NorbiPeti
aafc93dafb
- Applied some changes to the defaults - Changes since v5: -- Don't write the plugin list (I should work on an offline solution for this, read the plugin.yml from the jars?) -- Disabled daily restarts for now, not sure if we'll need it -- Disabled member component (we don't have member permissions yet) -- Disabled /spawn component -- Disabled the GeneralEventBroadcasterModule to ensure compatibility -- Homes aren't changed even though we don't have the groups for it yet -- Default world changed to "world" -- Towny taxes are now percentage-based by default -- Changed minimum distances to 4 times the default -- Enabled Towny in new worlds by default but disabled ability to claim it (Towny commands will still work) -- Made Dynmap render in high resolution (well, not in very low resolution anyway, it still uses a low resolution renderer for the flat map and we don't have the others) - Towny settings are otherwise the same (block size 8 instead of 16 and all upkeep settings) - Missing plugins since v5 update: ButtonPresents, ButtonWebsiteModule, LimitedCreative, MythicMobs, Plot2Dynmap, PlotSquared, ProtocolLib, Factions
42 lines
1.2 KiB
Text
42 lines
1.2 KiB
Text
version: 0.20
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#
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# Default template for "Normal" environment worlds (deftemplatesuffix="lhires")
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# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
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#
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# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-hires.txt' if you wish to customize it
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#
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templates:
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# Template for normal world (HDMap hires)
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normal-hires:
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enabled: true
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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#center:
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# x: 0
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# y: 64
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# z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: shadows
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mapzoomin: 1
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# - class: org.dynmap.hdmap.HDMap
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# name: surface
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# title: "Surface"
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# prefix: t
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# perspective: iso_SE_30_hires
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# shader: stdtexture
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# lighting: shadows
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# mapzoomin: 1
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# - class: org.dynmap.hdmap.HDMap
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# name: cave
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# title: "Cave"
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# prefix: ct
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# perspective: iso_SE_60_lowres
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# shader: cave
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# lighting: default
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# mapzoomin: 3
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