2016-11-11 20:54:45 +00:00
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certain player data points must be tracked and stored.
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These are all stored in the following way:
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2016-11-11 19:44:10 +00:00
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2016-11-11 20:54:45 +00:00
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per player,
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per storyline per player,
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per world per storyline per player,
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per excursion per world per storyline per player
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2016-11-11 19:44:10 +00:00
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2016-11-11 21:09:41 +00:00
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tracked data:
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2016-11-11 21:08:44 +00:00
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location
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inventory
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playerdata
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time tracking
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kill/death ratios
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2016-11-11 21:09:41 +00:00
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?
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2016-11-11 21:08:44 +00:00
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breakdown:
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2016-11-11 20:54:45 +00:00
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LOCATION
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2016-11-11 21:08:44 +00:00
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- xyz yaw pitch
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2016-11-11 20:54:45 +00:00
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INVENTORY
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- inventory
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- enderchest
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2016-11-11 21:08:44 +00:00
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PLAYERDATA
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2016-11-11 20:54:45 +00:00
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- exp
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- health
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- food
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- saturation
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- exhaustion
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- air
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- fireticks
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- walkspeed
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- active potion effects
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- name
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- duration
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- amplifier
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- isAmbient
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- hasParticles
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- Color (if it has one)
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2016-11-11 21:08:44 +00:00
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TIME TRACKING
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- total time spend
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- time last entered
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- time last left
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2016-11-11 20:54:45 +00:00
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KILL/DEATH:
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2016-11-11 21:08:44 +00:00
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ANY PLAYER:
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2016-11-11 20:54:45 +00:00
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- last kill
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- time
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- time since previous
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- victim uuid, name
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- last death
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- time
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- time since previous
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- killer uuid, name
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- # kills
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- # deaths
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2016-11-11 21:08:44 +00:00
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EACH PLAYER:
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- uuid, name
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2016-11-11 20:54:45 +00:00
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- last kill
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- time
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- time since previous
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- your k/d at the time
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- their k/d at the time
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- last death
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- time
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- time since previous
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- your k/d at the time
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- their k/d at the time
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- # kills
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- # deaths
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2016-11-11 21:08:44 +00:00
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to be continued?
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