129 lines
3.8 KiB
YAML
Executable file
129 lines
3.8 KiB
YAML
Executable file
#CoreProtect Config
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# If enabled, extra data is displayed when doing rollbacks and restores.
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# If disabled, you can manually trigger it in-game by adding "#verbose"
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# to the end of your rollback statement.
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verbose: true
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# MySQL is optional and not required.
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# If you prefer to use MySQL, enable the following and fill out the fields.
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use-mysql: false
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table-prefix: co_
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mysql-host: 127.0.0.1
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mysql-port: 3306
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mysql-database: database
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mysql-username: root
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mysql-password:
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# If enabled, CoreProtect will check for updates when your server starts up.
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# If an update is available, you'll be notified via your server console.
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check-updates: true
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# If enabled, other plugins will be able to utilize the CoreProtect API.
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api-enabled: true
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# If no radius is specified in a rollback or restore, this value will be
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# used as the radius. Set to "0" to disable automatically adding a radius.
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default-radius: 10
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# The maximum radius that can be used in a command. Set to "0" to disable.
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# To run a rollback or restore without a radius, you can use "r:#global".
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max-radius: 100
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# If enabled, items taken from containers (etc) will be included in rollbacks.
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rollback-items: true
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# If enabled, entities, such as killed animals, will be included in rollbacks.
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rollback-entities: true
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# If enabled, generic data, like zombies burning in daylight, won't be logged.
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skip-generic-data: true
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# Logs blocks placed by players.
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block-place: true
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# Logs blocks broken by players.
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block-break: true
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# Logs blocks that break off of other blocks; for example, a sign or torch
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# falling off of a dirt block that a player breaks. This is required for
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# beds/doors to properly rollback.
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natural-break: true
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# Properly track block movement, such as sand or gravel falling.
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block-movement: true
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# Properly track blocks moved by pistons.
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pistons: true
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# Logs blocks that burn up in a fire.
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block-burn: true
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# Logs when a block naturally ignites, such as from fire spreading.
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block-ignite: true
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# Logs explosions, such as TNT and Creepers.
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explosions: true
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# Track when an entity changes a block, such as an Enderman destroying blocks.
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entity-change: true
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# Logs killed entities, such as killed cows and enderman.
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entity-kills: true
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# Logs text on signs. If disabled, signs will be blank when rolled back.
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sign-text: true
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# Logs lava and water sources placed/removed by players who are using buckets.
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buckets: true
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# Logs natural tree leaf decay.
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leaf-decay: true
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# Logs tree growth. Trees are linked to the player who planted the sappling.
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tree-growth: true
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# Logs mushroom growth.
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mushroom-growth: true
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# Logs natural vine growth.
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vine-growth: true
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# Logs when portals such as Nether portals generate naturally.
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portals: true
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# Logs water flow. If water destroys other blocks, such as torches,
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# this allows it to be properly rolled back.
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water-flow: true
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# Logs lava flow. If lava destroys other blocks, such as torches,
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# this allows it to be properly rolled back.
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lava-flow: true
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# Allows liquid to be properly tracked and linked to players.
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# For example, if a player places water which flows and destroys torches,
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# it can all be properly restored by rolling back that single player.
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liquid-tracking: true
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# Track item transactions, such as when a player takes items from a
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# chest, furnace, or dispenser. Necessary for any item based rollbacks.
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item-transactions: true
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# Track player interactions, such as when a player opens a door, presses
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# a button, or opens a chest. Player interactions can't be rolled back.
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player-interactions: true
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# Logs messages that players send in the chat.
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player-messages: true
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# Logs all commands used by players.
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player-commands: true
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# Logs the logins and logouts of players.
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player-sessions: true
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# Logs when a player changes their Minecraft username.
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username-changes: true
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# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
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worldedit: true
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