Towny War Tweaks #58
1 changed files with 11 additions and 11 deletions
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@ -377,13 +377,13 @@ global_town_settings:
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# when there is a war or peace.
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# when there is a war or peace.
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allow_town_spawn_travel_ally: 'true'
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allow_town_spawn_travel_ally: 'true'
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# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
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# When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
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is_nation_ally_spawning_requiring_public_status: 'false'
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is_nation_ally_spawning_requiring_public_status: 'true'
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# If non zero it delays any spawn request by x seconds.
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# If non zero it delays any spawn request by x seconds.
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teleport_warmup_time: '0'
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teleport_warmup_time: '60'
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# Respawn the player at his town spawn point when he/she dies
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# Respawn the player at his town spawn point when he/she dies
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town_respawn: 'false'
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town_respawn: 'true'
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# Town respawn only happens when the player dies in the same world as the town's spawn point.
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# Town respawn only happens when the player dies in the same world as the town's spawn point.
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town_respawn_same_world_only: 'false'
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town_respawn_same_world_only: 'true'
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# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
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# Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
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# Allowed options: unclaimed,enemy,neutral
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# Allowed options: unclaimed,enemy,neutral
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prevent_town_spawn_in: enemy
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prevent_town_spawn_in: enemy
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@ -1011,7 +1011,7 @@ war:
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#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
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#This setting allows you disable the ability for a nation to pay to remain neutral during a war.
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nation_can_be_neutral: 'true'
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nation_can_be_neutral: 'true'
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#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
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#By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
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disallow_one_way_alliance: 'false'
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disallow_one_way_alliance: 'true'
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############################################################
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############################################################
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@ -1039,7 +1039,7 @@ war:
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# +------------------------------------------------------+ #
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# +------------------------------------------------------+ #
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############################################################
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############################################################
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# This is started with /townyadmnin toggle war
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# This is started with /townyadmin toggle war
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# In peace time War spoils are accumulated from towns and nations being
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# In peace time War spoils are accumulated from towns and nations being
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# deleted with any money left in the bank.
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# deleted with any money left in the bank.
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@ -1075,14 +1075,14 @@ war:
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# A townblock takes damage every 5 seconds that an enemy is stood in it.
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# A townblock takes damage every 5 seconds that an enemy is stood in it.
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block_hp:
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block_hp:
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town_block_hp: '60'
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town_block_hp: '20'
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home_block_hp: '120'
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home_block_hp: '120'
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eco:
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eco:
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# This amount is new money injected into the economy with a war event.
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# This amount is new money injected into the economy with a war event.
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base_spoils: '100.0'
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base_spoils: '100.0'
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# This amount is taken from the losing town for each plot lost.
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# This amount is taken from the losing town for each plot lost.
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wartime_town_block_loss_price: '25.0'
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wartime_town_block_loss_price: '0.0'
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# This amount is taken from the player if they die during the event
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# This amount is taken from the player if they die during the event
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price_death_wartime: '200.0'
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price_death_wartime: '200.0'
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# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
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# If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
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@ -1091,9 +1091,9 @@ war:
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points:
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points:
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points_townblock: '1'
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points_townblock: '1'
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points_town: '10'
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points_town: '0'
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points_nation: '100'
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points_nation: '0'
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points_kill: '1'
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points_kill: '0'
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# The minimum height at which a player must stand to count as an attacker.
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# The minimum height at which a player must stand to count as an attacker.
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min_height: '60'
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min_height: '60'
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