NorbiPeti
aafc93dafb
- Applied some changes to the defaults - Changes since v5: -- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?) -- Disabled daily restarts for now, not sure if we'll need it -- Disabled member component (we don't have member permissions yet) -- Disabled /spawn component -- Disabled the GeneralEventBroadcasterModule to ensure compatibility -- Homes aren't changed even though we don't have the groups for it yet -- Default world changed to "world" -- Towny taxes are now percentage-based by default -- Changed minimum distances to 4 times the default -- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work) -- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others) - Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings) - Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
113 lines
3.4 KiB
YAML
113 lines
3.4 KiB
YAML
Items:
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SuperPickAxe:
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# (REQUIRED) Item price in Jobs Points
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Price: 10000.0
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Icon:
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# (REQUIRED) Icon item
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Id: diamond_pickaxe
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# (Optional - Default: 1) Icon item amount
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Amount: 1
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# (Optional) Icon name. Supports usual color codes
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Name: "&eBest pick axe ever!"
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# (Optional) Icon lore. Supports usual color codes
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Lore:
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- "&6Efficiency V"
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- "&6Unbreaking III"
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- "&eAnd one tasty apple!"
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# (Optional - default: false) Hides icon if player don't have permission to get this item
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HideWithoutPermission: true
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# (Optional - default: false) Hides icon if player don't have enough point levels to get this icon
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HideIfThereIsNoEnoughPoints: false
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# (Optional) When you want to use Player Head material with skin then use this
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#CustomHead:
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# You can specify here valid player name or uuid.
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# PlayerName: playerNameOrUUID
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# Use the current player who opened the gui, so the head skin will be this player who opened.
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# UseCurrentPlayer: true
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# (Optional) List of permissions required to buy this item
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RequiredPermission:
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- jobs.item.pickaxe
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# (Optional) List of jobs and levels to buy this item
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RequiredJobLevels:
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- Miner-50
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- Woodcutter-10
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# (Optional) Total level from all jobs player currently in
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RequiredTotalLevels: 100
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# (Optional) Performs commands on item purchase
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# use 'msg ' at start of command to send nice message to player
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# all other commands will be performed normally as they would be executed from console
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# use [player] variable to include buyers name
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PerformCommands:
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- "msg &eThanks for buying this super pick axe!"
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# (Optional) Gives items by defined criteria
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GiveItems:
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# Can be any word
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PickAxe:
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# (Required) Item name
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Id: diamond_pickaxe
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# (Optional - Default: 1) Item amount
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Amount: 1
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# (Optional) Item name
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Name: "&eSuper PickAxe"
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# (Optional) Item lore
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Lore:
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- "&eUber pickAxe"
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# (Optional) Item enchants
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Enchants:
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- DIG_SPEED=5
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- DURABILITY=3
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Giving-Potion:
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Id: potion
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Amount: 1
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Name: "&6Jump boost"
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potion-type: jump
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# Can be any word
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Apple:
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# (Required) Item name
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Id: apple
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WoodenShovel:
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Price: 100.0
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Icon:
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Id: wooden_shovel
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Name: "&eWooden shovel"
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HideWithoutPermission: true
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RequiredPermission:
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- jobs.item.shovel
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RequiredJobLevels:
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- Digger-5
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PerformCommands:
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- "msg &eThanks [player] for buying this shovel!"
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- "give [player] wooden_shovel 1"
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LureEnchantBook:
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Price: 100.0
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Icon:
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Id: enchanted_book
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Name: "&eEnchant book"
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Lore:
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- "&eContains Lure 3 enchant"
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HideWithoutPermission: true
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RequiredPermission:
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- jobs.item.LureBook
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RequiredJobLevels:
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- Fisherman-100
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PerformCommands:
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- "msg &eThanks [player] for buying this book!"
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GiveItems:
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Book:
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Id: enchanted_book
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Enchants:
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- LURE=3
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Elytra:
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Price: 100000.0
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Icon:
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Id: elytra
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Name: "&eAngel wings"
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HideWithoutPermission: true
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RequiredPermission:
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- jobs.item.elytra
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PerformCommands:
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- "msg &eThanks [player] for buying Angel Wings!"
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# (Optional) Gives items by defined criteria
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GiveItems:
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Elytra:
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Id: elytra
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