TBMC-Blueprint/Plugins/World/Per-World/Player Information.md
2016-11-11 15:54:45 -05:00

1.5 KiB

certain player data points must be tracked and stored.
These are all stored in the following way:

per player,
per storyline per player,
per world per storyline per player,
per excursion per world per storyline per player

tracked data:

LOCATION
INVENTORY
    - inventory
    - enderchest
PLAYER DATA
    - exp
    - health
    - food
    - saturation
    - exhaustion
    - air
    - fireticks
    - walkspeed
    - active potion effects
        - name
        - duration
        - amplifier
        - isAmbient
        - hasParticles
        - Color (if it has one)

TOTAL TIME SPENT (ticks)
TIME LAST ENTERED
TIME LAST LEFT

KILL/DEATH:
    (ANY PLAYER) ----------------
        - last kill
            - time
            - time since previous
            - victim uuid, name
        - last death
            - time
            - time since previous
            - killer uuid, name     
        - # kills
        - # deaths
    (EACH PLAYER) ----------------
        - last kill
            - time
            - time since previous
            - your k/d at the time
            - their k/d at the time
        - last death
            - time
            - time since previous
            - your k/d at the time
            - their k/d at the time      
        - # kills
        - # deaths

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