NorbiPeti
aafc93dafb
- Applied some changes to the defaults - Changes since v5: -- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?) -- Disabled daily restarts for now, not sure if we'll need it -- Disabled member component (we don't have member permissions yet) -- Disabled /spawn component -- Disabled the GeneralEventBroadcasterModule to ensure compatibility -- Homes aren't changed even though we don't have the groups for it yet -- Default world changed to "world" -- Towny taxes are now percentage-based by default -- Changed minimum distances to 4 times the default -- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work) -- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others) - Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings) - Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
41 lines
1.8 KiB
YAML
41 lines
1.8 KiB
YAML
# Attention! If category name has _ in it, that means its legacy item which was converted from jobConfig.yml file
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# Keep this format until you will be sure that all legacy items have been converted throw usage, which is automatic process when player uses items with boost in them
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# Name which will be used to identify this particular item boost
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# This is EXAMPLE boost and will be ignored
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exampleBoost:
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# Item Id which can be any material name as of 1.13 update
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# This is only used when performing command like /jobs give, but boost itself is not dependent on item type
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# You can use ingame command /jobs edititemboost to give particular boost to any item you are holding
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id: Golden_shovel
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# (Optional) Item custom name
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# Custom colors like &2 &5 can be used
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name: '&2Custom item name'
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# (Optional) Item custom lore
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# Same as name, supports color codes
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lore:
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- '&2Some random'
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- '&5Lore with some'
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- '&7Colors'
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# (Optional) Item custom enchants
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# All enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
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enchants:
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- FIRE_ASPECT=1
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- DAMAGE_ALL=1
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# (Optional) Leather armour colors (0-255)
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leather-color: 82,34,125
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# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
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moneyBoost: 1.0
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expBoost: 1.0
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pointsBoost: 1.0
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# [Required] Jobs which should receive this boost
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# Can be specific jobs or use 'all' to give this boost for every job
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jobs:
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- Miner
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- Woodcutter
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- all
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# (Optional) Defines level of job from which this boost should be applied
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# Keep in mind that if boost have multiple jobs, then level will be checked by job which is requesting boost value
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levelFrom: 0
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# (Optional) Defines level of job until which this boost should be applied
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levelUntil: 50
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