NorbiPeti
aafc93dafb
- Applied some changes to the defaults - Changes since v5: -- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?) -- Disabled daily restarts for now, not sure if we'll need it -- Disabled member component (we don't have member permissions yet) -- Disabled /spawn component -- Disabled the GeneralEventBroadcasterModule to ensure compatibility -- Homes aren't changed even though we don't have the groups for it yet -- Default world changed to "world" -- Towny taxes are now percentage-based by default -- Changed minimum distances to 4 times the default -- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work) -- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others) - Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings) - Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
126 lines
4.7 KiB
Text
126 lines
4.7 KiB
Text
# These are examples of world-specific settings - customize your content as you see fit
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#
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# NOTES:
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# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
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# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
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# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
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#
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worlds:
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# Worlds can be handled by templates, based on world type
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# You can override the properties of the template by specifying them in this section
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# for example 'Title: "My Awesome World"'
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#- name: world
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# title: "World"
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# Use 'enabled: false' to disable a certain world.
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# enabled: false
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# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
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# sendposition: false
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# Use sendhealth: false to prevent player health from showing when on this world (if sendhealth is globally enabled)
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# sendhealth: false
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# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
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# fullrenderlocations:
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# - x: 10000
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# y: 64
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# z: 20000
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# - x: -15000
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# y: 64
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# z: -5000
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# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
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# # For a rectangle, the area is defined by x0, z0 to x1, z1
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# # For a circle, the area is defined by a center at x,z with a radius 'r'
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# visibilitylimits:
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# - x0: -1000
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# z0: -1000
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# x1: 1000
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# z1: 1000
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# - x: -2000
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# z: -1000
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# r: 200
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# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
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# # For a rectangle, the area is defined by x0, z0 to x1, z1
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# # For a circle, the area is defined by a center at x,z with a radius 'r'
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# hiddenlimits:
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# - x0: 100
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# z0: 0
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# x1: 200
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# z1: 0
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# - x: -2000
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# z: -1000
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# r: 200
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# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
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# hidestyle: stone
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# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
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# template: mycustomtemplate
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# Rest of comes from template - uncomment to tailor for world specifically
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# # World center - default is spawn point
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# center:
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# x: 0
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# y: 64
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# z: 0
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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# # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
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# # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
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# # individual maps.
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# tileupdatedelay: 30
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# maps:
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# - class: org.dynmap.hdmap.HDMap
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# name: flat
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# title: "Flat"
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# prefix: flat
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# perspective: iso_S_90_lowres
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# shader: stdtexture
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# lighting: shadows
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# mapzoomin: 1
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# - class: org.dynmap.hdmap.HDMap
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# name: surface
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# title: "Surface"
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# prefix: t
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# perspective: iso_SE_30_hires
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# shader: stdtexture
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# lighting: shadows
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# mapzoomin: 1
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# - class: org.dynmap.hdmap.HDMap
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# name: cave
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# title: "Cave"
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# prefix: ct
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# perspective: iso_SE_60_lowres
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# shader: cave
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# lighting: default
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# mapzoomin: 3
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#
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# To just label world, and inherit rest from template, just provide name and title
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#- name: world2
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# title: "Second World"
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#
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#- name: nether
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# title: "Nether"
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# center:
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# x: 0
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# y: 64
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# z: 0
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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# maps:
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# - class: org.dynmap.hdmap.HDMap
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# name: flat
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# title: "Flat"
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# prefix: flat
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# perspective: iso_S_90_lowres
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# shader: stdtexture
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# lighting: nethershadows
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# # Map background color (day or night)
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# background: "#300806"
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# mapzoomin: 1
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# - class: org.dynmap.hdmap.HDMap
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# name: surface
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# title: "Surface"
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# prefix: surface
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# perspective: iso_SE_30_hires
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# shader: stdtexture
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# lighting: nethershadows
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# # Map background color (day or night)
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# background: "#300806"
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# mapzoomin: 1
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