494c3ff3a2
Currently only config.yml files
392 lines
12 KiB
YAML
Executable file
392 lines
12 KiB
YAML
Executable file
# Limited Creative - Configuration
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#
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# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
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#
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# This configuration-file is automatically written when changed via
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# ingame-commands. So any manual added comments are removed.
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# Inventory-Feature
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#
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# http://dev.bukkit.org/server-mods/limited-creative/pages/features/inventory/
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inventory:
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# InventoryEnabled
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#
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# Use this option to disable the separated inventories feature, for example if
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# you use another Plugin handling the inventories, like
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# Multiverse-Inventories.
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#
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# default: true
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enabled: true
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# InventoryStoreCreative
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#
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# Should the creative-inventory also be stored on disk, when switching to
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# survival?
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# If disabled, the inventory gets cleared every time on switching to creative.
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#
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# default: true
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storeCreative: true
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# InventorySeparateAdventure
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#
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# When true, your players get a separate inventory when switching to adventure
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# gamemode (2). Otherwise they have the default survival inventory while in
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# adventure gamemode.
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#
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# default: false
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separateAdventure: true
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# InventoryFolder
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#
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# The folder inside the datadir-folder (plugin/LimitedCreative) where the
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# inventories are saved to.
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# By default the inventories are saved to
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# "plugin/LimitedCreative/inventories".
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#
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# default: "inventories"
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folder: inventories
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# InventoryCreativeArmor
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#
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# When set, all creative Player automatically wears the given items as Armor.
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# So they are better seen by other Players.
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creativeArmor:
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# InventoryCreativeArmorEnabled
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#
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# When disabled, the players Armor isn't changed.
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#
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# default: true
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enabled: true
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# InventoryCreativeArmorItems
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#
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# Allows changing of the "Creative-Armor" to be wear when in creative mode.
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# *see Blacklist for details on Item-Types
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#
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# When using commands to change this options, use "current" (without quotes)
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# to set it to the currently wearing item. This way you can easily set it to
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# dyed leather armor.
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head: CHAINMAIL_HELMET
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chest: CHAINMAIL_CHESTPLATE
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legs: CHAINMAIL_LEGGINGS
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feet: CHAINMAIL_BOOTS
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# Creative Limits-Feature
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#
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# http://dev.bukkit.org/server-mods/limited-creative/pages/features/limit/
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limit:
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# LimitEnabled
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#
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# Prevents all players in creative-mode from:
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# - accessing chests
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# - dropping items from "inventory" to the ground
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# - doing PvP (wouldn't be fair, would it?)
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#
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# Also if this option is disabled all other Limit-Options below are disabled
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# too. To just disable some of these limitations, use the
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# "nolimit"-permissions.
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#
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# default: true
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enabled: true
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# LimitDropsInsteadPrevent
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#
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# When enabled items that are dropped by creative players are removed (burning
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# in the hellfire or such, they just disappear). When disabled the items stay
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# in the inventory of the player.
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#
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# default: true
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removeDrops: true
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# LimitPickup
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#
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# Prevents the pickup of items while in creative mode. Either the items are
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# just stay on ground and ignore that a creative player walks over it
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# ("prevent"), or the are "remove"d when a creative player walks over it.
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#
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# valid options: remove / prevent / false
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# default: prevent
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pickup: prevent
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# LimitDamageToMobs
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#
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# Prevents dealing damage to all creatures when the player is in creative
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# (friendly sheeps as well as hostile creepers).
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#
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# default: false
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damageToMobs: false
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# LimitInteraction
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#
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# Prevents players of interacting with specific blocks as addition to chests
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# in creative mode (and only in creative).
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#
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# You can use the technical name (http://public.ja-s.de/bukkit/material) or
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# the id of the block/item (better use the id, if you're not sure). You may
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# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
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# sure to put it in quotes, to not break yml-configuration! Named data values
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# aren't supported yet. If you don't add a data-value, all blocks of this
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# material are blocked.
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#
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# default:
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# - WALL_SIGN
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# - SIGN_POST
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# - JUKEBOX
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interact:
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- WALL_SIGN
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- SIGN_POST
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- JUKEBOX
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# LimitEntityInteraction
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#
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# Prevents players of interacting with specific entities in creative mode (and
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# only in creative).
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#
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# You can use the technical name (see http://tinyurl.com/bukkit-entity) or the
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# id of the entity (better use the id, if you're not sure).
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# default:
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# - VILLAGER
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entityInteract:
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- VILLAGER
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# LimitUse
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#
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# Prevents players of using or placing specific items/blocks in creative mode
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# (and only in creative).
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#
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# You can use the technical name (see http://public.ja-s.de/bukkit/material)
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# or the id of the block/item (better use the id, if you're not sure). You may
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# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
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# sure to put it in quotes, to not break yml-configuration! Named data values
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# aren't supported yet. If you don't add a data-value, all blocks of this
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# material are blocked.
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#
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# default:
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# - EXP_BOTTLE
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# - EYE_OF_ENDER
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# - BEDROCK
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use:
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- EXP_BOTTLE
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- EYE_OF_ENDER
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- BEDROCK
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- PISTON_BASE
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- PISTON_EXTENSION
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- PISTON_STICKY_BASE
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- PISTON_MOVING_PIECE
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# LimitBreak
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#
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# Prevents players of destroying specific blocks in creative mode (and only in
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# creative).
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#
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# You can use the technical name (see http://public.ja-s.de/bukkit/material)
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# or the id of the block/item (better use the id, if you're not sure). You may
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# add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be
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# sure to put it in quotes, to not break yml-configuration! Named data values
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# aren't supported yet. If you don't add a data-value, all blocks of this
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# material are blocked.
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#
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# default:
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# - BEDROCK
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break:
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- EXP_BOTTLE
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- EYE_OF_ENDER
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- BEDROCK
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# LimitChestOpen
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#
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# Enable this to prevents the ChestOpening-Animination when blocking
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# interaction with a chest. But therefore
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# you're no longer able to place blocks on chest and such while crouching.
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# default: false
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chestOpen: false
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# Region GameModes-Feature
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#
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# http://dev.bukkit.org/server-mods/limited-creative/pages/features/region/
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region:
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# RegionEnabled
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#
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# Enables the feature for "creative-regions". This Feature is automatically
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# disabled, if the required plugin "WorldGuard"
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# (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
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#
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# default: true
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enabled: true
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# RegionRememberOptional
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#
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# Remembers if players disables the Region-GameMode (by switching in an
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# optional region to World-Default-GameMode with /lc creative|survival). So
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# when the player re-enters the region, he keep his GameMode which he left it
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# in.
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# Hint: This is very confusing, if MultiVerse "enforce gamemode" swaps your
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# state (default). So better don't use with Multiverse.
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#
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# default: false
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rememberOptional: false
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# RegionSafeMode
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#
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# When a player leaves a region he always will get back to the World-GameMode,
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# even if he entered the region already in the Region-GameMode. So its the
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# opposite analog to RegionRememberOptional.
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# That means: If a GM in creative-mode walks/flies through a creative-region
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# in a survival world, he will get back to survival on leaving the region.
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#
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# default: false
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safeMode: false
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# RegionMaximumFallingHeight
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#
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# When the player is more than this count of blocks above the ground, he is
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# prevented from changing the region that sets him survival which would cause
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# him falling and hurting.
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#
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# Set to -1 to disable
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#
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# default: 3
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maxFallingHeight: 3
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# CommandBlocker-Feature
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#
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# http://dev.bukkit.org/server-mods/limited-creative/pages/features/command-blocker/
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cmdblock:
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# CmdBlockerEnabled
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#
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# Enables the feature for blocking certain commands in creative mode.
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#
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# default: true
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enabled: true
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# CmdBlockerList
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#
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# Defines the list of commands that are blocked while in creative mode. The
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# leading / isn't included. By default the list-item is treated as simple
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# string as typed in by the user after the /. All commands starting with this
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# string are blocked, even if more parameteres are entered by the user.
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# If the first character is ^ the entry is interpreted as a regular expression
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# (including the ^ for begin of the string).
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# Only use regular expressions if you know them!
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#
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# Examples:
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# - home
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# - give diamond
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# - ^home .+
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# - ^chest (one|two|three)
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# - ^(lc|limitedcreative) s(urvival)?\s*$
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#
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# default: []
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commands: []
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# GameMode-Permissions-Feature
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#
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# This Feature requires Vault-Plugin to be active.
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#
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# http://dev.bukkit.org/server-mods/limited-creative/pages/features/gmperm/
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gmperm:
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# GMPermEnabled
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#
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# Activates that players are put in a special permission group while in
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# creative mode.
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#
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# default: false
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enabled: false
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# GMPermCreativeGroup
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#
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# Defines the Permission-Group which the player gets added to on entering
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# creative-mode. If this value is changed the old group won't be automatically
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# removed from players already in it. So be sure to delete the old group or
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# remove all player of it, that they don't get stuck with that permissions.
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creativeGroup: ''
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# GMPermAdventureGroup
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#
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# Like GMPermCreativeGroup but for adventure users. This is optional, so you
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# don't have to set any group.
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#
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# default: false
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adventureGroup: false
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# BlockState-Feature
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#
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# http://dev.bukkit.org/server-mods/limited-creative/pages/features/blockstate/
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blockstate:
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# BlockStateEnabled
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#
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# This Feature stores the GameMode a Block was created in, and prevents drops
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# if a Block was created in creative mode.
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# Due to the huge load of this Feature, it isn't enabled by default. It uses
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# the Database-credentials from bukkit.yml
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# (http://wiki.bukkit.org/Bukkit.yml#database) in the server-directory.
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#
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# default: false
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enabled: true
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# BlockStateThreading
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#
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# Uses Threading to minimize lag. This fully relies on Bukkit metadata
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# implementation. You only should need this,
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# if there are often plays more then 10 players at once on your server, or
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# you're about to use huge WorldEdits often.
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# Be aware that this requires more memory, to increase the performance
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#
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# Without threading, huge WorldEdits becomes much noticeable slower.
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#
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# default: true
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useThreading: true
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# BlockStateTool
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#
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# The id or technical name (http://public.ja-s.de/bukkit/material) of an item
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# that displays information about the right-clicked block.
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#
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# default: WOOD_PICKAXE
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tool: WOOD_PICKAXE
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# BlockStateLogSurvival
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#
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# Log all Block-Places to the database. Disable to make the database more slim
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# by not adding blocks placed in survival-mode.
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#
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# default: false
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logSurvival: false
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# BlockStateIgnoredWorlds
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#
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# While you may use per world permissions to configure limitations fine
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# graded, you may want to disable the BlockState-Feature for certain worlds
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# (like complete creative worlds) to save cpu and memory.
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#
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# default: []
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ignoredWorlds: []
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# BlockStateWorldEditIntegration
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#
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# Allows you to disable hook into WorldEdit for better Performance. By default
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# Integration is enable, so it logs block modifications via worldedit as
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# creative-placed blocks in the database.
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# A server reload (better restart) is needed to disabled WE-Integration.
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#
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# default: true
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worldeditIntegration: true
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# Metrics
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#
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# This settings allows the Addon-Author to track the Servers using this plugin.
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# It will not track any player related data like names, ips, online time or
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# such. Please do not disable the option! As more servers are using the plugin
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# and the author knows, as more he is willing to support the plugin! Its a
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# win-win for both.
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#
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# default: true
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metrics: false
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# Debug
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#
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# The debug modus spams much details about the plugin to the server-log
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# (console) which can help to solve issues.
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#
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# default: false
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debug: false
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