- Applied some changes to the defaults - Changes since v5: -- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?) -- Disabled daily restarts for now, not sure if we'll need it -- Disabled member component (we don't have member permissions yet) -- Disabled /spawn component -- Disabled the GeneralEventBroadcasterModule to ensure compatibility -- Homes aren't changed even though we don't have the groups for it yet -- Default world changed to "world" -- Towny taxes are now percentage-based by default -- Changed minimum distances to 4 times the default -- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work) -- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others) - Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings) - Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
41 lines
1.8 KiB
YAML
41 lines
1.8 KiB
YAML
# Attention! If category name has _ in it, that means its legacy item which was converted from jobConfig.yml file
|
|
# Keep this format until you will be sure that all legacy items have been converted throw usage, which is automatic process when player uses items with boost in them
|
|
|
|
# Name which will be used to identify this particular item boost
|
|
# This is EXAMPLE boost and will be ignored
|
|
exampleBoost:
|
|
# Item Id which can be any material name as of 1.13 update
|
|
# This is only used when performing command like /jobs give, but boost itself is not dependent on item type
|
|
# You can use ingame command /jobs edititemboost to give particular boost to any item you are holding
|
|
id: Golden_shovel
|
|
# (Optional) Item custom name
|
|
# Custom colors like &2 &5 can be used
|
|
name: '&2Custom item name'
|
|
# (Optional) Item custom lore
|
|
# Same as name, supports color codes
|
|
lore:
|
|
- '&2Some random'
|
|
- '&5Lore with some'
|
|
- '&7Colors'
|
|
# (Optional) Item custom enchants
|
|
# All enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
|
|
enchants:
|
|
- FIRE_ASPECT=1
|
|
- DAMAGE_ALL=1
|
|
# (Optional) Leather armour colors (0-255)
|
|
leather-color: 82,34,125
|
|
# [Required] Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
|
|
moneyBoost: 1.0
|
|
expBoost: 1.0
|
|
pointsBoost: 1.0
|
|
# [Required] Jobs which should receive this boost
|
|
# Can be specific jobs or use 'all' to give this boost for every job
|
|
jobs:
|
|
- Miner
|
|
- Woodcutter
|
|
- all
|
|
# (Optional) Defines level of job from which this boost should be applied
|
|
# Keep in mind that if boost have multiple jobs, then level will be checked by job which is requesting boost value
|
|
levelFrom: 0
|
|
# (Optional) Defines level of job until which this boost should be applied
|
|
levelUntil: 50
|