$2, $4sethome'
cluster_list_heading: $2Ci sono $1%s$2 cluster in questo mondo
cluster_list_element: $2 - $1%s&-
cluster_intersection: '$2L''area proposta si sovrappone a: %s0'
cluster_outside: '$2L''area proposta è fuori dall''area dei lotti: %s0'
cluster_added: $4Cluster creato con successo.
cluster_deleted: $4Cluster eliminato con successo.
cluster_resized: $4Cluster ridimensionato con successo.
cluster_added_user: $4Utente aggiunto al cluster con successo.
cannot_kick_player: $2Non puoi cacciare quel giocatore
cluster_invited: '$1Sei stato invitato nel cluster seguente: $2%s'
cluster_removed: '$1Sei stato rimosso dal cluster: $2%s'
cluster_kicked_user: $4Utente cacciato con successo
invalid_cluster: '$1Nome cluster non valido: $2%s'
cluster_not_added: $2Quel giocatore non è stato aggiunto al cluster di lotti
cluster_cannot_leave: $1Devi eliminare o trasferire la proprietà prima di uscire
cluster_added_helper: $4Aggiunto con successo un aiutante al cluster
cluster_removed_helper: $4Rimosso con successo un aiutante dal cluster
cluster_regenerated: $4Rigenerazione cluster iniziata correttamente
cluster_teleporting: $4Teletrasporto in corso...
cluster_info: '$1Cluster attuale: $2%id%&-$1Nome: $2%name%&-$1Proprietario: $2%owner%&-$1Dimensione: $2%size%&-$1Permessi: $2%rights%'
border:
border: $2Sei fuori dal confine della mappa attuale
unclaim:
unclaim_success: $4Hai liberato il lotto con successo.
unclaim_failed: $2Impossibile liberare il lotto
worldedit masks:
worldedit_delayed: $2Attendi durante l'elaborazione della tua azione WorldEdit...
worldedit_run: '$2Scuse per il ritardo. Ora in esecuzione: %s'
require_selection_in_mask: $2%s della tua selezione non è all'interno del tuo lotto.
Puoi apportare modifiche solo dentro il tuo lotto.
worldedit_volume: $2Non puoi selezionare un volume di %current%. Il volume massimo
che puoi modificare è %max%.
worldedit_iterations: $2Non puoi iterare %current% volte. Il massimo numero di
iterazioni consentite è %max%.
worldedit_unsafe: $2L'accesso a quel comando è stato bloccato
worldedit_bypass: $2&oPer bypassare le tue restrizioni usa $4/plot wea
worldedit_bypassed: $2Attualmente bypassando le restrizioni di WorldEdit.
worldedit_unmasked: $1Il tuo WorldEdit è ora libero.
worldedit_restricted: $1Il tuo WorldEdit è ora ristretto.
gamemode:
gamemode_was_bypassed: $1Hai bypassato la modalità di gioco ($2{gamemode}$1) $1impostata per $2{plot}
height limit:
height_limit: $1Questa area lotti ha un limite di altezza di $2{limit}
records:
record_play: $2%player $2ha iniziato a riprodurre il disco $1%name
notify_enter: $2%player $2è entrato nel tuo lotto ($1%plot$2)
notify_leave: $2%player $2è uscito dal tuo lotto ($1%plot$2)
swap:
swap_overlap: $2Le aree proposte non possono sovrapporsi
swap_dimensions: $2Le aree proposte devono avere le stesse dimensioni
swap_syntax: $2/plot swap <id lotto>
swap_success: $4Lotti scambiati con successo
started_swap: $2Scambio lotti avviato. Sarai avvisato al termine
comment:
inbox_notification: '%s messaggi non letti. Usa /plot inbox'
not_valid_inbox_index: $2Nessun commento all'indice %s
inbox_item: $2 - $4%s
comment_syntax: $2Usa /plot comment [X;Z] <%s> <commento>
invalid_inbox: '$2Quella non è una casella di posta valida.&-$1Valori accettati: %s'
no_perm_inbox: $2Non hai il permesso per quella casella di posta
no_perm_inbox_modify: $2Non hai il permesso di modificare quella casella di posta
no_plot_inbox: $2Devi stare in un lotto o fornirlo nell'argomento
comment_removed: $4Cancellato con successo il commento/i:n$2 - '$3%s$2'
comment_added: $4È stato lasciato un commento
comment_header: $2&m---------&r $1Commenti $2&m---------&r
inbox_empty: $2Nessun commento
console:
not_console: $2Per ragioni di sicurezza, questo commando può essere eseguito solo dalla console.
is_console: $2Questo comando può essere eseguito solo da un giocatore.
inventory:
inventory_usage: '&cUso: &6{usage}'
inventory_desc: '&cDescrizione: &6{desc}'
inventory_category: '&cCategoria: &6{category}'
clipboard:
clipboard_set: $2Il lotto corrente è ora copiato nei tuoi appunti, usa $1/plot paste$2 per incollarlo
pasted: $4La selezione del lotto è stata incollata. È stata cancellata dai tuoi appunti.
paste_failed: '$2Incollaggio della selezione fallito. Motivo: $2%s'
no_clipboard: $2Non hai una selezione nei tuoi appunti
clipboard_info: '$2Selezione Attuale - ID Lotto: $1%id$2, Larghezza: $1%width$2, Blocchi Totali: $1%total$2'
toggle:
toggle_enabled: '$2Impostazione abilitata: %s'
toggle_disabled: '$2Impostazione disabilitata: %s'
blocked command:
command_blocked: $2Quel comando non è consentito in questo lotto
done:
done_already_done: $2Questo lotto è già contrassegnato come finito
done_not_done: $2Questo lotto non è contrassegnato come finito.
done_insufficient_complexity: $2Questo lotto è troppo semplice. Aggiungi altri dettagli prima di usare questo comando.
done_success: $1Questo lotto è stato contrassegnato con successo come finito.
done_removed: $1Ora puoi continuare a costruire in questo lotto.
ratings:
ratings_purged: $2Valutazioni di questo lotto eliminate
rating_not_valid: $2Devi specificare un numero compreso tra 1 e 10
rating_already_exists: $2Hai già valutato il lotto $2%s
rating_applied: $4Hai valutato con successo il lotto $2%s
rating_not_your_own: $2Non puoi valutare il tuo stesso lotto
rating_not_done: $2Puoi valutare solo lotti finiti.
rating_not_owned: $2Non puoi valutare un lotto che non è stato claimato
tutorial:
rate_this: $2Valuta questo lotto!
comment_this: '$2Lascia un feedback a questo lotto: %s'
economy:
econ_disabled: $2L'economia non è abilitata
cannot_afford_plot: $2Non ti puoi permettere di comprare questo lotto. Costa $1%s
not_for_sale: $2Questo lotto non è in vendita
cannot_buy_own: $2Non puoi comprare il tuo stesso lotto
plot_sold: $4Il tuo lotto; $1%s0$4, è stato venduto a $1%s1$4 per $1$%s2
cannot_afford_merge: $2Non puoi permetterti di unire i lotti. Costa $1%s
added_balance: $1%s $2sono stati aggiunti al tuo bilancio
removed_balance: $1%s $2sono stati presi dal tuo bilancio
removed_granted_plot: $2Hai usato la concessione del lotto di %s, hai $1%s $2rimanenti
setup:
setup_init: '$1Uso: $2/plot setup <valore>'
setup_step: '$3[$1Passaggio %s0$3] $1%s1 $2- $1Stimato: $2%s2 $1Predefinito: $2%s3'
setup_invalid_arg: '$2%s0 non è un argomento valido per il passaggio %s1. Per cancellare il setup usa: $1/plot setup cancel'
setup_valid_arg: $2Valore $1%s0 $2impostato a %s1
setup_finished: $4Dovresti essere stato teletrasportato nel mondo creato. Altrimenti
sarà necessario impostare manualmente il generatore usando il file bukkit.yml o il tuo plugin
di gestione dei mondi scelto.
setup_world_taken: $2%s è già un mondo lotti
setup_missing_world: $2Devi specificare un nome per il mondo ($1/plot setup &l<mondo>$1
<generatore>$2)&-$1Comandi aggiuntivi:&-$2 - $1/plot setup <valore>&-$2 - $1/plot
setup back&-$2 - $1/plot setup cancel
setup_missing_generator: $2Devi specificare un generatore ($1/plot setup <mondo>
&l<generatore>&r$2)&-$1Comandi aggiuntivi:&-$2 - $1/plot setup <valore>&-$2 - $1/plot
setup back&-$2 - $1/plot setup cancel
setup_invalid_generator: '$2Generatore non valido. Opzioni possibili: %s'
schematics:
schematic_too_large: $2Il lotto è troppo grande per questa azione!
schematic_missing_arg: '$2Devi specificare un argomento. Valori possibili: $1test <nome>$2 , $1save$2 , $1paste $2, $1exportall'
schematic_invalid: '$2Quella non è una schematica valida. Motivo: $2%s'
schematic_valid: $2Quella è una schematica valida
schematic_paste_failed: $2L'incollaggio della schematica è fallito
schematic_paste_success: $4Schematica incollata con successo
titles:
title_entered_plot: '$1Lotto: %world%;%x%;%z%'
title_entered_plot_sub: $4Proprietà di %s
prefix_greeting: '$1%id%$2> '
prefix_farewell: '$1%id%$2> '
core:
task_start: Avviando l'attività...
prefix: $3[$1P2$3] $2
enabled: $1%s0 è ora abilitato
reload:
reloaded_configs: $1Le traduzioni e le configurazioni del mondo sono state ricaricate
reload_failed: $2Ricarimento dei file di configurazione fallito
desc:
desc_set: $2Descrizione del lotto impostata
desc_unset: $2Descrizione del lotto eliminata
missing_desc: $2Devi specificare una descrizione
alias:
alias_set_to: $2Alias del lotto impostato a $1%alias%
alias_removed: $2Alias del lotto rimosso
missing_alias: $2Devi specificare un alias
alias_too_long: $2L'alias deve esssere deve essere lungo meno di 50 caratteri
alias_is_taken: $2Quell'alias è già in uso
position:
missing_position: '$2Devi specificare una posizione. Valori possibili: $1none'
position_set: $1Casa impostata alla tua posizione attuale
position_unset: $1Posizione della casa ripristinata al punto predefinito
home_argument: $2Usa /plot set home [none]
invalid_position: $2Quella non è una posizione valida
cap:
entity_cap: $2Non puoi spawnare ulteriori mob
time:
time_format: $1%hours%, %min%, %sec%
permission:
no_schematic_permission: $2Non hai il permesso richiesto per usare la schematica $1%s
no_permission: '$2Ti manca il permesso: $1%s'
no_permission_event: '$2Ti manca il permesso: $1%s'
no_plot_perms: $2Devi essere il proprietario del lotto per eseguire questa azione
cant_claim_more_plots: $2Non puoi avere ulteriori lotti.
cant_claim_more_clusters: $2Non puoi avere ulteriori cluster.
cant_transfer_more_plots: $2Non puoi trasferire ulteriori lotti a quell'utente
cant_claim_more_plots_num: $2Non puoi claimare più di $1%s $2lotti alla volta
you_be_denied: $2Non ti è permesso entrare in questo lotto
merge_request_confirm: Richiesta di fusione dei lotti da %s
merge:
merge_not_valid: $2Questa richiesta di fusione dei lotti non è più valida.
merge_accepted: $2La richiesta di fusione dei lotti è stata accettata
success_merge: $2I lotti sono stati uniti!
merge_requested: $2Richiesta di fusione dei lotti inviata
no_perm_merge: '$2Non sei il proprietario del lotto: $1%plot%'
no_available_automerge: $2Non possiedi alcun lotto adiacente nella direzione specificata o non puoi unire i lotti alla dimensione richiesta.
unlink_required: $2Per fare questo è necessario uno scollegamento dei lotti.
unlink_impossible: $2Puoi scollegare solo un mega-lotto
unlink_success: $2Lotti scollegati con successo.
commandconfig:
not_valid_subcommand: $2Quello non è un sottocomando valido
did_you_mean: '$2Forse intendevi: $1%s'
name_little: $2Il nome %s0 è troppo corto, $1%s1$2<$1%s3
no_commands: $2Non ti è permesso usare alcun sottocomando.
subcommand_set_options_header: '$2Valori Possibili: '
command_syntax: '$1Uso: $2%s'
flag_tutorial_usage: '$1Avere un amministratore che imposta la flag: $2%s'
errors:
invalid_player_wait: '$2Giocatore non trovato: $1%s$2, ricerca in corso. Riprova presto.'
invalid_player: '$2Giocatore non trovato: $1%s$2.'
invalid_player_offline: '$2Il giocatore deve essere online: $1%s.'
invalid_command_flag: '$2Flag dei comandi non valida: %s0'
error: '$2Si è verificato un errore: %s'
command_went_wrong: $2Qualcosa è andato storto durante l'esecuzione di quel comando...
no_free_plots: $2Non ci sono lotti liberi disponibili
not_in_plot: $2Non sei in un lotto
not_loaded: $2Non è stato possibile caricare il lotto
not_in_cluster: $2Devi essere dentro un cluster di lotti per eseguire questa azione
not_in_plot_world: $2Non sei in un mondo lotti
plotworld_incompatible: $2I due mondi devono essere compatibili
not_valid_world: $2Quello non è un mondo valido (case sensitive)
not_valid_plot_world: $2Quello non è un mondo lotti valido (case sensitive)
no_plots: $2Non hai nessun lotto
wait_for_timer: $2Un timer setblock è impostato sul lotto attuale o su di te. Aspetta che finisca
paste:
debug_report_created: '$1Un debug completo è stato caricato a: $1%url%'
purge:
purge_success: $4Eliminati con successo %s lotti
trim:
trim_in_progress: Un'attività di trim del mondo è già in esecuzione!
not_valid_hybrid_plot_world: Il gestore di lotti ibridi è richiesto per eseguire questa azione
block list:
block_list_separater: '$1,$2 '
biome:
need_biome: $2Devi specificare un bioma valido.
biome_set_to: $2Bioma del lotto impostato a $2
teleport:
teleported_to_plot: $1Sei stato teletrasportato
teleported_to_road: $2Sei stato teletrasportato sulla strada
teleport_in_seconds: $1Teletrasporto tra %s secondi. Non muoverti...
teleport_failed: $2Teletrasporto annullato a causa di movimenti o danni
set block:
set_block_action_finished: $1L'ultima azione setblock è ora terminata.
unsafe:
debugallowunsafe_on: $2Azioni non sicure consentite
debugallowunsafe_off: $2Azioni non sicure disabilitate
debug:
debug_header: $1Informazioni di Debug&-
debug_section: $2>> $1&l%val%
debug_line: $2>> $1%var%$2:$1 %val%&-
invalid:
not_valid_data: $2Quello non è un id valido.
not_valid_block: '$2Questo non è un blocco valido: %s'
not_allowed_block: '$2Questo blocco non è consentito: %s'
not_valid_number: '$2Quello non è un numero valido all''interno dell''intervallo: %s'
not_valid_plot_id: $2Quello non è un id lotto valido.
plot_id_form: '$2L''id del lotto deve essere scritto in questa forma: $1X;Y $2es. $1-5;7'
not_your_plot: $2Quel lotto non è tuo.
no_such_plot: $2Quel lotto non esiste
player_has_not_been_on: $2Quel giocatore non è mai stato nel mondo lotti
found_no_plots: $2Non sono stati trovati lotti con la tua ricerca
found_no_plots_for_player: $2Nessun lotto trovato per il giocatore: %s
camera:
camera_started: $2Hai inserito la modalità telecamera per il lotto $1%s
camera_stopped: $2Non sei più in modalità telecamera
need:
need_plot_number: $2Devi specificare un numero lotto o un alias
need_block: $2Devi specificare un blocco
need_plot_id: $2Devi specificare un id lotto.
need_plot_world: $2Devi specificare un mondo lotti.
need_user: $2Devi specificare un nome utente
near:
plot_near: '$1Giocatori: %s0'
info:
none: Nessuno
now: Adesso
never: Mai
unknown: Sconosciuto
everyone: Tutti
plot_unowned: $2Il lotto attuale deve avere un proprietario per eseguire questa azione
plot_info_unclaimed: $2Il lotto $1%s$2 non è ancora claimato
plot_info_header: $3&m---------&r $1INFO $3&m---------
plot_info: '$1ID: $2%id%$1&-$1Alias: $2%alias%$1&-$1Proprietario: $2%owner%$1&-$1Bioma:
$2%biome%$1&-$1Puoi costruire: $2%build%$1&-$1Valutazione: $2%rating%&-$1Visto: $2%seen%&-$1Membri fidati:
$2%trusted%$1&-$1Membri: $2%members%$1&-$1Bloccati: $2%denied%$1&-$1Flag: $2%flags%'
plot_info_footer: $3&m---------&r $1INFO $3&m---------
plot_info_trusted: $1Membri fidati:$2 %trusted%
plot_info_members: $1Membri:$2 %members%
plot_info_denied: $1Bloccati:$2 %denied%
plot_info_flags: $1Flag:$2 %flags%
plot_info_biome: $1Bioma:$2 %biome%
plot_info_rating: $1Valutazione:$2 %rating%
plot_info_owner: $1Proprietario:$2 %owner%
plot_info_id: $1ID:$2 %id%
plot_info_alias: $1Alias:$2 %alias%
plot_info_size: $1Dimensione:$2 %size%
plot_info_seen: $1Visto:$2 %seen%
plot_user_list: ' $1%user%$2,'
plot_flag_list: $1%s0:%s1$2
info_syntax_console: $2/plot info X;Y
working:
generating_component: $1Iniziato a generare componenti dalle tue impostazioni
clearing_plot: $2Pulizia del lotto.
clearing_done: $4Pulizia completata! Impiegati %sms.
deleting_done: $4Cancellazione completata! Impiegati %sms.
plot_not_claimed: $2Lotto non claimato
plot_is_claimed: $2Questo lotto è già claimato
claimed: $4Hai claimato il lotto con successo
list:
comment_list_header_paged: $2(Pagina $1%cur$2/$1%max$2) $1Elenco di %amount% commenti
clickable: ' (interattivo)'
area_list_header_paged: $2(Pagina $1%cur$2/$1%max$2) $1Elenco di %amount% aree
plot_list_header_paged: $2(Pagina $1%cur$2/$1%max$2) $1Elenco di %amount% lotti
plot_list_header: $1Elenco dei lotti di %word%
plot_list_item: $2>> $1%id$2:$1%world $2- $1%owner
plot_list_item_ordered: $2[$1%in$2] >> $1%id$2:$1%world $2- $1%owner
plot_list_footer: $2>> $1%word% con un totale di $2%num% $1%plot% claimati.
left:
left_plot: $2Hai lasciato il lotto
chat:
plot_chat_spy_format: '$2[$1Spia Chat Lotti$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_format: '$2[$1Chat Lotti$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_forced: $2Questo mondo costringe tutti a usare la chat dei lotti.
plot_chat_on: $4Chat lotti abilitata.
plot_chat_off: $4Chat lotti disabilitata.
deny:
denied_removed: $4Hai sbloccato con successo il giocatore da questo lotto
denied_added: $4Hai bloccato con successo il giocatore da questo lotto
denied_need_argument: $2Gli argomenti sono mancanti. $1/plot denied add <nome> $2o $1/plot denied remove <nome>
was_not_denied: $2Quel giocatore non è bloccato in questo lotto
you_got_denied: $4Sei stato bloccato dal lotto dove eri prima, e sei stato teletrasportato allo spawn
kick:
you_got_kicked: $4Sei stato cacciato!
rain:
need_on_off: '$2Devi specificare un valore. Valori possibili: $1on$2, $1off'
setting_updated: $4Hai aggiornato l'impostazione con successo
flag:
flag_key: '$2Key: %s'
flag_type: '$2Tipo: %s'
flag_desc: '$2Desc: %s'
not_valid_flag: $2Quella non è una flag valida
not_valid_flag_suggested: '$2Quella non è una flag valida. Forse intendevi: $1%s'
not_valid_value: $2Il valore delle flag deve essere alfanumerico
flag_not_in_plot: $2Il lotto non ha quella flag
flag_not_removed: $2La flag non può essere rimossa
flag_not_added: $2La flag non può essere aggiunta
flag_removed: $4Flag rimossa con successo
flag_added: $4Flag aggiunta con successo
trusted:
trusted_added: $4Quell'utente ora può costruire nel tuo lotto
trusted_removed: $4Hai rimosso con successo un amico dal lotto
was_not_added: $2Quel giocatore non è aggiunto come amico in questo lotto
plot_removed_user: $1Il lotto %s in cui eri aggiunto è stato eliminato a causa dell'inattività del proprietario
member:
removed_players: $2Rimossi %s giocatori dal lotto.
already_owner: '$2L''utente %s0 è già il proprietario di questo lotto.'
already_added: '$2L''utente %s0 è già aggiunto a quella categoria.'
member_added: $4Quell'utente ora può costruire quando il proprietario è online
member_removed: $1Hai rimosso con successo un utente dal lotto
member_was_not_added: $2Quel giocatore non è aggiunto a questo lotto
plot_max_members: $2Non puoi aggiungere altri giocatori a questo lotto
owner:
set_owner: $4Hai impostato correttamente il proprietario del lotto
now_owner: $4Sei ora proprietario del lotto %s
signs:
owner_sign_line_1: '$1ID: $1%id%'
owner_sign_line_2: '$1Proprietario:'
owner_sign_line_3: $2%plr%
owner_sign_line_4: $3Claimato
help:
help_header: $3&m---------&r $1Aiuto Plot² $3&m---------
help_page_header: '$1Categoria: $2%category%$2,$1 Pagina: $2%current%$3/$2%max%$2'
help_footer: $3&m---------&r $1Aiuto Plot² $3&m---------
help_info_item: $1/plot help %category% $3- $2%category_desc%
help_item: $1%usage% [%alias%]&- $3- $2%desc%&-
direction: '$1Direzione attuale: %dir%'
grants:
granted_plots: '$1Risultato: $2%s $1concessioni rimanenti'
granted_plot: $1Hai concesso il lotto %s0 a $2%s1
granted_plot_failed: '$1Concessione fallita: $2%s'
'-':
custom_string: '-'

View file

@ -0,0 +1,378 @@
#Translator: c7w/1345979462
confirm:
failed_confirm: $2\u4f60\u5f53\u524d\u6ca1\u6709\u53ef\u4ee5\u63a5\u53d7\u7684\u884c\u52a8\uff01
requires_confirm: '$2\u4f60\u662f\u5426\u8981\u6267\u884c: $1%s$2?&-$2\u8be5\u64cd\u4f5c\u4e0d\u53ef\u9006! \u5982\u679c\u786e\u5b9a\u8bf7\u8f93\u5165: $1/plot confirm'
move:
move_success: $4\u6210\u529f\u7684\u79fb\u52a8\u4e86\u5730\u76ae\u3002
copy_success: $4\u6210\u529f\u7684\u590d\u5236\u4e86\u5730\u76ae\u3002
requires_unowned: $2\u4f60\u6307\u5b9a\u7684\u4f4d\u7f6e\u5df2\u88ab\u5360\u7528\u3002
set:
set_attribute: $4\u6210\u529f\u5c06 %s0 \u8bbe\u7f6e\u4e3a %s1
web:
generating_link: $1\u5904\u7406\u5730\u76ae\u4e2d...
generating_link_failed: $2\u521b\u5efa\u4e0b\u8f7d\u94fe\u63a5\u5931\u8d25\u4e86\uff01
save_failed: $2\u4fdd\u5b58\u5931\u8d25
load_null: $2\u8bf7\u4f7f\u7528 $4/plot load $2\u6765\u83b7\u53d6\u6a21\u578b\u5217\u8868
load_failed: $2\u8bfb\u53d6\u6a21\u578b\u5931\u8d25
load_list: '$2\u82e5\u8981\u8bfb\u53d6\u4e00\u4e2a\u6a21\u578b\uff0c\u8bf7\u4f7f\u7528 $1/plot load #'
save_success: $1\u6210\u529f\u4fdd\u5b58\uff01
compass:
compass_target: $4\u6210\u529f\u7684\u7528\u6307\u5357\u9488\u6307\u5411\u4e86\u5730\u76ae\uff01
cluster:
cluster_available_args: '''$1\u4e0b\u9762\u7684\u5b50\u6307\u4ee4\u662f\u53ef\u884c\u7684: $4list$2, $4create$2, $4delete$2, $4resize$2,
$4invite$2, $4kick$2, $4leave$2, $4members$2, $4info$2, $4tp$2, $4sethome'''
cluster_list_heading: $2\u5728\u8fd9\u4e2a\u4e16\u754c\u4e2d\u6709 $1%s$2 \u4e2a\u5730\u76ae\u7fa4
cluster_list_element: $2 - $1%s&-
cluster_intersection: $2\u76ee\u6807\u533a\u57df\u88ab %s0 \u8986\u76d6'
cluster_added: $4\u6210\u529f\u7684\u521b\u5efa\u4e86\u7fa4\u3002
cluster_deleted: $4\u6210\u529f\u7684\u5220\u9664\u4e86\u7fa4\u3002
cluster_resized: $4\u6210\u529f\u4e3a\u7fa4\u91cd\u65b0\u8bbe\u7f6e\u5927\u5c0f\u3002
cluster_added_user: $4\u6210\u529f\u4e3a\u7fa4\u589e\u52a0\u7528\u6237\u3002
cannot_kick_player: $2\u4f60\u4e0d\u80fd\u4ece\u5730\u76ae\u4e2d\u79fb\u9664\u90a3\u4f4d\u73a9\u5bb6\uff01
cluster_invited: $1\u4f60\u88ab\u9080\u8bf7\u53bb\u4e0b\u5217\u7fa4\uff1a $2%s
cluster_removed: $1\u4f60\u88ab\u8be5\u7fa4\u79fb\u9664\uff1a $2%s
cluster_kicked_user: $4\u6210\u529f\u79fb\u9664\u4e86\u7528\u6237\u3002
invalid_cluster: '''$1\u4e0d\u5408\u6cd5\u7684\u7fa4\u540d\u79f0\uff1a $2%s'''
cluster_not_added: $2\u90a3\u4e2a\u73a9\u5bb6\u6ca1\u6709\u88ab\u6dfb\u52a0\u5230\u5730\u76ae\u7fa4\u4e2d
cluster_cannot_leave: $1\u4f60\u5728\u79bb\u5f00\u4e4b\u524d\u5fc5\u987b\u5220\u9664\u6216\u8f6c\u8ba9\u7fa4
cluster_added_helper: $4\u6210\u529f\u4e3a\u5730\u76ae\u7fa4\u589e\u52a0\u4e86\u63f4\u5efa\u8005
cluster_removed_helper: $4\u6210\u529f\u4e3a\u5730\u76ae\u7fa4\u79fb\u9664\u4e86\u4e00\u4f4d\u63f4\u5efa\u8005
cluster_regenerated: $4\u6210\u529f\u7684\u5f00\u59cb\u4e86\u5730\u76ae\u7fa4\u91cd\u5efa\u4efb\u52a1
cluster_teleporting: $4\u4f20\u9001\u4e2d...
cluster_info: '''$1\u5f53\u524d\u7fa4\uff1a $2%id%&-$1\u540d\u79f0\uff1a $2%name%&-$1\u6240\u6709\u8005\uff1a $2%owner%&-$1\u5927\u5c0f\uff1a $2%size%&-$1\u6743\u5229\uff1a
$2%rights%'''
cluster_outside: '$2The proposed area is outside the plot area: %s0'
border:
border: $2\u4f60\u5728\u5f53\u524d\u5730\u56fe\u8fb9\u754c\u4e4b\u5916
unclaim:
unclaim_success: $4\u4f60\u6210\u529f\u7684\u653e\u5f03\u4e86\u5730\u76ae
unclaim_failed: $2\u4e0d\u80fd\u653e\u5f03\u5730\u76ae
worldedit masks:
worldedit_delayed: $2\u8bf7\u7b49\u5f85\u6211\u4eec\u5904\u7406\u4f60\u7684 Worldedit \u884c\u52a8...
worldedit_run: '''$2\u8bf7\u7b49\u5f85\u5f53\u524d\u4efb\u52a1\u5b8c\u6210\u3002\u5f53\u524d\u6b63\u5728\u8fdb\u884c\u7684\u4efb\u52a1\uff1a%s'''
require_selection_in_mask: $2\u4f60\u5f53\u524d\u9009\u62e9\u8303\u56f4\u4e2d %s \u4e0d\u662f\u4f60\u7684\u5730\u76ae\uff0c\u4f60\u53ea\u80fd\u5728\u4f60\u81ea\u5df1\u7684\u5730\u76ae\u4e0a\u66f4\u6539\u3002
worldedit_volume: $2\u4f60\u76ee\u524d\u9009\u533a\u4e2d\u6709 %current%\u4e2a\u65b9\u5757\uff0c\u4f60\u6700\u5927\u53ef\u4ee5\u4e00\u6b21\u6027\u7f16\u8f91\u7684\u65b9\u5757\u6570\u76ee\u4e3a %max%\u3002
worldedit_iterations: $2\u4f60\u4e0d\u80fd\u91cd\u590d %current% \u6b21\u3002\u4f60\u53ef\u4ee5\u91cd\u590d\u7684\u6700\u5927\u6b21\u6570\u4e3a %max%\u6b21\u3002
worldedit_unsafe: $2\u90a3\u4e2a\u6307\u4ee4\u5df2\u88ab\u7981\u7528
worldedit_bypass: $2&o\u82e5\u8981\u89e3\u9664\u4f60\u7684 Worldedit \u9650\u5236\uff0c\u8f93\u5165 $4/plot wea
worldedit_bypassed: $2\u5f53\u524d\u89e3\u9664\u4e86\u4f60\u7684 WorldEdit \u9650\u5236
worldedit_unmasked: $1\u4f60\u7684 WorldEdit \u73b0\u5728\u88ab\u89e3\u9664\u9650\u5236\u3002
worldedit_restricted: $1\u4f60\u7684 WorldEdit \u73b0\u5728\u88ab\u9650\u5236\u3002
gamemode:
gamemode_was_bypassed: $1\u4f60\u4e3a\u5730\u76ae $2{plot} $1\u8df3\u8fc7\u4e86\u6e38\u620f\u6a21\u5f0f \u2014\u2014 ($2{gamemode}$1) $1
height limit:
height_limit: $1\u8fd9\u4e2a\u5730\u76ae\u7684\u5efa\u7b51\u9ad8\u5ea6\u9650\u5236\u4e3a $2{limit}
records:
record_play: $2%player $2\u5f00\u59cb\u4e86 $1%name \u7684\u8bb0\u5f55
notify_enter: $2%player $2\u8fdb\u5165\u4e86\u4f60\u7684\u5730\u76ae ($1%plot$2)
notify_leave: $2%player $2\u79bb\u5f00\u4e86\u4f60\u7684\u5730\u76ae ($1%plot$2)
swap:
swap_overlap: $2\u76ee\u6807\u533a\u57df\u4e0d\u5141\u8bb8\u88ab\u8986\u76d6
swap_dimensions: $2\u548c\u76ee\u6807\u533a\u57df\u5fc5\u987b\u62e5\u6709\u76f8\u540c\u7684\u4e16\u754c\u7c7b\u578b
swap_syntax: $2/plots swap <id>
swap_success: $4\u6210\u529f\u7684\u4ea4\u6362\u4e86\u5730\u76ae
started_swap: $2\u4ea4\u6362\u5730\u76ae\u4efb\u52a1\u5df2\u5f00\u59cb\uff0c\u4f60\u5c06\u4f1a\u5728\u5b8c\u6210\u540e\u6536\u5230\u901a\u77e5\u3002
comment:
inbox_notification: '%s \u6761\u672a\u8bfb\u4fe1\u606f\u3002\u4f7f\u7528 /plot inbox \u6765\u8bfb\u53d6'
not_valid_inbox_index: $2\u5728\u7b2c %s \u9875\u6ca1\u6709\u4fe1\u606f
inbox_item: $2 - $4%s
comment_syntax: $2\u8bf7\u4f7f\u7528 /plots comment [X;Z] <%s> <comment>
invalid_inbox: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6536\u4ef6\u7bb1&-$1\u5141\u8bb8\u7684\u503c\uff1a %s
no_perm_inbox: $2\u4f60\u6ca1\u6709\u67e5\u770b\u90a3\u4e2a\u6536\u4ef6\u7bb1\u7684\u6743\u9650
no_perm_inbox_modify: $2\u4f60\u6ca1\u6709\u66f4\u6539\u90a3\u4e2a\u6536\u4ef6\u7bb1\u7684\u6743\u9650
no_plot_inbox: $2\u4f60\u5fc5\u987b\u7ad9\u5728\u6216\u6307\u5b9a\u4e00\u4e2a\u5730\u76ae\u53c2\u6570
comment_removed: $4\u6210\u529f\u7684\u5220\u9664\u4e86\u8bc4\u8bba\uff1a$2 - '$3%s$2'
comment_added: $4\u4e00\u6761\u8bc4\u8bba\u88ab\u7559\u4e0b
comment_header: $2&m---------&r $1\u8bc4\u8bba $2&m---------&r
inbox_empty: $2\u6ca1\u6709\u8bc4\u8bba
console:
not_console: $2\u4e3a\u4e86\u5b89\u5168\uff0c\u8fd9\u4e2a\u6307\u4ee4\u53ea\u80fd\u7531\u63a7\u5236\u53f0\u6267\u884c\u3002
is_console: $2\u8fd9\u4e2a\u6307\u4ee4\u53ea\u80fd\u7531\u73a9\u5bb6\u6267\u884c\u3002
inventory:
inventory_usage: '&c\u4f7f\u7528\uff1a &6{usage}'
inventory_desc: '&c\u63cf\u8ff0\uff1a &6{desc}'
inventory_category: '&c\u7c7b\u578b\uff1a &6{category}'
clipboard:
clipboard_set: $2\u5f53\u524d\u5730\u76ae\u5df2\u88ab\u590d\u5236\u5230\u4f60\u7684\u526a\u5207\u677f\u4e2d\uff0c\u4f7f\u7528 $1/plot paste$2 \u6765\u7c98\u8d34\u3002
pasted: $4\u5730\u76ae\u5df2\u88ab\u6210\u529f\u7c98\u8d34\u3002\u5b83\u4ece\u4f60\u7684\u526a\u5207\u677f\u4e2d\u88ab\u79fb\u9664\u3002
paste_failed: $2\u7c98\u8d34\u9009\u4e2d\u533a\u57df\u65f6\u5931\u8d25\u4e86\uff0c\u5931\u8d25\u539f\u56e0\uff1a $2%s
no_clipboard: $2\u4f60\u7684\u526a\u5207\u677f\u4e2d\u6ca1\u6709\u9009\u62e9\u3002
clipboard_info: '$2\u5f53\u524d\u9009\u62e9 - \u5730\u76aeID: $1%id$2, \u5bbd\u5ea6: $1%width$2, \u603b\u8ba1\u65b9\u5757\u6570\uff1a$1%total$2'
toggle:
toggle_enabled: $2\u542f\u7528\u8bbe\u7f6e\uff1a %s
toggle_disabled: $2\u7981\u7528\u8bbe\u7f6e\uff1a %s
blocked command:
command_blocked: $2\u5728\u8fd9\u4e2a\u5730\u76ae\u4e2d\u90a3\u4e2a\u6307\u4ee4\u4e0d\u88ab\u5141\u8bb8
done:
done_already_done: $2\u8fd9\u4e2a\u5730\u76ae\u5df2\u7ecf\u88ab\u6807\u8bb0\u5b8c\u6210\u3002
done_not_done: $2\u8fd9\u4e2a\u5730\u76ae\u6ca1\u6709\u88ab\u6807\u8bb0\u5b8c\u6210\u3002
done_insufficient_complexity: $2\u8fd9\u4e2a\u5730\u76ae\u592a\u8fc7\u4e8e\u7b80\u5355\u3002\u8bf7\u5728\u4f7f\u7528\u8fd9\u4e2a\u6307\u4ee4\u4e4b\u524d\u589e\u52a0\u589e\u52a0\u66f4\u591a\u7ec6\u8282\u3002
done_success: $1\u6210\u529f\u5c06\u5730\u76ae\u6807\u8bb0\u5b8c\u6210\u3002
done_removed: $1\u4f60\u73b0\u5728\u53ef\u4ee5\u7ee7\u7eed\u5728\u5730\u76ae\u4e2d\u5efa\u7b51\u4e86\u3002
ratings:
rating_not_valid: $2\u4f60\u9700\u8981\u5728 1 - 10 \u4e4b\u524d\u6307\u5b9a\u4e00\u4e2a\u6570\u5b57
rating_already_exists: $2\u4f60\u5df2\u7ecf\u4e3a\u5730\u76ae $2%s \u6295\u8fc7\u7968\u4e86
rating_applied: $4\u4f60\u6210\u529f\u7684\u4e3a\u5730\u76ae $2%s \u6295\u4e86\u4e00\u7968
rating_not_your_own: $2\u4f60\u4e0d\u80fd\u4e3a\u81ea\u5df1\u7684\u5730\u76ae\u6295\u7968
rating_not_done: $2\u4f60\u53ea\u80fd\u4e3a\u5b8c\u6210\u7684\u5730\u76ae\u6295\u7968\u3002
rating_not_owned: $2\u4f60\u4e0d\u80fd\u4e3a\u65e0\u4e3b\u7684\u5730\u76ae\u6295\u7968\u3002
tutorial:
rate_this: $2\u4e3a\u8fd9\u4e2a\u5730\u76ae\u6295\u7968\uff01
comment_this: $2\u4e3a\u8fd9\u4e2a\u5730\u76ae\u7559\u4e00\u4e9b\u53cd\u9988\uff1a %s
economy:
econ_disabled: $2\u73b0\u5728\u6ca1\u6709\u542f\u52a8\u7ecf\u6d4e\u7cfb\u7edf
cannot_afford_plot: $2\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u94b1\u4e70\u8fd9\u5757\u5730\u76ae\u3002\u5b83\u9700\u8981\u82b1\u8d39 $1%s
not_for_sale: $2\u8fd9\u5757\u5730\u76ae\u6ca1\u6709\u51fa\u552e
cannot_buy_own: $2\u4f60\u4e0d\u80fd\u8d2d\u4e70\u4f60\u81ea\u5df1\u7684\u5730\u76ae
plot_sold: $4\u4f60\u7684\u5730\u76ae $1%s0$4\uff0c\u4ee5 $1$%s2 \u7684\u4ef7\u683c\u88ab\u5356\u7ed9\u4e86 $1%s1$4
cannot_afford_merge: $2\u4f60\u6ca1\u6709\u8db3\u591f\u7684\u94b1\u6765\u5408\u5e76\u5730\u76ae\u3002\u5b83\u9700\u8981\u82b1\u8d39 $1%s
added_balance: $1%s $2\u88ab\u6253\u5165\u4f60\u7684\u8d26\u6237
removed_balance: $1%s $2\u4ece\u4f60\u7684\u8d26\u6237\u53d6\u51fa
removed_granted_plot: $2\u4f60\u4f7f\u7528\u4e86 %s \u4e2a\u5730\u76ae\u6388\u6743\uff0c\u4f60\u8fd8\u5269\u4e0b $1%s $2\u4e2a
setup:
setup_init: $1\u8bf7\u4f7f\u7528\uff1a $2/plot setup <value>
setup_step: $3[$1\u7b2c %s0 $1\u6b65$3] $1%s1 $2- $1\u53c2\u6570\u7c7b\u578b\uff1a $2%s2 $1\u9ed8\u8ba4\u503c\uff1a $2%s3
setup_invalid_arg: $2%s0 \u4e0d\u662f\u5bf9\u4e8e\u7b2c %s1 \u6b65\u7684\u6b63\u786e\u7684\u53c2\u6570\u3002\u8981\u60f3\u53d6\u6d88\u8bbe\u7f6e\u4f7f\u7528\uff1a $1/plot setup cancel
setup_valid_arg: $2\u4f60\u5c06\u503c $1%s0 $2\u8bbe\u7f6e\u4e3a\u4e86 %s1
setup_finished: $4\u4f60\u5e94\u8be5\u88ab\u4f20\u9001\u5230\u4e86\u521b\u5efa\u7684\u4e16\u754c\u3002\u5426\u5219\u4f60\u9700\u8981\u624b\u52a8\u8bbe\u7f6e\u5728 bukkit.yml \u4e2d\u7684\u4e16\u754c\u521b\u5efa\u5668\u6216\u8005\u4f60\u9009\u62e9\u7684\u4e16\u754c\u7684\u7ba1\u7406\u63d2\u4ef6\u3002
setup_world_taken: $2%s \u662f\u4e00\u4e2a\u5df2\u7ecf\u521b\u5efa\u7684\u5730\u76ae\u4e16\u754c
setup_missing_world: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u4e16\u754c\u540d($1/plot setup &l<world>$1 <generator>$2)&-$1\u9644\u52a0\u6307\u4ee4\uff1a&-$2 - $1/plot setup <value>&-$2 - $1/plot setup back&-$2 - $1/plot setup cancel
setup_missing_generator: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u4e16\u754c\u751f\u6210\u5668 ($1/plot setup <world> &l<generator>&r$2)&-$1\u9644\u52a0\u6307\u4ee4\uff1a&-$2 - $1/plot setup <value>&-$2 - $1/plot setup back&-$2 - $1/plot setup cancel
setup_invalid_generator: $2\u9519\u8bef\u7684\u751f\u6210\u5668\u3002\u6b63\u786e\u7684\u751f\u6210\u5668\u6709\uff1a %s
schematics:
schematic_too_large: $2\u8fd9\u4e2a\u5730\u76ae\u5bf9\u6b64\u884c\u52a8\u592a\u5927\u4e86\uff01
schematic_missing_arg: $2\u4f60\u9700\u8981\u5236\u5b9a\u4e00\u4e2a\u53c2\u6570\u3002\u6b63\u786e\u7684\u503c\uff1a $1test <name>$2 , $1save$2 , $1paste $2, $1exportall
schematic_invalid: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6a21\u677f\u3002\u539f\u56e0\uff1a $2%s
schematic_valid: $2\u90a3\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6a21\u677f
schematic_paste_failed: $2\u7c98\u8d34\u6a21\u677f\u5931\u8d25\u4e86
schematic_paste_success: $4\u6210\u529f\u7684\u7c98\u8d34\u4e86\u6a21\u677f
titles:
title_entered_plot: $1\u5730\u76ae\uff1a %world%;%x%;%z%
title_entered_plot_sub: $4\u5730\u76ae\u4e3b\u4eba %s
prefix_greeting: '$1%id%$2> '
prefix_farewell: '$1%id%$2> '
core:
task_start: \u4efb\u52a1\u5f00\u59cb...
prefix: $3[$1\u5730\u76ae\u7cfb\u7edf$3] $2
enabled: $1PlotSquared \u73b0\u5df2\u5f00\u542f
reload:
reloaded_configs: $1\u7ffb\u8bd1\u548c\u4e16\u754c\u8bbe\u7f6e\u88ab\u91cd\u65b0\u8bfb\u53d6
reload_failed: $2\u8bfb\u53d6\u6587\u4ef6\u914d\u7f6e\u5931\u8d25
desc:
desc_set: $2\u5730\u76ae\u7684\u63cf\u8ff0\u88ab\u8bbe\u7f6e
desc_unset: $2\u5730\u76ae\u7684\u63cf\u8ff0\u88ab\u91cd\u7f6e
missing_desc: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u63cf\u8ff0
alias:
alias_set_to: $2\u5730\u76ae\u7b80\u79f0\u8bbe\u7f6e\u4e3a $1%alias%
missing_alias: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u7b80\u79f0
alias_too_long: $2\u5728\u957f\u5ea6\u4e0a\u7b80\u79f0\u5fc5\u987b\u5c0f\u4e8e50\u5b57\u7b26
alias_is_taken: $2\u5df2\u7ecf\u6709\u5730\u76ae\u547d\u540d\u4e3a\u90a3\u4e2a\u7b80\u79f0\u4e86
position:
missing_position: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u65b9\u4f4d\u3002\u6b63\u786e\u7684\u503c\uff1a \u00d7\u65e0\u00d7
position_set: $1\u5c06\u5bb6\u8bbe\u7f6e\u4e3a\u5f53\u524d\u4f4d\u7f6e
position_unset: $1\u5bb6\u7684\u4f4d\u7f6e\u91cd\u7f6e\u5230\u9ed8\u8ba4\u4f4d\u7f6e
home_argument: $2\u8bf7\u4f7f\u7528 /plot set home [none]
invalid_position: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u4f4d\u7f6e\u7684\u503c
cap:
entity_cap: $2\u4f60\u4e0d\u80fd\u518d\u751f\u6210\u66f4\u591a\u602a\u7269\u4e86\uff01
time:
time_format: $1%hours%, %min%, %sec%
permission:
no_schematic_permission: $2\u4f60\u6ca1\u6709\u6743\u9650\u6765\u4f7f\u7528\u6a21\u677f $1%s
no_permission: $2\u4f60\u6ca1\u6709\u6743\u9650\uff01 ($1%s)
no_permission_event: $2\u4f60\u6ca1\u6709\u6743\u9650\u8fd9\u6837\u505a\uff01 ($1%s)
no_plot_perms: $2\u4f60\u9700\u8981\u5730\u76ae\u4e3b\u4eba\u6743\u9650
cant_claim_more_plots: $2\u4f60\u4e0d\u80fd\u518d\u9886\u53d6\u66f4\u591a\u5730\u76ae\u4e86
cant_transfer_more_plots: $2\u4f60\u4e0d\u80fd\u7ed9\u90a3\u4e2a\u73a9\u5bb6\u66f4\u591a\u5730\u76ae\u4e86
cant_claim_more_plots_num: $2\u4f60\u4e0d\u80fd\u540c\u65f6\u9886\u53d6\u8d85\u8fc7 $1%s $2\u4e2a\u5730\u76ae
you_be_denied: $2\u4f60\u4e0d\u80fd\u8fdb\u5165\u90a3\u4e2a\u5730\u76ae
merge_request_confirm: \u6765\u81ea %s \u7684\u5730\u76ae\u5408\u5e76\u7533\u8bf7
cant_claim_more_clusters: $2You can't claim more clusters.
merge:
merge_not_valid: $2\u8fd9\u4e2a\u5408\u5e76\u8bf7\u6c42\u4e0d\u518d\u5408\u6cd5
merge_accepted: $2\u5408\u5e76\u8bf7\u6c42\u88ab\u63a5\u53d7
success_merge: $2\u5730\u76ae\u6210\u529f\u88ab\u5408\u5e76\uff01
merge_requested: $2\u6210\u529f\u7684\u53d1\u9001\u4e86\u4e00\u4e2a\u5408\u5e76\u8bf7\u6c42
no_perm_merge: $2\u4f60\u4e0d\u662f\u5730\u76ae $1%plot% \u7684\u4e3b\u4eba
no_available_automerge: $2\u4f60\u5728\u6307\u5b9a\u4f4d\u7f6e\u6ca1\u6709\u90bb\u8fd1\u7684\u5730\u76ae\u6216\u4e0d\u5141\u8bb8\u4f60\u5408\u5e76\u6210\u90a3\u6837\u5927\u5c0f\u3002
unlink_required: $2\u4f60\u9700\u8981\u5148\u89e3\u9664\u5730\u76ae\u7684\u5408\u5e76\u3002
unlink_impossible: $2\u4f60\u53ea\u80fd\u89e3\u9664\u8d85\u7ea7\u5730\u76ae\u7684\u5408\u5e76
unlink_success: $2\u6210\u529f\u7684\u89e3\u9664\u4e86\u5730\u76ae\u7684\u5408\u5e76\u3002
commandconfig:
not_valid_subcommand: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u5b50\u547d\u4ee4
did_you_mean: $2\u4f60\u60f3\u8f93\u5165\uff1a $1%s$2\u5417
name_little: $2%s0 \u7684\u540d\u5b57\u592a\u77ed\u4e86\uff0c$1%s1$2<$1%s3
no_commands: $2\u5f88\u62b1\u6b49\uff0c\u4f60\u6ca1\u6709\u6743\u9650\u4f7f\u7528\u4efb\u4f55\u5b50\u6307\u4ee4\u3002
subcommand_set_options_header: '$2\u6b63\u786e\u7684\u503c\uff1a '
command_syntax: $1\u8bf7\u4f7f\u7528\uff1a $2%s
flag_tutorial_usage: $1\u4f7f\u4e00\u4f4d\u7ba1\u7406\u5458\u8bbe\u7f6e\u6807\u5fd7\uff1a $2%s
errors:
invalid_player_wait: $2\u6ca1\u6709\u627e\u5230\u73a9\u5bb6\uff1a$1%s$2\u3002\u8bf7\u7a0d\u540e\u518d\u8bd5\u3002
invalid_player: $2\u6ca1\u6709\u627e\u5230\u73a9\u5bb6\uff1a $1%s$2.
invalid_player_offline: $2\u8fd9\u4e2a\u73a9\u5bb6\u5fc5\u987b\u5728\u7ebf\uff1a $1%s.
error: $2\u53d1\u751f\u4e86\u4e00\u4e2a\u9519\u8bef\uff1a %s
command_went_wrong: $2\u5f53\u4f7f\u7528\u6307\u4ee4\u65f6\u53d1\u751f\u4e86\u9519\u8bef...
no_free_plots: $2\u73b0\u5728\u6ca1\u6709\u53ef\u83b7\u5f97\u7684\u514d\u8d39\u5730\u76ae
not_in_plot: $2\u4f60\u4e0d\u5728\u4e00\u4e2a\u5730\u76ae\u4e2d
not_in_cluster: $2\u4f60\u5fc5\u987b\u5728\u4e00\u4e2a\u5730\u76ae\u7fa4\u7ec4\u4e2d\u624d\u80fd\u4f7f\u7528\u8fd9\u4e2a\u547d\u4ee4
not_in_plot_world: $2\u4f60\u4e0d\u5728\u4e00\u4e2a\u5730\u76ae\u4e16\u754c\u4e2d
plotworld_incompatible: $2\u4e24\u4e2a\u4e16\u754c\u5fc5\u987b\u662f\u517c\u5bb9\u7684
not_valid_world: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u4e16\u754c(\u533a\u5206\u5927\u5c0f\u5199)
not_valid_plot_world: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u5730\u76ae\u4e16\u754c(\u533a\u5206\u5927\u5c0f\u5199)
no_plots: $2\u4f60\u4e0d\u62e5\u6709\u4efb\u4f55\u5730\u76ae
wait_for_timer: $2A setblock timer is bound to either the current plot or you. Please wait for it to finish
invalid_command_flag: '$2Invalid command flag: %s0'
paste:
debug_report_created: $1U\u5c06DEBUG\u4fe1\u606f\u7c98\u8d34\u5230\u4e86\uff1a $1%url%
purge:
purge_success: $4\u6210\u529f\u7684\u5408\u5e76\u4e86 %s \u5757\u5730\u76ae
trim:
trim_in_progress: \u5df2\u7ecf\u6709\u4e00\u4e2a\u5730\u76ae\u6e05\u7406\u4efb\u52a1\u5728\u8fdb\u884c\uff01
not_valid_hybrid_plot_world: \u8981\u8fdb\u884c\u8fd9\u4e2a\u884c\u52a8\uff0c\u4f60\u9700\u8981\u7acb\u65b9\u4f53\u5730\u76ae\u7ba1\u7406\u7cfb\u7edf\u3002
block list:
block_list_separater: '$1,$2 '
biome:
need_biome: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u6b63\u786e\u7684\u751f\u7269\u7fa4\u7cfb
biome_set_to: $2\u5730\u76ae\u7684\u751f\u7269\u7fa4\u7cfb\u8bbe\u7f6e\u4e3a $2
teleport:
teleported_to_plot: $1\u4f60\u5df2\u88ab\u4f20\u9001
teleported_to_road: $2\u4f60\u88ab\u4f20\u9001\u5230\u4e86\u9053\u8def\u4e0a
teleport_in_seconds: $1\u4f20\u9001\u5c06\u5728 %s \u79d2\u540e\u8fdb\u884c\u3002\u4e0d\u8981\u79fb\u52a8...
teleport_failed: $2\u4f20\u9001\u56e0\u79fb\u52a8\u6216\u4f24\u5bb3\u88ab\u53d6\u6d88
set block:
set_block_action_finished: $1\u4e0a\u4e00\u4e2a\u65b9\u5757\u8bbe\u7f6e\u884c\u52a8\u73b0\u5728\u5b8c\u6210\u4e86\u3002
unsafe:
debugallowunsafe_on: $2\u5141\u8bb8\u4e86\u4e0d\u5b89\u5168\u7684\u884c\u52a8
debugallowunsafe_off: $2\u4e0d\u5b89\u5168\u7684\u884c\u52a8\u88ab\u7981\u7528
debug:
debug_header: $1Debug \u4fe1\u606f&-
debug_section: $2>> $1&l%val%
debug_line: $2>> $1%var%$2:$1 %val%&-
invalid:
not_valid_data: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6570\u636eID
not_valid_block: $2%s \u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u65b9\u5757
not_allowed_block: $2\u8fd9\u4e2a\u65b9\u5757\u88ab\u7981\u7528\uff1a %s
not_valid_number: $2\u5728\u8303\u56f4\u4e0a\u8fd9\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6570\u503c\uff1a %s
not_valid_plot_id: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u5730\u76aeID
plot_id_form: $2\u5730\u76ae ID \u7684\u683c\u5f0f\u5fc5\u987b\u4e3a\uff1a $1X;Y $2\u4f8b\u5982\uff1a $1-5;7
not_your_plot: $2\u90a3\u4e0d\u662f\u4f60\u7684\u5730\u76ae
no_such_plot: $2\u6ca1\u6709\u8fd9\u4e2a\u5730\u76ae
player_has_not_been_on: $2\u90a3\u4f4d\u73a9\u5bb6\u4e0d\u5728\u5730\u76ae\u4e2d
found_no_plots: $2\u5728\u4f60\u7684\u641c\u7d22\u8bf7\u6c42\u4e2d\u627e\u4e0d\u5230\u5339\u914d\u7684\u5730\u76ae
camera:
camera_started: $2\u4f60\u8fdb\u5165\u4e86\u5730\u76ae $1%s \u7684\u6444\u50cf\u673a\u6a21\u5f0f
camera_stopped: $2\u4f60\u9000\u51fa\u4e86\u6444\u50cf\u673a\u6a21\u5f0f
need:
need_plot_number: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u5730\u76aeID\u6216\u5730\u76ae\u7b80\u79f0
need_block: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u65b9\u5757
need_plot_id: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u65b9\u5757 ID\u3002
need_plot_world: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u5730\u76ae\u533a\u57df\u3002
need_user: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u7528\u6237\u540d
info:
none: \u65e0
now: \u73b0\u5728
never: \u4ece\u4e0d
unknown: \u672a\u77e5
everyone: \u6240\u6709\u4eba
plot_unowned: $2\u6267\u884c\u8fd9\u4e2a\u884c\u52a8\u5f53\u524d\u5730\u76ae\u5fc5\u987b\u6709\u4e3b\u4eba
plot_info_unclaimed: $2\u5730\u76ae $1%s$2 \u8fd8\u6ca1\u6709\u88ab\u9886\u53d6
plot_info_header: $3&m---------&r $1\u4fe1\u606f $3&m---------
plot_info: $1ID\uff1a $2%id%$1&-$1\u522b\u79f0\uff1a $2%alias%$1&-$1\u5730\u76ae\u4e3b\u4eba\uff1a $2%owner%$1&-$1\u751f\u7269\u7fa4\u7cfb\uff1a $2%biome%$1&-$1\u662f\u5426\u53ef\u5efa\u7b51\uff1a $2%build%$1&-$1\u8bc4\u7ea7\uff1a $2%rating%&-$1\u53ef\u89c1\uff1a $2%seen%&-$1\u63f4\u5efa\u8005\uff1a $2%trusted%$1&-$1\u6210\u5458\uff1a $2%members%$1&-$1\u9ed1\u540d\u5355\uff1a $2%denied%$1&-$1\u6807\u5fd7\uff1a $2%flags%
plot_info_footer: $3&m---------&r $1\u4fe1\u606f $3&m---------
plot_info_trusted: $1\u63f4\u5efa\u8005\uff1a$2 %trusted%
plot_info_members: $1\u6210\u5458\uff1a$2 %members%
plot_info_denied: $1\u9ed1\u540d\u5355\uff1a$2 %denied%
plot_info_flags: $1\u6807\u5fd7\uff1a$2 %flags%
plot_info_biome: $1\u751f\u7269\u7fa4\u7cfb\uff1a$2 %biome%
plot_info_rating: $1\u8bc4\u7ea7\uff1a$2 %rating%
plot_info_owner: $1\u5730\u76ae\u4e3b\u4eba\uff1a$2 %owner%
plot_info_id: $1\u5730\u76aeID\uff1a$2 %id%
plot_info_alias: $1\u5730\u76ae\u522b\u79f0\uff1a$2 %alias%
plot_info_size: $1\u5730\u76ae\u5927\u5c0f\uff1a$2 %size%
plot_info_seen: $1\u5730\u76ae\u53ef\u89c1\uff1a$2 %seen%
plot_user_list: ' $1%user%$2,'
plot_flag_list: $1%s0:%s1$2
info_syntax_console: $2/plot info X;Y
working:
generating_component: $1\u4ece\u60a8\u7684\u8bbe\u7f6e\u4e2d\u5f00\u59cb\u7ec4\u6210\u90e8\u4ef6
clearing_plot: $2\u6e05\u9664\u5730\u76ae\u5f02\u6b65\u5904\u7406\u3002
clearing_done: $4\u6e05\u7406\u5b8c\u6210\uff01\u82b1\u8d39\u4e86 %s \u6beb\u79d2\u3002
plot_not_claimed: $2\u5730\u76ae\u6ca1\u6709\u88ab\u9886\u53d6
plot_is_claimed: $2\u8fd9\u4e2a\u5730\u76ae\u5df2\u7ecf\u88ab\u9886\u53d6
claimed: $4\u4f60\u6210\u529f\u7684\u9886\u53d6\u4e86\u5730\u76ae
deleting_done: $4Delete completed! Took %sms.
list:
comment_list_header_paged: $2(\u7b2c $1%cur$2 \u9875/\u5171 $1%max$2 \u9875) $1\u5217\u51fa\u4e86 %amount% \u6761\u8bc4\u8bba
clickable: ' \uff08\u53ef\u70b9\u51fb\uff09'
area_list_header_paged: $2(\u7b2c $1%cur$2 \u9875/\u5171 $1%max$2 \u9875) $1\u5217\u51fa\u4e86 %amount% \u7247\u533a\u57df
plot_list_header_paged: $2(\u7b2c $1%cur$2 \u9875/\u5171 $1%max$2 \u9875) $1\u5217\u51fa\u4e86 %amount% \u5757\u5730\u76ae
plot_list_header: $1\u5217\u51fa\u4e86 %word% \u5730\u76ae
plot_list_item: $2>> $1%id$2:$1%world $2- $1%owner
plot_list_item_ordered: $2[$1%in$2] >> $1%id$2:$1%world $2- $1%owner
plot_list_footer: $2>> $1%word% \u603b\u8ba1\u6709\u5757 $2%num% $1\u9886\u53d6\u7684 %plot%.
left:
left_plot: $2\u4f60\u79bb\u5f00\u4e86\u4e00\u4e2a\u5730\u76ae
chat:
plot_chat_format: '$2[$1\u5730\u76ae\u804a\u5929$2][$1%plot_id%$2] $1%sender%$2: $1%msg%'
plot_chat_forced: $2\u8fd9\u4e2a\u4e16\u754c\u5f3a\u5236\u6240\u6709\u4eba\u4f7f\u7528\u5730\u76ae\u804a\u5929
plot_chat_on: $4\u5f00\u542f\u4e86\u5730\u76ae\u804a\u5929\u3002
plot_chat_off: $4\u5173\u95ed\u4e86\u5730\u76ae\u804a\u5929\u3002
deny:
denied_removed: $4Y\u4f60\u6210\u529f\u7684\u4ece\u6b64\u5730\u76ae\u9ed1\u540d\u5355\u89e3\u9664\u4e86\u4e00\u4f4d\u73a9\u5bb6
denied_added: $4\u4f60\u6210\u529f\u7684\u5c06\u8fd9\u4f4d\u73a9\u5bb6\u52a0\u5165\u6b64\u5730\u76ae\u7684\u9ed1\u540d\u5355\u4e2d
denied_need_argument: $2\u7f3a\u5c11\u53c2\u6570\u3002\u8bf7\u4f7f\u7528$1/plot denied add <name> $2\u6216\u8005 $1/plot denied remove <name>
was_not_denied: $2\u90a3\u4f4d\u73a9\u5bb6\u4e0d\u5728\u6b64\u5730\u76ae\u7684\u9ed1\u540d\u5355\u4e2d
you_got_denied: $4\u4f60\u88ab\u6240\u5728\u7684\u5730\u76ae\u52a0\u5165\u4e86\u9ed1\u540d\u5355\uff0c\u6240\u4ee5\u4f60\u88ab\u4f20\u9001\u5230\u4e86\u51fa\u751f\u70b9\u3002
kick:
you_got_kicked: $4\u4f60\u88ab\u8e22\u51fa\u4e86\u5730\u76ae\uff01
rain:
need_on_off: $2\u4f60\u9700\u8981\u6307\u5b9a\u4e00\u4e2a\u503c\u3002\u6b63\u786e\u7684\u503c\uff1a $1on$2, $1off
setting_updated: $4\u4f60\u6210\u529f\u7684\u66f4\u65b0\u4e86\u8bbe\u7f6e\u3002
flag:
flag_key: $2\u5173\u952e\u8bcd\uff1a %s
flag_type: $2\u7c7b\u578b\uff1a %s
flag_desc: $2\u63cf\u8ff0\uff1a %s
not_valid_flag: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6807\u5fd7
not_valid_flag_suggested: $2\u90a3\u4e0d\u662f\u4e00\u4e2a\u6b63\u786e\u7684\u6807\u5fd7\u3002\u4f60\u60f3\u7528\uff1a $1%s \u5417\uff1f
not_valid_value: $2\u5730\u76ae\u503c\u5fc5\u987b\u4e3a\u4ee3\u6570
flag_not_in_plot: $2\u8fd9\u4e2a\u5730\u76ae\u76ee\u524d\u6ca1\u6709\u6807\u5fd7
flag_not_removed: $2\u8fd9\u4e2a\u6807\u5fd7\u4e0d\u80fd\u88ab\u79fb\u9664
flag_not_added: $2\u8fd9\u4e2a\u6807\u5fd7\u4e0d\u80fd\u88ab\u6dfb\u52a0
flag_removed: $4\u6210\u529f\u7684\u79fb\u9664\u4e86\u6807\u5fd7
flag_added: $4\u6210\u529f\u7684\u6dfb\u52a0\u4e86\u6807\u5fd7
trusted:
trusted_added: $4\u4f60\u6210\u529f\u7684\u4e3a\u5730\u76ae\u6dfb\u52a0\u4e86\u4e00\u4f4d\u4fe1\u4efb\u73a9\u5bb6
trusted_removed: $4\u4f60\u6210\u529f\u7684\u4e3a\u5730\u76ae\u79fb\u9664\u4e86\u4e00\u4f4d\u4fe1\u4efb\u73a9\u5bb6
was_not_added: $2\u90a3\u4f4d\u73a9\u5bb6\u5728\u8fd9\u4e2a\u5730\u76ae\u4e2d\u4e0d\u662f\u4fe1\u4efb\u73a9\u5bb6
plot_removed_user: $1\u56e0\u4e3a\u5730\u76ae\u4e3b\u4eba\u7684\u957f\u671f\u4e0d\u5728\u7ebf\uff0c\u4f60\u6240\u4f5c\u4e3a\u4fe1\u4efb\u73a9\u5bb6\u7684\u5730\u76ae %s \u5df2\u88ab\u5220\u9664
member:
removed_players: $2Removed %s players from this plot.
already_owner: $2\u73a9\u5bb6 %s0 \u5df2\u7ecf\u662f\u5730\u76ae\u4e3b\u4eba\u4e86
already_added: $2\u73a9\u5bb6 %s0 \u5df2\u7ecf\u88ab\u6dfb\u52a0\u5230\u6b64\u7c7b\u4e86
member_added: $4\u90a3\u4f4d\u73a9\u5bb6\u73b0\u5728\u5728\u5730\u76ae\u4e3b\u4eba\u5728\u7ebf\u65f6\u53ef\u4ee5\u7f16\u8f91\u5730\u76ae
member_removed: $1\u4f60\u6210\u529f\u7684\u4e3a\u5730\u76ae\u79fb\u9664\u4e86\u4e00\u4f4d\u6210\u5458
member_was_not_added: $2\u90a3\u4f4d\u73a9\u5bb6\u4e0d\u662f\u5730\u76ae\u7684\u4e00\u4f4d\u6210\u5458
plot_max_members: $2\u4f60\u4e0d\u88ab\u5141\u8bb8\u518d\u4e3a\u5730\u76ae\u589e\u52a0\u6210\u5458\u4e86
owner:
set_owner: $4\u4f60\u6210\u529f\u7684\u8bbe\u7f6e\u4e86\u5730\u76ae\u4e3b\u4eba
now_owner: $4\u4f60\u73b0\u5728\u662f\u5730\u76ae %s \u7684\u4e3b\u4eba\u4e86
signs:
owner_sign_line_1: $1\u5730\u76aeID\uff1a $1%id%
owner_sign_line_2: '$1\u6240\u6709\u8005:'
owner_sign_line_3: $2%plr%
owner_sign_line_4: $3\u88ab\u9886\u53d6
help:
help_header: $3&m---------&r $1\u5730\u76ae\u7cfb\u7edf\u2461\u5e2e\u52a9\u6587\u4ef6 $3&m---------
help_page_header: '$1\u7c7b\u578b: $2%category%$2,$1 \u9875\u9762\uff1a $2%current%$3/$2%max%$2'
help_footer: $3&m---------&r $1\u5730\u76ae\u7cfb\u7edf\u2461\u5e2e\u52a9\u6587\u4ef6 $3&m---------
help_info_item: $1/plots help %category% $3- $2%category_desc%
help_item: $1%usage% [%alias%]&- $3- $2%desc%&-
direction: $1\u5f53\u524d\u8def\u5f84\uff1a %dir%
grants:
granted_plots: $1\u7ed3\u679c\uff1a $1\u5269\u4f59 $2%s
granted_plot: $1\u4f60\u5c06 %s0 \u5730\u76ae\u8d60\u4e88 $2%s1
granted_plot_failed: $1\u8d60\u4e88\u5931\u8d25\u4e86\uff1a$2%s
'-':
custom_string: '-'
near:
plot_near: '$1Players: %s0'

View file

@ -0,0 +1,257 @@
### UNESCAPED TEMPLATE ###
# Translated by: Liouftgoo/Mayomi9
# UTF-8 ESCAPE USING: http://www.rapidmonkey.com/unicodeconverter/
### UNESCAPED TEMPLATE ###
camera_started: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>Ƥ $1%s <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ"
command_syntax: "$1<>÷<EFBFBD>: $2%s"
not_valid_flag: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ı<EFBFBD>ʶ"
setup_world_taken: "$2%s <20>Ѿ<EFBFBD><D1BE>ǵ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
plot_list_item: "$2>> $1%id$2:$1%world $2- $1%owner"
schematic_invalid: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD>ļ<EFBFBD>. ԭ<><D4AD>: $2%s"
not_valid_inbox_index: "$2ҳ<32><D2B3> %s û<><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
setup_invalid_generator: "$2<><32>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD>. <20><>ѡ: %s"
teleported_to_road: "$2<><EFBFBD>͵<EFBFBD><CDB5><EFBFBD>·<EFBFBD><C2B7>"
debug_section: "$2>> $1&l%val%"
plot_id_form: "$2<><32>ƤID<49>ĸ<EFBFBD>ʽ<EFBFBD><CABD><EFBFBD><EFBFBD>Ϊ: $1X;Y $2<><32><EFBFBD><EFBFBD>: $1-5;7"
invalid_position: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>λ<EFBFBD><CEBB>"
worldedit_unsafe: "$2<><32>ָ<EFBFBD><D6B8><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>ֹʹ<D6B9><CAB9>"
not_in_plot_world: "$2<><EFBFBD>ڵ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
cannot_buy_own: "$2<><EFBFBD><E3B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC>ĵ<EFBFBD>Ƥ"
help_item: "$1%usage% [%alias%]&- $3- $2%desc%&-"
not_valid_world: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><D7A2><EFBFBD>Сд)"
home_argument: "$2<>÷<EFBFBD> /plot set home [<5B>ɲ<EFBFBD><C9B2><EFBFBD>]"
title_left_plot_color: "GOLD"
merge_not_valid: "$2<>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧЧ."
debug_line: "$2>> $1%var%$2:$1 %val% "
comment_added: "$4<><34><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD>"
alias_is_taken: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѱ<EFBFBD><D1B1><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>"
setup_missing_generator: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD> ($1/plot setup <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> &l<<3C><><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD>>&r$2)&-$1<><31><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>:&-$2 - $1/plot setup <<3C><><EFBFBD><EFBFBD>>&-$2 - $1/plot setup back&-$2 - $1/plot setup cancel"
block_list_separater: "$1,$2 "
alias_set_to: "$2<><32>Ƥ<EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ $1%alias%"
did_you_mean: "$2<><32><EFBFBD><EFBFBD><EFBFBD>˼<EFBFBD><CBBC> $1%s $2<><32>?"
cluster_not_added: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>Ⱥ<EFBFBD><C8BA>"
success_merge: "$2<><32>Ƥ<EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD>ϲ<EFBFBD>!"
position_set: "$1<><31><EFBFBD>㵱ǰ<E3B5B1><C7B0>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD>"
cluster_regenerated: "$4<>ɹ<EFBFBD><C9B9><EFBFBD>ʼȺ<CABC><C8BA><EFBFBD>ؽ<EFBFBD>"
not_valid_data: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>IJ<EFBFBD><C4B2><EFBFBD>ֵ."
not_for_sale: "$2<><32><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
not_in_cluster: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>Ⱥ<EFBFBD>в<EFBFBD><D0B2>ܽ<EFBFBD><DCBD>д˲<D0B4><CBB2><EFBFBD>"
schematic_paste_success: "$4<><34><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>ճ<EFBFBD><D5B3><EFBFBD>ɹ<EFBFBD>"
set_block_action_finished: "$1<><31><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>."
missing_alias: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
paste_failed: "$2ճ<32><D5B3>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. ԭ<><D4AD>: $2%s"
invalid_player: "$2δ<32>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD> $1%s."
plot_info_helpers: "$1<><31><EFBFBD><EFBFBD>:$2 %helpers%"
cluster_added: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ."
setup_init: "$1<>÷<EFBFBD>: $2/plot setup <<3C><><EFBFBD><EFBFBD>>"
bossbar_clearing: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ $1%id%"
title_entered_plot_sub_color: "RED"
prefix_greeting: "$1%id%$2> "
not_your_plot: "$2<><EFBFBD><E2B2BB><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ."
worldedit_volume: "$2<><32><EFBFBD>޷<EFBFBD>ѡ<EFBFBD><D1A1> %current% <20>Ŀռ<C4BF>. <20><><EFBFBD>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ %max%."
not_valid_plot_id: "$2<><EFBFBD><E2B2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ĵ<EFBFBD>ƤID."
unclaim_success: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ."
teleport_failed: "$2<><32>Ϊ<EFBFBD>ܵ<EFBFBD><DCB5>˺<EFBFBD><CBBA><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
need_plot_world: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>."
plot_not_claimed: "$2<><32>Ƥδ<C6A4><CEB4><EFBFBD><EFBFBD>ȡ"
title_entered_plot_color: "GOLD"
denied_removed: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ҵĺ<D2B5><C4BA><EFBFBD><EFBFBD><EFBFBD>"
plot_removed_helper: "$1<><31><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ %s <20><>Ϊӵ<CEAA><D3B5><EFBFBD>߲<EFBFBD><DFB2><EFBFBD>Ծ<EFBFBD><D4BE><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>"
plotworld_incompatible: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0BBA5><EFBFBD><EFBFBD>"
generating_component: "$1<><31>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8B6A8><EFBFBD><EFBFBD>"
not_valid_block_list_header: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>. <20><>Ч<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>: "
alias_too_long: "$2<><32><EFBFBD><EFBFBD><EFBFBD>ij<EFBFBD><C4B3>ȱ<EFBFBD><C8B1><EFBFBD>С<EFBFBD><D0A1>50<35><30><EFBFBD>ַ<EFBFBD>"
move_success: "$4<>ɹ<EFBFBD><C9B9>Ƴ<EFBFBD><C6B3><EFBFBD>Ƥ."
no_plot_perms: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD>Ƥӵ<C6A4><D3B5><EFBFBD>߲<EFBFBD><DFB2><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
command_went_wrong: "$2ִ<32><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>˴<EFBFBD><CBB4><EFBFBD>..."
helper_added: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>˰<EFBFBD><CBB0><EFBFBD>"
schematic_paste_failed: "$2ճ<32><D5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>ʧ<EFBFBD><CAA7>"
removed_balance: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD><CBBB>п۳<D0BF><DBB3><EFBFBD> $1%s"
setup_step: "$3[$1<><31><EFBFBD><EFBFBD> - %s$3] $1%s $2- $1<><31><EFBFBD><EFBFBD>: $2%s $1Ĭ<31><C4AC>ֵ: $2%s"
schematic_valid: "$2<><32><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD>ļ<EFBFBD>"
owner_sign_line_4: "$3<><33><EFBFBD><EFBFBD>ȡ"
cluster_added_helper: "$4<>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ⱥ<EFBFBD><C8BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
owner_sign_line_3: "$2%plr%"
already_owner: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD>ӵ<EFBFBD>е<EFBFBD>Ƥ<EFBFBD><C6A4>."
owner_sign_line_2: "$1ӵ<31><D3B5><EFBFBD><EFBFBD>:"
owner_sign_line_1: "$1ID: $1%id%"
not_valid_subcommand: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
subcommand_set_options_header: "$2<><32><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: "
requires_unowned: "$2<><32>λ<EFBFBD><CEBB><EFBFBD>ѱ<EFBFBD>ռ<EFBFBD><D5BC>."
plot_unowned: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD>Ƥӵ<C6A4><D3B5><EFBFBD>߲<EFBFBD><DFB2><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
inbox_item: "$2 - $4%s"
cannot_kick_player: "$2<><EFBFBD><E3B2BB><EFBFBD>߳<EFBFBD><DFB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
clearing_done: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><>ʱ %s<><73><EFBFBD><EFBFBD>."
setup_valid_arg: "$2<><32><EFBFBD><EFBFBD> $1%s $2<><32><EFBFBD><EFBFBD>Ϊ %s"
camera_stopped: "$2<><32>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ"
flag_type: "$2<><32><EFBFBD><EFBFBD>: %s"
pasted: "$4<><34>ѡ<EFBFBD><D1A1>ĵ<EFBFBD>Ƥ<EFBFBD>ɹ<EFBFBD>ճ<EFBFBD><D5B3>."
cluster_info: "$1<><31>ǰ<EFBFBD><C7B0>Ⱥ: $2%id%&-$1<><31><EFBFBD><EFBFBD>: $2%name%&-$1ӵ<31><D3B5><EFBFBD><EFBFBD>: $2%owner%&-$1<><31>С: $2%size%&-$1Ȩ<31><C8A8>: $2%rights%"
cluster_cannot_leave: "$1<><31><EFBFBD>˳<EFBFBD>֮ǰ<D6AE><C7B0>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ"
help_header: "$3====== $1<><31>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD> $3======"
cannot_afford_merge: "$2<><32>û<EFBFBD><C3BB><EFBFBD><EFBFBD>Ľ<EFBFBD>Ǯ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD>Ƥ. <20><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD> $1%s"
setting_updated: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>趨"
need_key: "$2<><32><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>: $1%values%"
merge_requested: "$2<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD>ͺϲ<CDBA><CFB2><EFBFBD><EFBFBD><EFBFBD>"
compass_target: "$4S<34>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD>͵<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>Ƥ"
flag_not_added: "$2<>ñ<EFBFBD>ʶ<EFBFBD>޷<EFBFBD><DEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
no_plots: "$2<><32>û<EFBFBD>ж<EFBFBD><D0B6><EFBFBD>ĵ<EFBFBD>Ƥ<EFBFBD><C6A4>"
need_plot_id: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ƤID."
flag_not_removed: "$2<>ñ<EFBFBD>ʶ<EFBFBD>޷<EFBFBD><DEB7><EFBFBD><EFBFBD>Ƴ<EFBFBD>"
trusted_removed: "$1<><31>ӵ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
comment_header: "$2====== <20><><EFBFBD>԰<EFBFBD> ======"
flag_removed: "$4<>ɹ<EFBFBD><C9B9>Ƴ<EFBFBD><C6B3><EFBFBD>ʶ"
rating_applied: "$4<><34>Ϊ<EFBFBD><CEAA>Ƥ $2%s $4<><34><EFBFBD><EFBFBD><EFBFBD>"
requires_confirm: "$2<><32><EFBFBD>Ƿ<EFBFBD>ִ<EFBFBD><D6B4>: $1%s$2?&-$2<>ò<EFBFBD><C3B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><><EFBFBD>ȷ<EFBFBD><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $1/plot confirm"
flag_added: "$4<>ɹ<EFBFBD><C9B9><EFBFBD>ӱ<EFBFBD>ʶ"
econ_disabled: "$2<><32><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD>"
not_valid_hybrid_plot_world: "The hybrid plot manager is required to perform this action"
no_commands: "$2<><32>û<EFBFBD><C3BB>Ȩ<EFBFBD><C8A8>ʹ<EFBFBD><CAB9><EFBFBD>κ<EFBFBD>ָ<EFBFBD><D6B8>."
missing_position: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB>λ<EFBFBD><CEBB>. <20><><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: $1none"
record_play: "$2%player $2<><32>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>CD $1%name"
no_perm_inbox_modify: "$2<><32>û<EFBFBD><C3BB>Ȩ<EFBFBD><C8A8><EFBFBD>޸<EFBFBD>"
unlink_required: "$2<><32><EFBFBD><EFBFBD><EFBFBD>Ҫȡ<D2AA><C8A1><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD>Ƥ."
denied_need_argument: "$2ȱ<32>ٲ<EFBFBD><D9B2><EFBFBD>. $1/plot denied add <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> $2<><32> $1/plot denied remove <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
added_balance: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˻<EFBFBD><CBBB>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD> $1%s"
not_using_plotme: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD> $1PlotSquared $2<><32>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>ϵͳ. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $1/ps $2<><32> $1/p2 $2<><32> $1/plot $2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
player_has_not_been_on: "$2<><32><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ûӵ<C3BB>е<EFBFBD>Ƥ"
plot_list_footer: "$2>> $1%word% <20><> $2%num% $1<><31><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1> %plot%."
trim_in_progress: "<22><>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD><EFBFBD>!"
cluster_deleted: "$4<>ɹ<EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>Ⱥ."
cant_claim_more_plots: "$2<><EFBFBD><E3B2BB><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ<EFBFBD><C6A4>."
unlink_success: "$2<>ɹ<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>Ƥ<EFBFBD>ϲ<EFBFBD>."
no_perm_inbox: "$2<><32>û<EFBFBD><C3BB>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
worldedit_bypass: "$2&o<><6F><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $3/plot wea"
prefix: "$3[$1<><31>Ƥ$3] "
claimed: "$4<><34>ɹ<EFBFBD><C9B9><EFBFBD>ȡ<EFBFBD>˵<EFBFBD>Ƥ"
failed_confirm: "$2<><32>һ<EFBFBD><D2BB>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>˴<EFBFBD><CBB4><EFBFBD>!"
copy_success: "$4<><34>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˵<EFBFBD>Ƥ."
cluster_available_args: "$1<><31><EFBFBD>õ<EFBFBD><C3B5><EFBFBD>Ⱥָ<C8BA><D6B8>: $4list$2, $4create$2, $4delete$2, $4resize$2, $4invite$2, $4kick$2, $4leave$2, $4helpers$2, $4info$2, $4tp$2, $4sethome"
cluster_list_heading: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $1%s$2 <20><><EFBFBD><EFBFBD>Ⱥ"
cluster_list_element: "$2 - $1%s&-"
cluster_intersection: "$2<>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD> $1%s$2 <20><><EFBFBD><EFBFBD>Ⱥ"
cluster_resized: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ<EFBFBD>Ĵ<EFBFBD>С."
cluster_added_user: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD>Ⱥ<EFBFBD><C8BA>."
cluster_invited: "$1<><EFBFBD><E3B1BB><EFBFBD><EFBFBD><EBB5BD>Ⱥ: $2%s"
cluster_removed: "$1<><EFBFBD><E3B1BB>Ⱥ $2%s <20>߳<EFBFBD><DFB3><EFBFBD>"
cluster_kicked_user: "$4<>ɹ<EFBFBD><C9B9>߳<EFBFBD><DFB3><EFBFBD><EFBFBD>"
invalid_cluster: "$1<><31>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA><EFBFBD><EFBFBD>: $2%s"
cluster_removed_helper: "$4<>ɹ<EFBFBD><C9B9>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD>Ⱥ<EFBFBD>İ<EFBFBD><C4B0><EFBFBD>"
cluster_teleporting: "$4<><34><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..."
cluster_current_plotid: "$1<><31>ǰ<EFBFBD><C7B0>Ƥ: $2%s"
border: "$2<><32><EFBFBD>ߵ<EFBFBD><DFB5>˵<EFBFBD>ͼ<EFBFBD>߾<EFBFBD>"
require_selection_in_mask: "$2<><32>ѡ<EFBFBD><D1A1>ĵ<EFBFBD>Ƥ %s <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><>ֻ<EFBFBD><D6BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ<EFBFBD>н<EFBFBD><D0BD><EFBFBD>."
worldedit_iterations: "$2<><EFBFBD><E3B2BB><EFBFBD>ظ<EFBFBD> %current% <20><>. <20><><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8><EFBFBD><EFBFBD><EFBFBD>Ϊ %max%."
worldedit_unmasked: "$1<><31><EFBFBD>WE<57><45><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>."
worldedit_restricted: "$1<><31><EFBFBD>WE<57><45><EFBFBD>ܱ<EFBFBD><DCB1><EFBFBD><EFBFBD><EFBFBD>."
notify_enter: "$2%player $2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ ($1%plot$2)"
notify_leave: "$2%player $2<><EFBFBD><EBBFAA><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ ($1%plot$2)"
swap_overlap: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
swap_dimensions: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫͬ<D2AA><CDAC><EFBFBD><EFBFBD>С<EFBFBD>ijߴ<C4B3>"
swap_syntax: "$2/plot swap <<3C><>ƤID>"
swap_success: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ"
started_swap: "$2<><32>ʼ<EFBFBD><CABC>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֪ͨ<CDA8><D6AA>"
comment_syntax: "$2<>÷<EFBFBD> /plot comment [X;Z] <%s> <<3C><><EFBFBD><EFBFBD>>"
invalid_inbox: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>ҳ<EFBFBD><D2B3>.&-$1<><31><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: %s"
no_plot_inbox: "$2<><EFBFBD><E2B2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ĵ<EFBFBD>Ƥҳ<C6A4><D2B3>"
comment_removed: "$4<>ɹ<EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>/s:n$2 - '$3%s$2'"
not_console: "$<24><>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>޿<EFBFBD><DEBF><EFBFBD>̨<EFBFBD><CCA8><EFBFBD><EFBFBD>."
is_console: "$2<><32>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>."
clipboard_set: "$2<><32>ǰ<EFBFBD><C7B0>Ƥ<EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>˼<EFBFBD><CBBC>а<EFBFBD>, ʹ<><CAB9> $1/plot paste$2 <20><>ճ<EFBFBD><D5B3><EFBFBD><EFBFBD>"
no_clipboard: "$2<><32>û<EFBFBD><C3BB>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD>а<EFBFBD>"
clipboard_info: "$2<><32>ǰѡ<C7B0><D1A1> - <20><>Ƥ ID: $1%id$2, <20><><EFBFBD>: $1%width$2, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $1%total$2"
rating_not_valid: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB>1~10֮<30><D6AE><EFBFBD><EFBFBD><EFBFBD>"
rating_already_exists: "$2<><32><EFBFBD>Ѿ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ $2%s <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
rating_not_your_own: "$2<><EFBFBD><E3B2BB>Ϊ<EFBFBD>Լ<EFBFBD><D4BC><EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>"
rating_not_owned: "$2<><EFBFBD><E3B2BB>Ϊ<EFBFBD><CEAA><EFBFBD>õ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>"
cannot_afford_plot: "$2<><32>û<EFBFBD><C3BB><EFBFBD><EFBFBD>Ľ<EFBFBD>Ǯ<EFBFBD><C7AE><EFBFBD><EFBFBD><EFBFBD>Ƥ. <20><>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD> $1%s"
plot_sold: "$4<><34>ĵ<EFBFBD>Ƥ; $1%s$4, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $1%s$4 <20>۸<EFBFBD>Ϊ $1$%s"
setup_invalid_arg: "$2%s<><73><EFBFBD>Dz<EFBFBD><C7B2><EFBFBD> %s <20><><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD>. ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $1/plot setup cancel"
setup_finished: "$3<><33><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD> MULTIVERSE <20><> MULTIWORLD <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>Զ<EFBFBD>д<EFBFBD><D0B4>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>ֶ<EFBFBD>д<EFBFBD><D0B4><EFBFBD>ļ<EFBFBD> bukkit.yml"
setup_missing_world: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ($1/plot setup &l<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>$1 <<3C><><EFBFBD>ɲ<EFBFBD><C9B2><EFBFBD>>$2)&-$1<><31><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>:&-$2 - $1/plot setup <<3C><><EFBFBD><EFBFBD>>&-$2 - $1/plot setup back&-$2 - $1/plot setup cancel"
schematic_missing_arg: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: $1test <<3C><><EFBFBD><EFBFBD>>$2 , $1save$2 , $1paste $2, $1exportall"
title_entered_plot: "<22><>Ƥλ<C6A4><CEBB>: %world%;%x%;%z%"
title_entered_plot_sub: <><D3B5><EFBFBD><EFBFBD> %s"
title_left_plot: "<22><><EFBFBD><EFBFBD><EBBFAA> %s"
title_left_plot_sub: <><D3B5><EFBFBD><EFBFBD> %s"
title_left_plot_sub_color: "RED"
prefix_farewell: "$1%id%$2> "
enabled: "$1PlotSquared <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
example_message: "$2<><32><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>Ϣ &k!!!"
reloaded_configs: "$1<>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><E8B6A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ"
reload_failed: "$2<><32><EFBFBD><EFBFBD>ȡʧ<C8A1><CAA7><EFBFBD><EFBFBD>"
time_format: "$1%hours%, %min%, %sec%"
no_schematic_permission: "$2<><32>û<EFBFBD><C3BB>Ȩ<EFBFBD><C8A8>ʹ<EFBFBD>ý<EFBFBD><C3BD><EFBFBD><EFBFBD>ļ<EFBFBD> $1%s"
no_permission: "$2<><32>ȱ<EFBFBD><C8B1><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8>: $1%s"
cant_transfer_more_plots: "$2<><EFBFBD>ܷ<EFBFBD><DCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
cant_claim_more_plots_num: "$2<><EFBFBD><E3B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ȡ $1%s $2<><32><EFBFBD>Ƥ"
you_be_denied: "$2<><EFBFBD>ܽ<EFBFBD><DCBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ"
no_perm_merge: "$2<><EFBFBD><E3B2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ $1%plot% $2<><32>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD>"
unlink_impossible: "$2<><32>ֻ<EFBFBD><D6BB>ȡ<EFBFBD><C8A1><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ"
no_merge_to_mega: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD>޷<EFBFBD><DEB7><EFBFBD><EFBFBD>ϲ<EFBFBD>."
merge_accepted: "$2<>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѱ<EFBFBD><D1B1><EFBFBD><EFBFBD><EFBFBD>"
merge_request_confirm: "<22>յ<EFBFBD><D5B5><EFBFBD> %s <20>ĺϲ<C4BA><CFB2><EFBFBD><EFBFBD><EFBFBD>"
name_little: "$2%s <20><><EFBFBD><EFBFBD>̫<EFBFBD><CCAB><EFBFBD><EFBFBD>, $1%s$2<$1%s"
purge_syntax: "<22>÷<EFBFBD> /plot purge <x;z|player|unowned|unknown|all> <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
purge_success: "$4<>ɹ<EFBFBD><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %s <20><><EFBFBD>Ƥ"
trim_syntax: "<22>÷<EFBFBD> /plot trim <all|x;y> <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
trim_start: "<22><>ʼ<EFBFBD><CABC>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>..."
no_free_plots: "$2û<32><C3BB><EFBFBD><EFBFBD>ѵĵ<D1B5>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>"
not_in_plot: "$2<><EFBFBD>ڵ<EFBFBD>Ƥ<EFBFBD><C6A4>"
not_valid_plot_world: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><D7A2><EFBFBD>Сд)"
block_list_item: " $1%mat%$2,"
need_biome: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA>"
biome_set_to: "$2<><32>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ $2"
teleported_to_plot: "$2<><EFBFBD>͵<EFBFBD><CDB5>˵<EFBFBD>Ƥ<EFBFBD><C6A4>"
teleport_in_seconds: "$1<><31><EFBFBD><EFBFBD> %s <20><><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>..."
deubg_header: "$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ"
not_valid_block: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>."
not_valid_number: "$2<><EFBFBD><E2B2BB>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
no_such_plot: "$2û<32>и<EFBFBD><D0B8><EFBFBD><EFBFBD>͵ĵ<CDB5>Ƥ"
found_no_plots: "$2<>޷<EFBFBD><DEB7><EFBFBD><EFBFBD>ݸ<EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>ҵ<EFBFBD>Ƥ"
need_plot_number: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>ƤID<49><44><EFBFBD><EFBFBD><EFBFBD>"
need_block: "$<24><><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>"
need_user: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>"
plot_info_unclaimed: "$2<><32>Ƥ $1%s$2 <20><>δ<EFBFBD><CEB4><EFBFBD><EFBFBD>ȡ"
plot_info_header: "$3====== $1INFO $3======"
plot_info: "$1ID: $2%id%$1&-$1<><31><EFBFBD><EFBFBD>: $2%alias%$1&-$1ӵ<31><D3B5><EFBFBD><EFBFBD>: $2%owner%$1&-$1<><31><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA>: $2%biome%$1&-$1<>ɷ<EFBFBD><C9B7><EFBFBD>: $2%build%$1&-$1<><31><EFBFBD><EFBFBD>: $2%rating%$1/$210$1&-$1<><31><EFBFBD><EFBFBD>: $2%helpers%$1&-$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $2%trusted%$1&-$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: $2%denied%$1&-$1<><31>ʶ: $2%flags%"
plot_info_trusted: "$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:$2 %trusted%"
plot_info_denied: "$1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:$2 %denied%"
plot_info_flags: "$1<><31>ʶ:$2 %flags%"
plot_info_biome: "$1<><31><EFBFBD><EFBFBD>Ⱥ<EFBFBD><C8BA>:$2 %biome%"
plot_info_rating: "$1<><31><EFBFBD><EFBFBD>:$2 %rating%"
plot_info_owner: "$1ӵ<31><D3B5><EFBFBD><EFBFBD>:$2 %owner%"
plot_info_id: "$1ID:$2 %id%"
plot_info_alias: "$1<><31><EFBFBD><EFBFBD>:$2 %alias%"
plot_info_size: "$1<><31>С:$2 %size%"
plot_user_list: " $1%user%$2,"
info_syntax_console: "$2/plot info <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> X;Y"
clearing_plot: "$2<><32><EFBFBD><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>."
plot_is_claimed: "$2<><32><EFBFBD><EFBFBD>Ƥ<EFBFBD>ѱ<EFBFBD><D1B1><EFBFBD>ȡ"
plot_list_header_paged: "$2(ҳ<><D2B3> $1%cur$2/$1%max$2) $1<>г<EFBFBD><D0B3><EFBFBD> %word% <20><><EFBFBD>Ƥ"
plot_list_header: "$11<31>г<EFBFBD><D0B3><EFBFBD> %word% <20><><EFBFBD>Ƥ"
plot_list_item_ordered: "$2[$1%in$2] >> $1%id$2:$1%world $2- $1%owner"
left_plot: "$2<><32><EFBFBD><EFBFBD>˵<EFBFBD>Ƥ"
wait_for_timer: "$2<><32><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD>Ժ<EFBFBD>..."
plot_chat_format: "$2[$1<><31>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD>$2][$1%plot_id%$2] $1%sender%$2: $1%msg%"
denied_added: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>˺<EFBFBD><CBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
was_not_denied: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2>ں<EFBFBD><DABA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
need_on_off: "$2<><32><EFBFBD><EFBFBD>Ҫָ<D2AA><D6B8>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD>õIJ<C3B5><C4B2><EFBFBD>: $1on$2, $1off"
flag_key: "$2<>ؼ<EFBFBD><D8BC><EFBFBD>: %s"
flag_desc: "$2<><32><EFBFBD><EFBFBD>: %s"
not_valid_value: "$2<><32>ʶ<EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>"
flag_not_in_plot: "$2<><32><EFBFBD><EFBFBD>Ƥ<EFBFBD><C6A4>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>ñ<EFBFBD>ʶ 26"
helper_removed: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD>Ƴ<EFBFBD><C6B3>˰<EFBFBD><CBB0><EFBFBD>"
helper_need_argument: "$2ȱ<32>ٲ<EFBFBD><D9B2><EFBFBD>. $1/plot helpers add <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> $2<><32> $1/plot helpers remove <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
was_not_added: "$2<><32><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>û<EFBFBD>г<EFBFBD>Ϊ<EFBFBD>õ<EFBFBD>Ƥ<EFBFBD>İ<EFBFBD><C4B0><EFBFBD>"
already_added: "$2<><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˸÷<CBB8><C3B7><EFBFBD>."
trusted_added: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD>˿<EFBFBD><CBBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
trusted_need_argument: "$2ȱ<32>ٲ<EFBFBD><D9B2><EFBFBD>. $1/plot trusted add <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>> $2<><32> $1/plot trusted remove <<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>>"
t_was_not_added: "$2<><32><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>û<EFBFBD>г<EFBFBD>Ϊ<EFBFBD>õ<EFBFBD>Ƥ<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
set_owner: "$4<><34>ɹ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ<EFBFBD><C6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD>"
now_owner: "$4<><34><EFBFBD><EFBFBD><EFBFBD>ڳ<EFBFBD>Ϊ<EFBFBD><CEAA>Ƥ %s <20><>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
help_category: "$1<><31><EFBFBD><EFBFBD>: $2%category%$2,$1 ҳ<><D2B3>: $2%current%$3/$2%max%$2,$1 <20><><EFBFBD><EFBFBD>ʾ: $2%dis%$3/$2%total%"
help_info: "$3====== $1ѡ<31><D1A1>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> $3======"
help_info_item: "$1/plot help %category% $3- $2%category_desc%"
direction: "$1<><31>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>: %dir%"
custom_string: "-"

View file

@ -0,0 +1,6 @@
version: PlotSquared-18.6.7-740de49-2003
color:
'3': '8'
'4': '3'
'1': '6'
'2': '7'

30
ProtocolLib/config.yml Executable file
View file

@ -0,0 +1,30 @@
global:
# Settings for the automatic version updater
auto updater:
notify: true
download: false
# Number of seconds to wait until a new update is downloaded
delay: 43200 # 12 hours
metrics: true
# Automatically compile structure modifiers
background compiler: true
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: JavaScript
suppressed reports:

View file

@ -1,53 +0,0 @@
# Airplane Configuration
# Read https://blog.airplane.gg/ to find out more about Airplane
# Join our Discord to receive support & optimization help: https://discord.gg/3gtc45q
[info]
version = "1.0"
# Configures Flare, the built-in profiler
[flare]
# Sets the server to use for profiles.
url = "https://flare.airplane.gg"
# Optimizes how entities act when
# they're far away from the player
[activation-range]
# This value determines how far away an entity has to be
# from the player to start being effected by DEAR.
start-distance = 12
# This value defines how often in ticks, the furthest entity
# will get their pathfinders and behaviors ticked. 20 = 1s
max-tick-freq = 20
# This value defines how much distance modifies an entity's
# tick frequency. freq = (distanceToPlayer^2) / (2^value)
# If you want further away entities to tick less often, use 7.
# If you want further away entities to tick more often, try 9.
activation-dist-mod = 8
# A list of entities to use the dynamic activation range
# to modify how often their behaviors are ticked
[behavior-activation]
villager = true
piglin = true
hoglin = true
# Options for connecting to Airplane's online utilities
[web-services]
token = ""
# Settings for things that don't belong elsewhere
[misc]
disable-method-profiler = true
# Options to improve the performance of the entity tracker
[tracker]
# This enables the multithreading of the tracker.
multithreaded = false
# This option can break plugins that assume packets from the
# entity tracker will be sent sync.
unsafe-async-packets = false
# Configures settings for generic entities
[entities]
despawn-check-freq = 8

View file

@ -1,46 +0,0 @@
# This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at
# https://www.spigotmc.org/go/bukkit-yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to https://www.spigotmc.org/go/irc )
# Forums: https://www.spigotmc.org/
# Bug tracker: https://www.spigotmc.org/go/bugs
settings:
use-map-color-cache: true
allow-end: true
warn-on-overload: true
permissions-file: permissions.yml
update-folder: update
plugin-profiling: false
connection-throttle: -1
query-plugins: true
deprecated-verbose: default
shutdown-message: Server closed
minimum-api: none
spawn-limits:
water-underground-creature: 5
axolotls: 5
water-ambient: 20
monsters: 50
animals: 8
water-animals: 3
ambient: 1
chunk-gc:
period-in-ticks: 400
ticks-per:
water-underground-creature-spawns: 1
axolotl-spawns: 1
water-spawns: 1
water-ambient-spawns: 1
ambient-spawns: 1
animal-spawns: 400
monster-spawns: 4
autosave: 6000
aliases: now-in-commands.yml

View file

@ -1,100 +0,0 @@
# Version 1.3.8
# This is the settings file for the PebbleHost server loader.
# Got a suggestion for this file? Join our discord and suggest it using -suggest
# THESE SETTINGS CAN BREAK PARTS OF YOUR SERVER, BE CAREFUL WHEN EDITING THEM
# If you break this file, Please delete it and it will automatically regenerate.
### Automatic reboot / restart on crash settings
#
# Possible Settings: true, false
# Default: false
#
# This will enable and create a start.sh file which is required for both using the /restart commnad
# and is required for a server to restart if it crashes.
# Please ensure your server supports this file format and it is setup within spigot.yml
#
auto-reboot=true
### Server URL redirection
#
# This setting allows you to redirect any URL requests to your servers IP to your own website
# For example, if your servers IP is 1.25.6.54:25567 you can redirect 1.25.6.54 in your browser to your website
# You need a domain for this to work!
#
# Your servers IP Address (must be a domain!)
redirect-from=
# The website you would like users to be redirected to
redirect-to=
### Heaplimiter Settings
#
# If your server is running out of metaspace memory frequently we suggest enabling this option, You may read more @ https://help.pebblehost.com/en/article/1lsc8ad/
#
# Possible Settings: 1,2,3
# Default: 1
# 1. 0MB
# 2. 300MB
# 3. 600MB
heaplimited=1
### Startup flag options
#
# The following option enables UTF-8 encoding in your servers startup settings
#
# Possible Settings: true, false
# Default: false
#
utf8=false
# This option removes the 20 second wait time by adding the -DIKnowWhatImDoingISwear flag to your servers startup command
#
# Possible Settings: true, false
# Default: false
#
waitremoval=false
# This option adds the --forceUpgrade argument to your servers startup for 1 boot allowing you to upgrade to a new version.
#
# Possible Settings: true, false
# Default: false
#
forceupgrade=false
### Forge Timeout Settings
#
# You can set the following options inside the `-Dfml.readTimeout=` flag on your server
#
# Possible Settings: 1,2,3
# Default: 1
# 1. Disabled
# 2. 120 seconds
# 3. 240 seconds
forgetimeout=1
### Rescue Mode
#
# This enables a temporary 1.8 paper server to test / debug any issues.
rescue=false
### Java Version setting
# Possible Settings: 8,11,16,17
# Default: 8
javaversion=auto
### Reverse Proxy Settings
#
# Please configure these options from within your panel under Tools -> Reverse Proxy
# Reverse Proxy Domain
proxy-domain=
# Reverse Proxy Port
proxy-port=
# Custom startup flags
startupflags=--add-modules=jdk.incubator.vector
#
# Setting this to true will automatically pull the latest version of the jarfile your server is running.
# Auto updating jar
autoupdate=true
#
# Please keep in mind, Any changes made to this will take up to 60 seconds to update and will require a server reboot.

View file

@ -1,38 +0,0 @@
# Pufferfish Configuration
# Check out Pufferfish Host for maximum performance server hosting: https://pufferfish.host
# Join our Discord for support: https://discord.gg/reZw4vQV9H
# Download new builds at https://ci.pufferfish.host/job/Pufferfish
info:
version: '1.0'
sentry-dsn: ''
enable-books: true
enable-suffocation-optimization: true
enable-async-mob-spawning: true
# Optimizes projectile settings
projectile:
max-loads-per-tick: 10
max-loads-per-projectile: 10
# Optimizes entity brains when
# they're far away from the player
dab:
enabled: true
start-distance: 12
max-tick-freq: 20
activation-dist-mod: 8
blacklisted-entities: []
inactive-goal-selector-throttle: true
flare:
url: https://flare.airplane.gg
web-services:
token: ''
# These values define a entity's maximum lifespan. If an
# entity is in this list and it has survived for longer than
# that number of ticks, then it will be removed. Setting a value to
# -1 disables this feature.
entity_timeouts:
SNOWBALL: -1
LLAMA_SPIT: -1
# Settings for things that don't belong elsewhere
misc:
disable-method-profiler: true
disable-out-of-order-chat: false

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